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Quote:
please spell out what "SotM" refers to here, and perhaps remind me why or how this SotM might interact with 9th level spells...

Staff of the Magi.


Orthos wrote:
Quote:
please spell out what "SotM" refers to here, and perhaps remind me why or how this SotM might interact with 9th level spells...
Staff of the Magi.

Yes, that. :)


James Jacobs wrote:


Ah, now the question makes sense. Correct—since a crossblooded sorcerer knows one fewer...

So does Heighten Spell change anything (as you still have slots)?


"You'd have to price this adjustment to the sword's power as appropriate, and the creature wielding the sword in battle would still have to be able to afford the sword as according to its treasure or NPC wealth expectations."

1. I'll be clearer: "In battle, [Sorshen] was said to wield a double-headed guisarme, marked with masculine and feminine ends and said to be capable of summoning two seductive guardians." (Pathfinder #1, p.77) How do I price that? (Assuming the answer to the next question doesn't answer this one.)

2. Would the pricing for constructs (CR^2 x 500 gp) work for a special purpose power that summons guardians for the duration of the battle?

For the record, the 7th-level-spell-at-will special purpose power costs 182,000 gp, while 1 CR 19 golem costs 180,500 and 2 CR 14 ones cost 198,000. I think this idea could work. :)

3. Since you mentioned pricing, how do you price artifacts?

4. Character Wealth by Level only goes up to 20. How would I determine it for higher levels (say, for a monster with PC-level equipment)?

"Please spell out what "SotM" refers to here, and perhaps remind me why or how this SotM might interact with 9th level spells..."

5. Since a spell in a staff of the magi can be cast repeatedly, what's to keep repeated use of a really good spell form being overwhelming?


James,

1. Does it feel weird to have "fans"?

2. Please don't take this the wrong way because I think what you do is awesome, but when you submitted your first adventure to Dragon all those years ago did you ever imagine that you would become some Nerd Rockstar Icon?

3. Do you object to the term "Nerdstar" as a description of a Nerd Rockstar?

Thanks in advance!

~Tundra


How many of these places were you aware of before, and which one do you think would make the best site for a Pathfinder adventure?


JJ: Who thought up the idea for the Dominion(s) of the Black? Will we be seeing anything about them in the foreseeable future?

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Do we get any monsters from Hermea in the Innersea Bestiary? I mean what would live on that island(other then a Gold Dragon and his people) that couldn't be found anywhere else?

2)On page 254 of the Innersea World Guide there is a picture of a multi-legged lizard, is that supposed to be a water wraith?

3)Casmaron is supposed to have a lot of psychic magic/psionics, correct? Is there any reason why they have it more then any other place?

4)When did the people of the Innersea first discover Arcadia? Who discovered it?

5)I know Kaiju can be found in Tian Xia but where did they come from? Sarusan maybe? The Darklands?

6)As for the matriachy based culture of Holomog of southern Garund, what race/ethnicity are they?

7)Xotani was stated up as a CR20 in 3.5, would he still be a CR20 now? Would it be safe to assume that each spawn of Rovagug would be a different CR ranging from CR20-25?

1) No.

2) That's a basilisk of the Storval Plateau (and as such isn't a green one like the one from the Bestiary, which is more one you'd see in forests/jungles).

3) The reason psychic magic is a big thing on Castrovel is that we decided they were a big thing on Castrovel. Lets us have an established place where psychic magic is big so we can use that location to support psychic magic content if we ever go there... but also keeps it out of the main campaign settings should we decide to never do anything with psychic magic.

4) In –473 AR, the Linnorm King Ulvass discovers Arcadia, establishing the colony of Valenhall as an earthly paradise.

5) They come from the Valashmai Jungle.

6) They are Holomgian, or Holomogi, or whatever adjective we come up for that ethnicity. It's a new ethnicity that doesn't have much representation in the Inner Sea Region—they're very much about southern Garund.

7) Xotani would remain CR 20 in Pathfinder rules. He's more or less the low end of the spawn, with the Tarassque being the high end.

