Combat Manager application


Homebrew and House Rules

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Quote:


I have actually extracted a lot of 3.5 ed. data from dndtools.eu database. Thousands of spells and feats and some conditions too. I have an import file containing this data if you are interested? You cannot specifically see which data is from which source book until after you have imported the data.

If you are curious, I created the import programmatically from an sqlite database file using Combat Manager source code libraries. It seems that you can remove all your imported custom data (if needed) by deleting the contents of the <user>\AppData\Roaming\Combat Manager folder.

Quote:
Go ahead and link to your data so we can take a look.

Sorry for the delay, I totally forgot this. Here is a link:

https://www.dropbox.com/s/8nxwnsucl9ycuq7/dnd_data_formated.cmx?dl=0


JLendon wrote:

Hello, is there an easy way to transfer all the custom conditions I've made to another copy of Combat Manager (PC)? Also, does the Android app even allow custom conditions?

Also, I noticed that a lot of the teamwork feats from the Adv. Player's Guide are missing; like my favorite...Outflank.

Anyway, thanks for an AWESOME program.

Click the [Combat Manager] Button in the upper left corner and select [Export Custom Data]. Select what you want in the export file. Save it and reverse the process to [Import Custom Data].


Adding a thrown weapon to the attack editor on a customized creature doesn't add up right. For instance, I am using the following setup:

The BAB is +1, STR is +3, Dex is +2, and the monster has weapon focus (dagger). Adding the dagger as a ranged weapon gives the following stats: Dagger +5 (1d4+1/19-20)

Can a thrown weapon even have an extended crit range?

Liberty's Edge

The critical range on a weapon remains the same whether it is used in melee or is thrown.

...and you are right that something is wrong with the way CM is calculating the dagger stats.

I tried to replicate what you are seeing and I found that if you set the Ability scores to 10, BAB to 0, and add the dagger as melee and thrown as a base point...and then added STR 16, Dex 14, and Weapon Focus (dagger) one at a time, the Stat sheet, Offense tab in the Monster editor, and the Attack Editor did not always calculate correctly and sometimes they did not match up. In general, the results were usually incorrect more than they were correct.

One of the guys will have to take a look at it.


Yesterday, my iOS version of Combat Manager crashed in the middle of a huge, complex combat and could not be re-opened after that. I lost ALL of my data (which was a big pain in the middle of the combat) and had to uninstall and reinstall the app to get it to work again. I love the app and have never had that happen before (it occurred right after I upgraded to iOS 8). Has anyone else had a similar experience?


Shard Obsidia wrote:

Adding a thrown weapon to the attack editor on a customized creature doesn't add up right. For instance, I am using the following setup:

The BAB is +1, STR is +3, Dex is +2, and the monster has weapon focus (dagger). Adding the dagger as a ranged weapon gives the following stats: Dagger +5 (1d4+1/19-20)

Can a thrown weapon even have an extended crit range?

RedDogMT wrote:

The critical range on a weapon remains the same whether it is used in melee or is thrown.
...and you are right that something is wrong with the way CM is calculating the dagger stats.
I tried to replicate what you are seeing and I found that if you set the Ability scores to 10, BAB to 0, and add the dagger as melee and thrown as a base point...and then added STR 16, Dex 14, and Weapon Focus (dagger) one at a time, the Stat sheet, Offense tab in the Monster editor, and the Attack Editor did not always calculate correctly and sometimes they did not match up. In general, the results were usually incorrect more than they were correct.
One of the guys will have to take a look at it

I took a brief look at this.

Yeah its messed up.
This will take some time to follow all the code. I will try to find some time to fix this soon.


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Technotrooper wrote:
Yesterday, my iOS version of Combat Manager crashed in the middle of a huge, complex combat and could not be re-opened after that. I lost ALL of my data (which was a big pain in the middle of the combat) and had to uninstall and reinstall the app to get it to work again. I love the app and have never had that happen before (it occurred right after I upgraded to iOS 8). Has anyone else had a similar experience?

I'm always terrified of this happening to people, but I hadn't had reports yet. If you see this happening contact me at combatman@kyleolson.com.

Unfortunately iOS makes it difficult for me to send you a test build, or to get files off of the device for testing purposes, but I'll try to see what I can do for you.

