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Lets imagine a scenario.
Lets imagine you have a character with sneak attack and spells.
Lets imagine the spell is scorching ray.
Lets imagine this character has a high enough caster level to get more than one ray.
My question is: Can you get sneak attack, assuming you meet all other criteria, within 30 feet and denied dexterity bonus, with each ray of scorching ray?

Liberty's Edge

Fireball wrote:
A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation.

My interpretation of this is that any impact with a reasonably solid body will detonate the fireball.

So things like:
- foliage in a jungle
- hailstones
- a sufficiently strong rain (I think that the English definition is downpour)
- hitting the surface of a stream or lake
will make it detonate.

You guys at Paizo use and consider this kind of limitation or for you guys the fireball bead detonate only if it his more substantial items like doors and walls?


1)In the Land of the linnorm kings book I noticed that Fafnheir has no regeneration listing, this is a mistake correct?

2)The wolf like race of the Adlets that are mentioned in the Land of the linnorm kings book are not mentioned as being in the Beastairy 3, so it is safe to assume that they are not in the Beastairy 3 right?

3)Have you seen "They live", "Lifeforce", or "Night of the creeps"? if so how did you like them?

4)If you could stat up the Xenomorphs from the Alien movies what type would you make them? what CR would make the worker/solder and the Queen? and any other design ideas/notes as well?

5)Same as #4 but for Predator?

6)would the Adlet race be a playable race or would they be too powerful?

7)I love the Fey template but would like a first world themed animal template that doesn't increase int and is a little weaker like Celestial or fiendish, so how would feel about something like that?

8)So will we see a Half-Fey template in Beastairy 3 or a as possiability in Beastairy 4?

9)If you could pick monsters from movies that you could translate stats for pathfinder what would be your top five choices?

10)So do you guys at Paizo decorate for the holidays? if so how much do you decorate? Any interesting games/events that you guys at work do for the holiday seasons?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:


10)So do you guys at Paizo decorate for the holidays? if so how much do you decorate?

Word is they use the blood of interns. :)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I was at a pumkin patch recently, and they had a "pumpkin eating dinosaur". Is this coold, because it's a dinosaur or an insult, because it makes light of mighty real dinosaurs?

Paizo Employee Creative Director

Sean Terrill wrote:
For instance, Summon monster I, my player says that the summon can happen outside. how would you rule that?

As mentioned on page 210, a summoning spell instantly brings a creature or object into a place you designate. You have to be able to designate that spot, but you don't need line of effect, and therefore you could summon a monster on the other side of any transparent barrier... as long as the summoned creature or object appears on a surface capable of bearing its weight.

As long as your GM's okay with that, of course.

Paizo Employee Creative Director

4 people marked this as a favorite.
corvidae wrote:

Lets imagine a scenario.

Lets imagine you have a character with sneak attack and spells.
Lets imagine the spell is scorching ray.
Lets imagine this character has a high enough caster level to get more than one ray.
My question is: Can you get sneak attack, assuming you meet all other criteria, within 30 feet and denied dexterity bonus, with each ray of scorching ray?

Sneak attack applies to any attack you make with an attack roll against a foe denied their dexterity.

AKA: There's no difference between doing 3 scorching rays and three thrown daggers as far as sneak attack cares. In the vast majority of situations, the target will become aware of you after that first hit, though, so the 2nd and 3rd scorching ray or dagger would often not get sneak attack at that point.

And of course, if you're arguing that all three rays hit at once—that's effectively one attack, and that means that you only get sneak attack once. That's not how the spell's described, though.

Paizo Employee Creative Director

Diego Rossi wrote:
Fireball wrote:
A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation.

My interpretation of this is that any impact with a reasonably solid body will detonate the fireball.

So things like:
- foliage in a jungle
- hailstones
- a sufficiently strong rain (I think that the English definition is downpour)
- hitting the surface of a stream or lake
will make it detonate.