Paizo Employee Creative Director

RtrnofdMax wrote:
James Jacobs wrote:
Alex_UNLIMITED wrote:

Hi James, can a barbarian have a furious amulet of mighty fists even if its natural weapons do not even have a +1 bonus?

Quote:
Furious: This ability can only be placed on a melee weapon. A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal.
Nope.

Sorry, nopes led to more confusion on this one for me at least. I think there is actually two questions here which I will restate as yep/nope type questions.

1) Is Furious a valid enhancement for the Amulet of Mighty Fists?
2) Must your Amulet of Mighty Fists (or any weapon) already have at least a +1 bonus for Furious to further augment it during rage?

1) Yes.

2) Yes.

Paizo Employee Creative Director

ulgulanoth wrote:
Is there rules for plastic surgery and tattooing in pathfinder? If not is there a possibility for such rules to come up in the future?

Tattoos have rules here and there—tattoos can be purchased as gear in Ultimate Equipment, or used as magic as detailed in "Inner Sea Magic."

"Plastic Surgery" is mostly a form of fleshwarping or polymorph magic. Fleshwarping is covered in "Inner Sea Magic."

Paizo Employee Creative Director

TheLoneCleric wrote:
Have you ever entertained the idea of another setting besides the Inner Sea?

The Dragon Empires counts as another setting.

Distant Worlds and the Great Beyond count as MULTIPLE settings.

So... yes!

Paizo Employee Creative Director

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Cheapy wrote:
Repairing a magic item that got sundered got a lot easier in PF due to make whole, but I find it pretty odd that the moment you have a +1 flaming weapon, you can't repair it without someone whose caster level is 20. It seems that the +1 flaming weapon will have a CL 10, since you take the highest, and you need twice the CLs as the item you're using make whole on to fix it. Am I getting that right?

Frankly, I think that the limitations on make whole are ridiculous. I ignore the minimum caster level for repairing destroyed magic items in my games for the most part.


Does anyone in the office games ever play psionic classes?


Hi James

Since someone brought up the Dragon Empires...

Overall, how well was Jade Regent and the Dragon Empires stuff received, now that it has been almost a year or so since some of that stuff was first introduced. I know that some people rather loathed the idea of "Asian stuff" in Pathfinder.

I liked Dragon Empires and would be interested in revisiting it, so ultimately my question is was it well enough received that Paizo will be revisiting it, either in Campaign Setting, Player Companion, or Adventure Path form, at some point in the future.


A few questions on Tattooed Sorcerer/Mystic's Familiar Tattoo

1:Can an Improved Familiar be used as a Familiar Tattoo?
2:What if the master takes Eldritch Heritage: Arcane (or Imp EH: Serpentine)? Do the virtual Sorcerer levels stack with actual Sorcerer levels?

Sovereign Court

The Battle Herald PrC doesn't seem to play well with itself.

*Inspiring Command is basically Inspire Courage with additional benefits.
*Inspire Courage gives a Morale bonus to fear saves and a Competence bonus to attack and damage rolls.
*Banner also gives a Morale bonus to fear saves.
*The following Inspiring Command options also give Competence bonuses to attack and/or damage: Inspired Tactics (for crit confirms), Pincer Maneuver (when flanking), Sound the Charge (when charging), and Teamwork (when aiding another's attack).
*Under most cases, you will have your banner out when you would use Inspire Courage.
*Any time you give an Inspiring Command, you are automatically also giving Inspire Courage.

So the Banner and Inspire Courage compete for Morale bonus to fear saves and some Inspiring Command options compete with Inspire Courage for attack and damage bonuses. Is this poorly worded? Are these an exception to the rule where Morale and Competence bonuses would stack? If not, this PrC might need some errata'ing.


I asked about Casmoran not Castrovel James, I know it is a first that it wasn't about Castrovel but still.

Silver Crusade

First off many, many thank you's to you and Paizo for enabling my escapism :3

As for a question have you played either Demon's Souls or Dark Souls ?


