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Paizo Employee Creative Director

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Nullpunkt wrote:

After recently running Carrion Hill, I noticed something:

** spoiler omitted **

So my question is: What, if any, is the connection between Pharasma and the Old Cults? Why would they use such a very similar symbol?

No connection; it's coincidence.

Or.

IS IT?

Paizo Employee Creative Director

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CorvusMask wrote:

Well in case of npc codex there are still newer classes without easy-to-use-ready-made-statblocks available plus I don't think Inner Sea NPC Codex had written up characters and roleplaying tips like NPC codex did. And there are a lot of monsters who could use monster codex treatment. But yeah, I can see why that wouldn't increase the chances :'D

Come to think about it, does that mean Inner Sea Villains is possible book in future?

Inner Sea Villains is of course a possible book in the future. That would certainly follow our well-established pattern for those types of books, yeah?

That said, I'd prefer to use those books to do things with stronger story or world-building elements, which is pretty much EVERY other type of book we could do in that line. Personally, I think the best place for NPCs is adventures; they still work fine for GMs to pick up and use outside of the context of the adventure, and they're MUCH more detailed and interesting in the context of a story.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I can get saving npc write ups for adventures. Still, generic statblocks are nice for me at least since I find creating statblocks really hard, its bit easier when I'm statting npc whose class I know from non adventure book, but if I make up mooks for npc mentioned in non adventure book, I get easily some sort of "writer's block"(statting block?) :'D I mean, yeah, I guess I could use adventures for doing that, but I think it'd be handy to have books for being able to pick mooks from whatever classes I want instead of doing lots of searching for statblocks I want to reuse from random adventures.(I guess I should one day learn to remember to use bookmarks...)

Speaking of being bad at statting, thousands thanks for Kavazon's statblock in hardcover edition :D I mean, yeah, its unlikely it will ever get used, but unlikely scenario it saves my hide to have it ready rather than me having to try to figure how to build uber dragon myself.

Paizo Employee Creative Director

CorvusMask wrote:

Yeah, I can get saving npc write ups for adventures. Still, generic statblocks are nice for me at least since I find creating statblocks really hard, its bit easier when I'm statting npc whose class I know from non adventure book, but if I make up mooks for npc mentioned in non adventure book, I get easily some sort of "writer's block"(statting block?) :'D I mean, yeah, I guess I could use adventures for doing that, but I think it'd be handy to have books for being able to pick mooks from whatever classes I want instead of doing lots of searching for statblocks I want to reuse from random adventures.(I guess I should one day learn to remember to use bookmarks...)

Speaking of being bad at statting, thousands thanks for Kavazon's statblock in hardcover edition :D I mean, yeah, its unlikely it will ever get used, but unlikely scenario it saves my hide to have it ready rather than me having to try to figure how to build uber dragon myself.

The thing about "generic stat blocks" is that they work best for "generic character roles." We've pretty much got all the "generic character roles" covered (by which I mean things like mercenary, archer, priest, cultist, king, whatever). Specific characters, including most you'd build with non-core classes, are more interesting in context of stories. And if you want a collection of NPC stats, it's pretty easy to do so via adventures; just cut/paste from a PDF or keep a physical index or whatever, plus you'll have an ever growing library of adventures (or at the very least maps) you can use at the spur of a moment when you need them in your game.


James Jacobs wrote:
Coridan wrote:
How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Two reasons.

1) Because mythology and religion more often views sex as evil than good. And as a result, there's more evil sex monsters out there in myth than good ones, and we base a lot of our monster design on mythology.

2) Because we haven't gotten around to designing one yet. We will some day.

Actually, Bestiary 5 includes Gancanagh as a kind of Azata, who can give a buff through "an act of passion, such as a kiss". They also hate succubi and incubi for giving flirtatious people a bad reputation.

They're also called out as male.
So yeah, good flirtatious pretty boy Outsiders are already a thing.

(And then there's Arshea, but Empyreal Lords are unique, so I don't think that counts.)


Hi James...Hope your weekend has so far been okay

a couple of questions

1) Have you seen any good horror movies lately?

2) Have you looked into the Horror Streaming service Shudder? They seem to now at least have a pretty good selection, better than Netflix. Also the remastered Phantasm just showed up there :P

3) I had a games related question but totally forgot it by the time I got to this number.

