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James, are you aware that the upcoming movie (Revenge of the Titans) uses one of your unique creatures in the movie?

The Makhai uses the model of the Adhukait... at first I thought it was Geryon in the trailer, but now I know its about a war daemon named Makhai/Machai in greek mythology, that daemon isn't suppose to look that way, and it instantly reminded me of the Adhukait.

Go sue them! ;) (just kiddn)

Scarab Sages

James Jacobs wrote:
Aberzombie wrote:

James,

I've been looking through various products, and cannot find a date as to when Riddleport was founded. I did see one reference saying approximately 300 years before the current timeframe. I think that was in the original campaign setting book, where current year was, if I recall correctly, 4708.

I don't see a question here... but it's distinctly possible that we've not yet revealed the exact date that Riddleport was founded.

Sorry James, I forgot to phrase it properly, but yes, the date of founding was my intended query.

Paizo Employee Creative Director

Bob790 wrote:
What's the most dangerous thing on Golarion that could be mistaken for a sheep (at a distance of no more than half a mile)?

Since there's plenty of dangerous foes who can cast spells like beast shape or veil or the like... there's too many nominations to narrow it down to just one thing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So roughly what CR would/will Baba Yaga be?


James, why the witch and the summoner are too much powerfull?
Why the inquisitor is too much powerfull than a ranger?
And now, the serious question.
The sohei. Can we have conclusions about this, please?
Totem warrior too.


Dear Mr. Jacobs,

I am very excited about the upcoming Rise of the Runelords hardcover. Would you advise that I tell everyone about its awesomeness to drive up sales, or keep this information to myself to promote an unwarranted feeling of superiority?

Paizo Employee Creative Director

Justin Franklin wrote:
So roughly what CR would/will Baba Yaga be?

High enough.

Paizo Employee Creative Director

Gregg Helmberger wrote:

Dear Mr. Jacobs,

I am very excited about the upcoming Rise of the Runelords hardcover. Would you advise that I tell everyone about its awesomeness to drive up sales, or keep this information to myself to promote an unwarranted feeling of superiority?

Tell EVERYONE!!!!

Paizo Employee Creative Director

Alex_UNLIMITED wrote:

James, why the witch and the summoner are too much powerfull?

Why the inquisitor is too much powerfull than a ranger?
And now, the serious question.
The sohei. Can we have conclusions about this, please?
Totem warrior too.

I don't think the witch IS too powerful; I think she's right about exactly where she needs to be. And while I think the summoner is a strong class... it's also the most COMPLICATED one and thus the easiest for folks to misunderstand or just flat out numbercrunch into power that was never intended for it. Add to this the fact that, since they're new classes that bring new options to the table, some GMs aren't ready for how those new options interact with the game they're used to running, and thus they might need to change up a few tactics and old reliable design philosophies to account for it.

The ranger's not intended to be a spellcaster, and so it has better BAB and HD and all that, whereas the inquisitor is not as good but is better at spellcasting. Which one is "more powerful" depends on the player who builds them.

Sohei: you can indeed have conclusions about it... and the totem warrior... but I'm not sure what you're asking for conclusions there. I don't read every post on these boards, so I don't stay caught up on them all... PARTICULARLY the ones where folks are arguing about which class is broken or not.


You are always a font of useful information. Here are a few questions for you.

1. Does a dagger with the Ghost Touch enhancement lose its abilities if thrown? If not, why can't I put Ghost Touch on a bow or arrow?

2. Will there ever be a spear Magus?


James Jacobs wrote:
Alex_UNLIMITED wrote:


The sohei. Can we have conclusions about this, please?

Sohei: you can indeed have conclusions about it... but I'm not sure what you're asking for conclusions there. I don't read every post on these boards, so I don't stay caught up on them all... PARTICULARLY the ones where folks are arguing about which class is broken or not.