Sovereign Court

mine wont even open on ios8


Hi,

I've used combat manager last week and boy did it help.
I was wondering though. Is there a faq or updated wiki? to find some sort of user guide? I've been looking through this thread and found some usefull things. Adding spells and all that.

Also is the pcgen import broken or working?
I exported a .rpgrp file with pcgen.
Importing with CM asks for .cmx files.

When I manualy add (type in the filename) the .rpgrp file I can select it but then CM crashes big time..

Eelco


First off, I want to say that I love Combat Manager and it has made my life as a GM so much easier - so thanks for all your hard work!

Posting here because I, too, have had troubles opening Combat Manager on my iPad mini since I updated to iOS version 8.02. I was wondering if this was a known issue and an update is in the works, or if reinstalling Combat Manager would help. I'm hesitant to do this, since it seems I'd lose all my files that I've saved over almost two chapters of Rise of the Runelords and a couple of modules. Any advice or insight would be very welcome!

Thanks!


Never mind, I found the right way to import the file..

Eelco


For me, the only way to recover was to uninstall and the re-install the app--losing all of my saved data files in the process.


Technotrooper wrote:
For me, the only way to recover was to uninstall and the re-install the app--losing all of my saved data files in the process.

I'm taking a look at the problem. If you are going to uninstall and reinstall, you can copy all of the files off using the iTunes file interface before hand.


First Off, Kyle, and the team, I must say that I have wished for something of the sort in my dreams! I used to be scared of being a DM, but not with your program! Keep on the good fight!

Snapshot wrote:

The Regex:

_ClassRegexString = "(";
foreach (Rule rule in Rule.Rules.Where(a => (a.Type == "Classes"||a.Type =="Races")))
{
//remove plural from race name - this is for SLA {Dwarven may be incorrect} may need fixed if dwarves ever get a racial SLA
if (rule.Type == "Races")
{
rule.Name = rule.Name.TrimEnd('s');
}
if (!first)
{
_ClassRegexString += "|";
}
first = false;
_ClassRegexString += rule.Name;
}
//Wizard Specialist "as class names"
_ClassRegexString += "|Abjurer|Conjurer|Diviner|Enchanter|Evoker|Illusionist|Necromancer|Transmu ter";
// special SLA names
_ClassRegexString += "|Domain" + "|Bloodline" + "|Arcane School";

_ClassRegexString += ")";

Now, reading this, I saw in the regex (ref post made on the Jul 5, 2014, 08:50 PM), there seems to be a place for wizard specialty school, but also priest domains. When looking into the formatting, I can't seem to have the domain appear like in the NPC's (For reference, in the Death Priest, spells Prepared).

I'd like to be able to add that to my PC'S, same thing for the specialist.

Any tips?


Sir_Wigefield wrote:

First Off, Kyle, and the team, I must say that I have wished for something of the sort in my dreams! I used to be scared of being a DM, but not with your program! Keep on the good fight!

...

Now, reading this, I saw in the regex (ref post made on the Jul 5, 2014, 08:50 PM), there seems to be a place for wizard specialty school, but also priest domains. When looking into the formatting, I can't seem to have the domain appear like in the NPC's (For reference, in the Death Priest, spells Prepared).

I'd like to be able to add that to my PC'S, same thing for the specialist.

Any tips?

Just to make sure I understand. You want the following for your character correct?

Domain: Death, Magic
Opposition Schools: Evocation, Necromancy

if this is what you want, the code listed has nothing to do with this.
It is a field kyle does not have in the monster editor. It has to be manually input into the monster file.
If this is what you want I can explain how to do it until Kyle adds it to the monster editor {hint, hint}. If this is not what you want give a good example for me to work with.


You are totally right, thats exactly what I was looking for!

Since my party is very magically inclined, having this sort of info make my life easier!!!


Sir_Wigefield wrote:

You are totally right, thats exactly what I was looking for!

Since my party is very magically inclined, having this sort of info make my life easier!!!

There's two things to fix here. There is a Spell Domains field in the database and Monster objects. It's missing in the monster editor, and doesn't import properly from HeroLab. I'll see what I can do.


