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Shadow Lodge

have you seen the new trailer for Pacific Rim yet?


Tels wrote:
Alexander Augunas wrote:
JoelF847 wrote:

What do you think about the new Pacific Rim trailer?

It looks pretty awesome to me - and the origin of the kaiju in the movie as mentioned in the trailer is pretty intriguing.

I saw that trailer, considering the actress who plays the human's computer and where the monsters come from, I have used the following title to sum up Pacific Rim.

Cthulhu vs. GLaDOS

I am very excited, indeed. :)

I would describe it more as a live action Neon Genesis Evangelion than GLaDOS vs Cthulhu.

Kinda have to agree... maybe with a side of Gundam.

doc the grey wrote:
have you seen the new trailer for Pacific Rim yet?

I'm sure he didn't.


A couple of questions relating to the Iconics, lycanthropy, and similar:

1. I have a player who in the campaign is using Alahazra (he's new and decided to use a pre-made character), or at least her image & backstory/basic class and so on, and in a session just a couple of nights back he was inflicted with lycanthropy by a werebear. I'm curious: how would Alahazra react to discovering that she had become a werebear? It's not necessarily as bad as other types of lycanthropy, particularly considering the Lawful Good alignment (which matches her own), but it is still lycanthropy.

2. How would other Iconics react to becoming a lycanthrope, if it happened? Any type of lycanthropy, but I'm particularly interested in (to save you having to think of too many possible combinations) Merisiel, Valeros, Seoni, Amiri and Ezren.

3. In Skull & Shackles, Alahazra appears regularly in the art throughout. Is there a reason for this, considering her LG alignment and character? She doesn't seem like quite the right "fit" for an adventure path based around piracy, "being scoundrels out for treasure" and so on.

4. Back to lycanthropy, did the Runelords of Thassilon devote much time to studying it? If so, which Runelords in particular? I would assume any with an interest in transmutation?

5. While in 3.0/3.5 weretigers tend to be neutral and solitary, in Pathfinder they are neutral evil and much more tyrannical (based on "Ecology of the Lycanthrope" in the Broken Moon adventure from Carrion Crown). Why was this change put into effect, and why for the weretiger specifically and not any other types of lycanthrope?

Paizo Employee Creative Director

1 person marked this as a favorite.
Alexander Augunas wrote:
So James, can we have a super powerful T-Rex as the end boss for your level of the Emerald Spire? I'd be so thrilled ....

It's a bit early to start making plans yet... but if it gets funded I'll see what I can do about getting more dinosaur type stuff into my level, for sure!

Paizo Employee Creative Director

5 people marked this as a favorite.
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

Paizo Employee Creative Director

JoelF847 wrote:

What do you think about the new Pacific Rim trailer?

It looks pretty awesome to me - and the origin of the kaiju in the movie as mentioned in the trailer is pretty intriguing.

I think that it has a chance at muscling its way into my list of top 5 movies of all time, and if it does, it'll probably have Guillarmo del Toro knocking Spielberg off the #5 spot on my top 5 directors of all time.

AKA: I quite liked the trailer.

Paizo Employee Creative Director

Greg Wasson wrote:
Alexander Augunas wrote:
JoelF847 wrote:

What do you think about the new Pacific Rim trailer?

It looks pretty awesome to me - and the origin of the kaiju in the movie as mentioned in the trailer is pretty intriguing.

I saw that trailer, considering the actress who plays the human's computer and where the monsters come from, I have used the following title to sum up Pacific Rim.

Cthulhu vs. GLaDOS

I am very excited, indeed. :)

I saw this one in the theaters on opening day...it left me um, scared about giant robot movies.

Greg

I'm relatively certain Pacific Rim has pretty much "better" stuff in every single category that movies have than Robot Jox.

Silver Crusade

James Jacobs wrote:
Greg Wasson wrote:
Alexander Augunas wrote:
JoelF847 wrote:

What do you think about the new Pacific Rim trailer?

It looks pretty awesome to me - and the origin of the kaiju in the movie as mentioned in the trailer is pretty intriguing.

