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Combat Manager application


Suggestions/House Rules/Homebrew

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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm having an issue when importing from Hero Lab where spells and spell like abilities are not in the stat block. Spells will show up as:

Spells Prepared (CL 10th; concentration +18)
5th-Â

or

Spells Known (CL 6th; concentration +11)
3rd (4/day)-Â

and SLAs just show:

Spell-Like Abilities (CL 6th; concentration +8)

Does anybody else have this problem?


Tenebrous Sage wrote:

I'm having an issue when importing from Hero Lab where spells and spell like abilities are not in the stat block. Spells will show up as:

Spells Prepared (CL 10th; concentration +18)
5th-Â

or

Spells Known (CL 6th; concentration +11)
3rd (4/day)-Â

and SLAs just show:

Spell-Like Abilities (CL 6th; concentration +8)

Does anybody else have this problem?

It is an issue that will be gone in the next release


For those having issues with the map. or try out a few bug fixes download the zip file and copy the files into your Combat Manager Directory.

I highly recommend you backup your CombatManager.exe and CombatManager.Core.dll before overwriting them.

Zip File on DropBox.
Combat Manager Test.zip

Since the change to VS2015 some issues have been occurring. Let me know of any results.


Hmmm...

Anyone have any feedback on the test files, good, bad, Can't get them to work, Anything?


The map feature didn't work on the regular beta version, it does work with your bug fix files (Win7 .net4.6.1).

I got a different problem, though (unrelated to those files, the problem is present since at least 1.6.1 iirc): When I select a party member, and then right click on different party member in the combat sequence window (i.e. the initiative list), the game crashes. Likewise for when I select a monster and right click on a different monster in the combat sequence window. It does not crash when I select a party member and right click a monster, or vise versa.


Derklord wrote:

The map feature didn't work on the regular beta version, it does work with your bug fix files (Win7 .net4.6.1).

I got a different problem, though (unrelated to those files, the problem is present since at least 1.6.1 iirc): When I select a party member, and then right click on different party member in the combat sequence window (i.e. the initiative list), the game crashes. Likewise for when I select a monster and right click on a different monster in the combat sequence window. It does not crash when I select a party member and right click a monster, or vise versa.

I see the problem, I can see how it got to be a problem. I have made a quick change to eliminate the problem. I will investigate further to see if the change causes any other problems.

Zip File on DropBox.
Combat Manager Test.zip

Let me know if this causes any other issues.


The good news is, it doesn't crash anymore... the bad new is, now when I right click a character in the combat sequence window, every member of the group (either PCs or monsters) does that action. So when I right click on the fighter to roll a will save, every party member rolls a will save.

Another thing I found (unrelated to the above issue): Trying to open a previously loaded image as a map crashes the program when the file's directory path is invalid.


Derklord wrote:

The good news is, it doesn't crash anymore... the bad new is, now when I right click a character in the combat sequence window, every member of the group (either PCs or monsters) does that action. So when I right click on the fighter to roll a will save, every party member rolls a will save.

Another thing I found (unrelated to the above issue): Trying to open a previously loaded image as a map crashes the program when the file's directory path is invalid.

I was afraid that might happen I did a shortcut on the fix I should have a correct one later today, I will put a file check in for that issue

Liberty's Edge

It is so great to see new updates on Combat Manager. I just got done tinkering with Snapshot's latest test version and between the updates and Kyle's new Map functions, it really reminded me just how fantasic the whole project really is.


Is there a free version I can use to see if I like this? I can't bring Hero Lab to the game, but this could really help me if I like it.


The regular PC version is free.


Snapshot wrote:
Derklord wrote:
...

I was afraid that might happen I did a shortcut on the fix I should have a correct one later today, I will put a file check in for that issue

I underestimated the difficulty of the whole issue. The Combat Sequence list box is different from the player list and Monster list.

I can't get it to return a list box only a listcollectionview which has no selected item property. I will keep working on it.

For now see how these changes work.

The map [open] will not work if the file no longer exists in its original location.

Zip File on DropBox.
Combat Manager Test.zip

P.S. There are some issues involving my Hero Lab import of Natural Weapon attacks. I will be working on these.
As an example you have
[1 bite +5 (1d4+3) or 2 Claw +5/+5 (1d4+3)]
For the moment you will need to manually change it to
[1 bite +5 (1d4+3), 2 claw +5 (1d4+3)]

Keep letting me know when you find a problem.

F.Y.I. The crash problem involved having items selected in the Player list or monster list when selecting from the Combat Sequence.
To alleviate the problem when ever the Player or Monster list boxes loses focus it deselects all creatures in that list.
Until I find a way to solve the listcollectionview problem that is not changing, hope it does not cause too many problems.

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