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Liberty's Edge

Odraude wrote:
Diego Rossi wrote:

@Gauss

PC use his move action to tumble 15', then he move 30' with his standard action. so the only option for the BEEG is to charge. The PC only need to negate him the possibility to charge turning a corner, putting a bush between them and so on and he will avoid the charge.

One against one if the PC is outclassed by the BEEG and he hasn't a back-up solution he will probably die. One BEEG and several PC? One PC would maybe die but the others will escape or have the time to recover and attacks the winded NPC.

- * -

Running: while running you move 3 or 4 times your base speed in a straight line.

Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn.

I doubt that you can threaten something while using the run action, but it is one of those often used therm without a in game definition. The word is definite by its use but not all the people use it in the same way.

You could tumble full speed. Admittedly though, it adds 10 to the DC, which can make it much more difficult for someone to get away from a martial class that tends to have high CMD. A little quick mathcraft. I have a level 5 rogue trying to run from a level 5 fighter. Making no assumptions on magical gear, I'd get an 18 dex and 5 ranks in a class skill (+12), while the average fighter would have a CMD of 10 + 4 (18 str) + 5 (BAB) + maybe a +2 (14 Dex?) = 21. DC 31 if I wanna move full speed, which would give me a 10% chance of making it... Perhaps it is better to just go half speed ;)

Gauss idea was that the fleeing character could move only 30', so the pursuer had the possibility to move normally and make an attack, I tried to show a way to move far away enough that isn't possible to do that.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Diego Rossi wrote:
Odraude wrote:
Diego Rossi wrote:

@Gauss

PC use his move action to tumble 15', then he move 30' with his standard action. so the only option for the BEEG is to charge. The PC only need to negate him the possibility to charge turning a corner, putting a bush between them and so on and he will avoid the charge.

One against one if the PC is outclassed by the BEEG and he hasn't a back-up solution he will probably die. One BEEG and several PC? One PC would maybe die but the others will escape or have the time to recover and attacks the winded NPC.

- * -

Running: while running you move 3 or 4 times your base speed in a straight line.

Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn.

I doubt that you can threaten something while using the run action, but it is one of those often used therm without a in game definition. The word is definite by its use but not all the people use it in the same way.

You could tumble full speed. Admittedly though, it adds 10 to the DC, which can make it much more difficult for someone to get away from a martial class that tends to have high CMD. A little quick mathcraft. I have a level 5 rogue trying to run from a level 5 fighter. Making no assumptions on magical gear, I'd get an 18 dex and 5 ranks in a class skill (+12), while the average fighter would have a CMD of 10 + 4 (18 str) + 5 (BAB) + maybe a +2 (14 Dex?) = 21. DC 31 if I wanna move full speed, which would give me a 10% chance of making it... Perhaps it is better to just go half speed ;)

Gauss idea was that the fleeing character could move only 30', so the pursuer had the possibility to move normally and make an attack, I tried to show a way to move far away enough that isn't possible to do that.

Alternatively try This

Paizo Employee Creative Director

Gauss wrote:

What I am asking really is: Can someone make an attack of opportunity while running? They are denied a dex bonus. I would think they are unable to make AoOs but the rules do not seem to support this.

- Gauss

You can still make attacks of opportunity in rounds where you take the run action, yes. If a PC finds themselves in a situation like this, the best bet is to try to slow the monster down (perhaps by tripping it, or moving into an area where your mobility is greater), or to go into a chase (see the GameMastery Guide). We built the chase rules, in fact, precisely for situations like this, since the rules don't really account for the fact that even though two humans in real life can indeed outrun (or catch) each other, despite the fact that in the game, all humans have identical speeds.

Paizo Employee Creative Director

Thomas LeBlanc wrote:

James, the layout and style for the Varisia Companion is phenomenal! You need to congratulate everyone involved. Shoanti tribal lands, caravan routes, cities, races, classes, and so much more goodness. So, so much Shoanti love.

What is you favorite part about the new format?

