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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

62,851 to 62,879 of 62,879 << first < prev | 1248 | 1249 | 1250 | 1251 | 1252 | 1253 | 1254 | 1255 | 1256 | 1257 | 1258 | next > last >>
Paizo Employee Creative Director

Shogal wrote:

Can a single Cackle maintain different kinds of hexes at the same time? or the same hex affecting more than one creature?

Good question for the rules forum. I'd only let a cackle maintain one hex at a time, but would reserve the option to change my mind once I saw that playing out in game play.

Paizo Employee Creative Director

kevin_video wrote:

Hey James, got a question regarding the black blade magus.

"Languages and Skills: A black blade starts with Common as a language."
"Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share."
What happens when a black blade and the magus don't share languages, or at least don't both have Common as a base language? It's rare, but there are races that don't get Common as a standard known language. Does the black blade just happen to know a different language instead?

Don't do it because that's a goofy character build. If you don't share a language, you can't communicate. At all. Personally, I'd let the black blade speak the magus's "native language" in my games, but that will normally not be a problem since all base races speak Common. This is a good example of a rule that's frustrating since it makes an assumption that the character using the rule is a core PC class, and is one of hundreds of reasons why I'm not a fan of allowing unusual races as PC options. Still... it's lame that you as the GM have to tinker with the rules if, for example, you want to build a monster magus who doesn't speak Common. In that case, as the GM, you should ABSOLUTELY let the black blade just speak the magus's native language.

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
AlgaeNymph wrote:
Do you think the wizard class needs an "unchained" version? If so, what would the changes be? (I'm not asking for a detailed writeup, just a general summary.) If you're not the person to ask, who would be?
I don't think so.
Are there any classes left that you feel could use a good, old-fashioned unchaining?

Nope.

Paizo Employee Creative Director

1 person marked this as a favorite.
Bullo Dagmawi wrote:

I have an odd question here.

If you were using the downtime rules and someone wanted to make some of their structures (perhaps many of them) underground, how would you handle that for price and time?

I am asking for some guidance/inspiration because it seems more to be a GM adjudicating decision rather than straight rules.

Thoughts?

Thanks in advance.

Try double charging and go from there.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What's the big differences between drakes and wyverns?

Paizo Employee Creative Director

IDTheftVictim wrote:

1. Who is your favorite Occult Iconic?

2. Who is your favorite Evil Iconic?
3. Favorite bit of art in a Paizo product? Outside of one?
4. Is the Antipaladin pictured in the Advanced Players Guide still nameless? And if so why?

1) The psychic.

2) The magus.

3) Paizo: Cover to Pathfinder #100. Outside of Paizo: So many choices; dunno. Probably the sketch of Merisiel that Eva did for me, or maybe something from Escher or Clive Barker or the poster to "The Thing" or so many choices... dunno.

4) He's nameless because he's not an iconic.

Paizo Employee Creative Director

1 person marked this as a favorite.
Luthorne wrote:

1) If you could transform to and from the form of a single humanoid creature within one size category of your own - sex, race, and general appearance up to you so long as it fits within the norms of that race, though you still can't choose to be identical to an existing individual - what form would you choose? Elf? Female version of yourself? Giant? Merfolk? Mostly otherwise works as Change Shape.

2) The same question as above, but a single monstrous humanoid creature within on size category of your own...what would you pick?

3) And the same question as above, but a single animal within one size category of your own...what would you pick?

4) And finally, if you had the opportunity to pick one of the above three shapes as being one you could freely transform to and from, but only one, which one would you pick?

1) Female elf.

2) Doppelganger. HA.

3) Deinonychus... or some sort of flying bird like an eagle if I could get in on the size restriction.

4) Doppelganger, of course, since that opens up EVERY other category!

Paizo Employee Creative Director

TheAlicornSage wrote:

Are there assistance dogs in Golarion, like for blind people?

Playing a pfs scenario where we get into an opera, well I got my guard dog in by claiming it was an assistance dog.

There would be, and they wouldn't be limited to just dogs, and there's plenty of venues in Golarion that wouldn't care and you'd still need to make a Diplomacy check or something in order to get your assistance pet in with you.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's the big differences between drakes and wyverns?

Drakes are a huge family of related creatures that have breath weapons.

Wyverns are just wyverns, pretty much, and don't have a breath weapon but do have a poison sting.

It's all right there in the rules pretty much.


James Jacobs wrote:
Rennaivx wrote:
How do cults of empyreal lords tend to proselytize/evangelize? I know they aren't terribly prolific in most cases, but I'm pondering a warpriest of Ragathiel and was wondering how she'd be most likely to have stumbled into the faith without being raised in it. I know Magnimar is one of the bigger clumps of mystery cult activity, and she'll be passing through there. But would she be most likely to come across a pamphlet, a street preacher, gossip in a tavern, a bard's stories...?
It'd vary wildly; there are dozens of them, after all, and they're not all the same. The one constant would be that they'd do so without being evil about it. Ragathiel's faith, being a more military type of deity, probably gathers new people by showing their prowess and goodness on the battlefield or in times of war.

