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1. In your opinion as a horror fan, which is scarier when PCs arrive at a supposedly-inhabited outpost: finding everyone killed in gruesome ways, a la the Reaver episode of Firefly or the town in The Andromeda Strain; or finding the place mysteriously empty, like the Mary Celeste or Roanoke?

2. Would the addition of haunts which give the party a glimpse of life just before whatever happened happened change your answer?


I hate to put these as a list, but I don't want to spam you with a dozen posts.

1.Is there a reason that all of the Aberrations after the first Bestiary speak or understand the language of Aklo? If so, will this reason become evident at some point?

2.If so, is there a singular source for their knowledge of the language?

3. would it be hypothetically possible or plausible to imprison a Great Old one in a suitably powerful Bag of Holding?

4.In this Cosmology would it be feasible to have the more Scientifically associated Speakers of Aklo, such as Mi-Go and Elder Things, associate willingly with some of the more omnicidal ones, like Hunduns?

5.Will there ever be a full-scale adventure taking place on Aucturn?

6.What exactly is the nature of the relationship between the Old Cults and the Dominion's Worshippers?

7. Which races are currently considered to use fleshwarping? I know Drow use it religiously; and Ancient Thassilonians had Fleshdregs, Sinspawn, and Hungerers; but can the experiments of creatures like Derro, Greys, Mi-Go, and Elder Things be classified as fleshwarping?

8.although it is suggested that Haagenti taught the Drow the art of fleshwarping, but who/what taught Haagenti how to practice it?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, just saw Blair Witch(a day late due to dental destruction, but no matter!) and was pleased. Some queries, spoilered for the benefit of those who have yet to go and see it

Spoiler:

1. So how COOL was that time loop with the tape that got them into the mess in the first place? I was so PSYCHED when I figured it out.

2. Did you prefer the more overtly supernatural take in this film or the more subdued version in the original?

3. Do you think the inclusion of the hoax subplot was a sort of backhand aimed at Book of Shadows? (I don't, it made perfect sense to me as an organic part of the story, but it came up in conversation after the film)

4. Who was your favorite of the doomed cast of characters? I found Talia quite interesting despite the fact that she was one of the first to go.

Sovereign Court

This post by AZ probably ranks, IMO, as one of the top 5 best query directed at James, if not the best I've seen. I just want to take a second to tip my hat/cowl to AZ for asking such an enlightened question! However I feel this is more like two questions, so I will ask two follow up questions if James is so kind to allow it.

Archpaladin Zousha wrote:
Why are some people so intent on holding others back from achieving the safety and happiness everyone deserves, instead of focusing on improving their own lives?

(JJ's Answer: For some people hate is easier than love.)

Follow up: do you think this behavior is also partly grounded in our tribal ancestry, were we evolved as a group supporting each other, but ultimately taking orders from one or a few alpha individuals (be they male or female depending on the culture), and thus, as followers, the instinct was to snitch or put down an individual trying to 'break from the betas' to improve itself against the wishes of the alphas or against the established caste system / approved family model? (i.e. as evidenced by dreams of individual expression or personal ambition being a sin in many religions and cultures)

Archpaladin Zousha wrote:
It feels like a lot of people are willing to make themselves miserable because they can't bear the idea of "THOSE people" just living life like most people want to.

(JJ's Answer: For some people hate is easier than love.)

Follow up: do you think guilt or self-discipline or self-sacrifice or desire to follow instead of lead are aberrant behaviors or artifacts of our past? do you think chaos or anarchy would occur if everyone were suddenly free to achieve their own full potential or act any way they like? (think Petter Gibbons from Office Space when he's under hypnosis and suddenly tells his boss to go f&&@ himself at every opportunity) do you think there'd enough good in everyone to hold the entire fabric of society together if we suddenly give everyone true freedom? (i.e. if we let go of all forms of currency and organize ourselves a-la-Star Trek i.e. based on everyone's skills and abilities and desires and wants i.e. no more rich or poor and every citizen being equal)

Paizo Employee Creative Director

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Joana wrote:

1. In your opinion as a horror fan, which is scarier when PCs arrive at a supposedly-inhabited outpost: finding everyone killed in gruesome ways, a la the Reaver episode of Firefly or the town in The Andromeda Strain; or finding the place mysteriously empty, like the Mary Celeste or Roanoke?

2. Would the addition of haunts which give the party a glimpse of life just before whatever happened happened change your answer?

1) No contest: The mysteriously empty Mary Celeste/Roanoke.

2) Nope. It would only reinforce my choice as the right choice.

Paizo Employee Creative Director

AmbassadoroftheDominion wrote:

I hate to put these as a list, but I don't want to spam you with a dozen posts.

1.Is there a reason that all of the Aberrations after the first Bestiary speak or understand the language of Aklo? If so, will this reason become evident at some point?

2.If so, is there a singular source for their knowledge of the language?

3. would it be hypothetically possible or plausible to imprison a Great Old one in a suitably powerful Bag of Holding?

4.In this Cosmology would it be feasible to have the more Scientifically associated Speakers of Aklo, such as Mi-Go and Elder Things, associate willingly with some of the more omnicidal ones, like Hunduns?

5.Will there ever be a full-scale adventure taking place on Aucturn?

6.What exactly is the nature of the relationship between the Old Cults and the Dominion's Worshippers?

7. Which races are currently considered to use fleshwarping? I know Drow use it religiously; and Ancient Thassilonians had Fleshdregs, Sinspawn, and Hungerers; but can the experiments of creatures like Derro, Greys, Mi-Go, and Elder Things be classified as fleshwarping?

8.although it is suggested that Haagenti taught the Drow the art of fleshwarping, but who/what taught Haagenti how to practice it?

Lists are fine when the questions are short and to the point like these.

1) Not really, other than Aklo is traditionally the language of the unknown and unknowable. Same reason so many dragons speak Draconic or so many giants speak Giant.

2) Aklo is a language of the unknowable, a language of that which is "outside" of humanity. From a purely game-mechanic perspective, it's a super handy language to give to "aliens" and Lovecraftian critters and fey that aren't all about the woods and other eerie spooky things, rather than give everything their own language. Every time we invent a new language, we make the Linguistics skill a little more complicated and make characters who rely upon language-based effects a little less effective, so having something like Aklo that we can use for a wide range of weirdos is good for the game.

3) Nope. Bags of holding are simply not powerful enough. You could certainly imprison a Great Old One in a pocket dimension, but it'd have to be MUCH stronger magic than what a bag of holding can contain.

4) Up to you, but in the case of Mi-Go and Elder Things, they canonically (from Lovecraft) have their own languages. So robbing that from them is kinda against the point.

5) Maybe.

6) Coincidentally alien.

7) Drow, Thassilonians, and some of Nex's citizens for sure. I'd say there's probably fleshwarping going on among some of the dominion monsters. Derros and Grays and Mi-Go and Elder Things are more about invasive surgery rather than flesh warping.

8) Unrevealed. He may well have invented it though.

Paizo Employee Creative Director

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Cole Deschain wrote:

So, just saw Blair Witch(a day late due to dental destruction, but no matter!) and was pleased. Some queries, spoilered for the benefit of those who have yet to go and see it

Spoiler:
1. So how COOL was that time loop with the tape that got them into the mess in the first place? I was so PSYCHED when I figured it out.

