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Dies Irae wrote:

Due to my regular group's tendency to take a shining towards NPCs almost entirely at random, I now face a rather odd situation.

In this case, the group has taken a shining towards Halloran Idriss, Vampiric Paladin. This I expected since half the players in the group have a World of Darkness background in one form or the other. Anyhow, the party managed to get Halloran an atonement... The party's Paladin of Iomedae however, is entirely adamant in not letting him die.

The standard Vampire feeds on blood as part of a compulsion. That part I understand and the text does mention that deprived of this, Halloran will eventually crack and give in to his vampiric urges.

The Paladin however is of the understanding that while it would lock down several of her own spell slots for Restorations, offering her own blood for Halloran to feed on would keep him from going on to perpetuate greater evil...

The players seem dead-set of keeping Hal around, leaving myself as the DM at a quandary. The party's been nothing but respectful to the NPCs so far. They're a mature group... But at the same time, would it cheapen the entire nature of vampires and the 'horror' theme of the adventure if their response to the horrific curse of vampirism was a 3rd Level Paladin Spell and the Leadership feat?

Why not do if he has a momment of pure happines he will go evil again?


can you give a list of craft skills, I haven't found one.Also why isn't craft trained only, it takes considerable skill to craft a sword but in Pathfinder a laymen, with no skills can pick up a sword and make a sword if they roll high enough. Thank you
Run, Just, Run

Contributor

JJ, my birthday is on Friday. Can I come up with an NPC name for a future product as a gift? Please? It would make all my dreams come true!

Contributor

James Jacobs wrote:


For now Rahadoum stays on the back burner.

Except, of course, for Death's Heretic, November's Pathfinder Tales novel. While that doesn't take place in Rahadoum, a Rahadoumi character plays a critical role, and you get a lot of insight into the Rahadoumi mindset!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Run, Just Run wrote:
Dies Irae wrote:

Due to my regular group's tendency to take a shining towards NPCs almost entirely at random, I now face a rather odd situation.

In this case, the group has taken a shining towards Halloran Idriss, Vampiric Paladin. This I expected since half the players in the group have a World of Darkness background in one form or the other. Anyhow, the party managed to get Halloran an atonement... The party's Paladin of Iomedae however, is entirely adamant in not letting him die.

The standard Vampire feeds on blood as part of a compulsion. That part I understand and the text does mention that deprived of this, Halloran will eventually crack and give in to his vampiric urges.

The Paladin however is of the understanding that while it would lock down several of her own spell slots for Restorations, offering her own blood for Halloran to feed on would keep him from going on to perpetuate greater evil...

The players seem dead-set of keeping Hal around, leaving myself as the DM at a quandary. The party's been nothing but respectful to the NPCs so far. They're a mature group... But at the same time, would it cheapen the entire nature of vampires and the 'horror' theme of the adventure if their response to the horrific curse of vampirism was a 3rd Level Paladin Spell and the Leadership feat?

Why not do if he has a momment of pure happines he will go evil again?

Looking to invoke the DREADED WRATH OF WHEDON?

Paizo Employee Creative Director

Run, Just Run wrote:
how would you measure IQ vs int. score?

One popular method from the old days of 1st edition D&D was to just multiply a creatures Int score by 10 to create its IQ.

Personally, I don't really think the two scores match well at all, and comparing them doesn't really make a lot of sense to me.

Paizo Employee Creative Director

the Haunted Jester wrote:

The story of The Giant Who Had No Heart is one of my favorites and I was wondering, since all of the Paizo staff seem to love lore and myths, if this tale could be included somewhere?

The possibilities of this tales being made into a creature as part of an Adventure Path or story element, a PFS scenario, perhaps even a module! It is a touching story for me and I was curious if the myth has at least come across the creative table at Paizo and maybe what its chances of being included in the future could be. Thanks again Mr. Jacobs, game on !! -HJ

I've actually never heard that story; thanks for the link!

We go to the mythology and folktale "well" an awful lot for Pathifnder though, and so I wouldn't be surprised to find us doing something inspired by that (or any other legend) some day.


James Sutter wrote:
James Jacobs wrote:


For now Rahadoum stays on the back burner.
Except, of course, for Death's Heretic, November's Pathfinder Tales novel. While that doesn't take place in Rahadoum, a Rahadoumi character plays a critical role, and you get a lot of insight into the Rahadoumi mindset!

