James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
Morain |
Guang wrote:Are draconic creatures reptiles? Synapsids? What?Neither. They're dragons.
What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?
I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.
Shadowlord |
Shadowlord wrote:A while back, you briefly described a scenario:
James Jacobs wrote:Nope... what I described was merely an opening ambush type attack. Once a rogue stabs someone after he sneaks up on him, OBVIOUSLY (at least, I hope it's obviously) that victim will now know that the rogue is after him. At that point, the game assumes that the victim is keeping an eye on the rouge so that the rogue has to flank in order to keep doing sneak attacks. If there's concealment, a rouge CAN slip into hiding, but that DOES require a place for him to hide. He can't just "go behind the victim" because the victim is now aware of the rogue.In a scenario like this one, with the rogue being observed, would he be able to just step into the concealment and roll for Stealth? He's still observed right? Wouldn't he need something to completely break line of sight like a bluff check, total concealment, etc...?That's pretty much what I said in the quote. "If there's concealment, a rogue CAN slip into hiding..."
Concealment gives the rogue (or ANYONE for that matter) the opportunity to make a Stealth check. If she's successful, the person observing her loses track of her, and she can then make a sneak attack or whatever when she's next able to do so.
Thank you.
Shadowlord |
Dracoknight wrote:Look at what we did with Golarion. That's your answer.What is your favorite kind of settings, and could you list and rank them?
And on the same note, what is your opinion of "Magic VS Technology" or are you more fan of a setting where those are combined rather than opposed?
What's your opinion on a setting where magic is a super advanced form of technology? No other real changes, still a medieval fantasy to Star Wars scifi/fantasy type feel, just tech vs mysticism as the source of magic in the setting.
Well, those who don't know what it really is would still view it as/with mysticism. "Any sufficiently advanced technology...."
Alexander Augunas Contributor |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:Guang wrote:Are draconic creatures reptiles? Synapsids? What?Neither. They're dragons.What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?
I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.
"Reptilian creature" is not the same as "reptile."
James Jacobs Creative Director |
James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:Dracoknight wrote:Look at what we did with Golarion. That's your answer.What is your favorite kind of settings, and could you list and rank them?
And on the same note, what is your opinion of "Magic VS Technology" or are you more fan of a setting where those are combined rather than opposed?
What's your opinion on a setting where magic is a super advanced form of technology? No other real changes, still a medieval fantasy to Star Wars scifi/fantasy type feel, just tech vs mysticism as the source of magic in the setting.
Well, those who don't know what it really is would still view it as/with mysticism. "Any sufficiently advanced technology...."
I like that quote as much as anyone, and even used it in the Technology Guide, but my preference is for technology and magic, while they might be capable of the same things, to be different.
Albatoonoe |
So, I have a weird idea for a campaign I want to run, and I need help picking an antagonist. So, the players will be children on earth shortly after WWI (possibly tying into RoW) and they will be contacted by a being through their dreams. This being will given them more capable bodies and "train" them by sending them to fight in facsimiles of Golarion as part of an experiment to achieve some hidden end goal.
So, the question is, what kind of powerful being could (or would) contact someone through dreams. Preferably something of great intelligence and/or magic.
James Jacobs Creative Director |
So, I have a weird idea for a campaign I want to run, and I need help picking an antagonist. So, the players will be children on earth shortly after WWI (possibly tying into RoW) and they will be contacted by a being through their dreams. This being will given them more capable bodies and "train" them by sending them to fight in facsimiles of Golarion as part of an experiment to achieve some hidden end goal.
So, the question is, what kind of powerful being could (or would) contact someone through dreams. Preferably something of great intelligence and/or magic.
Roll 1d20 and use the core deities of Golarion as a chart, perhaps?
Rysky |
1 person marked this as a favorite. |
Albatoonoe wrote:Roll 1d20 and use the core deities of Golarion as a chart, perhaps?So, I have a weird idea for a campaign I want to run, and I need help picking an antagonist. So, the players will be children on earth shortly after WWI (possibly tying into RoW) and they will be contacted by a being through their dreams. This being will given them more capable bodies and "train" them by sending them to fight in facsimiles of Golarion as part of an experiment to achieve some hidden end goal.
So, the question is, what kind of powerful being could (or would) contact someone through dreams. Preferably something of great intelligence and/or magic.
Nylarthotep!
Guang |
Morain wrote:"Reptilian creature" is not the same as "reptile."James Jacobs wrote:Guang wrote:Are draconic creatures reptiles? Synapsids? What?Neither. They're dragons.What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?
I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.
Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.
Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.