2. Did you prefer the more overtly supernatural take in this film or the more subdued version in the original?

3. Do you think the inclusion of the hoax subplot was a sort of backhand aimed at Book of Shadows? (I don't, it made perfect sense to me as an organic part of the story, but it came up in conversation after the film)

4. Who was your favorite of the doomed cast of characters? I found Talia quite interesting despite the fact that she was one of the first to go.

Spoiler:
1) Quite delightful. I was very pleased to see more of the time warp elements show up on screen rather than be implied off-screen in the supplementary world-building stuff for the first movie.

2) I prefer the first movie, and consider it to be as supernatural as this one though.

3) Nope. I think it was a spar against the expectations of the audience and a really interesting way to throw in a seed of doubt into the whole thing, plus was a neat character moment for all involved.

4) Talia! Loved her hair!

Paizo Employee Creative Director

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Purple Dragon Knight wrote:

This post by AZ probably ranks, IMO, as one of the top 5 best query directed at James, if not the best I've seen. I just want to take a second to tip my hat/cowl to AZ for asking such an enlightened question! However I feel this is more like two questions, so I will ask two follow up questions if James is so kind to allow it.

Archpaladin Zousha wrote:
Why are some people so intent on holding others back from achieving the safety and happiness everyone deserves, instead of focusing on improving their own lives?

(JJ's Answer: For some people hate is easier than love.)

Follow up: do you think this behavior is also partly grounded in our tribal ancestry, were we evolved as a group supporting each other, but ultimately taking orders from one or a few alpha individuals (be they male or female depending on the culture), and thus, as followers, the instinct was to snitch or put down an individual trying to 'break from the betas' to improve itself against the wishes of the alphas or against the established caste system / approved family model? (i.e. as evidenced by dreams of individual expression or personal ambition being a sin in many religions and cultures)

Archpaladin Zousha wrote:
It feels like a lot of people are willing to make themselves miserable because they can't bear the idea of "THOSE people" just living life like most people want to.

(JJ's Answer: For some people hate is easier than love.)

Follow up: do you think guilt or self-discipline or self-sacrifice or desire to follow instead of lead are aberrant behaviors or artifacts of our past? do you think chaos or anarchy would occur if everyone were suddenly free to achieve their own full potential or act any way they like? (think Petter Gibbons from Office Space when he's under hypnosis and suddenly tells his boss to go f@#! himself at every opportunity) do you think there'd enough good in everyone to hold the entire fabric of society together if we suddenly give everyone true freedom? (i.e. if we let go of all forms of...

Follow up 1: Nah, I think that it's easier to be evil than good is all, and when you have the anonymity afforded by the internet, most folks prefer to be lazy and thus evil.

Follow up 2: I think that if everyone suddenly achieved their own full potential, yes, there would be chaos and destruction because some of those full potential folks would be destructive and evil.

Yes, I kinda do have a bleak outlook on the fundamental nature of humanity. Sometimes I wish I didn't but the longer I live the more bleakness I see and the less good I see.

Shadow Lodge

1. About how many strix live in Ciricskree? Enough to be considered a Gamemastery Guide Small Town? Large Town? More?

2. How many ships does Vedra Sawndannac command? More or less than 20? 40?


Hello James

I hope you are well :-)

I have a few questions about RotR: Fortress of the Stone Giants:

Fortress of the Stone Giants:

1) reading on the Runeslave Cauldron, it seems that it resurrects giants placed therein, and then additionally gives them the Runeslave template. What if a dead (through violence) Runeslave (which is still a giant) is placed in the cauldron can it be resurrected twice or more?

2) the text specifies giants, which I took to mean true giants, but could the trolls actually be resurrected this way, and gain the template?

3) after his minions have driven off the PCs, at considerable loss of life, twice (second time they faced Runeslaved giants, that they had already killed once, most of whom are now dead a second time), do you think Mokmurian would start scrying at his enemies to pull a "scry-and-fry" on them?
Or would he step up his time table and get his army moving?
Or Something else?

Have a nice day

Cheers

Sovereign Court

James Jacobs wrote:
Yes, I kinda do have a bleak outlook on the fundamental nature of humanity. Sometimes I wish I didn't but the longer I live the more bleakness I see and the less good I see.

Same here. Plus I'm a pessimistic, skeptic, glass half-full kinda guy... so in recent years I've tried to focus on the good that I see when I find it. It may be a points of light world, increasingly so due to our paradoxical self-isolation despite the booming communications technology and social media, but I try to focus on the good family and friends that I still have (my wife keeps complaining that I don't call them enough, and she's right!)

Do you think the increasing bleakness out there is due to this paradox of social isolation? (i.e. if I squint hard to remember the days before the Internet, I tend to have memories that are more filled with people interactions, gatherings, festivals, community events, etc.)

Liberty's Edge

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James Jacobs wrote:
Yes, I kinda do have a bleak outlook on the fundamental nature of humanity. Sometimes I wish I didn't but the longer I live the more bleakness I see and the less good I see.

There is a common argument along the lines of; 'it is easier for humans to do evil / destroy than it is to do good / create' and thus humanity is inherently 'bad'.

Is that the kind of thing you are grappling with?

Personally, I go more with Martin Luther King;
"The arc of the moral universe is long, but it bends towards justice."

...or Linus;
"I love mankind... it's people I can't stand."

I like to point to Wikipedia as an example. Sure, it is incredibly easy for someone to go in and delete things or write nonsense... and yet overall the articles get more accurate and more detailed as time goes by... because for every person trying to tear it down there are a thousand slowly building it up. Thus also has the human race built great cities, modern science, a rich artistic legacy, et cetera.

Humans destroy. Humanity creates.

Convincing argument for 'goodness' of the human race?

Paizo Employee Creative Director

zimmerwald1915 wrote:

1. About how many strix live in Ciricskree? Enough to be considered a Gamemastery Guide Small Town? Large Town? More?

2. How many ships does Vedra Sawndannac command? More or less than 20? 40?

1) I don't know. We DO say that it's the largest settlement, so if we DO say in print thereafter how many live there, we lock ourselves in on sizes of strix settlements going on, so before I reveal a total number I need to think about future plans for the strix, for which we don't have much at the moment. That said, I would be SHOCKED with myself if it ended up being larger than a Small Town.

2) Also unrevealed. Generally, in cases like this where we don't give exact numbers, the exact numbers don't really matter for the story being told and as such are things the GM gets to settle on if they become important in unexpected ways.

Paizo Employee Creative Director

Snowsarn wrote:

Hello James

I hope you are well :-)

I have a few questions about RotR: Fortress of the Stone Giants:

Spoiler:
1) reading on the Runeslave Cauldron, it seems that it resurrects giants placed therein, and then additionally gives them the Runeslave template. What if a dead (through violence) Runeslave (which is still a giant) is placed in the cauldron can it be resurrected twice or more?

2) the text specifies giants, which I took to mean true giants, but could the trolls actually be resurrected this way, and gain the template?

3) after his minions have driven off the PCs, at considerable loss of life, twice (second time they faced Runeslaved giants, that they had already killed once, most of whom are now dead a second time), do you think Mokmurian would start scrying at his enemies to pull a "scry-and-fry" on them?
Or would he step up his time table and get his army moving?
Or Something else?


