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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

64,301 to 64,318 of 64,318 << first < prev | 1277 | 1278 | 1279 | 1280 | 1281 | 1282 | 1283 | 1284 | 1285 | 1286 | 1287 | next > last >>

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James Jacobs wrote:
The Minis Maniac wrote:
James I am so happy about Bestiary 6 having so many demi gods and mythic foes. I am just so sad that we may never see another mythic adventure path. Can you say if we will ever see one again? Were sales of Wrath of the Righteous really that bad?

It's not that sales of Wrath were bad at all. They, as with all our Adventure Paths, were quite healthy as far as I know.

The problem was that I personally do not like how the interaction of Mythic and high-level play worked out, and as such am not interested in duplicating that effort.

If I had a time machine and knew now what I knew then I would rebuild Wrath of the Righteous so that the PCs still hit 20th level, but would spread out the mythic advancement about by half, so that you gain 1 tier per volume and max out at tier 5 or tier 6.

ANYthing is possible in the future, I suppose, but doing another tier 10/level 20 AP would require building foes that vastly exceed CR 30 in scope, and the game world doesn't really have room for that area, so it's kind of not something that we can do with the game.

But yeah. Ask me again in 5 years. I might have changed my mind.

That said... there are high CR foes for mythic characters to fight in Bestiary 6, yes, but there are NOT going to be "Mythic monsters" as they were presented in Mythic Adventures or periodically in Bestiary 4 and 5. Demigod-tier foes will retain mythic surge ability in the same way demon lords and Great Old Ones and Empyreal Lords have that ability, but there won't be monsters with "MR" in their CR line in Bestiary 6.

Didn't mean to bother you and I'm not the type to say I need all of what I want right now. I'm adult enough to realize you need to cater to all your fans. And I know Wrath of the Righteous had it's detractors ubt hey I really disliked Iron Gods. I just loved the Dungeon magazine method wear you managed to get to 20th level and challenge a well known great foe known in old game lore like Demogorgon. I guess I just like the idea that you might make an adventure path some time where mephistopheles or even a kyton demagogue gets his comeuppance. Sorry didn't mean to be a downer hell I'll keep my subscription even through said plotlines that bore me. I have Iron Gods after all. And have subscribed since the beginning. So don't take my statements as anything negative. Just one fans input.

Paizo Employee Creative Director

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Alayern wrote:
Were you involved in encouraging the approval/development of the Holy Trinity of 2016? (Inner Sea Temples, Divine Anthology, Healer's Handbook)? I'd say it's a good year to be a divine caster.

Other than my constant push to do more divine-themed stuff, I did develop Divine Anthology, and I'm pretty sure "Inner Sea Temples" was originally my idea although I came up with it YEARS ago. Just took us time to get to it.

Paizo Employee Creative Director

2 people marked this as a favorite.
The Minis Maniac wrote:

Didn't mean to bother you and I'm not the type to say I need all of what I want right now. I'm adult enough to realize you need to cater to all your fans. And I know Wrath of the Righteous had it's detractors ubt hey I really disliked Iron Gods. I just loved the Dungeon magazine method wear you managed to get to 20th level and challenge a well known great foe known in old game lore like Demogorgon. I guess I just like the idea that you might make an adventure path some time where mephistopheles or even a kyton demagogue gets his comeuppance. Sorry didn't mean to be a downer hell I'll keep my subscription even through said plotlines that bore me. I have Iron Gods after all. And have subscribed since the beginning. So don't take my statements as anything negative. Just one fans input.

No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Ah well. Sorry if it felt like I was snapping at you, cause I wasn't. :-)

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

*offers hugs and tummy wubs to Directorsaur*


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James Jacobs wrote:
The Minis Maniac wrote:

Didn't mean to bother you and I'm not the type to say I need all of what I want right now. I'm adult enough to realize you need to cater to all your fans. And I know Wrath of the Righteous had it's detractors ubt hey I really disliked Iron Gods. I just loved the Dungeon magazine method wear you managed to get to 20th level and challenge a well known great foe known in old game lore like Demogorgon. I guess I just like the idea that you might make an adventure path some time where mephistopheles or even a kyton demagogue gets his comeuppance. Sorry didn't mean to be a downer hell I'll keep my subscription even through said plotlines that bore me. I have Iron Gods after all. And have subscribed since the beginning. So don't take my statements as anything negative. Just one fans input.

