Serpent Skull Obituaries


Serpent's Skull

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Liberty's Edge

Name: Thornton Poer
Race: Halfling (Thuvian)
Classes: Sorcerer (ghoul) 1/rogue 1
Adventure Souls for Smuggler's Shiv
Location: Z4a, pit trap
Catalyst: Gibbering mouther, poor choices
The gory details:

The first in a string of bad decisions occurred when Thornton, possessed of a +7 Acrobatics skill, decided not to take 10 when jumping over the pit that had previously been detected and triggered. He rolled something like a 9 and fell unconscious on impact due to the combined lethal and nonlethal damage.

The second bad decision was to leave Thornton at the bottom of the pit while one party member built a "bone bridge" and the other party members watched.

(There are additional bad decisions following this, but they did not lead to Thornton's death. You may get to read about them in my next post.)

When the (young, because the party was lower level than expected for this dungeon) gibbering mouther emerged to investigate the trap-noise, it immediately engulfed and killed Thornton, and the rest of the party was helpless to hurt it. Their bolts and arrows bounced off ineffectually. One party member tried to grab Thornton's corpse with a grappling hook, but couldn't latch on, and the mouther began digesting its prey.

May Pharasma guide him to a place where his soul finds peace and his belly knows no hunger.


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Gark the Goblin wrote:

Name: Thornton Poer

Race: Halfling (Thuvian)
Classes: Sorcerer (ghoul) 1/rogue 1
Adventure Souls for Smuggler's Shiv
Location: Z4a, pit trap
Catalyst: Gibbering mouther, poor choices
The gory details:

The first in a string of bad decisions occurred when Thornton, possessed of a +7 Acrobatics skill, decided not to take 10 when jumping over the pit that had previously been detected and triggered. He rolled something like a 9 and fell unconscious on impact due to the combined lethal and nonlethal damage.

The second bad decision was to leave Thornton at the bottom of the pit while one party member built a "bone bridge" and the other party members watched.

(There are additional bad decisions following this, but they did not lead to Thornton's death. You may get to read about them in my next post.)

When the (young, because the party was lower level than expected for this dungeon) gibbering mouther emerged to investigate the trap-noise, it immediately engulfed and killed Thornton, and the rest of the party was helpless to hurt it. Their bolts and arrows bounced off ineffectually. One party member tried to grab Thornton's corpse with a grappling hook, but couldn't latch on, and the mouther began digesting its prey.

May Pharasma guide him to a place where his soul finds peace and his belly knows no hunger.

A death worthy of my kids' group...


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Man, Mr. Stereotype is going for a new record in "dead PCs per session":

Name: Nithiri Mesmer
Race: Female Vishkanya
Classes/Levels: Magus 7
Adventure: Racing to Ruin
Location: Tazion
Catalyst: Sheer WTFery. Wait, what? That's not a valid reason? OK, how about, "Relying on a huge four-armed creature to fail its Fortitude save?"

The gory details:

Spoiler:
My kids' group was having massive issues with Issilar. He had Spider Climb, Shield, Mirror Image, Blur, and Protection from Arrows up, and he'd Webbed the entire room. While everyone else was having their own issues, Nithiri was a curiosity in and of herself. In spite of having both Fireball and Euphoric Cloud in her arsenal, she had no missile weapon, no way to fly, yet was determined to get to Issilar. She first tried to climb the wall with a -1 Climb skill. This was... ineffective. Then she spent THREE ROUNDS making Acrobatics rolls (at +1) to try to parkour up the wall. On her third round, she rolled a natural 20, so with the +5 house rule I figured her 26 made it, leaving her clinging desperately to the top of the wall. So Issilar hit her with a Lightning Bolt, dropping her into the webbing, then lit the webbing on fire with Burning Hands the next round. Yeah, she didn't have a great day.

Eventually, the party drove Issilar to flee, and he scuttled up the stairs, calling for help. The party... chased him up a narrow staircase... single-file... leaving no squares open... while he was calling for reinforcements...

So yeah, their grippli barbarian charged into a room with a girallon in front, four rock-throwing charou-ka behind it, and Issilar behind them, all of them with readied actions. He fled screaming out of the room with 18 hit points left, and his max is 93. Ouch.

So... your barbarian, who has more than double your hit points even if you were remotely healthy, was just forced to flee after a single round of combat with these guys. What do you do?

Apparently, Nithiri's answer is, "I walk up and hit them with an area effect save-or-suck spell!" She moved into position, accepting the attack of opportunity from the girallon, and let loose with her Euphoric Cloud, disabling 3 of the charou-ka, blocking sight from Issilar and the 4th, and putting her... 5' away from the perfectly-healthy girallon.

It took a 5' step to be completely out of the cloud, hit with all 5 attacks (including one claw crit), did rend damage, and Nithiri went to -19 hit points, dead dead dead.

The party wanted to flee, but wanted Nithiri's Ring of Sustenance so badly that it looked like they were going to risk a TPK to get it. Issilar resolved that quandary by having the girallon drag her corpse into the room.

The party fled the building, tails between their legs.

More details on the combat are here.


1.
Tien 8th Human Monk
City of Seven spears
Vorpal Parrott.
Tien (obviously an alias to protect a hidden past), was unfortunate enough to be criticaled by some 12 foot tall parrot with a vorpal beak and beheaded. He was reincarnated by the party's druid as a half elf
2.
Gardura 8th Dwarven Inquisitor
City of Seven Spears
Boggards
After the boggards upset the party by trying to sacrifice us to their god we decided on pay back. We entered their territory. After some creeping around we end up fighting there leader and lots of lesser boggards. Two boggards critical Gardura with there axe's

Did I mention our GM criticals a lot !!!!. Does it as a player as well!!!


Have you tried switching his dice :-)


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Name: Saurkos
Race: Half-Orc
Classes: Druid 9 (saurian shaman)
Adventure: City of Seven Spears
Location: Sozothala's Fortress
Catalyst: I told you bro! I told you about the wights! It keeps happening!

The Gory Details:
So chapter three was coming to a close. The party was about to face off against Sozothala and his undead minions in the fortress of doom. Saurkos found the perfect opportunity to turn into a celestial dinosaur and charge through all the undead minions to get in the necromancer's face. He even displayed his prowess by devouring the mummy in two rounds taking minimal damage himself. He thought the fight would be a cakewalk.

