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Paizo Employee Creative Director

Saint Caleth wrote:

What happens if someone tries to travel to Desna's home in orbit around Cynosure using an interplanetary teleport spell?

Do they succeed, instantly appearing in the other solar system? Do they get stuck for hundreds of years in transit because they can only move at the speed of light even when teleporting? Does the spell fail at the range of light years? Is the destination not specific enough?

Or is it a stupid question because no one on Golarion knows about that particular location even exists?

And finally, when they arrive, will they find flumphs there?

One of two things happens:

1) The GM makes it up on the spot.

2) The GM puts the game on hold until we can publish something that details the realms of the gods (or at least details DESNA'S realm).

Assuming you've got an idea of what your version of Cynosure is like, or assuming this is in the future where we've detailed Cynosure more, then a character who uses interplanetary teleport can indeed travel there.

THAT SAID. Cynosure isn't Desna's planar realm (that's on Elysium, I believe), but it's still a Material Plane fortress of a deity. If Desna doesn't want you visiting Cynosure, she can just shunt your teleportation attempt elsewhere.

In any event, interplanetary teleport does not "move at a speed" at all. You vanish from point A and reappear at point B with no time elapsing at all when you teleport, regardless of how far you traveled.

No flumphs at Cynosure. And not because I'm annoyed with them. Because Desna is chaotic good, and flumphs are lawful good. Same reason, more or less, you wouldn't expect to find lawful evil things living in close proximity to a lawful good deity.

Paizo Employee Creative Director

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Matrix Dragon wrote:

So, another question involving my necromancer player. I recently realized that the Animate Dead spell doesn't let you get to choose the number of hit dice the skeletons/zombies you create has: the hit dice depends on the original hit dice of the body you cast the spell on. (correct me if I'm wrong)

1. So, if someone were to dig up bodies in the Sandpoint graveyard (somehow without getting caught), how many hit dice would the average person be there? I'm guessing usually around two, and as high as four if he gets lucky?

2. Would this number be roughly the same graveyards near cities (such as Magnamar) as well?

3. I might as well ask this before my player tries to do this: is there any way to increase the hit dice of a skeleton or zombie once created, or does it always stay at the strength it is created at?

1) The bodies in the Sandpoint graveyard, being humans and other zero HD humanoids, would animate as baseline 1 HD skeletons. Class levels don't count.

2) The dead body of a 20th level wizard animates into the same kind of skeleton as a 1st level commoner, so the only thing that matters there is the NUMBER of dead bodies. Magnimar's a bigger, older city, so there'd be more dead bodies to make 1 HD skeletons there.

3) Currently, no. There's no way to "advance" a skeleton's HD. That's more the realm of the skeletal champion, which you can't make via animate dead anyway.

Paizo Employee Creative Director

Thomas LeBlanc wrote:

So de-worm-cat is not even close?

James, have you ever had to deworm your cat?

How often does your cat bring you gifts of the deceased or still living animal variety?

Do you sing praises for your kitties hunting prowess?

Nope, but when I got her from the shelter, she had giardia, which isn't worms, but is still gross. She had to have some medicine.

She's an indoor cat, in any case, and thus doesn't get the chance to bring me dead things.

Paizo Employee Creative Director

ossian666 wrote:

Alright I gotta ask because I can't seem to find anyone verifying or denying the range on a Double Barrel Musket.

Obviously it is printed to be 10 ft. but that is like 12% of its counter part the single barrel musket's range. Adding a barrel to the pistol doesn't impact range what-so-ever, but that isn't true per the printing on the double barrel musket. I even looked up average double barrel musket/shotguns from the 1700s and see they were used for game hunting and law enforcement so I highly doubt you are sneaking up to shoot a deer or buffalo at 20 ft. away.

What is the actual range on the double barrel musket supposed to be?

Dunno. I too would think that the double barrel musket's range should be the same as he single barrel musket's range. Sounds like something to mention in that book's thread as a FAQ.

Paizo Employee Creative Director

kagenotora wrote:

i was wondering why you're saying "Sap Master only doubles the sneak attack dice—it doesn't double your level's total amount of sneak attack dice allowed for your level, and THAT is what Knockout Artist and Sap Adept look for." while knockout master's and sap adept's text speak of the number of sneak attack dice you roll/rolled not your number of dice via level. i mean if i sacrifice some SA dice to add an effect via a feat(or the lvl20 ninja ability) i wouldn't count them for sap adept or knockout artist but what your saying tell otherwise nor would "sniper googles" 2 additional SA dice count for those two feats according to you.

oof...

Sorry to sound a little like an editor-jerk, but it really REALLY helps me to understand questions, especially COMPLEX ones, by using proper grammar... That, plus the wall of text quoted makes it really difficult for me to parse exactly what it is you're asking here.

