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Combat Manager application


Suggestions/House Rules/Homebrew

2,351 to 2,375 of 2,375 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm having an issue when importing from Hero Lab where spells and spell like abilities are not in the stat block. Spells will show up as:

Spells Prepared (CL 10th; concentration +18)
5th-Â

or

Spells Known (CL 6th; concentration +11)
3rd (4/day)-Â

and SLAs just show:

Spell-Like Abilities (CL 6th; concentration +8)

Does anybody else have this problem?


Tenebrous Sage wrote:

I'm having an issue when importing from Hero Lab where spells and spell like abilities are not in the stat block. Spells will show up as:

Spells Prepared (CL 10th; concentration +18)
5th-Â

or

Spells Known (CL 6th; concentration +11)
3rd (4/day)-Â

and SLAs just show:

Spell-Like Abilities (CL 6th; concentration +8)

Does anybody else have this problem?

It is an issue that will be gone in the next release


For those having issues with the map. or try out a few bug fixes download the zip file and copy the files into your Combat Manager Directory.

I highly recommend you backup your CombatManager.exe and CombatManager.Core.dll before overwriting them.

Zip File on DropBox.
Combat Manager Test.zip

Since the change to VS2015 some issues have been occurring. Let me know of any results.


Hmmm...

Anyone have any feedback on the test files, good, bad, Can't get them to work, Anything?


The map feature didn't work on the regular beta version, it does work with your bug fix files (Win7 .net4.6.1).

I got a different problem, though (unrelated to those files, the problem is present since at least 1.6.1 iirc): When I select a party member, and then right click on different party member in the combat sequence window (i.e. the initiative list), the game crashes. Likewise for when I select a monster and right click on a different monster in the combat sequence window. It does not crash when I select a party member and right click a monster, or vise versa.


Derklord wrote:

The map feature didn't work on the regular beta version, it does work with your bug fix files (Win7 .net4.6.1).

I got a different problem, though (unrelated to those files, the problem is present since at least 1.6.1 iirc): When I select a party member, and then right click on different party member in the combat sequence window (i.e. the initiative list), the game crashes. Likewise for when I select a monster and right click on a different monster in the combat sequence window. It does not crash when I select a party member and right click a monster, or vise versa.

I see the problem, I can see how it got to be a problem. I have made a quick change to eliminate the problem. I will investigate further to see if the change causes any other problems.

Zip File on DropBox.
Combat Manager Test.zip

Let me know if this causes any other issues.


The good news is, it doesn't crash anymore... the bad new is, now when I right click a character in the combat sequence window, every member of the group (either PCs or monsters) does that action. So when I right click on the fighter to roll a will save, every party member rolls a will save.

Another thing I found (unrelated to the above issue): Trying to open a previously loaded image as a map crashes the program when the file's directory path is invalid.


Derklord wrote:

The good news is, it doesn't crash anymore... the bad new is, now when I right click a character in the combat sequence window, every member of the group (either PCs or monsters) does that action. So when I right click on the fighter to roll a will save, every party member rolls a will save.

Another thing I found (unrelated to the above issue): Trying to open a previously loaded image as a map crashes the program when the file's directory path is invalid.

I was afraid that might happen I did a shortcut on the fix I should have a correct one later today, I will put a file check in for that issue

Liberty's Edge

It is so great to see new updates on Combat Manager. I just got done tinkering with Snapshot's latest test version and between the updates and Kyle's new Map functions, it really reminded me just how fantasic the whole project really is.


Is there a free version I can use to see if I like this? I can't bring Hero Lab to the game, but this could really help me if I like it.


The regular PC version is free.


Snapshot wrote:
Derklord wrote:
...

I was afraid that might happen I did a shortcut on the fix I should have a correct one later today, I will put a file check in for that issue

I underestimated the difficulty of the whole issue. The Combat Sequence list box is different from the player list and Monster list.

I can't get it to return a list box only a listcollectionview which has no selected item property. I will keep working on it.

For now see how these changes work.

The map [open] will not work if the file no longer exists in its original location.

Zip File on DropBox.
Combat Manager Test.zip

P.S. There are some issues involving my Hero Lab import of Natural Weapon attacks. I will be working on these.
As an example you have
[1 bite +5 (1d4+3) or 2 Claw +5/+5 (1d4+3)]
For the moment you will need to manually change it to
[1 bite +5 (1d4+3), 2 claw +5 (1d4+3)]

Keep letting me know when you find a problem.

F.Y.I. The crash problem involved having items selected in the Player list or monster list when selecting from the Combat Sequence.
To alleviate the problem when ever the Player or Monster list boxes loses focus it deselects all creatures in that list.
Until I find a way to solve the listcollectionview problem that is not changing, hope it does not cause too many problems.