Tels |
James Jacobs wrote:Morain wrote:"Reptilian creature" is not the same as "reptile."James Jacobs wrote:Guang wrote:Are draconic creatures reptiles? Synapsids? What?Neither. They're dragons.What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?
I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.
Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.
Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.
Ha! Cold-Blooded Red Dragons! That's a good one.
James Jacobs Creative Director |
2 people marked this as a favorite. |
James Jacobs wrote:Morain wrote:"Reptilian creature" is not the same as "reptile."James Jacobs wrote:Guang wrote:Are draconic creatures reptiles? Synapsids? What?Neither. They're dragons.What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?
I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.
Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.
Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.
Let's keep this thread to questions, please. If you don't like my answer, that's fine, but I'm not gonna set a precedent about getting into a big discussion justifying my answers.
Iron Giant |
I'm sorry to ask so many grapple questions, but I have one more. I assure you, I wouldn't be wasting your time with this if I thought I could discern the answer from the rulebook:
Looking at the grappling rules
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
I didn't even realize this, but there are two ways to interpret this:
1) The above is offering two options. The first is to go from pinned to tied up. Doing this check is the same check as the check to pin (i.e. no penalty). The other option is to go straight from a grapple to a pin, but skipping grapple incurs a -10 penalty.
2)The grappler MUST have the target pinned to attempt a tie up. When he does so, going from pinned to tied up incurs a -10 penalty.
The vast amount of responses here support 1. An often used, fan-made flowchart supports 1, and a few feats like "Greater Whip Mastery" are worded to support this. I was completely convinced that 1 was right until I had a GM rule 2. Then I saw an ability from Bekyar Kidnapper:
At 1st level, a Bekyar kidnapper reduces the penalty to her combat maneuver check to tie up a pinned or otherwise restrained target by an amount equal to 1/2 her rogue level.
Now I'm not so sure about anything...
Thanks for all of your help.Gentleman Alligator |
James, you've probably already answered this question in a general sense, but I wanted to know about a specific corner case.
You, as well as other developers, have said we will probably not see any non core race iconics. Now, I can understand not using some of the weirder races, like the catfolk or the nagaji. However, I've never understood why the aasimar or tiefling would be off the table.
They've been apart of the game for years now, most people playing the game are very familiar with them, and they're very popular character choices. I don't see why the "core only" rule can be relaxed for them.
Thanks for your time, and I hope you have a good day :)
j b 200 |
Alexander Augunas wrote:Now that your dream of a Dexterity-based class has come to fruition, how long will it take you to roll one up for a game, James?Starts tomorrow at lunch.
We need more info than that! Who is running? What level? Do you know the general theme for the game? Are you playing the Iconic (her name escapes me at the moment). If not, who is this swashbuckler person? brief background?
James Jacobs Creative Director |
James Jacobs Creative Director |
I'm sorry to ask so many grapple questions, but I have one more. I assure you, I wouldn't be wasting your time with this if I thought I could discern the answer from the rulebook:
Looking at the grappling rules
Core Rulebook wrote:Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.I didn't even realize this, but there are two ways to interpret this:
1) The above is offering two options. The first is to go from pinned to tied up. Doing this check is the same check as the check to pin (i.e. no penalty). The other option is to go straight from a grapple to a pin, but skipping grapple incurs a -10 penalty.
2)The grappler MUST have the target pinned to attempt a tie up. When he does so, going from pinned to tied up incurs a -10 penalty.
The vast amount of responses here support 1. An often used, fan-made flowchart supports 1, and a few feats like "Greater Whip Mastery" are worded to support this. I was completely convinced that 1 was right until I had a GM rule 2. Then I saw an ability from Bekyar Kidnapper:
Inner Sea Combat wrote:At 1st level, a Bekyar kidnapper reduces the penalty to her combat maneuver check to tie up a pinned or otherwise restrained target by an amount equal to 1/2 her rogue level.Now I'm not so sure about anything...
Thanks for all of your help.
At this point, you should probably reposition your questions in the rules forums, frankly, so that other folks there can benefit from the answers and so that they can get a FAQ tag.
In the meantime, the right way to interpret it is the way that your GM chooses. Or if you're the GM, pick the one you think is better. If you don't know which is better, determine which one is better by rolling a die. ;-)
James Jacobs Creative Director |
1 person marked this as a favorite. |
James, you've probably already answered this question in a general sense, but I wanted to know about a specific corner case.
You, as well as other developers, have said we will probably not see any non core race iconics. Now, I can understand not using some of the weirder races, like the catfolk or the nagaji. However, I've never understood why the aasimar or tiefling would be off the table.
