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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

54,701 to 54,719 of 54,719 << first < prev | 1085 | 1086 | 1087 | 1088 | 1089 | 1090 | 1091 | 1092 | 1093 | 1094 | 1095 | next > last >>

Hello James a couple of devil related questions for you.
1. I'm running a mythic campaign and I'd like to include a Malebranche. Would adding 8 mythic ranks to a horned devil be enough or should I make a unique devil.
2. I'm a big fan of devils so I was wondering will we see any infernal dukes and the like coming into print anytime soon.
3. I remember reading a person gets sent to the abyss, and if they where strong enough they can form as a demon without having to become a petitioner first. Does the same thing happen to dammed petitioner.
4. Does hell (or any other plane) use petitioner's in its wars.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Albatoonoe wrote:

So, I had an idea of a campaign involving a powerful, malevolent entity abducting the players (maybe others) into its own demiplane (the size of a country or so) to torment them and pit them against other abductees.

Do you have any tips on how to balance an ongoing story and sandbox-y gameplay?

Study published adventures that you've enjoyed playing or running and emulate the way they do things. Read lots of books and watch lots of movies/shows for inspiration. Don't be afraid to supplement your game with material pulled from other adventures... if the PCs decide at the last minute to visit a castle you didn't expect them to go to, grab an adventure with a castle in it and use the map at the very least if the encoutners themselves are too much or too little.

Is... *squints* is that Ravenloft?

Paizo Employee Creative Director

The Gula Path wrote:

Hello James a couple of devil related questions for you.

1. I'm running a mythic campaign and I'd like to include a Malebranche. Would adding 8 mythic ranks to a horned devil be enough or should I make a unique devil.
2. I'm a big fan of devils so I was wondering will we see any infernal dukes and the like coming into print anytime soon.
3. I remember reading a person gets sent to the abyss, and if they where strong enough they can form as a demon without having to become a petitioner first. Does the same thing happen to dammed petitioner.
4. Does hell (or any other plane) use petitioner's in its wars.

1) Malebranches should be unique devils in my opinion.

2) None planned anytime soon.

3) That can happen with ANY petitioner.

4) Not directly. Unless serving in war is Hell to a particular damned soul, I guess.


Pathfinder Adventure Path, Campaign Setting Subscriber

Thank you for your previous answers.

After reading demon revisited I had a few questions about the shadow demon (or more precisely, the half shadow demon template), and the possession powers. Since you were heavily involved in the book I thought you might be the best person to ask for.

Since the half-shadow demon gets magic jar as a spell like ability, does it mean he doesn't need a gem to possess someone? Where goes the person's soul then? And what happens to the half shadow demon's body?

If the half-shadow demon turns incorporeal, does it means like the Shadow Demon his body 'vanishes' as long as he possesses a victim?

Does being half-shadow demon is enough to take the improved possession feat, or does he must still take the demonic possession feat first? I ask because since the template already gives magic jar ability the latter seems a bit redundant.

Does magic jar works on mindless creatures like animals, constructs or oozes?

If not, then would it work on an awakened mindless creature or would it still fail?

Does magic jar/possession works against undead (both intelligent or not)?

If possession of undead or mindless creatures is possible, does the resulting host keeps immunity to mind affecting affects or does he becomes vulnerable to them?

Finally, is possession/magic jar considered a mind-affecting effect? Can creatures that resist mind-affecting effects (like the tarrasque) be taken over or not if the caster overcomes the spell resistance?


I have a couple questions, none of which are related to each other.

1. Is Mengkare evil? Because Hermea supposedly has an undercurrent of fear and charred corpses wash up on the shore and no gold dragon would do that.

2. What's with the Book of 1,000 Whispers?

3. Will there be anything more on the Shory? I find them a really fascinating empire and they have a lot of potential.

Paizo Employee Creative Director

1 person marked this as a favorite.
VoidHerald wrote:

Thank you for your previous answers.

After reading demon revisited I had a few questions about the shadow demon (or more precisely, the half shadow demon template), and the possession powers. Since you were heavily involved in the book I thought you might be the best person to ask for.

Since the half-shadow demon gets magic jar as a spell like ability, does it mean he doesn't need a gem to possess someone? Where goes the person's soul then? And what happens to the half shadow demon's body?

If the half-shadow demon turns incorporeal, does it means like the Shadow Demon his body 'vanishes' as long as he possesses a victim?

Does being half-shadow demon is enough to take the improved possession feat, or does he must still take the demonic possession feat first? I ask because since the template already gives magic jar ability the latter seems a bit redundant.