I saw that trailer, considering the actress who plays the human's computer and where the monsters come from, I have used the following title to sum up Pacific Rim.

Cthulhu vs. GLaDOS

I am very excited, indeed. :)

I saw this one in the theaters on opening day...it left me um, scared about giant robot movies.

Greg

I'm relatively certain Pacific Rim has pretty much "better" stuff in every single category that movies have than Robot Jox.

But...but Robot Jox had the "I"M GONNA GET IN THIS THING AND KICK YOUR ASS" line!

...

That's literally the only thing I remember about the movie besides the jungle-gym clone deathmatch and a big robot falling on some bleachers filled with spectators.

So eager to see Pacific Rim

Paizo Employee Creative Director

Alleran wrote:

A couple of questions relating to the Iconics, lycanthropy, and similar:

1. I have a player who in the campaign is using Alahazra (he's new and decided to use a pre-made character), or at least her image & backstory/basic class and so on, and in a session just a couple of nights back he was inflicted with lycanthropy by a werebear. I'm curious: how would Alahazra react to discovering that she had become a werebear? It's not necessarily as bad as other types of lycanthropy, particularly considering the Lawful Good alignment (which matches her own), but it is still lycanthropy.

2. How would other Iconics react to becoming a lycanthrope, if it happened? Any type of lycanthropy, but I'm particularly interested in (to save you having to think of too many possible combinations) Merisiel, Valeros, Seoni, Amiri and Ezren.

3. In Skull & Shackles, Alahazra appears regularly in the art throughout. Is there a reason for this, considering her LG alignment and character? She doesn't seem like quite the right "fit" for an adventure path based around piracy, "being scoundrels out for treasure" and so on.

4. Back to lycanthropy, did the Runelords of Thassilon devote much time to studying it? If so, which Runelords in particular? I would assume any with an interest in transmutation?

5. While in 3.0/3.5 weretigers tend to be neutral and solitary, in Pathfinder they are neutral evil and much more tyrannical (based on "Ecology of the Lycanthrope" in the Broken Moon adventure from Carrion Crown). Why was this change put into effect, and why for the weretiger specifically and not any other types of lycanthrope?

1) When you become inflicted with lycanthropy in Pathfinder, your alignment doesn't change. Until you get control of your animal side, though, your character gets controlled by the GM when you change. Alahazra would probably consider becoming a lycanthrope to be a boon, in any event, although it would make it more difficult until she got it under control to function in society...

2) That depends on the type of lycanthrope. Merisiel, Seoni, and Ezren would probably hate it. Valeros and Amiri would probably love it. Although if their antics while GM controlled got them in trouble they would certainly ALL hate it...

3) The reason is becasue we hadn't used her yet in an adventure path, I believe, and we wanted to change that.

4) Unknown; some runelords probably studied it, but they didn't leave any (yet discovered) legacies of research.

5) We assigned alignments to the lycanthropes the way we did to skew the majority of them toward being monsters. They're not really intended to be PC options or allies.

Silver Crusade

James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

I would love an Osirion adventure path. Osirion is easily one of the top three locations I'd want an AP to be primarily focused.

But...having it be all about pyramids or even primarily about pyramids would be a buzzkill when there's so much more to Osirion and the flavor of a fantasy Ancient Egypt to explore. Especially when the Osirion modules have been all about pyramids already.

Adventures with an Osirion theme, further exploration of the cultures and people that live there, seeing how they view the gods through an Osirioni lens... Want so much. :)


James Jacobs wrote:
AlgaeNymph wrote:
Could Sorshen afford a demiplane of 10,000 10-ft cubes? If so then she'd have a place to stash her harem (though they're probably bonkers after 10,000 years).
I'm not sure why she'd do something like that... there's better uses for money, demiplanes, AND harems.

1. So Sorshen's harem likely met with an unpleasant end. Would she be more likely to sell them to a fiend or let them die in the world's end, assuming she didn't decide to do something else with them?

2. How should a GM (or player) role-play Sorshen?

3. Did Lorthact create his demiplane with an unlisted power of his or through his spell reservoir?

4. Could Lorthact, or any other infernal duke, resurrect captive souls he has if they'd be more useful as minions than victims?