He focused all of his attacks on Sozothala the rounds after, ignoring the wights surrounding him which he could have easily dispatched. Fun Fact: Even though Saurkos had damage reduction that negated the wight's damage entirely, energy drain only requires that you hit the target to take full effect. Before long he eventually failed a fort save against paralysis, died, and was turned into a wight a few rounds after that.

Pooling together resources in the form of both prestige points and gold the party was eventually able to resurrect Saurkos' remains.


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Name: Narmina Seraphimn
Race: Female Gnome
Classes/Levels: Bard 7
Adventure: Racing to Ruin
Location: Tazion
Catalyst: Being too noble with too few hit points

The gory details:

Spoiler:

After a session of fairly good tactics, the party decided that winning fights handily was too easy for them, so they decided to go ahead and drop a fireball right outside the Temple of the Snake, giving Rogru, Chu-Tok, and his TWO remaining charou-ka time to buff and prepare for them. (Yes, the party really did choose to drop a fireball on the two charou-ka lookouts, then go out of combat to explore the building's perimeter. Subtlety, thy name is NOT my kids!)

The ambush didn't go well for the charou-ka. BOTH "normal" charou-ka fumbled, one blinding himself and the other hitting the now-blind one with a rock. The players started joking about how easy things were going to be. It wasn't until Rogru barely failed to blind Malek the grippli barbarian that they realized they might be in for a real fight. As Malek scrambled up the wall to engage, the others wondered how they were going to scale the wall to get to the fight, and Rogru climbed down into a large pit and dropped Deeper Darkness around himself, figuring he and Chu-Tok would have the upper hand in the darkness inside the temple.

The ever-inexplicable Malek chose to move past the hopeless charou-ka and engage Chu-Tok... by jumping onto him. One huge roll later and Chu-Tok had Malek in his coils, crushing the life out of him. Over the next few rounds the rest of the party dispatched the fumble brothers with little difficulty and even successfully Dispelled the darkness. Hooken the half-elf ranger was barely behind Malek up the wall, and during the darkness took the time to prepare and lower a rope to the other party members so they could get to the fight. Malek was busy being pinned and constricted, but managed to free himself just before the inevitable coup de grace.

Then the kids' dice went cold. I can't believe how many times Hooken missed. It was on the order of 11 rolls of 7 or less in 16 total rolls. Malek lolled around in Chu-Tok's coils, and later missed Rogru five of six times. The party finally brought Chu-Tok down, but Narmina had come too close to the edge to try to help Malek, and Rogru introduced her to a rock.
The next round was the killer. Narmina, already down a handful of hitpoints, moved adjacent to Rogru to heal the heavily-wounded Malek. Knowing an easy shot when he saw one, Rogru screamed, Hasting himself, and hit Narmina 3 times, including a crit. Narmina was dead before she hit the ground.

The amazing bad luck allowed Rogru to stay in the fight another 3 rounds, nearly killing Malek as well, before Malek finally brought him low.

And so, Malek adds another finger to his necklace of dead friends...


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I dread the moment when we see Malek's obituary...


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Drejk wrote:
I dread the moment when we see Malek's obituary...

I'd bet money that involves a half-dozen necklaces of fireballs going off while he grapples the BBEG's snout. ;)


Isn't he invincible unless you cut off his tail while saying his name backwards in Arabic :-)


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captain yesterday wrote:
Isn't he invincible unless you cut off his tail while saying his name backwards in Arabic :-)

Which is tricky because he does not have a tail anymore. At least the other part is easy to complete because malak is Arabic word (and functions as a given name as well) meaning "angel".


Turin the Mad wrote:
Drejk wrote:
I dread the moment when we see Malek's obituary...
I'd bet money that involves a half-dozen necklaces of fireballs going off while he grapples the BBEG's snout. ;)

...and Hooken shaking his head sadly while pointing back over his shoulder and saying, "But Iomedae is right THERE... you couldn't have waited?"


Name: Hooken
Race: Male Half-Elf
Classes/Levels: Ranger 7
Adventure: City of Seven Spears
Location: Saventh-Yhi
Catalyst: The spirit of Xethos lives on...

The gory details:

Sometimes, you marvel at the sheer resilience/cluelessness of younger players. I forgive "Mr. Stereotype" (Xethos' player) his sins, as he has never played an RPG before. But the fact that, of 7 character deaths (and 4 near-deaths), his decisions have been directly responsible for 5 of the deaths (so 5 of 7) and 3 of tne near-deaths (so 3 of 4) indicates a certain, how shall I put it, "WHY THE HECK ARE THEY STILL LISTENING TO HIM?" in my mind.

Anyway, this one was particularly depressing. Hooken spotted the chimerae at 320 feet away, plenty of time to identify them and react to them. Unfortunately, after Narmina's demise, the party had no one with any decent knowledge skills, so they had no idea whether the chimerae were friend or foe. So Mr. Stereotype's newest PC, Athelya, suggested that they try negotiating with them first. She called out to them, they responded in Draconic, "Speak in a civilized tongue," and yet refused to answer any more questions.

Even as they approached on silent wings and the party blew Sense Motive check after Sense Motive check, the party did not take any hints from the dragon heads and clustered together in a group, the better to all be affected by the alchemist's Haste spell should it be needed.

The party finally got a successful Sense Motive only when the chimerae were 20 feet away and, rather than spreading out, stayed clustered for the Haste spell.

The acid rain that fell upon them was only mitigated by the bushy cover they were under, reducing the first breath weapon to pretty much no damage. Unfortunately, the most powerful of the chimerae rolled a 1 on his "how long until you can breathe acid again" roll, and had a nice lineup of paladin-ranger to hit.

Hooken, a DEX-based ranger, failed all three Reflex saves and perished in a pool of acid.

The barely-alive party did manage to get him back to camp and buy a scroll of Raise Dead, so Hooken is barely worse for wear, other than a couple of permanent negative levels...

This leaves the cowardly Malek as the only remaining original PC...


You knew the Chimera's were going to nail the party though. One death was pretty lenient... :)


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justaworm wrote:
You knew the Chimera's were going to nail the party though. One death was pretty lenient... :)

I took someone else's advice and brought in Chevane. Without her it would have been 3 deaths for certain, probably 5, and possibly a TPK.