Does magic jar works on mindless creatures like animals, constructs or oozes?

If not, then would it work on an awakened mindless creature or would it still fail?

Does magic jar/possession works against undead (both intelligent or not)?

If possession of undead or mindless creatures is possible, does the resulting host keeps immunity to mind affecting affects or does he becomes vulnerable to them?

Finally, is possession/magic jar considered a mind-affecting effect? Can creatures that resist mind-affecting effects (like the tarrasque) be taken over or not if the caster overcomes the spell resistance?

When you have magic jar as a spell-like ability and no body in the first place, no, you don't need a gem. The person's soul stays in their body but is shunted aside into limbo where it can only watch from within and can't do anything to stop what the demon is doing with the body. In the case of a half-shadow demon, its body merges with that of the host for the duration of the effect, turning to shadow as it flows into the victim.

Yes.

Up to the GM, but that should be fine; no need for the extra feat, reall.

Yes. Magic jar is not mind-affecting, but it DOES need to be a creature with a soul of its own. No undead and mostly no to constructs.

Nope; the possessing creature's mind is the one in there, not the mindless creature's.

Nope, it's not a mind-affecting effect.

THAT ALL SAID... magic jar is one of the more awkwardly written spells. It's really written with a specific set up in mind, and doesn't perfectly adapt to other creatures like demons or ghosts who want to possess targets in a more classic way. The game has never really had a good possession mechanic, and that's something we're addressing in the upcoming Occult Adventures hardcover.

Paizo Employee Creative Director

Simeon wrote:

I have a couple questions, none of which are related to each other.

1. Is Mengkare evil? Because Hermea supposedly has an undercurrent of fear and charred corpses wash up on the shore and no gold dragon would do that.

2. What's with the Book of 1,000 Whispers?

3. Will there be anything more on the Shory? I find them a really fascinating empire and they have a lot of potential.

1) Mengkare's alignment is currently unrevealed. I know what I think his alignment is, and that is NOT the same as what James Sutter thinks it is. Sutter's the one who created Mengkare... but I'm the Creative Director, and if we DO ever do more with Mengkare, I suspect one of the two of us is going to be frustrated and disappointed. So for now, I'm not gonna say anything more... but I do agree that the current flavor for Hermea does not speak to a good-aligned leader... at all...

2) It's mysterious and creepy and esoteric and thought-provoking, that's what!

3) I assume you saw the article we did about them during Mummy's Mask? If not... there's a good place to go to check out more. We'll some day do more with them, but there are no plans to discuss at this moment.

Silver Crusade

Pathfinder Adventure Path Subscriber

I've read l lot of Pathfinder products, including most of what Paizo has put out, though I haven't gotten to play a lot of it. I was thinking reviewing the products and had some questions.

1. As Creative Director, do you ever look at the reviews?

2. Is there anything you look for in a review, anything that is particularly helpful or not helpful?

3. Obviously my perspective is as a purchaser, so usefulness to a GM, or to a player, and price value, and whether it was fun to read are on my list. Any major ways to look at a product that would be useful to you as well as the customers that you can think of?

4. I know both in-house and freelance content producers put in a lot of effort. Any tips for a reviewer who wants to be complete (not just reviewing products he likes, or only talking about the good points) but not scathing or nasty?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Yes. Magic jar is not mind-affecting, but it DOES need to be a creature with a soul of its own. No undead and mostly no to constructs.

Does that mean no to outsiders as well, given that their soul and body are one and the same?

Sczarni RPG Superstar 2012 Top 32

James, of the monstrous races, which ones practice ancestor worship? I recall that giants worshipped their ancestral spirits and was wondering if their are others.

Paizo Employee Creative Director

Ajaxis wrote:

I've read l lot of Pathfinder products, including most of what Paizo has put out, though I haven't gotten to play a lot of it. I was thinking reviewing the products and had some questions.

1. As Creative Director, do you ever look at the reviews?

2. Is there anything you look for in a review, anything that is particularly helpful or not helpful?

3. Obviously my perspective is as a purchaser, so usefulness to a GM, or to a player, and price value, and whether it was fun to read are on my list. Any major ways to look at a product that would be useful to you as well as the customers that you can think of?

4. I know both in-house and freelance content producers put in a lot of effort. Any tips for a reviewer who wants to be complete (not just reviewing products he likes, or only talking about the good points) but not scathing or nasty?

1) Yes. They, along with all other forms of feedback, help me to make decisions regarding future books and products.