I dunno. I hear you got a real hack to write that one.

*hides*

Paizo Employee Creative Director

Alan_Beven wrote:

Sorry for the long post James, but this is something that I have been considering for some time, and I am sure others have also encountered. I suspect most of the answer lies in roleplaying well, and everybody participating in good faith in the shared fantasy experience. Certainly codifying every part of the game experience can have equally negative consequences as you have pointed out. However I am very interested in your thoughts on the above from a game design point of view.

No worries!

Characters who deliberately nerf things like their Charisma score or Intelligence score in hopes that those low values won't come back to bite them in the ass in return for higher scores more useful in combat can indeed be problems. Here are some ways I handle those situations if I feel inclined to show those players that dump-statting isn't something you get to do for free or without repercussions:

1) Have a lot of skill checks for Knowledge or social situations, and reward good roles with things like important clues, ideas, NPC alliances, or even sometimes things like gold, magic, or even XP. In an adventure that has a lot of social situations and mystery elements, awarding equal amounts of XP that you would for an APL fight for uncovering a clue or making an alliance with an NPC helps to enforce the value of those stats. The upcoming Jade Regent Player's Guide actually has some rules for relationship management that use Charisma as a baseline; you might want to check that out once it comes out at Gen Con.

2) Make sure to include some lengthy roleplaying scenes to engage and reward the players who built their characters for that. And when the low Charisma characters get involved, if they don't roleplay their Charisma, I just have them make more Diplomacy or Intimidate or Bluff checks, and when they role low, I describe their humiliating failures. A classic example is of the scary half-orc barbarian who has a 6 Charisma who tries to intimidate a city watch guard into letting him in to the city. I let the player bluster for a bit, and if he roleplays his Intimidate very well, I might grant a +2 bonus, but then I make him roll that check. And if (when) he fails that check, I describe how the guard simply starts laughing at the half-orc, perhaps because the whole time he was trying to be intimidating, he had a booger hanging from his nose or his fly was down or something like that that. Something that was undermining his attempt to be ferocious the entire time. Having an entire Intimidating monologue undercut by a skill check of 3 and an abject failure can drive home the feeling of "oh, maybe I shouldn't have dump-statted Charisma at all" quite well. AND it rewards players who build thugs who DON'T dump stat Charisma. Win-Win.

3) Use monsters and poisons and spells that do Charisma damage or Intelligence damage.

Paizo Employee Creative Director

Run, Just Run wrote:

can you give a list of craft skills, I haven't found one.Also why isn't craft trained only, it takes considerable skill to craft a sword but in Pathfinder a laymen, with no skills can pick up a sword and make a sword if they roll high enough. Thank you

Run, Just, Run

The first paragraph of the Craft skill (page 91 in the Core Rulebook) lists the 21 most common craft skills.

As for why it's not trained only... that's a good question. I think it probably should be, but that's not a decision the game's designers made in 3rd edition D&D, and it's not one our designers chose to change with Pathfinder. It's easy enough to house rule though.

Paizo Employee Creative Director

donato wrote:
JJ, my birthday is on Friday. Can I come up with an NPC name for a future product as a gift? Please? It would make all my dreams come true!

As much as I would like to say yes... I can't. Mostly because I don't want to open what could be a floodgate of people hoping to get an NPC name into a product—I might be able to honor one or two or three such requests, but a dozen? A hundred? Ten thousand?

I don't want to set that precedent, unfortunately.


James Jacobs wrote:
Run, Just Run wrote:
how would you measure IQ vs int. score?

One popular method from the old days of 1st edition D&D was to just multiply a creatures Int score by 10 to create its IQ.

Personally, I don't really think the two scores match well at all, and comparing them doesn't really make a lot of sense to me.

