Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

48,401 to 48,435 of 48,435 << first < prev | 959 | 960 | 961 | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | next > last >>

Pathfinder Adventure Path Subscriber

This...this Wes. Bring him to me. I wish to speak to him. About Castlevania. Can you make that happen? (Haha, I must be missing his forum name should he have one) I always love seeing concepts come to life that are backed up by a few egregious feat and class selections. Normally when I make a character, I have this idea of what I want it to do.. and then I start to craft it; optimization be damned. If it's good and works, its awesome.

How about you? Ever make that character out of an idea or movie or video game that you're like 'Man that would be awesome to play but I don't think it'd be viable in Pathfinder rules' then suddenly there it is in front of you and it's awesome?

(Err, ran into a forum error..sorry if this double or triple posts or some weird stuff.)


James Jacobs wrote:
JaC381 wrote:

I read "The River of Souls" article in Pyramid of the Sky Pharaoh, and have questions.

So fey born in the First World have souls now, not only the ones born on the Material Plane? And new souls pass through it. Does this mean the First World is no longer treated as "behind" the Material Plane, outside of the modern multiverse?

If soul energy is recycled by the Maelstrom and the Antipode, will Pharasma's end, when the last soul is judged, ever come?

What happens to the raw power of souls destroyed by daemons or other means of soul consumption? Most daemons don't appear to be drastically increasing in power as if they had absorbed it all. Is it eliminated from the multiverse, eventually draining the River of Souls dry, as the daemons seem to hope? Or does digested soulstuff merge with Abaddon, potentially still being recycled by the Maelstrom?

Does Pharasma's Spire itself get eroded by the Maelstrom, or do failed souls contribute the the end of the cycle by becoming stuck forever?

Fey have souls. If they did not, they would be very difficult to be brought back to life after death, kinda like how outsiders work. Since fey don't have those rules mechanics, the idea of them not having souls doesn't work (even though it's an interesting bit of flavor... it's not something that the rules allow/support). The relationship between the First World and souls/the soulstream is still kinda complicated, and it's not one that I'm ready to really start exploring at this point... we're working on it though.

Yes. No recycling program is eternally self-sustaining.

It's absorbed by the daemons. That's one way you get daemons with the advanced template or more HD or the like.

It's rate of Maelstrom erosion is not as great as the accretion of souls.

Okay, thanks! One question left - is the First World still 'behind' the rest of the multiverse? It has a mechanical effect - the outdated article that says fey don't have souls (in AP36) also says that since the First World is behind reality rather than within it, getting there from the Material Plane requires Gate level spells, or finding a natural breach. Can we now just use Plane Shift?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Set wrote:
LazarX wrote:
And arcane magic seems to require a certain level of self confidence Wouldn't that naturally tend to produce folks who tended enough towards the egomaniac side to have their religion tendencies decline?

Arcane magic is more commonly associated with a high Intelligence score or a high Charisma score. Divine magic is more commonly associated with a high Wisdom score (which modifies Will saves, and is therefore all about the 'self confidence').

If there was anything to that notion, it would be divine casters who would be more likely to become egomaniacs and succumb to hubris, solipsism, etc.

That doesn't pass logic. to practise divine magic you have to entreat outside yourself. (for the purposes of this discussion let's leave godless clerics out of it) When every miracle you perform is something you ask Iomedae for, it's far from the same thing as chanting arcane formulae and commanding the universe to produce lightning from your fingertips.

There isn't a single spell that a cleric or druid performs that she does under her own power... It involves asking someone or Nature for something. Arcane magic is the complete opposite of that.

And that's as far as I will debate here, it's not the place, we should either post a thread or you can PM me.


In the thread for the Technology Guide regarding power armour's artifact status:

James Jacobs wrote:
It's basically an artifact because the total gp cost went over 200,000 gp. Same reason we made the autodoc an artifact.

There have been a couple of other cases (off the top of my head, the Sacred Avenger in Mythic Adventures is about 203k, while the Prismatic Force Field in the Tech Guide is 220k) where going over 200k gp has happened without the item becoming an artifact. Can you explain a little bit of the design philosophy behind it?

Additionally, I noticed that while there was "armour" of varying types in the Tech Guide, there wasn't much in the way of futuristic clothing/jumpsuits that isn't armour (e.g. something like what Lirianne is wearing on the cover, except clothing rather than armour). Is this something that might be rectified in Iron Gods, or is the "futuristic space jumpsuit" thing being limited to armour?


