Mauril |
3 people marked this as FAQ candidate. Staff response: no reply required. |
Post monster seems to have eaten the first post, so I'm going to reply with the assumption that the title says it all.
Masterwork Armor
Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.
Bolded section says no.
Howie23 |
7 people marked this as FAQ candidate. Staff response: no reply required. |
Shields are unusual items, given that they can be used to benefit AC, but can also be used to attack.
A shield can be upgraded as a masterwork defense item for a cost of 150gp. This doesn't help the offensive benefits of a shield.
A shield can be upgraded as a masterwork offensive item for a cost of 300gp. This doesn't aid in the defensive benefits of a shield.
A shield can be upgraded as both. This can continue through the development tree for each item, but the costs are treated separately.
meatrace |
Shields are unusual items, given that they can be used to benefit AC, but can also be used to attack.
A shield can be upgraded as a masterwork defense item for a cost of 150gp. This doesn't help the offensive benefits of a shield.
A shield can be upgraded as a masterwork offensive item for a cost of 300gp. This doesn't aid in the defensive benefits of a shield.
A shield can be upgraded as both. This can continue through the development tree for each item, but the costs are treated separately.
+1. On the money. Clear and concise.
Mynameisjake |
Shields are unusual items, given that they can be used to benefit AC, but can also be used to attack.
A shield can be upgraded as a masterwork defense item for a cost of 150gp. This doesn't help the offensive benefits of a shield.
A shield can be upgraded as a masterwork offensive item for a cost of 300gp. This doesn't aid in the defensive benefits of a shield.
A shield can be upgraded as both. This can continue through the development tree for each item, but the costs are treated separately.
Personally, I disagree with the statement that shields can be made MW weapons in and of themselves. Maybe I missed it, but I don't see any rules that say they can. If a shield is spiked, then sure, but otherwise, no.
mdt |
Howie23 wrote:Personally, I disagree with the statement that shields can be made MW weapons in and of themselves. Maybe I missed it, but I don't see any rules that say they can. If a shield is spiked, then sure, but otherwise, no.Shields are unusual items, given that they can be used to benefit AC, but can also be used to attack.
A shield can be upgraded as a masterwork defense item for a cost of 150gp. This doesn't help the offensive benefits of a shield.
A shield can be upgraded as a masterwork offensive item for a cost of 300gp. This doesn't aid in the defensive benefits of a shield.
A shield can be upgraded as both. This can continue through the development tree for each item, but the costs are treated separately.
Shields are specifically listed on the weapons chart as weapons.
Personally, I wouldn't 'double charge' someone MW to the shield for making shield bashes. If they pay 300, they get the +1 to the bash attack, and the -acp for the shield defense. Spikes, on the other hand, I'd charge seperately for. So, if someone wanted a MW shield with MW spikes, and wanted the bonus for the bash attack, I'd charge them +600 to the shield (300 for the shield, 300 for the spikes).
Mynameisjake |
Mynameisjake wrote:
Personally, I disagree with the statement that shields can be made MW weapons in and of themselves. Maybe I missed it, but I don't see any rules that say they can. If a shield is spiked, then sure, but otherwise, no.
Shields are specifically listed on the weapons chart as weapons.
So are unarmed strikes, doesn't mean your hands can me made MW.
Shields are listed on the Weapons table because they can be used as weapons. They are not, however, weapons in and of themselves. Given that the actual, printed rules for shields says very specifically that making them MW doesn't give them an attack bonus, your interpretation is clearly at odds with, you know, the rules.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
Hard to get more specific than that. Maybe you'd like to quote something that says otherwise? Like, you know, the rules?
Maezer |
Personally, I disagree with the statement that shields can be made MW weapons in and of themselves. Maybe I missed it, but I don't see any rules that say they can. If a shield is spiked, then sure, but otherwise, no.
The rules for enhancing (standard) heavy and light shields are word for word identical to that of enhancing spiked shields. They reprint the exact words with 'spiked shield' replacing 'shield.'
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
http://www.d20pfsrd.com/equipment---final/armor/shield-light-wooden-or-stee l
http://www.d20pfsrd.com/equipment---final/armor/shield-spikes
To say that you can enhance one and not the other is a bit odd.
Cold Napalm |
So are unarmed strikes, doesn't mean your hands can me made MW.Shields are listed on the Weapons table because they can be used as weapons. They are not, however, weapons in and of themselves. Given that the actual, printed rules for shields says very specifically that making them MW doesn't give them an attack bonus, your interpretation is clearly at odds with, you know, the rules.
