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Sczarni RPG Superstar 2012 Top 32

How do you feel about garden gnomes getting eaten by Godzilla?

Paizo Employee Creative Director

thegreenteagamer wrote:
How does one become a druid? Martial classes are clearly combat training, clerics and inquisitors go through religious training, sorcerers and oracles spontaneously develop powers, wizards and alchemists study etc, but druid? I mean, druids are usually reclusive loners who rarely congregate for major issues, but how does a layman get introduced to druidism in the first place, let alone get trained to harness nature itself?

Pretty much the same as a cleric or inquisitor in your examples—religious training. Druids aren't "usually reclusive loners." They have organizations and faiths as well, whether they be deities like Gozreh or philosophies like the Green Faith. In fact... in the 1st edition of the game, druids had a VERY hierarchical organization, to the point that at higher levels, there were only ever a very limited number of druids in the world at any one time, and in order to level up, you had to seek out one of those druids and defeat them in combat to take their spot.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
How do you feel about garden gnomes getting eaten by Godzilla?

It amuses me.


James Jacobs wrote:
thegreenteagamer wrote:
How does one become a druid? Martial classes are clearly combat training, clerics and inquisitors go through religious training, sorcerers and oracles spontaneously develop powers, wizards and alchemists study etc, but druid? I mean, druids are usually reclusive loners who rarely congregate for major issues, but how does a layman get introduced to druidism in the first place, let alone get trained to harness nature itself?
Pretty much the same as a cleric or inquisitor in your examples—religious training. Druids aren't "usually reclusive loners." They have organizations and faiths as well, whether they be deities like Gozreh or philosophies like the Green Faith. In fact... in the 1st edition of the game, druids had a VERY hierarchical organization, to the point that at higher levels, there were only ever a very limited number of druids in the world at any one time, and in order to level up, you had to seek out one of those druids and defeat them in combat to take their spot.

What is religious training for clerics? And why can't any worshiper of a god get Divine powers?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's a good way to write 110+ years of backstory for a character of one of the longer-lived races, like elves or dhampir? The basic implication is that each of these characters is old enough to remember a time when Aroden was still alive. How do you write a compelling backstory with so much ground to cover, especially if the majority of that time is spent among humans and dwarves?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
What's a good way to write 110+ years of backstory for a character of one of the longer-lived races, like elves or dhampir? The basic implication is that each of these characters is old enough to remember a time when Aroden was still alive. How do you write a compelling backstory with so much ground to cover, especially if the majority of that time is spent among humans and dwarves?

Practice. That's the best way to get better at writing a compelling story of ANY genre, be it a novel or a backstory or whatever.

The single best book on writing and how to improve your writing that I've read is Stephen King's "On Writing." Because it's not only fun and entertaining to read, but also teaches a LOT of good stuff about how to write.

As for this particular question? My suggestion is to look at, say, the 450 words I wrote for Merisiel's entry in the NPC Codex. You don't want to overdo it. You don't want to cover EVERY event. It's better to drop hints again and again, and then let the details of those hints inspire you in the future when playing the character.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
thegreenteagamer wrote:
How does one become a druid? Martial classes are clearly combat training, clerics and inquisitors go through religious training, sorcerers and oracles spontaneously develop powers, wizards and alchemists study etc, but druid? I mean, druids are usually reclusive loners who rarely congregate for major issues, but how does a layman get introduced to druidism in the first place, let alone get trained to harness nature itself?
Pretty much the same as a cleric or inquisitor in your examples—religious training. Druids aren't "usually reclusive loners." They have organizations and faiths as well, whether they be deities like Gozreh or philosophies like the Green Faith. In fact... in the 1st edition of the game, druids had a VERY hierarchical organization, to the point that at higher levels, there were only ever a very limited number of druids in the world at any one time, and in order to level up, you had to seek out one of those druids and defeat them in combat to take their spot.
What is religious training for clerics? And why can't any worshiper of a god get Divine powers?

Religious training for clerics varies by faith, but you can look at any real-world religion to get started on how things might work. Inner Sea Gods covers the 20 core deities, giving each of them a detailed bit about what a priest's role in the faith is like; the training for that role, if not specifically mentioned in the text, should be obvious from the context.