BUT, if I'm correct in saying the question being asked is:

"If I sacrifice some sneak attack dice, do I still get to count those dice in something like Sap Master?"

Then the answer is no. Once you sacrifice sneak attack dice to activate an ability, those dice are gone for that particular sneak attack BEFORE you roll damage, and thus they're not there to be doubled by some other effect.


James Jacobs wrote:
Matrix Dragon wrote:

So, another question involving my necromancer player. I recently realized that the Animate Dead spell doesn't let you get to choose the number of hit dice the skeletons/zombies you create has: the hit dice depends on the original hit dice of the body you cast the spell on. (correct me if I'm wrong)

1. So, if someone were to dig up bodies in the Sandpoint graveyard (somehow without getting caught), how many hit dice would the average person be there? I'm guessing usually around two, and as high as four if he gets lucky?

2. Would this number be roughly the same graveyards near cities (such as Magnamar) as well?

3. I might as well ask this before my player tries to do this: is there any way to increase the hit dice of a skeleton or zombie once created, or does it always stay at the strength it is created at?

1) The bodies in the Sandpoint graveyard, being humans and other zero HD humanoids, would animate as baseline 1 HD skeletons. Class levels don't count.

2) The dead body of a 20th level wizard animates into the same kind of skeleton as a 1st level commoner, so the only thing that matters there is the NUMBER of dead bodies. Magnimar's a bigger, older city, so there'd be more dead bodies to make 1 HD skeletons there.

3) Currently, no. There's no way to "advance" a skeleton's HD. That's more the realm of the skeletal champion, which you can't make via animate dead anyway.

Whoa, I somehow missed that this was based on racial hit dice, not total hit dice. Thanks for pointing that out!


Dear Mr. Jacobs;

I was hoping you could clear something up for me about the history of the Shackles. The Inner Sea World Guide and Pirates of the Inner Sea say that the first Hurricane King was elected in 4674. Pirates of the Inner Sea makes it seem like that Hurricane King was Kerdak Bonefist, which would make sense when From Hell's Heart says that he has ruled for 38 years (in 4712). However, From Hell's Heart also says he is the thirteenth Hurricane King. So... slight mistake? Average Hurricane King turnover of one a month for the first year? Me misreading something important?

EDIT:

James Jacobs wrote:
Sorry to sound a little like an editor-jerk

I'm sorry, I just couldn't resist. Please forgive me.


I missed that too. Where is it listed as racial HD only? Huh.

Shadow Lodge

in the adventurers Armory there was a piece of equipment called the Spring Loaded Wrist Sheath

which follows the rules for the Wrist sheath

SRD wrote:
This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you regarding items in the sheath. You can only wear one wrist sheath per arm

But changes it to a swift action

SRD wrote:
This item works like a standard wrist sheath, but releasing an item from it is an swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an attack of opportunity).

now I cannot find any Swift action anywhere that Provokes an AoO...but since this takes an action that Provokes (Retrieve Stored Item Move Action) and changes it to a swift action (Maybe Im wrong and not looking hard enough)

with the following definitions for a Swift action

SRD - Swift action wrote:


A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

does retrieving a Wand from a spring Loaded wrist sheath Provoke


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Cheapy wrote:
I missed that too. Where is it listed as racial HD only? Huh.

Under "Creating a Skeleton" in the Bestiary:

Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points."

Under "Creating a Zombie" in the Bestiary:

Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.


James Jacobs wrote:

I've updated a semi-random cross section of stat blocks. Sometimes I update an NPC or monsters stats, sometimes I replace a monster with something from Pathfinder, and sometimes I go halfway and just reskin existing stat blocks or re-use them and describe them different. You can make a 6th level rogue go a long way—cultist, bandit, ally, sniper, brigand, victim... the list goes on!

In any event, I'm doing the bulk of the rest of the conversion to Pathifnder in my head and ad hoc during play. There's not really anything printed down to share save for a dozen or so stat blocks that I'm not all that keen to share online since my personal threshold for tiny little errors or unoptimized choices is much different than the internet's as a whole.

Bwuh? A sixth level PC classed character is basically a super hero, that many of them running around... doesn't that seem like it would shatter verisimilitude?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

What is your Halloween Costume this year? are you going out in your goblin mask and Dogslicer? Or Do you have a Red Mantis Assassin suit lying around? Or maybe a Godzilla suit?

Paizo Employee Creative Director

Mort the Cleverly Named wrote:

Dear Mr. Jacobs;

I was hoping you could clear something up for me about the history of the Shackles. The Inner Sea World Guide and Pirates of the Inner Sea say that the first Hurricane King was elected in 4674. Pirates of the Inner Sea makes it seem like that Hurricane King was Kerdak Bonefist, which would make sense when From Hell's Heart says that he has ruled for 38 years (in 4712). However, From Hell's Heart also says he is the thirteenth Hurricane King. So... slight mistake? Average Hurricane King turnover of one a month for the first year? Me misreading something important?