If you bring a magical weapon into an Anti-magic field, does the enhancement bonus still increase the hardness and hp for that weapon when it comes to sunder attempts?

Liberty's Edge

Two set of very unrelated questions:

1) a LN oracle can learn a Holy word?

2) He can cast Align weapon good?

3) Using those spells frequently will have effects on his alignment?

- * -

4) Druid wildshaping or people using the different polymorph spells:
what happen with the weight of their gear? i.e a druid with 30 lbs of gear becoming a hawk is still encumbered by 30 lbs of gear?

5) If the gear become weightless what will stop a guy to from picking up so much gear that they are barely capable to drag it around and then polymorph in another form and move freely around?

Shadow Lodge

The DC for the vavakia's Smoking wounds in lords of the abyss, does the victim get to roll against that when they get bitten or do they just get the 2 neg levels and get a chance to roll against them 24 hours later like you normally would when you acquire neg levels.


Pathfinder Rulebook Subscriber

How many office games have you been a part of since you started working at Paizo? Can you share with us some favorite moments from a few of those games?


Dragon78 wrote:
I asked about Casmoran not Castrovel James, I know it is a first that it wasn't about Castrovel but still.

I believe Casmaron's association with psionics is mostly limited to Vudra, because back in D&D, psionics were linked to Hindu mysticism (yogis, etc.).


Pathfinder Lost Omens, Rulebook Subscriber

Been thinking about Conan, so:

1) did you see the new Conan movie? If so, what'd you think?

2) would you consider Conan to be Mythic?


Hi James,

Just a couple of quick questions about the Champion of Irori:

Quote:

Ki Pool (Su)

At 2nd level, a champion of Irori gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, a champion of Irori may expend 2 ki points to trigger either his lay on hands ability (if he has it) or his smite evil ability. His class levels stack with paladin levels when determining the effect of such abilities.

1.)You mentioned that the CoI ki pool stacked with that of a monk in that they were added together in the following fashion: (Coi levels/2 + wis) + (Monk levels / 2 + wis). Was it meant for wisdom to be added twice to that number? (I ask because if it is indeed what the rules guys intended, then I've got to send in a bug report to the Herolab folk).

2.) With regards to lay on hands, the number of lay on hands/day is usually calculated as 1/2 paladin levels + cha modifier. I take it that levels in CoI don't count as paladin for the purpose of number of lay on hand uses per day? Just the amount that is healed (as per the description above : His class levels stack with paladin levels when determining the effects of such abilities.

Thanks for the answers!

prototype00


Should the bonuses that the Mammoth Rider PrC gives to his mount for str and con be untyped like it is for the size increase bonus at LV4 or LV7 and as all the other adjustments it's making to the animal, the attack rolls and Dex, ext. ?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, I heard that several Paizo employees watch the New My Little Pony. were you aware that the third season started up this weekend? What are your thoughts about the upcoming week at work given this knowledge?


Undoubtedly you get asked this a lot, but how do you address complaints that rogues are very underpowered? Different people have different complaints about the class, of course, but for me it breaks down to the fact (as I see it) that rogues don't do anything better than others classes, each of which give benefits rogues don't. Rogues are intended to be highly customizable, but the issue is that no matter what role they're customized to, someone else is going to do it better. Alchemists, bards, inquisitors, and most especially ninjas just seem to eat the rogue's lunch.

Traps don't show up often enough in most Paizo products, especially the APs, to be a significant factor in selecting a character, but even if they did there would be a variety of classes that have trapfinding.

Sneak attacks become very hard to get off and survive the reprisals of -- unless you have the ninja's vanishing trick, when it becomes simple.

The bard clearly outdoes the rogue in the face and knowledge departments and has enough skill points to do the skill-monkey thing perfectly well.

Alchemists can handle locks and bring a suite of other abilities to the table that make them superior roving damage-dealers as well as filling utility slots the rogue can't handle.

Similar to bards, inquisitors can do so many things rogues can't hope to, and they can be excellent skill monkeys as well as filling the utility slots.

Ninjas are just...well, ninja > rogue, nuff said.