No unarmed strike is listed under unarmed attacks with gauntlets. Shields are listed under light melee weapon and one-handed melee weapon.
Mynameisjake |
Mynameisjake wrote:No unarmed strike is listed under unarmed attacks with gauntlets. Shields are listed under light melee weapon and one-handed melee weapon.
So are unarmed strikes, doesn't mean your hands can me made MW.Shields are listed on the Weapons table because they can be used as weapons. They are not, however, weapons in and of themselves. Given that the actual, printed rules for shields says very specifically that making them MW doesn't give them an attack bonus, your interpretation is clearly at odds with, you know, the rules.
You mean "Table 5-4: Weapons"? First sub-table "Simple Weapons"?
And, yet, despite the fact that gauntlets are listed as "unarmed strikes", they can, in fact, be enchanted or masterwork. It's almost as if the designers expected us to understand the difference between something that can be used as a weapon, and something that is a weapon.
Oh, wait, no they didn't. That's why they specifically stated that shields don't get their MW bonus on attacks. They also provided us with a very specific mechanic to make shields and armor into weapons: shield and armor spikes.
Shield Spikes: These spikes turn a shield into a martial piercing weapon....
Why would you need to "turn a shield into" a weapon, if it already were one?
Spes Magna Mark |
Shield Spikes: These spikes turn a shield into a martial piercing weapon....
Why would you need to "turn a shield into" a weapon, if it already were one?
That's not what the rule says. It says it turns a shield into a martial piercing weapon, as opposed to what it is otherwise, a martial bludgeoning weapon.
The reference to the MW armor modification not applying to a shield used as a weapon is because (drumroll, please) it's a MW armor modification.
Since shields are martial weapons, they can receive a +1 attack roll bonus for 300 gp, just like any other weapon's MW version.
Mark L. Chance | Spes Magna Games
Mynameisjake |
The reference to the MW armor modification not applying to a shield used as a weapon is because (drumroll, please) it's a MW armor modification.
And nowhere is there any mention of being able to make a shield a MW weapon. The only reference to shields as MW items specifically says it doesn't apply to attacks. There's no "however, shields can also be made into MW weapons" or any qualifying comments anywhere, whatsoever. There's no mention of shields as MW weapons in the weapons rules, either.
Nor have I ever seen an npc or an item in a Paizo product that featured a shield (sans spikes) as a MW weapon.
The entire justification for the argument that shields can be MW weapons is their appearance on the weapons table (right alongside unarmed strikes which also can't be made MW). Their presence there makes sense since they can be used as weapons. "Can be used as weapons" is not the same thing as "are weapons."
If a shield to be a weapon, put spikes on it, just like the rules say. If you don't, you have a shield that can be used as a weapon, not a weapon itself.
*shrug* If you want a definitive answer, FAQ Howie's post the way I did. We might get an answer that way. Otherwise, I'm going with what the rules actually say.
Maezer |
The entire justification for the argument that shields can be MW weapons is their appearance on the weapons table (right alongside unarmed strikes which also can't be made MW). Their presence there makes sense since they can be used as weapons. "Can be used as weapons" is not the same thing as "are weapons."
If a shield to be a weapon, put spikes on it, just like the rules say. If you don't, you have a shield that can be used as a weapon, not a weapon itself.
*shrug* If you want a definitive answer, FAQ Howie's post the way I did. We might get an answer that way. Otherwise, I'm going with what the rules actually say.
I just don't see it. How can you with a straight face claim a spiked shield can be made into a masterwork weapon and not a (non-spiked) shield. They use the exact same wording.
A spiked shield is still a shield. By the quote in your own post, shields can't be made into masterwork weapons. Either spiked or non-spiked shield can be enchanted as a magic weapon in its own right assume it has the (150gp armor based) masterwork quality as the rule text expressly states that they can be.
Maezer |
Nor have I ever seen an npc or an item in a Paizo product that featured a shield (sans spikes) as a MW weapon.
Honestly I have never seen a magic shield (spiked or otherwise) with an enhancement bonus to attacks (barring that granted by the bashing property) published by 3.x WotC or Pathfinder Paizo material. Though the rules do expressly state that you can do this.
I'd be curious to look up some examples if you have them.
Mynameisjake |
I just don't see it. How can you with a straight face claim a spiked shield can be made into a masterwork weapon and not a (non-spiked) shield. They use the exact same wording.
