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My new character sheets for Pathfinder


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I'm just gonna put this right here.


Apologies to everyone who tried to use the site to download character sheets today and couldn't. It's all fixed now. That'll teach me not to try and do clever things for 1st April.

:(


Dotting. :)


1 person marked this as a favorite.

Just something I'm trying out: Singles.pdf. Any thoughts?

Liberty's Edge

So... are they to use like pawns, but with statistics?


I'm honestly not sure. I woke up with them in my head for some reason, and quickly mocked them up before they evaporated.

Liberty's Edge

Well, the use of "Initiative cards" is something I like a lot... maybe for that... drop the bases, no need for them...


Well, I kinda like having the bases. Maybe a version without the bases for just plain cards? Could fit more to a page, too.


Initiative tracking, now that's good idea.

These pages would probably be generated at the same time as the character sheets, which sadly restricts it to a grand total of... 1 per page. It can however include the character's portrait automatically one one side of the card, if you've selected one, as well as printing in your chosen colour (perhaps if I made the cutout lines grey and the actual content coloured?)

Perhaps it could put multiple sizes and types of card on that one page? A bigger one with some stats to use as a quick reference, a smaller one with a base to use as a mini, and a little square token for the GM when sorting initiative?

Our group rarely uses minis, so it hadn't occurred to me. I wonder if giving people minis to print using their art is still in line with Paizo's Community Use Policy? I've been quite careful of the legalities of this project so far.


Initiative Tracking and using them with the discription/picture facing your players that way you can see the stats but they can't.

Line them in front of you based on initiative going from left to right.

Also you have CMD on the card twice.

Liberty's Edge

Check these: Game Mechanics Initiative Cards


Azaelas Fayth wrote:

Initiative Tracking and using them with the discription/picture facing your players that way you can see the stats but they can't.

Line them in front of you based on initiative going from left to right.

Oh, that makes sense!

Azaelas Fayth wrote:
Also you have CMD on the card twice.

The second one is flat-footed CMD (which counts on surprise rounds). Is that not clear? I'll see if I can adjust the layout.


For the people who play with minis on a board, can I check exactly how big the base should be?


Pathfinder Adventure Path, Campaign Setting Subscriber

Any chance we get the paladin archetypes?

EDIT
I just checked the open source document, i will try to make some myself later today.


The base in my experience for a Medium/Small Character 25mm is preferred though for most grids. If using free form where 1 inch = 5 feet you can use 30mm Bases.

And what I was meaning is you have:

AC Touch Flat-Footed
CMD CMD Flat-Footed.

Shouldn't it be:

AC Touch Flat-Footed
CMB CMD Flat-Footed


Ah, I see. Thanks.


Ok, here's a version with three cut-outs of varying sizes: Singles.pdf. I'm not sure about the base on the larger card, I may get rid of it entirely or I may expand it to be vaguely stable.

I've put a picture and some stats on it to show how it might work. This is just an example - my program could add the picture easily enough, as well as colour all the lines, but the stats would be left to fill in by hand.

Still open to more thoughts.


That is brilliant!

Though the Mini is a bit odd... Maybe have to where it is like the stat card? As it stands it is hard to get it to glue right. Only suggesting it. My group would be fine with just the tokens as most members of my group are OCD when it comes to stuff like that. (We have a woman who uses a typewriter to fill out her character sheets just so she doesn't have inconsistent writing...)


Dot.


Yeah, I haven't tried actually printing one yet, so I'm sure there's lots of little things to tweak to make it go together physically. I should try it.


I gave up around the 5th time the entire thing just collapsed (Around my 15th attempt to get it together...).


I just made a mini out of card (120gsm, the same as I use for character sheets) and it basically worked, even without glue. I'll tweak a few bits to make it stand better.


Tweaked version uploaded: Singles.pdf. I'm now going to leave this topic be for a while and get back to the archetypes everyone keeps asking me for.

(Stock answer: yes, I know.)


Nice work!

And yeah I realized I was using the wrong paper when I was printing them... I normally use Heavy Flier Paper.


9 people marked this as a favorite.

The PDF only reached me 8 days ago, and already people have started asking me "Are the Advanced Class Guide sheets done yet?"

Well, yes. After a busy week of frantically cobbling them together, here they are in all their incomplete beta glory.

Arcanist
Bloodrager
Brawler
Hunter
Investigator
Shaman
Skald
Slayer
Swashbuckler
Warpriest

I'd appreciate any feedback, whether it's factual ("Bonus spells for be charisma here, not wisdom") or opinionated ("Wouldn't it be more helpful if you said what that actually does?"). If all goes well, I'll be putting them live in a few weeks.

