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Why am I not surprised that errata regarding Explosive Runes got brought up?


James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.

Huh? What's so wrong with Telekinesis? What did I miss?

Paizo Employee Creative Director

Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.


Reign of Winter:
For Reign of Winter, were any of the Dancing Hut configurations "dungeon" encounters meant to be a tesseract like the old Dancing Hut in dragon? If so, which book is that in?


Alexander Augunas wrote:
James Jacobs wrote:
ulgulanoth wrote:
James so what does Baba Yaga think of the Whispering Tyrant? What does the Whispering Tyrant think of Baba Yaga?

She thinks he's a dangerous troublemaker, but hasn't yet felt the urge to put him down.

He thinks she's too far away at the moment to bother with, and arrogantly thinks he could hold his own against her.

That does bring up the question of, "How would Baba Yaga deal with the Whispering Tyrant?" That whole, "A goddess of death has hidden my phylactery" thing would probably make destroying him outright difficult even for her.

Given the way Baba Yaga jaunts around doing as she pleases (and what she does), I wouldn't be all that surprised if Urgathoa owes her a favour big enough that if Baba Yaga said "give me his phylactery" said goddess would politely do so.

Lantern Lodge

Some Questions on NPC naming in stories:
As a writer, how do you go about it when it comes to naming your NPCs, specifically if the story is set in setting or in-game location that reflects a real world culture?
For example for a story set in Tian, which echos Japan.

Do you:
1) Ask a native Japanese speaker?
2) Research on how Japanese names are written and sound? And come up with the a name?
3) Google translate English to Japanese and just use what sounds best?
4) Just wing it and come up with a name that sounds Japanese/Asian?

I'm asking cos, having played and run a number of PFS scenarios, I noticed the ones the focus on settings with real world relations like Season's 3 Tian Xia setting, often do have names that make sense, BUT! At other times the names just sounds/feels weird. Such names are either 1) A dead give away to players who understand the real world language used to formulate the NPC's name, like a boss whose name translates to something obviously bad or 2) Names that while "sounds Asian", just won't sense from a language view to be given to a person. Like names that translate to something obviously not flattering.
(I assume the differences in NPCs naming styles is due to different authors.)

Dark Archive

Hi James! Hope you are taking your immune boosters before Gen Con (I know I am).

James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.

I've often seen you say that, in hindsight, the one thing you wished Paizo had done differently is to deviate more from the 3rd edition rules. I understand why you didn't, but is this an instance where you would have made some changes?

Shadow Lodge

can you answer my question about deities?

Dark Archive

James is there plans to release all the iconics stats in one place?


Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Luthorne wrote:
1) What are the odds we'll get a robot improved familiar over the course of Iron Gods?
1) Zero, or close to it.

Aww. Oh well, guess I'll make do with the clockwork familiar from Shattered Star...I just like the idea of a caster with a robotic spider familiar or something along those lines.

1) Speaking of robots, what are some of your favorite robots and artificial intelligences from fiction, whether video games, television, books, etc., and what makes them your favorites?

2) Of the non-Vancian magic systems in 3.5 (binding, incarnum, invocation* psionics, and truenaming), what did you think of each, both mechanically and flavor-wise?

*dragonfire adepts and warlocks

3) How do daemons and soul-devouring undead get along in general? Do daemons view such entities as something like allies in the quest for nihilism, or are they just another kind of entity that needs to be destroyed? Or does it just depend on the daemon?


Would you say that there are particular physical appearance changes to somebody who drinks Numerian Fluid and gains permanent bonuses? Some of them are obvious, such as forming a metal mesh that diverts electricity, becoming a mutant, or growing a pair of wings. Others less so, but specifically:

1) Three-dimensional touch? It grants blindsense, but isn't clear about how/what.

2) Phasing? Do you envision it as becoming ghostly/spectral before walking through something, or the person just walking through without appearing (on sight, at least) to change?


James Jacobs wrote:
Friendlyfish wrote:
What's the fastest, most efficient, no-nonsense path for my wizard to achieve flat-out five domain deity status in Golarion? Because he totally wants to be all about that.
No such thing as a fast, efficient, no-nonsense path to that goal.

Ok, so given there is no directly efficient route within the setting, if my wizard wanted to become a deity, what would he likely be trying to do to achieve said goal?

Paizo Employee Creative Director

Odraude wrote:

Spoiler:
For Reign of Winter, were any of the Dancing Hut configurations "dungeon" encounters meant to be a tesseract like the old Dancing Hut in dragon? If so, which book is that in?