How does Arshea's faith proselytize. Please answer with as much detail as possible!

This raises another question: why isn't Arshea's faith more popular? Given what it offers, you'd think it'd be in demand more.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
What's the big differences between drakes and wyverns?

Drakes are a huge family of related creatures that have breath weapons.

Wyverns are just wyverns, pretty much, and don't have a breath weapon but do have a poison sting.

It's all right there in the rules pretty much.

Now I'm imagining insecure wyverns in trilbys whining online about how they can't get dates because girls only wanna date drakes and won't give dragons without breath weapons a chance! XD

When a spellcaster uses the giant shape spells, does the giant they turn into resemble them physically or does their giant appearance appear completely different (since the spell's basically a giant-flavored variant of beast shape spells, and you obviously couldn't turn into a bear or a kangaroo that resembles your appearance!)?


For the LENS OF THE DARK TAPESTRY item, why does it specify that placing a creature in space deals cold damage?
Space is not in and of itself, cold. It's actually an excellent insulator- you can observe this in every day life when you use a thermos to store liquid and retain it's temperature. Thus a warm body in space is more in danger of overheating (assuming they're not suffocating) than freezing.

While it could be said things are different in this setting, I still want to know if it deals cold damage because someone thought space was cold- or because there's an additional magical effect that causes it.


Space is both cold and an insulator. It has little heat of it's own (like 2 degrees above absolute zero), thus is very cold, and while the heat transfer is slow compared to more familiar mediums, it is still there.

I.E. Appollo 13 problems included,
"reduced power levels in the [landing module] caused internal temperatures to drop to as low as 4 °C (39 °F)."

Without power to produce heat, either directly or as a byproduct of other activities, something in space will get very cold, if slowly.


For a creature sent to space, should they be warm-blooded, will generate enough heat to counteract the slow loss of heat radiated by their body- and if they're not warm-blooded, it's still unlikely they'll cool down to the point where they take damage before they succeed at a will save to leave space/suffocate.

While an object will gradually get very cold within space as it radiates heat, space itself is a vacuum. A vacuum has no temperature. So 'space' is neither cold nor hot; even if exposure to sunlight or the gradual radiation of heat might see you freeze or burn.

Anyhow, the point is, that you're not going to really notice the temperature if you're up there without a space suit, so cold damage doesn't make much sense.


http://science.howstuffworks.com/question540.htm

https://medium.com/starts-with-a-bang/does-water-freeze-or-boil-in-space-78 89856d7f36#.icv7euuq4

As the first link shows, it only takes 30 - 60 seconds to freeze, that would be 5-10 rounds. The second article quotes observations from astronauts about how liquid freezes in space.

Of course, from these one can learn also that a person has only 2-3 rounds of consciousness.

So I'd say cold damage does make sense, but not perhaps as the most significant effect. Then again, things do need to be squeezed into the existing structure of the game on damage types, which don't include decompression. So cold is really the most significant effect that fits into the existing rules structure and needs to freeze a body in less than a minute anyway.

So I guess the real question would be whether they stick with the fantastical abstraction or rebuild space mechanics to more closely resemble reality.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:


Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much.

This made me react - I assumed that Golarion wasn't sexist the way our real world is, and has been. The reason behind my assumption is that I've seen you at Paizo present genders in the same roles in your products - and often in RL traditionally very masculine vocations, such as soldiers, ship captains, officers, etc. I understand Paizo's reasoning behind this (and applaud it personally) and I think it mirrors Steven Erikson's approach in his fantastic novels; to just do it without any fuss ("One of the first things we realized in creating the Malazan world the way we did, was that we would not sign-post these fundamental shifts away from the real world. After all, no-one in that world thinks about it either way. It’s not a point of debate, period." Quote from here.)

My players have reacted (positively, I should add) to what they've seen as gender equality while playing in Golarion and have asked me about it, and I made up (on the spot) that since there's no difference in physical attributes (i.e. Strength) between men and women in Golarion (as opposed to our world where women have 50-60% of men's strength), there's never been any possibility for any gender to specifically dominate the other, and hence there's no tradition of chauvinism. So while there's plenty of oppression in Golarion, it's not gender specific. Was I wrong?


Do you ever GM pbp games? If so, where can I apply to join in?

Do you like players who see beyond the mechanics and can really take advantage of in game things, not mechanically, but situationally, such as using silent image to gain total cover or to terrorize a bunch of commoners?