You guys at Paizo use and consider this kind of limitation or for you guys the fireball bead detonate only if it his more substantial items like doors and walls?

I treat that "glowing pea-sized bead" as 100% flavor, and resolve fireball the exact same way I resolve ANY ranged area effect spell—the caster picks a vertex he has line of sight/effect to and goes from there.

Paizo Employee Creative Director

JoelF847 wrote:
I was at a pumkin patch recently, and they had a "pumpkin eating dinosaur". Is this coold, because it's a dinosaur or an insult, because it makes light of mighty real dinosaurs?

Depends entirely on what kind of dinosaur it was.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

James Jacobs wrote:
JoelF847 wrote:
I was at a pumkin patch recently, and they had a "pumpkin eating dinosaur". Is this coold, because it's a dinosaur or an insult, because it makes light of mighty real dinosaurs?
Depends entirely on what kind of dinosaur it was.

It was T-Rex like, but hard to tell for sure, since it was bright orange, and really more of a dinosaur head and neck rather than a full dinosaur.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)In the Land of the linnorm kings book I noticed that Fafnheir has no regeneration listing, this is a mistake correct?

2)The wolf like race of the Adlets that are mentioned in the Land of the linnorm kings book are not mentioned as being in the Beastairy 3, so it is safe to assume that they are not in the Beastairy 3 right?

3)Have you seen "They live", "Lifeforce", or "Night of the creeps"? if so how did you like them?

4)If you could stat up the Xenomorphs from the Alien movies what type would you make them? what CR would make the worker/solder and the Queen? and any other design ideas/notes as well?

5)Same as #4 but for Predator?

6)would the Adlet race be a playable race or would they be too powerful?

7)I love the Fey template but would like a first world themed animal template that doesn't increase int and is a little weaker like Celestial or fiendish, so how would feel about something like that?

8)So will we see a Half-Fey template in Beastairy 3 or a as possiability in Beastairy 4?

9)If you could pick monsters from movies that you could translate stats for pathfinder what would be your top five choices?

10)So do you guys at Paizo decorate for the holidays? if so how much do you decorate? Any interesting games/events that you guys at work do for the holiday seasons?

1) Typo; he should have regeneration 20 (cold iron).

2) The adlets are indeed in Bestiary 3.

3) I've seen all three of those movies, and I liked them all quite a lot, pretty much in the order you listed them.

4) The aliens would be aberrations. The typical alien would be CR 7, the queen would be CR 15, which a few other types in between.

5) The predator would be a CR 2 monstrous humanoid; he'd get the bulk of his cool powers from class levels and his gear.

6) Adlets are CR 10 monstrous humanoids—they're not appropriate for player characters.

7) I'd just use the advanced template. Animals from the First World are just tougher and better, and that's exactly what the Advanced template does. (NOTE: in the newest Bestiary errata, we fixed the template so that it does NOT increase Intelligence if the base creature's Intelligence is 2 or lower).

8) Bestiary 3 has a fey creature template.

9) That's too many monsters to choose from. Instead of my top five choices, I'll list the first five that come into my head: the critter from "The Host," the Slender Man, Godzilla, the pale man from "Pan's Labyrinth," the little critters from "Don't be Afraid of the Dark," and Cloverfield's star.

10) Some of us do. I generally do not. We don't do much decorating here at the office at all.

Paizo Employee Creative Director

JoelF847 wrote:
James Jacobs wrote:
JoelF847 wrote:
I was at a pumkin patch recently, and they had a "pumpkin eating dinosaur". Is this coold, because it's a dinosaur or an insult, because it makes light of mighty real dinosaurs?
Depends entirely on what kind of dinosaur it was.
It was T-Rex like, but hard to tell for sure, since it was bright orange, and really more of a dinosaur head and neck rather than a full dinosaur.

If it was a t-rex... then yeah. Lame. The only way T-rex eats a pumpkin is when it's already inside of a triceratops or a parasaurolophus or something like that.