Kyle Olson wrote:
There's two things to fix here. There is a Spell Domains field in the database and Monster objects. It's missing in the monster editor, and doesn't import properly from HeroLab. I'll see what I can do.

Just for some info, I am entering directly the info in CM on the PC and not using Herolab or any other kind of program. Your app is more then sufficient, why go get something else? :)


Mine former laptop became unusable, but luckily I saved the hard drive turning it into an extrernal hd.
In the new laptop I installed the last version of CM. Is there a way to retrieve mine custom NPCs from the old files?


T.A.U. wrote:

Mine former laptop became unusable, but luckily I saved the hard drive turning it into an extrernal hd.

In the new laptop I installed the last version of CM. Is there a way to retrieve mine custom NPCs from the old files?

1) Copy all of your .cmpt files from the old machine

2) Copy everything from the "c:\users\<youruser>\AppData\Roaming\Combat Manager" from the old machine to the new machine.

The will usually work.

Silver Crusade

Kyle, I really like the effort you put into this application. I noticed one bug right away and one enhancement that would be huge.

The bug happens when I select Hippogriff (but I'm guessing that it's a much more widespread type of issue), choose Young template, and then attempt to copy the resulting text from the bottom to the top. The application blows up once the highlighted text reaches to the top of the stat block.

The enhancement that would be awesome to have is a set of checkboxes near the stat block to turn on/off the various sections of the stat block. For instance, for PFS games, I do not need the full description nor the ecology sections and these just waste a lot of space on pages that I'd print out.

What I'd also love is the option to be able to copy the stat block exactly as it is (including it's look/feel) and put it into a multipage document with all the stat blocks that I need to save and/or print out. The problem with copy/paste is that the formatting doesn't quite copy over correctly.

Thanks!


Kyle Olson wrote:
The will usually work.

Many thanks, it worked very well!

Liberty's Edge

You've done a wonderful job with this program. Thank you. Any word on a new update coming soon? I'd enjoy hearing about what material you're thinking about putting inside.

Also, how difficult would it be to implement a feature to add class levels to existing creatures be in practice? I'm afraid I'm pretty terrible at programming, so it's just a question out of curiosity. Thanks for the all of the hard work.


TwiceGreat wrote:

You've done a wonderful job with this program. Thank you. Any word on a new update coming soon? I'd enjoy hearing about what material you're thinking about putting inside.

Also, how difficult would it be to implement a feature to add class levels to existing creatures be in practice? I'm afraid I'm pretty terrible at programming, so it's just a question out of curiosity. Thanks for the all of the hard work.

I'd love to do class levels, but it's out of the scope of what I can reasonably accomplish. There are certainly some more class-related features I can add if I put my mind to it.

Sczarni

hi, kyle.

i have not used combat manager for several versions now. just downloaded and updated to 1.5.9.

i am trying a direct import of a .por (hero lab) file and it crashes c.m.

is there currently issues between the 2 apps that i have missed from not using c.m. for a while? i tried different .por and same result: crash.

here is a sample .por if you want to give it a try.

thanks.


wyld wrote:

hi, kyle.

i have not used combat manager for several versions now. just downloaded and updated to 1.5.9.

i am trying a direct import of a .por (hero lab) file and it crashes c.m.

is there currently issues between the 2 apps that i have missed from not using c.m. for a while? i tried different .por and same result: crash.

here is a sample .por if you want to give it a try.

thanks.

There is a problem with the code (Try giving the monster a gender) see if that temporarily fixes it. The Regex does not like the structure slag giant (Pathfinder RPG Bestiary 4 129)

It tries to find a line beginning with Male or Female, if that does not work it grabs a specified line "now incorrect due to format changes" to parse the race and class of the Character [this is where the crash happens]. Combat Manager does not expect a space in the race name, this caused a bad parse. The (Pathfinder RPG Bestiary 4 129) is parsed as the class but causes no problem.


Hi Kyle,

Your app works just fine on my tablet, and it has become a valuable tool at our table. Many thanks for it!

I have one problem, however, I wanted to install it on my phone (Archos P50 Platinum) as well, and the android store wouldn't let me.
Since the tablet is inferior to the phone in all aspects but the screen resolution, I suspect it needs a minimum resolution (the phone has 960 x 540). Am I right, or is it a different problem, and one that can be solved, please?

