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Combat Manager application


Suggestions/House Rules/Homebrew

2,201 to 2,208 of 2,208 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Dreaming Psion wrote:

Bizarrely, this has given all my custom monsters/npc I have in the database dual initiative, usually with a bizarrely high second bonus.

Edit: This is 1.60 I'm speaking of. And it seems to be a display only issue, as in combat when initiative is rolled it only rolls it once.

Hmm. That sounds like an error in the upgrade process. I'm not sure there's much I can do about it at this point, although I could probably do a custom fix for your db. You could also probably use some sort of SQLite browser to manually fix the values in the Bestiary.db file.

Now that I check my own file, it appears that it was filling out the new DualInit field with ascending values starting at 1.

Also, you can open the monster editor and remove the dual init value manually.


Pathfinder Adventure Path Subscriber
Kyle Olson wrote:
Dreaming Psion wrote:

Bizarrely, this has given all my custom monsters/npc I have in the database dual initiative, usually with a bizarrely high second bonus.

Edit: This is 1.60 I'm speaking of. And it seems to be a display only issue, as in combat when initiative is rolled it only rolls it once.

Hmm. That sounds like an error in the upgrade process. I'm not sure there's much I can do about it at this point, although I could probably do a custom fix for your db. You could also probably use some sort of SQLite browser to manually fix the values in the Bestiary.db file.

Now that I check my own file, it appears that it was filling out the new DualInit field with ascending values starting at 1.

Also, you can open the monster editor and remove the dual init value manually.

Was there supposed to be a separate Dual Initiative field? If so, is it supposed to be in the "Other" section. (I see "Prohibited School", "Sorcerer Bloodline", and "Spell Domains" when I click on the "Other" tab in combat manager.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Dreaming Psion wrote:
Was there supposed to be a separate Dual Initiative field? If so, is it supposed to be in the "Other" section. (I see "Prohibited School", "Sorcerer Bloodline", and "Spell Domains" when I click on the "Other" tab in combat manager.

I didn't make it editable initially because I created it to fix some bugs. Obviously I just created more bugs.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Kyle Olson wrote:
Dreaming Psion wrote:
Was there supposed to be a separate Dual Initiative field? If so, is it supposed to be in the "Other" section. (I see "Prohibited School", "Sorcerer Bloodline", and "Spell Domains" when I click on the "Other" tab in combat manager.
I didn't make it editable initially because I created it to fix some bugs. Obviously I just created more bugs.

You can give this test build a try. You should be able to edit the dual init under the "Other" tab:

http://combatmanager.com/CMInstallerTest.msi


Pathfinder Adventure Path Subscriber
Kyle Olson wrote:
Kyle Olson wrote:
Dreaming Psion wrote:
Was there supposed to be a separate Dual Initiative field? If so, is it supposed to be in the "Other" section. (I see "Prohibited School", "Sorcerer Bloodline", and "Spell Domains" when I click on the "Other" tab in combat manager.
I didn't make it editable initially because I created it to fix some bugs. Obviously I just created more bugs.

You can give this test build a try. You should be able to edit the dual init under the "Other" tab:

http://combatmanager.com/CMInstallerTest.msi

I was able to set everything back without problems (by manually putting a "-" in the dual init field.) I did a little bit of fiddling with a couple of offical monsters by customizing them and things didn't seem to explode their either.

On another note, I found an unrelated glitch (and this is also true for 1.60) was that the newly imported creatures/npc (everything from Iron Gods and the Racial Codex) have a "-" for all their ability scores.


HI Kyle,

Saw you added a space for Bloodlines and domains and stuff. Thanks for that. I did notice that the Bloodlines and Domains work well, but when I try added prohibited schools, they just don't stick. I finished in the monster editor and press Ok, and they don't show under the spells like domains (i swiched my selection to make sure). When i go back in the editor, the field is empty.

Tried this with 1.6.0 and 1.6.1.

BTW, thanks for the great work! Without your program, my games would be chaos!


I have problems with herolab import on android again. CR and attacks don't show up. Manually editing CR isn't possible either.


New version for PC is working well for me so far.

Any plan to update the one for Ipad? Being able to sort monsters by class would be super helpful.
It also crashes a lot on Ipad since the OS update. I did try deleting redownloading and reinstalling it, twice actually, but it still crashes often.
I love the program so am really hoping for an ipad update soon.

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