I hate using GM tropes ("You are saved by an NPC! Aren't you happy?"), but between that and trying to explain a TPK I feel I made the right decision... this time.

Besides, watching Chevane negotiate with the paladin post-fight was epic. Ever want to make a 14-year-old squirm? Make his Lawful Good paladin negotiate with a Lawful Evil assassin who holds all the cards. It was epic fun... for me!


He can remove the permanent negative levels with a Restoration spell, I think.


Supperman wrote:
He can remove the permanent negative levels with a Restoration spell, I think.

Yeah, it's just getting one. They're at 7th level, I just bumped 'em to 8th for the fight, they *finally* have a cleric, so it's one more level. So he has to deal with going 5-6 sessions down a couple of levels.


Isn't that what the caravan is for :-)


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We should move this out of the obits thread and back into the silly moments thread. The kids won't mind reading this stuff at all.


NobodysHome wrote:
Supperman wrote:
He can remove the permanent negative levels with a Restoration spell, I think.

Yeah, it's just getting one. They're at 7th level, I just bumped 'em to 8th for the fight, they *finally* have a cleric, so it's one more level. So he has to deal with going 5-6 sessions down a couple of levels.

The cleric multiclassed or something? Because restoration is a 4th level spell and he should be able to already cast it.


Drejk wrote:
NobodysHome wrote:
Supperman wrote:
He can remove the permanent negative levels with a Restoration spell, I think.

Yeah, it's just getting one. They're at 7th level, I just bumped 'em to 8th for the fight, they *finally* have a cleric, so it's one more level. So he has to deal with going 5-6 sessions down a couple of levels.

The cleric multiclassed or something? Because restoration is a 4th level spell and he should be able to already cast it.

I stand corrected! Thanks! I always manage to get that spell at the wrong darned level! I'll let the kids know -- they'll be ecstatic to shed all those negative levels from the succubus and Hooken's untimely death...


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We're here to help!


Supperman wrote:

We're here to help!

Too... creepy!


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Name: Athelya
Race: Female Dhampir
Classes/Levels: Flame Oracle 8
Adventure: City of Seven Spears
Location: Saventh-Yhi
Catalyst: A noble gesture gone sour

The gory details:

Those following my campaign can read the full details here, but here's a quick summary:

Olujimi had been alerted to the party's approach, so he was ready with 4 dire apes and 6 charau-ka when they started scaling the cliff face to reach his fortress. Fortunately, the grippli barbarian's climb speed was enough for him to arrive before the ambush, and combat ensued...
...and what a combat! We are now 4 hours in, spanning two sessions, and Olujimi has killed one PC, dominated two more, knocked a fourth PC to negative hit points (twice), and only took 15 points of damage total for the first 8 or 9 rounds.

So... what happened to poor Athelya, you ask?

Well, first the aforementioned grippli barbarian got Dominated and whacked her a couple of times. She flew away, then used a fireball and a a Cloak of Fiery Vanishing to drop all of the charau-ka at once and turn invisible at the same time. Seemed like a fine plan! Until the monk tried to bull rush Olujimi off the cliff, failed utterly, and was beaten unconscious for his troubles. As Olujimi stood there, threatening to throw the monk to certain death, the invisible Athelya flew up and healed him. (The monk, not Olujimi.)

Unfortunately, Olujimi can see invisible. And has reach. This was Bad.

Four attacks later, Athelya was the unconscious one at -9 hit points, floating right in front of Olujimi. The monk had cleverly feigned death in a "please don't throw me in the briar patch" moment to escape.

Olujimi, enraged, spent 4 of his 5 attacks on the helpless, unconscious Athelya, sending her to -88 hit points.

A wee bit of overkill, but he was pretty mad...

Liberty's Edge

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Gark the Goblin wrote:
I collected some data from this thread. A few interesting notes:
  • Deaths exponentially decrease by adventure, except for a small spike in SotSG.
  • Nyilathi and the lacedons top the list at 30 deaths overall - about a fifth of all deaths in this thread.
  • Smuggler's Shiv in general tops the list, with the treasure pit and the cannibal camp being notable runners-up. (This is likely because so many more groups play the first adventures than the last, however.)
  • The top encounters for each adventure are: Nyilathi, the spirit dancers, the Green God, Gbala, the Avatar of the Serpent God, and a six-way tie between encounters in The Thousand Fangs below.
  • There have been six TPKs reported in this thread; Nyilathi and the lacedons, and the spirit dancers, are each responsible for 2 of these.
Take this with a grain of salt, because I don't have all the books and could not always tell if people were referring to the same encounters. NPC and animal companion deaths, though tragic, were not included.

Update:

  • Nyilathi and the lacedons now constitute only a sixth of all deaths in this thread
  • The top encounters for each adventure are: Nyilathi, Itombu, the Green God, Gbala, a six-way tie between TTFB encounters, and the Avatar of the Serpent God
  • Eight TPKs have been reported in this thread, with Nyilathi, Itombu, and the spirit dancers contributing two TPKs each
  • The first four deadliest encounters, by % of their adventure, are Gbala (70%), Nyilathi (40%), Avatar of the Serpent God (30%), and Itombu (25%). There's a six-way tie for fifth place from TTFB (each 17%), and then it's the Green God (16%).


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Name: Hooken (again)
Race: Male Half-Elf
Classes/Levels: Ranger 8
Adventure: City of Seven Spears
Location: Saventh-Yhi
Catalyst: Not knowing when to say "enough", plus poking Egzimora with a stick

The Gory Details:

As those following my capaign know, the party had a brutal time against Olujimi: He'd torn their Flame Oracle in half, Dominated their barbarian, soaked up all of the alchemist's bombs, severely wounded most of them (including sending the monk to negative hit points twice), and used up most of their healing resources. To make matters worse, Egzimora was there, disguised as Amivor Glaur, and stealing a vial of blood cut from the paladin with the declaration that, "With this, I can finally revive my mistress!"

Of course, being a hag, it was all a plan to make the paladin fall by killing the real Amivor, so she ran off into the woods, useless vial of blood in hand, disguised herself as a Pathfinder guard, returned to the Pathfinder camp, and led Amivor and a guard off to their (planned) doom. She killed the guard, attacked Amivor, and thus the party came upon Amivor who apparently had, after attacking them, returned to camp and started killing his own men. Of COURSE they attacked Amivor! Everything was going deliciously according to plan!