5. When using contact other plane to learn about a place, what sort of answer comes if the place name is "the suchandsuch" or "word otherword?"

6. Can divination spells learn anything about Lorthact if a wizard asks about his past or present actions rather than his future ones? I'm guessing 'no' due to his mind blank.

7. Who would Lorthact be willing to tell (via minions, of course) about Sorshen?

8. What could Lorthact do to keep Sorshen from sauntering in and taking over the Academae?

9. Canonically, did Sermignatto die or flee? Also, what became of his tell-all book, A True History of the Sihedron?

10. After Curse of the Crimson Throne, how much would Sabina and Neolandus know about Sorshen?


James Jacobs wrote:

Alahazra would probably consider becoming a lycanthrope to be a boon, in any event, although it would make it more difficult until she got it under control to function in society...

2) That depends on the type of lycanthrope. Merisiel, Seoni, and Ezren would probably hate it. Valeros and Amiri would probably love it. Although if their antics while GM controlled got them in trouble they would certainly ALL hate it...

1) It sounds like there's a bit more to tell. Could you elaborate further on why precisely she would consider it a boon?

2) In that case, how would the example Iconics react specifically to either the werewolf strain (i.e. evil/monstrous), or the werebear strain (good-oriented)?

On another tack:

3) Which of the Iconics gets into the most trouble (antics, theft, fights, whatever), or gets the others he/she is with into the most trouble?

4) "In time, her notoriety grew, offering her passage into higher social circles, and it's whispered that she made consorts and admirers of several powerful men, possibly even entering the court of the Ruby Prince."

From Alahazra's biography. How true is it? Or is it something you'd prefer to keep in the realm of rumours?


I didn't mean it that way. All six don't have to have pyramids in them but common, one of them has to be an epic pyramid dungeon delve. I agree, there is so much more to Osirion than just pyramids. I also want an AP set in Osirion to better flesh out the area the way the paths have for Varisia.


Pathfinder Lost Omens Subscriber
James Jacobs wrote:
Timothy Ferdinand wrote:
Hi James - I wonder if you could illuminate me - there are plenty of references (in adventure paths, etc) to boggards, goblins and marsh giants living in the Mushfens, but do lizardfolk and bog striders also live there?

There are some lizardfolk living in the Mushfens. Not a LOT, but enough to justify them showing up in an adventure.

There are no bog striders there. Bog striders are pretty rare—they live only in the swamps and marshes of the River Kingdom region.

Thanks James, two further questions on the Mushfens, do Vodyanoi live there and do Sea Hags ever live in freshwater lakes/meres (of the type you might find in the Mushfens).

Dark Archive

Seems this was missed so I'll ask again

Kevin Mack wrote:
We know Baba yaga is a mythic/epic lvl character is she capable of granting spells and does she have followers?


James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

I for one really enjoyed Jade Regent's focus on non-European fantasy, so for my part, it would be a resounding "Yes".


Mr. James Jacobs,

When it comes to the failure of prophecy i've always been under the impression that it applies to all prophecies up to the death of Aroden, but prophecies made after that point have the ability to be viable. Is this accurate?

Thank you.


1 person marked this as a favorite.
James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

I can not speak for the masses, but I would like it a lot. Pyramid mega-dungeons and desert, tied to politics and maybe large-scale power play between several of the Garundi states? ("On the eve of war with Nex, a band of troubled thieves brave the halls beneath the Great Tomb.") Part of it set in Nemret Noktoria, perhaps? Dark Tapestry components, involving Nyarlathotep, the weird king on Aucturn and/or the Nameless City? Strong religious/mythological undertones, such that the tomb robbing can be considered either sacred or blasphemous from the perspectives of PCs and/or various factions? Necromantic archaeology aspects, maybe? Having to find the remains of various historical figures and speak to their shades in order to find some crucial and hidden information in a race against time, before the stars are right for northern Garund?

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A question from another board:

"What are the consequences of failing a fly skill check?