Silver Crusade

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Rajnish Umbra, Shadow Caller wrote:
James Jacobs wrote:
Coridan wrote:
How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Two reasons.

1) Because mythology and religion more often views sex as evil than good. And as a result, there's more evil sex monsters out there in myth than good ones, and we base a lot of our monster design on mythology.

2) Because we haven't gotten around to designing one yet. We will some day.

Actually, Bestiary 5 includes Gancanagh as a kind of Azata, who can give a buff through "an act of passion, such as a kiss". They also hate succubi and incubi for giving flirtatious people a bad reputation.

They're also called out as male.
So yeah, good flirtatious pretty boy Outsiders are already a thing.

(And then there's Arshea, but Empyreal Lords are unique, so I don't think that counts.)

Pssst! That post is from 2012, waaaaaaaaaaay before Bestiary 5 came out :3


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Rysky wrote:
Pssst! That post is from 2012, waaaaaaaaaaay before Bestiary 5 came out :3

...

How in the nine hells did I end up that far away from the last page?

.
..
...
Ohh! I followed a link by Aenigma. Must have opened it in the background, opened the tab later, and then merrily responded away.

I'm very, very sorry.

Silver Crusade

Ish okay, ask James a different question to make up for it like I'm about to do!

Jacobsaur, any games you are looking forward to at the moment?

Paizo Employee Creative Director

Rajnish Umbra, Shadow Caller wrote:
James Jacobs wrote:
Coridan wrote:
How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Two reasons.

1) Because mythology and religion more often views sex as evil than good. And as a result, there's more evil sex monsters out there in myth than good ones, and we base a lot of our monster design on mythology.

2) Because we haven't gotten around to designing one yet. We will some day.

Actually, Bestiary 5 includes Gancanagh as a kind of Azata, who can give a buff through "an act of passion, such as a kiss". They also hate succubi and incubi for giving flirtatious people a bad reputation.

They're also called out as male.
So yeah, good flirtatious pretty boy Outsiders are already a thing.

(And then there's Arshea, but Empyreal Lords are unique, so I don't think that counts.)

Actually, let me answer the questions, please.

Paizo Employee Creative Director

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MMCJawa wrote:

Hi James...Hope your weekend has so far been okay

a couple of questions

1) Have you seen any good horror movies lately?

2) Have you looked into the Horror Streaming service Shudder? They seem to now at least have a pretty good selection, better than Netflix. Also the remastered Phantasm just showed up there :P

3) I had a games related question but totally forgot it by the time I got to this number.

1) Yes. I've more or less always seen a good horror movie lately, since I watch them so often. :P Latest good horror movie would be "Across the River."

2) I did. It's frustrating. I first subscribed via Amazon, only to find out that all the obscure movies I was hoping to watch were apparently Shudder exclusives and not available via the Amazon Shudder sub. So I cancelled that and tried out the main Shudder sub via their website, and the streaming service was so spotty with stutters and slowness and crashes and more that I cancelled again. I keep going back to check now and then and love the eclectic lineup of movies they offer, but I'm waiting a bit until I try it again in hopes they get their act together a bit more.

3) 7d6 would have been the answer in any event.

Paizo Employee Creative Director

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Rysky wrote:

Ish okay, ask James a different question to make up for it like I'm about to do!

Jacobsaur, any games you are looking forward to at the moment?

Dishonored 2.


1. If I wanted to have Terminator-like assassin robots as antagonists in one of my games what pathfinder monster would you recommend to be best capable of capturing that archetype?

2. What's your main gripe in modern horror films?

3. What do you think of the chances of the Wonder Woman film being good?

4. Have you seen Doctor Strange? If so, did you like it?

5. What's your favorite 80's slasher film?


6. Could an aboleth ever be good-aligned? Or are minds simply to alien to perform genuine altruism?

7. Does Sarenrae believe that Rovagug and Asmodeus can be redeemed? Does Shelyn?

Grand Lodge

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What are the favored non-human minions of each of the seven Runelords?

Paizo Employee Creative Director

Delightful wrote:

1. If I wanted to have Terminator-like assassin robots as antagonists in one of my games what pathfinder monster would you recommend to be best capable of capturing that archetype?