No.

Spoiler:
The tesseract version of the Dancing Hut is Wizards of the Coast's intellectual property, and as such that wasn't something we wanted to or could touch.
Paizo Employee Creative Director

Secane wrote:

Some Questions on NPC naming in stories:

As a writer, how do you go about it when it comes to naming your NPCs, specifically if the story is set in setting or in-game location that reflects a real world culture?
For example for a story set in Tian, which echos Japan.

Do you:
1) Ask a native Japanese speaker?
2) Research on how Japanese names are written and sound? And come up with the a name?
3) Google translate English to Japanese and just use what sounds best?
4) Just wing it and come up with a name that sounds Japanese/Asian?

I'm asking cos, having played and run a number of PFS scenarios, I noticed the ones the focus on settings with real world relations like Season's 3 Tian Xia setting, often do have names that make sense, BUT! At other times the names just sounds/feels weird. Such names are either 1) A dead give away to players who understand the real world language used to formulate the NPC's name, like a boss whose name translates to something obviously bad or 2) Names that while "sounds Asian", just won't sense from a language view to be given to a person. Like names that translate to something obviously not flattering.
(I assume the differences in NPCs naming styles is due to different authors.)

1) If you know one, absolutely.

2) This works.
3) This works.
4) This works, and is in fact my favorite, and is the same tactic we use for most of the NPC names we come up with.

For something like a PFS scenario, where you have a HUGE range of different authors of different backgrounds and different skills and a VERY compressed amount of time to develop and edit them, you are absolutely going to see a variety of different naming conventions. And frankly, that's a strength of that system, I think, because these names are supposed to sound, overall, Minkian and not Japanese.

Paizo Employee Creative Director

rooboy wrote:

Hi James! Hope you are taking your immune boosters before Gen Con (I know I am).

James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.

I've often seen you say that, in hindsight, the one thing you wished Paizo had done differently is to deviate more from the 3rd edition rules. I understand why you didn't, but is this an instance where you would have made some changes?

No immune boosters here. Just gonna try to get lots of sleep and wash my hands all the time.

Explosive runes and telekinesis are both spells we should have fixed, and doing so wouldn't have been any more of a deviation from 3rd edition than the other things we did. They just slipped through the cracks is all.

Paizo Employee Creative Director

equinoxmaster wrote:
can you answer my question about deities?

I apparently missed it, which happens if I answer a page of questions and while answering those questions someone asks a new one, and by the time I am done answering that page, the thread itself has moved on to another page.

So... yes, I can answer it, but you'll need to re-post it.

Paizo Employee Creative Director

ulgulanoth wrote:
James is there plans to release all the iconics stats in one place?

Beyond what we did for the core 11 in NPC codex? Or beyond having them available at conventions for quick PCs? No plans.

Paizo Employee Creative Director

Luthorne wrote:
James Jacobs wrote:
Luthorne wrote:
1) What are the odds we'll get a robot improved familiar over the course of Iron Gods?
1) Zero, or close to it.

Aww. Oh well, guess I'll make do with the clockwork familiar from Shattered Star...I just like the idea of a caster with a robotic spider familiar or something along those lines.

1) Speaking of robots, what are some of your favorite robots and artificial intelligences from fiction, whether video games, television, books, etc., and what makes them your favorites?

2) Of the non-Vancian magic systems in 3.5 (binding, incarnum, invocation* psionics, and truenaming), what did you think of each, both mechanically and flavor-wise?

*dragonfire adepts and warlocks

3) How do daemons and soul-devouring undead get along in general? Do daemons view such entities as something like allies in the quest for nihilism, or are they just another kind of entity that needs to be destroyed? Or does it just depend on the daemon?

You know you can just apply the robot subtype to any construct, clockwork familiar included, and presto, robot familiar! With GM approval, of course.

1) My five favorite AIs/Robots would be the one from the Hyperion books (being vague to avoid spoilers, but because of overall excellence), ED-209 (cause of the violence and the stairs), HAL (cause of the iconicness and the spookyness), the Iron Giant (because how could you not love the Iron Giant), and ED-E (because he had my back in the New Vegas wasteland).

2) Binding, no contest.

3) They are relatively allied, especially if they're daemons who serve Charon... but there's still plenty of competition and conflict.