A spiked shield is still a shield. By the quote in your own post, shields can't be made into masterwork weapons. Either spiked or non-spiked shield can be enchanted as a magic weapon in its own right assume it has the (150gp armor based) masterwork quality as the rule text expressly states that they can be.
I can say it "with a straight face" because that's what the rules say, quite plainly.
"The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon."
A shield can be used to make a shield bash. That doesn't make it a weapon for the purposes of MW or other improvements. The same thing applies to the Two Weapon Defense feat that grants a +1 shield bonus for wielding two weapons. That doesn't make your second weapon a shield for the purposes of being MW or enchanting.
A spiked shield, on the other hand, is a shield with a weapon attached. The shield can be enchanted as a shield, and the spikes can be enchanted as a weapon, as is specifically discussed in the relevant sections.
Edit: I'll be the first to admit that the rules could use some clarification, but until then, I think my interpretation is in keeping with the rules as they are (currently) written. YMMV.
Cold Napalm |
Maezer wrote:
I just don't see it. How can you with a straight face claim a spiked shield can be made into a masterwork weapon and not a (non-spiked) shield. They use the exact same wording.
A spiked shield is still a shield. By the quote in your own post, shields can't be made into masterwork weapons. Either spiked or non-spiked shield can be enchanted as a magic weapon in its own right assume it has the (150gp armor based) masterwork quality as the rule text expressly states that they can be.
I can say it "with a straight face" because that's what the rules say, quite plainly.
"The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon."
A shield can be used to make a shield bash. That doesn't make it a weapon for the purposes of MW or other improvements. The same thing applies to the Two Weapon Defense feat that grants a +1 shield bonus for wielding two weapons. That doesn't make your second weapon a shield for the purposes of being MW or enchanting.
A spiked shield, on the other hand, is a shield with a weapon attached. The shield can be enchanted as a shield, and the spikes can be enchanted as a weapon, as is specifically discussed in the relevant sections.
Edit: I'll be the first to admit that the rules could use some clarification, but until then, I think my interpretation is in keeping with the rules as they are (currently) written. YMMV.
Your ruling would make shield unable to have weapon enchantments...despite it being explicitly said that you can as if you can't make a shield a MW weapon, you can't enchant it. So no, your ruling isn't exactly keeping with the rules as written.
Howie23 |
"The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon."
A shield can be used to make a shield bash. That doesn't make it a weapon for the purposes of MW or other improvements.
FWIW, I fully understand where you are coming from when taking the last paragraph of the Masterwork Weapons section in isolation. However:
1.
"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right."
(emphasis added) So, a shield can be made into a magic weapon.
2. To make a magic weapon you must start with a masterwork weapon.
3. Since a shield can be made into a magic weapon in its own right, and a magic weapon must be made out of a masterwork version of that weapon, it follows that such a magic weapon starts off as a masterwork shield.
If you, instead, are of the opinion that to make a shield a magical weapon in its own right you start with a masterwork shield (armor check penalty only) and then add weapon enhancements to that shield, you're welcome to that opinion. You are borne out by one rule, but at the cost of making an exception to the general rules about how to deal with magic weapons and armor.
In favor of your argument, the bashing quality is listed as an armor/shield upgrade rather than a weapon upgrade. Whether it is added to a +1 shield (armor) or a +1 shield (weapon) is unclear to me. I know how I'd handle it as DM.
Personally, I find it more reasonable and elegant to treat it as I described in the post you initially disagreed with. As you've noted, YMMV
Respectfully,
Howie23
Carbon D. Metric |
Ok having broke down this and read through the various information and RAW available it seems to be a pretty... conflicted issue but here is what I have gathered by RAW.
Shields can be used a weapons but the masterwork bonus does not apply to attacks.
Shields can be made as weapons and be enchanted as thus. This means you CAN make a Masterwork Weaponized Shield without spikes. Which means an investment of 300g as per normal weapon rules. I do not believe this bestows the "masterwork template" on the shield in terms of being treated as armor. You would have to spend the normal 150g for this separate Masterwork Component.
So you could have any the following-
Heavy Steel Shield - Normal (Price of 20g)
Masterwork Heavy Steel Shield - Minus 1 ACP (Price of 170g)
(Masterwork Weaponized) Heavy Steel Shield - +1 Attack (Price of 320g)
(Masterwork Weaponized) Masterwork Heavy Steel Shield - Minus 1 ACP & +1 Attack (Price of 470g)
And then all of those have separate spiked and non spiked versions.
Quantum Steve |
Ok having broke down this and read through the various information and RAW available it seems to be a pretty... conflicted issue but here is what I have gathered by RAW.