James Jacobs wrote:
Iron Giant wrote:
James Jacobs wrote:


Nope. Once you're grappling a foe, the grab ability is a waste of calories to use. You can't use the grapple check granted by grab to sneak in additional pins and the like.

That clears up a lot.

One more tiny little question:
James Jacobs wrote:
Yes. An aid another attempt with a grapple check is a grapple check (aka, a CMB check).
Is this CMB check tested against the opponents CMD like any other grapple check, or against a CMD of 10 (the equivalent of the AC 10 that is normally used on an "Aid Another").
Aid Another checks are always against DC 10.

Thanks a lot for your time. You've helped nail down quite a few loose ends in the grappling rules for me.


A while back, you briefly described a scenario:

James Jacobs wrote:
Nope... what I described was merely an opening ambush type attack. Once a rogue stabs someone after he sneaks up on him, OBVIOUSLY (at least, I hope it's obviously) that victim will now know that the rogue is after him. At that point, the game assumes that the victim is keeping an eye on the rouge so that the rogue has to flank in order to keep doing sneak attacks. If there's concealment, a rouge CAN slip into hiding, but that DOES require a place for him to hide. He can't just "go behind the victim" because the victim is now aware of the rogue.

In a scenario like this one, with the rogue being observed, would he be able to just step into the concealment and roll for Stealth? He's still observed right? Wouldn't he need something to completely break line of sight like a bluff check, total concealment, etc...?


James Jacobs wrote:
equinoxmaster wrote:
will inner sea races have more fetchling stuff????
Dunno. Probably not a lot.

Every little bit counts. Fetchling is one of my favorite races.

Shadow Lodge

Can arcanist select arcane discoveries?

Andoran

James Jacobs wrote:
xavier c wrote:


2)How do arcane casters and Religion interact? as the faiths and philosophies book said arcane casters are mostly atheists?
2) Faiths and philosophies was, in my opinion, wrong when it said arcane casters are mostly atheists, and had I seen that, I would have cut the sentence before it went to print. There are PLENTY of religious arcane spellcasters. There's gods of magic, for crying out loud! There's nothing intrinsic about arcane magic that makes it counter to faith at all.

For the record, this is not what Faiths and Philosophies says. It comments that Sorcerers and Wizards are more likely to be atheists than many other classes (due basically to pride in their own abilities), not that most of them are atheists.


The Forgotten Realms setting had the Chosen of Mystra who were arcane casters who served the Goddess of Magic.


Pathfinder Roleplaying Game Subscriber

If I recall correctly, Pharasma is lifted in part (or completely) from your homebrew campaign. Traditionally speaking, Death gods had been Evil but it seemed in the 1990s there was a move toward Nuetral Death gods, like the switch to Kelemvor during the Time of Troubles. My question for you is: does Pharasma predate or post date this move?


Pathfinder Adventure Path Subscriber

Hi James!

Has the River Styx been mentioned much other than it's origins in Abaddon and where it flows to?

What would be the implications if a small piece of it were passing through the Material Plane (for one reason or another)?


Pathfinder Tales Subscriber

The General leads his army to the large river intending to cross the only bridge and trap the pursuing army. As they reach the bridge the General sees a little girl who steps onto the other end of the bridge and draws a knife. He looks back and sees the pursuing army approaching.

What is the best course of action for the General to take?

Shadow Lodge

scifan888 wrote:

The General leads his army to the large river intending to cross the only bridge and trap the pursuing army. As they reach the bridge the General sees a little girl who steps onto the other end of the bridge and draws a knife. He looks back and sees the pursuing army approaching.

What is the best course of action for the General to take?

the daily special at the local diner is the best course for the general to take


I find it hard to believe you didn't mention this one: In People of the Stars, what happens if you point a Harvesting Lens at the Sun?

While I'm at it, the back inside cover shows a red star at the tip of the Fang constellation. Would you be able to collect red starlight from it?


Pathfinder Adventure Path Subscriber

Hello!

I have a "process" question.

With the two 2015 APs now out there for everyone to talk about, where are you at in the process for deciding on the 2016 APs?

To clarify, I'm only asking in the sense of:

"Good God let me get through these two first"
"Still kicking around ideas"
"Narrowed it down to a final list"
"Actually already have it penciled in but anything can happen in the next year"
"Other Appropriate Response"

Thanks!