Bonefist is not the first Hurricane King.

Paizo Employee Creative Director

Cheapy wrote:
I missed that too. Where is it listed as racial HD only? Huh.

In the first line of the HD entry for skeletons on page 250 of the Bestiary.

Paizo Employee Creative Director

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Wraith235 wrote:
does retrieving a Wand from a spring Loaded wrist...

Retrieving an item should only provoke an attack of opportunity when it means your'e taking your eyes off the fight to dig through a bag or whatever to do so. A spring-loaded wrist sheath type thing is a swift action and doesn't require you to turn your attention away from defending yourself (it's not a move action) and as such should not provoke an attack of opportunity.

Paizo Employee Creative Director

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Aratrok wrote:
James Jacobs wrote:

I've updated a semi-random cross section of stat blocks. Sometimes I update an NPC or monsters stats, sometimes I replace a monster with something from Pathfinder, and sometimes I go halfway and just reskin existing stat blocks or re-use them and describe them different. You can make a 6th level rogue go a long way—cultist, bandit, ally, sniper, brigand, victim... the list goes on!

In any event, I'm doing the bulk of the rest of the conversion to Pathifnder in my head and ad hoc during play. There's not really anything printed down to share save for a dozen or so stat blocks that I'm not all that keen to share online since my personal threshold for tiny little errors or unoptimized choices is much different than the internet's as a whole.

Bwuh? A sixth level PC classed character is basically a super hero, that many of them running around... doesn't that seem like it would shatter verisimilitude?

Nope. Not when the PCs themselves are 13th level characters.

At least, it doesn't shatter verisimilitude to me, or to my gaming group, especially when said cultists/bandits/whatever are supposed to be really bad-ass menaces that are causing a lot of trouble and thus require the aid of a 10th to 13th level party.

In any event, the scaling of character levels varies from game to game. In your game, 6th level might be a super-hero. Not in my game. "Super-hero" (aka someone on par with Batman or Superman) are more likely 15th level or above. That's more or less how Golarion maps things out, as summarized on page 253 of the Inner Sea World Guide.

1st-5th level characters are the run-of-the-mill normal folk of the land.

6th–10th level characters are the exceptional folk of the land (this would be the category into which I think that "dangerous minions/mercenaries/cultists of truly dangerous foes falls into). There's a fair amount of these folks all over the place. Small towns have them as leaders, but large cities have them as mid-rank guards and mercenaries and the like.

11th–15th level characters are powerful and usually leaders of nations, famous heroes, specially trained troops, and the like. Usually only a handful of them in any one region, but there can be more if an adventure needs them to be.

16th–20th level characters are the legends. THIS is the superhero category, to me.

Paizo Employee Creative Director

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Stratagemini wrote:
What is your Halloween Costume this year? are you going out in your goblin mask and Dogslicer? Or Do you have a Red Mantis Assassin suit lying around? Or maybe a Godzilla suit?

I don't do Halloween costumes.


So right where one would expect it to be. How deviously hidden.


It seems that a lot of the area/deity/faction requirements of player options were removed when they were reprinted in the ISWG. Am I just making this up, or if not, was there a reason for it? I seem to recall Dervish Dance being a Qadira or Seranae only feat, and Infernal Healing was asmodeus-specific.


That seems kinda off to me James. Of course do what you will with your own game, but fifth level and above characters are capable of completely defying all physical and metaphysical norms. I'd like to keep them exceptional, and not make that thing run of the mill.

After all, who's going to hire the 1st level PCs that are supposed to be special out of the gate when higher level people are common?


Hey James.

I was wondering if there has been any information written down on the properties of magic.
I.e infomation like
-How do casters channel its power?
-Is it a type of mystical energy ? I.e like chakra or spiritual energy?
-Where does this energy stem from in the first place?
-How is this energy woven and shaped into the specific effects desired by the caster? Like how does one shape this energy into a heal spell or lightning bolt for example?

Oh also while on the subject of character levels. if we were to go by realism how high a level could one expect be the limit for humans? Like if one were to stat Bruce Lee for example where would he stat on the level scale?

Paizo Employee Creative Director

Cheapy wrote:
It seems that a lot of the area/deity/faction requirements of player options were removed when they were reprinted in the ISWG. Am I just making this up, or if not, was there a reason for it? I seem to recall Dervish Dance being a Qadira or Seranae only feat, and Infernal Healing was asmodeus-specific.

Those things were removed because we wanted them to be used more often. Their flavor more or less self-selects them to be favored by certain regional builds or by certain organizations or faiths. But since we couldn't equally support all the faiths and regions in the space we had (even in the original book), we decided to keep the flavor but open up the usability.