I think he/she meant about Sohei Monk Flurrying in Light, Medium and/or heavy Armors


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
So roughly what CR would/will Baba Yaga be?
High enough.

Is it higher then CR24?


Somehow you are affected by geas/quest, are given access to the threads of fate, and are told to change one single event in history.

What event do you change and how do you change it?
What is 1 intended consequence of this change?
What is 1 unintended consequence of this change?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Hi James!

Two questions:

1) How does it feel to have over 16,000 posts in this thread? Feel pretty good? :)

2) Can you clue us GMs in on the intent behind the Trap Spotter rogue talent and normal perception rules? If a non-trap spotting PC gets within line of sight of a trap, do they get a "reactive" perception check? (Per the perception rule "Most Perception checks are reactive, made in response to observable stimulus.") Or does a trap not count as a "stimulus" in that sense and any non-trap spotter will have to spend a move action to make an active perception check to search for traps? Would other hidden things (like stealthy creatures) work the same way, or different?

Paizo Employee Creative Director

Aunasiel wrote:

You are always a font of useful information. Here are a few questions for you.

1. Does a dagger with the Ghost Touch enhancement lose its abilities if thrown? If not, why can't I put Ghost Touch on a bow or arrow?

2. Will there ever be a spear Magus?

1) No, it does not. You can put ghost touch on a bow or arrow if your GM's cool with that. I wouldn't have problem with it. The fact that ghost touch can't go onto a ranged weapon is a remnant we inherited from 3.5, and honestly one that I wish we'd not kept around, but when we were creating Pathfinder we erred on the side of NOT changing things because we didn't know at the time how willing folks would be to let us do that.

2) Maybe, but probably not.

Paizo Employee Creative Director

Belle Mythix wrote:
James Jacobs wrote:
Alex_UNLIMITED wrote:


The sohei. Can we have conclusions about this, please?

Sohei: you can indeed have conclusions about it... but I'm not sure what you're asking for conclusions there. I don't read every post on these boards, so I don't stay caught up on them all... PARTICULARLY the ones where folks are arguing about which class is broken or not.

I think he/she meant about Sohei Monk Flurrying in Light, Medium and/or heavy Armors

Still doesn't seem like a question to me...

Paizo Employee Creative Director

Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
So roughly what CR would/will Baba Yaga be?
High enough.
Is it higher then CR24?

Part of my saying "high enough" means that I first need to know what "high" means, and I don't yet.

So, maybe... maybe not.

Paizo Employee Creative Director

2 people marked this as a favorite.
Dal Selpher wrote:

Somehow you are affected by geas/quest, are given access to the threads of fate, and are told to change one single event in history.

What event do you change and how do you change it?
What is 1 intended consequence of this change?
What is 1 unintended consequence of this change?

I stop the extinction event that wiped out the dinosaurs.

Intended Consequence: I get to have a pet dinosaur.

Unintended Consequence: I get to be a dinosaur's pet.

Paizo Employee Creative Director

1 person marked this as a favorite.
Jiggy wrote:

Hi James!

Two questions:

1) How does it feel to have over 16,000 posts in this thread? Feel pretty good? :)

2) Can you clue us GMs in on the intent behind the Trap Spotter rogue talent and normal perception rules? If a non-trap spotting PC gets within line of sight of a trap, do they get a "reactive" perception check? (Per the perception rule "Most Perception checks are reactive, made in response to observable stimulus.") Or does a trap not count as a "stimulus" in that sense and any non-trap spotter will have to spend a move action to make an active perception check to search for traps? Would other hidden things (like stealthy creatures) work the same way, or different?

1) Yup! TRIUMPHANT even!

2) The trap spotter talent lets a rogue make a perception check to notice ALL traps he comes wihtin range of. Normally, you have to tell the GM that you're looking for traps.


Would it be correct to assume that this announcement reflects an important aspect of the "in-house changes" you guys have made to rectify the AP line's scheduling issues?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
So roughly what CR would/will Baba Yaga be?
High enough.
Is it higher then CR24?