Never fear... I've congratulated them plenty, but shall do so again!

My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.

And if you like the look... you ABSOLUTELY should go give the book a review!


James Jacobs wrote:

<snip>

My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.
<snip>

How will that translate to pdf? Map split over two pages or something else?

Paizo Employee Creative Director

Diego Rossi wrote:

James, a question about the Arcane archer, born from this thread.

Imbue Arrow (Sp) wrote:
: At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.

Nowhere in the ability description a attack roll is called out or any attack action or arrow damage but the last row say "If the arrow misses, the spell is wasted."

That last row was added in the passage between the DMG and Pathfinder.

Before that addendum was pointed out to me my interpretation was that the whole "Imbue Arrow" idea was to add range to a spell without it or with a limited range. The arrow was fired to a point in space whitout chance to miss.

With that added I have several problems.

!) Who or what is the target of the fired arrow

2) what kind of action is firing the arrow?

3) If it is a free attack action and the arrow was imbued with a quickened spell, you can use vital strike with that attack?

4) you can give the arrow to another character that will fire it?

5) If you hit the target what happen with his ST?
A rogue with evasion can evade the area effect spell when he is hit by the arrow?
What happen if silence is imbued in the arrow? When it hit me I get struck with silence without a ST as the arrow is struck in my body or my possessions?

When you imbue an arrow, that arrow must hit its target for the spell to trigger. That means if it's an area spell, you need to make a successful attack roll to hit the point you want the spell to go off. If it's a creature or object, that means you need to hit it as normal. The arrow does indeed do normal damage to the target, which makes it kinda risky for delivering healing and helpful spells!

1) The target of the arrow is whowever or wherever you want the spell to affect.

2) It's part of your spellcasting action, so that depends on the spell being cast.

3) It's not a free attack action—it's part of spellcasting, so so you can't use feats that alter attacks on this thing. No Vital Strike or Deadly Aim. You DO gain the benefits of "automatic" feats, though, like Point Blank Shot or Weapon Focus.

4) You can, but if you do so that arrow is fired as a normal arrow of its kind and the imbued spell fails. This is basically analogous to giving another character your spell components in the middle of casting the spell. It does little more than ruin your spell.

5) Not sure what you mean here by "ST." (Example #3,342 why speaking in Acronym is trouble...) OH! Do you mean a saving throw? If so... imbue arrow doesn't change a thing at all how saving throws work... your target still saves normally against the spell. You just get to target him at possibly a better range and add some arrow damage in the meantime is all. The spell still works the same otherwise.

If you hit a rogue with evasion, you do arrow damage normally and then as the spell triggers you resolve that spell normally. If the spell allows a reflex save, the character has a chance to evade the spell normally (in this case, perhaps part of his evasion is to yank the arrow out/push the arrow through and toss it aside with a quick tug as he dodges the other way, or something like that).

If silence is imbued in the arrow, the target gets to save normally. The spell isn't cast on the arrow, and if you're the target of the spell and miss your save, throwing the arrow away or leaving it stuck in you doesn't make a difference since the silence spell is on YOU, not the arrow.

Paizo Employee Creative Director

The Thing from Beyond the Edge wrote:
James Jacobs wrote:

<snip>

My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.
<snip>

How will that translate to pdf? Map split over two pages or something else?

You'll need to view that part of the PDF in the book as a 2-page spread in order to get the right effect. But since PDFs don't have gutters in the first place, that's not going to be as unusual, since you can already do this with PDFs.


James, a question about Share Spells for Eidolons, Familiars and Animal Companions.

Share Spells says: "The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider)."

Is the second sentence a separate thing, or does it refer to the first one. In other words, given Enlarge Person's target of "one humanoid creature", can the Summoner cast it on the Eidolon, or could he only if the spell had a target of "you"?

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
Varisia Companion
And if you like the look... you ABSOLUTELY should go give the book a review!