And just as some folks are too stupid to figure out how to cast wizard spells, and some folks are too weak to be able to fight with weapons, and some folks are too awkward and clumsy to be a rogue, and some folks are too vapid and dull to be bards, some folks are just to faithless and oblivious to become clerics (and by extension, too faithless and oblivious to gain divine powers from a deity, regardless of class).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
thegreenteagamer wrote:
How does one become a druid? Martial classes are clearly combat training, clerics and inquisitors go through religious training, sorcerers and oracles spontaneously develop powers, wizards and alchemists study etc, but druid? I mean, druids are usually reclusive loners who rarely congregate for major issues, but how does a layman get introduced to druidism in the first place, let alone get trained to harness nature itself?
Pretty much the same as a cleric or inquisitor in your examples—religious training. Druids aren't "usually reclusive loners." They have organizations and faiths as well, whether they be deities like Gozreh or philosophies like the Green Faith. In fact... in the 1st edition of the game, druids had a VERY hierarchical organization, to the point that at higher levels, there were only ever a very limited number of druids in the world at any one time, and in order to level up, you had to seek out one of those druids and defeat them in combat to take their spot.
What is religious training for clerics? And why can't any worshiper of a god get Divine powers?

Religious training for clerics varies by faith, but you can look at any real-world religion to get started on how things might work. Inner Sea Gods covers the 20 core deities, giving each of them a detailed bit about what a priest's role in the faith is like; the training for that role, if not specifically mentioned in the text, should be obvious from the context.

And just as some folks are too stupid to figure out how to cast wizard spells, and some folks are too weak to be able to fight with weapons, and some folks are too awkward and clumsy to be a rogue, and some folks are too vapid and dull to be bards, some folks are just to faithless and oblivious to become clerics (and by extension, too faithless and oblivious to gain divine powers from a deity, regardless of class).

The NPC Codex lists a rogue who despite having the intellligence to do so (160, is frustrated by never having been able to cast a wizard spell despite all the training she under took to do so. Perhaps maybe an inborn Gift is also needed for the ability to cast spells, a gift player characters who do take spellcasting classes just happen to have?

Paizo Employee Creative Director

LazarX wrote:
The NPC Codex lists a rogue who despite having the intellligence to do so (160, is frustrated by never having been able to cast a wizard spell despite all the training she under took to do so. Perhaps maybe an inborn Gift is also needed for the ability to cast spells, a gift player characters who do take spellcasting classes just happen to have?

That's up to the GM.

Remember that the NPC Codex is world neutral, and flavor text for them is meant more to spark ideas for GMs than anything else. That's not a book where we set Golarion canon, and it's not one that I had really any involvement in.

That said, if the rogue lacks the intelligence to cast wizard spells... that's playing by the rules and adorning those rules with some fun story background. There's nothing in the rules OR in Golarion that really has much of an "inborn gift" as a prerequisite for spellcasting. It's more in the form of an oracle mystery or a sorcerer bloodline—flavor to explain how some classes do what they do.

Wizards, though... they use magic because they're smart and because they figure it out and study and practice. The "inborn gift" model is more along the lines of the charisma-based spellcasters.


I'm currently running a Legacy of Fire campaign for my friend (I asked some questions about it earlier). We've been taking our time and doing it in sort of a forum style posting, in which I run 4 NPCs as his party and GM everything else, while he plays and role plays his main character. It's been tons of fun so far, but I had a curiosity about his character and would love you to weigh in your opinion.

He's playing an Ifrit Dervish Dancer who is incredibly devoted to Sarenrae. He's actually going to eventually be revealed to be Jhavhul's (the Efreeti responsible for the events of LoF) distant offspring. As a dervish dancer bard, he casts natural inborn arcane spells, and a part of his character's background is the reason he pursued this path is because despite having dedicated much of his life to Sarenrae and living amongst the clergy, the goddess has never 'spoken to him'.

Eventually he's going to take on the Evangelist Prestige Class and actually gain some divine SLAs, which works great because of the opportunities to gain Sarenrae's notice while cleansing Kelmarane. I was wondering if you had any ideas as to why he could not 'hear' the goddess, however? Like you said above, the 'faithless and oblivious' might not be able to become actual clerics (or warpriests, or paladins), but his character is just as pious as any priest.

I suppose this thread also serves as a "why isn't dervish dancer bard given divine casting instead?", though I'm mostly interested in this specific character and his difficulty. Any response is much appreciated!

Paizo Employee Creative Director

Nargemn wrote:

I'm currently running a Legacy of Fire campaign for my friend (I asked some questions about it earlier). We've been taking our time and doing it in sort of a forum style posting, in which I run 4 NPCs as his party and GM everything else, while he plays and role plays his main character. It's been tons of fun so far, but I had a curiosity about his character and would love you to weigh in your opinion.

He's playing an Ifrit Dervish Dancer who is incredibly devoted to Sarenrae. He's actually going to eventually be revealed to be Jhavhul's (the Efreeti responsible for the events of LoF) distant offspring. As a dervish dancer bard, he casts natural inborn arcane spells, and a part of his character's background is the reason he pursued this path is because despite having dedicated much of his life to Sarenrae and living amongst the clergy, the goddess has never 'spoken to him'.