No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Ah well. Sorry if it felt like I was snapping at you, cause I wasn't. :-)

No worries I am a fan who has full support for the staff. I really couldn't do what you guys do. I couldn't go through the constant criticism with the positive attitude you guys and gals manage. I love pathfinder and am a full supporter, and as someone who has a slight idea on the economics of a gaming company there is a reason I buy products even I'm not a huge fan of them. The more money the company gets the more you guys are able to eventually produce the stuff I do like. I may be one guy but I'll always be in the staffs corner.


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Does your negative perception of how mythic and high level Pathfinder interact extend to your own personal experience adding mythic to Necropolis? Or is the problem a combination of high mythic and high level?

I ask as someone entertaining the possibility of running Necropolis if the module/adventure I'm currently GMing goes well.

Paizo Employee Creative Director

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Belltrap wrote:

Does your negative perception of how mythic and high level Pathfinder interact extend to your own personal experience adding mythic to Necropolis? Or is the problem a combination of high mythic and high level?

I ask as someone entertaining the possibility of running Necropolis if the module/adventure I'm currently GMing goes well.

It absolutely did not. First off, I threw in Mythic into that campaign well before we had any feedback from customers regarding Wrath of the Righteous, but more to the point perhaps, I gave the party their first mythic tier at level 15 or thereabouts and their 2nd mythic tier at level 17 just before the campaign's final session. It worked quite well in that setup, actually, but also because I was willing and comfortable with adjusting encounters on the fly to keep things fun and interesting and challenging and fast-paced.

The problem is a combination of high-level AND high-tier, combined with a GM style that doesn't allow for fast on-the-fly adjustment to account for unexpected player character power levels.


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What are typical tactics when two devout, Chelish Asmodeans get into a political knife fight? What are the "gotchas" they can throw at an opponent who's staunchly Lawful and not guilty of any obvious heresies? (E.g. nothing blatant enough to cause a divine spell caster to lose her spell-casting ability.)


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Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Wrath of the Righteous is one of my all-time favorite storylines - it was absolutely brilliant!

We haven't actually run it yet since complicated rules aren't our forte (so we're a bit scared by the complexity of mythic rules). But I can predict that when we do, it's going to rival CotCT (our current favorite) for 'best of all time'. My players love getting cool abilities and I have one in particular who can't wait to go head-to-head with some truly epic villains.

As a fan, it was hard to respond to the vocal critics on mechanical grounds (I just don't have the knowledge or energy to argue the points as exhaustively as the 'anti' crowd seemed to want to). But for what it's worth, I'd dearly love to see more mythic stories - perhaps in the module line it might be worth another experiment.

It may be years before I actually run such a module, but I'd very much like to read it. WotR was one of the best reads of all the APs, in my opinion.

Sorry for not including a question but I really, really liked the fact that paizo thought laterally when it came to expanding the game's power level rather than just repeating 3.5's Epic rules approach. It was very disappointing to watch the criticism rapidly devolve from constructive to vitriolic - especially given there was so much to love in both mythic rules and the AP!


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So something interesting happened in one of our play sessions recently.

The area the party is investigating has a creature using control weather to make a snowstorm. The druid in the party (it's always the druid isn't it?) used control weather to try and get rid of the snowstorm.

Uh, so what happens when 2 spells that do the same thing come up against each other? And I don't mean just this example. What do you do when 2 different spell casters are both trying to control something with the same spell? Caster level check? Or does control weather, by it's wording, remove the last casting of control weather and replace it?

Also, is it possible to dispel a control weather spell? And if so, how would one do so? Do you simply need to cast dispel within the area of control weather?

Thoughts?


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Pathfinder Adventure Path, Campaign Setting Subscriber

I still maintain that Wrath of the Righteous, rather than any sort of theoretical Starstone module, is the go-to for "so you want to become a god?" adventuring in Pathfinder.

On that note-

The core pathfinder pantheon lacks a lunar deity*- was this a conscious decision, or just something that no deity as planned needed to stick a flag in?