Paizo Employee Creative Director

Jessica Price wrote:
James Jacobs wrote:
John Kretzer wrote:

Hey James,

Any highlights and/or lowlights of Gencon?

Yes. Here are 10 of each.

Highlights
** spoiler omitted **

Lowlights
** spoiler omitted **

I guess the best highlight is that I had a harder time coming up with lowlights for the list this year!

Actually, I think it was Wednesday night chocolate. Right after we got in. ;-)

OH! Right!

Next year, when said tradition is inevitably repeated, I need to get more chocolate. I ran out halfway through the show.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:


2) Faiths and philosophies was, in my opinion, wrong when it said arcane casters are mostly atheists, and had I seen that, I would have cut the sentence before it went to print. There are PLENTY of religious arcane spellcasters. There's gods of magic, for crying out loud! There's nothing intrinsic about arcane magic that makes it counter to faith at all.

Perhaps maybe there is a perception that the practice of arcane magic is a gateway drug to hubris? Lords know that literature is full of wizards that eventually go crazy enough to see themselves as gods.

There's something to be said to that no? After all divine magic is about entreating a power to do something for you. Arcane magic is about ripping the essential fabric of the universe and forcing it to do your bidding. And arcane magic seems to require a certain level of self confidence Wouldn't that naturally tend to produce folks who tended enough towards the egomaniac side to have their religion tendencies decline?

I wouldn't say so. There's plenty of ways for religious people to be egomaniacal as well...

Paizo Employee Creative Director

H wrote:

This...this Wes. Bring him to me. I wish to speak to him. About Castlevania. Can you make that happen? (Haha, I must be missing his forum name should he have one) I always love seeing concepts come to life that are backed up by a few egregious feat and class selections. Normally when I make a character, I have this idea of what I want it to do.. and then I start to craft it; optimization be damned. If it's good and works, its awesome.

How about you? Ever make that character out of an idea or movie or video game that you're like 'Man that would be awesome to play but I don't think it'd be viable in Pathfinder rules' then suddenly there it is in front of you and it's awesome?

(Err, ran into a forum error..sorry if this double or triple posts or some weird stuff.)

Wes Schneider. Editor in Chief of Paizo. He has his own ask thread somewhere around here.

I've yet to come across a character idea I'm excited to play that I've not thought I could build in the rules, in any event.

Paizo Employee Creative Director

JaC381 wrote:

Okay, thanks! One question left - is the First World still 'behind' the rest of the multiverse? It has a mechanical effect - the outdated article that says fey don't have souls (in AP36) also says that since the First World is behind reality rather than within it, getting there from the Material Plane requires Gate level spells, or finding a natural breach. Can we now just use Plane Shift?

Behind the Material Plane, not the entire multiverse. Think of the First World as the sketch of a scene behind the actual painting—in that case, the Material Plane is itself the paint of the painting. And yes... plane shift can work but only in the right places... you can't just pop in there from anywhere.

Inner Sea World Guide has the most up-to-date info about the First World at this point.


Can Rovagug obliterate an entire galaxy?

Paizo Employee Creative Director

LazarX wrote:
Set wrote:
LazarX wrote:
And arcane magic seems to require a certain level of self confidence Wouldn't that naturally tend to produce folks who tended enough towards the egomaniac side to have their religion tendencies decline?

Arcane magic is more commonly associated with a high Intelligence score or a high Charisma score. Divine magic is more commonly associated with a high Wisdom score (which modifies Will saves, and is therefore all about the 'self confidence').

If there was anything to that notion, it would be divine casters who would be more likely to become egomaniacs and succumb to hubris, solipsism, etc.

That doesn't pass logic. to practise divine magic you have to entreat outside yourself. (for the purposes of this discussion let's leave godless clerics out of it) When every miracle you perform is something you ask Iomedae for, it's far from the same thing as chanting arcane formulae and commanding the universe to produce lightning from your fingertips.

There isn't a single spell that a cleric or druid performs that she does under her own power... It involves asking someone or Nature for something. Arcane magic is the complete opposite of that.

And that's as far as I will debate here, it's not the place, we should either post a thread or you can PM me.

Indeed. Time for its own thread elsewhere, thanks!