For example:

A wizard casts Fly, intending to fly up a vertical mine shaft, but rolls miserably, failing to reach the fly vertical DC of 20 and the hover DC of 15. He cannot fly horizontally due to being in a mineshaft, he cannot stay since he failed his hover DC, and its only if you have wings *and* fail by more than 5 you plummet..."

I always assumed that if you flew by means which did not involve wings (such as by the Fly spell), you could simply float on your turn in your square in the Initiative without having to make a check. But now I'm not so sure.


I think your boxes of pawns are some of the most amazing values in gaming...ever. I don't know how you can even make a profit selling them for such a low price, but I assume people smarter with money than I am have crunched the numbers and you're doing all right on them. My question is, when Paizo was launching the Beginner Box, did you (either individually or the larger "you" of Paizo) expect that the idea of pawns would take off like it has among people who didn't even buy the Beginner Box?


James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

Oh yes, yes, yes, a thousand times yes. That screams awesome to me.


James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

Add the Dominion of the Black, countdown clocks, and the White Axiom in and you have my money.


Odd question came up today:

Would an ex-paladin Divine Hunter keep him Precise Shot feat or lose it?

I guess the question is are bonus feats a class feature?

Thanks in advance.


James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

*Raises hand and starts waiving it while sitting half out of his seat like a five year old*


An Osirion based adventure path that takes you all over, to a variety of locations- maybe two or three actual pyramids, the rest being more city-based*? And with lots of bennu, mummies, sphinx, and maybe stats for a three-legged crow?

Okay, you guys have to do this now. I'm sorry, James, but it has to be done. Or I will use all of my non-existent mind control powers to MAKE it happen. OwO

*City of the Dead-style place UNDER ONE OF THE CITIES YES THIS.


Mikaze wrote:
James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

I would love an Osirion adventure path. Osirion is easily one of the top three locations I'd want an AP to be primarily focused.

But...having it be all about pyramids or even primarily about pyramids would be a buzzkill when there's so much more to Osirion and the flavor of a fantasy Ancient Egypt to explore. Especially when the Osirion modules have been all about pyramids already.

Adventures with an Osirion theme, further exploration of the cultures and people that live there, seeing how they view the gods through an Osirioni lens... Want so much. :)

I more or less agree with Mikaze's sentiment, although I'm not so jazzed about Osirion to begin with myself. However, if such an AP were to come to pass, I'd be much more likely to have an interest if it were something other than a pyramid crawl and more of an exploration of Osirioni culture and how the nation interacts with the world at large. (And between Shattered Star and Emerald Spire, should it go forward, my gut feeling is that dungeons have been quite well-served for awhile.)

Now, Geb and Nex... those are topics dearly relevant to my interests. =]

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
9) Doom Comes to Dustpawn, the 2012 RPG Superstar adventure (which will be coming out in about 3 months, hopefully!) is about a Lirgenni spaceship that crashes into the hills of remote Isger—there'll be descriptions of how that ship flew through space, but no hard rules on how to build them or how to do space travel. That type of thing is something that, if we cover at all, will happen much later.
As I recall, the two biggest pieces of work that covered fantasy space travel were the late Dragonstar from Fantasy Flight Games, which pretty much went for tech augmented by teleport spells to acheive FTL and Spelljammer which pretty much went for a totally fantasy approach both space travel and cosmology. Any thoughts on these settings and preferences? I'm guessing you're leaning more towards SF, salted with Lovecraftian Horror, aka the movie Event Horizon.
I much prefer Fantasy Flight's take over Spelljamer. Spelljammer felt too goofy and self-mocking to me.

To be fair the "goofy" cosmologies that you sometimes see in Spelljammer, like the idea of a flat world held by elephants sitting on a turtle were serious thoughts in a pre-scientific time. Spelljammer had your classic solar systems as well. And a little bit of self-mockery is a healthy thing. Paizo's goblins are full of it.


How well do you think Yhidothrus works as a substitute for Kyuss if one were to run "Age of Worms" in Golarion?

Liberty's Edge

Mikaze wrote:
James Jacobs wrote:
Oozi McOoze wrote:
Anything in the works for an Osirion based, pyramid tromping adventure path.