Eventually he's going to take on the Evangelist Prestige Class and actually gain some divine SLAs, which works great because of the opportunities to gain Sarenrae's notice while cleansing Kelmarane. I was wondering if you had any ideas as to why he could not 'hear' the goddess, however? Like you said above, the 'faithless and oblivious' might not be able to become actual clerics (or warpriests, or paladins), but his character is just as pious as any priest.

I suppose this thread also serves as a "why isn't dervish dancer bard given divine casting instead?", though I'm mostly interested in this specific character and his difficulty. Any response is much appreciated!

If you're playing a dervish dancer bard, you're not one of the faithless, and you do serve Sarenrae. Doesn't matter that you're not a cleric. In fact, one of the purposes of that archetype is to give faith themes to a class that typically doesn't have divine themes. Doesn't matter that the bard doesn't cast divine spells, and in fact, it's more interesting that it doesn't, I think.

You don't need to cast divine spells to be pious.


James Jacobs wrote:


If you're playing a dervish dancer bard, you're not one of the faithless, and you do serve Sarenrae. Doesn't matter that you're not a cleric. In fact, one of the purposes of that archetype is to give faith themes to a class that typically doesn't have divine themes. Doesn't matter that the bard doesn't cast divine spells, and in fact, it's more interesting that it doesn't, I think.

You don't need to cast divine spells to be pious.

Thank you for the speedy response! The big 'thing' for this character, spiritually, is the issue that he doesn't pray (though he does pray normally) and receive his spells as a priest would. I'm just trying to figure out why he might be 'blocked' and rely on inborn talent to cast spells in the name of his goddess. It's mostly an in-world, roleplaying issue we're dealing with, and as you're the big world creator, I was just wondering if you had any ideas that justify his inability to actually 'speak with the goddess' in the same way her other priests do.

I suppose this brings up another curiosity, and that is, since bards are arcane spontaneous casters, do they have bloodlines similar to sorcerers? Or is their magic purely a manifestation of how fabulous they are?

And on a final note, thank you for creating some really awesome gods/goddesses in this setting, especially Sarenrae. Having roleplayed this character my friend is playing so much, has actually changed some of his real world views concerning redemption of the guilty and other similar subjects.

Grand Lodge

2 questions, Do you have any favorite houserules you could share? And have you seen any floating around these forums that you've adopted or at least tried for your games?


1. Triaxian cold and heat tolerance: RoW AP says Winterborn 40° to -20°F, Summerborn 90° to 140°F (2 steps). PoS says Winterborn 40° to 0°F, Summerborn 90° to 110°F (1 step). With PoS being more recent, I'm assuming PoS info is the correct one? Why was the change made?

2. I've been reading threads (several years old) about Golarion latitude. Where did the Tropic of Cancer end up being? Did the top of the Inner Sea map end up being 60 degrees north or Arctic circle? (Trying to figure out how the Stormspear Mountains and Rimethirst mountains match up, and/or how far apart they are)

3. If the Boreal expanse is within 5 degrees of the pole, the light latitude lines on the Crown of the World map are 1 and 2/3 degree apart?


1)So since we have stats for Morlocks, any chance we will see stats for the Eloi?

2)How many gods were responsible for Androffa's (almost)destruction?

3)Any chance of seeing some giant beanstalks in the Giant Slayer AP?

4)Have you seen ParaNorman yet?

5)Who is in charge of the Races of the Inner Sea book?

6)Any chance we will ever see a creature like the one from the movie Forbidden Planet?

7)Have you seen the Agent Carter TV show?

Paizo Employee Creative Director

Nargemn wrote:
James Jacobs wrote:


If you're playing a dervish dancer bard, you're not one of the faithless, and you do serve Sarenrae. Doesn't matter that you're not a cleric. In fact, one of the purposes of that archetype is to give faith themes to a class that typically doesn't have divine themes. Doesn't matter that the bard doesn't cast divine spells, and in fact, it's more interesting that it doesn't, I think.

You don't need to cast divine spells to be pious.

Thank you for the speedy response! The big 'thing' for this character, spiritually, is the issue that he doesn't pray (though he does pray normally) and receive his spells as a priest would. I'm just trying to figure out why he might be 'blocked' and rely on inborn talent to cast spells in the name of his goddess. It's mostly an in-world, roleplaying issue we're dealing with, and as you're the big world creator, I was just wondering if you had any ideas that justify his inability to actually 'speak with the goddess' in the same way her other priests do.

I suppose this brings up another curiosity, and that is, since bards are arcane spontaneous casters, do they have bloodlines similar to sorcerers? Or is their magic purely a manifestation of how fabulous they are?