So a 50 int has a 500 iq


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
2) Make sure to include some lengthy roleplaying scenes to engage and reward the players who built their characters for that. And when the low Charisma characters get involved, if they don't roleplay their Charisma, I just have them make more Diplomacy or Intimidate or Bluff checks, and when they role low, I describe their humiliating failures. A classic example is of the scary half-orc barbarian who has a 6 Charisma who tries to intimidate a city watch guard into letting him in to the city. I let the player bluster for a bit, and if he roleplays his Intimidate very well, I might grant a +2 bonus, but then I make him roll that check. And if (when) he fails that check, I describe how the guard simply starts laughing at the half-orc, perhaps because the whole time he was trying to be intimidating, he had a booger hanging from his nose or his fly was down or something like that that. Something that was undermining his attempt to be ferocious the entire time. Having an entire Intimidating monologue undercut by a skill check of 3 and an abject failure can drive home the feeling of "oh, maybe I shouldn't have dump-statted Charisma at all" quite well. AND it rewards players who build thugs who DON'T dump stat Charisma. Win-Win.

That is precisely what happened to me last night. We've just started Second Darkness and my INT 8/CHA 6 Drunken Brute/Savage Barbarian won initiative, spent his first two turns braining two assailants, and then pointed to the enemy boss guy and said "You, pansy! You're next!" It was meant as a bit of flavour rather than any attempt to actually Intimidate him, but the GM asked me to roll. I got a 4. Turned out poor Hroðgar had had a little too much to drink and while he thought he was making a very scary threat, he wound up slurring so much that nobody understood him. ; )

Of course, I plan to play this character to the hilt with his poor scores, so it's no skin off my nose. If I want Hroðgar to successfully intimidate someone I had better take Intimidating Prowess--that's the price I pay for dumping Charisma so I could boost Strength and Constitution, and I pay it gladly. : )

At the moment we actually have the opposite problem: another player is running a Lawful Good erinyes who has been exiled from Hell (yes, effectively a fallen fallen angel), nerfed back to CR1. She has a Charisma of 19 but is so absolutist and upfront in her judgements of others that I personally have a hard time imagining anyone likes her at all. Must be a magnetic 'presence'. Or very good looks.

###

James, in your experience have you come across players who tend to prefer to stay out of such social interactions, and perhaps repeatedly play characters that have Charisma as a dump stat? In such a situation, so long as the player does roleplay his low Charisma, do you have a problem with that?

My gaming group has been ribbing me a lot lately that all my characters seem to have Charisma as a dump stat--even my Oracle with a Charisma of 18 took the Wasting curse. I replied that as a player I don't feel comfortable being the 'face' of the party and so prefer to sit out such social engagements, instead building characters that are powerful in combat, or smart, or well-connected to the natural world. They seem to think that's a problem. I figure if I play well with five out of six stats, what does it matter if I always dump the other one? It's not like I try to make my characters suave and sophisticated, or that every character is a combat machine.


Noting that you are a fan of bioware's rpgs, what did you think of Dragon Age II? (Presuming you've had time to play it of course.)


What's the chance that we will see Gearsmen stats for PCs? :D

Scarab Sages

James Jacobs wrote:
the Haunted Jester wrote:

The story of The Giant Who Had No Heart is one of my favorites and I was wondering, since all of the Paizo staff seem to love lore and myths, if this tale could be included somewhere?

The possibilities of this tales being made into a creature as part of an Adventure Path or story element, a PFS scenario, perhaps even a module! It is a touching story for me and I was curious if the myth has at least come across the creative table at Paizo and maybe what its chances of being included in the future could be. Thanks again Mr. Jacobs, game on !! -HJ

I've actually never heard that story; thanks for the link!

We go to the mythology and folktale "well" an awful lot for Pathifnder though, and so I wouldn't be surprised to find us doing something inspired by that (or any other legend) some day.

Not a question, but you might be interested in watching these excellent (strictly non musical, despite being Henson) adaptions of various folks talse, including the German varaiant of the heartless Giant.


Comment on the dumping of stats: I try hard not to ever dump any stat, unless it would really make sense for my character, like the Destined Sorc in the Carrion Crown PbP I'm in. But I also RP that out, like how he talked his way out of one encounter and basically stayed out of another save for a lone dagger toss.

Question for James: I know you can't use them, but I am planning on having Tome Dragons in my Golarion game. Where about would be a good place for them to be found in decent numbers??


Hey James,

I was thinking of running a plotline of a drow being sold as a slave in Absalom. I gigure there would be alot of people interested in either buying the slave or in making sure the sale never happens. For instance I figure the Elves would definitly not like to see the sale go thru.