Unfortunately, the paladin was too clever to fall for such a basic ruse. Having no idea what was going on, she struck Amivor for nonlethal damage, knocking him unconscious until she could figure out the truth of the situation. Frustrated but out of range of her Scorching Rays, Egzimora admitted defeat, but not before hitting Amivor with a Magic Missile in the hopes of killing him. Still displaying her paladinly worthiness (yes, "Paladinly" is a word! Look it up! Oh... wait. Don't. Just trust me on that one!), the paladin willingly went prone on top of Amivor, blocking line of sight from Egzimora and laying on hands on Amivor in the process. (Hey! This is a kids' game! Stop thinking that!)

So Egzimora was done. She turned invisible and started heading off, deciding to harass the party another day. Unfortunately, the party would have none of it, in spite of their dire state. The alchemist already had See Invisibility up, and he added Expeditious Retreat to prevent her from getting away. The monk kept pace with the alchemist. Then, in a move that was a near total-party suicide (the new TPS), the alchemist dropped a tanglefoot bag on Egzimora.

No longer able to run, and fed up with the stupidity of the party, she started letting loose with Scorching Rays every which way. First to go down was the monk. Hooken started unloading his howitzer, er, bow on her, so he was the next to "enjoy" her wrath. Imagine my surprise when her first volley killed him outright! I knew Olujimi had injured them badly and they hadn't taken the time to heal, but you never think of 28 points of damage being enough to kill an 8th-level character. She hit the paladin for almost all of her remaining hit points as well.

Had it not been for the prescience of the monk and the doggedness of one determined animal companion (ironically, a wolf), the party would have wiped right there. Egzimora had over 100 hit points left. She had a handful of Scorching Rays, plus the entire rest of her compliment of spells. (Wand of Lightning Bolt, anyone?) However, the party is in a tentative agreement with Chivane that they will give her her artifact once they find it, in return for her aid. In my campaign she's been upped to 12th level and has no followers, and Hooken and the (Dominated and unconscious) barbarian were the only two party members who had wholeheartedly agreed to her proposal. The monk had raced far ahead of Egzimora (rolling a natural 1 on his Perception to realize he was passing her), got to the Pathfinder camp, found Chivane mysteriously having tea with another woman (Kassata Lewynn, for those interested), and convinced her that Hooken and the barbarian were in trouble.

So upon this scene of destruction comes Chivane. Everyone is running from Egzimora except the paladin, who's too slow to get anywhere near her, and the wolf, who's determined to avenge his master but who's too useless for Egzimora to waste a round destroying. And the wolf provided Chivane with the flank! 34 hit points and 6 points of bleed later, Egzimora realized she was in serious trouble from the newcomer. The paladin smote evil and charged up from the other side, smacking her a solid hit and further convincing her it was time to run. She moved out of the flank, taking the attacks of opportunity to guarantee getting her invisibility up. The wolf tracked her by scent... and got a natural 20 on its Survival to follow her and point her out. One more 44-point hit from a flanking Chivane was all she wrote for Egzimora.

So Hooken's wolf was the hero yet again... and Hooken's getting used to getting raised...

Grand Lodge

Name: Crazy Keaton
Race: Human
Classes/levels: Unchained Rogue 1
Adventure: Smuggler's Shiv
Location: Creeper's Clearing
Catalyst: Yellow Musk Creeper

Name: Graz Goth Mad Eye
Race: Half-Orc
Classes/levels: Witch 1
Adventure: Smuggler's Shiv
Location: Creeper's Clearing
Catalyst: Yellow Musk Zombie

Name: The Heartbank
Race: Halfling
Classes/levels: Oracle 1
Adventure: Smuggler's Shiv
Location: Creeper's Clearing
Catalyst: Yellow Musk Zombie

Name: Kashiwagi DeSahwn
Race: Human
Classes/levels: Samurai 1
Adventure: Smuggler's Shiv
Location: Creeper's Clearing
Catalyst: Yellow Musk Creeper
Gory Details: We had a good old fashion TPK on our hands here. The were initially cautious about the diseased plants and approached carefully, but the next thing they knew the rogue had a spore cloud in his face and was entranced for 5 rounds. Without the rogue's assistance, the samurai was left to ward off 2 plant zombies and the yellow creeper itself. He couldn't do it, and before he was able to take them both down, the oracle and witch had been knocked out by zombies and the rogue's brains were thoroughly scrambled. The rogue's Int score was at a perfect -1. It came down to a showdown between the Samurai and the plant. 1v1, winner takes all. a couple slashes and bashes later the plant was on it's last leg, 3 hp. The samurai just had to do 1 thing to win this fight, and that was pass one final Will save as the plant released a 2nd dose of spores into the samurai's face. DC 14, Samurai rolls a 10. Entranced for 4 rounds, Int dmg brings them down to -2 Int. Game Over. They later went back with new characters seeking revenge and fought their zombie selves.

Name: Skarsnik
Race: Monkey Goblin
Classes/levels: Barbarian 3
Adventure: Smuggler's Shiv
Location: Mother Thrunefang's Cave
Catalyst: Lacedon/Paralyze

Name: Riker
Race: Half-Orc
Classes/levels: Ranger 5
Adventure: Racing to Ruins
Location: Lake of the Vanished Armies
Catalyst: Loch Ness Monster
Gory Details: This one was really his own fault. They decided to go down into the lake with only him and the bard. The bard made it out, the rest of the party killed it from the raft, and they were able to get the treasure anyway, despite the loss of a party member. They later cremated what they could find of him and sprinkled his ashes into their barrel of weed. Not kidding.

Name: Malanite
Race: Oread
Classes/levels: Unchained Monk 5
Adventure: Racing to Ruins
Location: Bodies on the Riverbank
Catalyst: Shadow Demon/Party Kineticist
Gory Details: 2 of the 5 man party had to leave early this night, but the party knew they were very close to leveling, so they went with what we call "The Three Man Wrecking Ball" to fight just one more fight for the night. The party got the demon to very low HP with some clever tactics, but in a moment of desperation the demon attempted to posses the monk. He failed his save by 2, became possessed by the shadow demon, and started attacking the bard and the kineticist. It was a bad situation. The monk drove them both off, but the 2 healed up and returned to find the monk re-hiding his magic jar in a tree. Combat ensued, and in an effort to knock the monk unconscious the kineticist did way more damage then she thought she was going to and ended up killing the monk. For what it's worth they then killed the demon and everyone leveled up.