Paizo Employee Creative Director

Alleran wrote:

Would you say that there are particular physical appearance changes to somebody who drinks Numerian Fluid and gains permanent bonuses? Some of them are obvious, such as forming a metal mesh that diverts electricity, becoming a mutant, or growing a pair of wings. Others less so, but specifically:

1) Three-dimensional touch? It grants blindsense, but isn't clear about how/what.

2) Phasing? Do you envision it as becoming ghostly/spectral before walking through something, or the person just walking through without appearing (on sight, at least) to change?

There could be physical changes, or could not be. That's left to the GM and the player to decide on a case-by-case basis.

1) Daredevil style.

2) More like that one mutant from the X-men who's name escapes me.


James Jacobs wrote:
Odraude wrote:
** spoiler omitted **
No. ** spoiler omitted **

No problem. Which issue of Dragon had the Baba Yaga Tesseract hut?

Paizo Employee Creative Director

Friendlyfish wrote:
James Jacobs wrote:
Friendlyfish wrote:
What's the fastest, most efficient, no-nonsense path for my wizard to achieve flat-out five domain deity status in Golarion? Because he totally wants to be all about that.
No such thing as a fast, efficient, no-nonsense path to that goal.
Ok, so given there is no directly efficient route within the setting, if my wizard wanted to become a deity, what would he likely be trying to do to achieve said goal?

Step 1) Inform your GM of said character goal.

Step 2) Wait for the GM's story to begin unveiling the process.

Step 3) Become a deity.

There IS no method, currently, in the rules that specifically allow player characters to do this. In Golarion, we know it can happen—it's happened before with Aroden, Irori, Cayden Cailean, Norgorber, and Iomedae—three via the Starstone and two via other methods.

But it's left to the GM as to what method will work for any one PC. And that's not something I'm interested in deciding for GMs.

Paizo Employee Creative Director

Odraude wrote:
James Jacobs wrote:
Odraude wrote:
** spoiler omitted **
No. ** spoiler omitted **
No problem. Which issue of Dragon had the Baba Yaga Tesseract hut?

Issue 83

RPG Superstar 2009 Top 32

James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

But you can't launch dozens of magic arrows. It's explicitly limited to a maximum of 15 using the violent thrust option, both in 3.5 and in Pathfinder.


James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

You already can't do that with telekinesis. You're limited to 15 objects and 375 pounds, so the best you can do is 4d6 15 times, relying on your extremely bad wizard attack rolls (not touch attacks). Using it to hurl a bunch of objects at an enemy is both extremely underwhelming as a use of an action and requires you to cart around a large number of very large and heavy objects ready for throwing.


Aratrok wrote:
James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

You already can't do that with telekinesis. You're limited to 15 objects and 375 pounds, so the best you can do is 4d6 15 times, relying on your extremely bad wizard attack rolls (not touch attacks). Using it to hurl a bunch of objects at an enemy is both extremely underwhelming as a use of an action and requires you to cart around a large number of very large and heavy objects ready for throwing.

Magi have better usage for telekinesis.

Paizo Employee Creative Director

Virgil wrote:
James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

But you can't launch dozens of magic arrows. It's explicitly limited to a maximum of 15 using the violent thrust option, both in 3.5 and in Pathfinder.

I was exaggerating, obviously. I'll leave it to better number-crunchers than me to show how the spell's loopholes can be abused to get more damage from it than intended. And if I'm wrong and you can't blow out the damage curve with the spell, then that's good!

RPG Superstar 2012 Top 16

Sorry to intrude James, but on Telekinesis:
1) it uses the wizard's Int bonus to hit, which does a lot for overcoming the poor BAB
2) GMW on the weapons is usually +3 th/dmg or better. They are ammo, so you can do a bundle with one spell.
3) that's 60d6+180 damage potential for a 5th level spell (avg 400 pts). If half of them hit, that's 30d6 +90, or 200 damage. Not bad for a level 5 and level 3 slot.
4) An Item spell on your ammo takes care of all encumbrance issues.
5) the 4d6 per item is from using Colossal Javelins. Which are still ammunition.

As JJ noted, it's pure cheese.

==Aelryinth


Odraude wrote:
Magi have better usage for telekinesis.

That's true. But considering that telekinesis was originally a wizard/sorcerer only spell (even in 3e), that seems more like an artifact of giving the spell to a class not designed to have it than a problem with the spell itself.