Paizo Employee Creative Director

Aratrok wrote:

That seems kinda off to me James. Of course do what you will with your own game, but fifth level and above characters are capable of completely defying all physical and metaphysical norms. I'd like to keep them exceptional, and not make that thing run of the mill.

After all, who's going to hire the 1st level PCs that are supposed to be special out of the gate when higher level people are common?

Go ahead and keep them exceptional. But it's not just the "norm" with my own game... but also for Golarion and all of the books and adventures we publish for Golarion. There are a LOT of "6th level cultists" encountered in large numbers throughout the higher level adventures we publish... and I've honestly not heard a lot of negative feedback about this. In fact, the LAST time Paizo got negative feedback along these lines is from an old adventure we ran in Dungeon, which was a sort of experimental adventure where we decided to have a whole tribe of orcs who were 12th level barbarians. The problem THERE was that we had to give them so much high-level magic weapons and armor that people were wondering "Where did all those +3 swords come from?"

Anyway...

Golarion is a big place. The groups of 6th level cultists aren't everywhere. They're in the parts of the world where 1st level PCs aren't supposed to go—the deep desert where the average CR of a wandering monster is 8 or 9 or up. 1st level PCs have plenty of other places in the world to adventure.

Paizo Employee Creative Director

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Pharier wrote:

Hey James.

I was wondering if there has been any information written down on the properties of magic.
I.e infomation like
-How do casters channel its power?
-Is it a type of mystical energy ? I.e like chakra or spiritual energy?
-Where does this energy stem from in the first place?
-How is this energy woven and shaped into the specific effects desired by the caster? Like how does one shape this energy into a heal spell or lightning bolt for example?

Oh also while on the subject of character levels. if we were to go by realism how high a level could one expect be the limit for humans? Like if one were to stat Bruce Lee for example where would he stat on the level scale?

We talk a LITTLE bit about this here and there, but we haven't actually gone into great detail about what exactly magic is. On purpose. It's magic. Once you explain everything about it, you put limits on it.

The limit for humans is 20th level.

Here on earth, whether or not anyone's ever reached 20th level... I'd say yes. Bruce Lee might be a 20th level fighter or monk, for example. Maybe 15th. But like assigning alignments to fictional or (worse) real-world people... translating levels over to the real world is kind of a pointless exercise.

An RPG like Pathfinder does two things. It models an imaginary world and sets up rules to show how that world works... but it ALSO is a game that we play. Those two requirements both have to be served by the game's rules, and sometimes, those rules exist more because it's fun to track numbers and see your character get more powerful, not because we're trying to accurately portray a range of realistic power spreads throughout a world. AKA: The more "realistic" you try to make the game, the less fun the game can get.


A third level adept with 12 intelligence and Skill Focus (Spellcraft) can craft everything up to CL 10th assuming they eschew one requirement, CL 15th otherwise. Two more if they've got a masterwork tool. If they're rich, a competence boost item could let them make anything given enough time and money.

Magic items are really only limited by the funds available to people with the minimum means to make them, so I can't imagine it was that big of a deal.

Sorry. I don't mean to challenge you or your play style. I respect you a lot, and am thankful for all the work you've done to make such an awesome game. It was just a bit jarring seeing that come up, since it conflicts with my own view of the game world.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
AlgaeNymph wrote:

4. Could polymorph any object be used to create a new race that breeds true?

4) Probably. All those bulettes and owlbears have to come from somewhere, after all.

So that means that the creation of a new sustainable race is nothing more than the casting of a routine spell? If that was the case, worlds should be flooded with aberrations. Isn't sometimes better to say that some answers are outside of standard rules mechanics, much like the creation of artifacts themselves?

Sczarni

James Jacobs wrote:
ossian666 wrote:

Alright I gotta ask because I can't seem to find anyone verifying or denying the range on a Double Barrel Musket.

Obviously it is printed to be 10 ft. but that is like 12% of its counter part the single barrel musket's range. Adding a barrel to the pistol doesn't impact range what-so-ever, but that isn't true per the printing on the double barrel musket. I even looked up average double barrel musket/shotguns from the 1700s and see they were used for game hunting and law enforcement so I highly doubt you are sneaking up to shoot a deer or buffalo at 20 ft. away.

What is the actual range on the double barrel musket supposed to be?

Dunno. I too would think that the double barrel musket's range should be the same as he single barrel musket's range. Sounds like something to mention in that book's thread as a FAQ.

Ugh people have hit the FAQ button on this like a gazillion times...guess I will bring it up in that thread...especially since its been, in my opinion, misprinted in both UC and UE.

Silver Crusade

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aratrok wrote:

That seems kinda off to me James. Of course do what you will with your own game, but fifth level and above characters are capable of completely defying all physical and metaphysical norms. I'd like to keep them exceptional, and not make that thing run of the mill.