I dunno.

Would folks like an adventure path like that?

I would love an Osirion adventure path. Osirion is easily one of the top three locations I'd want an AP to be primarily focused.

But...having it be all about pyramids or even primarily about pyramids would be a buzzkill when there's so much more to Osirion and the flavor of a fantasy Ancient Egypt to explore. Especially when the Osirion modules have been all about pyramids already.

Adventures with an Osirion theme, further exploration of the cultures and people that live there, seeing how they view the gods through an Osirioni lens... Want so much. :)

Brought :)


James,

What do you think the effective cohort level would be for a Clockwork Servant (Bestiary 3) created with the optional intelligent construct modifier in its construction entry?

I'm interested in building one with a character, then adopting it as a cohort with the intention of teaching it to take class levels as an understudy.

I realize a lot of that is in DM-fiat area, but I wanted to hear your thoughts on the matter.

Paizo Employee Creative Director

AlgaeNymph wrote:

1. So Sorshen's harem likely met with an unpleasant end. Would she be more likely to sell them to a fiend or let them die in the world's end, assuming she didn't decide to do something else with them?

2. How should a GM (or player) role-play Sorshen?

3. Did Lorthact create his demiplane with an unlisted power of his or through his spell reservoir?

4. Could Lorthact, or any other infernal duke, resurrect captive souls he has if they'd be more useful as minions than victims?

5. When using contact other plane to learn about a place, what sort of answer comes if the place name is "the suchandsuch" or "word otherword?"

6. Can divination spells learn anything about Lorthact if a wizard asks about his past or present actions rather than his future ones? I'm guessing 'no' due to his mind blank.

7. Who would Lorthact be willing to tell (via minions, of course) about Sorshen?

8. What could Lorthact do to keep Sorshen from sauntering in and taking over the Academae?

9. Canonically, did Sermignatto die or flee? Also, what became of his tell-all book, A True History of the Sihedron?

10. After Curse of the Crimson Throne, how much would Sabina and Neolandus know about Sorshen?

1) If she felt she could get something worthwhile by selling her harem to a fiend, she would have, but it's more likely that as the end came, she had other things on her mind. Some of her favorites are probably kept in stasis in the complex where she's been waiting out the ages, though.

2) A player who gets reincarnated into her body gets to play the character however they want. It's still their character. As for Sorshen herself, there's a few notes about her coming in Pathfinder #66, but playing up the lust element of her personality is a good place to start.

3) Unrevealed.

4) If he's got access to resurrection magic, and if the dead soul wants to come back, then yes. He doesn't have a power to force someone to want to come back to life. Trap the soul is a better effect than death and reincarnation for this story element.

5) This question confused me.

6) Probably no, but that would depend on what the GM wants to reveal in the story.

7) I'm not sure Lorthact even knows about Sorshen apart from the general legends. He's more interested in modern Korvosa than ancient Thassilon.

8) Again... he's not too concerned with her. How he'd react to her if she came back into power is probably to try to remain in hiding as long as possible and stay subtle in his machinations, but that's not an event he's really planning contingencies for at all.

9) That depends on how any one Curse of the Crimson Throne game plays out. We don't make assumptions for those types of events, generally.

10) Again, see #9 above. It would probably depend in large part on how much the PCs tell them what they've learned; if the PCs say nothing, they wouldn't know much about Sorshen at all.

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:

Alahazra would probably consider becoming a lycanthrope to be a boon, in any event, although it would make it more difficult until she got it under control to function in society...

2) That depends on the type of lycanthrope. Merisiel, Seoni, and Ezren would probably hate it. Valeros and Amiri would probably love it. Although if their antics while GM controlled got them in trouble they would certainly ALL hate it...

1) It sounds like there's a bit more to tell. Could you elaborate further on why precisely she would consider it a boon?

2) In that case, how would the example Iconics react specifically to either the werewolf strain (i.e. evil/monstrous), or the werebear strain (good-oriented)?

On another tack:

3) Which of the Iconics gets into the most trouble (antics, theft, fights, whatever), or gets the others he/she is with into the most trouble?