Part of my saying "high enough" means that I first need to know what "high" means, and I don't yet.

So, maybe... maybe not.

But that doesn't give me insight into whether or not we are getting Mythic next year... ;)


Mr. Jacobs,

I am not trying to be obtuse, but I was wondering if you could please present a compelling argument as to why a player who was playing a caster would choose the Brew Potion Item Creation Feat instead of the Craft Wondrous Item Feat?

I ask because the Craft Wondrous Item Feat as written not only can do everthing Brew Potion can do, it can do it better and without any of the limitations that brew potion has in place (such as personel spells and spell level limits).

I understand that Craft Wondrous is a catch all category, but it seems to me that given it's versatility that perhaps it should be higher up the feat foodchain so to speak, maybe CL 7 with any other craft as an additional pre-req.

Thank you in advance for any insight you are able to give.

Paizo Employee Creative Director

Joseph Wilson wrote:
Would it be correct to assume that this announcement reflects an important aspect of the "in-house changes" you guys have made to rectify the AP line's scheduling issues?

In fact, that's a PRIMARY aspect of the "in-house changes" I've been alluding to to help get the AP back on schedule.

Paizo Employee Creative Director

dartagnan4 wrote:

Mr. Jacobs,

I am not trying to be obtuse, but I was wondering if you could please present a compelling argument as to why a player who was playing a caster would choose the Brew Potion Item Creation Feat instead of the Craft Wondrous Item Feat?

I ask because the Craft Wondrous Item Feat as written not only can do everthing Brew Potion can do, it can do it better and without any of the limitations that brew potion has in place (such as personel spells and spell level limits).

I understand that Craft Wondrous is a catch all category, but it seems to me that given it's versatility that perhaps it should be higher up the feat foodchain so to speak, maybe CL 7 with any other craft as an additional pre-req.

Thank you in advance for any insight you are able to give.

Craft Wondrous Item does not let you make potions. While, technically, it WILL let you fake it by making Wondrous Items that ape/duplicate potions... that's kinda cheating and I wouldn't allow it. If you want to make a one-shot magic drink that duplicates a 1st to 3rd level spell that can be a potion... you need Brew Potion. Craft Wondrous Item is for all the rest of the magic drinks.

Dark Archive

1) Is there a version of psionics rules that you liked, D&D or some other system?

2) Do you think that it is possible to re-create a Jedi class using existing Pathfinder rules and how would you do it?

3) Do you think that Ogrekin template is a good replacement for mutants in postapocalyptic game?

Paizo Employee Creative Director

nightflier wrote:

1) Is there a version of psionics rules that you liked, D&D or some other system?

2) Do you think that it is possible to re-create a Jedi class using existing Pathfinder rules and how would you do it?

3) Do you think that Ogrekin template is a good replacement for mutants in postapocalyptic game?

1) I liked 1st edition's version actually. It made no bones about "this will either kill your PC or it will make them more powerful... use at your own risk."

2) Yes. I'd make it like a bard or magus, but focus the "spells" on things more like telekinesis and the like.

3) Yes.


James Jacobs wrote:
dartagnan4 wrote:

Mr. Jacobs,

I am not trying to be obtuse, but I was wondering if you could please present a compelling argument as to why a player who was playing a caster would choose the Brew Potion Item Creation Feat instead of the Craft Wondrous Item Feat?

I ask because the Craft Wondrous Item Feat as written not only can do everthing Brew Potion can do, it can do it better and without any of the limitations that brew potion has in place (such as personel spells and spell level limits).

I understand that Craft Wondrous is a catch all category, but it seems to me that given it's versatility that perhaps it should be higher up the feat foodchain so to speak, maybe CL 7 with any other craft as an additional pre-req.

Thank you in advance for any insight you are able to give.