Heck, even an urban ranger can out-rogue a rogue.

Don't get me wrong, I love rogues. The stealth class is always my first choice in any game I play. But I can't for the life of me figure out why in the world I would want to play a rogue in Pathfinder. I can see dipping a few levels, sure, but unlike every other class, I can't see a single reason to play a rogue to 7, much less 20. If I were alone in this I'd think it's just me, but this seems to be the general consensus (though, of course, reasons why differ). What are we missing?


Dear Sir,

When a character multi-classes in,

Beatsmaster"

And,

Sylvan Sorcerer Bloodline

How do their respective 'Effective Druid level -3' animal companion abilities work/combine/interact?

Much cheers to you and yours.


James, I would like your opinion regarding an ability in the ARG. Please forgive the spoilered wall of text. Paragraph 2 is the key paragraph to my question.

quote:

ARG p170-171 wrote:

Channel Evil (Su): At 1st level, a fiendish vessel, rather than channeling positive or negative energy, instead channels the pure evil power of her fiendish patron. This ability is similar to channeling negative energy, but instead of healing undead and dealing damage to living creatures, this blast of evil energy automatically heals evil creatures and debilitates good creatures within its burst.

Channeling this evil causes a burst that affects all creatures in a 30-foot radius centered on the fiendish vessel. In the case of evil creatures, the amount of damage healed is equal to 1d4 points of damage and increases by 1d4 at every two levels beyond 1st (to a maximum of 10d4 at 19th level). Good creatures in the burst receive a Will saving throw to negate this damage. Good creatures that fail their saving throws are sickened for 1d4 rounds. Good creatures with a number of Hit Dice less than or equal to the fiendish vessel’s class level – 5 that fail their saving throws are nauseated for 1 round and then sickened for 1d4 rounds instead. The DC of this save is equal to 10 + 1/2 the fiendish vessel’s level + the fiendish vessel’s Charisma bonus. Neutral creatures are unaffected by this burst of evil energy.

A fiendish vessel may channel this energy a number of times per day equal to 3 + her Charisma modifier. Doing so is a standard action that does not provoke attacks of opportunity. A fiendish vessel can choose whether or not to include herself in this effect. A fiendish vessel must present her unholy symbol or use her familiar as the divine focus for this ability.

For the purposes of feats that affect channel energy, this ability counts as channeling negative energy. If the feat changes the way the fiendish vessel channels or deals damage with her channeling, use the amount of damage this ability heals evil creatures to determine the damage-dealing potential of the affected ability. For instance, if a 5th-level fiendish vessel takes the Channel Smite feat, her channeling deals an additional 3d4 points of damage to living creatures on a successful hit (though they may save to negate the damage).

This ability replaces channel energy.

So the question: Normal Channel energy either heals OR harms. It does not do both simultaneously. Am I reading this ability right in that it both Heals AND Harms simultaneously? I bolded the passage that is prompting me to think it does both simultaneously. (Note: I am hoping it either heals OR harms and does not do both simultaneously.)

- Gauss

Grand Lodge

Dear James,

How does Mirror Image interact with Black Tentacles?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How come the game's rules describe lycanthropy as a curse (listing it in the affliction/curse section of the glossary) and yet require remove DISEASE or heal to remove it? Doesn't (or shouldn't) the remove curse spell ALSO work against it just as well or better?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Addendum: And if remove curse can be used, does it require the same restrictions? (Must be a cleric, must be 12th-level or higher, must be cast within 3 days, must make a caster level check vs curse DC.)


The paizo offices are closed today. Is this in fact a day off for you or are you going to be working from home?

I have some leftover birthday cake. Want some?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
How come the game's rules describe lycanthropy as a curse (listing it in the affliction/curse section of the glossary) and yet require remove DISEASE or heal to remove it? Doesn't (or shouldn't) the remove curse spell ALSO work against it just as well or better?

Because it's a SPECIAL curse. And the person you should be asking is Gygax, because it's a holdover form AD&D.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Will we see Mythic this week?