Paizo Employee Creative Director

Alleran wrote:

In the thread for the Technology Guide regarding power armour's artifact status:

James Jacobs wrote:
It's basically an artifact because the total gp cost went over 200,000 gp. Same reason we made the autodoc an artifact.

There have been a couple of other cases (off the top of my head, the Sacred Avenger in Mythic Adventures is about 203k, while the Prismatic Force Field in the Tech Guide is 220k) where going over 200k gp has happened without the item becoming an artifact. Can you explain a little bit of the design philosophy behind it?

Additionally, I noticed that while there was "armour" of varying types in the Tech Guide, there wasn't much in the way of futuristic clothing/jumpsuits that isn't armour (e.g. something like what Lirianne is wearing on the cover, except clothing rather than armour). Is this something that might be rectified in Iron Gods, or is the "futuristic space jumpsuit" thing being limited to armour?

The cases where they go above the 200,000 gp cost without becoming an artifact are exceptions to the general rule, nothing more and nothing less.

The thing Lirianne is wearing on the cover is in fact a white scatterlight suit. Getting the art to match the cover and the images inside is often a bear. That and the inssuit are both good examples of "futuristic clothing," as is the neraplast armor from Fires of Creation.

Paizo Employee Creative Director

Shadowlord wrote:

A while back, you briefly described a scenario:

James Jacobs wrote:
Nope... what I described was merely an opening ambush type attack. Once a rogue stabs someone after he sneaks up on him, OBVIOUSLY (at least, I hope it's obviously) that victim will now know that the rogue is after him. At that point, the game assumes that the victim is keeping an eye on the rouge so that the rogue has to flank in order to keep doing sneak attacks. If there's concealment, a rouge CAN slip into hiding, but that DOES require a place for him to hide. He can't just "go behind the victim" because the victim is now aware of the rogue.
In a scenario like this one, with the rogue being observed, would he be able to just step into the concealment and roll for Stealth? He's still observed right? Wouldn't he need something to completely break line of sight like a bluff check, total concealment, etc...?

That's pretty much what I said in the quote. "If there's concealment, a rogue CAN slip into hiding..."

Concealment gives the rogue (or ANYONE for that matter) the opportunity to make a Stealth check. If she's successful, the person observing her loses track of her, and she can then make a sneak attack or whatever when she's next able to do so.

Paizo Employee Creative Director

equinoxmaster wrote:
Can arcanist select arcane discoveries?

My gut says no, since they're not wizards. That's a good question for the rules team, but I'd like to not give away EVERY trick the wizard has.

Paizo Employee Creative Director

Deadmanwalking wrote:
James Jacobs wrote:
xavier c wrote:


2)How do arcane casters and Religion interact? as the faiths and philosophies book said arcane casters are mostly atheists?
2) Faiths and philosophies was, in my opinion, wrong when it said arcane casters are mostly atheists, and had I seen that, I would have cut the sentence before it went to print. There are PLENTY of religious arcane spellcasters. There's gods of magic, for crying out loud! There's nothing intrinsic about arcane magic that makes it counter to faith at all.
For the record, this is not what Faiths and Philosophies says. It comments that Sorcerers and Wizards are more likely to be atheists than many other classes (due basically to pride in their own abilities), not that most of them are atheists.

Excellent. Makes me feel a lot better that our writers and developers and editors and I are indeed on the same page.

Paizo Employee Creative Director

j b 200 wrote:
If I recall correctly, Pharasma is lifted in part (or completely) from your homebrew campaign. Traditionally speaking, Death gods had been Evil but it seemed in the 1990s there was a move toward Nuetral Death gods, like the switch to Kelemvor during the Time of Troubles. My question for you is: does Pharasma predate or post date this move?

Pharasma is indeed lifted from my homebrew, although she got a name change, and as she exists today is as much from me as it is from Wes Schneider and James Sutter—she's more or less equal parts all of our combined brains.

And I wouldn't say that death deities are traditionally evil. Wee Jas has been a goddess of death in Greyhawk for decades—and she's lawful neutral. As far as I remember... but yeah, Wee Jas is one of several inspirations for Pharasma.

She was known as Turthonir in my setting, in any event... I came up with her in the late 80s, and thus she does indeed predate Kelemvor, but does not predate Wee Jas.

Paizo Employee Creative Director

theheadkase wrote:

Hi James!

Has the River Styx been mentioned much other than it's origins in Abaddon and where it flows to?