4) "In time, her notoriety grew, offering her passage into higher social circles, and it's whispered that she made consorts and admirers of several powerful men, possibly even entering the court of the Ruby Prince."

From Alahazra's biography. How true is it? Or is it something you'd prefer to keep in the realm of rumours?

1) Because it's an increase in power.

2) Depends on their alignment and personalities. That's essentially asking me for about 40 different character reactions, and I don't really have the time or energy to do that at this point, alas.

3) The lower the iconic's wisdom and the more chaotic their alignment, the more likely they are to cause trouble in this point. Merisiel's in the running, as is Valeros, but Lem's probably the one who causes these problems the most.

4) That's still in the rumor realm.

Paizo Employee Creative Director

Timothy Ferdinand wrote:
James Jacobs wrote:
Timothy Ferdinand wrote:
Hi James - I wonder if you could illuminate me - there are plenty of references (in adventure paths, etc) to boggards, goblins and marsh giants living in the Mushfens, but do lizardfolk and bog striders also live there?

There are some lizardfolk living in the Mushfens. Not a LOT, but enough to justify them showing up in an adventure.

There are no bog striders there. Bog striders are pretty rare—they live only in the swamps and marshes of the River Kingdom region.

Thanks James, two further questions on the Mushfens, do Vodyanoi live there and do Sea Hags ever live in freshwater lakes/meres (of the type you might find in the Mushfens).

There's maybe a few vodyanoi, but not a lot. They'd be isolated creatures, not groups. There are certainly sea hags in the coastal regions, but moving inland as the water grows fresher that role is filled by greenhags.

Paizo Employee Creative Director

Kevin Mack wrote:

Seems this was missed so I'll ask again

Kevin Mack wrote:
We know Baba yaga is a mythic/epic lvl character is she capable of granting spells and does she have followers?

Hang on for Reign of Winter for those answers.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

When it comes to the failure of prophecy i've always been under the impression that it applies to all prophecies up to the death of Aroden, but prophecies made after that point have the ability to be viable. Is this accurate?

Thank you.

Nope.

We at Paizo find prophecy to be a pretty cliche and tired story element, and by coming right out and saying "prophecies don't work anymore" we're trying to encourage (or even force) our authors to not rely on that crutch for their stories. As a result, any prophecies that are still in existence are only accurate accidentally or by chance, which means the majority of them do not come true.

Paizo Employee Creative Director

zean wrote:

A question from another board:

"What are the consequences of failing a fly skill check?

For example:

A wizard casts Fly, intending to fly up a vertical mine shaft, but rolls miserably, failing to reach the fly vertical DC of 20 and the hover DC of 15. He cannot fly horizontally due to being in a mineshaft, he cannot stay since he failed his hover DC, and its only if you have wings *and* fail by more than 5 you plummet..."

I always assumed that if you flew by means which did not involve wings (such as by the Fly spell), you could simply float on your turn in your square in the Initiative without having to make a check. But now I'm not so sure.

Depends what you're doing when you made the Fly check. It could mean that you simply can't make the maneuver you tried. It could mean you crash. Depends on the situation.

In the example, failing to fly vertically or even hover would indeed mean you fall. It depends significantly on the situation, similarly to what happens if you fail ANY skill check. The GM needs to look at what was attempted, look at the check's result, and make the right call for the situation as it seems to warrant.


James Jacobs wrote:
We at Paizo find prophecy to be a pretty cliche and tired story element, and by coming right out and saying "prophecies don't work anymore" we're trying to encourage (or even force) our authors to not rely on that crutch for their stories. As a result, any prophecies that are still in existence are only accurate accidentally or by chance, which means the majority of them do not come true.

How does this interact with Harrowing and divinations and other abilities PCs can invest in?

Paizo Employee Creative Director

Gregg Helmberger wrote:
I think your boxes of pawns are some of the most amazing values in gaming...ever. I don't know how you can even make a profit selling them for such a low price, but I assume people smarter with money than I am have crunched the numbers and you're doing all right on them. My question is, when Paizo was launching the Beginner Box, did you (either individually or the larger "you" of Paizo) expect that the idea of pawns would take off like it has among people who didn't even buy the Beginner Box?