Have a nice day

Cheers

Spoiler:
1) The runeslave cauldron requires a dead giant to turn it into a runeslave. It doesn't care how that giant died. As detailed in the description, "The method of killing the giant [for preparation for transformation] is incidental." Since the effect mimics a true resurrection, the giant's body can be mutilated in any way the sacrificer wishes without compromising the resulting runeslave.

2) Any creature with the giant subtype can be turned into a runeslave, but traditionally it was only used on true giants.

3) I don't allow scry and fry tactics in my games, because I interpret the rules in a way that makes scry and fry simply not work. Teleport sends you to a location, while scry only lets you view a creature, NOT a location. Even though scry lets you see a TINY bit of area around the target, I don't feel that's NEARLY enough to inform teleportation. So, as far as I'm concerned, scry and fry doesn't work. That doesn't mean you can't have other methods of tracking down the PCs and learning their locations, either via other types of spells or good old-fashioned non-magic investigation. In any event, Mokmurian would ABSOLUTELY prepare for a third attack. I'd probably have him guess where the PCs will attack him next (if the previous two fights were in the same place, then that'd be the place) and set up an ambush, disguising a stone giant as Mokmurian and maybe setting traps and adding other foes and so on, while he himself then flees to Xin-Shalast to report to Karzoug. Turn him into a recurring villain, in other words.

Paizo Employee Creative Director

Purple Dragon Knight wrote:
James Jacobs wrote:
Yes, I kinda do have a bleak outlook on the fundamental nature of humanity. Sometimes I wish I didn't but the longer I live the more bleakness I see and the less good I see.

Same here. Plus I'm a pessimistic, skeptic, glass half-full kinda guy... so in recent years I've tried to focus on the good that I see when I find it. It may be a points of light world, increasingly so due to our paradoxical self-isolation despite the booming communications technology and social media, but I try to focus on the good family and friends that I still have (my wife keeps complaining that I don't call them enough, and she's right!)

Do you think the increasing bleakness out there is due to this paradox of social isolation? (i.e. if I squint hard to remember the days before the Internet, I tend to have memories that are more filled with people interactions, gatherings, festivals, community events, etc.)

I think it's a natural result of the modern era removing so much privacy and making it so easy for lone lunatic voices to be heard by the masses. The internet isn't a cause, but an enabler.

Paizo Employee Creative Director

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CBDunkerson wrote:
James Jacobs wrote:
Yes, I kinda do have a bleak outlook on the fundamental nature of humanity. Sometimes I wish I didn't but the longer I live the more bleakness I see and the less good I see.

There is a common argument along the lines of; 'it is easier for humans to do evil / destroy than it is to do good / create' and thus humanity is inherently 'bad'.

Is that the kind of thing you are grappling with?

Personally, I go more with Martin Luther King;
"The arc of the moral universe is long, but it bends towards justice."

...or Linus;
"I love mankind... it's people I can't stand."

I like to point to Wikipedia as an example. Sure, it is incredibly easy for someone to go in and delete things or write nonsense... and yet overall the articles get more accurate and more detailed as time goes by... because for every person trying to tear it down there are a thousand slowly building it up. Thus also has the human race built great cities, modern science, a rich artistic legacy, et cetera.

Humans destroy. Humanity creates.

Convincing argument for 'goodness' of the human race?

As much good as humanity creates, be it a huge city or a trove of information in Wikipedia, the net results of so many people working together to build something come to nothing when you have one obsessed person with the drive and skills needed to tear it down. It's easier to destroy than create, and that's part of the reason why I think so many posters on these boards are critical rather than supportive. And since it's easier to destroy than create, it feels more and more like no matter how much we create, it's just a matter of time before the work of a hundred years is undone by one person.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So I'm wondering what I should do with Barl Bronebreaker fight .-. I know that Lucrecia and Kaven will be there, but I don't think thats enough for the party...

Like should I add ogre fighters/mooks to the battle or should I have Lamatar and hags as part of it or should I have him have made dead bodyguard stone giant and Grolki(or whatever previous leader of Kreegs was named) as revenant with their heads as beheaded... Though no clue how large giant's beheaded would be.

Basically, I'm not sure what would be logical way to add mooks to battle that wouldn't be underwhelming or too much :'D

(BTW, does Lucrecia have a reason for fighting to death if she is at Barl encounter? Bit confused by text)

Sovereign Court

James Jacobs wrote:
And since it's easier to destroy than create, it feels more and more like no matter how much we create, it's just a matter of time before the work of a hundred years is undone by one person.

This is truly depressing. I know it may be naive to think so, but I'm sure that all that creation has untold positive impact, on all those that enjoy such creation, which exceeds the destructive actions of a minority. It has to.

This is also where 'passing the torch' and mentoring comes in: it ensures that the students will take all the good they can from the masters and perpetuate the good works into the future. As great as personal success may be, it rings hollow if you hoard it and never see it replicated by the younger generation. The ancients understood this, with one-on-one apprenticeships. I believe our modern education system has lost that connection that is very much required for proper learning.

Q1: Can you list a few people that have positively impacted your journey from your beginnings in this industry to now? what are some examples of things they have done that really made a big difference for you?

Edit: for the record I love everything about Pathfinder, and your thread and honest answers are a big part of that now. The works you and the rest of the Pathfinder team are doing is IMO unprecedented in quality across the entire history of the RPG industry. I fear the day Golarion will stop its ever outward expansion, but if it ever happens, I don't foresee ever stopping playing with the toys I've been gathering along the way! :)

Q2: How can we make Pathfinder even better? (in my case, I'd vote for flip mats with all the AP maps drawn already, so that I can avoid painting my fingers with wet erase markers on a weekly basis - I mean, sometimes it's hard to explain at the office... ;) )


James Jacobs wrote:

13) Yes. It still works for me. If you want to be afraid of aboleths again, ask your GM to have one attack a 1st level character you built, I guess. Aboleths in D&D and aboleths in Pathfinder are pretty close to identical in power. Furthermore, if you want an aboleth to be powerful, give it enough class levels in rogue or wizard or psychic or fighter or whatever you prefer until it's finally a high enough CR to scare you again. We give aboleths class levels all the time in adventures. Check out Pathfinder #99 for a recent example.

15) So, since a body of water is landlocked, that means that everything inside is pathetic? That seems hyperbolic and ridiculous.

1. I know aboleths are clearly more powerful than low level characters. And I also know that they can gain class levels and advance. I'm not afraid of aboleths because, in pathfinder they are not hideous masterminds anymore. They are the least of their kind, and subordinate to the veiled masters. In other words, they are a bunch of cannon fodders now. In 3.5, aboleths are truly the deep masters, but in pathfinder, they became the minions of the veiled masters. That's why I don't feel that kind of horror from them anymore. That role is given to the veiled masters.

2. Maybe I misused the word. Maybe the word 'pathetic' should be changed into 'pitiful'. I thought those sea creatures trapped in the Castrovin Sea are pitiful because they seemed to me that castaways trapped in a desolate island, or fish trapped in a fish tank. Not because I'm hyperbolic and ridiculous.