Craft Wondrous Item does not let you make potions. While, technically, it WILL let you fake it by making Wondrous Items that ape/duplicate potions... that's kinda cheating and I wouldn't allow it. If you want to make a one-shot magic drink that duplicates a 1st to 3rd level spell that can be a potion... you need Brew Potion. Craft Wondrous Item is for all the rest of the magic drinks.

In truth, I don't see how its "kind of cheating" to use the Craft Wondrous Feat as its written (just that it makes Brew Potion Impotent), furthermore this still leaves the original quandary.

However I do appreciate that you were willing to post your thoughts on my question.

Thanks

Paizo Employee Creative Director

dartagnan4 wrote:

In truth, I don't see how its "kind of cheating" to use the Craft Wondrous Feat as its written (just that it makes Brew Potion Impotent), furthermore this still leaves the original quandary.

However I do appreciate that you were willing to post your thoughts on my question.

Thanks

Then you approach the game in a philosophically different way than I do, in which case I'm not sure what sort of advice I have to give, honestly.

Aside from saying just that if it's really a big deal, slap some more restrictions on Craft Wondrous Items to make it harder to qualify for than Brew Potion.

Silver Crusade

James Jacobs wrote:
That Guy With the Fox wrote:
If a First Worlder takes sunlight summons, moonlight summons, and/or starlight summons, would the feat apply to the Eidolon?
I don't think it would, no. No more than Augment Summoning would.

Would it apply if summoned through the "summon Eidolon" spell?

In a related question, does a First Worlder lose the "Summon Monster" spells from his list? The description does not say it, but I would like a confirmation...

(Also, sorry to dredge up an old question, just looking for an answer on the msg boards...)


I am not nearly as awesome or awe inspiring as James is, however I do believe I can be a bit of help Joseph. This is, of course, my personal understanding but I do believe it's correct.

The augment summons feat would affect the Eidolon if it's summoned through Summon Eidolon, since in that case it's just any old summon spell. The reason it doesn't affect the eidolon normally (much like the sunlight, moonlight, starlight summons) is because the Eidolon is a (Su). But when summoned through the spell, it triggers all those lovely things that work with Summons.

Reference for that last bit, from Jason B himself.

The listed feats (sunlight, moonlight, starlight) would apply to the SNA spell-like though, for the same reason Augment Summons does.

Amusingly, I think those feats would apply if the first worlder summoned the eidolon through the spell. But normally through the ritual? I'm almost positive that it would not.

So now my question: What's it like having nearly an entire separate world in your mind? It boggles my mind that someone could have such a store of knowledge at the ready.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

James Jacobs wrote:
Jiggy wrote:

Hi James!

Two questions:

1) How does it feel to have over 16,000 posts in this thread? Feel pretty good? :)

2) Can you clue us GMs in on the intent behind the Trap Spotter rogue talent and normal perception rules? If a non-trap spotting PC gets within line of sight of a trap, do they get a "reactive" perception check? (Per the perception rule "Most Perception checks are reactive, made in response to observable stimulus.") Or does a trap not count as a "stimulus" in that sense and any non-trap spotter will have to spend a move action to make an active perception check to search for traps? Would other hidden things (like stealthy creatures) work the same way, or different?

1) Yup! TRIUMPHANT even!

2) The trap spotter talent lets a rogue make a perception check to notice ALL traps he comes wihtin range of. Normally, you have to tell the GM that you're looking for traps.

Thanks! You just ended a lot of head-scratching and such for lots of PFS GMs. :)

Silver Crusade

Cheapy wrote:

I am not nearly as awesome or awe inspiring as James is, however I do believe I can be a bit of help Joseph. This is, of course, my personal understanding but I do believe it's correct.

The augment summons feat would affect the Eidolon if it's summoned through Summon Eidolon, since in that case it's just any old summon spell. The reason it doesn't affect the eidolon normally (much like the sunlight, moonlight, starlight summons) is because the Eidolon is a (Su). But when summoned through the spell, it triggers all those lovely things that work with Summons.

