Additional / "New" Patron Spells / Themes for Witches.


Homebrew and House Rules


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Pathfinder Adventure Path, Rulebook Subscriber

Hello fellow Paizoians,

For my home game (set in Golarion) I decided to create or work up new spell themes for the witches patron spell selection.

My overall theme was the seasons, but I broke it down into one for each season, and I like the overall outcome, and thought I'd share it here.

If you like them, feel free to utilize them in your own home games.

Now, here they are;

Autumn: 2nd - deathwatch, 4th - accelerate poison*,
6th - poison, 8th - blight, 10th - insect plague,
12th - antilife shell, 14th - creeping doom, 16th - finger of death, 18th - storm of vengeance

Winter: 2nd - endure elements (cold only), 4th - chill metal, 6th - aqueous orb*, 8th - wall of ice, 10th - wall of thorns, 12th - freezing sphere, 14th - simulacrum, 16th - polar ray, 18th - clashing rocks*

Spring: 2nd - entangle, 4th - lesser restoration, 6th - daylight, 8th - reincarnate, 10th - tree stride, 12th - transport via plants, 14th - animate plants, 16th - control plants, 18th - shambler

Summer: 2nd - endure elements (heat only), 4th - heat metal, 6th - shifting sands*, 8th - fire shield, 10th - fire snake*, 12th - sirocco*, 14th - firestorm, 16th - sunbeam, 18th - fiery body*

( * ) An asterisk denotes a spell from the Advanced Player's Guide

I'd be happy to hear what anyone thinks. (Now all I did was arrange/select spells that had a theme or that I felt worked with the theme I had in mind). When possible I tried not to overlap, that is repeat spells in other patron spell selections. Then I noticed that there was some overlap, and I worried less about that.

Cheers!

Dean (TMW)

Liberty's Edge

Very good. If you felt like expanding it a little more, you could take a look at the pagan festivals associated with the various parts of the year (Beltaine, Samhain, Imbolc, Yule, Mabon, etc.).

But these are really nice and I may have to copypasta them into my games.


Pathfinder Adventure Path, Rulebook Subscriber
VikingIrishman wrote:

Very good. If you felt like expanding it a little more, you could take a look at the pagan festivals associated with the various parts of the year (Beltaine, Samhain, Imbolc, Yule, Mabon, etc.).

But these are really nice and I may have to copypasta them into my games.

By all means, please do. I'm glad to hear that you like what you see.

Thanks VikingIrishman.

If you use them (or have a player with a witch character that does) let me know what they think or how they are working out.

Cheers!

Dean (TMW)


I think the harshest ones are getting a limitation that they do not need on the spell list....

Specifically gaining endure elements is fine no reason to have the specifiers (cold only) or (heat only).....

All the other patron are gaining a full spell these are gaining a nerfed spell.....

Besides they are backwards the winter witch should never get hot and the summer witch should never get cold!

;)


Pathfinder Adventure Path, Rulebook Subscriber
KenderKin wrote:

I think the harshest ones are getting a limitation that they do not need on the spell list....

Specifically gaining endure elements is fine no reason to have the specifiers (cold only) or (heat only).....

All the other patron are gaining a full spell these are gaining a nerfed spell.....

Besides they are backwards the winter witch should never get hot and the summer witch should never get cold!

;)

Well Kenderkin, while I appreciate your opinion, we're gonna have to agree to disagree on this. I did it mostly for "theme" or flavor... its not like endure elements is going to help against a fireball or a cone of cold spell, that's what resist energy and protection from energy are for after all.

I see your point, and you are free to do with it as you wish, but I'll be keeping my "theme" and intended flavor for my own use.

Thanks.

Dean (TMW)


Please only take my posts as half serious point and half jest!

I did like what you did....

How about a solstious neutral theme really focused on balance....?


The_Minstrel_Wyrm wrote:

Hello fellow Paizoians,

For my home game (set in Golarion) I decided to create or work up new spell themes for the witches patron spell selection.

My overall theme was the seasons, but I broke it down into one for each season, and I like the overall outcome, and thought I'd share it here.

If you like them, feel free to utilize them in your own home games.