2) I do enjoy reading complimentary reviews regardless of the content; for critical reviews, I much prefer when the reviewer posts actual constructive criticism rather than just basic complaints.

3) Whether it was fun to read or not. Whether it was fun to play or not. Whether it was pleasig to simply look at or not.

4) Remember that regardless of your feelings, whoever created the product put a LOT of work into making it happen. Take time to point out what you liked as well as what you didn't; it's just as helpful knowing what parts worked as parts that don't, and telling the creator that some parts DID work is more pleasing than constant complaints. And make sure your complaints are valid and well informed; I've seen plenty of reviews that complained about an adventure and could tell that what the reviewer was actually complaining about were changes and adjustments to the game made by their GM. Such a review is in fact a poor review to the reader's GM, but to one who hasn't read or played the adventure in person, there's no way to know that.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Yes. Magic jar is not mind-affecting, but it DOES need to be a creature with a soul of its own. No undead and mostly no to constructs.
Does that mean no to outsiders as well, given that their soul and body are one and the same?

That's a great example of how magic jar is poorly constructed, and the problems it causes by assuming the user and target are not outsiders. My preference is to play as if the outsider's soul and body were NOT the same when adjudicating the effects of magic jar, since outsiders are among those creatures who it makes most sense to actually possess things in the first place.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, of the monstrous races, which ones practice ancestor worship? I recall that giants worshipped their ancestral spirits and was wondering if their are others.

Any could. I know that giants do, in particular stone giants, but not all of them do. This is more of a world-design decision than a monster-design one. I can't think of a particular "monster" that's been designed to ONLY worship their ancestors, but I'm sure they exist.

Scarab Sages

1 person marked this as a favorite.

If you could learn, in the Matrix fashion, to be fluent in 5 languages (historical or fictional) that you don't know, which would they be?

Where's the best place in Golarion to get waffles?

How many garden sheds to you have?

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
James, of the monstrous races, which ones practice ancestor worship? I recall that giants worshipped their ancestral spirits and was wondering if their are others.
Any could. I know that giants do, in particular stone giants, but not all of them do. This is more of a world-design decision than a monster-design one. I can't think of a particular "monster" that's been designed to ONLY worship their ancestors, but I'm sure they exist.

I failed to get my point across. What about monstrous societies on Golarion (not other planets, planes, etc or areas not yet developed) with at least 25%+ members practicing some type of ancestor worship?

Paizo Employee Creative Director

2 people marked this as a favorite.
I'm Hiding In Your Closet wrote:

If you could learn, in the Matrix fashion, to be fluent in 5 languages (historical or fictional) that you don't know, which would they be?

Where's the best place in Golarion to get waffles?

How many garden sheds to you have?

Japanese, French, Latin, Hebrew, and Russian.

Home.

Zero.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
James, of the monstrous races, which ones practice ancestor worship? I recall that giants worshipped their ancestral spirits and was wondering if their are others.
Any could. I know that giants do, in particular stone giants, but not all of them do. This is more of a world-design decision than a monster-design one. I can't think of a particular "monster" that's been designed to ONLY worship their ancestors, but I'm sure they exist.
I failed to get my point across. What about monstrous societies on Golarion (not other planets, planes, etc or areas not yet developed) with at least 25%+ members practicing some type of ancestor worship?

Hmmm... I guess the ones that come to mind at once would be perhaps stone giants and nagaji. There's a LOT of races out there though, and "which ones worship their ancestors" isn't the way I generally think about them, to be honest. So it's kinda tough to come up with them off the top of my head, which alone suggests that there's NOT many races where 25% or more are into ancestor worship, I suppose. Partially because I strongly prefer my cultures in the game to worship deities or pantheons. It's just more interesting to me.

Scarab Sages

I've come to like the Alchemist class, but one thing I've never liked is the Infusion Discovery, or rather, the need for it to exist rather than Alchemists being able to share their "potionettes" freely from the outset. Why the need for a Discovery?

Paizo Employee Creative Director

I'm Hiding In Your Closet wrote:
I've come to like the Alchemist class, but one thing I've never liked is the Infusion Discovery, or rather, the need for it to exist rather than Alchemists being able to share their "potionettes" freely from the outset. Why the need for a Discovery?

One of the things I've always liked about the alchemist is how he's a "selfish caster." He doesn't buff allies; he does all his stuff on his own to help allies by making HIMSELF better. It's actually a kind of refreshing concept in my mind for a spellcaster. I kinda wish the Infusion stuff had been left out, frankly. There are PLENTY of spellcasters in the game who can share the magic already.

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