The spine dragon in the Inner sea world guide says claws+x witout giving a number of claw attacks is that intended to be 2?


James,

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?


James Jacobs wrote:
9) That's too many monsters to choose from. Instead of my top five choices, I'll list the first five that come into my head: the critter from "The Host," the Slender Man, Godzilla, the pale man from "Pan's Labyrinth," the little critters from "Don't be Afraid of the Dark," and Cloverfield's star.

Me too on the Slender Man bit! I actually stated up the Slender Man a while back. He might still be floating around the Conversion Boards ... watching ....

And if you statted up the Cloverfield Monster, you'd have to stat up those little things that fall off of it too. I guess if you guys ever do the Godzilla template thing (can't remember the Japanese word for the Monster Type that you've been slinging around on the Bestiary 3 forums; kaji perhaps?), you could make a parody of the Cloverfield Monster as part of it.

Paizo Employee Creative Director

doctor_wu wrote:
The spine dragon in the Inner sea world guide says claws+x witout giving a number of claw attacks is that intended to be 2?

Yes. 2 claws.

Paizo Employee Creative Director

1 person marked this as a favorite.
jesterle wrote:

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?

Yup; prestidigitation can't change a creature's color, so it wouldn't work.

And if it COULD work... coloring the body of a wizard who goes invisible doesn't keep him from being invisible. Thus, a colored will-o'-wisp should still be able to become invisible, or frankly, change its color back, if it wants.


James Jacobs wrote:
The Thing from Beyond the Edge wrote:

Question related to banking in Golarion...

How feasible is it to purchase metals in bars instead of coinage.

For instance, four 5 pound bars of copper would be 20 pounds of copper and with 50 coins to the pound that would be equivalent to 1000 copper pieces or 10 gp. Of course, getting technical would mean taking into account that many coins have other metals because gold coins, for instance, would not have a lot of staying power due to being so soft and easily bent or worn away. But, that would probably outstrip the concerns of most games.

Do the banks of Golarion use such "devices" for trade and storage?
If so, are they available to those with the money and desire to purchase them?

Note: This idea is related to a concept for a character "starting" a bank in an area without much coinage on hand. I guess the other option would be to just amass the coinage and melt it into blocks or one's own coins...

It's certainly feasible. The game doesn't really get into the nitty-gritty of economics and money exchanges and all that, though–unless some day we do an adventure that depends on gold bars and the like, of course.

A belated thanks for the response.


James Jacobs wrote:
jesterle wrote:

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?

Yup; prestidigitation can't change a creature's color, so it wouldn't work.

And if it COULD work... coloring the body of a wizard who goes invisible doesn't keep him from being invisible. Thus, a colored will-o'-wisp should still be able to become invisible, or frankly, change its color back, if it wants.

The reason I let it go, as far as the invisibility part, is because the description of the wisp describes the invisibility occuring because the wisp extinguishes its natural glow, leaving just the transparent body, making it invisible. Coloring it would take away from the transparency, making it a little bit visible. Though since prestidigitation wouldn't effect it, it is a mote point.

Liberty's Edge

James Jacobs wrote:
Diego Rossi wrote:
Fireball wrote:
A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation.

My interpretation of this is that any impact with a reasonably solid body will detonate the fireball.

So things like:
- foliage in a jungle
- hailstones
- a sufficiently strong rain (I think that the English definition is downpour)
- hitting the surface of a stream or lake
will make it detonate.

You guys at Paizo use and consider this kind of limitation or for you guys the fireball bead detonate only if it his more substantial items like doors and walls?

I treat that "glowing pea-sized bead" as 100% flavor, and resolve fireball the exact same way I resolve ANY ranged area effect spell—the caster picks a vertex he has line of sight/effect to and goes from there.

So you would not allow the spellcaster to cast it "50 feet straight ahead into the fog" but only to a target square he can see?