The rolling looks fine now, but the fix did create a different problem: One can now no longer select multiple party members (or monsters) with the Ctrl key (Shift key still works).


Derklord wrote:
The rolling looks fine now, but the fix did create a different problem: One can now no longer select multiple party members (or monsters) with the Ctrl key (Shift key still works).

OK. I believe I have ironed out the bugs in this {I hope}.

Give this one a try and let me know.

Zip File on DropBox
Combat Manager Test.zip

F.Y.I. I also made it so that if you left click a name in the Combat Sequence list the Selected Monster shows the Stat Block for that selection.


Dreklord, I downloaded the test version and it seems to work pretty good.

A few things that I was curious about -

New Horizontal and Vertical Tabs - Would be awesome to add another set of monsters and keep each of the battles on their own tab.

Adding a color - just found this one, but the only option was red..

Maps function seems to work pretty good, will have to try that out this weekend at my game. For fog of war, maybe have an option for add and one for remove, accidentally clicking an area could reveal something you didn't want. Also hard to tell the size of the brush, no outline or visible area.

Keep up the work, I love the program, and am really glad to see it continued to be worked on.


Snapshot,

Any change I could make a (hopefully) small request?

You know how there is the popout initiative window? Could we get a popout window for the die roller too?

I downloaded the code and pulled it up in Visual Studio, but I only have limited exposure to xaml, so I was a bit overwhelmed trying to figure out how to add this feature.


shalandar wrote:

Snapshot,

Any change I could make a (hopefully) small request?

You know how there is the popout initiative window? Could we get a popout window for the die roller too?

I downloaded the code and pulled it up in Visual Studio, but I only have limited exposure to xaml, so I was a bit overwhelmed trying to figure out how to add this feature.

It's possible, what exactly do you want it to show? give lots of details.

I feel your pain I still struggle with certain aspects of this app. It has some beauty and horror under the hood.


Snapshot wrote:
shalandar wrote:

Snapshot,

Any change I could make a (hopefully) small request?

You know how there is the popout initiative window? Could we get a popout window for the die roller too?

I downloaded the code and pulled it up in Visual Studio, but I only have limited exposure to xaml, so I was a bit overwhelmed trying to figure out how to add this feature.

It's possible, what exactly do you want it to show? give lots of details.

I feel your pain I still struggle with certain aspects of this app. It has some beauty and horror under the hood.

When you go to the menu, and select Show Initiative, a popup window opens with the initiatives.

What I would like is a different popup window. When I roll the die using the Die Roller frame, the new window shows the die roll. Ideally, it would actually show a picture of the specific die type and the number that was rolled. Something like using this image (for the d20) with a number in the middle showing what number was rolled.

Does that make sense?


shalandar wrote:

...

What I would like is a different popup window. When I roll the die using the Die Roller frame, the new window shows the die roll. Ideally, it would actually show a picture of the specific die type and the number that was rolled. Something like using this image (for the d20) with a number in the middle showing what number was rolled.

Does that make sense?

Sort of, is all you want a separate d4-d% die roller? I'm trying to grasp the why?

Give me a reason for this to be useful. Describe how it would be useful in running a game.
Maybe I'm missing something so paint a picture for me.
Most of the dice rolling stuff is already in Combat Manager, the window would be no big deal, but the time needed is. Sell this to me and I will help you get it done.


Snapshot wrote:
shalandar wrote:

...

What I would like is a different popup window. When I roll the die using the Die Roller frame, the new window shows the die roll. Ideally, it would actually show a picture of the specific die type and the number that was rolled. Something like using this image (for the d20) with a number in the middle showing what number was rolled.

Does that make sense?

Sort of, is all you want a separate d4-d% die roller? I'm trying to grasp the why?

Give me a reason for this to be useful. Describe how it would be useful in running a game.
Maybe I'm missing something so paint a picture for me.
Most of the dice rolling stuff is already in Combat Manager, the window would be no big deal, but the time needed is. Sell this to me and I will help you get it done.

Fair enough, here is how I run my game:

I take my laptop and hook up a separate monitor to it. That monitor is shown to my players. On that monitor, I show two things to the players...pictures of the monsters they are fighting, and the initiative window so they know the order they are going in (without having to ask me all the time).

I would love to add a second window, the die roll window, so I can roll the dice in the app and have it appear up there so everyone can see exactly what I rolled. It's not a separate roller exactly, it's more of a display of the rolled dice.