Fun Fact the Witch, the Barbarian, the Ranger, and the Unchained Monk were all the same player. He's the only person that has died since the initial TPK, and he has now taken to playing a utility wizard and staying in the back.

Liberty's Edge

It's odd that this is the very first time anyone's mentioned a Creeper's Clearing death in this thread, let alone a TPK. My group went in with only three out of four PCs present and probably only survived by virtue of dwarven constitution.

Grand Lodge

Gark the Goblin wrote:
It's odd that this is the very first time anyone's mentioned a Creeper's Clearing death in this thread, let alone a TPK.

It was a few unfortunate events that spiraled into a massacre. The party was unaware of any specific monsters in the clearing having failed all of their knowledge and perception checks. The moment the rogue got in range, the plant pollen sprayed him. This took the rogue out of the entire fight.

Also, technically none of the PCS "died" they were all knocked unconscious. However, they were knocked unconscious next to a yellow musk creeper who turned them all into zombies.

I also forgot that we had a 6th player very briefly, and they're character died when they went back to the Creeper for revenge, although now they were a higher lvl and there were 4 zombies(the old party). I believe she was killed by a zombie, but her entire character is hazy in my mind


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Name: Nibi
Race: Gnome
Classes: Gunslinger 4
Adventure: Souls for Smuggler's Shiv
Location: Z7, Dark Lake
Catalyst: Gibbering mouther, being fun-sized, and splitting the party

The gory details: After a long and challenging battle against Yarzoth, the party stood triumphant. The strange serpent creature had attempted to flee by somehow turning into mist, but magic missiles and a few solid hits on the fleeing misty form proved the creature's undoing.

With the serpent woman dead, the party promptly split up to explore the remaining few rooms of the subterranean temple complex. After all, what could go wrong with the boss killed?

The party's frontline Inquisitor turned to mist and went to explore the serpentfolk's bolt-room with the party's druid. The party Magus also turned to mist and went to explore the rest of the cracks and crevices in the temple. And the Oracle (out of offensive spells), the Arcanist (also out of offensive spells) and the Gunslinger decided to work together to explore whatever was behind the portcullis in the east end of the sanctuary.

Turns out it was a Gibbering Mouther. The Gunslinger promptly failed her will save and started babbling incoherantly. The Oracle did what she could to support her friend. The Druid, Inquisitor, and Magus began to SLOWLY seep their way through the long cracks and crevices to help. And the Arcanist retreated, making his way entirely out of the temple by the end of the fight in a bid to try to recruit some Water Mephit reinforcements.

Unfortunately, the bite-sized Gunslinger was effectively helpless in her confused stupor, and was engulfed and gruesomely devoured before the party's frontliners finally showed up and defeated the Mouther.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Name: Nkechi the Tempest
Race: Human
Classes: Cleric of Gozreh 5
Adventure: Racing to Ruin
Location: M, Warriors of the Child God
Catalyst: Being the only human on watch, favored enemy + bane arrow + critical hit

The gory details: The proud warriors of Mzali would tolerate no intruders in territory they claimed as their own. Catching sight of the party in the early afternoon, they quietly trailed the group and concealed themselves as night fell, waiting for the moment to strike.

Once most of the party had turned in to rest, the rangers sprung their ambush, emerging from the undergrowth with bows drawn. Sighting down the shafts of their arrows at the two people on watch, they quickly determined that only one of them was identifiably human. The first archer fired and missed.

The second was luckier. He loosed the twisted black arrow, which flew almost silently across the 150 feet separating him from the target, only to find its new home right between the eyes of the surly nature priest. Nkechi swayed for a moment, then toppled over backward, dead before he hit the ground. 5d6+21 damage from a crit is NASTY at level 5!

Nkechi was subsequently reincarnated as a female elf with even less hit points!


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Name: Zordlon Vaus
Race: Elf
Classes: Arcanist 5
Adventure: Racing to Ruin
Location: O, Bodies on the Riverbank
Catalyst: Itombu the Shadow Demon, revenge is a b%%~*

The gory details: Having previously defeated a wandering girallon with little trouble, a dire ape with 50% less arms seemed like a cakewalk. Then things started going strangely.

The ape somehow had spell resistance, which seemed odd. It also seemed to hit unusually hard.

The fact that a shadow demon popped out of it when they cut it down was also somewhat odd.

Unlike some parties, mine almost instantly remembered the spirit fetish and even tried to use it, but they had given it to the party's oracle, who is... not great at hitting things. The banishment attempt ended up missing, therefore.

The druid had a bright idea as well, however. Literally. Casting Diminish Plants, the druid managed to clear enough of the thick jungle canopy to bathe the shadow demon in sunlight. With a shriek of rage and humiliation, the shadow demon fled into the forest.

Unfortunately for the party, it held a grudge. Biding its time, it waited until over a day had passed for its second attempt to slay the party and/or find a new host. The party awakened to crocodiles rushing forth from the river, but a quick spell from the druid caused them to dissappear in a burst of shadowy vapor.

As the Arcanist attempted to explain what the hell had just happened, the Shadow Demon materialized in mid air above the party and dropped a Shadow Evocation fireball right in the middle of the party. Zordlon failed both the will and the reflex saves, and was dropped to just 1 shy of dead.

Unfortunately, he was next in initiative order and didn't manage to stabilize in time. The fight ended in a "To Be Continued!" with most of the party heavily injured, Zordlon dead, and Gelik unconscious. Can the party manage to smack the Shadow Demon with a monkey head in time? Or will they all die horribly? We'll find out next week!


If there is ever a pathfinder version of this, the fetish should be reusable if it misses.

Liberty's Edge

Critic, for data purposes, was Nkechi being played as a PC at the time of death or is he just an NPC?


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Gark the Goblin wrote:
Critic, for data purposes, was Nkechi being played as a PC at the time of death or is he just an NPC?

Nkechi is an NPC, but NPCs are run by my players in whatever encounters they choose to have them participate in.