2. What's your main gripe in modern horror films?

3. What do you think of the chances of the Wonder Woman film being good?

4. Have you seen Doctor Strange? If so, did you like it?

5. What's your favorite 80's slasher film?

1) Cyborgs, using the Tech Guide for rules.

2) Not enough of them.

3) 33%

4) Haven't seen it yet. The theater I prefer to see movies in was sold out. Maybe this weekend, although it'll have to be after Arrival. Maybe some day after work.

5) Halloween II.

Paizo Employee Creative Director

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Delightful wrote:

6. Could an aboleth ever be good-aligned? Or are minds simply to alien to perform genuine altruism?

7. Does Sarenrae believe that Rovagug and Asmodeus can be redeemed? Does Shelyn?

6) Technically it's possible, but from a game-design and story-based viewpoint I think that's a pretty bad idea.

7) Not Rovagug. That's why she did what she did. MAYBE Asmodeus. Shelyn doesn't think either is redeemable.

Paizo Employee Creative Director

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IDTheftVictim wrote:
What are the favored non-human minions of each of the seven Runelords?

Giants, pretty much for all 7. Beyond that, we've not really explored much for some of them. They're all fond to various degrees of clockworks. Belimarius was always jealous of the other Runelords' minions and shifted between various stages of aping their themes. Krune liked anything he could summon, but also had a penchant for oozes. Karzoug had lots of lamias. Sorshen liked dominating and charming all sorts, but also worked well with vampires. Alaznist was all about demons and qlippoth and sinspawn (the rest to a lesser extent were sinspawn friendly). Zutha was, of course, into undead of all sorts (particularly level-draining ones). And Xhanderghul was mostly delighted with simulacra and illusions and things that looked almost as good as he did... but not QUITE that good.

Silver Crusade

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So I hugged a Denizen of Leng. He looked like he needed one. Are they used to getting hugs?


What kind of work and tasks do slaves do in Cheliax?


Inner Sea World Guide wrote:
Azlanti are a regal, beautiful folk with handsome features and an aloof demeanor. Their skin tone ranges from olive to pale white, and their dark hair ranges from deep brown or dark red to black. The Azlanti often have expressive brows, and men often have slightly receded hairlines resulting in a sort of widow’s peak. One physical characteristic—a deep purple eye color—is seen today as absolute proof of strong Azlanti heritage.
Dragon Empires Gazetteer wrote:
The people of Minkai display the widest range in eye color among the people of the Dragon Empires, from the typical black or brown to blue, green, violet, amber, orange, redorange, and even gold. Some believe a person’s eye color determines or reflects her personality and aptitudes, and therefore her place in life. Pale skin is considered the most attractive[...] Straight black hair is the most common.

Any connection?

Paizo Employee Creative Director

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Yazi wrote:
So I hugged a Denizen of Leng. He looked like he needed one. Are they used to getting hugs?

Not unless you count grapple checks as part of some horrific feeding ritual.

Paizo Employee Creative Director

Axial wrote:
What kind of work and tasks do slaves do in Cheliax?

Anything/everything their masters order. AKA All the grunt work and undesirable work and gross work and humiliating work and dangerous work that they can handle.

Paizo Employee Creative Director

deuxhero wrote:
Inner Sea World Guide wrote:
Azlanti are a regal, beautiful folk with handsome features and an aloof demeanor. Their skin tone ranges from olive to pale white, and their dark hair ranges from deep brown or dark red to black. The Azlanti often have expressive brows, and men often have slightly receded hairlines resulting in a sort of widow’s peak. One physical characteristic—a deep purple eye color—is seen today as absolute proof of strong Azlanti heritage.
Dragon Empires Gazetteer wrote:
The people of Minkai display the widest range in eye color among the people of the Dragon Empires, from the typical black or brown to blue, green, violet, amber, orange, redorange, and even gold. Some believe a person’s eye color determines or reflects her personality and aptitudes, and therefore her place in life. Pale skin is considered the most attractive[...] Straight black hair is the most common.
Any connection?

Nope. Just coincidence.


Cayden Cailean and Sun Wukong are both chaotic former mortals who love alcohol. Are they divine drinking buddies?


Weird question that's mostly just for fun. If Kylo Ren was a antipaladin in Pathfinder which evil God do you think he would worship?