In your opinion how would things unfold? In particular power groups or relgions would take a kenn interest in the auction?


feytharn wrote:
Not a question, but you might be interested in watching these excellent (strictly non musical, despite being Henson) adaptions of various folks talse, including the German varaiant of the heartless Giant.

I'd like to second that recommendation. John Hurt. Puppets are better than CGI. "The Soldier and Death" episode seems very like a Chelish folk tale to me.

Paizo Employee Creative Director

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Dragon78 wrote:

1)I find it strange that the Phantom armor, from Carrion crown AP #5 does not have any DR or hardness, was this a mistake?

2)Does the Bane property function against oni with the same subtype of a humaniod it was ment to slay(example: giant)?

3)Any chance of a playable Fey type race? Monstrous humaniod? plant?

4)If you designed a playable "balanced" cat based race were would you put the -2? would it be str, con, int, wis, or cha?

5)Since you have seen Coraline, is there any chance of seeing the Beldam in any furture products?

6)If and when you guys bring in Psionics will you get rid of the power point system?

7)What is the most powerful race/creature you have ever let a player have as his character when you were DMing?

1) Not a mistake. Hardness sometimes shows up on constructs, but it only rarely, if EVER (as in I can't think of any examples) shows up on other creatures. Phantom armor is undead, and thus not a candidate for hardness. And since armor itself does not grant hardness or DR to what wears it... it doesn't make sense for phantom armor to grant the same to the undead force that animates it from within.

2) Nope. Evil outsider or native outsider bane works, though.

3) Fey: maybe, but unlikely. Monstrous humanoid: probably not. Plant: Nope. I'd like to limit the zero HD races to humanoids and native outsiders. THAT SAID: If you can imagine a gnoll or a bugbear or a lizardfolk as a playable race, then my answer changes to yes to all three—there are plenty of low-powered fey, monstrous humanoids, and plants in the game (or will be) that could be player characters. They'd just be more powerful (in some cases, especially plants, significantly more powerful) than everyone else. I suspect that the topic will be covered in greater detail in next Spring's "Advanced Race Guide."

4) I would put the –2 on Wisdom, probably. To simulate a cat's dangerous curiosity.

5) I generally don't go in for putting exact interpretations of popular culture things (be they the Beldam or the Predator or Batman or whatever) into statistics form in the game, partially because that's mixing different characters across worlds in a way that I don't really like, but mostly because of copyright issues. THAT SAID: Everything I watch or read ends up entering the stew in my brain and thus feeds the creation process of new stuff, so you'll be sure to see (and may have already seen) parts of her showing up now and then. (Although it'll likely be something subconscious so I won't realize I'm doing it at the time...)

6) Yes. At least, if folks here listen to me, we will. They don't always listen to me, though.

7) Not sure—probably a drow. Certainly nothing MORE powerful than a drow. I tend to run games where I more or less require the players to be core races, though. I once even ran a Greyhawk game where everyone HAD to be humans... and this was in 2nd edition!

Paizo Employee Creative Director

cynarion wrote:

At the moment we actually have the opposite problem: another player is running a Lawful Good erinyes who has been exiled from Hell (yes, effectively a fallen fallen angel), nerfed back to CR1. She has a Charisma of 19 but is so absolutist and upfront in her judgements of others that I personally have a hard time imagining anyone likes her at all. Must be a magnetic 'presence'. Or very good looks.

###

James, in your experience have you come across players who tend to prefer to stay out of such social interactions, and perhaps repeatedly play characters that have Charisma as a dump stat? In such a situation, so long as the player does roleplay his low Charisma, do you have a problem with that?

My gaming group has been ribbing me a lot lately that all my characters seem to have Charisma as a dump stat--even my Oracle with a Charisma of 18 took the Wasting curse. I replied that as a player I don't feel comfortable being the 'face' of the party and so prefer to sit out such social engagements, instead building characters that are powerful in combat, or smart, or well-connected to the natural world. They seem to think that's a problem. I figure if I play well with five out of six stats, what does it matter if I always dump the other one? It's not like I try to make my characters suave and sophisticated, or that every character is a combat machine.

A high charisma does not automatically mean you're likable. Most successful politicians or leaders would have high Charisma, and I can think of PLENTY of them who are unlikable.