I don't review stuff that I haven't fully explored or tested. I have not had time to fully ingest the options, but I am pretty sure the thunder and fang feat needs toned down a bit. At 2nd level with the feat and prereqs, 2 MW earth breakers, 17 Str, and serpent runner trait; a Shoanti fighter has a +4/+3 (-4/-4 two weapon fighting with 2 one-handed weapons, +1 weapon focus, +1 MW, +2 BAB, +3 Str, +1/0 serpent runner) to hit and deal 2d6+3/2d6+1 damage. Not too shabby for a non-optimized build.

Liberty's Edge

James Jacobs wrote:
) Not sure what you mean here by "ST." (Example #3,342 why speaking in Acronym is trouble...) OH! Do you mean a saving throw? If so..

Yes, I mean Saving Throw. And thanks for the reply, I will refer it to that thread verbatim.

Liberty's Edge

James Jacobs wrote:
The Thing from Beyond the Edge wrote:
James Jacobs wrote:

<snip>

My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.
<snip>

How will that translate to pdf? Map split over two pages or something else?
You'll need to view that part of the PDF in the book as a 2-page spread in order to get the right effect. But since PDFs don't have gutters in the first place, that's not going to be as unusual, since you can already do this with PDFs.

I like this product and the map has given me the incentive to discover if there is a visualization in Acrobat that allow me to see the 2 pages spread the right way. So I have learned a new Acrobat feature as a bonus ;-)

A small thing that can make it slightly better: the great images of the cities at the bottom of pages 19-23 have covered the page numbers. As the page numbers are handy for references it would be best keeping them (but hopefully not by printing them over the image).

Thanks for teh good work.


James Jacobs wrote:
The Thing from Beyond the Edge wrote:
James Jacobs wrote:

<snip>

My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.
<snip>

How will that translate to pdf? Map split over two pages or something else?
You'll need to view that part of the PDF in the book as a 2-page spread in order to get the right effect. But since PDFs don't have gutters in the first place, that's not going to be as unusual, since you can already do this with PDFs.

Apparently I just learned something about pdf viewing. Doh. Thanks.


Diego Rossi: thanks for the correction. I was tired and thus made that error. :D

James: thanks for the answer regarding Run.

- Gauss


For the Heal skill, it mentions that Long Term Care is 'light activity'. What bearing does this have on the healer? Does this mean they cannot rest/sleep while performing Long Term Care? Thank you for any answers you can give me.


Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Varisia Companion
And if you like the look... you ABSOLUTELY should go give the book a review!
I don't review stuff that I haven't fully explored or tested. I have not had time to fully ingest the options, but I am pretty sure the thunder and fang feat needs toned down a bit. At 2nd level with the feat and prereqs, 2 MW earth breakers, 17 Str, and serpent runner trait; a Shoanti fighter has a +4/+3 (-4/-4 two weapon fighting with 2 one-handed weapons, +1 weapon focus, +1 MW, +2 BAB, +3 Str, +1/0 serpent runner) to hit and deal 2d6+3/2d6+1 damage. Not too shabby for a non-optimized build.

I agree. Why the change from the original, with which you must use an earthbreaker and a klar to two weapon fight?


James Jacobs wrote:
My favorite part is the middle. The giant map of Varisia that takes advantage of the fact that this product doesn't have a gutter is brilliant.

...sweet.

*camps mailbox*

Liberty's Edge

Amaranthine Witch wrote:
Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Varisia Companion
And if you like the look... you ABSOLUTELY should go give the book a review!
I don't review stuff that I haven't fully explored or tested. I have not had time to fully ingest the options, but I am pretty sure the thunder and fang feat needs toned down a bit. At 2nd level with the feat and prereqs, 2 MW earth breakers, 17 Str, and serpent runner trait; a Shoanti fighter has a +4/+3 (-4/-4 two weapon fighting with 2 one-handed weapons, +1 weapon focus, +1 MW, +2 BAB, +3 Str, +1/0 serpent runner) to hit and deal 2d6+3/2d6+1 damage. Not too shabby for a non-optimized build.
I agree. Why the change from the original, with which you must use an earthbreaker and a klar to two weapon fight?