3. You said that aboleths are aquatic creatures that cannot breath outside water. But Lords of Madness said that aboleths have neither lungs nor gills. It's the mucus they constantly produce that makes them able to breath. Does that mean, at least in D&D 3.5, they can breath freely outside water or even in the outer space, because they don't need water or air to breath, and what they need is the mucus only?

4. In 3.5, aboelths can be neutralized by being dragged out of water and their membranes dried, taking 2 points of dexterity damage per hour, thus entering a state called the long dreaming, a fate worse than death. It's not that wrong that to think the aboleths in Golarion have similar ability, right?

5. Anyway, is it safe to assume that the aboleths in Golarion have this mucus-based breathing feature too? In other words, if a fighter drags an aboleth out of water, would the aboleth still be able to breath? Or would it die of suffocation(Or maybe just enter the long dreaming)?

6. In Lords of Madness, the aboleths are devout worshippers of the Great Old Ones, right? But in pathfinder, they are atheist who worship no god. Both of these versions are made by you. So, which do you prefer?

7. Aboleths are atheists. An atheist is a person who believes no deities exist. I didn't know aboleths are that stupid. There clearly exists many evidences that gods exist in Golarion including the divine magic. How can aboleths deny such obvious proofs?

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

Do you expect you might enjoy a book, set in a Lovecraftian setting, that focused more on interpersonal conflict than the actual horror elements?

Given the importance of character agency in Pathfinder, what is your opinion on Lovecraft's original "humans are irrelevant" motif, both as it applies to storytelling, and as it applies to Golarion-centric philosophy?

Lastly, what do you think about the few "benevolent" non-human forces in the Mythos? I haven't actually read much of the Mythos, but it seems like those "benevolent" entities would have their hands full combating the myriad horrors usually associated with the Mythos.


8. Is there some kind of aboleth creation myth? How do aboleths think they were created? To which god they attribute their creation?

9. I thought the energy that used to create the Emerald Spire is just a very small portion of the power of the vault seed, and the bulk of its power just dissipated into thin air. But it seems that you said that the bulk of energy went into creating the spire. Am I understanding you correctly? If so, it's curious, because I thought even if the spire is very special, it's still vastly smaller than a vault, so the energy needed to create it would be vastly smaller than the energy needed to create a vault, which means the bulk of the energy dissipitated. Is the Emerald Spire so special and powerful that it needed the bulk of the seed's energy to be created in the first place?

10. Aboleths live in deep sea, but they have no deep dweller special ability, whereas the deep ones have it. Is it because they're acclimated to those conditions, like you said about their ability to live in the cold environments, even though they have no cold immunity? But it still seems not fair. So, if you published the aboleths after Bestiary 5, would you have given that ability to the aboleths? Oh, and the krakens and other aquatic creatures, like sahuagins, merfolks, and aquatic elves need that ability either, I guess.

11. I found out that deep ones have immortal special ability but aboleths are known for their immortality too. So, if you have published Bestiary 5 before you published the aboleth races, you would have given them immortal ability too, right?

12. I'm not good at science, but the deep dweller ability means that the deep ones can withstand even the very powerful water presure of the deep sea which can shatter steel submarines easily, right? Then, logically they can withstand a human fighter's attack(be it bashing, piercing, or slashing), right? Because a normal human's attack cannot be more powerful than the super powerful water pressure of the deep sea.

13. It's a common knowledge that once a creature steps into the outer space unprotected, it will pop like a turkey with a grenade stuffed inside(although actually it doesn't exactly work like that according to this page). Distant Worlds said that those being flung out of an airlock takes 3d6 points of damage in addition to any suffocation damage. Does that mean deep ones(or anyone with the deep dweller ability) are immune to htis decompression damage?

14. Also, I found out that many space-faring creatures(like oma) didn't have any ability that prevents them from taking decompression damage. So logically, they wouldtake this damage, right?

15. The starsoul bloodline sorcerer can teleport a single creature into the void of space, and the target suffers 6d6 points of cold damage per round. It doesn't say anything about the decompression damage. So logically, if a creature is thrown out of an airlock, or if a creature is targetted by the starsoul bloodline sorcerer's breaching the gulf ability, the target would suffer both the 6d6 cold damage and the 3d6 decompression damage, right? Wow, it seems that Advanced Player's Guide need to be errataed. I'm surprised why nobody haven't found out this.

Paizo Employee Creative Director

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CorvusMask wrote:

So I'm wondering what I should do with Barl Bronebreaker fight .-. I know that Lucrecia and Kaven will be there, but I don't think thats enough for the party...

Like should I add ogre fighters/mooks to the battle or should I have Lamatar and hags as part of it or should I have him have made dead bodyguard stone giant and Grolki(or whatever previous leader of Kreegs was named) as revenant with their heads as beheaded... Though no clue how large giant's beheaded would be.

Basically, I'm not sure what would be logical way to add mooks to battle that wouldn't be underwhelming or too much :'D

(BTW, does Lucrecia have a reason for fighting to death if she is at Barl encounter? Bit confused by text)

I can't really advise you on how to adjust the encounter for your group, since I don't know your group. Use your best judgement, but it's generally a good idea to underestimate instead of overestimate—it's better for a fight to end up being on the easy side than on the tough side in my opinion, since players will remember the fight against a big bad end guy regardless of how tough the fight is if the bad guy has been well-foreshadowed, and any time something skews tough you run increased chances of a TPK as a result of die rolls.

Lucrecia can be an excellent recurring villain if she can escape, so if things go bad go ahead and have her try to do so. She'll probably retreat to Mokmurian's side if she gets away, and the PCs can then either encounter her at Jorgenfist or maybe even as part of the attack on Sandpoint.

Paizo Employee Creative Director

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Purple Dragon Knight wrote:
James Jacobs wrote:
And since it's easier to destroy than create, it feels more and more like no matter how much we create, it's just a matter of time before the work of a hundred years is undone by one person.

This is truly depressing. I know it may be naive to think so, but I'm sure that all that creation has untold positive impact, on all those that enjoy such creation, which exceeds the destructive actions of a minority. It has to.

This is also where 'passing the torch' and mentoring comes in: it ensures that the students will take all the good they can from the masters and perpetuate the good works into the future. As great as personal success may be, it rings hollow if you hoard it and never see it replicated by the younger generation. The ancients understood this, with one-on-one apprenticeships. I believe our modern education system has lost that connection that is very much required for proper learning.

Q1: Can you list a few people that have positively impacted your journey from your beginnings in this industry to now? what are some examples of things they have done that really made a big difference for you?

Edit: for the record I love everything about Pathfinder, and your thread and honest answers are a big part of that now. The works you and the rest of the Pathfinder team are doing is IMO unprecedented in quality across the entire history of the RPG industry. I fear the day Golarion will stop its ever outward expansion, but if it ever happens, I don't foresee ever stopping playing with the toys I've been gathering along the way! :)

Q2: How can we make Pathfinder even better? (in my case, I'd vote for flip mats with all the AP maps drawn already, so that I can avoid painting my fingers with wet erase markers on a weekly basis - I mean, sometimes it's hard to explain at the office... ;) )

Heh; sorry if my world views are depressing. I generally don't talk about them much becasue they ARE so bleak.