The big question, I want to make an arcanist/monk. The concept needs these two in equal measure, not separate. But since I can only take one at a time, which should I start with? How can I really represent the other while still waiting on second level?

Liberty's Edge

James, was Druma part of the Chelish ou Taldan empires? I found very little info on that country's history...
Also, do you think that one day every nation in the inner sea will have it's own book?


James, personally, when you calculate Masterwork or Mithral animal barding's price, do you multiply the cost before adding the Masterwork or Mithral adjustment?

For example, a "mithral chain shirt" equivalent for a wolf; would you do (100+1000)x2=2200 or (100x2)+1000=1200?

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:
James Jacobs wrote:
Rennaivx wrote:
How do cults of empyreal lords tend to proselytize/evangelize? I know they aren't terribly prolific in most cases, but I'm pondering a warpriest of Ragathiel and was wondering how she'd be most likely to have stumbled into the faith without being raised in it. I know Magnimar is one of the bigger clumps of mystery cult activity, and she'll be passing through there. But would she be most likely to come across a pamphlet, a street preacher, gossip in a tavern, a bard's stories...?
It'd vary wildly; there are dozens of them, after all, and they're not all the same. The one constant would be that they'd do so without being evil about it. Ragathiel's faith, being a more military type of deity, probably gathers new people by showing their prowess and goodness on the battlefield or in times of war.

How does Arshea's faith proselytize. Please answer with as much detail as possible!

This raises another question: why isn't Arshea's faith more popular? Given what it offers, you'd think it'd be in demand more.

Alas, Arshea's faith proselytizes in ways that would get censored on these boards. Use your imagination! :-P

And it's not more popular for lots of reasons, but one that stands out is that sex scares lots of people. Another is that a lot of other people are frightened by equality. And another is that the faith might just not be all that into being popular. They have other things on their mind.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

When a spellcaster uses the giant shape spells, does the giant they turn into resemble them physically or does their giant appearance appear completely different (since the spell's basically a giant-flavored variant of beast shape spells, and you obviously couldn't turn into a bear or a kangaroo that resembles your appearance!)?

Up to the GM, but I'd say no... the giant shape gained looks like a typical giant of that race. The spell you're looking for, the "Giant version of me!" is enlarge person.

Paizo Employee Creative Director

Sanareth wrote:

For the LENS OF THE DARK TAPESTRY item, why does it specify that placing a creature in space deals cold damage?

Space is not in and of itself, cold. It's actually an excellent insulator- you can observe this in every day life when you use a thermos to store liquid and retain it's temperature. Thus a warm body in space is more in danger of overheating (assuming they're not suffocating) than freezing.

While it could be said things are different in this setting, I still want to know if it deals cold damage because someone thought space was cold- or because there's an additional magical effect that causes it.

It deals cold damage because that's the most flavorfully close option.

Also, please take the discussion of it elsewhere and don't clutter this thread with non-questions.

Paizo Employee Creative Director

1 person marked this as a favorite.
Razcar wrote:
James Jacobs wrote:


Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much.

This made me react - I assumed that Golarion wasn't sexist the way our real world is, and has been. The reason behind my assumption is that I've seen you at Paizo present genders in the same roles in your products - and often in RL traditionally very masculine vocations, such as soldiers, ship captains, officers, etc. I understand Paizo's reasoning behind this (and applaud it personally) and I think it mirrors Steven Erikson's approach in his fantastic novels; to just do it without any fuss ("One of the first things we realized in creating the Malazan world the way we did, was that we would not sign-post these fundamental shifts away from the real world. After all, no-one in that world thinks about it either way. It’s not a point of debate, period." Quote from here.)

My players have reacted (positively, I should add) to what they've seen as gender equality while playing in Golarion and have asked me about it, and I made up (on the spot) that since there's no difference in physical attributes (i.e. Strength) between men and women in Golarion (as opposed to our world where women have 50-60% of men's strength), there's never been any possibility for any gender to specifically dominate the other, and hence there's no tradition of chauvinism. So while there's plenty of oppression in Golarion, it's not gender specific. Was I wrong?

Golarion encompasses all the range of possibility we want it to encompass in order for us to tell the stories we want to tell. We at Paizo are VERY open to diversity and want the game to be something that anyone can enjoy, regardless of who they are. But at the same time, elements like sexism and racisim and such are excellent topics to explore in stories, including games, since they help us grapple with complex topics and hopefully learn something about humanity in the process.

There are regions in Golarion where there are people who are close-minded or narrow-sighted and are sexist or racist or whatever, as needed for the story. With "Burnt Offerings" I wanted to tell a story about how a mostly nice town of good people can still get it wrong and cause trouble, in small part due to the town's misconceptions, but in most part due to a single person's character flaws. Father Tobyn is meant to be a DEEPLY flawed character; a bad father and priest who not only ruined his daughter's life but brought down a world of hurt on his town. The PCs can uncover some or most of this info if they look closely, and I would certainly hope that they'd learn from the mistakes and help Sandpoint grow from it.