Any "gaps" in the core pantheon that were consciously chosen, deity types/concepts that were explicitly either left vacant or avoided for conceptual purposes?

*Obviously, the Azlanti and Tien pantheons had/have that spot covered, but, you know.

Grand Lodge

Which do you think the Upsidedown from Stranger Things is closer to, the Ethereal Plane or the Shadow Plane?


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James Jacobs wrote:
The Minis Maniac wrote:

Didn't mean to bother you and I'm not the type to say I need all of what I want right now. I'm adult enough to realize you need to cater to all your fans. And I know Wrath of the Righteous had it's detractors ubt hey I really disliked Iron Gods. I just loved the Dungeon magazine method wear you managed to get to 20th level and challenge a well known great foe known in old game lore like Demogorgon. I guess I just like the idea that you might make an adventure path some time where mephistopheles or even a kyton demagogue gets his comeuppance. Sorry didn't mean to be a downer hell I'll keep my subscription even through said plotlines that bore me. I have Iron Gods after all. And have subscribed since the beginning. So don't take my statements as anything negative. Just one fans input.

No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Ah well. Sorry if it felt like I was snapping at you, cause I wasn't. :-)

If it makes you feel better JJ, WotR is my favorite AP. My group just started Demon's Heresy, my Nocticulan Heretic just scryed Arueshalae's location and would be on her way to rescue her if not for the fact that her adoptive mother, Ayavah, just showed up having renounced their Cult of the Redeemer Queen for my PC who just took divine source.

I can't wait to meet a certain demon lord. Oh, and I have Touched by Divinity (Nocticula) so that's going to be a fun encounter.

Sure, mythic isn't really all that well balanced, but that just means more work for the GM to amp up the power of the real enemies!

Contributor

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James Jacobs wrote:
FallenDabus wrote:
James, is there any chance we'll be seeing other types of demigods that we don't have stats for yet like the asuras, psychopomps, kytons, and aeons in Bestiary 6? And were guys able to tap Todd Stewart to write the Horsemen entries?

There will be other demigods in the book, yes, but no asuras, psychopomps, kytons, or aeons.

Todd is indeed designing the Horsemen.

Yay! Now that James has spoiled that, I can be open about it. :D


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Hello James

I hope you are well

All the recent talk of high CR statblocks and Mythic play have sparked a couple of questions in my mind. I apologize if some of this should be common knowledge:

1) Why did Paizo decide to not make high level play with levels above 20th?

2) Without access to Mythic powers can a party of 4 level 20 characters win against CRs 28+? I haven't tried it but an encounter of "epic" difficulty seems to be 6 CR higher than average party level.

3) What do you enjoy about designing statblocks in the late 20'ies range?

4) If I were to run a Wrath of the Righteous campaign, would you then recommend to reduce the amount of Mythic Tiers, or play as is?

Cheers


I have some questions about Aroden.

1. In this page you said that Aroden's domains are Community, Knowledge, Law, Nobility, Protection. But Song of Silver said that his domains are Community, Glory, Knowledge, Law, Protection. Which is correct?
http://paizo.com/threads/rzs2l7ns&page=513?Ask-James-Jacobs-ALL-your-Qu estions-Here#25647

2. You said that Glory is not really on-model for him. Why not? He was the personification of the glory of humanity, and he was to usher the Age of Glory. The Glory domain seems very on-model for him to me.

3. Golarion has lots of high level characters who can cast Commune. Why didn't they cast Commune to ask their gods why and how and by whom Aroden died? So I made two speculations. First, the gods know the truth aout Aroden's death, but for some reason, they don't want to share the truth with the mortals. Second, even the gods don't know why or how or by whom Aroden died, but because they don't want to acknowledge their ignorance, they chose not to answer the questions about Aroden's death at all. Third, the gods know the truth, and they told their worshippers that the truth is not meant to be revealed to the mortlas. Which is correct?

4. Why these high level characters didn't just resurrect Aroden? Although his clerics lost all power, his friendly gods, like Iomedae, has ample clerics who can and is willing to cast True Resurrection! Even if other gods' clerics didn't help, a high level wizard worshipper of Aroden can still cast two wishes(one for making his body, one for resurrecting him)! Why ddidn't they? Was that because Pharasma judged Aroden so quickly that when mortals found out Aroden is dead, it was too late to resurrect him?