Shields can be used a weapons but the masterwork bonus does not apply to attacks.
Shields can be made as weapons and be enchanted as thus. This means you CAN make a Masterwork Weaponized Shield without spikes. Which means an investment of 300g as per normal weapon rules. I do not believe this bestows the "masterwork template" on the shield in terms of being treated as armor. You would have to spend the normal 150g for this separate Masterwork Component.
So you could have any the following-
Heavy Steel Shield - Normal (Price of 20g)
Masterwork Heavy Steel Shield - Minus 1 ACP (Price of 170g)
(Masterwork Weaponized) Heavy Steel Shield - +1 Attack (Price of 320g)
(Masterwork Weaponized) Masterwork Heavy Steel Shield - Minus 1 ACP & +1 Attack (Price of 470g)
And then all of those have separate spiked and non spiked versions.
So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?
Carbon D. Metric |
So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?
Not quite. This runs into the same issue the Developers had when they made the armored kilt and IMO should be treated the same. When you combine a spike and a shield it becomes one item and is treated as thus. You take whichever has the highest enhancement bonus and apply that one as per normal rules of same type bonuses overlapping instead of stacking. You don't combine the bonuses.
Howie23 |
So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?
None of this follows from anything that has been said. You can have masterwork spikes attached to a masterwork shielf, resulting in a (superfulous) masterwork spiked masterwork shield for a total of +1 to hit. There may be an advantage regarding sundering or the like, but that's totally within DM discretion.
There is nothing, anywhere, to suggest that there is an additive property for spikes being attached to a shield. I make no attempt to make this a more general statement, because I know of no similar circumstance.
Edit: Carbon's last post is consistent with what I've said.
Quantum Steve |
Quantum Steve wrote:Not quite. This runs into the same issue the Developers had when they made the armored kilt and IMO should be treated the same. When you combine a spike and a shield it becomes one item and is treated as thus. You take whichever has the highest enhancement bonus and apply that one as per normal rules of same type bonuses overlapping instead of stacking. You don't combine the bonuses.
So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?
I'm not arguing that this makes sense. It's an excellent houserule. It may even be the intent of the designers. (Paizo, if not WotC) You may even have a leg to stand on for a shield enchanted as a weapon. One could say that spikes>shield. i.e if you put spikes on your magic shield, the spikes don't deal magic damage. But the rules are quite clear on masterwork shields. There's only one kind of masterwork shield, and they do not share power, I mean, they do not get a +1 to attack. IF a shield could be enchanted as a weapon, it still only need be masterwork, by RAW.
Cold Napalm |
Carbon D. Metric wrote:So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?Ok having broke down this and read through the various information and RAW available it seems to be a pretty... conflicted issue but here is what I have gathered by RAW.
Shields can be used a weapons but the masterwork bonus does not apply to attacks.
Shields can be made as weapons and be enchanted as thus. This means you CAN make a Masterwork Weaponized Shield without spikes. Which means an investment of 300g as per normal weapon rules. I do not believe this bestows the "masterwork template" on the shield in terms of being treated as armor. You would have to spend the normal 150g for this separate Masterwork Component.
So you could have any the following-
Heavy Steel Shield - Normal (Price of 20g)
Masterwork Heavy Steel Shield - Minus 1 ACP (Price of 170g)
(Masterwork Weaponized) Heavy Steel Shield - +1 Attack (Price of 320g)
(Masterwork Weaponized) Masterwork Heavy Steel Shield - Minus 1 ACP & +1 Attack (Price of 470g)
And then all of those have separate spiked and non spiked versions.
wrong...enhancemnet bonus do not stack.
Cold Napalm |
Carbon D. Metric wrote:I'm not arguing that this makes sense. It's an excellent houserule. It may even be the intent of the designers. (Paizo, if not WotC) You may even have a leg to stand on for a shield enchanted as a weapon. One could say that spikes>shield. i.e if you put spikes on your magic shield, the spikes don't deal magic damage. But the rules are quite clear on masterwork shields. There's only one kind of masterwork shield, and they do not share power, I mean, they do not get a +1 to attack. IF a shield could be enchanted as a weapon, it still only need be masterwork, by RAW.Quantum Steve wrote:Not quite. This runs into the same issue the Developers had when they made the armored kilt and IMO should be treated the same. When you combine a spike and a shield it becomes one item and is treated as thus. You take whichever has the highest enhancement bonus and apply that one as per normal rules of same type bonuses overlapping instead of stacking. You don't combine the bonuses.
