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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

51,301 to 51,314 of 51,314 << first < prev | 1017 | 1018 | 1019 | 1020 | 1021 | 1022 | 1023 | 1024 | 1025 | 1026 | 1027 | next > last >>
Paizo Employee Creative Director

ShadowFighter88 wrote:

Have you ever been in a game (as a player or GM) where the players decide to deal with a group of bad guys with careful espionage and manipulation rather than just killing them all?

Idly got to wondering if you could deal with the Bastards of Erebus in Council of Thieves by tracking down their fences and getting them put away, allowing one of the PCs to infiltrate the Bastards as a new, high-end fence for them, able to safely move stuff too distinctive for their normal contacts to risk. Sure; it's not as quick and efficient as what the book assumes (a straight-out attack on their hideout, either stealthily or kicking in the front door), but it would be a hell of a lot more satisfying to lure them into a dotarii trap.

EDIT: Or have I just been watching too much Burn Notice and Leverage lately? :P

Yup... both as a PC and as a GM. My favorite was the game in which my character Shensen managed to convert a Red Wizard of Thay merchant/wizard from serving Thay to being under her thumb, so that she gained control of his enclave. That she later lost control of the enclave when another PC went kill-crazy with fire for no good reason is another (very frustrating) story.

But yes... taking down the enemy in a non combat way is perfectly viable, and the fact that the game isn't hard-wired to assume that's the only option is one of the benefits of having the actual game run by a human capable of rolling with the unexpected punches.

Paizo Employee Creative Director

Nyaa wrote:
Must a Bloodrager with Superstition roll saves against his own spells? Spells he "applies" to himself with greater bloodrage and arcane bloodrage? Would you even allow a Bloodrager to take Superstition from RP standpoint?

I have no idea. I've not read the bloodrager's rules and wasn't involved in its creation or development. If a player wanted to play one... or once one shows up in an adventure... THAT'S when I'll read about it. (I'm unlikely to ever play one since it's not a play style I enjoy as a rule.)

In any event, even if the above wasn't true, I'd answer the same. This is a rules question and it needs to be asked in the Advanced Class Guide forum for a FAQ tag so the design team can take action/note as appropriate.

Paizo Employee Creative Director

alexd1976 wrote:
I always thought the less common TYPE of damage (Cold) might have been a factor as well. I mean, LOTS of things are immune to fire/lightning, less stuff has resistance to cold I think... No real direct mechanical benefit per se, but a potential tactical advantage. Plus, you can make snow in July, just point it up. Fun times.

I've never assumed that. If that were the case, why is there a cold damage cantrip and not a fire damage cantrip? I don't think the energy type matters at all, other than to give the spell one more way to feel different from other area effect damage spells.

Paizo Employee Creative Director

alexd1976 wrote:
thegreenteagamer wrote:

I noticed via a cursory thread-search (dude, this is WAAAY TL; DR to go through it all at this point) that there's no half-dwarves.

Why not? Not mechanical, but, in-world, why?

With half-elves, half-orcs, aasimars, tieflings, oreads, sylphs, undines, dhampirs, sulis, changelings, fetchlings, and ifrits ALL being descended from humans that banged outside of their species-type (not to mention the myriad of sorcerer and bloodrager bloodlines that result from watered down interbreeding), why is a half-dwarf so hard to believe?

Are we to believe humans, in all their diverse sexual conquests have never done the horizontal mambo with their shorter, broader compatriots? HA!

Or is it that, against all logic, humans are more compatible genetically with, for example, an ambulatory corpse than they are a creature that looks almost just like them but happens to be shorter and more dense? Is that why Dhampir but no Half Dwarf?

(My guess...they're so similar that a dwarf and a human just have either a dwarf or a human baby, kinda like the half-elf or half-orc with human conundrum. Moderate cop-out IMO, but still, it would be nice to know if there's another reason.)

I also want to know. In the Darksun setting back in an earlier version of D&D, there were 'Muls'... human/dwarf hybrids... Kinda miss those...