Probably an attempt to make it clearer. Not so much time ago I asked about the original feat as it didn't explicitly said that you would use the Earth breaker as a one handed weapon. James explanation was enlightening for me but probably to long to put it in a feat description.

James description of how it work:

"The whole point of Thunder and Fang is to let you fight with that weapon and a klar as if the klar and the earth breaker were one single double weapon. You wield the earthbreaker normally, but when you attack, your klar blade sticks out perpendicular from the earthbrearker's shaft, forming a stubby "T" shape. You can swing the earthbreaker normally, and also stab with the blade of the klar that sticks out from the middle of the shaft as if it were a secondary weapon attached to the earthbreaker itself.

That you get to retain the klar's AC bonus when you attack is actually thus only half of how the feat lets you bend the rules.

No need to change the feat as a result, since it's working as intended."

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Varisia Companion
And if you like the look... you ABSOLUTELY should go give the book a review!
I don't review stuff that I haven't fully explored or tested. I have not had time to fully ingest the options, but I am pretty sure the thunder and fang feat needs toned down a bit. At 2nd level with the feat and prereqs, 2 MW earth breakers, 17 Str, and serpent runner trait; a Shoanti fighter has a +4/+3 (-4/-4 two weapon fighting with 2 one-handed weapons, +1 weapon focus, +1 MW, +2 BAB, +3 Str, +1/0 serpent runner) to hit and deal 2d6+3/2d6+1 damage. Not too shabby for a non-optimized build.

The feat's flavor is not supposed to let you use 2 earthbreakers. It's supposed to let you wield a klar and an earthbreaker at the same time as a double weapon. At least, that's what it was supposed to do as originally envisioned back in Pathfinder #10.

Paizo Employee Creative Director

Diego Rossi wrote:

A small thing that can make it slightly better: the great images of the cities at the bottom of pages 19-23 have covered the page numbers. As the page numbers are handy for references it would be best keeping them (but hopefully not by printing them over the image).

We often cover page numbers up with art. We try not to do it often, or in multiple consecutive pages, but some times, the look we're trying to achieve is more important to us.

Paizo Employee Creative Director

Odraude wrote:
For the Heal skill, it mentions that Long Term Care is 'light activity'. What bearing does this have on the healer? Does this mean they cannot rest/sleep while performing Long Term Care? Thank you for any answers you can give me.

Essentially, when you give long-term-care, you're acting in the manner of a doctor or nurse giving extended care to the character. Since "light activity" isn't something that's really quantified in the game as far as I can tell, it's open to GM interpretation as to what you can and can't do. I allow players doing long term care to sleep, but not craft items during that time, for example.


1 person marked this as a favorite.

IS a scroll of atonement with ice cream on it salvation a la mode?

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
Varisia Companion
And if you like the look... you ABSOLUTELY should go give the book a review!
I don't review stuff that I haven't fully explored or tested. I have not had time to fully ingest the options, but I am pretty sure the thunder and fang feat needs toned down a bit. At 2nd level with the feat and prereqs, 2 MW earth breakers, 17 Str, and serpent runner trait; a Shoanti fighter has a +4/+3 (-4/-4 two weapon fighting with 2 one-handed weapons, +1 weapon focus, +1 MW, +2 BAB, +3 Str, +1/0 serpent runner) to hit and deal 2d6+3/2d6+1 damage. Not too shabby for a non-optimized build.
The feat's flavor is not supposed to let you use 2 earthbreakers. It's supposed to let you wield a klar and an earthbreaker at the same time as a double weapon. At least, that's what it was supposed to do as originally envisioned back in Pathfinder #10.

Thanks Diego Rossi for the location of the original feat. I think the old version was better written and I have to agree with James, 2 earth breakers is excessive. I need to actually flip through the old APs to see what is in them, but I don't wanna spoil the adventures...