One "secret" is that the bulk of the art on the pawns is essentially free for us. We've already paid for most of the art when we ran it the first time in adventures or bestiaries or whatever. Another "secret" is that we can print enough of them that the numbers in such vast quantities end up being very favorable.

We certainly hoped that the pawn idea would take off. We had a feeling it would, since we're all gamers here at Paizo, and things that get us excited and are things we want tend to be things that our customers get excited about and want.

Paizo Employee Creative Director

CRobledo wrote:

Odd question came up today:

Would an ex-paladin Divine Hunter keep him Precise Shot feat or lose it?

I guess the question is are bonus feats a class feature?

Thanks in advance.

Bonus feats are class features.

Paizo Employee Creative Director

LazarX wrote:
To be fair the "goofy" cosmologies that you sometimes see in Spelljammer, like the idea of a flat world held by elephants sitting on a turtle were serious thoughts in a pre-scientific time. Spelljammer had your classic solar systems as well. And a little bit of self-mockery is a healthy thing. Paizo's goblins are full of it.

I'm more referring to the fact that there were a lot of design choices made by the authors of the setting that seemed to indicate they didn't take the game seriously and saw it only as a venue for jokes and comedy. Giant Space Hamsters, for example. Or beholders named Luigi.

I don't really think self-mockery is a healthy thing... I think humility is, but that's different than self-mockery. I wouldn't say that our goblins are a form of self-mockery at all... if they were, we would have made them obviously caricatures of gamer stereotypes. Which they are not.

Paizo Employee Creative Director

Filby Pott wrote:
How well do you think Yhidothrus works as a substitute for Kyuss if one were to run "Age of Worms" in Golarion?

Very well.

Paizo Employee Creative Director

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Joana wrote:
James Jacobs wrote:
We at Paizo find prophecy to be a pretty cliche and tired story element, and by coming right out and saying "prophecies don't work anymore" we're trying to encourage (or even force) our authors to not rely on that crutch for their stories. As a result, any prophecies that are still in existence are only accurate accidentally or by chance, which means the majority of them do not come true.
How does this interact with Harrowing and divinations and other abilities PCs can invest in?

Divinations and spells of the divination school are not prophecies.

A prophecy would be something like this;

"On the night of the third blood moon, a man born of beast shall take the sun in hand and strike down the darkness that hides behind the moon, and thus shall a new dawning of wonder bring plenty to all who worship the sign of the tripartite eye."

...written down in a book that claims to predict an event that will happen in the distant future.

Paizo Employee Creative Director

Lucent wrote:

James,

What do you think the effective cohort level would be for a Clockwork Servant (Bestiary 3) created with the optional intelligent construct modifier in its construction entry?

I'm interested in building one with a character, then adopting it as a cohort with the intention of teaching it to take class levels as an understudy.

I realize a lot of that is in DM-fiat area, but I wanted to hear your thoughts on the matter.

Compared to other CR 2 cohort-appropriate monsters like sasquatches and skeletal champions, I'd say 6th level is about right.

Lantern Lodge

James Jacobs,

I have a question that i need to ask u to see what ur ruling is on it but i fear asking over the Board since it could be very bad. Its for the games that my friends and i DM since we use Pathfinder combined with 3.0/3.5 rules and prestige classes and still hold on2 some of the old grandfather rules from 2e and back that were not addressed in later revision in the game thus making them canon same with what ever WoTC stated. Im posting this here to see if its alright that i private message u about it. I dont want to give any players the idea including my own.

Psion-Psycho


James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

When it comes to the failure of prophecy i've always been under the impression that it applies to all prophecies up to the death of Aroden, but prophecies made after that point have the ability to be viable. Is this accurate?

Thank you.

Nope.

We at Paizo find prophecy to be a pretty cliche and tired story element, and by coming right out and saying "prophecies don't work anymore" we're trying to encourage (or even force) our authors to not rely on that crutch for their stories. As a result, any prophecies that are still in existence are only accurate accidentally or by chance, which means the majority of them do not come true.

