Dustin Stydweller |
Don't forget my summoned eagle (As if you don't have enough NPCs to run) - I can run it too if you want. It's just that I'm not able to give it commands...
Dustin moves up and fires an acid dart at the leader...
ranged touch attack: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (5) + 1 = 6
Taklinn Baldurk |
Taklinn takes aim and fires another bolt at the leader.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Missing his shot, he'll drop the crossbow and run up 20 ft., drawing his dwarven waraxe as he moves.
Al-Asahari |
al was beside taklinn just now before he moved, but I couldn't move al on the cause I'm posting via phone. So that round, al would have moved 30ft down to be beside taklinn, and now he will move another 20ft in the direction of taklinn. Real sorry for not moving al haha
Al will move up with taklinn, and will take aim at the spellcaster, firing his crossbow
crossbow: 1d20 + 2 ⇒ (10) + 2 = 12
dmg: 1d8 ⇒ 5
Garret |
Garret moves forward while drawing his trusted kama and tries to trip his opponent. The Shadow Lodge agent has firm footing and does not fall over.
Trip: 1d20 + 8 ⇒ (2) + 8 = 10
GM Tektite |
Eagle Attack vs Leader: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle Attack vs Leader: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle Attack vs Leader: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Dustin's summoned eagle appears, attacking the leader, but she fends off the blows!
The party moves closer and attacks, but meets with no success!
Red vs Garret: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Blue vs Garret: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Green vs Dustin: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Yellow vs Dustin: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The Shadow Lodge thugs attack Garrt and Dustin, one managing to put an arrow in Dustin!
Kellid vs Blue: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Kellid vs Blue: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Kellid vs Yellow: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Kellid vs Green: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Kellid Chief vs Leader: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
The Kellids swarm forward, striking the Shadow Lodgers, but the chief misses with his attack!
Initiative:
Dustin
Taklinn
Al-Asahari
Garret
Shadow Lodge Thugs
Kellids
Auric
Shadow Lodge Leader
Auric is up!
GM Tektite |
Auric moves forward and fires an arrow, hitting the leader!
The leader growls in anger and swings at the Kellid chief!
Attack: 1d20 + 6 + 20 ⇒ (20) + 6 + 20 = 46
Damage: 1d12 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20
Glad that wasn't a player..: 1d20 + 6 + 20 ⇒ (13) + 6 + 20 = 39
Heh, Essentially Auto Confirm: 2d12 + 14 ⇒ (9, 8) + 14 = 31
The flaming greataxe chops downward with arcane accuracy, nearly cleaving the the chief's arm off at the shoulder! The Kellid falls to the ground in an ever enlarging pool of blood!
Everyone, but Auric is up!
Garret |
Ouch! Indeed glad that wasn't aimed at one of us.
Garret attacks the two agents next to him, trying to trip both.
Trip Red, Flurry: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Trip Blue, Flurry: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Stomp Red, Flurry: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 ⇒ 2
Stomp Blue, Flurry: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 ⇒ 1
Dustin Stydweller |
Yikes - not going in on that guy!
Dustin moves toward the agent on his far right...
Shillelagh on green: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 112d6 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10
Al-Asahari |
Al takes a few steps forwards and blasts the spellcaster with a frost ray
Frost ray (ranged touch): 1d20 + 2 ⇒ (16) + 2 = 18
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
entropic shield miss chance (al got this through a spellcraft check,): 1d100 ⇒ 57
GM Tektite |
Al-Asahari fires a cold ray and just manages to hit the leader!
Red Attack vs Garret: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Blue Attack vs Garret: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Green Attack vs Dustin: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Yellow Attack vs Taklinn: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The minions attacks, two staying on the ground, but only one manages to strike Taklinn!
Stabilize: 1d20 + 1 - 6 ⇒ (7) + 1 - 6 = 2
Attack vs Blue: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Attack vs Red: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Attack vs Yellow: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Attack vs Green: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Enraged by the sight of the chief bleeding out on the snow, the Kellids attack mercilessly, taking down three of the four thugs!
Initiative:
Dustin
Taklinn
Al-Asahari
Garret
Shadow Lodge Thugs
Kellids
Auric
Shadow Lodge Leader
Auric!
Auric Voralius |
Auric shifts to the north to get a better line of fire against the enemy leader, and shoots a not-so-lucky arrow against her!
Shortbow, Lingering Luck (2), PBS: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 111d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
GM Tektite |
Auric shifts and fires an arrow, but slips on some snow and the shot goes wide!
The Shadow Lodge leader grasps her holy symbol and utters a prayer, the party feeling a wave of negative energy wash over you! She then takes a step backward.
Neg Channel: 3d6 ⇒ (5, 6, 2) = 13 Will Save DC 18 for half, should catch everyone.
Everyone, but Auric is up!
Dustin Stydweller |
The eagle has one more round too! And does that channel affect his remaining fellow shadow lodge member?
will save: 1d20 + 6 ⇒ (15) + 6 = 21
6 dmg
Dustin moves into bash the leader with his shillelagh...
Shillelagh: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 112d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
Taklinn Baldurk |
Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Taklinn steps forward and launches a full attack on the shadow lodge leader.
Attack (dwarven waraxe): 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Attack (spiked shield): 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
I'm assuming that those both miss.
Al-Asahari |
will save: 1d20 + 4 ⇒ (20) + 4 = 24
Al shrugs off the channel and returns fire on the leader with a frost ray!
frost ray: 1d20 + 2 ⇒ (15) + 2 = 17
dmg: 1d6 ⇒ 2
vs entropic shield: 1d100 ⇒ 26
GM Tektite |
Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Taklinn swings, but misses!
Dustin swings, but misses!
Al-Asahari pelts the leader with another frosty ray!
Dustin's eagle tears into the leader, taking her down!
Out of Combat!
GM Tektite |
The leader fallen, the remaining man quickly gives up and tries to run away. The Kellids rush to their leader and quickly our several healing potions down the man's throat.
Coming to, the chieftan surveys the carnage wrought by the party and nods with satisfaction. His eyes falling on the axe the Shadow Lodge woman was using, he eyes return to the party. "What are you going to do with Jedrak's Shard?"
Seeing Auric bleeding out in the snow, the chief motions to one of his wariors, who quickly administers another healing potion, and then another.
CLW: 2d8 + 2 ⇒ (1, 6) + 2 = 9
Auric Voralius |
Once he's regained consciousness, Auric coughs blood on the sand, then looks up at his saviors. "Many thanks, friends. It was a glorious battle!"
Pondering the question that has been asked, he simply shrugs and replies "There's no question about that. It should return to your clan, of course. Your valor and our tenacity have succeeded in keeping it here, so there's no reason why it shouldn't stay that way. We hope for a continuing friendship between our two clans."
Dustin Stydweller |
Dustin sighs with relief as the leader falls to his eagle, which he not so subtly points out...he heals himself and assists with the other injured men.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
He nods along with Auric's suggestion to return Jedrak's Shard.
GM Tektite |
Defeating this group of agents, the Shadow Lodge’s power in the north lies in shambles, its influence eradicated. Returning Jedrek's Shard to it rightful owners, the Snowmask tribe, you aid Hiryla and his warriors in replacing Jedrek’s Shard and reburying the keep’s entrance with a new avalanche of rock, ice, and snow.
With this small action, the Pathfinder Society earns eternal allies among the Snowmask people. To cement the new alliance, Hiryla grants each of you honorary status as Snowmask Brothers in a ritual induction ceremony into the tribe.
And that's it. Hope you all enjoued yourselves.