Liberty's Edge

Nice!
Thank you very much

Grand Lodge

Dotting.


Pathfinder Adventure Path Subscriber

Dot for later!

Sovereign Court

First time seeing these sheets and site.

Your work is amazing. Love the sheets. Not just the character sheets. The Party/Npc, part wealth and other GM sheets are genius additions and very useful.

Going to start using them for my games! Thank you so much!


Woa, your new sheets are AWESOME
Can´t wait to see the new ones implented!!!!


sadie wrote:


I'd appreciate any feedback, whether it's factual ("Bonus spells for be charisma here, not wisdom") or opinionated ("Wouldn't it be more helpful if you said what that actually does?").

Here's my factual and opinionated feedback - these are awesome, you are awesome and I am in your debt.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey have you talked about when you plan to release sheets for the ACG classes yet? I've got at least 2 for pfs play and I really want to do them up on a dyslexic sheet like I have for the rest.


Look up :)


Has anybody actually played with any of the 10 new classes? If so, your feedback would be especially useful.

Dark Archive

Pathfinder Adventure Path Subscriber

Impressive Sadie, thanks again for all the work you do =)


Pathfinder Adventure Path Charter Subscriber
sadie wrote:
Has anybody actually played with any of the 10 new classes? If so, your feedback would be especially useful.

I'll be changing a bard to a skald and an oracle to a shaman in one of my games. I'll be sure to give feedback then. one thing: You have the deliver touch ability for the Spirit Animal, but the Spirit Animal gets other powers, namely all the powers of a familiar. Maybe they could be added as well?


Space was very tight on the Shaman sheet - like the Witch, having both hexes and spells takes up a lot of space - so I had to design carefully. I figured that abilities that belong to the spirit animal itself can simply be put onto the "animal companion" sheet. Deliver touch spells is different because it's an ability for the Shaman to cast spells through the spirit animal.

Is it perfect? Not entirely. This isn't the first time I've been tempted to split a class onto two pages, but that's not to be done lightly. Some people are already intimidated by getting a super massive wodge of character sheet.


So, I know it is a ways off, and it is certainly a daunting task, but are you going to do any options for the new optional rules (like the new two-tier skill system) when Pathfinder Unchained comes out? Maybe add some of the optional rules from before (like Wounds and Vigor)?


I haven't looked at them in detail yet, but optional rules like that teems to be really hard to incorporate because they replace existing features. For example, there are already half a dozen versions of the first page with all the skills on. Adding a couple of options quickly multiplies that into much higher numbers.

I'm not saying never to all of them, but there are a lot of archetypes still to do first, third party classes to add... enough to keep me busy.


Ah, of course. I'd say that the archetypes are a much higher priority, anyway.


"teems"? Darned swipey keyboard... :)


Damn, it feels like heresy critisizing such great work.
The Dervish Dancer has listed, that he can start a Battle Dance as a swift action at Lvl 7, but it si Lvl 10.


So it is. That'll be fixed next time I publish.


One helpful soul just found 8 errors in the linked PDFs. Heresy my arse... :)

Contributor

sadie wrote:
Has anybody actually played with any of the 10 new classes? If so, your feedback would be especially useful.

Swashbuckler is a lot of fun. Most of the resource management goes into the deeds, though a place to track my maximum panache as compared to my current panache would be much appreciated.

The big space-eater should be deeds, though I'm not convinced that those should be prewritten on the page. Every single swashbuckler trades his or her deeds around, after all, so taking any archetype would invalidate the sheet for the player. For example, I'm playing the flying blade right now.


I've been using these sheets for years. Thanks!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Just wanted to share, your sheets are the only physical sheets I use! Freakin awesome stuff. Also, happy to see you're adding Archetypes to the sheet collection!


Alexander Augunas wrote:
Most of the resource management goes into the deeds, though a place to track my maximum panache as compared to my current panache would be much appreciated.

The max panache is the same as the panache per day, right? I've added a note that says "Current panache cannot exceed daily allowance". If they ever add a feat for extra panache (who am I kidding? When they add a feat for extra panache), I'll revisit whether they both rise together.

Quote:


The big space-eater should be deeds, though I'm not convinced that those should be prewritten on the page. Every single swashbuckler trades his or her deeds around, after all, so taking any archetype would invalidate the sheet for the player. For example, I'm playing the flying blade right now.

Deeds are such a big part of what the Swashbuckler does that having a quick reference for them should be a big part of the sheet. I appreciate that archetypes will change that list. Eventually I hope to get every archetype, but until you'll have to make do with crossing them out and adding a couple of lines at the bottom of the sheet for your own (or editing the sheet if you have the nous).


I've published an update. The real thing should follow soon.

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