Liberty's Edge

The idea of player facing windows is different from what already exists in the Combat Manager since you are suggesting having a second output window with limited results as a Player View. I am not saying that it isn't a nice idea, but I think if something like that were to be implemented, it should be part of a new group of Player View tools.

For instance, I assume having the same idea applied to initiative would be nice for you. Then you could have GM window that shows all creatures and a Player windows that would not show combatants you as a GM have hidden from view (that may enter the fight later).


RedDogMT wrote:

The idea of player facing windows is different from what already exists in the Combat Manager since you are suggesting having a second output window with limited results as a Player View. I am not saying that it isn't a nice idea, but I think if something like that were to be implemented, it should be part of a new group of Player View tools.

For instance, I assume having the same idea applied to initiative would be nice for you. Then you could have GM window that shows all creatures and a Player windows that would not show combatants you as a GM have hidden from view (that may enter the fight later).

Huh? Their is a popout initiative window that shows the order of turns within the round and highlights the creature/PC whose turn it currently is, as well as any condition "stickers" that apply to that creature/PC. That is specifically designed for showing players, because you can hide the names of the monsters from them (a feature I, among others, asked for and received).

@Shalandar, I totally hear you. I do much the same thing with the extra screen (mine's a wall projector, but same idea for the same reason). I can totally see what you're talking about as far as showing the players the dice rolls. When I crit in Combat Manager I always feel, just a titch, like I'm cheating, because those weren't actually dice. If the algorithm could be displayed either in a separate window, or maybe as a running log with a separate scroll bar, in the actual popout initiative window, I would definitely use that as well!


MendedWall12 wrote:
RedDogMT wrote:

The idea of player facing windows is different from what already exists in the Combat Manager since you are suggesting having a second output window with limited results as a Player View. I am not saying that it isn't a nice idea, but I think if something like that were to be implemented, it should be part of a new group of Player View tools.

For instance, I assume having the same idea applied to initiative would be nice for you. Then you could have GM window that shows all creatures and a Player windows that would not show combatants you as a GM have hidden from view (that may enter the fight later).

Huh? Their is a popout initiative window that shows the order of turns within the round and highlights the creature/PC whose turn it currently is, as well as any condition "stickers" that apply to that creature/PC. That is specifically designed for showing players, because you can hide the names of the monsters from them (a feature I, among others, asked for and received).

@Shalandar, I totally hear you. I do much the same thing with the extra screen (mine's a wall projector, but same idea for the same reason). I can totally see what you're talking about as far as showing the players the dice rolls. When I crit in Combat Manager I always feel, just a titch, like I'm cheating, because those weren't actually dice. If the algorithm could be displayed either in a separate window, or maybe as a running log with a separate scroll bar, in the actual popout initiative window, I would definitely use that as well!

Right. The popout window is already there for the Initiative window, and I know my players LOVE it. They know ahead of time what the order is and they can plan ahead knowing they are up in 1 or 2 moves.

I didn't think about it until now...but maybe extending the initiative window would work too....


I'm obviously really late to this party, having recently just discovered Combat Manager. I'm stepping up to the mic to do what seems pretty common here - praise the product and make a small request. Haha. I do so with much respect to a great tool.

So first - it's working very well for me. I BOUGHT a copy for the iPad, and am happy to contribute to quality tools like this. There's so much jammed in to a really usable interface. Thanks for all the work.

Second, it seems that the Round Counter automatically resets when you hit the "Roll Initiative" button. Would it be possible to not have that as the only behavior, where multiple re-rolls of initiative can remain in the same round count?

For example, a 3.5 style where initiative gets reset every so many rounds, or after a big event - but within the same battle.

Apologies if this is repeated elsewhere. I read up as much as I could, but the thread is epic!

Thanks again for a great product!


Crossbow57 wrote:

I'm obviously really late to this party, having recently just discovered Combat Manager. I'm stepping up to the mic to do what seems pretty common here - praise the product and make a small request. Haha. I do so with much respect to a great tool.

So first - it's working very well for me. I BOUGHT a copy for the iPad, and am happy to contribute to quality tools like this. There's so much jammed in to a really usable interface. Thanks for all the work.

Second, it seems that the Round Counter automatically resets when you hit the "Roll Initiative" button. Would it be possible to not have that as the only behavior, where multiple re-rolls of initiative can remain in the same round count?

For example, a 3.5 style where initiative gets reset every so many rounds, or after a big event - but within the same battle.

Apologies if this is repeated elsewhere. I read up as much as I could, but the thread is epic!

Thanks again for a great product!

I don't work on the Apple version but try "right"clicking on the Roll Initiative button see if there are other options.

Roll Initiative without changing round is the option you are looking for.

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