After all, who's going to hire the 1st level PCs that are supposed to be special out of the gate when higher level people are common?

People that don't want to pay obscene amounts of money to high level adventurers?


James Jacobs wrote:
AlgaeNymph wrote:

1. Details! Is there anything Sorshen would personally consider unpleasant, or even taboo? Does even her evil have standards?

2. About Ileosa, you're Sorshen wouldn't be feeling all "The maidens are mine to break, not hers!"?

1) Details starts to derail the thread into areas where the board isn't comfortable talking about. Whether or not her kinks and desires have limits is up to you. In my version of the world, she does not have any limits of that sort, but that means that there are certain areas that really aren't appropriate to delve into in print or on boards while still maintaining Paizo's goal of keeping things on the PG-13 or soft R side of things.

2) Nope. That might be something Belimarius, the runelord of Envy might get worked up about. Sorshen's not about envy. Pride and envy are CLOSE companions to lust, but in Sorshen's case, she'd probably just want to watch, help, or share Ileosa's projects.

O_o

Well, I learned two things: 1) Sorshen is c-r-a-z-y, and 2) she has no problem with leftovers.

She's still my favorite runelord, though. She even wrote a book!

But about Ileosa…:
I'm still a bit confused as to why Sorshen would be okay with a genocide plague. Wouldn't that be wasteful? Isn't Sorshen an equal-opportunity oppressor in regards to ethnicity? Wouldn't spreading cooties get in the way of spreading lust?

On another note, trying to think like an evil person is really awkward, especially when I walk by families on the way to the corner store. I'm sure it's for the best that I have a conscience.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Here on earth, whether or not anyone's ever reached 20th level... I'd say yes. Bruce Lee might be a 20th level fighter or monk, for example. Maybe 15th. But like assigning alignments to fictional or (worse) real-world people... translating levels over to the real world is kind of a pointless exercise.

Or maybe the problem is that we inflate our expectations too high? Any thoughts on that classic Dragon article "Gandalf was only a fifth level magic-user?" High levels seem to be most appropriate to high entropy chaotic worlds. Earth isn't one of them neither was Middle-Earth. I'd say the Forgotten Realms were very entropic by that measure. You couldn't sneeze without offending some demi-god to be.


James Jacobs wrote:
Pharier wrote:

Hey James.

I was wondering if there has been any information written down on the properties of magic.

We talk a LITTLE bit about this here and there, but we haven't actually gone into great detail about what exactly magic is. On purpose. It's magic. Once you explain everything about it, you put limits on it.

I think he was asking about the metaphysics. Here's my hypothesis:

I think magic operates according to symbolic rather than materialist metaphysics. By metaphysics I mean how it's defined by logical positivists and not the new-age section of the bookstore.

In materialist metaphysics, a rose is a red flower with a thorny stem. In symbolic metaphysics red represents the blood of the martyr and thorns represent her torments, assuming the rose doesn't represent something else. Meaning is as fundamental in symbolic metaphysics as energy is to materialist metaphysics, that's why an attack spell can know if you're good or evil. Likewise, a water elemental isn't water given thought, cohesion, and movement by some form of superhero-universe physics-bending, a water elemental is symbolic water.


Quote:

We talk a LITTLE bit about this here and there, but we haven't actually gone into great detail about what exactly magic is. On purpose. It's magic. Once you explain everything about it, you put limits on it.

The limit for humans is 20th level.

Here on earth, whether or not anyone's ever reached 20th level... I'd say yes. Bruce Lee might be a 20th level fighter or monk, for example. Maybe 15th. But like assigning alignments to fictional or (worse) real-world people... translating levels over to the real world is kind of a pointless exercise.

An RPG like Pathfinder does two things. It models an imaginary world and sets up rules to show how that world works... but it ALSO is a game that we play. Those two requirements both have to be served by the game's rules, and sometimes, those rules exist more because it's fun to track numbers and see your character get more powerful, not because we're trying to accurately portray a range of realistic power spreads throughout a world. AKA: The more "realistic" you try to make the game, the less fun the game can get.

Ah I see thanks James.

Yeah I do agree for the game adding more realism can kill the fun. However with things like the Pathfinder tales and such its good to have a sense of realism so as to make the story believable.

Like for example a 10th level character was fighting 10 Fighter/1 goblins. In game terms the goblins pretty much have no chance of winning regardless of what happens. However if the same situation was placed in a pathfinder novel, though still an easy win the Goblins chould still pose a threat to the fighter due to their size, speed and advantage in numbers.


Mr. James Jacobs,

Do the alchemist's class features work in Alkenstar and the Mana Wastes?

and

Besides the basic retrograde compatibility how well would you say the demon lord template from the Demonomicon apocrypha of the last (printed) dragon magazine meshes with pathfinder?