Paizo Employee Creative Director

Aratrok wrote:
James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

You already can't do that with telekinesis. You're limited to 15 objects and 375 pounds, so the best you can do is 4d6 15 times, relying on your extremely bad wizard attack rolls (not touch attacks). Using it to hurl a bunch of objects at an enemy is both extremely underwhelming as a use of an action and requires you to cart around a large number of very large and heavy objects ready for throwing.

And there you go.

4d6 15 times is way too much damage for a 5th level spell. It's arguably too much damage for a 9th level spell. And there are plenty of ways for non-wizards to use the spell, or for wizards to bolster their attack options. Compare this amount of damage to other spells. It's over the top.

ANYway... I don't want to derail this thread. The subject is already done to death elsewhere.

Let's get back to questions!

Dark Archive

*Desperate attempt to prevent this from more discussion about spellcaster cheeze*

So, what do you think the most exciting Paizo panel will be at Gen Con next week?

Ooh, and is Gen Con when we find out the next AP after Giant Slayer?


Yeah. Good point, better not derail the thread.

So, seeing as I'm not going to be able to get my hands on the Technology Guide for another week, are technological items shut down by dispel magic? Or is there an equivalent spell in the book for dealing with them?


Wait, I thought there were four, including Aroden, who got there by the Starstone and two who got there by other means, including Nethys not in your list.

Anyway, I wasn't trying to strong arm a sweeping ruling from you, just trying to cadge a cool story idea from the creator of the setting.

After all, while deciding story for GMs may not be interesting, providing creative suggestions can be.

James Jacobs wrote:
Friendlyfish wrote:
James Jacobs wrote:
Friendlyfish wrote:
What's the fastest, most efficient, no-nonsense path for my wizard to achieve flat-out five domain deity status in Golarion? Because he totally wants to be all about that.
No such thing as a fast, efficient, no-nonsense path to that goal.
Ok, so given there is no directly efficient route within the setting, if my wizard wanted to become a deity, what would he likely be trying to do to achieve said goal?

Step 1) Inform your GM of said character goal.

Step 2) Wait for the GM's story to begin unveiling the process.

Step 3) Become a deity.

There IS no method, currently, in the rules that specifically allow player characters to do this. In Golarion, we know it can happen—it's happened before with Aroden, Irori, Cayden Cailean, Norgorber, and Iomedae—three via the Starstone and two via other methods.

But it's left to the GM as to what method will work for any one PC. And that's not something I'm interested in deciding for GMs.

Paizo Employee Creative Director

rooboy wrote:

So, what do you think the most exciting Paizo panel will be at Gen Con next week?

Ooh, and is Gen Con when we find out the next AP after Giant Slayer?

Adventure Path Q&A!!!

Yes.

Paizo Employee Creative Director

Aratrok wrote:

Yeah. Good point, better not derail the thread.

So, seeing as I'm not going to be able to get my hands on the Technology Guide for another week, are technological items shut down by dispel magic? Or is there an equivalent spell in the book for dealing with them?

No. Tech items aren't magic, and thus aren't affected by dispel magic. There are several new spells in the book, like discharge or antitech field or destroy robot among others that specifically interact with technic items.

Paizo Employee Creative Director

Friendlyfish wrote:

Wait, I thought there were four, including Aroden, who got there by the Starstone and two who got there by other means, including Nethys not in your list.

Anyway, I wasn't trying to strong arm a sweeping ruling from you, just trying to cadge a cool story idea from the creator of the setting.

After all, while deciding story for GMs may not be interesting, providing creative suggestions can be.

James Jacobs wrote:
Friendlyfish wrote:
James Jacobs wrote:
Friendlyfish wrote:
What's the fastest, most efficient, no-nonsense path for my wizard to achieve flat-out five domain deity status in Golarion? Because he totally wants to be all about that.
No such thing as a fast, efficient, no-nonsense path to that goal.
Ok, so given there is no directly efficient route within the setting, if my wizard wanted to become a deity, what would he likely be trying to do to achieve said goal?

Step 1) Inform your GM of said character goal.

Step 2) Wait for the GM's story to begin unveiling the process.

Step 3) Become a deity.

There IS no method, currently, in the rules that specifically allow player characters to do this. In Golarion, we know it can happen—it's happened before with Aroden, Irori, Cayden Cailean, Norgorber, and Iomedae—three via the Starstone and two via other methods.

But it's left to the GM as to what method will work for any one PC. And that's not something I'm interested in deciding for GMs.

Aroden became a demigod by raising the Starstone, not by taking the test.