They've been apart of the game for years now, most people playing the game are very familiar with them, and they're very popular character choices. I don't see why the "core only" rule can be relaxed for them.
Thanks for your time, and I hope you have a good day :)
Because aasimars and tieflings aren't core races. Simple as that.
I quite adore aasimars and tieflings; don't get me wrong.
But they're not core races.
James Jacobs Creative Director |
James Jacobs wrote:We need more info than that! Who is running? What level? Do you know the general theme for the game? Are you playing the Iconic (her name escapes me at the moment). If not, who is this swashbuckler person? brief background?Alexander Augunas wrote:Now that your dream of a Dexterity-based class has come to fruition, how long will it take you to roll one up for a game, James?Starts tomorrow at lunch.
Jeff Strand's running it. Starting at 1st level. It's a Pathfinder version of Dark Souls 2. I'm not playing the iconic, Jirelle. My character is a human female swashbuckler who fights with a scimitar, but beyond that I know nothing more about her, including her name. I should figure that part out at least within the next 80 minutes, I suppose.
Rysky |
j b 200 wrote:Jeff Strand's running it. Starting at 1st level. It's a Pathfinder version of Dark Souls 2. I'm not playing the iconic, Jirelle. My character is a human female swashbuckler who fights with a scimitar, but beyond that I know nothing more about her, including her name. I should figure that part out at least within the next 80 minutes, I suppose.James Jacobs wrote:We need more info than that! Who is running? What level? Do you know the general theme for the game? Are you playing the Iconic (her name escapes me at the moment). If not, who is this swashbuckler person? brief background?Alexander Augunas wrote:Now that your dream of a Dexterity-based class has come to fruition, how long will it take you to roll one up for a game, James?Starts tomorrow at lunch.
Lucatiel!
Swash that buckle with a Greatsword!
Gentleman Alligator |
Gentleman Alligator wrote:James, you've probably already answered this question in a general sense, but I wanted to know about a specific corner case.
You, as well as other developers, have said we will probably not see any non core race iconics. Now, I can understand not using some of the weirder races, like the catfolk or the nagaji. However, I've never understood why the aasimar or tiefling would be off the table.
They've been apart of the game for years now, most people playing the game are very familiar with them, and they're very popular character choices. I don't see why the "core only" rule can be relaxed for them.
Thanks for your time, and I hope you have a good day :)
Because aasimars and tieflings aren't core races. Simple as that.
I quite adore aasimars and tieflings; don't get me wrong.
But they're not core races.
I was more asking why couldn't we make an exception for the aasimar and tiefling (especially the tiefling).
However, thinking about that, making an exception for them might open a can of worms where people use that as ammunition when asking why there isn't a dhampir or tengu iconic.
James Jacobs Creative Director |
James how would Pharasma, Asmodeus or Urgathoa act if someone stopped the normal flow of souls to the boneyard, even if it was just momentarily? Also is it possible to create undead from the souls that arrive in the boneyard?
Pharasma would send psychopomps to investigate. Asmodeus and Urgathoa might not even notice.
It's possible to create undead from souls in the boneyard, but that more or less immediately attracts Pharasma's attention. So... it's not a great idea.
Iron Giant |
At this point, you should probably reposition your questions in the rules forums, frankly, so that other folks there can benefit...
You are absolutely right. I've done so and attached an FAQ. I didn't intend to turn this thread into "Ask James Jacobs a million grappling questions", I just got a bit carried away in my crusade to clarify all of the grappling rules. Thanks for all of your responses.
James Jacobs Creative Director |
Archpaladin Zousha |
Who would be the best person to ask about Kellid naming conventions? There seems to be drastic differences between the names of Mammoth Lord Kellids, Numerian Kellids and Sarkorian Kellids.
scifan888 |
scifan888 wrote:To hold the bridge and save the little girl from being crushed by the pursuing army.The General leads his army to the large river intending to cross the only bridge and trap the pursuing army. As they reach the bridge the General sees a little girl who steps onto the other end of the bridge and draws a knife. He looks back and sees the pursuing army approaching.
What is the best course of action for the General to take?
What if the General and his army are the bad guys?
James Jacobs Creative Director |
Who would be the best person to ask about Kellid naming conventions? There seems to be drastic differences between the names of Mammoth Lord Kellids, Numerian Kellids and Sarkorian Kellids.
That's by design. They're all Kellids, but they're from different regions. Different regions = different naming conventions.
James Jacobs Creative Director |
James Jacobs wrote:What if the General and his army are the bad guys?scifan888 wrote:To hold the bridge and save the little girl from being crushed by the pursuing army.The General leads his army to the large river intending to cross the only bridge and trap the pursuing army. As they reach the bridge the General sees a little girl who steps onto the other end of the bridge and draws a knife. He looks back and sees the pursuing army approaching.