So I can have a masterwork shield with masterwork spikes that gives me +2 to attack despite the fact the rules forbid this. I assume I can also have a +5(attack) +5(AC) shield with +5 spikes that gives me +10 to hit and damage and +5 to AC. Then it follows I can have a +5(attack) defending +5(AC) shield with +5 defending shield spikes for a total of +15 to AC. Do I even need to ask if I can attach a Greatsword to my Greatsword?
Once again wrong...by RAW you need a MW WEAPON before you can enchant it as a weapon...if the shield can not be made into a MW weapon, then it can not be enchanted as a weapon...which the rules clearly says you can do.
Quantum Steve |
Hey, look what you find when you actually crack open a book! I'm glad I thought of it:
Masterwork Weapons
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Will you look at that, you specifically can't create a masterwork version of a shield that confers an enhancement bonus to attack rolls.
That's a way better source than this one:
Masterwork Armor
Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.
See this one just says that a masterwork shield never provides a bonus on attakc or damage rolls. Too much room for misinterpretation.
Mauril |
1 person marked this as a favorite. |
I'm about to get sort of pedantic, but that's what RAW is all about, right?
So, after some searching through the (magic) crafting rules, this is what I have discovered. As we all know, in order for an item to be enhanced with magic, it must first be a masterwork item. Shields can be masterwork items, so we are good here. No one seems to disagree that shields can be made masterwork. We all also know that shields can be enhanced to give a shield bonus to armor or enhanced as a weapon giving attack and damage bonuses on shield bashes. Nowhere in the rules does it ever say that an item must be "masterworked" as a weapon to gain weapon enhancements, but merely that it be of masterwork quality and that any bonuses don't stack since both are enhancement bonuses. An item must simply be a weapon (and the shield is on the weapon table) and be masterwork (which it can be for 150 gold).
Shields are just a corner case that is explicitly handled in the masterwork rules. When you make a masterwork shield, the masterwork portion makes it a better shield. When you enhance a shield with magic, it can be a piece of armor and/or a weapon and enhancements costs accordingly.
Cold Napalm |
I'm about to get sort of pedantic, but that's what RAW is all about, right?
So, after some searching through the (magic) crafting rules, this is what I have discovered. As we all know, in order for an item to be enhanced with magic, it must first be a masterwork item. Shields can be masterwork items, so we are good here. No one seems to disagree that shields can be made masterwork. We all also know that shields can be enhanced to give a shield bonus to armor or enhanced as a weapon giving attack and damage bonuses on shield bashes. Nowhere in the rules does it ever say that an item must be "masterworked" as a weapon to gain weapon enhancements, but merely that it be of masterwork quality and that any bonuses don't stack since both are enhancement bonuses. An item must simply be a weapon (and the shield is on the weapon table) and be masterwork (which it can be for 150 gold).
Shields are just a corner case that is explicitly handled in the masterwork rules. When you make a masterwork shield, the masterwork portion makes it a better shield. When you enhance a shield with magic, it can be a piece of armor and/or a weapon and enhancements costs accordingly.
First paragraph on page 467 under weapons. Yes it must be a masterwork weapon before weapon enchantments can be placed on it.
Quantum Steve |
Quantum Steve wrote:A masterwork shield is a masterwork weapon.No it is not. A MW shield and MW weapon are two very different items in both effect and cost.
It's masterwork and it's a weapon where's the confusion? Masterwork Weapon isn't a quality you give something, Masterwork is.
seekerofshadowlight |
seekerofshadowlight wrote:It's masterwork and it's a weapon where's the confusion? Masterwork Weapon isn't a quality you give something, Masterwork is.Quantum Steve wrote:A masterwork shield is a masterwork weapon.No it is not. A MW shield and MW weapon are two very different items in both effect and cost.
A masterwork weapon and a masterwork armor/Shield have 2 different costs 300/150 and 2 different set of effects. They are not the same thing. Anything can be masterwork, but a masterwork tool for example does not cost or do the same thing as a masterwork weapon.
Mynameisjake |
It's only confusing if you insist that a shield is both a shield and a weapon at the same time. It isn't. A shield is a defensive item that can also be used to make one specific type of attack. It's still just a shield and is made MW and enchanted as a defensive item.
If you want your shield to be a weapon, then put shield spikes on it. Now it is a shield and a weapon. The shield portion follows the rules for enchanting shields, and the spikes follow the portion of the rules for weapons. Simple.