I've certainly had plenty of players who tend to stay out of social encounters. That's not that uncommon at all, because not everyone is INTO that kind of encounter. Certainly, the rules of the game don't make those kind of encounters the most central part of things (that would be combat), so it's not surprising that folks who come to the game for the tactics and combat and die rolling might not be into the roleplay elements. And then there are the players who just enjoy WATCHING things unfold and being more of an observer than an active participant.

It's important to remember that people play the game for different reasons, and if they play it differently than you or me, that doesn't mean they're doing it wrong or that they're not having fun. But as the GM, one should certainly talk to players that you think AREN'T having fun; find out what they want from the game and strive to provide it. You might be surprised at how many quiet observer types might say "Yah, I had a LOT of fun" even though all they did was roll dice when asked to do so.

Paizo Employee Creative Director

Serendipity wrote:
Noting that you are a fan of bioware's rpgs, what did you think of Dragon Age II? (Presuming you've had time to play it of course.)

The weird thing about Dragon Age II is that it was actually a quite good game. The storyline was great, and the fact that it followed your character's rise to power over the course of several years was a refreshing breath in a genre of video games where it seems like 90% of the plotlines are one of these three: "You're an amnesiac who has to save the world," or "You're an angsty young person who has to become a hero even though you might not want to," or "You're a bad-ass who has to go gather up a team of specialists and then win their admiration in order to save the world."

So yeah, I quite liked Dragon Age II. There were basically only three things about the game that disappointed me:

1) The re-use of maps. I was fine with the re-use of the city street locations; that was cool, because you started feeling like you actually lived there as you got used to the geography. But after discovering that they basically had only a half dozen (it seemed) indoor maps, that got boring. I love the exploration element of RPGs, and seeing the same maps over and over and over, especially when the exterior of the building you're going into would suggest something entirely different, got old real fast.

2) The simplification of the inventory system. I do like the fact that your NPC companions had special outfits that helped them stay the same appearance, but I would have liked to see a lot more variation in the TYPES of things they could wear. And furthermore, the simplification of the gift system to earn NPC affection was lame—I liked Dragon Age 1's numerous gifts and that you had to learn your NPC friends to find out what gifts they wanted.

3) I forgot what #3 was, but it was SOMETHING that annoyed me. Not as much as #1 and #2 above, obviously.

So yeah, while Dragon Age II is my least favorite Bioware CRPG of maybe ever... it's still head and shoulders above most other CRPGs. I certainly don't regret playing it at all. And I'll be purchasing the first DLC that comes out for it next week.

If I were to give videogames a letter grade, pretty much all of Bioware's RPGS get an A or an A+ from me. Dragon Age II got a B. I guess that had to happen sooner or later, though.

Paizo Employee Creative Director

Umbral Reaver wrote:
What's the chance that we will see Gearsmen stats for PCs? :D

Not zero. But closer to zero than 100%. And each day that goes by wihtout one, that chance increases by an infinitesimal amount toward 100%.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Umbral Reaver wrote:
What's the chance that we will see Gearsmen stats for PCs? :D
Not zero. But closer to zero than 100%. And each day that goes by wihtout one, that chance increases by an infinitesimal amount toward 100%.

Have we seen the Gearsman as a Bestiary write up yet?

Paizo Employee Creative Director

Monkeygod wrote:

Comment on the dumping of stats: I try hard not to ever dump any stat, unless it would really make sense for my character, like the Destined Sorc in the Carrion Crown PbP I'm in. But I also RP that out, like how he talked his way out of one encounter and basically stayed out of another save for a lone dagger toss.

Question for James: I know you can't use them, but I am planning on having Tome Dragons in my Golarion game. Where about would be a good place for them to be found in decent numbers??

Regarding dumping stats... I don't deliberately dump stat ANY ability when I make a character, really. But invariably I have a sub 10 or two to do something with, and so I guess I end up dumpstatting anyway. I don't always dump stat Charisma, though. I generally pick the dump stat after looking at the character's needs for rules and needs for flavor.

I'm not really sure what a Tome Dragon is... I have some proto memory of them being some sort of Forgotten Realms critter, though. Where are they from? Refresh my memory.

Paizo Employee Creative Director

John Kretzer wrote:

Hey James,

I was thinking of running a plotline of a drow being sold as a slave in Absalom. I gigure there would be alot of people interested in either buying the slave or in making sure the sale never happens. For instance I figure the Elves would definitly not like to see the sale go thru.