Is Faithful Archer (Erastil's 3rd Evangelist Boon) Meant to stack with Zen Archery?

Paizo Employee Creative Director

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deuxhero wrote:
Cayden Cailean and Sun Wukong are both chaotic former mortals who love alcohol. Are they divine drinking buddies?

Sure!

Paizo Employee Creative Director

Delightful wrote:
Weird question that's mostly just for fun. If Kylo Ren was a antipaladin in Pathfinder which evil God do you think he would worship?

Rovagug, I guess.

Paizo Employee Creative Director

Tsaibertron wrote:
Is Faithful Archer (Erastil's 3rd Evangelist Boon) Meant to stack with Zen Archery?

Nope. Identical bonuses don't stack.


This is a weird one, I hope you don't mind.
I would like to practice my written English a little bit, so I've decided to write reviews in English about the various AP adventures and "publish" them on the web (maybe here on this site or on a blog, there is no monetization involved at all).

1. What would you consider a "fair" or "good" review?
2. What aspects would you like to see in one?
3. What are your thoughts on adventure reviews if the reviewer never played them (just read them)?
4. Any tips, suggestions, thoughts or comments?

I really tried to organise several gaming groups to run one of these APs (face to face, irl, I never tried to GM online), but with no luck, this is kinda my only option to interact with the Material at all. :-/

Paizo Employee Creative Director

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Mantriel wrote:

This is a weird one, I hope you don't mind.

I would like to practice my written English a little bit, so I've decided to write reviews in English about the various AP adventures and "publish" them on the web (maybe here on this site or on a blog, there is no monetization involved at all).

1. What would you consider a "fair" or "good" review?
2. What aspects would you like to see in one?
3. What are your thoughts on adventure reviews if the reviewer never played them (just read them)?
4. Any tips, suggestions, thoughts or comments?

I really tried to organise several gaming groups to run one of these APs (face to face, irl, I never tried to GM online), but with no luck, this is kinda my only option to interact with the Material at all. :-/

1) A "fair" review is one that offers suggestions for improvement rather than just complaints if it's a bad review, or if it's a good review one that takes pains to point out the places in the product that make it a good product. A mere plot summary is not useful.

2) Suggestions for how to improve the product, compliments and notations on what parts of the product are successful.

3) Just as valuable. In one way, they're more so, since I've seen many "reviews" of adventures after they're played that are in fact unintentionally reviews of the GM's ability to run the game or the table's ability to play the game. I'm more interested in hearing about someone's opinions if they've read the adventure, either before as part of the prep for the game, or after they play the game. If, for example, your GM added a subplot to the adventure that was a total failure and was racist and was offensive and was poorly designed, the player might not realize that the GM screwed it up and would post a low review of the adventure that would mislead others. (Yes, I've seen things like this happen before, and it's very frustrating.)

4) Read the adventure before you review it, even if you're the player of the adventure. And remember that someone wrote the adventure, and that they're human too, and try to say nice things and be constructive. Don't be insulting.


James Jacobs wrote:
Mantriel wrote:

This is a weird one, I hope you don't mind.

I would like to practice my written English a little bit, so I've decided to write reviews in English about the various AP adventures and "publish" them on the web (maybe here on this site or on a blog, there is no monetization involved at all).

1. What would you consider a "fair" or "good" review?
2. What aspects would you like to see in one?
3. What are your thoughts on adventure reviews if the reviewer never played them (just read them)?
4. Any tips, suggestions, thoughts or comments?

I really tried to organise several gaming groups to run one of these APs (face to face, irl, I never tried to GM online), but with no luck, this is kinda my only option to interact with the Material at all. :-/

1) A "fair" review is one that offers suggestions for improvement rather than just complaints if it's a bad review, or if it's a good review one that takes pains to point out the places in the product that make it a good product. A mere plot summary is not useful.

2) Suggestions for how to improve the product, compliments and notations on what parts of the product are successful.

3) Just as valuable. In one way, they're more so, since I've seen many "reviews" of adventures after they're played that are in fact unintentionally reviews of the GM's ability to run the game or the table's ability to play the game. I'm more interested in hearing about someone's opinions if they've read the adventure, either before as part of the prep for the game, or after they play the game. If, for example, your GM added a subplot to the adventure that was a total failure and was racist and was offensive and was poorly designed, the player might not realize that the GM screwed it up and would post a low review of the adventure that would mislead others. (Yes, I've seen things like this happen before, and it's very frustrating.)