You can follow the interpretation of the rules that leads to confusion, or you can follow the interpretation that leads to a simple and well defined, all ready existing mechanic. Occam's Razor says the simplest answer is usually the correct one.
Edit: Seriously, I'm the only one who "FAQ'd" this? Even if you're absolutely sure of your position, taking the time to push the FAQ button will increase the chance that we get an official clarification. That would seem to be worth the effort.
Maezer |
It's only confusing if you insist that a shield is both a shield and a weapon at the same time. It isn't. A shield is a defensive item that can also be used to make one specific type of attack. It's still just a shield and is made MW and enchanted as a defensive item.
If you want your shield to be a weapon, then put shield spikes on it. Now it is a shield and a weapon. The shield portion follows the rules for enchanting shields, and the spikes follow the portion of the rules for weapons. Simple.
The item is a spiked SHIELD. Its a single item. Like adding a blade to a hilt to make a longsword. Adding spikes to the shield doesn't give you any new attack options. You still make shield bash attacks with it just like a (non-spiked) shield. The rules uses the exact same words for both shields and spiked shields.
The rules don't say you can enchant the shield SPIKES as a weapon. It says you can enchant the spiked SHIELD as a weapon in its own right. Just like it says you can enchant a (non-spiked) shield as a weapon.
There is nothing more weapon like about a spiked shield rather than standard shield. You'll notice shield SPIKES aren't even listed on the weapon table. When listed as individual items they are listed in the on the armor table.
Kerym Ammath |
I would say the Masterwork bonus is Shield only regardless of spikes or other additions. If you have the Shield Master Feat you get a bonus to hit if not you don't. The wording of Shielf Master strongly suggests it is the ony way you will be getting a bonus to hit or damage with a shield, due to the shield itself.
Yaramos |
I did a lot of looking into this for a concept I was working on. Here's what I came up with.
1) Shield spikes are listed in the CR as armor, not weapons. All they do is change the damage type of the shield from bludgeoning to piercing.
2) A shield is armor that can be used as a weapon. See CR p.152.
3) You can choose to enchant a shield as either a weapon or armor. Since the rules are unclear (and I'd like some official ruling on it), I'd go with one of these options:
a) You can choose to enchant a shield as either a weapon or armor. Once chosen, you can't change it. Enhancements made as a weapon don't change the shield properties, and enhancements made as a shield don't help when using it as a weapon (with the obvious exceptions like Bashing).
b) You can enchant a shield as both a weapon and armor, but treat it as two different items for the purpose of enchanting. That is, you could have it as a +2 shield and a +1 flaming weapon. You'd get +2 on your AC but only +1 on attacks.
I personally lean with method A, as method B opens the door to people trying to enchant boots and gloves as weapons as well as items of Str/Dex/Etc. (+2 Holy Dancing boots of elvenkind seem kinda wierd).
The reason I used boots and gloves is that someone might try to enchant them as weapons to help with unarmed attacks. I know the example above is rather silly, but I can see where it might be tried.
mdt |
Actually, I've had a character the GM allowed to enchant fingerless chainmail gloves to allow him to add bonuses/weapon enchantments to his natural claw attacks (was playing a catfolk). Rather than using an amulet of mighty fists (which is really really overpriced for it's worth). Have let other people do the same thing in my campaigns when I run them. After 3rd level, doing so is not broken, and allows fluff for the character without putting them way behind on the wealth per level curve compared to a character that goes the TWF route with dual weapons, or board and sword route.
Raging Hobbit |
2 people marked this as FAQ candidate. |
Just saw this post. My question is about special materials. If you have an adamantine shield, the text states:
Adamantine is so costly that weapons and armor made from it are always of masterwork quality...Thus adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls
Would an adamantine shield grant you both or only one of the masterwork qualities?
mdt |
Just saw this post. My question is about special materials. If you have an adamantine shield, the text states:
Adamantine is so costly that weapons and armor made from it are always of masterwork quality...Thus adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls
Would an adamantine shield grant you both or only one of the masterwork qualities?
Good question. It never came up in my games, oddly enough. I would say, as a GM, I'd give you the +1 to hit when you bash with an Adamantine Shield..
Raging Hobbit |
Adamantine is so costly that weapons and armor made from it are always of masterwork quality...Thus adamantine weapons and ammunition have a +1 enhancement bonus on attack rollsWould an adamantine shield grant you both or only one of the masterwork qualities?
Also, how much would and adamantine shield cost? Does it count as a weapon (3,000) or as light armor (5,000)? I will be using the shield as a primary weapon.