And on a final note, thank you for creating some really awesome gods/goddesses in this setting, especially Sarenrae. Having roleplayed this character my friend is playing so much, has actually changed some of his real world views concerning redemption of the guilty and other similar subjects.

Just being able to cast spells and being a member of a non-divine-casting but faith-focused class doesn't mean you're blocked or lack the talent. That's something that you'd have to decide on a character by character basis. It's not something your choice of class decides for you.j

Bards don't have bloodlines. They develop their magic not through inborn superpowers but through creative talent.

AND Glad you're enjoying the deities! :)

Contributor

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Time travel!

1. What are your thoughts on it as a literary device?

2. What are some of your favorite stories involving time travel?

3. Have you used time travel in an adventure or have you been part of an adventure that used it?

4. Would you ever consider using time travel in any Pathfinder products?

5. Who is Paizo's resident time travel champion/fiend?

Keep up the good work James! Thanks for all the work in answering all of these questions. :)

Paizo Employee Creative Director

2 people marked this as a favorite.
Oncoming_Storm wrote:
2 questions, Do you have any favorite houserules you could share? And have you seen any floating around these forums that you've adopted or at least tried for your games?

Turns out, as Creative Director, my "house rules" tend to get put in print.

That said, there's a few pretty minor rules that I do keep as house rules... the two that come to mind first would be:

1) Breath of life is called cure deadly wounds so that clerics and others as appropriate can swap spells out to cast it on the fly.

2) When a bard gains a new versatile performance, he gets to reallocate all of his skill ranks so that previous ranks in that skill that might now be eclipsed by a versatile performance aren't wasted. A bard still gets to adjust Perform checks when made for those skills by bonuses that modify those skills... so a bard with Skill Focus (Acrobatics) and boots of elvenkind gets to add his +3 and +5 bonus to Perform (dance) checks made as versatile performances to make Acrobatics checks.

I don't normally lurk on forums where houserules are discussed, though, so no, I've not adopted any of them that I know of.

Paizo Employee Creative Director

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Guang wrote:

1. Triaxian cold and heat tolerance: RoW AP says Winterborn 40° to -20°F, Summerborn 90° to 140°F (2 steps). PoS says Winterborn 40° to 0°F, Summerborn 90° to 110°F (1 step). With PoS being more recent, I'm assuming PoS info is the correct one? Why was the change made?

2. I've been reading threads (several years old) about Golarion latitude. Where did the Tropic of Cancer end up being? Did the top of the Inner Sea map end up being 60 degrees north or Arctic circle? (Trying to figure out how the Stormspear Mountains and Rimethirst mountains match up, and/or how far apart they are)

3. If the Boreal expanse is within 5 degrees of the pole, the light latitude lines on the Crown of the World map are 1 and 2/3 degree apart?

1) I suspect the change was made because PoS didn't realize that RoW already covered that ground. Part of the problem with putting out so many products is that we can step on each other's toes and duplicate efforts or have parallel design. It's something we're (slowly but surely) taking steps to address so it happens less often in the future. In this case, you should go with the Adventure Path's values, since I know those were developed with an eye toward what numbers make the most sense for Triaxus and work well with the adventure; I suspect that the numbers in People of the Stars did not. That said, the numbers are pretty close, and you should use the one that makes the most sense to you in your game—which means you should look to your version of Triaxus's temperature extremes for the answer.

2) The Tropic of Cancer runs pretty much exactly through the Mana Wastes. The equator and the Arctic Circle are off the map to the south and north.

3) Assuming you're talking about the map of the Crown of the World in Pathfinder 51, the Arctic Circle is the one furthest to the top/bottom of the page, which is Latitude 66 (more or less). Which means they each denote a shift of 2 degrees.

Paizo Employee Creative Director

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Dragon78 wrote:

1)So since we have stats for Morlocks, any chance we will see stats for the Eloi?

2)How many gods were responsible for Androffa's (almost)destruction?

3)Any chance of seeing some giant beanstalks in the Giant Slayer AP?

4)Have you seen ParaNorman yet?

5)Who is in charge of the Races of the Inner Sea book?

6)Any chance we will ever see a creature like the one from the movie Forbidden Planet?

7)Have you seen the Agent Carter TV show?

1) Because eloi are kinda boring, and there's not much about them that halflings don't already do better, and because they require a surface world that's MUCH different than Golarion's. Golarion is far too harsh for them.

2) It's more complicated, honestly. In my setting, the "Shoal" is in fact the source of the gods. I over simplified in previous posts to avoid confusing folks. There were five creatures involved in destroying Androffa—they were essentially demigods known collectively as the Deacons (I avoided using this term so far since it means something else in Pathfinder—it means a daemon servant of a Horseman). There were five of them.

