Combat Manager application


Homebrew and House Rules

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SO GLAD TO SEE THIS GOING!


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As am I.


I have used this amazing Manager with PF1e, D&D5e and now I have even used it with the PF2e playtest. Thank you, Kyle, for continuing to maintain this fantastic tool!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thanks for the newest version of the application!

I kinda cannot find the new "maximum HP" option and also, unless I am doing something wrong, the half-fiend and half-celestial templates don't seem to apply themselves when selected. Still, many thanks for your hard work! :)


magnuskn wrote:

Thanks for the newest version of the application!

I kinda cannot find the new "maximum HP" option and also, unless I am doing something wrong, the half-fiend and half-celestial templates don't seem to apply themselves when selected. Still, many thanks for your hard work! :)

The "max HP" in a kind of weird spot, Magnuskn... On the main screen there's the "Monster DB" screen or tab (likely on the far, right-hand side of the program or as a tab that you have to hover over to get the list of monsters to appear). There's a few options at the bottom of that screen and one is a drop down menu that will say "Default Monster HP" as the default. You can change it between that, "Roll Monster HP" and Max Monster HP". Whichever one you set it to does that action when you add monsters via that tab OR by using the "Monsters" screen, which is what I'm assuming you typically use (because I assume everyone uses that screen to add monsters).


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, thanks, it's in the Combat tab. I thought it would be there in the Monsters tab as well.

And for some reason the half-fiend/half-celestial thing seems to have fixed itself. Oh, well, much better than if it would have been a real problem. :)

Dark Archive

1.7.4 (8/15/2019): "Local Service API" does what exactly?


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It's been a while since I checked in with CM. Has there been any word on if a 2e version is coming?


I found the PC version and it's a great tool I'm going to use from now on. I have some great fun exploring the app and looking at the possibilities it presents. The way to search all monsters on type and environment is already something I've been missing.

I do notice that some of the last first edition content is missing, stuff like Ultimate Wilderness and Concordance of Rivals isn't in the app.
Is this coming in a future update or is there a way to import the stuff myself in a large quantity?


Thanks to Kyle for updates - this is still the best damned app I've ever used!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HetBlik wrote:

I found the PC version and it's a great tool I'm going to use from now on. I have some great fun exploring the app and looking at the possibilities it presents. The way to search all monsters on type and environment is already something I've been missing.

I do notice that some of the last first edition content is missing, stuff like Ultimate Wilderness and Concordance of Rivals isn't in the app.
Is this coming in a future update or is there a way to import the stuff myself in a large quantity?

Seconding that question. It's going to be a while until I get to Return of the Runelords, but it would be dope if the data of Alaznist and so on were in the database.


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Back when the files were on SourceForge there was a way to go about adding custom templates, but now those files are 2+ years out of date.

Does anyone know if there's a way to add a custom template so that I can add it to monsters?
(Specifically, I'm looking to add the "Winter-Touched Fey" template to some creatures.)


Tossing this bug report out here, in case someone knows how to repair it manually, or on the off chance the Amazing Kyle Olsen swings by randomly and fixes it.

The Nightwing monster has a missing setting. When adding Hit Dice, or adding a template, the Attack module does not update.

This ... was driving me nuts for weeks until I tested a different critter. I've been using Combat Manager for night on a decade, and have ~19 critters current in my encounter for reference, no matter whichever direction my party goes next in our vtt game, and I was Afeared that something was deeply wrong.


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I presume nothing has been heard back from Kyle about importing the last first edition AP modules into the application?


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Just came here to ask the same thing magnuskn.


Dual Initiative isn't an option in Combat Manager anymore, is it?
I see that mythic feats are in the program, but the mythic spells aren't. Has anyone taken the time to make custom versions of them? (I have awhile before I start possibly running Wrath of the Righteous, but I'd like to figure out what I'll need to do in order to run it using Combat Manager.)

EDIT: I can see that the mythic text for spells is in the SpellsShort.xml file but doesn't show up on the description in the program. Anyone know of a way to get it to show up?

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