If you cast Strong Jaw on a Gargantuan or Colossal creature, it states:

"If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead."

Would this include any modifiers for strength?

For instance, the bite of an Ancient Blue Dragon (Gargantuan) is 4d6+18.

Under the effects of Strong Jaw, would the dragon's damage be:

A) 8d6+36 (doubling the whole amount of damage dealt)

or

B) 8d6+18 (doubling only the damage dice)


2 questions.
1: Why are all of the badass new feats and stuff race locked to goblins? Goblins don't seem like the type to be smart enough to put fins on a bomb to increase it's range :T

2: If you have claws already, due to a racial trait or something, and a class feature gives you claws... does your claw damage increase? or is it just a waste of a class feature?

Silver Crusade

James Jacobs wrote:

Planar binding is, essentially, slavery and a bit of torture. They're not evil, but neither are they friendly.

This has always gotten to me when planar binding is used with good outsiders. It automatically tags that spell as [Good], but considering what one is doing to that outsider, it doesn't feel particularly good. And that's before getting into all the things evil casters could use it for.

When planar binding is used in your games, do you use just the chosen outsider to get the alignment descriptor for that instance of the spell or the motive of the caster? Or a combination of both or neither?

It's just hard to see good casters using planar binding on good(or neutral) outsiders without feeling really shady.

(or evil ones really, of course that's already commonly regarded as "playing with fire" at least)


James Jacobs wrote:
Bonefist is not the first Hurricane King.

Thanks. However, in that case, which bit am I incorrect on? First Hurricane King being elected in 4674, or Bonefist ruling for 38 years? Or did he just found the Pirate Council and bring unity, while the title of Hurricane King predates him? I've put the relevant quotes below, to hopefully illustrate what I am confused about.

Spoiler:
Inner Sea World Guide timeline, pg. 37 wrote:
4674 - The pirates of the Shackles unite under one banner to harass the fleets and merchants of the north.
Inner Sea World Guide, pg. 170 wrote:
Rather than succumb to complete dissolution, however, the pirate lords eventually banded together to form a single, unified pirate fleet.
Pirates of the Inner Sea, pg. 14 wrote:
The pirates fought among themselves for a time. The strongest... eventually agreed to work together to consolidate piracy in the area. Captain Kerdak Bonefist... took the crowning position of Hurricane King. Under his leadership, the captains... formed a pirate council.

Sczarni

Came up tonight and had a huge discussion about it. Does Obscuring Mist burn away from Burning Hands or does it take a Fireball to burn it away?

Liberty's Edge

James Jacobs wrote:
5) Nothing, although you'll need to make lots of Charisma checks. Although if you do something enough, eventually you'll mess up and then the monster you're trying to enslave might get loose and attack you. If you as the GM have a player doing this and you get frustrated with it, feel free to have the PCs' reputation as an akhana slaver spread and get tracked down by its allies. Planar binding is NOT the "I call in a friendly outsider to help" spell—that's the planar ally spells and they have GP costs. Planar binding is, essentially, slavery and a bit of torture. They're not evil, but neither are they friendly.

A wizard lack a "friendly" spell to ask a favour from an outsider.

Let's say I am a wizard that want to consult a Noble Djinni about the best way to use my wish spells without disturbing reality but getting the most from them and that I am willing to pay him and treat him with utmost respect, what way I should do?
Using Planar binding to call the Djinni and promptly apologizing, freeing him and presenting an "excuse me" gift could work but it isn't the best way to start a good relation.
There is a better way?
Or I should research a specific spell to contact the Djinni?

Liberty's Edge

Aratrok wrote:
James Jacobs wrote:

I've updated a semi-random cross section of stat blocks. Sometimes I update an NPC or monsters stats, sometimes I replace a monster with something from Pathfinder, and sometimes I go halfway and just reskin existing stat blocks or re-use them and describe them different. You can make a 6th level rogue go a long way—cultist, bandit, ally, sniper, brigand, victim... the list goes on!

In any event, I'm doing the bulk of the rest of the conversion to Pathifnder in my head and ad hoc during play. There's not really anything printed down to share save for a dozen or so stat blocks that I'm not all that keen to share online since my personal threshold for tiny little errors or unoptimized choices is much different than the internet's as a whole.

Bwuh? A sixth level PC classed character is basically a super hero, that many of them running around... doesn't that seem like it would shatter verisimilitude?

Link to the rant I made today about that kind of statement.

Short version: what level is a war hero that got hit 37 times in a fight lasting 6 hours and was still acting at the end of the fight?
In Pathfinder terms he seem to be at least a fourteen level fighter.
So our characters are less super hero and more hero than we sometime think.

Your vision of that James?
A 6th level character is a super hero or the equivalent of a well trained and experienced soldier?