3) I'm not working on Giantslayer, but I'm pretty sure there's beanstalk stuff in the Giantslayer's Handbook. I doubt there's beanstalk stuff in the AP though. That's more of a Rob question... if indeed he's comfortable giving out that much info about the AP this early, which he might not be.

4) Nope. Not really in a rush to see it.

5) At this point, it's Wes and Jessica for the most part, I believe. I'm not really involved in it at all apart from the Creative Direction of the book, which was done many months ago.

6) Brain Oozes come pretty close, and the idea of thoughts being transformed into physical life is something that we'll be doing more with in the future.

7) Yes. It's great!


James Jacobs wrote:
Dragon78 wrote:

1)So since we have stats for Morlocks, any chance we will see stats for the Eloi?

2)How many gods were responsible for Androffa's (almost)destruction?

3)Any chance of seeing some giant beanstalks in the Giant Slayer AP?

4)Have you seen ParaNorman yet?

5)Who is in charge of the Races of the Inner Sea book?

6)Any chance we will ever see a creature like the one from the movie Forbidden Planet?

7)Have you seen the Agent Carter TV show?

1) Because eloi are kinda boring, and there's not much about them that halflings don't already do better, and because they require a surface world that's MUCH different than Golarion's. Golarion is far too harsh for them.

2) It's more complicated, honestly. In my setting, the "Shoal" is in fact the source of the gods. I over simplified in previous posts to avoid confusing folks. There were five creatures involved in destroying Androffa—they were essentially demigods known collectively as the Deacons (I avoided using this term so far since it means something else in Pathfinder—it means a daemon servant of a Horseman). There were five of them.

3) I'm not working on Giantslayer, but I'm pretty sure there's beanstalk stuff in the Giantslayer's Handbook. I doubt there's beanstalk stuff in the AP though. That's more of a Rob question... if indeed he's comfortable giving out that much info about the AP this early, which he might not be.

4) Nope. Not really in a rush to see it.

5) At this point, it's Wes and Jessica for the most part, I believe. I'm not really involved in it at all apart from the Creative Direction of the book, which was done many months ago.

6) Brain Oozes come pretty close, and the idea of thoughts being transformed into physical life is something that we'll be doing more with in the future.

7) Yes. It's great!

2)so daemonic harbingers

Paizo Employee Creative Director

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donato wrote:

Time travel!

1. What are your thoughts on it as a literary device?

2. What are some of your favorite stories involving time travel?

3. Have you used time travel in an adventure or have you been part of an adventure that used it?

4. Would you ever consider using time travel in any Pathfinder products?

5. Who is Paizo's resident time travel champion/fiend?

Keep up the good work James! Thanks for all the work in answering all of these questions. :)

1) It's fascinating but super tricky. It's essentially "Hard Mode" as far as literary devices go, and that means it's a lot easier for the writer to mess it up. But when it's done well, I love it.

2) My all time favorite is "The Shadow Out of Time." Coming up after that, in no particular order, would be "The Time Machine," "Timecrimes," "Triangle," "Primer," "The Terminator," "Terminator 2," "A Sound of Thunder," "Source Code," "Looper," "Edge of Tomorrow," "Lost," "Interstellar," "The House on the Borderland, "Hyperion" (and its following books), "Army of Darkness," and "11/22/63."

3) Yes to both. It's really tricky and tends to ruin campaigns unless it's done VERY well and the players aren't more about trying to wreck the game than they are PLAYING the game.

4) Yes, and I have, but in VERY strict moderation.

5) There are none. It's not a trope that works well AT ALL in RPGs unless it's the primary point of the RPG. We've put years and years of work in on building Golarion, and time travel, by its very nature, not only sends people to places we haven't worked on at all, but encourages the destruction of what we've built. It's not very attractive an option.

Paizo Employee Creative Director

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xavier c wrote:
James Jacobs wrote:
Dragon78 wrote:

1)So since we have stats for Morlocks, any chance we will see stats for the Eloi?

2)How many gods were responsible for Androffa's (almost)destruction?

3)Any chance of seeing some giant beanstalks in the Giant Slayer AP?

4)Have you seen ParaNorman yet?

5)Who is in charge of the Races of the Inner Sea book?

6)Any chance we will ever see a creature like the one from the movie Forbidden Planet?

7)Have you seen the Agent Carter TV show?

1) Because eloi are kinda boring, and there's not much about them that halflings don't already do better, and because they require a surface world that's MUCH different than Golarion's. Golarion is far too harsh for them.

