Fort Greenrock to Farshore


Savage Tide Adventure Path


I need some advice from you smart, out of the box type thinkers. In simplest terms, I need to figure out the time between leaving Fort Greenrock and the beginning of the Big Battle at the end of Tides of Dread. Yes, I realize that not everyone's campaigns went exactly the same; some added and subtracted encounters and even had whole side adventures. I need a ball park, though. Any thoughts on how I would BEGIN to calculate that? Anyone hazard a guess?


Troy Pacelli wrote:
I need some advice from you smart, out of the box type thinkers. In simplest terms, I need to figure out the time between leaving Fort Greenrock and the beginning of the Big Battle at the end of Tides of Dread. Yes, I realize that not everyone's campaigns went exactly the same; some added and subtracted encounters and even had whole side adventures. I need a ball park, though. Any thoughts on how I would BEGIN to calculate that? Anyone hazard a guess?

Don't have my Dungeon issues at work to check myself.

HOWEVER!

The Sea Wyvern's Wake had an event trip timeline with days from sasserine til chapters end as a ballpark. Just subtract the journey's time to get to greenrock from that and you will have the time to get from greenrock to the isle itself.

Then in HTBM you should take your party makeup's overland travel rate (don't forget they have Urol, who is a base 20 move character) and weather they have a ranger/druid/barbarian to trailblaze. That should give you the time required to get from the wreck to farshore.

In ToD the captured pirate gives you the time frame until the actual attack.

Add those 3 values up and have the rough estimate you wish for.

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In my campaign it was in the Forgotten Realms, so the distances were different. If I remember rightly, it was about 75 days in total - and about 10 to Fort Greenrock - so that's 65 to the Isle.

Then my party went all out to repair the Wyvern, sail to Farshore and THEN went back to rescue the kidnap victims. That was not so much fun for them (Olangru had been busy) but I gave them 40 days from arriving at Farshore to the Battle. They had to fit HTBM into that time, but towards the end they had Teleport, so things got easier.

All in all, and completing 80% of the tasks and encounters, they did it in about 100 days.

The sea voyage takes as long as you say it does, possibly based on taking a ruler to a map and using the ship speed from Dungeon, the DMG or Stormwrack. The time in Tamoachan can be hours or days, same with the Sargasso - though they need at least one night there.

The trek through the Isle in HTBM has travel times in Dungeon, I think. Two or three encounters on the first day, then a quiet day or two etc. Say 10-15 days to the Temple.

Tides of Dread says give them 6 weeks (of seven days). I gave my party 4 weeks of ten days (FR) and that was just right for us. They also had to squeeze in the Temple of D, as well as all the stuff in the book.

Can you be more specific, maybe?


Troy Pacelli wrote:
...I need to figure out the time between leaving Fort Greenrock and the beginning of the Big Battle at the end of Tides of Dread...

Here are some dates from my Greyhawk campaign, just for some sort of reference, even though there were some side quests, etc.

Fireseek 25-26 - Fort Greenrock
Readying 3-5 - Renkrue
Readying 16-19 - Journey's End
Readying 24 - "arrival" at Isle of Dread
Coldeven 10 - arrival at Farshore
Flocktime 17 - battle of Farshore

So about 110 days, if that helps.


Wow. Thanks everyone. No, that's okay, Carb. I'm daunted by all the math and ... you know ... thinking. I like Regi's nice round 110 days. It works for me.

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Waaaaaaah! A hundred is even rounder! (Even though he did, like, months and everything!) :-)


carborundum wrote:
Waaaaaaah! A hundred is even rounder! (Even though he did, like, months and everything!) :-)

My players took 48 days to get from Ft Greenie to Farshore, and the assault on Farshore came early 49 days later, so that's 97 days. So somewhere between 97 and 110 seems quite reasonable.


Well, after arriving at Farshore, my group still had to recruit the Olmans and Phanatons, deal with Zotzillaha, repair and recover the ship and obtain the weapons from the Temple of the Jaguar. Even though they did split up to do more damage, I think 110 days is a minimum.

I just needed to determine approximately how pregnant Amella is.


Troy Pacelli wrote:

Well, after arriving at Farshore, my group still had to recruit the Olmans and Phanatons, deal with Zotzillaha, repair and recover the ship and obtain the weapons from the Temple of the Jaguar. Even though they did split up to do more damage, I think 110 days is a minimum.

I just needed to determine approximately how pregnant Amella is.

:-) Cute. One of my PCs got pregnant during that voyage as well.


And in my campaign Lirith is pregnant from Avner. Since both Avner and Manthalay are dead, she is carrying the sole Meravanchi heir. She has already tried to claim the Meravanchi mansion, which my players of course put a stop to (for the moment).

One of the evil characters of this group (half of the PCs are evil) has now plans to corrupt the child to evil (the PC worships Glasya), which probably will lead to a "Rosemary's baby"-like scenario. Which means all kinds of fun for the DM :-)

Another plan they have is disguising one of the PCs as Lavinia when the Crimson Fleet will attack Farshore. I hope they will do this. This makes the confrontation with Vanthus so very interesting.

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