Probably I am basing my ruling upon older versions but it seem to be feasible.

Another example more clearly related to the spell description: "I cast fireball through that arrow slit so that it will detonate in the room beyond". Most of the time I will not be capable to see the interior of the room beyond the arrow slit.
The spell description seem to allow it:

fireball wrote:
If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

PS: I am not trying to resolve a discussion with a GM or player, I am simply curious to see how other people rule this kind of stuff.

PPS: I am still fond of the old (1st ed) rule about lighting bolts detonating as a burst at the point of origin when cast in water. Lighting depth charges for the win :D

Liberty's Edge

jesterle wrote:
James Jacobs wrote:
jesterle wrote:

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?

Yup; prestidigitation can't change a creature's color, so it wouldn't work.

And if it COULD work... coloring the body of a wizard who goes invisible doesn't keep him from being invisible. Thus, a colored will-o'-wisp should still be able to become invisible, or frankly, change its color back, if it wants.

The reason I let it go, as far as the invisibility part, is because the description of the wisp describes the invisibility occuring because the wisp extinguishes its natural glow, leaving just the transparent body, making it invisible. Coloring it would take away from the transparency, making it a little bit visible. Though since prestidigitation wouldn't effect it, it is a mote point.

Maybe you can ret-con that he has soiled it (smearing it mud or dust, if present) or that he created a few drops of paint over the will'o'wisp. That should be within the cantrip power and work (reflex ST to avoid, obviously).

It is cool when done once to resolve a difficult problem, but it become stale very fast if it become a routine.


James Jacobs wrote:

Sneak attack applies to any attack you make with an attack roll against a foe denied their dexterity.

AKA: There's no difference between doing 3 scorching rays and three thrown daggers as far as sneak attack cares. In the vast majority of situations, the target will become aware of you after that first hit, though, so the 2nd and 3rd scorching ray or dagger would often not get sneak attack at that point.

And of course, if you're arguing that all three rays hit at once—that's effectively one attack, and that means that you only get sneak attack once. That's not how the spell's described, though.

You, sir, have set a precedent, a precedent I can link to.

For this, I thank you.
As for getting all to qualify, well, that's what Greater Invisibility is for.


James Jacobs wrote:
jesterle wrote:

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?

Yup; prestidigitation can't change a creature's color, so it wouldn't work.

And if it COULD work... coloring the body of a wizard who goes invisible doesn't keep him from being invisible. Thus, a colored will-o'-wisp should still be able to become invisible, or frankly, change its color back, if it wants.

Yeah, I'd maybe let a wizard change like makeup and stuff colors with it, or "clean" off all the dead skin or such on his body but not actual skin color change.

Also, part of my ideas on that comes from a cantrip in the Book of Erotic Fantasy, Depilation (or whatever it's called) that lets you cut your hair and such. I figure why waste a whole new cantrip, just use prestidigitation since hair is not living, it fits, at least in the spirit of the rules.


I started my own thread asking this question in the Rise of the Runelords forum, but as the author I'm interested in your opinion.

What are your thoughts on how the fortress atop Thistletop would burn? And what kind of effects do you think it would have on the folks below ground if they were unaware of what was transpiring above?

The goblins have been cleared out and the group I'm running the AP for has decided to retreat for now before going underground, but used some alchemist fire before they left to start some of the wooden fort on fire. That's where we ended the session, so I'm trying to figure out what happens to the structure while they are gone.


Mr. Jacobs - thank you for answering my group's questions on the Magus.
after seeing the rational - it made alot of sense (I will say that the majority of the people I know were surprised to hear that the extraordinary ability portion of spell combat was just in relation to be able to cast and attack in the same round and does not extend AoO protections to the spellcasting itself).