Q1: My grandmother and grandfather on my father's side. Grandma is who got me interested in Stephen King, F. Paul Wilson, Clive Barker, and Dean Koontz, while Grandpa is who got me interested in horror comics and helped foster my love of Lovecraft and the old pulps. All this was when I was a young kid (first Stephen King book I read all the way through was Pet Semetery at the age of 10 or thereabouts). My 5th grade teacher Spencer Brooks is who first taught me how to play D&D. My mom and dad for supporting my crazy ideas of writing game content and immersing myself in the game and industry.

Q2: From the customer side? Continue to tell us what you like or dislike about our products via reviews and feedback—but make sure that you don't obsess over the dislikes! It's more helpful to know what we're doing well or to hear suggestions of how to do something different than it is to know what you hate about us, because if all we hear from a customer is the hate, it makes me wonder if that customer simply is confused about the hobby he likes and whether he might be happier doing something other than playing Pathfinder. I am MUCH more interested in making games for people who like the games we make than trying to change the games we make to appeal to someone who doesn't seem to like anything about the games we make. ALSO: Be good to each other! If folks are friendly and welcoming on these boards, that makes it a nicer place to be and fosters better communication. If everyone's too distracted being jerks or too afraid to take part in the conversations here for fear of being ridiculed or attacked, then the boards serve us zero purpose whatsoever other than to drive away legitimate customers. At which point they're better off being shut down. I don't want that!


16. Elder deep ones have deific special ability, which enables them to grant divine spells to their worshippers. It seems that giving aboleths(including the veiled masters and the omnipaths) this ability is very appropriate. So, if you published the aboleth, the veiled master, and the omnipath after you published Bestiary 5(which includes the deep one and the deific special ability), you would have given that ability to the aboleths, right?

17. Anyway, if you give aboleths the deific ability, what would be the suitable domains? The elder deep ones grant access to the Chaos, Evil, Madness and Water domains. So, maybe Evil, Law, Water domains would be fine, but I cannot decide the suitable fourth domain, because the Madness domain doesn't suit aboleths well, I guess.

18. Is the present aboleth civilization clearly weaker than when they fought the Vault Builders or they brought down the Starstone? I ask because it seems that there is no significant aboleth presence in current Golarion. So I suspect if they have fallen into a decline significantly since the Earthfall.

19. Aboleths are known for their glyph magic, which brought down the Starstone. Do you think Paizo will eventually say more about this magic? Like, making a rule for this magic for the pcs to use? Even Allevrah in the Second Darkness used the glyph magic to bring down meteorites, so it's not that only aboleths can use it. Because I'm totally about to use it to bring down meteorites on Golarion!

20. You didn't say clearly that weather aboleths in Golarion have genetic memory or not. I'm very sorry, because I was totally about to use your positive answer as a way to reveal the origin of humanity. I mean, if the aboleths claim they created the humans, and if they are the oldest creatures in Golarion, and if they truly have genetic memeory, then determining the origin of humanity would be very easy. We only need a high level mage to catch an aboleth and cast charm monster, dominate monster, detect htought, or seek thought on it and ask how and by whom the humans were created. Then we can ifnd out if the aboleths' claim that they made humans is true or false, and if they know about the origin of humanity or not. Do you think aboleths' genetic memory works like this? In other words, at least in 3.5, can high level mages extract ancient knowledge via charm, odminate or other various mind reading spells from aboleths? Wow, if so, they would be very eager to capture aboleths.

21. Anyway, hearing my devious plan to use the genetic memory as a means to reveal the origin of humanity and many other ancient secrets, are you now inclined to say that the aboleths in Golarion have no genetic memory at all? If not, it would be highly unreasonable that why those high level mages in the history of Golarion didn't try this already.

22. The scheduled adventure path, Ruins of Azlant, fascinates me. The ancient Azlant is ripe with eldritch magic, right? And mythic characters were prevalent in ancient Azlant, right? So, will there be a fount of mythic power that will give the pcs the moment of ascension?

23. Do you think serpentfolks, Azlant and Thasilon knew about the ancient war between the aboleths and the Vault Builders? If so, I'm curious. How can they know that ancient event? The possibility that there was no serpentfolk and human in that age at all is very high, I guess.

Paizo Employee Creative Director

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Aenigma wrote:
James Jacobs wrote:

13) Yes. It still works for me. If you want to be afraid of aboleths again, ask your GM to have one attack a 1st level character you built, I guess. Aboleths in D&D and aboleths in Pathfinder are pretty close to identical in power. Furthermore, if you want an aboleth to be powerful, give it enough class levels in rogue or wizard or psychic or fighter or whatever you prefer until it's finally a high enough CR to scare you again. We give aboleths class levels all the time in adventures. Check out Pathfinder #99 for a recent example.

15) So, since a body of water is landlocked, that means that everything inside is pathetic? That seems hyperbolic and ridiculous.

1. I know aboleths are clearly more powerful than low level characters. And I also know that they can gain class levels and advance. I'm not afraid of aboleths because, in pathfinder they are not hideous masterminds anymore. They are the least of their kind, and subordinate to the veiled masters. In other words, they are a bunch of cannon fodders now. In 3.5, aboleths are truly the deep masters, but in pathfinder, they became the minions of the veiled masters. That's why I don't feel that kind of horror from them anymore. That role is given to the veiled masters.

2. Maybe I misused the word. Maybe the word 'pathetic' should be changed into 'pitiful'. I thought those sea creatures trapped in the Castrovin Sea are pitiful because they seemed to me that castaways trapped in a desolate island, or fish trapped in a fish tank. Not because I'm hyperbolic and ridiculous.

3. You said that aboleths are aquatic creatures that cannot breath outside water. But Lords of Madness said that aboleths have neither lungs nor gills. It's the mucus they constantly produce that makes them able to breath. Does that mean, at least in D&D 3.5, they can breath freely outside water or even in the outer space, because they don't need water or air to breath, and what they need is the mucus only?

4. In 3.5, aboelths can be neutralized by being dragged out of water and their membranes dried, taking 2 points of dexterity damage per hour, thus entering a state called the long dreaming, a fate worse than death. It's not that wrong that to think the aboleths in Golarion have similar ability, right?

5. Anyway, is it safe to assume that the aboleths in Golarion have this mucus-based breathing feature too? In other words, if a fighter drags an aboleth out of water, would the aboleth still be able to breath? Or would it die of suffocation(Or maybe just enter the long dreaming)?

6. In Lords of Madness, the aboleths are devout worshippers of the Great Old Ones, right? But in pathfinder, they are atheist who worship no god. Both of these versions are made by you. So, which do you prefer?

7. Aboleths are atheists. An atheist is a person who believes no deities exist. I didn't know aboleths are that stupid. There clearly exists many evidences that gods exist in Golarion including the divine magic. How can aboleths deny such obvious proofs?

1) This isn't a question.

2) This isn't a question either.

3) Lords of Madness is D&D, not Pathfinder.

4) I'm quite proud of the long dreaming and its effects, but that's not a hard-coded in the rules element of Pathifnder's aboleths.

5) Aboleths do not have the amphibious quality, and therefore they suffocate out of water in the same way a fish would.