Reference for that last bit, from Jason B himself.

The listed feats (sunlight, moonlight, starlight) would apply to the SNA spell-like though, for the same reason Augment Summons does.

Amusingly, I think those feats would apply if the first worlder summoned the eidolon through the spell. But normally through the ritual? I'm almost positive that it would not.

So now my question: What's it like having nearly an entire separate world in your mind? It boggles my mind that someone could have such a store of knowledge at the ready.

I figured none of them would effect the ritual, more meant for whether they would effect the eidolon with the spell.

The Exchange

James, I do have a serious question for a change. I know Paizo is a smaller company, but with your schedules wouldn't it be easier to keep those schedules if instead of outsourcing the printing to China, you guys used an American printer?

And hey, it has the added benefit of helping the U.S. economy.


Does Golarion have a Santa Claus-esque legend, or for that matter a Santa Claus-esque actual person or organization? (Worldwide network of toymaking fey!)

Paizo Employee Creative Director

Joseph Davis wrote:
James Jacobs wrote:
That Guy With the Fox wrote:
If a First Worlder takes sunlight summons, moonlight summons, and/or starlight summons, would the feat apply to the Eidolon?
I don't think it would, no. No more than Augment Summoning would.

Would it apply if summoned through the "summon Eidolon" spell?

In a related question, does a First Worlder lose the "Summon Monster" spells from his list? The description does not say it, but I would like a confirmation...

(Also, sorry to dredge up an old question, just looking for an answer on the msg boards...)

Nope.

In a related answer, no, the First Worlder does not lose summon monster spells from the list. But if he wants those spells, he has to select them normally, and doesn't get to summon them fast—he casts summon monster spells as a wizard or sorcerer would, in other words.

Paizo Employee Creative Director

Jiggy wrote:
James Jacobs wrote:
Jiggy wrote:

Hi James!

Two questions:

1) How does it feel to have over 16,000 posts in this thread? Feel pretty good? :)

2) Can you clue us GMs in on the intent behind the Trap Spotter rogue talent and normal perception rules? If a non-trap spotting PC gets within line of sight of a trap, do they get a "reactive" perception check? (Per the perception rule "Most Perception checks are reactive, made in response to observable stimulus.") Or does a trap not count as a "stimulus" in that sense and any non-trap spotter will have to spend a move action to make an active perception check to search for traps? Would other hidden things (like stealthy creatures) work the same way, or different?

1) Yup! TRIUMPHANT even!

2) The trap spotter talent lets a rogue make a perception check to notice ALL traps he comes wihtin range of. Normally, you have to tell the GM that you're looking for traps.

Thanks! You just ended a lot of head-scratching and such for lots of PFS GMs. :)

I'd sure like to hope I did... but I fear I just enabled more rage. I might be bitter, though.

Paizo Employee Creative Director

Cheapy wrote:
So now my question: What's it like having nearly an entire separate world in your mind? It boggles my mind that someone could have such a store of knowledge at the ready.

It's complicated, especially when people let things slip into print that aren't the way I want them to be! :-)

It helps that large parts of the world (particularly in Varisia, but also elsewhere in areas like Kyonin or Mediogalti or the Darklands) are things that I've had in my homebrew world for 30 some years.

Paizo Employee Creative Director

Moorluck wrote:

James, I do have a serious question for a change. I know Paizo is a smaller company, but with your schedules wouldn't it be easier to keep those schedules if instead of outsourcing the printing to China, you guys used an American printer?

And hey, it has the added benefit of helping the U.S. economy.

The main way that using an American printer would affect our schedules is simply that the distance between when we would ship our files to the printer and the point where the books are printed and in our Warehouse would be would shorten. That'd give us a one time grace period at the time we would theoretically switch printers, I guess, for stuff to have a chance to get caught up... but I doubt that would solve the problem—once something's shipped to the printer, after all, it's out of our hands. And the delays to the schedule do NOT generally happen at that point—they happen BEFORE we ship to the printer, when a book ends up taking us a lot longer to design/develop/edit/layout than we expect.