Now, here they are;

Autumn: 2nd - deathwatch, 4th - accelerate poison*,
6th - poison, 8th - blight, 10th - insect plague,
12th - antilife shell, 14th - creeping doom, 16th - finger of death, 18th - storm of vengeance

Winter: 2nd - endure elements (cold only), 4th - chill metal, 6th - aqueous orb*, 8th - wall of ice, 10th - wall of thorns, 12th - freezing sphere, 14th - simulacrum, 16th - polar ray, 18th - clashing rocks*

Spring: 2nd - entangle, 4th - lesser restoration, 6th - daylight, 8th - reincarnate, 10th - tree stride, 12th - transport via plants, 14th - animate plants, 16th - control plants, 18th - shambler

Summer: 2nd - endure elements (heat only), 4th - heat metal, 6th - shifting sands*, 8th - fire shield, 10th - fire snake*, 12th - sirocco*, 14th - firestorm, 16th - sunbeam, 18th - fiery body*

( * ) An asterisk denotes a spell from the Advanced Player's Guide

I'd be happy to hear what anyone thinks. (Now all I did was arrange/select spells that had a theme or that I felt worked with the theme I had in mind). When possible I tried not to overlap, that is repeat spells in other patron spell selections. Then I noticed that there was some overlap, and I worried less about that.

Cheers!

Dean (TMW)

Well done! I like these a lot. I'd make a switch between firestorm and sunbeam in the summer list, but that's just me. For winter, I might also suggest replacing aqueous orb with sleet storm, possibly remove wall of thorns and give out cone of cold (not absolutely sure though). I would also just let endure elements work like normal; easier to remember and all. But I understand your reasoning well enough. Overall, I like these at least as much as the ones in the APG.


Pathfinder Adventure Path, Rulebook Subscriber

@ Kenderkin: Yeah... I actually want to apologize... what I said came off a lot worse than how I meant it too. (I probably should have just deleted it all together). No harm, no foul. And upon consideration, I think you are right about endure elements.

And @ Lathiira: Thanks... I'm glad you liked it. I did originally have sleet storm for the Winter Patron Spells... and then I noticed, the witch already has them on the witch spell list. D'Oh! So, I went another route (and aqueous orb is one of my new favorite APG spells).

I'd consider cone of cold for Winter as well...

Thanks everyone for your interest and suggestions.

Dean; The_Minstrel_Wyrm


Pathfinder Adventure Path, Rulebook Subscriber

Hello All.

I wanted to chime in again with a small discovery I've made regarding the Witch, the Patron Spells in the APG, and the witch spell list (also from the APG).

(And this is mostly for Latiira... you had great suggestions, but it turns out I can't implement them, here's why).

The Witch has sleet storm on her 3rd level spell list (pg. 70-APG) and on pg. 71-APG under 6th level spells... is cone of cold.

Now... unless I'm mistaken regarding the "concept" of patron spells... I couldn't "give" a witch with the Winter Patron cone of cold for her 10th level patron spell... because the witch already has access to it (albeit as a 6th level spell).

As I understand the Patron Spells... these are basically spells that a witch wouldn't normally have access to, but receives due to her Patron. (Like Domain spells for clerics, bloodline spells for sorcerers, and the oracle's bonus spells).

Thanks once again for all your interest and suggestions.

PS: This wasn't meant to sound or be at all snarky... and I hope I didn't come off that way.

Dean (TMW)


Your reasoning is good. Don't have the book with me, but you might then use ice storm if that isn't a witch spell instead of sleet storm. If it is, then aqueous orb will do as it is. Also note, cleric domains as well as sorcerer bloodline powers grant access to spells not on the normal spell lists for those classes, but they don't grant access to a full load of 9 spells that aren't typically available. Look at the Healing Domain: nothing new. It's an extreme example, but it validates the point. Once in a while, it's okay to put a spell onto the list that is one you'd normally get. But I would let things stand with these new patrons, they still work well.


Pathfinder Adventure Path, Rulebook Subscriber
Lathiira wrote:
Your reasoning is good. Don't have the book with me, but you might then use ice storm if that isn't a witch spell instead of sleet storm. If it is, then aqueous orb will do as it is. Also note, cleric domains as well as sorcerer bloodline powers grant access to spells not on the normal spell lists for those classes, but they don't grant access to a full load of 9 spells that aren't typically available. Look at the Healing Domain: nothing new. It's an extreme example, but it validates the point. Once in a while, it's okay to put a spell onto the list that is one you'd normally get. But I would let things stand with these new patrons, they still work well.

Yeah... it looks like aqueous orb gets to stay... as ice storm is on the witch list as well.

Thanks (again) I really appreciate all the interest this has generated.

Maybe if someone at Paizo sees this, perhaps these Patron Spells themes will be included in "Ultimate Magic" (I'm sure they'll be refined by those in the know).

Peace,

Dean (TMW)

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