4) Read the adventure before you review it, even if you're the player of the adventure. And remember that someone wrote...

Thank you for the reply! ^_^


James Jacobs wrote:
Axial wrote:
What kind of work and tasks do slaves do in Cheliax?
Anything/everything their masters order. AKA All the grunt work and undesirable work and gross work and humiliating work and dangerous work that they can handle.

I figured.

I was kind of hoping for some degree of specifics, if only that I don't have to look up a bunch of historical slave tasks. I'd love to have some level of basic knowledge in case I run a game in Cheliax and the party wants to free some slaves.


1. You said that you hate dwarves. Then what about the duergars? Do you hate them too? I assume you read the duergar section in Darklands Revisited.

2. You said that you couldn't change the dwarven characteristics that you hate because those are liked by dwarf fans very much and you couldn't risk angering them. Then what if you didn't have to consider the backwards compatibility(in other words, didn't have to consider the dwarf fans), but somehow couldn't change the dwarven characteristics that you hate? Would you rather choose to erase them from Golarion entirely? I ask this because I don't like them either and want to erase them from the world. It seems that many people regard them like blue-collar worker race who would do necessary but unwanted jobs like mining, crafting and constructing. Huh, they are good at those jobs and they really like to do those jobs? What's their role in the world? A cheap laborer race for humans? It seems ridiculous.

3. On Golarion, the firearms were invented by the dwarves in Dongun Hold. If there were no dwarves in the first place, which nation do you think would eventually invent the first firearms? That nation should be creative and militaristic. Maybe Cheliax, the most powerful nation in the Inner Sea region? Maybe Taldor, the birthplace of the modern human civilization? Maybe Andoran, the most liberal nation in the world? Or maybe Magnimar, the nation most loved by you?

4. Are the dwarven cities and towns underground? In other words, can I see the dwarven settlements like Highhelm with Google Earth?

5. I thought gnomes are full of mad scientist and steampunk flavors. But I cannot find those characteristics in the gnomes living in Golarion. Do gnomes in Golarion have these flavors?

6. Are Alkenstar and the Five Kings Mountains steampunk nations? In other words, are there steam engines like balloons or airships there?

7. You clearly said that Desna has nothing to do with the Mythos. Then, maybe I couldn't find a hint that confirms the suspicion that she was an Outer Goddess because there's no such hint in the books in the first place?


8. Inner Sea Gods didn't say about the center of Iomedaean church. I'm curious, because I thought there would be a pope-like person because Iomedaean church looks like Catholic to me. It would be appropriate to assume that a lawful good religion would have a strict hierarchy, right? So there should be a supreme leader, right? Who would be that guy? Maybe Ulthun II of Lastwall?

9. Ezren's father was excuted by Abadaran inquisitors, I remember. I don't get it. Even if he really did bad things according to the rules of the Abadarans, Absalom is not a theocratic nation. In hte USA, if a Catholic inquisitor burns a heretic, the whole nation will be horrified and he will be arrested immediately. Why didn't the authority of Absalom do the same?

10. Among Abadar, Erastil, and Gozreh, which god is the oldest and which god is the youngest?

11. I thought Erastil is an agathion because his head is that of a stag. But surprisingly he's lawful good. I'm curious, because a god of farming and hunting is more appropriate for neutral good, not lawful good. What do you think? And has he never been an agathion?

12. You said that you didn't think Glory is on-model for Aroden because Glory is for good gods and Aroden is not good(But Erik thought otherwise). And I asked if Glory is on-model for Gorum or not and you answered that it is because he revels so much in the glory of war. But Glory domain is for good gods, you said. It contains many good spells. So it would not be appropriate for Gorum, by the same reason you didn't think Glory is not on-model for Aroden. What do you think?

13. Do you think Community domain is appropriate for Iomedae? I don't think so because it seems that Iomedae is only interested in burning evils, and has no time to pay any attention to the community.

14. Do Cheliax and Andoran regard each other as independent, sovereign states? Or they don't officially recognize each other's existence at all, and regard each other as vile rebels? Like North Korea and South Korea don't officially recognize each other as sovereign states?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

How often do you find the aesthetics of the wider public tripping up ideas you would otherwise go with?