James Jacobs wrote:
Odraude wrote:
For the Heal skill, it mentions that Long Term Care is 'light activity'. What bearing does this have on the healer? Does this mean they cannot rest/sleep while performing Long Term Care? Thank you for any answers you can give me.
Essentially, when you give long-term-care, you're acting in the manner of a doctor or nurse giving extended care to the character. Since "light activity" isn't something that's really quantified in the game as far as I can tell, it's open to GM interpretation as to what you can and can't do. I allow players doing long term care to sleep, but not craft items during that time, for example.

I figured as much. Was curious as it came up in a game last night and wasn't sure if the ranger could rest during that time, but I ruled in her favor.


doctor_wu wrote:
IS a scroll of atonement with ice cream on it salvation a la mode?

*SNERK*

You owe me a Snapple... *winces and napkins nose and monitor*


How is a Wizard/Pathfinder Savant supposed to get his Esoteric Magic if he uses it to select a normally divine exclusive spell (say... Plant Growth) short of taking a level in Wizard or finding a scroll by another another Pathfinder Savant that picked that exact spell (and took a level in Wizard if they were a Wizard)? A scroll where the spell is provided by a Druid is a divine scroll and a Wizard needs an arcane scrolls.

Lantern Lodge

James Jacobs wrote:
Dave Godwin wrote:

G'day James

I was just wondering if you had any suggestions for ways to fool magical truthtelling? I'm running Curse of the Crimson Thone, and my PCs have captured Trinia, and one of them (A paladin of Shelyn) took a liking to the girl and doesn't trust the guard yet, and won't relent until Trinia is given a proper fair trial. As she's a cousin of Zenobia Xanderholm, the cheif arbiter, I have a figure she can trust, but i'm stuck on ways to rig the trial so that an impartial judge woudn't just be able to automatically discern that she's innocent with magic.
Any help you could suggest would be wonderful:)

First: If the PCs have access to things like zone of truth or discern lies, don't punish them when they manage to capture an enemy.

Second: re-read spells like zone of truth and discern lies. You get saving throws to resist them. And you can be evasive.

Third: Trinia's innocent, but she knows that she's in trouble. The fact that there's all this chaos and anarchy in the city doesn't escape her attention, and she likely suspects that the REAL reason she's been arrested is something other than a case of mistaken identity or false accusations. In other words, she's super scared and nervous and frightened, and as such, those emotions can be misinterpreted as guilt.

Fourth: The queen doesn't play fair, and she is VERY well informed. If you need to rig the trial, the best solution I can think of is one that will also let you start portraying the situation in the city as truly being on the edge of anarchy—have something happen to Zenobia Xanderholm. Either she gets fired, vanishes, or gets assassinated. Of course, the reason behind this is that just as the PCs know she's trustworthy... so does the Queen. She has PLENTY of agents she can send to take care of someone like Zenobia, and presto, suddenly the NEW person who takes Zenobia's place is someone that the paladin PC knows is trouble.

Thanks so much for the advice James:)You've really helped get my thoughts in order, and I think my players will be quite satisfied with how things turn out:) Greatly appreciated!


Great job on the new Companion series layout. It was beautifully done.

Now on to the questions:

A vampire has been dropped to 0 HP and has become gaseous; can he still be healed by channeled negative energy by a cleric?

Does this wake him up and kick start his fast healing or does he still need to run back to his coffin and wait for an hour?

If the vampire gets dropped to 0 HP and now lies helpless in his coffin; would an inflict spell wake him up?

Thanks...

Paizo Employee Creative Director

deuxhero wrote:
How is a Wizard/Pathfinder Savant supposed to get his Esoteric Magic if he uses it to select a normally divine exclusive spell (say... Plant Growth) short of taking a level in Wizard or finding a scroll by another another Pathfinder Savant that picked that exact spell (and took a level in Wizard if they were a Wizard)? A scroll where the spell is provided by a Druid is a divine scroll and a Wizard needs an arcane scrolls.

Woah... that's kind of a confusing question...