Regarding the fetish, I plan to make it automatically succeed if the PCs manage to hit with it. The demon encounters in Racing to Ruin are tricky enough that an easy out isn't necessarily a bad thing.


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So, it's been a while since I posted death in here, but there has been plenty of it...

Name: Camdin
Race: half-elf
Classes/levels: Cleric 7
Adventure: City of Seven Spears
Location: Isle of Shadows
Catalyst: shadow srolling max strength damage
The Gory Details:

Spoiler:
The party went into the building on Shadow island, making it down to the basement before the shadows attacked. They attacked from out of the walls. The party had previously fought the shadow demon, but had not learned how to be best effective against insubstantial creatures. They ran, but Cam collapsed as they reached the stairs up. They left his body there, and would come back later to retrieve his body, only to have to fight one more shadow.... See below.

Name: Silas Velbur
Race: human
Classes/levels: Wizard(Necromancer) 7
Adventure: City of Seven Spears
Location: Isle of Shadows
Catalyst: a wizard with an 8 strength...
The Gory Details:

Spoiler:
Heading back to retrieve Cam's body...as the sun set. As soon as the sun dipped below the rim of the caldera, the shadows, including the cam-spawned shadow, swarmed out over the party. Silas was swarmed, drained and plummeted from his flight into the lake. He was later reincarnated as a ratkin...

Name: Silas Velbur
Race: ratkin
Classes/levels: Wizard(Necromancer) 8
Adventure: City of Seven Spears
Location: Artisan District - the Mime School
Catalyst: Night of the Hissing Dead
The Gory Details:

Spoiler:
Having joined the Tribe of the Sacred Serpent and taken up residency in the abandoned mime school, the group was surprised by the undead attach from the Night of the Hissing Dead. They were spread out around the building for the evening, some researching, some sleeping, some drinking. When the undead attacked, they attempted to consolidate into the central roonm, but Silas held off moving too long, and his escape was cut off. The ghasts fell on his corpse and consumed most of ut before they were taken out.

Silas would later be reincarnated as a half-elf.

Name: Ajax
Race: Human
Classes/levels: Fighter 8
Adventure: City of Seven Spears
Location: Vault of Silence
Catalyst: chasing a wounded terkow into the waiting viscera of two rawbones
The Gory Details:

Spoiler:
running after retreating opponent into an area of the vault that had not been explored, and running into the strangling viscera of the rawbones.

Name: Morwynn
Race: Dwarf
Classes/levels: Cleric 9
Adventure: City of Seven Spears
Location: Vault of Silence
Catalyst: leaving a secret door open while arguing where to go
The Gory Details:

Spoiler:
weakened by the terkow, only to be assaulted by 3 undead fast dire tigers

Name: Beniah
Race: Human
Classes/levels: Fighter 5/Rogue 4
Adventure: City of Seven Spears
Location: The Verdant Refuge
Catalyst: swallowed by a plant
The Gory Details:

Spoiler:
after being burne dby the polyps acidic vomit, Beniah was then swallowed whole and dissolved in it's digestive acids...

Name: Garrion
Race: half-elf
Classes/levels: Druid 12
Adventure: City of Seven Spears
Location: Vault of the Body Thief
Catalyst: Critical Hit Deck
The Gory Details:

Spoiler:
Garrion, in the form of a large earth elemental, emerged from the wall of the cavern a short distance (10') away from the derhii scout vessel. Thinking himself safe, be started to cast a spell, drawing an attack of opportunity from the falchion-wielding flying ape, who proceeeded to roll two 20s in a row. Card drawn from the Crit Deck. Decapitated. Save failed.

However, this led to one of the most incredible role-playing of the reincarnation ceremony of the decapitated druid into the body of a gnome.

Liberty's Edge

Were those last few deaths in City of Seven Spears too? (I don't have CoSS and VoM yet.)

Anyway, those are some incredible, and sad (poor Silas!) deaths.


whoops! Those last two are actually in the Vaults of Madness...

Liberty's Edge

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Hey do you love graphs? OF COURSE you do.

Some more terrible graphs:

Classes that die more often
Races that die more often

Graph phacts:

  • Data collected from this current page of this thread, and the most current page of this thread. Total sample size for deaths is only 25 while that for creations is 187 :/
  • To generate these ratios, the number of characters of Class/Race X who died was divided by the total number of characters reported as being killed in this thread page. The number of created characters of Class/Race X was divided by the total # of characters reported as being created in that other thread. The ratio used in my graphs is just the first number divided by the second, and can theoretically range from 0 to infinity.
  • A 20 means that the class or race sucks infinitely hard. (Basically, a death of that class or race was reported here, but no one reported making a character of that class or race in the other thread.)
  • No statistics were used in the making of this product.


Olujimi having pounded my parties hunter into unconsciousness flung him off the wall of the fortress where he fell 50ft to his death.


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Name: Athelya (again)
Race: Female Dhampir
Classes/Levels: Flame Oracle 10
Adventure: City of Seven Spears
Location: Saventh-Yhi
Catalyst: Destroying a lich's phylactery and stealing his bonded object makes him cranky

The Gory Details:

For those not following my thread, due to the loot-poor nature of the AP I've put in "special items" for every PC, guarded by "special monsters". The ranger's "special item" was a mysterious green crystal that could be crafted into a bow, guarded by a lich.

The party has been... unkind to the lich.

In their first battle, they cornered him, Silenced him, and pounded him into dust. They didn't find his phylactery, but they looted all his cool gear, including his bonded staff.

In their second battle, he used up all of his spells, but a ridiculous series of die rolls had him failing to connect with Disintegrate spells, while the PCs made every other save for every spell he cast. He was forced to flee. This time, they found his phylactery and destroyed it.

On his third try, he'd do what any recurring evil genius would do: He went after their loved ones. Or at least their faction. He showed up at the Pathfinder camp, Cloudkill at the ready, and demanded his staff back or he'd exterminate them all.

I'd been expecting to kill all the Pathfinders, but in a miracle of selflessness Athelya walked up to him and gave him the staff. He flew away, pausing only long enough to hit her with a Disintegrate for her troubles and order his undead minion to kill her (which it did).

So she died, but she saved all the Pathfinders in doing so, and they Raised her out of gratitude.

Liberty's Edge

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That's a considerably more noble death than I'd expect from your group.

Obituaries data are updated, and on a new sheet. I'm switching Google Drive accounts.