Paizo Employee Creative Director

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Axial wrote:
James Jacobs wrote:
Axial wrote:
What kind of work and tasks do slaves do in Cheliax?
Anything/everything their masters order. AKA All the grunt work and undesirable work and gross work and humiliating work and dangerous work that they can handle.

I figured.

I was kind of hoping for some degree of specifics, if only that I don't have to look up a bunch of historical slave tasks. I'd love to have some level of basic knowledge in case I run a game in Cheliax and the party wants to free some slaves.

The topic of slaves in the game is something of a hot-button issue, and whenever it comes up, a subsection of slavery-apologist gamer gets loud on the threads, and as a result I'm really not interested in providing details on how slavery works on the boards like this. If we do talk more about it, it'll be in a print product where we can develop the text and focus it as something that evil folks do, with the information presented mostly for GMs to build stories involving evil slaver elements with, I guess.

But yeah, because of a vocal minority of hate-mongers and troublemakers, this is a topic that isn't really appropriate for the threads. Blame the internet, and the trolls who live therein.

Paizo Employee Creative Director

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Cole Deschain wrote:
How often do you find the aesthetics of the wider public tripping up ideas you would otherwise go with?

Always. "Design by committee" type events are frustrating, self-destructive, and always produce inferior art.

Paizo Employee Creative Director

Aenigma wrote:

1. You said that you hate dwarves. Then what about the duergars? Do you hate them too? I assume you read the duergar section in Darklands Revisited.

2. You said that you couldn't change the dwarven characteristics that you hate because those are liked by dwarf fans very much and you couldn't risk angering them. Then what if you didn't have to consider the backwards compatibility(in other words, didn't have to consider the dwarf fans), but somehow couldn't change the dwarven characteristics that you hate? Would you rather choose to erase them from Golarion entirely? I ask this because I don't like them either and want to erase them from the world. It seems that many people regard them like blue-collar worker race who would do necessary but unwanted jobs like mining, crafting and constructing. Huh, they are good at those jobs and they really like to do those jobs? What's their role in the world? A cheap laborer race for humans? It seems ridiculous.

3. On Golarion, the firearms were invented by the dwarves in Dongun Hold. If there were no dwarves in the first place, which nation do you think would eventually invent the first firearms? That nation should be creative and militaristic. Maybe Cheliax, the most powerful nation in the Inner Sea region? Maybe Taldor, the birthplace of the modern human civilization? Maybe Andoran, the most liberal nation in the world? Or maybe Magnimar, the nation most loved by you?

4. Are the dwarven cities and towns underground? In other words, can I see the dwarven settlements like Highhelm with Google Earth?

5. I thought gnomes are full of mad scientist and steampunk flavors. But I cannot find those characteristics in the gnomes living in Golarion. Do gnomes in Golarion have these flavors?

6. Are Alkenstar and the Five Kings Mountains steampunk nations? In other words, are there steam engines like balloons or airships there?

7. You clearly said that Desna has nothing to do with the Mythos. Then, maybe I couldn't find a hint that confirms the suspicion that she was...

1) Duergars are kinda boring; they're my least favorite Darklands race, but they're my most favorite dwarf race.

2) Doesn't change a thing. The entire game doesn't need to be something I love. The game is for more than one person. If you want to erase dwarves from your version of Golarion, go for it; you as a single GM have that luxury. I as the creative director for the game do not.

3) I'd keep them in Alkenstar and have them created by citizens of Alkenstar. Humans who fled from the Nex/Geb war.

4) Some of them are above ground, most are underground.

5) You're thinking of gnomes from Warcraft and D&D (particularly from Dragonlance). We specifically did NOT use this flavor because we wanted to do something different with gnomes, and so made them fey creatures with ties to the natural world, which ties in much better to their real-world mythological roots. And since the game/Tolkien hadn't bread decades of stubbornly traditional gnome fans in the way it had with dwarves, and since the gnomes have always been a race I'm pretty passionate about seeing taken in a direction other than "skinnier dwarves" or "mad scientists" they got a flavor upgrade as you've seen.