So what does this mean for Pharasma?

Also, does Pharasma give breathing disorders to those who displease her? ;)

Lantern Lodge

James Jacobs,

I would also like to know is does Augment Summoning work with:
a) Scrolls used and created by a player with said feat,
b) Scrolls used by a player with said feat but did not create,
c) All the above,
d) None of the above
e) Some thing i did not state that u would be kind enough to inform me about.


James Jacobs wrote:
I'm not sure Lorthact even knows about Sorshen apart from the general legends. He's more interested in modern Korvosa than ancient Thassilon.

1. Eh? Sermignatto, who literally wrote the book on Sorshen, currently works for Lorthact (Pathfinder 12, p.58, 60). Why wouldn't Sermignatto tell Lorthact about the local snoozing runelord who's going to wake up any year now?

2. What would Sorshen do if she decides to take over the Academae?

3. If not the Academae, where else would Sorshen go to reestablish her wizardly power base?

4. Would a Sorshen AP be a sequel to Curse of the Crimson Throne the way Shattered Star is a sequel to the first three APs?

5. If the correct answer for a question asked through contact other plane is a name with two words, like "the Academae" or "Kaer Maga," will it count as a one-word answer?


James Jacobs wrote:
LazarX wrote:
To be fair the "goofy" cosmologies that you sometimes see in Spelljammer, like the idea of a flat world held by elephants sitting on a turtle were serious thoughts in a pre-scientific time. Spelljammer had your classic solar systems as well. And a little bit of self-mockery is a healthy thing. Paizo's goblins are full of it.

I'm more referring to the fact that there were a lot of design choices made by the authors of the setting that seemed to indicate they didn't take the game seriously and saw it only as a venue for jokes and comedy. Giant Space Hamsters, for example. Or beholders named Luigi.

I don't really think self-mockery is a healthy thing... I think humility is, but that's different than self-mockery. I wouldn't say that our goblins are a form of self-mockery at all... if they were, we would have made them obviously caricatures of gamer stereotypes. Which they are not.

From what I've heard it was less self-mockery and more mockery of Lorraine Williams's demands for new settings. Which is still pretty unhealthy.

Paizo Employee Creative Director

The NPC wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

When it comes to the failure of prophecy i've always been under the impression that it applies to all prophecies up to the death of Aroden, but prophecies made after that point have the ability to be viable. Is this accurate?

Thank you.

Nope.

We at Paizo find prophecy to be a pretty cliche and tired story element, and by coming right out and saying "prophecies don't work anymore" we're trying to encourage (or even force) our authors to not rely on that crutch for their stories. As a result, any prophecies that are still in existence are only accurate accidentally or by chance, which means the majority of them do not come true.

So what does this mean for Pharasma?

Also, does Pharasma give breathing disorders to those who displease her? ;)

It means that one of the fundamental truths of the setting's oldest deity (the others being birth, death, and fate) were proven to be not so fundamentally true and inviolate as even the gods expected. How that impacted Pharasma herself is not known to mortals, but it certainly impacted her church hard. MANY of her churches fell apart when prophecies "died" and many of her priests went mad. For a specific example of how one of her clerics went crazy and how that impacted the location he was at, see Pathfinder #64.

Paizo Employee Creative Director

Psion-Psycho wrote:

James Jacobs,

I have a question that i need to ask u to see what ur ruling is on it but i fear asking over the Board since it could be very bad. Its for the games that my friends and i DM since we use Pathfinder combined with 3.0/3.5 rules and prestige classes and still hold on2 some of the old grandfather rules from 2e and back that were not addressed in later revision in the game thus making them canon same with what ever WoTC stated. Im posting this here to see if its alright that i private message u about it. I dont want to give any players the idea including my own.

Psion-Psycho

Feel free to send me a private message, but please give the message a proofread before you send it to me. Complex questions are hard enough to answer even when they're written perfect grammatically correct English, and when words like "ur" instead of "your" or "u" instead of "you" are in the mix, it's difficult to keep track of the question in the first place.

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