I will not flame a certain other role playing game manufacturer, but the fact that you answered our questions in less than a day in shows a level of customer support and committment that many other companies could learn alot from.

insofar as the 30 foot channel energy template, I understand that it is not high in the pecking order but it would be a major seller.

once again

thank-you

Paizo Employee Creative Director

1 person marked this as a favorite.
Shadowcat7 wrote:

I started my own thread asking this question in the Rise of the Runelords forum, but as the author I'm interested in your opinion.

What are your thoughts on how the fortress atop Thistletop would burn? And what kind of effects do you think it would have on the folks below ground if they were unaware of what was transpiring above?

The goblins have been cleared out and the group I'm running the AP for has decided to retreat for now before going underground, but used some alchemist fire before they left to start some of the wooden fort on fire. That's where we ended the session, so I'm trying to figure out what happens to the structure while they are gone.

Thistletop Fortress would not burn well at all.

The coastline of Varisia is a VERY rainy, foggy place. It rains a fair amount, and it's pretty much foggy every morning and every evening. And that doesn't account for the fact that seaspray keeps everything pretty damp 24/7.

As a result, fire spreads relatively slowly among coastal locations—if it gets hot enough, it'll do a lot of damage, but the trick is getting it hot enough.

Look at it another way—the goblins who live IN Thistletop are probably bigger fans of burning stuff than your PCs are, and they haven't managed to burn their home down on accident yet.

SO! If I had a group of players in a game I was running who wanted to burn down Thistletop (or any other dungeon, for that matter, such as Foxglove Manor in part 2 of the AP), I'd make it kind of tough to get things started. A few vials of alchemist's fire won't do it. I'd probably require some Knowledge (engineering) checks or the like to get things off the ground. And while the PCs were doing all that... there'd be monsters coming to get them.

If they DO manage to burn a dungeon down, I wouldn't award them XP for any monsters and traps "defeated" by the fire, I don't think. I WOULD take pains to describe to them the burnt and ruined remains of any prisoners, innocent animals, and treasure that they failed to liberate or rescue from the building before it burned down.

Put another way—the point of a site like Thistletop is to explore it, not to destroy it. Players who are more interested in burning a dungeon down than they are in exploring it might be more interested in a different game entirely.

Now... if they burn the place down AFTER they explore it and all that, that's a different story. In that case, I'd not have any of the people who retreated to the lower levels be particularly hurt; there's plenty of ventilation down there, and the dungeon they're in is a giant stone head that's resisted 10,000+ years of erosion thanks to preservative Runelord Magics. A fire on its crown isn't gonna do much more damage.

Dark Archive

James: is there a possibility for us to have a book with all the new rules from the APs compiled in one place?


Sorry if this has been asked somewhere in the preceding 11,500 posts, but:

Where in the Inner Sea Lands would one be most likely to encounter:
Major destructive earthquakes?
Hurricanes?
Large tornadoes?

Second question: Will we ever see the articles from the earlier AP's released as downloadable PDF's? Maybe when the original AP volumes go out of print? I was thinking these could be sold for 99 cents each, or $1.29-$1.99 for the more complex articles.

Paizo Employee Creative Director

ulgulanoth wrote:
James: is there a possibility for us to have a book with all the new rules from the APs compiled in one place?

ALL the rules? Probably not. Some of the rules? See the GameMastery Guide.

I honesty don't think there's enough new rules in even 50 Adventure Path volumes to fill a book, an such a book would be totally random in content, which isn't a great concept for a book.

Paizo Employee Creative Director

Andrew Crossett wrote:

Where in the Inner Sea Lands would one be most likely to encounter:

Major destructive earthquakes?
Hurricanes?
Large tornadoes?

Second question: Will we ever see the articles from the earlier AP's released as downloadable PDF's? Maybe when the original AP volumes go out of print? I was thinking these could be sold for 99 cents each, or $1.29-$1.99 for the more complex articles.

Earthquakes: Along the actual coastline of the Inner Sea, or up along the west coast of Avistan and Garund.

Hurricanes: The Eye of Abendego.

Tornadoes: Numeria.