Sczarni

Snapshot wrote:
wyld wrote:

hi, kyle.

i have not used combat manager for several versions now. just downloaded and updated to 1.5.9.

i am trying a direct import of a .por (hero lab) file and it crashes c.m.

is there currently issues between the 2 apps that i have missed from not using c.m. for a while? i tried different .por and same result: crash.

here is a sample .por if you want to give it a try.

thanks.

There is a problem with the code (Try giving the monster a gender) see if that temporarily fixes it. The Regex does not like the structure slag giant (Pathfinder RPG Bestiary 4 129)

It tries to find a line beginning with Male or Female, if that does not work it grabs a specified line "now incorrect due to format changes" to parse the race and class of the Character [this is where the crash happens]. Combat Manager does not expect a space in the race name, this caused a bad parse. The (Pathfinder RPG Bestiary 4 129) is parsed as the class but causes no problem.

thanks, snapshot. will give it a try...

Sczarni

Snapshot wrote:
wyld wrote:
i am trying a direct import of a .por (hero lab) file and it crashes c.m.
There is a problem with the code (Try giving the monster a gender) see if that temporarily fixes it. The Regex does not like the structure slag giant (Pathfinder RPG Bestiary 4 129)

exactly the issue. thanks!


Hiya gays,

Snapshot, didn't get your ways for the domains and stuff. While I wait, can I have the manual edit way?


Sir_Wigefield wrote:

Hiya gays,

Snapshot, didn't get your ways for the domains and stuff. While I wait, can I have the manual edit way?

Sorry work has been killing me, I will see what can be done.


Snapshot wrote:

Sorry work has been killing me, I will see what can be done.

No probs!


So I was recently introduced to Combat Manager, first off major thumbs up. I'm loving this from both a player and GM standpoint, it'll stream line the folder of "stuff" i have to carry around.

Secondly, I was wondering if there was a tie into a virtual table top planned for the future?


Hi, I love this program. It has been quite awesome. I was wondering if there was a way to add my own templates in somewhere, and quickly apply it to monsters, much like the simple templates are now in the program.

Am I just not looking hard enough?

Thanks.


Treefolk wrote:

So I was recently introduced to Combat Manager, first off major thumbs up. I'm loving this from both a player and GM standpoint, it'll stream line the folder of "stuff" i have to carry around.

Secondly, I was wondering if there was a tie into a virtual table top planned for the future?

No plans for a virtual table top. There's lots of competition in this space I think. I actually use d20 Pro with Combat Manager, just for the map features. It's not perfect, but it works. If I was to write a map app it would be a dumb map app as opposed to a smart, rules tied app like d20 Pro, because that's a space I think that's under-served.

There was a app for hex-map based adventures (like isle of dread) that I wrote along with Combat Manager that's never been released. It's a little rough around the edges but useful. Maybe when I fix everything with all three versions of Combat Manager I'll clean that up and release it.


Mikky- wrote:

Hi, I love this program. It has been quite awesome. I was wondering if there was a way to add my own templates in somewhere, and quickly apply it to monsters, much like the simple templates are now in the program.

Am I just not looking hard enough?

Thanks.

There are no custom templates. Maybe someday I'll get to it, but the current way of doing templates is fairly hard-coded.


Kyle Olson wrote:


No plans for a virtual table top. There's lots of competition in this space I think. I actually use d20 Pro with Combat Manager, just for the map features. It's not perfect, but it works. If I was to write a map app it would be a dumb map app as opposed to a smart, rules tied app like d20 Pro, because that's a space I think that's under-served.

There are a number of good VTT's out at the moment but they lack the sort of creature/player/combat management that Combat Manager provides. Basically what I'd love to see would be tap on a monster and have the Combat Manager pop up with attack options, hp, etc (likely a pipe dream :) ). Still an absolutely brilliant tool. Massive props!


Pathfinder Adventure Path Subscriber

Would it be possible to see any of the following added to the class dropdown box for searching through monsters/NPCs:

the Samurai
the Ninja
the various specialist wizard types (Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter)
the NPC classes (Adept, Aristocrat, Commoner, Expert, and Warrior)


I've noticed that all the alchemist's NPCs have their extract spell missing.