You're not wrong though. There is gender oppression on Golarion, in all ways possible, but it's not the same everywhere, and it's not gender specific. Nothing in the rules is gender oppressive, and the fact that the NPCs in game DO sometimes gender oppress therefore is wrong and based on flawed theories.

In other words, there's no advantage or disadvantage, game-rules wise, to being male or female, and when in-world NPCs act like there is, they're ignorant and wrong. But that ignorance gives us tension and conflict to tell stories.

Paizo Employee Creative Director

1 person marked this as a favorite.
TheAlicornSage wrote:


Do you ever GM pbp games? If so, where can I apply to join in?

Do you like players who see beyond the mechanics and can really take advantage of in game things, not mechanically, but situationally, such as using silent image to gain total cover or to terrorize a bunch of commoners?

The big question, I want to make an arcanist/monk. The concept needs these two in equal measure, not separate. But since I can only take one at a time, which should I start with? How can I really represent the other while still waiting on second level?

I do not do pbp games, but if I did, I'd run them strictly for friends. Gaming, for me, is the most fun when you do it with friends, and even moreso, as someone who's day job it is to create game stuff, it's very important to me to keep that in mind and to make sure that when I do play games, I do so with friends. If I play with customers or fans, that's pretty much impossible for me to be myself, since I also have to represent Paizo, and that means I'm "on the clock and working" and not relaxing and that blurs the line for me between work and play and takes the joy out of gaming by tiny bits.

I much prefer players who are great roleplayers. Whether or not they're number-crunchers or casual is kind of irrelevant to me, unless their behavior is making the game less fun for others at the table.

I don't generally give out character build advice since it opens up a rabbit hole. I just don't have the time to offer that advice to everyone. My preference in building characters is to come up with a personality first and then pick the class that fits that personality; picking a class or class combo first and going from there is kind of alien to how I build PCs. My suggestion would be to seek build advice on the advice forums here on the boards.

That said, I'd probably take an arcanist level first with Improved Unarmed Strike or Dodge or Fleet or some monk-like feat to help be all adroit and agile in combat.

Paizo Employee Creative Director

Paladinosaur wrote:

James, was Druma part of the Chelish ou Taldan empires? I found very little info on that country's history...

Also, do you think that one day every nation in the inner sea will have it's own book?

It was part of Taldor way back, I believe, but never part of Cheliax. Some day, we'll probably have books for all the regions but I don't really see Druma happening all that soon. Who knows, though... if lots and lots of folks start asking for a Druma book maybe...

Paizo Employee Creative Director

thegreenteagamer wrote:

James, personally, when you calculate Masterwork or Mithral animal barding's price, do you multiply the cost before adding the Masterwork or Mithral adjustment?

For example, a "mithral chain shirt" equivalent for a wolf; would you do (100+1000)x2=2200 or (100x2)+1000=1200?

Masterwork is a flat cost that's added on. Mithral goes off the weight of the item, or in the case of armor (like barding) the category of armor.

Grand Lodge

1. I am planning an ally of convenience for a future session, a male Drow who hopes to achieve becoming a Matron (we'll assume the term covers both genders). What would be a fitting Demonic Patron for such a character? If it helps I have currently built him as an Arcane Archer, with earlier levels in Fighter and Bard.

2. A continuation on the Antipaladin question I suppose but how does Paizo determine rather a character is Iconic? Most of the Iconics have full backstories but I remember two or three Prestige class people with names from the NPC Codex, are they Iconics? Apologies if I focus to much on this I just love the Iconic backgrounds and want to read more.


"If I play with customers or fans, that's pretty much impossible for me to be myself, since I also have to represent Paizo, and that means I'm "on the clock and working" and not relaxing and that blurs the line for me between work and play and takes the joy out of gaming by tiny bits."

Better off then as I don't think I'd want a GM to be trying to represent a company or otherwise trying to act other than their normal self. Kinda defeats the point. I figure you are probably a fun GM when free to run as you will.

Unfortunately, I don't have friends to play with, only those on the net.


"building characters is to come up with a personality first and then pick the class"

I agree, but I tend to make concepts that don't fit well into classes. In this case, she sees a mastery of magic as equally important to self perfection as mastery of the body, as magic is really using knowledge, therefore having knowledge yet ignoring magic is like knowing you have an arm but refusing to use it. In her opinion. She hopes to perfect herself and start an order of magic monks. (maybe she will inspire a hybrid class for the next class book if I'm lucky)

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