What would be the implications if a small piece of it were passing through the Material Plane (for one reason or another)?

Yes. It pops up now and then all over; we mention it in a few of the Books of the Damned and in a few places in Wrath of the Righteous, for example.

The implications of it passing into the Material Plane would be that undeath and daemons would be more common on the Material Plane.

Paizo Employee Creative Director

scifan888 wrote:

The General leads his army to the large river intending to cross the only bridge and trap the pursuing army. As they reach the bridge the General sees a little girl who steps onto the other end of the bridge and draws a knife. He looks back and sees the pursuing army approaching.

What is the best course of action for the General to take?

To hold the bridge and save the little girl from being crushed by the pursuing army.


Pathfinder Adventure Path Subscriber

Thanks James!

Paizo Employee Creative Director

SAMAS wrote:

I find it hard to believe you didn't mention this one: In People of the Stars, what happens if you point a Harvesting Lens at the Sun?

While I'm at it, the back inside cover shows a red star at the tip of the Fang constellation. Would you be able to collect red starlight from it?

I didn't mention it because this is the first I'm hearing of a "harvesting lens." I wasn't much involved in the creation of that book. That's a better question for Patrick. Both of them are.

Paizo Employee Creative Director

justmebd wrote:

Hello!

I have a "process" question.

With the two 2015 APs now out there for everyone to talk about, where are you at in the process for deciding on the 2016 APs?

To clarify, I'm only asking in the sense of:

"Good God let me get through these two first"
"Still kicking around ideas"
"Narrowed it down to a final list"
"Actually already have it penciled in but anything can happen in the next year"
"Other Appropriate Response"

Thanks!

Rob and I know what the two 2016 APs are already. We ALMOST announced one of them at Gen Con, but decided not to for various reasons. And the one we didn't ALMOST announce already has a rough outline and rough titles for all six parts.

Paizo Employee Creative Director

xavier c wrote:
Can Rovagug obliterate an entire galaxy?

Yes. But he'd likely be stopped by other gods before he does so.


James Jacobs wrote:
xavier c wrote:
Can Rovagug obliterate an entire galaxy?
Yes. But he'd likely be stopped by other gods before he does so.

1)If other gods did not stop him how long would it take him to obliterate 100 galaxies. I'm trying to get an idea of his power level.

2)Can Rovagug Create Greater Spawn of Rovagug that are more powerful then the normal Spawn of Rovagug such as(Ulunat/The Tarrasque). And what i mean by Greater Spawn of Rovagug is can Rovagug Create monsters that can destroy planets and solar systems?


James Jacobs wrote:
DM Mathpro wrote:

Hey James I am probably going to start another thread for this but I thought I would also ask you and a few of the other core members of Paizo that have ask threads:

With the amount of new material that Paizo puts out how do you counter act the raising concerns of rules bloat?

I totally understand and appreciate the fact that, to stay in business, Paizo needs to put out product and I'm not against this what so ever but we're at a point now where some of us feel that the amount of options that you've(Paizo) given us borders on the...whats a good word...heavy side.

Has Paizo ever thought about instead of creating new rules/systems, taking existing rules and adding flavor to them?

Not that you guys put out flavorless rules I just think that some here feel there are far to many new options being put out and I think that would be one way to possibly counter-act that.

Not trying to ruffle any feathers and feel free to skip this if you feel it pokes to many cinders in a flame-war.

We counter the concerns of rules bloat by NOT putting out as much rulebooks as we could. By limiting it to 3 rule books a year, and by wedding our other products to campaign setting stuff so that there are flavor ties to the options, we hope to make the problem of rules bloat less of one.

But each year that passes, we get one year closer to any one person's personal limit as to what constitutes crossing the line into rules bloat. For me, personally, I'm kinda there already, and I'm eager for us to shift our rulebook offerings into new arenas... which we are, with Pathfinder Unchained presenting options and with Occult Adventures focusing on a new flavor of content rather than just more options for existing choices. And I don't think there can EVER be too many monster books.

Thank you James for answering this. I know this is kind of a touchy subject. And it was with another answer than the standard "you don't like the rules ban them at the table" obvious answer that us players throw at each other all the time when discussing this. I give you 2 thumbs up for originality lol.

48,401 to 48,435 of 48,435 << first < prev | 959 | 960 | 961 | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | next > last >>
Paizo / Messageboards / Paizo Community / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.