What is the best course of action for the General to take?
Then they eat the child and draw upon her innocence to fuel a nightmare plague upon their victims.
James Jacobs Creative Director |
Archpaladin Zousha |
Archpaladin Zousha wrote:Who would be the best person to ask about Kellid naming conventions? There seems to be drastic differences between the names of Mammoth Lord Kellids, Numerian Kellids and Sarkorian Kellids.That's by design. They're all Kellids, but they're from different regions. Different regions = different naming conventions.
So who or where would I ask if I wanted some help trying to make a name that "sounds Kellid" out of an existing name?
Set |
So who or where would I ask if I wanted some help trying to make a name that "sounds Kellid" out of an existing name?
Kellids seem very much like 'Conan' barbarians, so I'd Google up some Cimmerian names. (The Age of Conan MMO has resulted in several such lists.)
The Beardinator |
to the god of gaming:
I have a player who wants to use the summoner's Summon Monster daily allotment to summon animals above enemy's heads and drop them on them. after I proved that he couldn't do that normally, he rebounded and said he would use a levitating disk. then I pointed out that a levitating disk cant go higher than 3 feet off the ground. he re-rebounded by saying he would use an Aqueous Orb over an enemy's head to summon aquatic creatures into then drop both on the enemy. I've tried to get across to him that this is a truly asinine way to do things. how can I foil his new idiocy?
Plus, the same player has become obsessed with necromancy. I've tried to get across to him that creating and using undead are an evil profession but he tries to justify it by citing their usefulness. I've even pointed out that the majority of society would not take kindly to seeing him and the party walking around with undead. he tried to counter with the argument that non-sentient undead should be ok. I'm tired of arguing with him on these aspects of the game. if I can quote the god of gaming, then it will be final.
Hugs
That Guy
Tels |
Snorb wrote:Each one should be a different class, of course!Best class or classes in case my group wanted to make the Pathfinder versions of the Sailor Scouts?
I'm WAY too embarrassed to further elaborate.
Magus, each Sailor Scout has magical abilities they can use, and can also toss it up in melee combat a little.
Snorb |
BESM D20 had a bunch of pre-packaged answers for you. :)
I owned that book once. Once.
This is one of the few things in my life I have come to terms with as A Mistake.
Each one should be a different class, of course!
This might be the best solution. Fortunately, that won't come up until after Jade Regent (which might be in two sessions!!)
Magus, each Sailor Scout has magical abilities they can use, and can also toss it up in melee combat a little.
I think Sailor Moon's a cleric of herself, and Jupiter's primary class was Brawler before she went Sorcerer. (No good lightning spells at first level tho...)
James Jacobs Creative Director |
James Jacobs wrote:So who or where would I ask if I wanted some help trying to make a name that "sounds Kellid" out of an existing name?Archpaladin Zousha wrote:Who would be the best person to ask about Kellid naming conventions? There seems to be drastic differences between the names of Mammoth Lord Kellids, Numerian Kellids and Sarkorian Kellids.That's by design. They're all Kellids, but they're from different regions. Different regions = different naming conventions.
Set's advice about looking at "Conan" names is a great suggestion.
James Jacobs Creative Director |
to the god of gaming:
I have a player who wants to use the summoner's Summon Monster daily allotment to summon animals above enemy's heads and drop them on them. after I proved that he couldn't do that normally, he rebounded and said he would use a levitating disk. then I pointed out that a levitating disk cant go higher than 3 feet off the ground. he re-rebounded by saying he would use an Aqueous Orb over an enemy's head to summon aquatic creatures into then drop both on the enemy. I've tried to get across to him that this is a truly asinine way to do things. how can I foil his new idiocy?
Plus, the same player has become obsessed with necromancy. I've tried to get across to him that creating and using undead are an evil profession but he tries to justify it by citing their usefulness. I've even pointed out that the majority of society would not take kindly to seeing him and the party walking around with undead. he tried to counter with the argument that non-sentient undead should be ok. I'm tired of arguing with him on these aspects of the game. if I can quote the god of gaming, then it will be final.
Hugs
That Guy
You're right; you can't summon things into the air like that. That's not the point of those spells, and using things like an aqueous orb won't let you fix that.
And while necromancy isn't itself intrinsically evil, creating undead is. That INCLUDES non-sentient undead, and it says as much in their descriptions and their alignments.
And frankly, if your player won't respect your rulings as the GM... you might want to find a different player to take his/her place.