In your opinion how would things unfold? In particular power groups or relgions would take a kenn interest in the auction?

I suspect that if the drow slave was actually worth something, he/she would be valuable to the drow themselves and the drow's family would mount an attack on the slaver or that section of Absalom from below and suddenly you'd have the "Drow Vs. Absalom" campaign, which would be pretty fun.

As for how folks IN Absalom would take it? It would certainly cause a stir. Some would oppose it. Some would be all for it. The "Elves" as a whole certainly wouldn't react as a unified whole; there would be some who would try to stop the sale; some would try to assassinate the drow; some would probably even try to rescue (perhaps to try to redeem) the drow. Elves have differences in opinion as well, and they're more interesting when they don't all do the exact same thing.

Paizo Employee Creative Director

Evil Lincoln wrote:
Puppets are better than CGI.

That depends on the puppet and depends on the CGI.

Paizo Employee Creative Director

Justin Franklin wrote:
James Jacobs wrote:
Umbral Reaver wrote:
What's the chance that we will see Gearsmen stats for PCs? :D
Not zero. But closer to zero than 100%. And each day that goes by wihtout one, that chance increases by an infinitesimal amount toward 100%.
Have we seen the Gearsman as a Bestiary write up yet?

No.

Dark Archive

Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
Umbral Reaver wrote:
What's the chance that we will see Gearsmen stats for PCs? :D
Not zero. But closer to zero than 100%. And each day that goes by wihtout one, that chance increases by an infinitesimal amount toward 100%.
Have we seen the Gearsman as a Bestiary write up yet?
No.

K, I didn't think so, but thought I would ask.

Sovereign Court

James Jacobs wrote:
As for how folks IN Absalom would take it? It would certainly cause a stir. Some would oppose it. Some would be all for it. The "Elves" as a whole certainly wouldn't react as a unified whole; there would be some who would try to stop the sale; some would try to assassinate the drow; some would probably even try to rescue (perhaps to try to redeem) the drow. Elves have differences in opinion as well, and they're more interesting when they don't all do the exact same thing.

I may have missed where this was already covered but is it possible for a drow to seek redemption or are they lost forever? And if they can be redeemed, does their physical appearance change back to what it was?

Paizo Employee Creative Director

Kyle Lefever wrote:
Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?

After.

Paizo Employee Creative Director

Callous Jack wrote:
James Jacobs wrote:
As for how folks IN Absalom would take it? It would certainly cause a stir. Some would oppose it. Some would be all for it. The "Elves" as a whole certainly wouldn't react as a unified whole; there would be some who would try to stop the sale; some would try to assassinate the drow; some would probably even try to rescue (perhaps to try to redeem) the drow. Elves have differences in opinion as well, and they're more interesting when they don't all do the exact same thing.
I may have missed where this was already covered but is it possible for a drow to seek redemption or are they lost forever? And if they can be redeemed, does their physical appearance change back to what it was?

Drow can certainly seek redemption. You can have non evil drow. That's something we were initially VERY hesitant to encourage since there was so much anti-Driz'zt stuff going on, and we wanted our customers to be comforted that Golarion's drow would indeed be bad guys and not have a good guy as their iconic representative.

That said, good/redeemed drow are enormously rare. The closest we've come to having a redeemed drow in the game is Shensen from the NPC guide, who was born a drow but got killed as a child and was then reincarnated as a half aquatic elf. That's pretty much the only way so far that a drow can turn into an elf, really.

Once you make the change into a drow (which is itself SUPER rare—I'd say that 99.9999999999% of drow, or more, are born that way), there's no going back. At least... not yet. If and when we do decide to allow that to work, it'll be a key plot element of an Adventure Path, probably.


Yeah if I made a cat race I would stat it like this: +2dex +2cha -2wis

A "fey-touched" race for me would be:
-Fey type
-medium size
-speed 30ft
-stats +2dex +2int +2cha -2str -2con
-DR2/cold iron
-1/day Invisibility
-at will Prestidgitation
-low light vision
-+2 bluff, diplomacy, perception
-+2 save vs magic
-languagues:common and sylvan
Would it be "balanced".. well no

Yeah but there haunted armor and armor has hardness and you are fighting the armor. I mean at least DR5/magic would have been fine.

1)But would you use the mythical version of Bedlam as a type of hag or witch?