6) In Lords of Madness, the aboleths worship Great Old One similar deities (Wizards of the Coast was MUCH more timid about putting full-on Lovecraftian monsters in their game, so I had to kind of fake them there and coach the writing in options). I prefer the Pathfinder version, since in Pathifnder, we are NOT timid about Lovecraftian gods and they thus come with their own worshipers. Plus, the bulk of the mythos deities are chaotic, and that doesn't work so well with a race of lawful evil creatures.

7) Whether or not an atheist is stupid is your opinion, and as such should be something you keep to yourself. The word "atheist" doesn't mean "no deity exists" in terms of Goalrion, though, but actually "powerful creatures that call themselves deities exist, but I deny them because they aren't worthy of my admiration, and I trust in my own abilities to make my own fate." Aboleths understand there are powerful creatures that call themselves deities, but they aren't interested in worshiping them, or in subjugating themselves to them. They're too egotistical for that. Furthermore, they're aberrations in mind as well as body. They think in ways humans can't comprehend. What might register as "stupid" to you is logical and obvious to an aboleth, who in turn would regard you as stupid for not having the self-confidence they have in themselves, or for not instinctively bowing down and serving aboleths without thinking otherwise.

Paizo Employee Creative Director

Alayern wrote:

Do you expect you might enjoy a book, set in a Lovecraftian setting, that focused more on interpersonal conflict than the actual horror elements?

Given the importance of character agency in Pathfinder, what is your opinion on Lovecraft's original "humans are irrelevant" motif, both as it applies to storytelling, and as it applies to Golarion-centric philosophy?

Lastly, what do you think about the few "benevolent" non-human forces in the Mythos? I haven't actually read much of the Mythos, but it seems like those "benevolent" entities would have their hands full combating the myriad horrors usually associated with the Mythos.

Not so much.

Humans are relevant to humans, and since Goalrion is humanocentric, humans are relevant.

The "benevloent" entities in the mythos aren't actually benevolent. They're merely impartial, and their interests don't coincidentally map to destroying earth or humanity. The further mythos stories diverge into "there's a race of good-guy opposition Great Old Ones out there fighting a "war in heaven" or whatever, the less interested I am in the story.

Paizo Employee Creative Director

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Aenigma wrote:

8. Is there some kind of aboleth creation myth? How do aboleths think they were created? To which god they attribute their creation?

9. I thought the energy that used to create the Emerald Spire is just a very small portion of the power of the vault seed, and the bulk of its power just dissipated into thin air. But it seems that you said that the bulk of energy went into creating the spire. Am I understanding you correctly? If so, it's curious, because I thought even if the spire is very special, it's still vastly smaller than a vault, so the energy needed to create it would be vastly smaller than the energy needed to create a vault, which means the bulk of the energy dissipitated. Is the Emerald Spire so special and powerful that it needed the bulk of the seed's energy to be created in the first place?

10. Aboleths live in deep sea, but they have no deep dweller special ability, whereas the deep ones have it. Is it because they're acclimated to those conditions, like you said about their ability to live in the cold environments, even though they have no cold immunity? But it still seems not fair. So, if you published the aboleths after Bestiary 5, would you have given that ability to the aboleths? Oh, and the krakens and other aquatic creatures, like sahuagins, merfolks, and aquatic elves need that ability either, I guess.

11. I found out that deep ones have immortal special ability but aboleths are known for their immortality too. So, if you have published Bestiary 5 before you published the aboleth races, you would have given them immortal ability too, right?

12. I'm not good at science, but the deep dweller ability means that the deep ones can withstand even the very powerful water presure of the deep sea which can shatter steel submarines easily, right? Then, logically they can withstand a human fighter's attack(be it bashing, piercing, or slashing), right? Because a normal human's attack cannot be more powerful than the super powerful water pressure of the deep sea.

13. It's a common knowledge that once a creature steps into the outer space unprotected, it will pop like a turkey with a grenade stuffed inside(although actually it doesn't exactly work like that according to this page). Distant Worlds said that those being flung out of an airlock takes 3d6 points of damage in addition to any suffocation damage. Does that mean deep ones(or anyone with the deep dweller ability) are immune to htis decompression damage?

14. Also, I found out that many space-faring creatures(like oma) didn't have any ability that prevents them from taking decompression damage. So logically, they wouldtake this damage, right?

15. The starsoul bloodline sorcerer can teleport a single creature into the void of space, and the target suffers 6d6 points of cold damage per round. It doesn't say anything about the decompression damage. So logically, if a creature is thrown out of an airlock, or if a creature is targetted by the starsoul bloodline sorcerer's breaching the gulf ability, the target would suffer both the 6d6 cold damage and the 3d6 decompression damage, right? Wow, it seems that Advanced Player's Guide need to be errataed. I'm surprised why nobody haven't found out this.

8) No. Aboleths don't have myths. They have memories, and as such they remember and know how it started. They do not attribute their creation to a god. They also do not share that information with others, because others don't deserve that information.

9) Beyond writing one level and helping some of the initial brainstorming of ideas for the Emerald Spire, I actually had VERY LITTLE to do with creating that product. I haven't even read the book, apart from the few pages I wrote. My insights into the behind the scenes of the book are thus limited to what I've already said, and I don't really have much more to say about it now... anything more I would have to say delves into fresh, new design work and that's not something I want to do on this thread, because that's the work I need to do on actual products I'm actually working on.

10) Creatures that live in the deep sea acclimate to the pressure over time. Deep ones do it instantly. Life isn't fair. Not all monsters are 100% equal. Some are better at some things than others.

11) When we published Bestiary 1, compatibility with D&D was very important in our minds, and previous editions of D&D never gave aboleths a special immortality ability. If I were statting up aboleths freshly today, I would probably give them an immortality ability. In the end, that ability is probably never going to impact game play anyway.

12) Pressure damage is a different rule than bludgeoning damage from weapons. Science has nothing to do with it. Game play and rules are different than science.

13) Exploding in outer space is not actually how it works; that's a misunderstanding perpetuated by the movies.

14) Apply common sense. If a creature's flavor text says it lives in outer space, it should be able to live there, not just die there.

15) Again, you don't pop in outer space. Fix it if you want your games to be more like sensational movies if you want. That said, the fact that outer space has never been a core part of the game and is something we added here and there in pieces DOES mean that multiple rules that represent outer space tend to be redesigned at semi-random by different designers. It's sloppy, but it does the job. If it bothers you that they're different, pick the version of rules you prefer and go with it. Make the game your own.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
The "benevolent" entities in the mythos aren't actually benevolent.

Oo, a fun one!

So, Yig is pretty much hands-down the least terrible mythos deity from a human perspective- who, in your opinion, is in second place?

Community & Digital Content Director

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Removed a post. Folks, not every question in these "Ask *Person* Anything" threads warrants an answer, please be respectful if the question answerer overlooks or decides not to answer a given question.


It seems that my post is deleted. I wrote that post because, unfortunately, it seemed that my third post was buried between James Jacob's posts. In this situation, a post can be overslipped very easily. Believe me, I experienced this kind of situation before, and I had to tell James Jacobs he missed my questions and then he found out my missed questions and answered them. Maybe Chris Lambertz thought that I'm coercing James Jacobs into giving me answers quickly. But it's a misunderstanding. I wrote that post because I was afraid that my questions would be buried between other posts and never to be found again, because as I said unfortunately my last post was in a situation that can be overslipped very easily. So I wrote a post, saying "It seems that you missed my questions. Please answer them."