6) Nope. Five Kings ABSOLUTELY not (they're more of a classic D&D/Tolkien style dwarf nation). Alkenstar is the closest thing we have to steampunk, but it stops just shy of fully embracing that genre, which is just not thematically appropriate for Golarion. Not everything awesome needs to be in the setting.

7) Since I obviously confused you with that answer, it's pretty obvious that I didn't "clearly" say anything, so let's try again. Desna has nothing to do with the Mythos insofar as she is not a mythos creature, nor was she adopted from mythos stories. She's 100% a creation of mine, and she fights AGAINST the Mythos, so in that regard she has plenty to do with the Mythos.

Paizo Employee Creative Director

Aenigma wrote:

8. Inner Sea Gods didn't say about the center of Iomedaean church. I'm curious, because I thought there would be a pope-like person because Iomedaean church looks like Catholic to me. It would be appropriate to assume that a lawful good religion would have a strict hierarchy, right? So there should be a supreme leader, right? Who would be that guy? Maybe Ulthun II of Lastwall?

9. Ezren's father was excuted by Abadaran inquisitors, I remember. I don't get it. Even if he really did bad things according to the rules of the Abadarans, Absalom is not a theocratic nation. In hte USA, if a Catholic inquisitor burns a heretic, the whole nation will be horrified and he will be arrested immediately. Why didn't the authority of Absalom do the same?

10. Among Abadar, Erastil, and Gozreh, which god is the oldest and which god is the youngest?

11. I thought Erastil is an agathion because his head is that of a stag. But surprisingly he's lawful good. I'm curious, because a god of farming and hunting is more appropriate for neutral good, not lawful good. What do you think? And has he never been an agathion?

12. You said that you didn't think Glory is on-model for Aroden because Glory is for good gods and Aroden is not good(But Erik thought otherwise). And I asked if Glory is on-model for Gorum or not and you answered that it is because he revels so much in the glory of war. But Glory domain is for good gods, you said. It contains many good spells. So it would not be appropriate for Gorum, by the same reason you didn't think Glory is not on-model for Aroden. What do you think?

13. Do you think Community domain is appropriate for Iomedae? I don't think so because it seems that Iomedae is only interested in burning evils, and has no time to pay any attention to the community.

14. Do Cheliax and Andoran regard each other as independent, sovereign states? Or they don't officially recognize each other's existence at all, and regard each other as vile rebels? Like North Korea and South Korea don't officially recognize each other as sovereign states?

8) We've consistently forgotten/failed to provide details on religious hierarchies. It's something that's frustrated me for some time, and I don't imagine there being a good place to address that at this point since we left it out of Inner Sea Gods. There absolutely ARE leaders and hierarchies in pretty much every religion, but for the moment and time being, those will remain undefined.

9) Because the authority of Absalom is not the same as the USA, and because the church of Abadar is not the same as Catholicism.

10) Unrevealed.

11) Since I created Erastil decades ago for my homebrew, what I think is that I made him lawful good to reflect the way that humanity interacts with the natural world—he's basically the good-hearted pioneer spirit that goes into a rural area, farms and hunts, and does his/her best to make a good society work on the fringes of civilization. He was invented many many many years before we made agathions into animal-headed outsiders, or before D&D did the same with their neutral good outsiders. That said, there's animal-headed lawful good outsiders—check out the hound archon. THAT said, Erastil is not an ascended celestial, like Sarenrae. He's his own thing. He was never an agathioin (and again, in part because the real-world invention of him predated animal-headed agathions by about 25 years).

12) I think giving Gorum the Glory domain was a mistake. Actually, perhaps more to the point, I think putting good-aligned spells into the Glory domain was a mistake. And just because that mistake exists in print in one place does not mean that we should repeat it by giving Glory to other non-good deities.

13) Not as appropriate as the domains she already has.

14) Yes, they recognize each other as nations or whatever. That doesn't mean they have to like each other. Comparing them to North/South Korea is kind of nonsensical.


Anything fun going on in Loric Fells outside of a bunch of green hags and trolls hanging out? My players saw Rookwarden on the map, and now wish to turn it into their stronghold.

1. How many people would it take to rout Rookwarden's current rulers? How many would it take to hold the fort?

2. How big is the fort?

3. If they were to take the fort and set up a mining operation for the natural resources, what would be the potential resources they'd gain access to?

