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Ranger's Focus awsome any way you slice it?


Pathfinder RPG General Discussion

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Charender wrote:
Another overlooked downside to Ranger's Focus. It is pretty much a combat only thing. Favored enemy gives you bonuses outside of combat. Taking FE Human is a great choice in intrigue heavy campaigns because of the bonuses to Bluff, Sense Motive, and Perception.

Without a doubt its a huge bonus. But I feel that the guide might be one of the better archetypes published so far.


Dragonsong wrote:
Charender wrote:
Another overlooked downside to Ranger's Focus. It is pretty much a combat only thing. Favored enemy gives you bonuses outside of combat. Taking FE Human is a great choice in intrigue heavy campaigns because of the bonuses to Bluff, Sense Motive, and Perception.
Without a doubt its a huge bonus. But I feel that the guide might be one of the better archetypes published so far.

I agree, guide is a great archtype, but I don't think that taking the guide archtype is a no-brainer decision. I was looking at making a Ranger/Alchemist(Vivisecionist), and I went back and forth on taking the guide archtype many times. I finally settled on not taking it because the bonuses to interacting with townsfolk from FE:human was more useful than getting a + to hit and damage twice a day.


Charender wrote:
I agree, guide is a great archtype, but I don't think that taking the guide archtype is a no-brainer decision. I was looking at making a Ranger/Alchemist(Vivisecionist), and I went back and forth on taking the guide archtype many times. I finally settled on not taking it because the bonuses to interacting with townsfolk from FE:human was more useful than getting a + to hit and damage twice a day.

When I played a highwayman in a swashbuckling game I did the same and came to the same conclusion you did. I like the fact that it's an archetype that is solid enough that its not an auto-reject and would like to use it as an example of solid archetype construction going forward as some of them have been (Fairly or Not) seen as real duds.


Dragonsong wrote:
I think instant enemy is a useful spell and provides some of the the core rangers with a much needed way to "spread the hate around." But the range on it makes me disinclined to take it for any archer build: 25ft +5 per 2 caster levels ouch.

There is no need for Rangers to have a way to spread the hate. Faovored Enemy bonuses are significant and shouldn't be available most of the time. Having maxed out Undead in Carrion Crown, Fire Outsiders in Legacy of Fire, Undead/Devils in Council of Thieves can really ruin the fun to other players who have no means to gain up to +8 to attack and damage ALL THE TIME (I'm not talking about some maxed out, hypothetical characters).

And this is best done by either suggesting to player that he doesn't max it out, but you help him out so that he chooses appropriate bonuses in moderation or by DMing campaign with lots of different creatures, like Kingmaker.

I'm playing a Ranger with Humans +2 and Giants +4 Favored enemies so far, and I didn't really use the giant one that much, up until certain point in 2nd chapter, when I laughed with glee becuase I got to enjoy it.

And that's what favored enemy should be, IMHO. Significant bonuses, but not all the time.

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