2) It's more complicated, honestly. In my setting, the "Shoal" is in fact the source of the gods. I over simplified in previous posts to avoid confusing folks. There were five creatures involved in destroying Androffa—they were essentially demigods known collectively as the Deacons (I avoided using this term so far since it means something else in Pathfinder—it means a daemon servant of a Horseman). There were five of them.

3) I'm not working on Giantslayer, but I'm pretty sure there's beanstalk stuff in the Giantslayer's Handbook. I doubt there's beanstalk stuff in the AP though. That's more of a Rob question... if indeed he's comfortable giving out that much info about the AP this early, which he might not be.

4) Nope. Not really in a rush to see it.

5) At this point, it's Wes and Jessica for the most part, I believe. I'm not really involved in it at all apart from the Creative Direction of the book, which was done many months ago.

6) Brain Oozes come pretty close, and the idea of thoughts being transformed into physical life is something that we'll be doing more with in the future.

7) Yes. It's great!

2)so daemonic harbingers

No. That's why I didn't mention them, because I knew it would confuse people. The Deacons in my setting have nothing to do with daemons whatsoever. The Deacons are a pantheon of 5 deities who, essentially, fell from grace and were exiled by the rest of the gods when they meddled too much in mortal affairs, and then spent 10,000 or so years in prison becoming more and more corrupted and cruel as they wallowed in their own misery. They're all evil, but not all are neutral evil. They are, along with the numerous servitor outsiders they've created in their prison plane, an entirely separate category of fiend from daemon and devil and demon and div and qlippoth and the like.


On Golarion, do red dragons exist in both the horned/no spikes variety and the newer spiked/no horns version?

This is what I mean.

Spikes: http://fc08.deviantart.net/fs43/f/2009/098/e/2/Red_Dragon_by_BenWootten.jpg

Horns/no spikes: http://pathfinderwiki.com/wiki/File:Dragon_attack.jpg

Paizo Employee Creative Director

Supperman wrote:

On Golarion, do red dragons exist in both the horned/no spikes variety and the newer spiked/no horns version?

This is what I mean.

Spikes: http://fc08.deviantart.net/fs43/f/2009/098/e/2/Red_Dragon_by_BenWootten.jpg

Horns/no spikes: http://pathfinderwiki.com/wiki/File:Dragon_attack.jpg

Yup; they both exist.

The number of spikes a red dragon has is generally an indication of how old it is. More spikes = older and more dangerous.

That said, the image you posted of the "horns/no spikes" is one of the first images we produced for Pathfinder—one well before we'd established the actually canonical look of the red dragon.


Thanks. Also, how does Paladin's detect evil work? Some people I've heard say they can only detect on one target with a move action.

Others (including myself) think they can choose between that and the standard action cone. A third group said it was that they have to activate the cone before using the move action target. A post says this is answered in the FAQ, but I can't find it.

PS (rolls 17 diplomacy)How did Aroden die? :)


Did the Egyptian gods go from Earth to Golarion or vice versa?

Paizo Employee Creative Director

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scifan888 wrote:
Did the Egyptian gods go from Earth to Golarion or vice versa?

Vice-versa.

Paizo Employee Creative Director

Supperman wrote:

Thanks. Also, how does Paladin's detect evil work? Some people I've heard say they can only detect on one target with a move action.

Others (including myself) think they can choose between that and the standard action cone. A third group said it was that they have to activate the cone before using the move action target. A post says this is answered in the FAQ, but I can't find it.

PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.


Pathfinder Adventure, Rulebook Subscriber

Do you think that we will see more of Eando Kline in the future? even as a cameo in a Pathfinder Tales or in an AP?


Since it's your home turf and you've run campaigns in the area... I'm curious about your thoughts on combining large portions of the content from the various Varisian APs into a single massive campaign that comprised Curse of the Crimson Throne, Rise of the Runelords, Second Darkness, Shattered Star, and possibly even content from Jade Regent?

1. Would it be worth the effort as opposed to simply creating a homebrew campaign?
2. Which villain do you think would make the best final boss?
3. How would the various Runelords respond to seeing someone having the reformed Sihedron?

Paizo Employee Creative Director

j b 200 wrote:
Do you think that we will see more of Eando Kline in the future? even as a cameo in a Pathfinder Tales or in an AP?

Yup. Not sure where or how he'll show up next, but he's one of our more favorite characters in-house. We're not done with him; not by a long shot!

Paizo Employee Creative Director

1 person marked this as a favorite.
Mackenzie Kavanaugh wrote:

Since it's your home turf and you've run campaigns in the area... I'm curious about your thoughts on combining large portions of the content from the various Varisian APs into a single massive campaign that comprised Curse of the Crimson Throne, Rise of the Runelords, Second Darkness, Shattered Star, and possibly even content from Jade Regent?