2)Is the Stygira from the kingmaker AP #3 a type of Hag?

3)Will there be more types of Leshy anytime soon?

4)Is the "Savage Cyclopes" in the Beasairy III the same as the "Great Cyclopes" in the kingmaker #3?

5)What are your top 5 comic book based movies?


Do you think petrified creatures not aging is reasonable?

Could one of the statues the morlocks worship then actually be a petrified Atlanti that fled underground is one thing that would come up with this?

Dark Archive

James Jacobs wrote:
Kyle Lefever wrote:
Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?
After.

Who was the summoner then?

Dark Archive

Kyle Lefever wrote:
James Jacobs wrote:
Kyle Lefever wrote:
Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?
After.
Who was the summoner then?

Sorry, after reading the post again, I realized it may have come off kinda snarky... meant it quizzically, rather than attempting to be rude.


Tome Dragons are one of two Arcane Dragons from Dragon #343, along with the Hex Dragon. Super intelligent, uber casters, breath weapon that does elemental damage.


Does Paizo have any guidelines on how they go about generating the Starting Statistics and X Level Advancement statistics for Animal Companions? Also, how do the editors/authors choose what level the advancement occurs at (4 or 7)?

For example, how would I work out what starting statistics to use for a compsognathus, and what statistics to use for the X level advancement.

I found the guidelines given by Sean and others for pricing Wondrous Items to be very useful and I was hoping to get some similar guidance here. (This also would be good information to include in any companion/familiar book which may come out in the future).

Paizo Employee Creative Director

Dragon78 wrote:

1)But would you use the mythical version of Bedlam as a type of hag or witch?

2)Is the Stygira from the kingmaker AP #3 a type of Hag?

3)Will there be more types of Leshy anytime soon?

4)Is the "Savage Cyclopes" in the Beasairy III the same as the "Great Cyclopes" in the kingmaker #3?

5)What are your top 5 comic book based movies?

1) Not sure, honestly.

2) Nope.

3) Yes.

4) Yes.

5) I'm probably leaving one or two out, but in no particular order: A History of Violence, The Dark Knight, Hellboy, Iron Man, and Batman (the Christopher Nolan version).

Paizo Employee Creative Director

doctor_wu wrote:

Do you think petrified creatures not aging is reasonable?

Could one of the statues the morlocks worship then actually be a petrified Atlanti that fled underground is one thing that would come up with this?

When you're petrified, you're neither dead nor alive. You're an object. You might weather and erode over time, but you don't biologically age.

It's possible that a morlock worship statue could be a petrified Azlanti, yes.

Paizo Employee Creative Director

Kyle Lefever wrote:
James Jacobs wrote:
Kyle Lefever wrote:
Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?
After.
Who was the summoner then?

We have not revealed that yet.

Paizo Employee Creative Director

Monkeygod wrote:
Tome Dragons are one of two Arcane Dragons from Dragon #343, along with the Hex Dragon. Super intelligent, uber casters, breath weapon that does elemental damage.

Ah; that explains it. Since I worked on Dungeon, I actually ended up reading Dragon LESS than I had before I started working at Paizo, weirdly, since I had less free time to read magazines anyway. So I'm not nearly as familiar with the last 50 issues of Dragon as I am with those that came before or with all of Dungeon's run.

As for where tome dragons might show up? Not sure, honestly. Since you call them "Arcane Dragons" my gut reaction would be to say that they're probably common in old Thassilon, Azlant, and in more modern times, Nex and Geb.

Dark Archive

James Jacobs wrote:
Kyle Lefever wrote:
James Jacobs wrote:
Kyle Lefever wrote:
Was the Oliphaunt of Jandelay summoned during Emperor Xin's reign or after his death?
After.
Who was the summoner then?
We have not revealed that yet.

BLAST!!!! Foiled again! Somehow you always manage to give just enough to be exciting but never fully tip anything off. You win this round sir. Well played...

Now that we are on the topic of Thassilon, between the hints concerning Zutha's Phylactery and by your response can we expect a product with a decent bit of Thassilonian goodness??? I know you guys are going to delve into it a bit with the Inner Sea Magic, but are there any plans to do a product solely on Thassilon? Whoever dreamed that empire up is a genius...