T.A.U. wrote:
I've noticed that all the alchemist's NPCs have their extract spell missing.

I'll take a look at this. I really need to get a new release out soon because I've been screwing around with iOS so much I've let PC slip. I don't know how easy this one will be, though.


I just stumbled on this software and am using it on my Windows OS laptop. I am sure that this has been asked in the past, but I can't find it with a search of the thread: I have created a custom monster that is an aasimar cleric. I can't understand how to get CM to display the spells repaired after I have added them. How do I get it to display the domains?

Any help would be appreciated.

Scott


Oops, I mean "spells prepared".


Scott Jack wrote:
Oops, I mean "spells prepared".

I'm having some problems with spells display right now, and I think I'm going to have make some changes to make it easier to display properly. Long story short, it's going to be pretty tough for you to enter spells prepared and have it appear at the moment. Until I get the spells prepared repaired ;)


Kyle Olson wrote:
Scott Jack wrote:
Oops, I mean "spells prepared".
I'm having some problems with spells display right now, and I think I'm going to have make some changes to make it easier to display properly. Long story short, it's going to be pretty tough for you to enter spells prepared and have it appear at the moment. Until I get the spells prepared repaired ;)

No worries. Thanks for the quick response. I found some examples from the stock creatures already in your database. I stuck to the same syntax and voila - they displayed properly. I'm not clear on the 'why' part, but it's a fine work-around.

I've discovered another potential issue with the software for you to consider (I almost feel bad mentioning this stuff, because your program is quite excellent!): When I try to customize a new monster everything goes well until I try and alter the HD on the Defense tab. Once I click on the HD button (the button that shows the current HD) the program crashes. Funny thing, though, is that I don't recall it doing that the first few creatures I created (probably about 10-15 now). It just started doing it today, and does it every time.... :-(

Thoughts?

Scott


Combat Manager update to 1.6.0:

Fix initiative window crash
Add setting to prevent update check
Parse and display dual initiative
Added additional fields to monster editor
Fix HeroLab import issues with new versions of HeroLab
Data update
CombatManager.com

Liberty's Edge

I just got the update (1.6.0) and it doesn't seem to want to open. After I got the update combat manager would start, but my task manager would tell it was not responding. I closed it, uninstalled it (had my custom data backed up) reinstalled it, and it didn't seem to fix the problem. I restarted my computer with the newly installed 1.6.0 but it still wouldn't start completely. I uninstalled the program, restarted my computer, then reinstalled it, and it still would not start.

I have reinstalled the previous version but Ithought I should let you know that the 1.6.0 version was giving me trouble with startup.


Kot the Protector wrote:

I just got the update (1.6.0) and it doesn't seem to want to open. After I got the update combat manager would start, but my task manager would tell it was not responding. I closed it, uninstalled it (had my custom data backed up) reinstalled it, and it didn't seem to fix the problem. I restarted my computer with the newly installed 1.6.0 but it still wouldn't start completely. I uninstalled the program, restarted my computer, then reinstalled it, and it still would not start.

I have reinstalled the previous version but Ithought I should let you know that the 1.6.0 version was giving me trouble with startup.

Start it up again and wait for a while. There's a really slow process going on.


Hey Kyle I really loved combat manager and used it quite lot, so much so I bought the ipad version. now I want the android version can I have a discount or something?


Kyle Olson wrote:
T.A.U. wrote:
I've noticed that all the alchemist's NPCs have their extract spell missing.
I'll take a look at this. I really need to get a new release out soon because I've been screwing around with iOS so much I've let PC slip. I don't know how easy this one will be, though.

I noticed this as well. I was building an alchemist npc, and his extracts wouldn't appear. If I change the beginning of his spells line to read 'Alchemist Spells Prepared' instead of 'Alchemist Extracts Prepared', it works just fine (though it obviously now says 'spells' instead of 'extracts').

Could it be a problem with the spells parser not accepting 'Extracts' instead? If so, it's (hopefully) not too bad of a fix.


Pathfinder Adventure Path Subscriber

Bizarrely, this has given all my custom monsters/npc I have in the database dual initiative, usually with a bizarrely high second bonus.

Edit: This is 1.60 I'm speaking of. And it seems to be a display only issue, as in combat when initiative is rolled it only rolls it once.

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