Liberty's Edge

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Second death, same player. I'm building a streak . . .

Name: Gleep
Race: Gelatinous cube
Class: Gelatinous cube 3
Adventure: Souls for Smuggler's Shiv
Location: Temple of Blood
Catalyst: Yarzoth's dominated person

The Gory Details:

One note: You might be wondering how a gelatinous cube is a playable character. Gleep had an empathic link with Chester, the party cleric, though which she could issue commands and also share emotions with the cube. Were it not for their bond, Gleep would have probably eaten someone in the party.

Fresh from their final gibbering mouther fight, my party burst into the blood temple and saw Yarzoth. She started talking about her plans, lulling the two spellcasters into a strange trance. Gleep slapped the skald for 9 points of damage (~half his hp) to get him out of the trance, and actually ended the spell for both casters.

While Gleep was doing that, Yarzoth hypnotized the party muscle (a dwarf slayer) and ordered him to kill his friends. The slayer dropped the skald with one blow, thanks to Gleep's prior attack. Gleep realized Gleep had probably doomed the skald to die, and remorsefully slid out in front to try to draw the slayer's attacks. All this time, Gleep was sending empathic messages to Chester to explain Gleep's actions (pasted below). Gleep successfully drew the slayer's attacks, and was AOOed for enough damage that Gleep fell unconscious. Yarzoth called the slayer to her side, leaving only Chester standing.

Chester healed the skald, and they GTFOed as the skeletons fell on Gleep. Gleep's sentient protoplasm was scattered across the floor, and Gleep's life force ebbed. Even as the skeleton's claws melted away in Gleep's slime, the cube died.

There was this whole thing with the skeletons being cathartically smashed to pieces by the Cleansing Chamber and a pit trap, but that's a story for another thread.

Gleep's last words emotions:
Gleep watches as Athelstan is put in mortal danger partially because of Gleep's attack a moment ago.
Gleep feels uncomfortable.
Gleep wonders if maybe gleep did the wrong thing. Athelstan has never done anything horrid to Gleep.
Gleep to Chester: Save him and run.
RUN
RUN CHESTER
LOVE YOU LOVE YOU LOVE YOU
GOOD LUCK WITH YOUR WATER
LOVE YO—

Scene of Gleep's end


[:(]


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Name: Voren Derper (and this may be the first time I've killed him(!!))
Race: Male tiefling
Classes/Levels: Alchemist 10
Adventure: Vaults of Madness
Location: The First Vault
Catalyst: Listening to the paladin, plus a necromancer and a stone golem

The Gory Details:

For those not following my campaign, when the party first found Juliver and destroyed her undead pursuers, they saw a clear trail that indicated that both Juliver and the undead had come from the east. The ranger failed his first Survival roll, the party just said, "Meh", and they let the entire incident drop... for well over a week!

So, going over Sozothala's options, he could move into a house that had already been infested by adventurers twice, or he could go back to his nice, safe vault, and start building his undead army as indicated in the AP. Guess which he chose to do?

Unfortunately, the party picked up on exactly NONE of the clues that I hit them with on the way through the vault. A group of kech zombies who had storerooms full of food and barriers on the inward side of their area? Doesn't merit investigation. Another group of sabosan zombies, again with stores of dried meat and grain and various barriers erected? Not a second glance. No one asked, "Why were the zombies stockpiling food?" No one asked, "How recently were these zombies made?" Just a simple, "Kill 'em and move on" approach.

So after exterminating all of the kech and sabosan zombies, they showed a similar attention to detail in other rooms that should have provided strong hints. The room with the open-air roof, empty army ant nests, and vines coming down from the ceiling? Not worth a sniff. The corridor that was mysteriously named B9 in spite of there being nothing obvious in the corridor? Performing any sort of investigation would be metagaming, obviously. (So yeah, I'm kind of proud that they ignored it, but it wasn't so much a lack of interest in metagaming as a lack of interest in doing anything beyond finding the next fight.) The giant incongruous statue standing menacingly facing the 10' wide stone door? A Detect Magic showed nothing, so it wasn't worth paying any attention to.

However, the Detect Magic did start someone casting on the other side of the big stone door, and the flame oracle immediately identified the spell as False Life. So the party dutifully bunched together at the door as I moved Sozothala and his minions into tactical positions on the other side of the door.
The moment the barbarian pushed open the door, both the mummy's Fear aura and all four ghast's Stench auras hit the party, since they were so obligingly gathered around the door. The ninja ended up paralyzed for 4 rounds, the flame oracle for 1, and almost the entire party within range of the stenches was sickened. Not an auspicious start. It got worse when Sozothala hit the paladin with a declared Ray of Enfeeblement as the stone golem animated behind them and started pounding on the ranger.

After such a catastrophic first round, the party was already discussing running, but the paladin wouldn't hear of it, and insisted on staying right there, between two sets of enemies, being pounded on both sides instead of listening to the ranger and moving up the passage to turn the fight from a two-front fight to a single-front fight.

It was ugliness. The paladin got hit by an Enervation and lost a level. Both the ranger and his animal companion got pounded within an inch of their lives before each managed to get out of the golem's reach. The flame oracle used a Fireball to great tactical advantage to eliminate all of the ghasts, the mummy, and all but one of the wights, but the paladin had already used both her Paladin's Sacrifices to protect the barbarian from Mummy Rot, the flame oracle was nearly dead from the golem turning its attention to her, and Sozothala had still barely been touched (the fireball grazed him a bit). The monk used smoke bombs to block Sozothala's line of sight, but that also blocked the party's view of him, greatly reducing their effectiveness. Voren used Dispelling Bombs against the golem's Slow (I know, I know, it's a supernatural ability and hence shouldn't be able to be dispelled, but I call "cheese" on that one), and a few firebombs to do some AE damage to the undead (before the flame oracle roasted them).

In spite of the pounding, the party still refused to move out of between the two sets of enemies. The golem was focusing on spellcasters, so flame oracle had to flee, leaving it to Voren to take the pounding. Adding injury to injury, Sozothala stepped through the smoke cloud to hit Voren, the barbarian, and one other person (I forget which) with a Lightning Bolt. Another round of pounding from the golem, and Voren was dead. The paladin raced into the room with Sozothala, hoping to engage him one-on-one, so Sozothala just rolled his undead eyes and cast Darkness. The paladin is now blind, alone in a room with Sozothala, and he has a wand of Enervate. You do the math on the paladin's chances of survival.