We don't have space to give rules for every possible combination of words, basically. And as a subset of that, we don't have space to present all the various possible hybrid races. We have to pick and choose, and the ones we DO pick and choose are picked and chosen as a result of what's nostalgic and expected of the game's core assumptions (so, half-elves and half-orcs), and what we at Paizo are particularly interested and inspired by (so, things like aasimars, tieflings, changelings, fetchlings, and dhampirs). Half-dwarves have never been a key part of the game, nor is anyone at Paizo all that into them. Furthermore, the muls of Dark Sun are SO closely tied to that (non-open content) setting that we would rather NOT "poach" them from that game. That cheapens them as being unique elements of Athas, and lessens the flavor of Golarion by increasingly making it into a setting where anything and everything is possible. That's not the intent of Golarion.

You can define a setting as much (and sometimes more) by what you DON'T include in the game as by what you do include.

All of that said... part of the reason we created the Advanced Race Guide race builder rules was to enable GMs and players alike with the tools they need to build the races THEY want to play with, even if we have no plans to ever do anything with them.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
alexd1976 wrote:
thegreenteagamer wrote:

I noticed via a cursory thread-search (dude, this is WAAAY TL; DR to go through it all at this point) that there's no half-dwarves.

Why not? Not mechanical, but, in-world, why?

With half-elves, half-orcs, aasimars, tieflings, oreads, sylphs, undines, dhampirs, sulis, changelings, fetchlings, and ifrits ALL being descended from humans that banged outside of their species-type (not to mention the myriad of sorcerer and bloodrager bloodlines that result from watered down interbreeding), why is a half-dwarf so hard to believe?

Are we to believe humans, in all their diverse sexual conquests have never done the horizontal mambo with their shorter, broader compatriots? HA!

Or is it that, against all logic, humans are more compatible genetically with, for example, an ambulatory corpse than they are a creature that looks almost just like them but happens to be shorter and more dense? Is that why Dhampir but no Half Dwarf?

(My guess...they're so similar that a dwarf and a human just have either a dwarf or a human baby, kinda like the half-elf or half-orc with human conundrum. Moderate cop-out IMO, but still, it would be nice to know if there's another reason.)

I also want to know. In the Darksun setting back in an earlier version of D&D, there were 'Muls'... human/dwarf hybrids... Kinda miss those...
We don't have space to give rules for every possible combination of words, basically. And as a subset of that, we don't have space to present all the various possible hybrid races. We have to pick and choose, and the ones we DO pick and choose are picked and chosen as a result of what's nostalgic and expected of the game's core assumptions (so, half-elves and half-orcs), and what we at Paizo are particularly interested and inspired by (so, things like aasimars, tieflings, changelings, fetchlings, and dhampirs). Half-dwarves have never been a key part of the game, nor is anyone at Paizo all that into them. Furthermore, the muls of Dark...

That's one of the things I've always liked about Talislanta. While there are races that have been created by sorcerous hybridization, there aren't any "halfies" { Danuvian females for instance may enjoy sex with non-Daneuvian males, but can only procreate with their own kind.)

Paizo Employee Creative Director

thegreenteagamer wrote:
James Jacobs wrote:
thegreenteagamer wrote:
4. Is pimpin' easy?

4) Lame question.

1. I'm taking it you were not a Chappelle Show fan? (Note - I almost went with "Is Rick James right vis a vis cocaine and it's drug status?" instead.)

2. Do you lament the loss of Futurama, and the fact that you will never join it's list of prestigious guest stars, such as Gary Gygax? (Gary Gygax - "I am..." *rolls a d20, looks at the results* "PLEASED to meet you." Al Gore - "Gary, put the dice away, or I'm taking them away!")

3. Your favorite dragon? Type? Oh, type within specific subtype (i.e. favorite metallic, favorite chromatic, etc) And specifically, your favorite named dragon from lore (your own lore counts)?