1. Would it be worth the effort as opposed to simply creating a homebrew campaign?
2. Which villain do you think would make the best final boss?
3. How would the various Runelords respond to seeing someone having the reformed Sihedron?

I wouldn't combine the plots of those adventures at all, frankly. Each one of them has a pretty strong story arc that I'm really proud of, and they'd compete with each other and confuse things if one tried to do all of them at once.

Instead, what I'd do would be to run a truly sandbox campaign in Varisia. I'd take the APs you mention plus the Korvosa and Magnimar books plus the various adventures we've written set there (Murder's Mark, Feast of Ravenmoor, Academy of Secrets, etc.) and all the rest and then just tell the PCs "This campaign is set in Varisia. You as a group get to decide what location you start in, and I'll present a bunch of options to you for adventures, but whether you take one of those or find one of your own is up to you."

Then, I'd use content from all those APs and adventure paths as locations, often adjusting things as needed to fit the player character's goals. They might end up going to Ravenmoor, for example, for some entirely different reason than presented in the adventure, or might simply head to Hook Mountain to gain some other plot thing. If along the way the players seemed to get particularly into one storyline, that might just evolve INTO one of the APs... but it might not. If it did... I'd focus more on that specific adventure path plot and abandon the rest.


James Jacobs wrote:
Supperman wrote:


PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.

If someone actually guesses how Aroden died would you confirm it?


scifan888 wrote:
James Jacobs wrote:
Supperman wrote:


PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.

If someone actually guesses how Aroden died would you confirm it?

The entire campaign setting is far better off not knowing. That way, any GM who wants there to be a 'one true answer' can make up the reason most fitting for their campaign. If I have a campaign where Aroden committed suicide specifically to prevent the prophecy of his return because Pharasma revealed to him a prophesy about the Worldwound and that the demons would rampage all over Golarion and destroy all life... that's perfectly valid, makes his death a heroic sacrifice that allows adventurers the chance to stop the Worldwound from spreading via the Wrath of the Righteous AP... and doesn't stop GM Bob from saying that in his version of the Golarion setting, Aroden died because the Starstone only imbues a certain amount of divinity, and Aroden ran out of power, lost his divine status, and died because of being thousands of years old.

Question time!

Should GMs be expected to contribute to providing drinks/snacks for sessions, or should that burden fall only on the players?

Paizo Employee Creative Director

scifan888 wrote:
James Jacobs wrote:
Supperman wrote:


PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.

If someone actually guesses how Aroden died would you confirm it?

No.

Paizo Employee Creative Director

2 people marked this as a favorite.
Mackenzie Kavanaugh wrote:
Should GMs be expected to contribute to providing drinks/snacks for sessions, or should that burden fall only on the players?

The GM should probably host the game and has the hardest job. Providing snacks is a great way a player can help make the game more fun and lessen some of the GM's responsibilities.


James Jacobs wrote:
scifan888 wrote:
James Jacobs wrote:
Supperman wrote:


PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.

If someone actually guesses how Aroden died would you confirm it?
No.

What about a higher Diplomacy roll? Like 19? (I'm pretty sure the forum wouldn't mind giving me an Aid Another bonus.)


James Jacobs wrote:
xavier c wrote:
James Jacobs wrote:
Dragon78 wrote:

1)So since we have stats for Morlocks, any chance we will see stats for the Eloi?

2)How many gods were responsible for Androffa's (almost)destruction?

3)Any chance of seeing some giant beanstalks in the Giant Slayer AP?

4)Have you seen ParaNorman yet?

5)Who is in charge of the Races of the Inner Sea book?

6)Any chance we will ever see a creature like the one from the movie Forbidden Planet?

7)Have you seen the Agent Carter TV show?

1) Because eloi are kinda boring, and there's not much about them that halflings don't already do better, and because they require a surface world that's MUCH different than Golarion's. Golarion is far too harsh for them.

2) It's more complicated, honestly. In my setting, the "Shoal" is in fact the source of the gods. I over simplified in previous posts to avoid confusing folks. There were five creatures involved in destroying Androffa—they were essentially demigods known collectively as the Deacons (I avoided using this term so far since it means something else in Pathfinder—it means a daemon servant of a Horseman). There were five of them.

3) I'm not working on Giantslayer, but I'm pretty sure there's beanstalk stuff in the Giantslayer's Handbook. I doubt there's beanstalk stuff in the AP though. That's more of a Rob question... if indeed he's comfortable giving out that much info about the AP this early, which he might not be.

4) Nope. Not really in a rush to see it.

5) At this point, it's Wes and Jessica for the most part, I believe. I'm not really involved in it at all apart from the Creative Direction of the book, which was done many months ago.