Paizo Employee Creative Director

Aunasiel wrote:

Great job on the new Companion series layout. It was beautifully done.

Now on to the questions:

A vampire has been dropped to 0 HP and has become gaseous; can he still be healed by channeled negative energy by a cleric?

Does this wake him up and kick start his fast healing or does he still need to run back to his coffin and wait for an hour?

If the vampire gets dropped to 0 HP and now lies helpless in his coffin; would an inflict spell wake him up?

Thanks...

All kudos for the new Companion look should be directed to Sarah, Wes, Patrick, and James Sutter. All I did was not bother them while they were doing it! :P

A vampire at 0 hp must return to his coffin to rest—while he's gaseous in this state, he can't be healed or hurt further.

Once a vampire's in the coffin at 0 hp, he still needs to recover—until he does so, inflict spells can't wake him early.


James Jacobs wrote:
Odraude wrote:
For the Heal skill, it mentions that Long Term Care is 'light activity'. What bearing does this have on the healer? Does this mean they cannot rest/sleep while performing Long Term Care? Thank you for any answers you can give me.
Essentially, when you give long-term-care, you're acting in the manner of a doctor or nurse giving extended care to the character. Since "light activity" isn't something that's really quantified in the game as far as I can tell, it's open to GM interpretation as to what you can and can't do. I allow players doing long term care to sleep, but not craft items during that time, for example.

I'll be able to answer this in detail in about a week. I got a 5 day long temp job providing 24-hour in home supportive services for a 93 year old woman. If that isn't an analogue to Long Term Care I dunno what would be.

Dark Archive

James Jacobs wrote:

while he's gaseous in this state, he can't be healed or hurt further.

Okay holy cow does this come up more often that it ought to.

A agree that this is how this should work... But gaseous form seems to just be a terrible spell/ability. It gives you dr vs magic, and a slow move speed (granted you can move through a lot). But where does it say the creature cannot be harmed (a generous reading of "insubstantial"?)?

Example: a powerful oni in JR flies up and goes gaseous form to heal up mid fight to regen health, all glances at gaseous form just say that's a dumb idea.

My though has been an insubstantial condition would be useful.


thebwt: A creature in gaseous form CAN be healed and damaged via the normal rules. A vampire who is at 0 hitpoints and in gaseous form cannot be healed or damaged. First: he cannot be healed because in order to be healed from 0hps he must be in his coffin and rest for an hour. Nothing shortens that. He cannot sustain additional damage because of the line below where it states that additional damage has no effect.

Bestiary1 p270 wrote:
If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.

- Gauss

Paizo Employee Creative Director

thebwt wrote:
James Jacobs wrote:

while he's gaseous in this state, he can't be healed or hurt further.

Okay holy cow does this come up more often that it ought to.

A agree that this is how this should work... But gaseous form seems to just be a terrible spell/ability. It gives you dr vs magic, and a slow move speed (granted you can move through a lot). But where does it say the creature cannot be harmed (a generous reading of "insubstantial"?)?

Example: a powerful oni in JR flies up and goes gaseous form to heal up mid fight to regen health, all glances at gaseous form just say that's a dumb idea.

My though has been an insubstantial condition would be useful.

Gaseous form isn't the best escape spell for every situation, but it's still a good option at times. Especially when you can escape through a narrow crack or a grille or pipe that enemies can't follow, or especially when enemies simply can't fly. For a vampire, the fact that you can't really be hurt all that much when you're at 0 hp in gaseous form, several of the disadvantages go away; that's an unusual situation and not one covered by the gaseous form spell at all... it's a specific situation that arises when a vampire is reduced to 0 hp.

But when you're facing foes who can fly or have weapons that can hurt you (not a guarantee when you first start seeing 3rd level spells in play), you should change tactics.

If in the big encounter with an oni in Jade Regent has nowhere safe to go in gaseous form, doing something else is a good option—we don't know your party's strengths or weaknesses or the exact situation in the battle, so feel free to change tactics now and then. And in fact, you absolutely SHOULD have monsters periodically use bad tactics. It adds verisimilitude when not all monsters are master tacticians and sometimes make errors.