Paizo Employee Creative Director

Caedwyr wrote:

Does Paizo have any guidelines on how they go about generating the Starting Statistics and X Level Advancement statistics for Animal Companions? Also, how do the editors/authors choose what level the advancement occurs at (4 or 7)?

For example, how would I work out what starting statistics to use for a compsognathus, and what statistics to use for the X level advancement.

I found the guidelines given by Sean and others for pricing Wondrous Items to be very useful and I was hoping to get some similar guidance here. (This also would be good information to include in any companion/familiar book which may come out in the future).

Nope; we don't have public guidelines for how to generate starting stats for animal companions for new animals; the best bet there is to compare your new animal to something similar from a Bestiary or the Core Rulebook. and start there.

For something like a compsognathus, though, we wouldn't do animal companion stats at all. The compsognathus is in fact in Bestiary 2, and it has stats for how it works as a familiar, but as a Tiny animal, it's too small to serve as an animal companion.

Paizo Employee Creative Director

Kyle Lefever wrote:
Now that we are on the topic of Thassilon, between the hints concerning Zutha's Phylactery and by your response can we expect a product with a decent bit of Thassilonian goodness??? I know you guys are going to delve into it a bit with the Inner Sea Magic, but are there any plans to do a product solely on Thassilon? Whoever dreamed that empire up is a genius...

Ask me again at Gen Con.

As for Thassilon, that's actually an export from my homebrew world. When it came time to publish stuff about it, I called in Wolfgang Baur to expand upon my rough notes for Thassilon—so it's pretty much the two of us who built it up originally.

Dark Archive

James Jacobs wrote:
Kyle Lefever wrote:
Now that we are on the topic of Thassilon, between the hints concerning Zutha's Phylactery and by your response can we expect a product with a decent bit of Thassilonian goodness??? I know you guys are going to delve into it a bit with the Inner Sea Magic, but are there any plans to do a product solely on Thassilon? Whoever dreamed that empire up is a genius...

Ask me again at Gen Con.

As for Thassilon, that's actually an export from my homebrew world. When it came time to publish stuff about it, I called in Wolfgang Baur to expand upon my rough notes for Thassilon—so it's pretty much the two of us who built it up originally.

Awww James thats not fair... I'm in Afghanistan until well after Gen Con!!!

Dark Archive

James Jacobs wrote:
Kyle Lefever wrote:
Now that we are on the topic of Thassilon, between the hints concerning Zutha's Phylactery and by your response can we expect a product with a decent bit of Thassilonian goodness??? I know you guys are going to delve into it a bit with the Inner Sea Magic, but are there any plans to do a product solely on Thassilon? Whoever dreamed that empire up is a genius...

Ask me again at Gen Con.

As for Thassilon, that's actually an export from my homebrew world. When it came time to publish stuff about it, I called in Wolfgang Baur to expand upon my rough notes for Thassilon—so it's pretty much the two of us who built it up originally.

And I did sacrifice a goat the last time. Do you require another snack?

Paizo Employee Creative Director

John Kretzer wrote:

Hey James...I have a question you might not be able to answear about the upcoming Ultimate Combat book.

The Witch, Sorcerer, the summoner, and the Oracle seemed to got cut from additional archetypes and additionaly options for class abilities(like witch hexes or oracle mysteries). I was curious how did you guys decide which classes would not recieve those kind of additional support?

Look at Ultimate Magic. No archetypes in there for barbarians, cavaliers, fighters, or rogues. Because that book is all about magic.

Ultimate Combat is the companion volume to Ultimate Magic; it covers the opposite side of the spectrum, and while it'll have a LOT of archetypes for barbarians, cavaliers, fighters, or rogues, there are no archetypes for the witch, sorcerer, summoner, or oracle. For this one, deciding which ones to not do archetypes for was a combination of looking at what spellcasting classes we just didn't have any obvious fighting-themed archetype ideas for and they sort of self-selected their exclusion from the archetype book.

HOWEVER. Just as there are options and fun stuff for barbarians, cavaliers, fighters, and rogues in Ultimate Magic (mostly in the form of new feats), there are options for sorcerers, witches, summoners, and oracles in Ultimate Combat (mostly in the form of new spells).

Liberty's Edge

James Jacobs wrote:


2) Nope. Evil outsider or native outsider bane works, though.

Native outsiders bane is a valid bane power for a weapon?

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