5. In this page you said Aroden didn't take the test of Staststone.
http://paizo.com/threads/rzs2l7ns&page=434?Ask-James-Jacobs-ALL-your-Qu estions-Here#21681

Does that mean:
1)Was he already mythic long before he raised the Isle of Kortos?
2)Was it the act of raising the Isle that made him a deity? In other words, after Kortos was lifted, Aroden became a Deity immediately?
3)What's so special about raising an island? SUrely it is awesome, but is that that special? I htink defeating a devasting demon lord is more suitable deed to become a god. Was that because there was Starstone on Kortos? In other words, if there was no Starstone on Kortos, Aroden's act of raising the island wouldn't made him a god?

6. How can Aroden raise an entire island? Even if he is a wizard 20/Archmage 10, even with mythic augmented telekinesis spell, he can only lift 750 pound, which is far lighter than the isle of Kortos. Yeah, I know a deity's power is nigh infinite, but at that time he was just a very powerful mortal wizard, so he couldn't use infinite deity power.

7. Pharasma's clerics went mad because Pharasma didn't tell them Aroden would die. I don't understand. From when Pharasma's clerics cared that much about Aroden? Why a lesser(comparing to Pharasma) god's death would make them mad?

8. When Aroden Killed the mortal Tar-Baphon, in 896 AR, he was a demigod, right? And when Tar-Baphon returned as an undead, Aroden already became a deity, right?

9. Even the Whispering Tyrant couldn't call Aroden out from his seclusion in the Great Beyond. But once Deskari started terrorizing Sarkoris, Aroden returned to personally drive the demon lord into the Lake of Mists and Veils. I don't understand. Tar-Baphon(CR 30) is more threatning than Deakari(CR 29). Why did Aroden personally deal with Deskari, but neglected Tar-Baphon enirely?

10. Deities cannot directly interfere with the Material Plane. But Aroden was to rule Cheliax as a god-king and usher the Age of Glory. Even Ydersius ruled the serpentfolks directly on the Material Plane in the Age of Serpents. Why did other gods said something with them? Ruling worshippers on material plane as a god-king seems a very direct interference to me. Did they allow it? Or did they not allow it, and they prepared to warn Aroden to stop his becoming-god-king-and-rule-the-world-directly plan?

11. Song of Silver said that "Chelish fanatics turned with increasing zeal to the ancient Starfall Doctrine, identifying the capital city of Westcrown as the likeliest place for Aroden's return to usher in the prophesied Age of glory, which was to begin in 4606 AR." Does that mean the belief that Aroden will return in 4606 AR at Westcrown and will rule the humanity may be a misunderstanding of the Starfall Doctrine? Just a wrong interpretation by the fanatics?

12. The book also said that, "By the time devil-worshippers finally quelled the fighting and took control of the empire, Aroden was well and truly slain, his clergy left powerless and confused." The book definitely said 'slain', not 'dead'. Does that confirm the hypothesis that Aroden was killed by other entity, not just died accidently or voluntarily?

13. Was Aroden truly the last Azlanti prophesied in the Starfall Doctrine?


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Pathfinder Adventure Path, Campaign Setting Subscriber

1)Will B6 have any non-outsider demi-gods?

2)Is it safe to assume there will be no new Kaiju in B6?

3)Will B6 have any proteans, inevitables, kami, and/or aeons?

4)Will B6 have any azura, oni, qlippoth, and/or rakshasa?

5)Will B6 have any celestials(CR bellow 26)?

6)Is Krampus a fey, outsider, or other?

7)When will we find out what the new true dragon group will be called?

8)Will B6 have a decent number of elementals like B5 did?

9)Any chance of seeing the Cheshire Cat, nekomata, or bakeneko?

10)So what turn of events made it so you are the one putting a bestiary together?


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How literal is Shizuru's "Empress of Heaven" title? Is it just a nice title based on her interests, or is she, y'know, actually kind of ruling the place and guiding the Stewards? Or behaving as an actual empress within her deific realm, but not so much the rest of Heaven?

(Thanks for being so willing to answer all of these questions, by the way!)

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