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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

60,301 to 60,310 of 60,310 << first < prev | 1197 | 1198 | 1199 | 1200 | 1201 | 1202 | 1203 | 1204 | 1205 | 1206 | 1207 | next > last >>
Paizo Employee Creative Director

Samy wrote:
Apparently we've just passed into Chinese year 4714. Is it purely a coincidence that the Chinese calendar is so close to Golarion year, or is it an intentional easter egg?

100% coincidence, since this is the first I've made that connection. If it was intended to be an easter egg, it would have made more sense for this year in Golarion to be 4714, regardless of the fact that a tie to Chinese years makes no real sense anyway in this context.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Are you the one who made up the Golarion year number?

Paizo Employee Creative Director

Samy wrote:
Are you the one who made up the Golarion year number?

Nope. I'm relatively sure that the current year and the super-long history were numbers that came from Erik, but that was like a decade ago so I can't say for 100% sure WHO came up with them. Other than to confirm it wasn't me.


How do you reconcile the Devilbound template available from swearing an infernal contract with the generally much less powerful boons available from infernal contracts listed in The Kintargo Contract? Is your view that the Devilbound template is too powerful and should most be deemphasized (despite it being used by Nox in the first volume), or is there something special about the Devilbound template that it is only offered to a select few?


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Roleplaying Game Subscriber

Curious about your take on a hypothetical scenario:

A good friend of yours wants to run a Pathfinder game and invites you to the group. They insist on having a GMPC in the group (not a non-player character, but their own personal player character as a party member), even though the group doesn't really have any gaps that need to be compensated for (like healing) nor is the group hurting for players. Their insistence is such that if they have to make a choice between having the GMPC or having you, they'd rather have the GMPC.

What is your response?

Paizo Employee Creative Director

Slithery D wrote:
How do you reconcile the Devilbound template available from swearing an infernal contract with the generally much less powerful boons available from infernal contracts listed in The Kintargo Contract? Is your view that the Devilbound template is too powerful and should most be deemphasized (despite it being used by Nox in the first volume), or is there something special about the Devilbound template that it is only offered to a select few?

I don't need to reconcile this at all. Infernal contracts can cover the entire range of possibility of boons, from relatively minor boosts like some of the minor contracts we give as examples, up to granting a wish or multiple wishes. An infernal contract that grants a creature the devilbound template is absolutely possible; nothing in the article says otherwise.

The devilbound template is a really fun archetype (as evidenced by the fact I had it used twice in this AP, and have been dropping it into Adventure Paths since Crimson Throne). Power has nothing to do with it. Infernal contracts aren't about giving player characters "game balanced options." They're about tempting mortals (be they PC or NPC) into falling from grace and damning themselves to Hell.

Paizo Employee Creative Director

MythicFox wrote:

Curious about your take on a hypothetical scenario:

A good friend of yours wants to run a Pathfinder game and invites you to the group. They insist on having a GMPC in the group (not a non-player character, but their own personal player character as a party member), even though the group doesn't really have any gaps that need to be compensated for (like healing) nor is the group hurting for players. Their insistence is such that if they have to make a choice between having the GMPC or having you, they'd rather have the GMPC.

What is your response?

I'd still play. Some GMs are very talented at running GM PCs, and done right, a GM PC can be a VERY valuable and useful link between the GM and the players that creates for opportunities for much more immersive plots and storylines.

Of course, done badly, it's lame.

I'd still play, but as soon as it became apparent the GM was only running the game for his own character and treating the rest of the group as co-stars at best or henchfolk at worst... I'd find something else to do with my time.


What happens to the soul of a humanoid who worships one of the Eldest after death? Dissolve into First World energy? Get reincarnated as some sort of fey? Go the outer plane of his alignment and disregard his mortal worship? I guess a similar question applies to Elemental Lords, Outer Gods, and any other material plane or inner plane based deity options.

James Jacobs wrote:


I don't need to reconcile this at all. Infernal contracts can cover the entire range of possibility of boons, from relatively minor boosts like some of the minor contracts we give as examples, up to granting a wish or multiple wishes. An infernal contract that grants a creature the devilbound template is absolutely possible; nothing in the article says otherwise.

The devilbound template is a really fun archetype (as evidenced by the fact I had it used twice in this AP, and have been dropping it into Adventure Paths since Crimson Throne). Power has nothing to do with it. Infernal contracts aren't about giving player characters "game balanced options." They're about tempting mortals (be they PC or NPC) into falling from grace and damning themselves to Hell.

Given the existence of the devilbound template, the contracts in The Kintargo Contract read like, "sure, for the price of your soul we could give you $50,000,000, an adoring supermodel wife, and make you healthy, more handsome, stronger, and smarter, but wouldn't you rather have this brand new Camaro, with an exclusive "Devil Red" paint job that you can't buy anywhere on Earth?" No, I wouldn't, and I can't imagine anyone else would. I suppose there's a place in the world for devils to trick people with obviously inferior options for the same price, it just seems out of place given GM knowledge and the publication order. Anyway, I really like the rules for contracts presented, the rewards just had me wondering WTF in many cases.

Paizo Employee Creative Director

Slithery D wrote:

What happens to the soul of a humanoid who worships one of the Eldest after death? Dissolve into First World energy? Get reincarnated as some sort of fey? Go the outer plane of his alignment and disregard his mortal worship? I guess a similar question applies to Elemental Lords, Outer Gods, and any other material plane or inner plane based deity options.

James Jacobs wrote:


I don't need to reconcile this at all. Infernal contracts can cover the entire range of possibility of boons, from relatively minor boosts like some of the minor contracts we give as examples, up to granting a wish or multiple wishes. An infernal contract that grants a creature the devilbound template is absolutely possible; nothing in the article says otherwise.

The devilbound template is a really fun archetype (as evidenced by the fact I had it used twice in this AP, and have been dropping it into Adventure Paths since Crimson Throne). Power has nothing to do with it. Infernal contracts aren't about giving player characters "game balanced options." They're about tempting mortals (be they PC or NPC) into falling from grace and damning themselves to Hell.

Given the existence of the devilbound template, the contracts in The Kintargo Contract read like, "sure, for the price of your soul we could give you $50,000,000, an adoring supermodel wife, and make you healthy, more handsome, stronger, and smarter, but wouldn't you rather have this brand new Camaro, with an exclusive "Devil Red" paint job that you can't buy anywhere on Earth?" No, I wouldn't, and I can't imagine anyone else would. I suppose there's a place in the world for devils to trick people with obviously inferior options for the same price, it just seems out of place given GM knowledge and the publication order. Anyway, I really like the rules for contracts presented, the rewards just had me wondering WTF in many cases.

As with all who worship deities, someone who worshiped one of the Eldest and is judged worthy to go on to an afterlife in service to their deity would end up on the First World in that deity's realm. In this case, the soul's fate is currently unrevealed in our game—it's unrevealed what happens when a soul becomes a "petitioner" on a plane other than the outer planes, but rest assured, they DO go there. Those who go to the elemental planes I suspect become elementals. Those who go to the First World probably reincarnate as fey, I would guess. And so on.

And not every reward has to appeal to every person, and that holds true for infernal contracts.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

We all know that Sarenrae, as goddess of redemption, and Shelyn, who is all-loving, are pretty tolerant towards penitent evil-doers. Where does Iomedae sit on that scale? How much evil is she willing to forgive before she decides smiting to be the better option?

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