Who created the Tsochari?

Thanks!

-Ben.


thebwt wrote:
Example: a powerful oni in JR flies up and goes gaseous form to heal up mid fight to regen health, all glances at gaseous form just say that's a dumb idea.

Yeah, that tactics for most of the Oni is pretty terrible, yet they kept having it in their tactics :s Ranger with Favoured Enemy Native Outsider + Suishen = a lot of dead insubstantial Oni.

For my own question James, I have two about the spell Blade Barrier (which also came in my Jade Regent campaign).

Blade barrier states that if the barrier is placed on top of a creature it gets a save. If it passes it jumps to one side of the barrier or the other. It does not say that it gets to move to one side of the barrier if it fails it's save, it just takes full damage. After a few castings of this spell I started ruling that even a failed save let the creature jump to one side, otherwise a creature that fails it's save more or less automatically takes the damage twice. How would you have ruled the effects of a failed save?

Second blade barrier question did not come up, but came up as a very evil idea I had when working on something unrelated. Maximized and/or Empowered blade barrier. Do the feats only apply to the initial damage if it's placed on top of a creature, or for the full duration. A maximised blade barried seems a bit ridiculous if the maximized effects the entire duration, means for CL minutes there is a very large wall that will do 6xCL damage (reflex save for half) to anything passing through it. 9th level spell with a huge wall of blades for 17 minutes that does 102 damage (51 with a reflex save) to anything that passes through it.

Hmm, actually I hadn't thought it would be 9th level, but even so, the minute per level duration and it's size is enormous.


Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?
That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?


Where does a creature summoned with summon nature's ally come from? Elsewhere in the world? The First World? Obviously an elemental creature comes from the appropriate elemental plane, but what about a summoned giant, rhino, or fey creature?


Fract wrote:

Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?

That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?

Interesting questions, especially in regards of fire/water and other elementals. What does a positive/negative elemental outsider breath?

Danny Kessler wrote:
Where does a creature summoned with summon nature's ally come from? Elsewhere in the world? The First World? Obviously an elemental creature comes from the appropriate elemental plane, but what about a summoned giant, rhino, or fey creature?

"Daddy, the rhino just went and POOOF gone!" /excited little girl in a Zoo


I am assuming Sorcerers performing spell research would not result in them gaining extra known spells. Is this a correct assumption?

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terraleon wrote:

Who created the Tsochari?

Thanks!

-Ben.

The who what? Reference, please...

Paizo Employee Creative Director

Peanuts wrote:

For my own question James, I have two about the spell Blade Barrier (which also came in my Jade Regent campaign).

Blade barrier states that if the barrier is placed on top of a creature it gets a save. If it passes it jumps to one side of the barrier or the other. It does not say that it gets to move to one side of the barrier if it fails it's save, it just takes full damage. After a few castings of this spell I started ruling that even a failed save let the creature jump to one side, otherwise a creature that fails it's save more or less automatically takes the damage twice. How would you have ruled the effects of a failed save?

Second blade barrier question did not come up, but came up as a very evil idea I had when working on something unrelated. Maximized and/or Empowered blade barrier. Do the feats only apply to the initial damage if it's placed on top of a creature, or for the full duration. A maximised blade barried seems a bit ridiculous if the maximized effects the entire duration, means for CL minutes there is a very large wall that will do 6xCL damage (reflex save for half) to anything passing through it. 9th level spell with a huge wall of blades for 17 minutes that does 102 damage (51 with a reflex save) to anything that passes through it.

Hmm, actually I hadn't thought it would be 9th level, but even so, the minute per level duration and it's size is enormous.

If a creature fails a save against blade barrier, it gets to move out of the blade barrier next round if it can, at which point which side it emerges from the blade barrier is its choice. If it stays in the area, it takes that damage again.

Feats apply to the damage caused by the blade barrier for the spell's entire duration. A maximized blade barrier is a bad thing. Don't go in it.