Yeah, add Nethys to the list. And maybe Urgathoa and a few others.

And I could certainly provide suggestions... but that starts to feel like design work, and I try not to do much of that here on this thread, if at all.

RPG Superstar 2011 Top 8

I just recently learned about Thomas Ligotti due to the controversy surrounding allegations that True Detective plagiarized some of his work.

However, that aside, I picked up his first collection Songs of a Dead Reader yesterday.

1. Are you a fan of his work?
2. Is there a particular story of his that is your favorite.

Just reading the very first story in the collection I bought, I can see why people say he sometimes has a Lovecraft vibe to his work.

The story

Spoiler:
A psychologist is telling his wife about a crazy patient, John Doe, who claims to have a thousand names, lived thousands of years, and describes himself from being from the star. At the end, he kidnaps the doctor's daughter, leaving behind her stuffed animal with its stuffing hanging out in an allusion to Nyarlothotep
.


Pathfinder Adventure, Rulebook Subscriber

what day is the AP Q&A?

Shadow Lodge

can you answer that question please

Shadow Lodge

j b 200 wrote:
what day is the AP Q&A?

Pathfinder Adventure Path Q&A

Thursday, 1pm
Looks like it's sold out.

Dark Archive

It is, I don't have a ticket to that one, I was afraid that was going to be his answer :~(

Oh well, I'll still have fun at several of the others. :)

Paizo Employee Creative Director

1 person marked this as a favorite.
John Benbo wrote:

I just recently learned about Thomas Ligotti due to the controversy surrounding allegations that True Detective plagiarized some of his work.

However, that aside, I picked up his first collection Songs of a Dead Reader yesterday.

1. Are you a fan of his work?
2. Is there a particular story of his that is your favorite.

Just reading the very first story in the collection I bought, I can see why people say he sometimes has a Lovecraft vibe to his work.

The story
** spoiler omitted **.

1) Yes. VERY much a fan. He's one of the best writers of weird working today.

2)My personal favorites of his short stories are "The Last Feast of Harlequin" and "The Prodigy of Dreams." In fact, the Call of Cthulhu adventure I've run the most at Paizocon is sort of a pseudo sequel/inspired by "The Prodigy of Dreams."

The True Detective controversy is really disappointing if it's true.

Paizo Employee Creative Director

j b 200 wrote:
what day is the AP Q&A?

Thursday at 1pm as folks have already pointed out. There's usually room even if the event says sold out too.

Paizo Employee Creative Director

equinoxmaster wrote:
can you answer that question please

No need to post requests like this. I answer all the questions here and pretty quickly.

Dark Archive

When do you sell multitudes of Technology guides and ACGs to Chapters-Indigo so I can finally use these gift cards I've been saving for 11 months and two days?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Aratrok wrote:
James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
That said... the explosive runes hack is lame and that spell needs errata as badly as telekinesis.
Huh? What's so wrong with Telekinesis? What did I miss?

Folks using telekinesis to do a bazillionty points of damage by launching dozens or hundreds of magic arrows is the classic loophole folks use.

Not the intent of the spell.

You already can't do that with telekinesis. You're limited to 15 objects and 375 pounds, so the best you can do is 4d6 15 times, relying on your extremely bad wizard attack rolls (not touch attacks). Using it to hurl a bunch of objects at an enemy is both extremely underwhelming as a use of an action and requires you to cart around a large number of very large and heavy objects ready for throwing.

How does one get 4d6 per arrow?


This is the wrong thread. The subject has been dropped at JJ's request.

Paizo Employee Creative Director

Cr500cricket wrote:
When do you sell multitudes of Technology guides and ACGs to Chapters-Indigo so I can finally use these gift cards I've been saving for 11 months and two days?

I dunno. That's a question for the sales team, and more precisely a question for Chapters-Indigo.

Shadow Lodge

anyway. what would Boccob think of Nethys?

Silver Crusade

Hi James, I have a question for you. Why do you think some Pathfinder gamers only play with core rules and the PRD?

I find that these type of gamers complain the loudest on things like dex to damage and other things. Most of this catagory of gamers are younger
I a middle aged gamer.

I don't understand if they find a hole in the rules that they think needs plugging for their group, they should sit down as a group and write a feat or other ability that they all agree on and use it instead of loudly whining on the boards. That is the wonderful thing about Pathfinder it allows creativity from its players.

I think that the group that only plays with core rules tend not to buy other pazio products and only use free stuff.

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