Compiling articles piece by piece into PDFs isn't really something that we're interested in doing. We're FAR more likely to compile rules bits like those into hardcover books, like we did with the chase rules, the haunt rules, some of the drug rules, and so on in GameMastery Guide... although as I mentioned in a previous post, probably not ever all in one book solely dedicated to that purpose.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

1 person marked this as a favorite.

Putting the kingdom building rules and the caravan rules into a book about running and managing an organization would be the start of a theme for a book though. Esepcially if these rules were expanded, and additional options were provided (maybe with some rules for managing a ship or fleet in the Skull and Shackles AP and on running a business as original content).

Since that wasn't really a question, do you think such a book would be a good addition to Pathfinder, and if so, whould it be a better fit as a hardcover under the rulebook line, or another product line?

Paizo Employee Creative Director

1 person marked this as a favorite.
JoelF847 wrote:

Putting the kingdom building rules and the caravan rules into a book about running and managing an organization would be the start of a theme for a book though. Esepcially if these rules were expanded, and additional options were provided (maybe with some rules for managing a ship or fleet in the Skull and Shackles AP and on running a business as original content).

Since that wasn't really a question, do you think such a book would be a good addition to Pathfinder, and if so, whould it be a better fit as a hardcover under the rulebook line, or another product line?

I think that such a book would be a GREAT addition to Pathfinder, and it would fit VERY WELL into the hardcover book line.


Pathfinder Adventure Path Subscriber

Hi James--

What's the demonym for someone from Minkai?

--Mike


James Jacobs wrote:
I think that such a book would be a GREAT addition to Pathfinder, and it would fit VERY WELL into the hardcover book line.

SUBTLE AS A TYRANNOSAURS REX, ARE WE MR. JACOBS?!

This is why I love you guys. :)

Also, here's a question. Does stuff ever pop up in Hardcover books that you (or other people at Paizo) feel has no place in Golarion. I'm wondering specifically about the upcoming catfolk / ratfolk and whether or not they're just cave-ins to popular demand (of which, I am with the popular crowd B) ).

Finally, if you don't wanna give away anything from a new hardcover, I understand, but what's the general "vibe" that the catfolk have? Are they house-catty or big-catty? Both? Since they appear to sorta kinda be intended to be a playable race, what kind of position do the occupy in Golarion, if they exist there at all (see above)?

Dark Archive

Golden-Esque wrote:
what's the general "vibe" that the catfolk have? Are they house-catty or big-catty? Both? Since they appear to sorta kinda be intended to be a playable race, what kind of position do the occupy in Golarion, if they exist there at all (see above)?

Neat question. Osirion is kinda/sorta Egypt, and Egyptians were huge fans of 'people with animal heads,' so perhaps a cat-folk race could be backfitted into Osirion? (Or, yanno, used to worship Rakshasa as intermediaries to various gods, not knowing that the single god granting all of their 'different' clerics spells was a LE trickster god that the Rakshasa themselves followed...)


1)Were on Golarion are Catfolk mostly found?

2)Who/what is the "Thin man"? Were is he found/from?

3)If you could stat up "It" from Steven King's It what Type? CR? Special abilities would you give it?

4)Same as #3 but for John Carpenter's the Thing?

5)Have you seen "Monstersquad", "Nightmare on elm street"(2010 version), "The Thing"(2011version), or "Evil toons"? if so what did you think?

6)Wich did you like better "Let me in" or "Let the right one in"? reasons why?

7)Do the staff at Paizo ever dress up for Halloween?

8)How would you feel about monsters that grant good luck or have good luck related abilities?

9)What creatures do you like best Gremlins or Critters?

10)Will there be any playable wolf like race in the Beastairy 3?

Silver Crusade

We are the flumphs, and these are our demands.

Flumphs of Golarion followed directly by a Flumph adventure path. Rules for making a PFS legal Flumph Player Character, and Flumph avatars. What do you think of that?

Shadow Lodge

hear hear.