Basically, any speculations?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James Jacobs wrote:
We've consistently forgotten/failed to provide details on religious hierarchies. It's something that's frustrated me for some time, and I don't imagine there being a good place to address that at this point since we left it out of Inner Sea Gods. There absolutely ARE leaders and hierarchies in pretty much every religion, but for the moment and time being, those will remain undefined.

Hm. Would an Inner Sea Religions hardcover fit this bill?

Paizo Employee Creative Director

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Lucky Number Evan wrote:

Anything fun going on in Loric Fells outside of a bunch of green hags and trolls hanging out? My players saw Rookwarden on the map, and now wish to turn it into their stronghold.

1. How many people would it take to rout Rookwarden's current rulers? How many would it take to hold the fort?

2. How big is the fort?

3. If they were to take the fort and set up a mining operation for the natural resources, what would be the potential resources they'd gain access to?

Basically, any speculations?

I had to check the Wiki to figure out what "Loric Fells" and "Rookwarden" were in the first place... AKA: those locations are not really a part of the setting I've done any thought about whatsoever (I haven't even read the page about it in Guide to the River Kingdoms). Beyond what we've said about this stuff in Guide to the River Kingdoms, there's no new info/speculation from me. It's also unlikely to be something we do much with anytime soon. Consider this a relatively safe area to expand upon in your game as you see fit without worrying too much about us doing something with it, I guess.

Paizo Employee Creative Director

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Ed Reppert wrote:
James Jacobs wrote:
We've consistently forgotten/failed to provide details on religious hierarchies. It's something that's frustrated me for some time, and I don't imagine there being a good place to address that at this point since we left it out of Inner Sea Gods. There absolutely ARE leaders and hierarchies in pretty much every religion, but for the moment and time being, those will remain undefined.
Hm. Would an Inner Sea Religions hardcover fit this bill?

In theory, yes, but that book would never get a greenlight today since we've already put the vast majority of the content that would go into that book into a hardcover already with Inner Sea Gods. Further complicating things is that church hierarchies are pretty much 100% world flavor and there's no real crunch involved, so getting this information even into a Player Companion is very very very unlikely. It's in the same category as things like trade routes, festival days, fashions, recipes, and other in-world ephemera which is very interesting to some (including me) but a hard sell for the bulk of those who play the game, and thus a hard sell to management to make into a stand-alone book.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James Jacobs wrote:
Ed Reppert wrote:
Hm. Would an Inner Sea Religions hardcover fit this bill?
In theory, yes, but that book would never get a greenlight today since we've already put the vast majority of the content that would go into that book into a hardcover already with Inner Sea Gods. Further complicating things is that church hierarchies are pretty much 100% world flavor and there's no real crunch involved, so getting this information even into a Player Companion is very very very unlikely. It's in the same category as things like trade routes, festival days, fashions, recipes, and other in-world ephemera which is very interesting to some (including me) but a hard sell for the bulk of those who play the game, and thus a hard sell to management to make into a stand-alone book.

I was envisioning a book solely about the earthly (or Golarion-ly) organization of the religions, with little or nothing about the gods themselves or their heavenly (or whatever, as appropriate) minions. But maybe there's not enough there to justify a hardcover. Bummer, that.

On the other stuff, that sounds like "Encyclopedia Golarion". And "me too" on the "very interesting to some". :-)

Obligatory question: What's your favorite hybrid class?

Paizo Employee Creative Director

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Ed Reppert wrote:
Obligatory question: What's your favorite hybrid class?

Swashbuckler.

The swashbuckler is actually a class I've been pushing to be in the game since the start—I've been trying to get it into the game as early as Advanced Player's Guide, since I think that a lightly-armored fighter type character who fights with a single weapon and is flashy and charismatic fills an important and iconic role. Took forever to get it in the game for various reasons, but I'm glad she finally made it.

Dark Archive

1 person marked this as a favorite.

Now that we have a villain codex, how likely is it that we could get an allies codex? Hopefully one with NPCs we could use for leadership and what not

Paizo Employee Creative Director

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ulgulanoth wrote:
Now that we have a villain codex, how likely is it that we could get an allies codex? Hopefully one with NPCs we could use for leadership and what not

Dunno. Personally, I'm kinda worn out of the NPC stat block books.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is there any rules-heavy content which, in your opinion, is particularly needed at this point?

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