Next week's session should see more posts here!

Liberty's Edge

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RIP Voren. Those are a lot of painful status effects for a party to get hit with.

Updated the death sheet.


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Gark the Goblin wrote:

RIP Voren. Those are a lot of painful status effects for a party to get hit with.

Updated the death sheet.

OK, out-of-place for the obits, but I know Turin and Gark practically LIVE here, so:

Tales of the Cave:

Bara sat impatiently at the cave mouth. Her mate had wandered into the tiny hole that she could not fit into, and had already called to her for help once. She had pulled him out, but he'd gone back in! Vexing men! And the poor foodstuffs they had left lying around did not improve her mood at all. The dead kech were foul and half-rotted just like she liked them, but they upset her tum quite a bit.

She heard the resonating echoes of another fight from deeper into the cave. This was too much to bear! Sucking in her pleasingly plump rump, she squeezed into the passageway after her mate. It was slow going, but she was determined to find out what he was up to.

More dead kech. Even though they smelled delicious, she knew not to eat them. They were sour. A bit farther down the passage she found the dead sabosans. She quickly vomited up all the kech to make room, then devoured all the sabosan she could. Delectable!

Once she was done eating, she realized she'd let her mate escape even deeper into the dark, tiny cave. She heaved her bulk and squeezed along the next passage, slightly sorry about the added mass of several sabosans, but a full tum is a full tum, after all! She knocked a few annoying barriers out of the way, but she was sure her mate hadn't been using them.

Eventually, she came to a beautiful open room, with a wide opening to the sky above! Why hadn't her stupid mate... er... thoughtless mate... er... tiny mate thought to come in THIS way? This was a place she could FIT!

She mused at the sun for a bit, smelling the rotting foliage and enjoying the heady scent. More than one passage led from this one. She sat to wait. If she could not get to her mate, he would come to her. She was sure of it.

The resonating explosion that shook the walls and rained dust and droplets on her might have irritated her some, but the high-pitched squeak of pain her mate made down one of the passages ended all thought.

Something had hurt her mate. Something needed to die. NOW.

She tore down the passageway with renewed vigor, determined that anything she encountered that hadn't been with her mate when he went in would be crushed and eaten.

Death on four feet and four tentacles moved down the passage towards the combat...


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Gark the Goblin wrote:

RIP Voren. Those are a lot of painful status effects for a party to get hit with.

Updated the death sheet.

You did mark him as the stone golem, right? He took two full-round attacks from the stone golem, and that 80 hit points was more than his total even if you don't count the Lightning Bolt.


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Well done, I can't wait to read about the developments in your spoiler! evil grin


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City of Seven Spears is an awesome adventure, and my party has been having a lot of fund exploring the ruins. However, it has proven quite difficult with a PC death in three out of our last four sessions; and a PC being swallowed whole in 4 out of the last 4 sessions. Here is the consolidated casualty report.

Name: Obasi
Race: Human (Mwangi)
Class: Shaman 8
Adventure: The Seven Spears of Saventh-Yhi
Location: Spear of Wealth
Catalyst: Being the first to Fly

The Gory Details:

Flight is a very important milestone in an adventuring parties development and gives the party significant advantages over terrestrial foes. However, as Obasi learned, being the first to fly can also be very deadly.

No great story here, the Mwangi Night Bat simply crit him and swallowed him whole. The party did eventually slay the bat and raise their comrade however, this encounter marked the beginning of the swallow hole streak.

Name: Kells
Race: Half-Elf
Class: Hunter 8
Adventure: The Seven Spears of Saventh-Yhi
Location: Lake of the Green God
Catalyst: Wrong place at the Wrong time

The Gory Details: Kells recovered and repaired the spyglass from the Stormbird encounter in Racing to Ruin. Standing a top the Ziggurat of Abundance he spied the lake and some remains of boggard sacrifices. The party cleric cast water walk on the non-flying members and they spread out to investigate the area. In a Jaws like moment the Froghemoth attacked from below the allege covered lake swallowed Kells whole and killed him.

He nearly took a second victim when the flying sorcerer got to close and was snatched up the lunging Green Gods tentacles but before he could die, the cavalier Ralimba, on a water walking mount struck with a spirited charge against his challenged opponent. The party would raise Kells as well.

Name: Ralimba
Race: Human (Mwangi Kuta tribe)
Class: Cavalier (beast rider) 8
Adventure: The Seven Spears of Saventh-Yhi
Location: Throne of Pharasma
Catalyst: Sallying out of a good defensive position

The Gory Details: Ralimba's lion mount balked at entering the creepy temple and he failed his handle animal check to push. This should have been a subtle clue to the party that what ever was going on with the area "strangely devoid of vegetation" which was so similar to the Isle of Shadows, that something bad lurked inside this once holy ground. Of course they were clueless.

The Isle of Shadows and a random encounter with a specter led to the party shaman always having Anti-Incorporeal Shell (sounds like a 60's batman gadget lol) available in some manner. As soon as the first ghost appeared the shell went up. Now, it didn't protect them from the sonic attack, but it did pretty much give them an unassailable redoubt against any physical attacks. He followed that up by casting Spirt-Bound Blade on the cavaliers weapon. As the ghosts swirled in and out of the walls/floors/ceilings the party would pepper them with magic missile or occasionally getting a spiritual weapon attack. The cavalier, a man of action, grew impatient and decided to challenge one of the ghosts and successfully sallied out and killed it. Before he could return to the protection of the shell the remaining ghosts swarmed over them. Fate is a fickle mistress especially in Pharasma's throne a corrupting touch crit and two failed fort saves led to Ralimba's demise.

Later, the shaman spoke with the deceased Kuta Lion-rider's spirit and he declined to return. In Kuta tradition the party cremated his remains upon a pyre.

- While not deaths the other two Swallowed hole victims were
Kells - In a foretaste of his death at the stomach of the froghemoth, Kells was also swallowed whole by the Sarcosuchus.

- The player of the recently deceased Ralimba returned as the fighter Voltus, an adopted nephew of Chieton and was promptly swallowed by a T-Rex in a random encounter while the party was traveling through the Merchant District

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