So, actually... switching to an American printer wouldn't really help our schedule at all, since it's not the time it takes to go to and from China that's causing the bulk of the schedule problems—it's more our own habit of "biting off more than we can chew." Something we're trying to get under control, and which steps like the recent announcement of hiring Adam Daigle to join the staff as a new developer on the Adventure Path line will help fix.

As for why we use a Chinese printer and not an American one—well, it comes down to the magic combination of quality of product and cost of goods. We COULD go with an American printer, but we wouldn't want to sacrifice the quality of our books, and that would drive the price up. How much, I'm not sure, but since gamers are notoriously vocal in their hatred of expensive books... it'd probably be a pretty devastating PR hit for us. It's an unfortunate reality of the industry, alas—folks like books that don't cost 80 bucks to buy.

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
Does Golarion have a Santa Claus-esque legend, or for that matter a Santa Claus-esque actual person or organization? (Worldwide network of toymaking fey!)

Probably, but I've not really figured it out yet. And since we don't have a corporation like Coca-Cola to popularize the imagery of a Santa Claus type figure... if there IS something like this, it's probably not something that spans the entire Inner Sea region anyway.

Liberty's Edge

Cheapy wrote:

I am not nearly as awesome or awe inspiring as James is, however I do believe I can be a bit of help Joseph. This is, of course, my personal understanding but I do believe it's correct.

The augment summons feat would affect the Eidolon if it's summoned through Summon Eidolon, since in that case it's just any old summon spell. The reason it doesn't affect the eidolon normally (much like the sunlight, moonlight, starlight summons) is because the Eidolon is a (Su). But when summoned through the spell, it triggers all those lovely things that work with Summons.

Reference for that last bit, from Jason B himself.

The listed feats (sunlight, moonlight, starlight) would apply to the SNA spell-like though, for the same reason Augment Summons does.

Amusingly, I think those feats would apply if the first worlder summoned the eidolon through the spell. But normally through the ritual? I'm almost positive that it would not.

So now my question: What's it like having nearly an entire separate world in your mind? It boggles my mind that someone could have such a store of knowledge at the ready.

Not James either, but I see it the opposite way.

Summon Eidolon say: "Treat this as if you had summoned your eidolon normally, except that it only remains with you for the duration of this spell.", then go on and give a explicit list of things in which this spell work differently from the standard ability of the summoner to summon his eidolon. The ability of applying the summoning feats isn't listed.

RAW you can read it both way, yours or mine.

Balance wise, Summon Eidolon is a way to get your eidolon rapidly when you need him, not a way to get him with plenty of buffs for the cost of a 2nd level spell.

As I have already caved in to my bad habit of butting in with my opinion, I will end here my intervention in this discussion.

- * - * -

A question for James, to redeem at least a bit my post.

I have seen that there is a new version of several PDF for Jade Regent.
A quick check of the Jade Regent subforum don't show anything about what has been changed.
So, have you a list of the changes, or can you show me a thread about them?

If someone has already done that I would prefer avoiding checking each page to see the changes. Thanks for any help you can give.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

IANJ but I believe the changes were purely to fix a readability issue on 'I' devices.

Liberty's Edge

1 person marked this as a favorite.
James Jacobs wrote:
Moorluck wrote:

James, I do have a serious question for a change. I know Paizo is a smaller company, but with your schedules wouldn't it be easier to keep those schedules if instead of outsourcing the printing to China, you guys used an American printer?

And hey, it has the added benefit of helping the U.S. economy.