Paizo Employee Creative Director

Cheapy wrote:
Does anyone in the office games ever play psionic classes?

Not unless the game system we're playing offers that kind of class as an option, in which case, sometimes.

Paizo Employee Creative Director

MMCJawa wrote:

Hi James

Since someone brought up the Dragon Empires...

Overall, how well was Jade Regent and the Dragon Empires stuff received, now that it has been almost a year or so since some of that stuff was first introduced. I know that some people rather loathed the idea of "Asian stuff" in Pathfinder.

I liked Dragon Empires and would be interested in revisiting it, so ultimately my question is was it well enough received that Paizo will be revisiting it, either in Campaign Setting, Player Companion, or Adventure Path form, at some point in the future.

They were relatively well reviewed (the gazetteer slightly moreso than the primer), but I don't know the sales numbers off the top of my head. We will continue to periodically do Tian Xia stuff here and there, although not that often.


in your opinion, who is the best GM in paizos office?

Paizo Employee Creative Director

deuxhero wrote:

A few questions on Tattooed Sorcerer/Mystic's Familiar Tattoo

1:Can an Improved Familiar be used as a Familiar Tattoo?
2:What if the master takes Eldritch Heritage: Arcane (or Imp EH: Serpentine)? Do the virtual Sorcerer levels stack with actual Sorcerer levels?

1. Yes.

2. That wouldn't stack. You can really only have one familiar at a time granted by a single class, but your GM might be okay with it.

Paizo Employee Creative Director

RtrnofdMax wrote:

The Battle Herald PrC doesn't seem to play well with itself.

*Inspiring Command is basically Inspire Courage with additional benefits.
*Inspire Courage gives a Morale bonus to fear saves and a Competence bonus to attack and damage rolls.
*Banner also gives a Morale bonus to fear saves.
*The following Inspiring Command options also give Competence bonuses to attack and/or damage: Inspired Tactics (for crit confirms), Pincer Maneuver (when flanking), Sound the Charge (when charging), and Teamwork (when aiding another's attack).
*Under most cases, you will have your banner out when you would use Inspire Courage.
*Any time you give an Inspiring Command, you are automatically also giving Inspire Courage.

So the Banner and Inspire Courage compete for Morale bonus to fear saves and some Inspiring Command options compete with Inspire Courage for attack and damage bonuses. Is this poorly worded? Are these an exception to the rule where Morale and Competence bonuses would stack? If not, this PrC might need some errata'ing.

That is indeed poorly worded. I wouldn't be surprised to find out that when that class was being developed and designed that a bit of archetype design/development stuff crept in there, since Inspire Command doesn't replace Inspire Courage. Might be worth posting that question and hitting the FAQ button.

Edit from Sean: See Sean's response here, the prestige class is fine and doesn't need clarifying errata.

Paizo Employee Creative Director

Dragon78 wrote:
I asked about Casmoran not Castrovel James, I know it is a first that it wasn't about Castrovel but still.

Oops. Re-ask the question then.

Paizo Employee Creative Director

Rysky wrote:

First off many, many thank you's to you and Paizo for enabling my escapism :3

As for a question have you played either Demon's Souls or Dark Souls ?

I've never played Demon's Souls, but I have played the HELL out of Dark Souls. Just got the expansion, and once I'm done with Assassin's Creed III I'm gonna go back to Dark Souls and try once again to finish it... that game is kinda hard...

Paizo Employee Creative Director

Tels wrote:
If you bring a magical weapon into an Anti-magic field, does the enhancement bonus still increase the hardness and hp for that weapon when it comes to sunder attempts?

Nope. The weapon keeps its hardness for its materials, but not for anything granted via magic.

Paizo Employee Creative Director

doc the grey wrote:
The DC for the vavakia's Smoking wounds in lords of the abyss, does the victim get to roll against that when they get bitten or do they just get the 2 neg levels and get a chance to roll against them 24 hours later like you normally would when you acquire neg levels.

It works normally. The negative levels are automatic; you get the save to remove them 24 hours later.