Set wrote:
Golden-Esque wrote:
what's the general "vibe" that the catfolk have? Are they house-catty or big-catty? Both? Since they appear to sorta kinda be intended to be a playable race, what kind of position do the occupy in Golarion, if they exist there at all (see above)?
Neat question. Osirion is kinda/sorta Egypt, and Egyptians were huge fans of 'people with animal heads,' so perhaps a cat-folk race could be backfitted into Osirion? (Or, yanno, used to worship Rakshasa as intermediaries to various gods, not knowing that the single god granting all of their 'different' clerics spells was a LE trickster god that the Rakshasa themselves followed...)

One problem...

Rakshasa do not worship gods, rakshasa are worshiped as gods.

But yes, I agree with the idea of some of the newer races being created as rare favored of certain gods. For example, why wouldn't Achaekek have a small number of thri-kee... I mean, "anthropomorphic praying mantis PC race" around? Better yet, if there had been an "anthropomorphic praying mantis PC race" already in the setting then why wouldn't the Red Mantis Assassins, say, bug them constantly, promote them into the secretive layers of their organization, or set up their organization on the very island that the mantis-dudes are native to?

I can see rat-folk hiding out among wererats because the standard human would never take the time to learn the difference. They'd face the same persecutions. But maybe not in Vudra.


James: could I get a creator's opinion on how unbalancing it would be to allow any sorcerer to use Wisdom instead of Charisma as the casting stat?

Paizo Employee Creative Director

cynarion wrote:

Hi James--

What's the demonym for someone from Minkai?

--Mike

Ummm... huh?

Paizo Employee Creative Director

Golden-Esque wrote:
Also, here's a question. Does stuff ever pop up in Hardcover books that you (or other people at Paizo) feel has no place in Golarion. I'm wondering specifically about the upcoming catfolk / ratfolk and whether or not they're just cave-ins to popular demand (of which, I am with the popular crowd B) ).

Absolutely. The biggest one so far is the words of power system. There's other things too, though. I don't think summoners fit all that well into Golarion, for example, and advanced firearms don't either. That the rulebook line gives us a chance to try things out like that, though, is nice.

Golden-Esque wrote:
Finally, if you don't wanna give away anything from a new hardcover, I understand, but what's the general "vibe" that the catfolk have? Are they house-catty or big-catty? Both? Since they appear to sorta kinda be intended to be a playable race, what kind of position do the occupy in Golarion, if they exist there at all (see above)?

There's nothing about Golarion's catfolk in Bestiary 3, but they live on southern Garund. We're not THAT far away from that book's release; we just got the firstbounds into the office today, in fact. So... a little more patience! We're almost there! :-)

Paizo Employee Creative Director

Set wrote:

Neat question. Osirion is kinda/sorta Egypt, and Egyptians were huge fans of 'people with animal heads,' so perhaps a cat-folk race could be backfitted into Osirion? (Or, yanno, used to worship Rakshasa as intermediaries to various gods, not knowing that the single god granting all of their 'different' clerics spells was a LE trickster god that the Rakshasa themselves followed...)

Nope; we've already done a LOT with Osirion. "Backfitting" races into regions that, for years, have not had any mentions of those races at all is awkward... I don't like it.

Catfolk DO live on Garund, though, as I mentioned in my previous post. They're just south of the equator is all.

Catfolk don't worship rakshasas. On Golarion... rakshasas have animal heads... the one we put in the main book has a tiger head, but just as many have bird or ape or reptile or whatever heads.

Paizo Employee Creative Director

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Dragon78 wrote:

1)Were on Golarion are Catfolk mostly found?

2)Who/what is the "Thin man"? Were is he found/from?

3)If you could stat up "It" from Steven King's It what Type? CR? Special abilities would you give it?

4)Same as #3 but for John Carpenter's the Thing?

5)Have you seen "Monstersquad", "Nightmare on elm street"(2010 version), "The Thing"(2011version), or "Evil toons"? if so what did you think?