I'm sorry if it was seen as rude, but I didn't intend it.

Anyway, questions.

1. Do you think it would be appropriate for an elf to worship Aroden? I mean, Aroden is a god of humanity who has no interest in other races. So an elf worshiping Aroden seems like very unlikely and would be regarded as weird among his kind, right? But again, there are quite many humans that worship Calistria, Torag, and Apsu. So the idea that a sizeable number of elves, dwarves, and dragons worship Aroden isn't that weird, maybe?

2. If a veiled master change shape into a human, can it breath air normally, and instead cannot breath water anymore?

3. I remember that the change shape ability of dragons and other monsters was called 'alternate form' in 3.5. But in pathfinder it's called 'change shape' now. Is there some reason regarding the change of the name? Because I personally like the former name.

Paizo Employee Creative Director

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Sometimes, if you post questions while I'm answering them, I might not be able to answer the new questions immediately. Patience is a virtue in these cases.

Paizo Employee Creative Director

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Aenigma wrote:

16. Elder deep ones have deific special ability, which enables them to grant divine spells to their worshippers. It seems that giving aboleths(including the veiled masters and the omnipaths) this ability is very appropriate. So, if you published the aboleth, the veiled master, and the omnipath after you published Bestiary 5(which includes the deep one and the deific special ability), you would have given that ability to the aboleths, right?

17. Anyway, if you give aboleths the deific ability, what would be the suitable domains? The elder deep ones grant access to the Chaos, Evil, Madness and Water domains. So, maybe Evil, Law, Water domains would be fine, but I cannot decide the suitable fourth domain, because the Madness domain doesn't suit aboleths well, I guess.

18. Is the present aboleth civilization clearly weaker than when they fought the Vault Builders or they brought down the Starstone? I ask because it seems that there is no significant aboleth presence in current Golarion. So I suspect if they have fallen into a decline significantly since the Earthfall.

19. Aboleths are known for their glyph magic, which brought down the Starstone. Do you think Paizo will eventually say more about this magic? Like, making a rule for this magic for the pcs to use? Even Allevrah in the Second Darkness used the glyph magic to bring down meteorites, so it's not that only aboleths can use it. Because I'm totally about to use it to bring down meteorites on Golarion!

20. You didn't say clearly that weather aboleths in Golarion have genetic memory or not. I'm very sorry, because I was totally about to use your positive answer as a way to reveal the origin of humanity. I mean, if the aboleths claim they created the humans, and if they are the oldest creatures in Golarion, and if they truly have genetic memeory, then determining the origin of humanity would be very easy. We only need a high level mage to catch an aboleth and cast charm monster, dominate monster, detect htought, or seek thought on it and ask how and by whom the humans were created. Then we can ifnd out if the aboleths' claim that they made humans is true or false, and if they know about the origin of humanity or not. Do you think aboleths' genetic memory works like this? In other words, at least in 3.5, can high level mages extract ancient knowledge via charm, odminate or other various mind reading spells from aboleths? Wow, if so, they would be very eager to capture aboleths.

21. Anyway, hearing my devious plan to use the genetic memory as a means to reveal the origin of humanity and many other ancient secrets, are you now inclined to say that the aboleths in Golarion have no genetic memory at all? If not, it would be highly unreasonable that why those high level mages in the history of Golarion didn't try this already.

22. The scheduled adventure path, Ruins of Azlant, fascinates me. The ancient Azlant is ripe with eldritch magic, right? And mythic characters were prevalent in ancient Azlant, right? So, will there be a fount of mythic power that will give the pcs the moment of ascension?

23. Do you think serpentfolks, Azlant and Thasilon knew about the ancient war between the aboleths and the Vault Builders? If so, I'm curious. How can they know that ancient event? The possibility that there was no serpentfolk and human in that age at all is very high, I guess.

16) It's not appropriate because aboleths aren't about faith, and unlike deep ones, they don't use clerics in their plots.

17) I wouldn't. It's nonsense to give a deity-hating, faithless race domain powers.

18) The aboleth empire is not as powerful as it was in the dawn of time when they took out the Vault Builders, no.

19) If and when we do more aboleth stuff, perhaps.

20) You're right, I don't say. And I don't think that it's good for the game to definitively say which creation myth is fact, because that removes it from being a myth and MAKES It fact, and that's bad for the game. Creation myths are interesting because they're different. The mystery of where we all came from is better as a mystery.

21) I am inclined to say that aboleths do not have a genetic memory because that's D&D, not Pathfinder, and I want to give WotC as few reasons as possible to sue me or Paizo. We can use aboleths and the small amount of information that appeared in the D&D Monster Manual about them because that information is part of the OGL. The expanded information in Lords of Madness is NOT part of the OGL and is owned by WotC and therefore it (including aboleth genetic memory) is not part of Pathfinder. You as the private gamer or individual GM should feel free to use it as you wish in your game, but like us, you can't publish that information and make money on it without putting yourself in legal hot water with Wizards of the Coast.

22) Ruins of Azlant will NOT be a mythic adventure path. It MIGHT feature a mythic monster here and there, in the same way mythic monsters sometimes show up in other APs, but the PCs will not be gaining mythic power in this adventure path.

23) Humans did not. Serpentfolk probably did, becuase they were around a long time before humanity AND were "local" in the Darklands. It may well be that some of the serpentfolk prehistory mythology was inspired/influenced by the Vault Builders, and they were certainly contemporaries with aboleths.

Paizo Employee Creative Director

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Cole Deschain wrote:
James Jacobs wrote:
The "benevolent" entities in the mythos aren't actually benevolent.

Oo, a fun one!

So, Yig is pretty much hands-down the least terrible mythos deity from a human perspective- who, in your opinion, is in second place?

Hmmm... tough question. I think, probably, Azathoth, but mostly because he has no intellect at all and therefore can't really consciously choose to be terrible. He'll still destroy you and your planet if you get too close though.

Liberty's Edge

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James,

1) what is Pharasma's views on resurrection, magically extending one's life, and searching for immortality? Does she view this as "stealing" from her, or in the grand scheme of things and the scale of time she operates, it simply doesn't matter?

2) Do you think some gods have some of their roles and portifolios underdeveloped/explored? For example, I find Sarenrae's role as a Sun Goddess is less clear and established as her aspects of Healing and Redemption

3) I'm not looking for a official ruling here, but in your tables, how do you handle the favored weapon proficiency of a cleric that switches her patron god?

Paizo Employee Creative Director

Aenigma wrote:

1. Do you think it would be appropriate for an elf to worship Aroden? I mean, Aroden is a god of humanity who has no interest in other races. So an elf worshiping Aroden seems like very unlikely and would be regarded as weird among his kind, right? But again, there are quite many humans that worship Calistria, Torag, and Apsu. So the idea that a sizeable number of elves, dwarves, and dragons worship Aroden isn't that weird, maybe?