Paizo Employee Creative Director

Diego Rossi wrote:

Two set of very unrelated questions:

1) a LN oracle can learn a Holy word?

2) He can cast Align weapon good?

3) Using those spells frequently will have effects on his alignment?

- * -

4) Druid wildshaping or people using the different polymorph spells:
what happen with the weight of their gear? i.e a druid with 30 lbs of gear becoming a hawk is still encumbered by 30 lbs of gear?

5) If the gear become weightless what will stop a guy to from picking up so much gear that they are barely capable to drag it around and then polymorph in another form and move freely around?

1) I wouldn't let him. And he'd be hurt by it anyway, so he shouldn't do that.

2) I wouldn't let him.

3) Yes, if you let him. But divine magic is more interested in alignment than arcane magic, so I'd keep the restrictions in for flavor purposes.

4) Their gear melds with their bodies as appropriate. While melded, that gear is part of their bodies and doesn't way anything. It's a good way to escape being encumbered.

5) The GM, who would point out that polymorph effects only meld objects you're carrying, and if you're over-encumbered you can't really move and therefore you aren't carrying anything; you're just being stacked with things. It's a judgement call case, though.

Paizo Employee Creative Director

Memento Mortis wrote:
How many office games have you been a part of since you started working at Paizo? Can you share with us some favorite moments from a few of those games?

Dozens. I've been working at Paizo for over 10 years now, and I've been in a LOT Of games. A couple of favorite moments...

1) When my cleric of Wee Jas Tyralandi went to a super fancy restaurant in Greyhawk but Mike's gnome Father Frothelthimble ruined it in a high-comedic style. Frothlethimble would later be PVP killed by Jason's character Gar, so that kinda worked out for Tyralandi.

2) Springing a beholder on Erik, Rob, Jason, Wes, and Tim. They were NOT expecting that.

3) The first session of "Shadows Under Snadpoint." First game I've actually ever run in Sandpoint, and it was a delight.

4) My character Sasha getting voted by the party to be captain of the Demon's Kiss in Rob's Skull & Shackles game!

Those are the first four that come to mind. There are a LOT of others, but I've gotta answer other questions too!

Paizo Employee Creative Director

Squeakmaan wrote:

Been thinking about Conan, so:

1) did you see the new Conan movie? If so, what'd you think?

2) would you consider Conan to be Mythic?

1) I hated it. Terrible movie. The worst I saw that year (although FAR from the worst of the year).

2) Nope. He's just a badass. He might end up being mythic later on, but the bulk of his stories are relatively grounded in low-magic gritty realism.

Paizo Employee Creative Director

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prototype00 wrote:

Hi James,

Just a couple of quick questions about the Champion of Irori:

Quote:

Ki Pool (Su)

At 2nd level, a champion of Irori gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, a champion of Irori may expend 2 ki points to trigger either his lay on hands ability (if he has it) or his smite evil ability. His class levels stack with paladin levels when determining the effect of such abilities.

1.)You mentioned that the CoI ki pool stacked with that of a monk in that they were added together in the following fashion: (Coi levels/2 + wis) + (Monk levels / 2 + wis). Was it meant for wisdom to be added twice to that number? (I ask because if it is indeed what the rules guys intended, then I've got to send in a bug report to the Herolab folk).

2.) With regards to lay on hands, the number of lay on hands/day is usually calculated as 1/2 paladin levels + cha modifier. I take it that levels in CoI don't count as paladin for the purpose of number of lay on hand uses per day? Just the amount that is healed (as per the description above : His class levels stack with paladin levels when determining the effects of such abilities.

1) I believe that is indeed intentional.

2) Correct.

Paizo Employee Creative Director

Chess Pwn wrote:
Should the bonuses that the Mammoth Rider PrC gives to his mount for str and con be untyped like it is for the size increase bonus at LV4 or LV7 and as all the other adjustments it's making to the animal, the attack rolls and Dex, ext. ?

Dunno off the top of my head, but probably not. They should be size adjustments if the bonuses are involved with the animal getting bigger.

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