6) Brain Oozes come pretty close, and the idea of thoughts being transformed into physical life is something that we'll be doing more with in the future.

7) Yes. It's great!

2)so daemonic harbingers
No. That's why I didn't mention them, because I knew it would confuse people. The Deacons in my setting...

In your home setting what are all of the different types outsiders?

Paizo Employee Creative Director

Supperman wrote:
James Jacobs wrote:
scifan888 wrote:
James Jacobs wrote:
Supperman wrote:


PS (rolls 17 diplomacy)How did Aroden die? :)

First question is one that needs to be asked in the rules thread for an FAQ, and if it HAS been answered, asking there should have someone point the way.

For the second question, you rolled WAY too low.

If someone actually guesses how Aroden died would you confirm it?
No.
What about a higher Diplomacy roll? Like 19? (I'm pretty sure the forum wouldn't mind giving me an Aid Another bonus.)

Nope.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Okay, what's cuter: pseudodragons or faerie dragons?


Weird question, but it occurs to me to ask... who exactly does Ameiko leave in charge of running the Rusty Dragon when the events of Jade Regent take place? Her family is (probably) all dead and the only named NPC associated with the place is the halfling Bethana Corwin, who is just a maid, rather than a likely protege being groomed to one day take over.

Paizo Employee Creative Director

xavier c wrote:

In your home setting what are all of the different types outsiders?

All of those that exist in Pathfinder, plus loumaras, plus I merge obyriths in with qlippoth, plus slaadi, plus draug (the race of evil outsiders who serve the Deacons—not to be confused with draugr).

Might be forgetting some as well.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Okay, what's cuter: pseudodragons or faerie dragons?

Pseudodragons.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Okay, what's cuter: pseudodragons or faerie dragons?
Pseudodragons.

And why's that?

Paizo Employee Creative Director

7 people marked this as a favorite.
Mackenzie Kavanaugh wrote:
Weird question, but it occurs to me to ask... who exactly does Ameiko leave in charge of running the Rusty Dragon when the events of Jade Regent take place? Her family is (probably) all dead and the only named NPC associated with the place is the halfling Bethana Corwin, who is just a maid, rather than a likely protege being groomed to one day take over.

Yeah... that was something I meant to mention in Jade Regent, but I was taken off the development of that and moved onto other projects, so it slipped through the cracks.

I'd intended on the 2nd adventure to talk a little bit about how she left Bethana Corwin in charge (her halfling maid and second-in-charge of the Dragon), but it's no big deal that it didn't get mentioned in there during development.

Long term, though... if I ever DO something more with the Rusty Dragon in a post-Ameiko world... it'd probably be to the extent that Bethana was in over her head and that the Scarnettis take it over and start to ruin the place and the PCs come in and rescue the Rusty Dragon, claim it as their own, and that becomes their headquarters for a Sandpoint-based campaign.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Okay, what's cuter: pseudodragons or faerie dragons?
Pseudodragons.
And why's that?

Because I think pseudodragons are cuter than faerie dragons. Personal opinons don't need facts to back them up.


1. Given that you said you won't ever be telling how Aroden died, is it something you've even decided yet? Is it like one of the official secrets higher ups know and are sworn to secrecy on, or were you guys like, "meh, let's just leave that part vague for individual GMs to figure out"?

2. Do you have any idea how many novels you'll sell if you publish the story? I'm serious, it will hit the NY Times best seller list in like four hours time!

Ooh, reminded myself of a great follow up question!

I'm looking to start reading novels set in Golarion. I have read a lot of the old Forgotten Realms and Dragonlance stuff from multiple authors, but with PathfinderWiki being as addictive as it is, Golarion has me hooked, and I really wanna start absorbing all the lore I can. (Plus I heard a lot of the old FR authors jumped ship over to you guys) So...

3. What books/authors are a good place to start with any PF/Golarion novels? I prefer long series to stand-alones, but will not shun a good stand alone.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Okay, what's cuter: pseudodragons or faerie dragons?
Pseudodragons.
And why's that?
Because I think pseudodragons are cuter than faerie dragons. Personal opinons don't need facts to back them up.

Ah. Nevermind then. I agree with you, though. Pseudodragons rock!

Which class from the ACG is cooler to you, the skald or the warpriest?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
donato wrote:


5. Who is Paizo's resident time travel champion/fiend?

Keep up the good work James! Thanks for all the work in answering all of these questions. :)

5) There are none. It's not a trope that works well AT ALL in RPGs unless it's the primary point of the RPG. We've put years and years of work in on building Golarion, and time travel, by its very nature, not only sends people to places we haven't worked on at all, but encourages the destruction of what we've built. It's not very attractive an option.

Have you seen Continuum by the authors of Yamara?

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