2. If a veiled master change shape into a human, can it breath air normally, and instead cannot breath water anymore?

3. I remember that the change shape ability of dragons and other monsters was called 'alternate form' in 3.5. But in pathfinder it's called 'change shape' now. Is there some reason regarding the change of the name? Because I personally like the former name.

1) Weird but not inappropriate. Certainly against the norm. Such an elf would be regarded as a weirdo. And I'm not so sure I'd say Aroden "has no interest in other races" at all in the first place. He's a god of humanity, not a god of human superiority and death to all others. He's not evil.

2) Correct. That's a significant way that the veiled masters infiltrated other societies, in fact.

3) One of the things we did with monsters was standardize a lot of the often-repeated powers. So rather than give one shapechaging monster a "change shape" ability, one an "alternate form" ability, one a "polymorph" ability, and so on... we standardized it all to "change shape." To make the game easier to master—now you just need to know the rules for one type of shapechanging power rather than a different one for every monster. As for why we chose "change shape" instead of "alternate form"? Because we prefer "change shape."


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In pathfinder with the amount of creatures their are around its easy to only see the evil or chaotic creatures (especially at the higher levels). Do have you any favorites among the neutral or benevolent creatures? I've fallen in love with the Norn :P fudging love em.

Almost as much as Pech


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I kind of Disagree about Yig being the Least terrible, since I don't know his Alignment, I won't Judge, but Currently, the Chaotic Neutral Bokrug is by far the "nicest".

That Said, do the Great Old Ones get along with One another in this Canon? as in, would they legitimately pull strings to further another Great Old One's agenda even if it doesn't coincide with their own?

Paizo Employee Creative Director

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Chromantic Durgon <3 wrote:

In pathfinder with the amount of creatures their are around its easy to only see the evil or chaotic creatures (especially at the higher levels). Do have you any favorites among the neutral or benevolent creatures? I've fallen in love with the Norn :P fudging love em.

Almost as much as Pech

Yes. I've always liked lillends and couatls and nymphs and faerie dragons and bronze dragons.

Paizo Employee Creative Director

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AmbassadoroftheDominion wrote:

I kind of Disagree about Yig being the Least terrible, since I don't know his Alignment, I won't Judge, but Currently, the Chaotic Neutral Bokrug is by far the "nicest".

That Said, do the Great Old Ones get along with One another in this Canon? as in, would they legitimately pull strings to further another Great Old One's agenda even if it doesn't coincide with their own?

There are MANY different incarnations of the mythos across the last century. For Pathfinder, I got to basically decide what version of these monsters is "canon" for the game, and the most recent and up-to-date information on that is in Strange Aeons #1's article about the Elder Mythos, which does indeed confirm Yig as the "least terrible" and "most friendly" to humanity. Bokrug devastated an entire city on purpose, even if said city deserved it. Yig hasn't done that.

Some Great Old Ones get along, but some do not. Some don't care about each other. See said article for more info.


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James Jacobs wrote:


Yes. I've always liked lillends and couatls and nymphs and faerie dragons and bronze dragons.

LILLENDS! when I first read them I got hysterically happy xD

To take the question in the other direction, are their any creatures you're particularly not fond of?

Honestly their aren't a great deal I can think of, I think the best example I can think of is Hekatonkheires Titan's, one I can't for love nor money figure out how to say that and also their art really makes me itchy for some reason.

Silver Crusade Contributor

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I agree that Bokrug is the best and kindest and greatest of the Great Old Ones. And I'm not just saying that because I have long dreamt of the sign of DOOM and of the wrath of the great water-lizard.

Have you seen the portents of his coming in your dreams yet?

Paizo Employee Creative Director

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Chromantic Durgon <3 wrote:
James Jacobs wrote:


Yes. I've always liked lillends and couatls and nymphs and faerie dragons and bronze dragons.

LILLENDS! when I first read them I got hysterically happy xD

To take the question in the other direction, are their any creatures you're particularly not fond of?

Honestly their aren't a great deal I can think of, I think the best example I can think of is Hekatonkheires Titan's, one I can't for love nor money figure out how to say that and also their art really makes me itchy for some reason.

There's plenty of monsters I'm not fond of, but I'm not gonna call them out. I'm content not liking them. I don't need to pick on monsters publicly that I know have fans out there.

Lies. I'll pick on one. Dwarves are yucky.

Paizo Employee Creative Director

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Kalindlara wrote:

I agree that Bokrug is the best and kindest and greatest of the Great Old Ones. And I'm not just saying that because I have long dreamt of the sign of DOOM and of the wrath of the great water-lizard.

Have you seen the portents of his coming in your dreams yet?

Nope. Because Yig, who is indeed kinder than Bokrug, has my back. THANKS, YIG! YOU DA BESSSSSSSSSSSST!


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Kalindlara wrote:

I agree that Bokrug is the best and kindest and greatest of the Great Old Ones. And I'm not just saying that because I have long dreamt of the sign of DOOM and of the wrath of the great water-lizard.

Have you seen the portents of his coming in your dreams yet?

Nope. Because Yig, who is indeed kinder than Bokrug, has my back. THANKS, YIG! YOU DA BESSSSSSSSSSSST!

No question here, but this little exchange just made my friggin' day.


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James Jacobs wrote:


Lies. I'll pick on one. Dwarves are yucky.

AMAZING anyway. I thought of questions in the shower! where all the best thoughts happen.

1) has a god or demigod ever mated with a mortal in Golarion? is that ever possible? :O

2) Baba yaga, or as I prefer, babs, seems from what I can gather to be collecting a massive coven of her daughters and grand daughters ETC as she keeps taking them back to her dimension thingy wherever she is, given that many of these are 20th level witches and she herself is a mythic 10 20 witch who seems like one the most powerful none gods in existence I can't help but think she might have a plan in mind :P So my question is threefold.
.Do you guys know what she is planning?
.Do you guys ever plan to reveal this knowledge if you do?
.I assume you can't go into detail but I was wondering does she have one big mega spell in mind or just like having a mega cult in her back pocket? - no worries if you can't answer that one.

3) Whats the most exciting encounter you've had playing pathfinder?

EDIT: 4) how do you say Hekatonkh... whatever those titans are called's names?


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Chromantic Durgon <3 wrote:
Baba yaga, or as I prefer, babs, ...

Ahem.

Grand Lodge

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Chris Lambertz wrote:
Removed a post. Folks, not every question in these "Ask *Person* Anything" threads warrants an answer, please be respectful if the question answerer overlooks or decides not to answer a given question.

Is this the Chris you mentioned that needed hugs?


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IDTheftVictim wrote:
Chris Lambertz wrote:
Removed a post. Folks, not every question in these "Ask *Person* Anything" threads warrants an answer, please be respectful if the question answerer overlooks or decides not to answer a given question.
Is this the Chris you mentioned that needed hugs?

She deserves them, whether needed or not.


Hi James

im a bit confused about the antipaladins favored class bonuses.

PFSRD wrote:
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have fighters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
the only listed race under the class is the drow
PFSRD wrote:
Drow: The antipaladin adds +1/4 to the number of cruelties he can inflict.

does that mean that other than the drow all the other races use the fighter favored class options? or do the get the same thing as the drow but only the races who has the fighter as a favored class option? or are the drow the only race with an alternate favored class option at all?

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