4. I have read you guys don't wanna do an anniversary edition of all the APs, cause you're concerned people will wait and not buy the originals. Makes total sense. But what about an updated, Pathfinder-RPG-ized version of the first few APs that were created for 3.5? Or the super old-schools, like Age of Worms and Savage Tide? You guys own that stuff, right? I'm sure there's a lot of us that would love to play that quality product without having to do a ton of conversions. Can we at least get an update of the 3.5 stuff to PF?

1) Nope; I'm not a fan of the Chappelle Show, but knowing that you're quoting that makes me MUCH less annoyed than me thinking you were just implying I was a pimp of anything.

2) Futurama had a GREAT run... and I'd rather see it end strong than linger for ages and become irrelevant or self-mocking or tired. I never even considered the idea or possibility of being a guest star on the show, in any event.

3) Chromatic: Red
Metallic: Bronze
Primal: Brine
Imperial: Forest
Outer: Void

4) The concern of folks not buying the APs as they come out because they choose to wait for a compilation is a significant one... but so is the fact that compiling an AP is NOT an easy task. It's not something we can really do every year anyway, and as a result, since we do two APs a year, the laws of time and space pretty much make it a truth that we'll never do compilations of all our APs. We may do a compilation again... time will tell... but we haven't announced any plans to do so yet.

Paizo Employee Creative Director

thegreenteagamer wrote:

Sorry, more dragon questions. You shouldn't have made Dragons Revisited such an interesting read if you didn't want them. :-P

So, since dragons can reproduce with almost anything, it seems reasonable that they can with each other outside of their type, no?

Given their similarities in so many means, their unified interests, and their long-term relationships as mentor-protoge, are silver-gold unions a frequent, or even somewhat common thing? If not...really?! They're more apt to mate with a totally different base-species than someone with slightly different color scales? It's the hot-cold thing, isn't it?

What's the progeny of such a union? Flip a coin, or a hybrid of some kind that you're never going to stat up?

Oh, and I forgot in my earlier "what's your favorite dragon" set of questions...What's your favorite non-true dragon?

This is one of the things the half-dragon template is for.

My favorite non-true dragon is the pseudodragon.

Paizo Employee Creative Director

Samy wrote:
Electrum is a gold-silver alloy, and the word has a history with D&D, so I would suggest an electrum dragon. :)

We've already done metallic dragons, and when we do true dragons, we do them in groups of 5. Both reasons why "electrum dragon" isn't something I think we should or would ever create.

Paizo Employee Creative Director

Justin Franklin wrote:

Why didn't you tell me there was an Iblydan item in Lost Treasures?!

Because I didn't know there was. As we do more and more products, I'm involved in fewer and fewer of them overall. I haven't actually interacted with Lost Treasures much more than to give it a quick look through during the approval phase to ensure that from a view from the mountain top that it did the job.

Paizo Employee Creative Director

eldergod0515 wrote:
James, what's your favorite cantrip and why? Have you used it in a novel creative way?

Prestidigitation, because it's very open to application, but mostly because you can use it to clean up after things get messy. I've used it to clean off hazardous spores and slimes. Very handy.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Justin Franklin wrote:

Why didn't you tell me there was an Iblydan item in Lost Treasures?!

Because I didn't know there was. As we do more and more products, I'm involved in fewer and fewer of them overall. I haven't actually interacted with Lost Treasures much more than to give it a quick look through during the approval phase to ensure that from a view from the mountain top that it did the job.

I figured as much. :D


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What is the drug that is made out of ground up mummies and what book is that in? I think it is mumra but that might be the villain from Thundercats.


The smitter wrote:

What is the drug that is made out of ground up mummies and what book is that in? I think it is mumra but that might be the villain from Thundercats.

Fielding this one for James: It's called 'mumia', and you can find it in two varieties. Genuine mumia is from Pathfinder Campaign Setting: Lost Kingdoms, and the synthetic version is from Pathfinder Player Companion: Undead Slayer's Handbook.

Paizo Employee Creative Director

The smitter wrote:

What is the drug that is made out of ground up mummies and what book is that in? I think it is mumra but that might be the villain from Thundercats.

EDIT: See above.

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