Edit: I see you have already replied to that question.
I think that the two examples in the linked post show reasonably well that D&D depiction of our heroes is less outlandish than we sometime think.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Diego Rossi wrote:

A wizard lack a "friendly" spell to ask a favour from an outsider.
Let's say I am a wizard that want to consult a Noble Djinni about the best way to use my wish spells without disturbing reality but getting the most from them and that I am willing to pay him and treat him with utmost respect, what way I should do?
Using Planar binding to call the Djinni and promptly apologizing, freeing him and presenting an "excuse me" gift could work but it isn't the best way to start a good relation.
There is a better way?
Or I should research a specific spell to contact the Djinni?

Or you could be polite and instead of dragging him to your tower, crank up the plane traveling spells and give HIM a social call. Don't just pop in his throne room though, that's rude.


James Jacobs wrote:
kagenotora wrote:

i was wondering why you're saying "Sap Master only doubles the sneak attack dice—it doesn't double your level's total amount of sneak attack dice allowed for your level, and THAT is what Knockout Artist and Sap Adept look for." while knockout master's and sap adept's text speak of the number of sneak attack dice you roll/rolled not your number of dice via level. i mean if i sacrifice some SA dice to add an effect via a feat(or the lvl20 ninja ability) i wouldn't count them for sap adept or knockout artist but what your saying tell otherwise nor would "sniper googles" 2 additional SA dice count for those two feats according to you.

oof...

Sorry to sound a little like an editor-jerk, but it really REALLY helps me to understand questions, especially COMPLEX ones, by using proper grammar... That, plus the wall of text quoted makes it really difficult for me to parse exactly what it is you're asking here.

BUT, if I'm correct in saying the question being asked is:

"If I sacrifice some sneak attack dice, do I still get to count those dice in something like Sap Master?"

Then the answer is no. Once you sacrifice sneak attack dice to activate an ability, those dice are gone for that particular sneak attack BEFORE you roll damage, and thus they're not there to be doubled by some other effect.

sorry for the confusion the wall of quote was so you wouldn't need to go dig for a month old post to refresh your memory.

the question is about your answer that i quoted and especially the one i re-quoted in bold. To be exact and direct you can resume it like this:

- knockout artist and sap adepts feats text refer to the number on SA damage dice rolled for their bonus.

- sap master modify the number of SA damage dice rolled.

- when asked about how master and sap adept/knockout artist interact you answered that sap adept and knockout artist give a bonus depending on the raw number of SA dice of the char.

the problem is that your answer:
1. - seem strange honestly.

2. - create a ripple of illogical interaction(sacrificed SA dice that still count toward sap adept and knockout artist and sap adept bonus, sniper goggle's bonus SA dices not counting toward sap adept and knockout artist and sap adept bonus being the first two that came to mind)

so in the end what's what? thanks your time as this created quite some drama around my table as one of the PCs is a ninja using this chain of feats.

Shadow Lodge

In 3E, having natural Cold or Fire Resistance or Immunity made characters immune to some forms of environmental threat, like Cold and hot climates in all but the extremes. I can't find anything in PF about this, and may just be missing it. Is there such a rule, and if not, what would you suggest?

Silver Crusade

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

So half of my group can't make our CotCT game today (just as we were about to start Seven Days :( So instead! October themed one off session fun time! I found a Pathfinderized version of the Tomb of Horrors and will throw that at my group. So my question: Where in Golarion would the ToH be?

Paizo Employee Creative Director

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LazarX wrote:
James Jacobs wrote:
AlgaeNymph wrote:

4. Could polymorph any object be used to create a new race that breeds true?

4) Probably. All those bulettes and owlbears have to come from somewhere, after all.

So that means that the creation of a new sustainable race is nothing more than the casting of a routine spell? If that was the case, worlds should be flooded with aberrations. Isn't sometimes better to say that some answers are outside of standard rules mechanics, much like the creation of artifacts themselves?

Well... the creation of a new sustainable race should never be "routine," but then again, polymorph any object is a really high level spell. And even if it WAS the case... there's really not enough 15th level + spellcasters out there who also want to fill the world with chimeric monsters to flood the world in the first place... but there IS an awful lot of those types of monsters out there...

And to be honest... the more I think of it, the more I think that spell wouldn't work anyway, since polymorph generally requires you turn something into something that already exists. Spells like this HAVE existed before in previous editions of the game.

In the end, how it works is left to you. In Golarion, the spell's generally not used that way.

Paizo Employee Creative Director

ossian666 wrote:
James Jacobs wrote:
ossian666 wrote:

Alright I gotta ask because I can't seem to find anyone verifying or denying the range on a Double Barrel Musket.