Paizo Employee Creative Director

Fract wrote:

Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?

That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?

If a creature breathes, the assumption is that it breathes air. The same stuff humans and everything else breathes. If a creature breathes some other atmosphere or gas or whatever, it'll say in the text what it DOES breathe as a special quality.

Paizo Employee Creative Director

Danny Kessler wrote:
Where does a creature summoned with summon nature's ally come from? Elsewhere in the world? The First World? Obviously an elemental creature comes from the appropriate elemental plane, but what about a summoned giant, rhino, or fey creature?

That's up to the GM. My suggestion would be the First World.

Paizo Employee Creative Director

Ryu Kaijitsu wrote:
Fract wrote:

Given that Outsiders now breathe, and the breadth of what the Outsider type covers, does it matter *what* they breathe?

That is to say, does every Outsider require a human breathable atmosphere, after accounting for their specific immunities and/or additional powers?
Interesting questions, especially in regards of fire/water and other elementals. What does a positive/negative elemental outsider breath?

There's air to breathe in those places. At least, there is where there's normal creatures to be encountered. It's not the atmosphere that kills you there, but the fire or the negative energy or whatever.

Paizo Employee Creative Director

kryvnus wrote:
I am assuming Sorcerers performing spell research would not result in them gaining extra known spells. Is this a correct assumption?

Correct. A sorcerer who researches a spell needs an open spell slot to learn the spell. Note: A sorcerer could STILL research a new spell and then just wait for a spell slot to open up; you don't have to immediately commit the spell to an open slot when it's researched.

Shadow Lodge

Are there any plans to increase the # of spells known to non-human sorcs?

Edit: Should probably make clearer where I'm coming from-in an old thread (can't find it, for the life of me), it was made clear by a Dev that sorcs need some help in the spells known dept, which is why the Human FC feature was considered not just balanced, but necessary. How I put 2 and 2 together was that, if all sorcs need the boost, but only humans have it at the moment, was that the FC bonus was implemented sandbox style (see what happens, test it out in the field, w/o breaking the entire class). The goal, then, was to roll out something similar, if it did not prove game breaking (which, afaik, hasn't).

Thanks!


Have you ever played a Monk (not related to the Monk threads)? If so, what kind of Monk did you play?


What are your favoriten animal companions other than dinosaurs? since that is obvious

edit Is cettigne in Molthune was it a city state when Molthune was part of Cheliax or Taldor?

Paizo Employee Creative Director

Khashir El'eth wrote:

Are there any plans to increase the # of spells known to non-human sorcs?

Edit: Should probably make clearer where I'm coming from-in an old thread (can't find it, for the life of me), it was made clear by a Dev that sorcs need some help in the spells known dept, which is why the Human FC feature was considered not just balanced, but necessary. How I put 2 and 2 together was that, if all sorcs need the boost, but only humans have it at the moment, was that the FC bonus was implemented sandbox style (see what happens, test it out in the field, w/o breaking the entire class). The goal, then, was to roll out something similar, if it did not prove game breaking (which, afaik, hasn't).

Thanks!

We don't really "plan" to do things like that, first of all. If it makes sense for a product and for a race and all that, we'll do so. I wouldn't be surprised if there was some option out there already that lets you do that in the first place.

Whether or not "sorcerers need more spells in order to be balanced" is in large part opinion. I don't think it's necessary.

We don't intend to "even the playing field" though, and give ALL races the same type of favored class options. Because if everyone gets that sorcerer boon, for example... then why did we make it a specific race option in the first place? If in the end things like this make certain builds for certain classes favor certain races... I'm kinda okay with that. It adds a form of stability to the game world if there's lots of similar things forming a baseline.

Paizo Employee Creative Director

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Tels wrote:
Have you ever played a Monk (not related to the Monk threads)? If so, what kind of Monk did you play?

I've not yet played a monk.

If I do, though, I'll keep in mind it's a MONK, not a fighter.

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