The main way that using an American printer would affect our schedules is simply that the distance between when we would ship our files to the printer and the point where the books are printed and in our Warehouse would be would shorten. That'd give us a one time grace period at the time we would theoretically switch printers, I guess, for stuff to have a chance to get caught up... but I doubt that would solve the problem—once something's shipped to the printer, after all, it's out of our hands. And the delays to the schedule do NOT generally happen at that point—they happen BEFORE we ship to the printer, when a book ends up taking us a lot longer to design/develop/edit/layout than we expect.

So, actually... switching to an American printer wouldn't really help our schedule at all, since it's not the time it takes to go to and from China that's causing the bulk of the schedule problems—it's more our own habit of "biting off more than we can chew." Something we're trying to get under control, and which steps like the recent announcement of hiring Adam Daigle to join the staff as a new developer on the Adventure Path line will help fix.

As for why we use a Chinese printer and not an American one—well, it comes down to the magic combination of quality of product and cost of goods. We COULD go with an American printer, but we wouldn't want to sacrifice the quality of our books, and that would drive the price up. How much, I'm not sure, but since gamers are notoriously vocal in their hatred of expensive books... it'd probably be a pretty devastating PR hit for us. It's an unfortunate reality of the industry, alas—folks like books that don't cost 80 bucks to buy.

I would think you guys are almost to the point where you could set up your own printer. Hell CatFancy magazine prints its own stuff.


1 person marked this as a favorite.
James Jacobs wrote:
.... We COULD go with an American printer, but we wouldn't want to sacrifice the quality of our books, and that would drive the price up.....

As somebody who has had to deal with the Chinese before, make sure your legal assets (and asses) are covered to the 100th degree and you have your printers by the throat. China didn't turn itself into a power-house by playing nicely or by the rules. Corruption is endemic and bribes are par-for-course unless you somehow luck out and get a hold of someone with integrity. Made the mistake of letting some of my jewellery designs go to a chinese manufacturer, opened up a jeweller's magazine six months later and hey, my entire, supposedly exclusive, ring series being sold in chain stores all across Australia. Still chasing the corporation through the courts, though I doubt I'll ever get the money back, I'll settle for seeing them rot in China's notoriously anti-humanitarian prison system.

Have you or Paizo in general ever had a really bad episode with a supplier or producer (not asking for names) and if so, was it a happy ending?


James Jacobs wrote:
Joseph Wilson wrote:
Would it be correct to assume that this announcement reflects an important aspect of the "in-house changes" you guys have made to rectify the AP line's scheduling issues?
In fact, that's a PRIMARY aspect of the "in-house changes" I've been alluding to to help get the AP back on schedule.

Does this increase, or decrease the chances of us seeing more div in future products?

*casts summon Pairaka cheer-leading squad*

Scarab Sages

James,

Will we ever see an AP (or, perhaps a mutli-part module series) that deals heavily with the Plane of Shadows?


Dear James Jacobs,

The Book of the Damned series is probably some of my favorite Campaign Settings stuff that I've read so far. I know that many fans have been clamoring on you guys to start working on the Good-aligned races, but are there any plans to go and add volumes for some of the other, possibility "newer" fiends? I ask in particular about my favorite outsider race, the qlipploths.


James, do you ever have days where you feel like you enjoy the game itself more than you enjoy actually PLAYING the game? I do sometimes. It makes me wonder if I just don't play enough, or if I'm playing with the wrong group, or in the wrong adventures. Your two cents?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Oh Benevolent Dinosaur,

The Sword Saint archetype for the samurai has an ability (Brutal Slash), which appears to replace a non-existent ability. Was that a typo of some sort? Is it supposed to be replacing something else?


Wisest of all dinosaurs,

What would happen if a spehere of annihilation were to collide with a second spehere of annihilation?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Dal Selpher wrote:

Wisest of all dinosaurs,

What would happen if a spehere of annihilation were to collide with a second spehere of annihilation?

I'm not James Jacobs, but I'm pretty sure the answer would involve annihilation.

Twice.

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