Obviously it is printed to be 10 ft. but that is like 12% of its counter part the single barrel musket's range. Adding a barrel to the pistol doesn't impact range what-so-ever, but that isn't true per the printing on the double barrel musket. I even looked up average double barrel musket/shotguns from the 1700s and see they were used for game hunting and law enforcement so I highly doubt you are sneaking up to shoot a deer or buffalo at 20 ft. away.

What is the actual range on the double barrel musket supposed to be?

Dunno. I too would think that the double barrel musket's range should be the same as he single barrel musket's range. Sounds like something to mention in that book's thread as a FAQ.
Ugh people have hit the FAQ button on this like a gazillion times...guess I will bring it up in that thread...especially since its been, in my opinion, misprinted in both UC and UE.

Then it's working the way it should. You'll need to be patient if you're waiting for an official errata. In the meantime, I'm telling you that if you want to change the range to match the normal musket, that's fine. It's not gonna ruin the game.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:

1. Details! Is there anything Sorshen would personally consider unpleasant, or even taboo? Does even her evil have standards?

2. About Ileosa, you're Sorshen wouldn't be feeling all "The maidens are mine to break, not hers!"?

1) Details starts to derail the thread into areas where the board isn't comfortable talking about. Whether or not her kinks and desires have limits is up to you. In my version of the world, she does not have any limits of that sort, but that means that there are certain areas that really aren't appropriate to delve into in print or on boards while still maintaining Paizo's goal of keeping things on the PG-13 or soft R side of things.

2) Nope. That might be something Belimarius, the runelord of Envy might get worked up about. Sorshen's not about envy. Pride and envy are CLOSE companions to lust, but in Sorshen's case, she'd probably just want to watch, help, or share Ileosa's projects.

O_o

Well, I learned two things: 1) Sorshen is c-r-a-z-y, and 2) she has no problem with leftovers.

She's still my favorite runelord, though. She even wrote a book!

** spoiler omitted **

On another note, trying to think like an evil person is really awkward, especially when I walk by families on the way to the corner store. I'm sure it's for the best that I have a conscience.

One thing to keep in mind. Sorshen is not currently awake and mobile and all that. So until she DOES rise, what happens in Korvosa isn't something she can notice.

Paizo Employee Creative Director

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LazarX wrote:
James Jacobs wrote:
Here on earth, whether or not anyone's ever reached 20th level... I'd say yes. Bruce Lee might be a 20th level fighter or monk, for example. Maybe 15th. But like assigning alignments to fictional or (worse) real-world people... translating levels over to the real world is kind of a pointless exercise.
Or maybe the problem is that we inflate our expectations too high? Any thoughts on that classic Dragon article "Gandalf was only a fifth level magic-user?" High levels seem to be most appropriate to high entropy chaotic worlds. Earth isn't one of them neither was Middle-Earth. I'd say the Forgotten Realms were very entropic by that measure. You couldn't sneeze without offending some demi-god to be.

That classic article is amusing but kinda goofy, because Gandalf's not a "magic-user." He's not even human.

RPGs are NOT novels. They have different requirements and mediums. Just as a novel and a video game and a movie all have different requirements to be entertaining that do not translate well between them... same for RPGs. Trying to impose the rules of one onto the other is just kinda pointless, I think.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

Do the alchemist's class features work in Alkenstar and the Mana Wastes?

and

Besides the basic retrograde compatibility how well would you say the demon lord template from the Demonomicon apocrypha of the last (printed) dragon magazine meshes with pathfinder?

An alchemist's abilities are impacted by the primal magic of the Mana Wastes in the same way as other spellcasters (see the rules on Primal Magic in Inner Sea Magic).

I'd say it pretty much works fine, for the most part. Except that when Mythic Adventures comes out, there'll be a different way to build demon lords and other mythic creatures. Might be still similar, might be very different.

For now, though, that template works great as a starting point for building really powerful creatures for Pathfinder.


James Jacobs wrote:
DrDeth wrote:

Ah yes, that was the one I played in. I was hoping you had updated it for PF. Any chance?

I read the original. Weird, but sheer genius.

I've updated a semi-random cross section of stat blocks. Sometimes I update an NPC or monsters stats, sometimes I replace a monster with something from Pathfinder, and sometimes I go halfway and just reskin existing stat blocks or re-use them and describe them different. You can make a 6th level rogue go a long way—cultist, bandit, ally, sniper, brigand, victim... the list goes on!

In any event, I'm doing the bulk of the rest of the conversion to Pathifnder in my head and ad hoc during play. There's not really anything printed down to share save for a dozen or so stat blocks that I'm not all that keen to share online since my personal threshold for tiny little errors or unoptimized choices is much different than the internet's as a whole.

Ah, so what I was hoping is that Paizo buys the rights and puts out their own PF version of it.

I have done similar ad hoc conversions, ran Against the Giants for 3rd Ed "on the fly". Veddy interesting.

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