6)Wich did you like better "Let me in" or "Let the right one in"? reasons why?

7)Do the staff at Paizo ever dress up for Halloween?

8)How would you feel about monsters that grant good luck or have good luck related abilities?

9)What creatures do you like best Gremlins or Critters?

10)Will there be any playable wolf like race in the Beastairy 3?

1) They're from southern Garund. Interesting how I had 3 questions in a row about where they live, though.

2) The Thin Man from Rahadoum? We're not saying much more about them yet. We will some day!

3) The creature from "It" would probably be an aberration shapechanger with lots of mind-affecting attacks. I'd probably peg its CR pretty high, if only because the book is so huge... :-P

4) Also a shapechanging aberration. The "Menace Manual" for D20 Modern actually has a d20 version of the monster from that movie in it, in fact. It's called the Star Doppelganger. It was designed by my friend Matt Sernett, and those who check it out will no doubt notice his thanks to me for loaning him my DVD of the movie to inspire his design of the monster...

5) Monstersquad—no. Nightmare on Elm Street (2010)—yes (and I thought it was the worst movie of the year...TERRIBLE movie). The Thing (2011)—yes (better than I'd hoped but inferior to Carpenter's in pretty much every way...). Evil Toons—no.

6) I actually thought BOTH of those movies were great. The American remake was MUCH better than I'd thought it would be... and with the director of Cloverfield behind said remake, I was already thinking it was gonna be good. In fact, I kind of like them about equal... and since I saw the original with some not-perfect subtitles, I'd have to say that I liked the remake a tiny hair bit better, I guess.

7) Some of us do. I generally do not.

8) We've done some of those already, so I'd feel pretty good about them!

9) Critters.

10) Nope.

Paizo Employee Creative Director

I. M. Flumph MD wrote:

We are the flumphs, and these are our demands.

Flumphs of Golarion followed directly by a Flumph adventure path. Rules for making a PFS legal Flumph Player Character, and Flumph avatars. What do you think of that?

I think you've got a long, hard campaign ahead of you. Best of luck!

Paizo Employee Creative Director

Vinland Forever wrote:
James: could I get a creator's opinion on how unbalancing it would be to allow any sorcerer to use Wisdom instead of Charisma as the casting stat?

I'm not sure it'd be terribly unbalancing at all... it'd just be weird and off-model and strange. Like a singing dinosaur. Or a purple horse. Or a one-headded ettin.


So we have a Ninjas AP with Jade Regent, and Pirates will be coming soon with Shackles.

Are there any plans to make a Cowboys AP set in the Mana Wastes, specifically around Alkenstar? I'd be very interested in a campaign somewhere in the dead-magic areas around there, particularly if there was a cowboy-esque theme.


Vinland Forever wrote:
James: could I get a creator's opinion on how unbalancing it would be to allow any sorcerer to use Wisdom instead of Charisma as the casting stat?

I think there is a bloodline or archetype in Ultimate Magic that allows that.


wraithstrike wrote:
Vinland Forever wrote:
James: could I get a creator's opinion on how unbalancing it would be to allow any sorcerer to use Wisdom instead of Charisma as the casting stat?
I think there is a bloodline or archetype in Ultimate Magic that allows that.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/s orcerer.html#wildblooded-%28archetype%29

Yes. 'Empyreal' wild bloodline.

Apparently not that unbalancing, but I think it's good that it's limited.


Dumb Paladin wrote:
wraithstrike wrote:
Vinland Forever wrote:
James: could I get a creator's opinion on how unbalancing it would be to allow any sorcerer to use Wisdom instead of Charisma as the casting stat?
I think there is a bloodline or archetype in Ultimate Magic that allows that.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/s orcerer.html#wildblooded-%28archetype%29

Yes. 'Empyreal' wild bloodline.

Apparently not that unbalancing, but I think it's good that it's limited.

linkfied

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