James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:So even if I'm a venerable chronological age for my race I still have to let my body deteriorate first? How does that make sense?AlgaeNymph wrote:Because becoming venerable is the only way to get the bonuses for becoming venerable.James Jacobs wrote:Why's that?JaC381 wrote:You actually have to become Venerable.If someone with age bonuses/penalties drinks Sun Orchid Elixir, they keep the bonuses and lose the penalties. Does this also apply to someone restored to youth with the Reincarnate spell?
Let's say someone Old drinks the elixir. Do they get the bonuses from being Venerable at the same number of years alive, or do they actually have to become Venerable, meaning someone who keeps drinking the elixir before becoming Venerable never gets the bonuses?
It makes sense because "magic."
It's how the elixir works and interacts with age.
James Jacobs Creative Director |
How far to players fall in one round? I'm trying to figure out how a 'falling battle' would work. By that I mean, the combat takes place while the entire group is falling out of the sky.
[Edit] Kind of like in this video.
Same speed things fall in the real world. In most scales in most locations, you'll hit the ground before a round passes.
There's gotta be someone out there better at math than me who can hook you up. I may have entered college as an aeronautical engineering student, but after a quarter with a 0.75 GPA I switched to English.
James Jacobs Creative Director |
James Jacobs wrote:how does someone give birth to a rockArchpaladin Zousha wrote:How does that work with the trait in Wrath of the Righteous, though, where PCs with the Hierophant trait are basically ordinary mortals and their divine parentage is just the source of their mythic potential that gets activated in the first episode?Another way of saying it is that when a god has a child, it can be anything.
A nephilim.
A half-fiend.
A mythic character.
A normal character.
A talking tree.
A normal rock.
A building.
A dragon with a snake head for a brain.
Anything is possible when the gods get involved.
Gods do things that mortals cannot.
Or if you want the real-world method... click here, but be warned... it's pretty unsettling.
James Jacobs Creative Director |
James did the mi-go and the elder things ever have a war on Golarion? If so, how long ago was that?
Unrevealed, but it would have been LONG before humanoids showed up on the planet.
My gut is that they didn't have a prehistoric war. We've already got other prehistoric wars in Golarion's history (such as the xiomorns vs. the aboleths), and the mi-go vs. elder thing war is more of an Earth thing anyway.
James Jacobs Creative Director |
How common are virgin sacrifices in Golarion ?
Which groups would participate in making one happen ?
Would any specific groups have any special requirements for the chosen sacrifice ?
More common than they are on Earth.
Evil religions. Primarily chaotic evil ones. Primarily demon worshiping ones
Yes.
Odraude |
Tels wrote:How far to players fall in one round? I'm trying to figure out how a 'falling battle' would work. By that I mean, the combat takes place while the entire group is falling out of the sky.
[Edit] Kind of like in this video.
Same speed things fall in the real world. In most scales in most locations, you'll hit the ground before a round passes.
There's gotta be someone out there better at math than me who can hook you up. I may have entered college as an aeronautical engineering student, but after a quarter with a 0.75 GPA I switched to English.
I remember there being an article on Wizards about this. Ended up being 500 feet per round. Can't really find it at the moment, but Google pretty much confirms this.
Kevin Mack |
A recent thread elsewhere in the forums New Iconics desexed Has gotten me wondering how much input is actually given by the paizo staff to Wayne in regards to the look. I'm fairly certain you have said in the past that your mostly hands off.
Coridan |
xavier c wrote:
how does someone give birth to a rock
Gods do things that mortals cannot.
Or if you want the real-world method... click here, but be warned... it's pretty unsettling.
How did you first learn of this?
Aelryinth RPG Superstar 2012 Top 16 |
The rule of thumb for falling is about 150-180 mph. You can get over 200 mph if you're straight power-diving.
That's a mile in twenty seconds, or about 90 meters/second once you're at top speed. 500 meters/round is a little slow, but not a bad rule of thumb.
It does take about 15 seconds to reach that top speed, however.
==Aelryinth
Tels |
The rule of thumb for falling is about 150-180 mph. You can get over 200 mph if you're straight power-diving.
That's a mile in twenty seconds, or about 90 meters/second once you're at top speed. 500 meters/round is a little slow, but not a bad rule of thumb.
It does take about 15 seconds to reach that top speed, however.
==Aelryinth
You mean feet right? Because 500 meters per round is roughly 1,600 feet per round, or a mile every 12 seconds.
I did little Google searching myself and kept coming up with people talking about skydiving and how they would fall for about 60 seconds and in that time they traveled between 5,000 and 8,000 feet, depending on the position of the jumper, weight, air resistance, atmospheric pressure etc. If I used the 500 feet per round as a rule of thumb, then after 10 rounds (60 seconds), they would fall 5,000 feet, which is the low end of the reported distances.
1) Anyway, James, would you ever run a kind of dynamic battle like a fight that takes place as the players plummet out of the sky?
2) Would you want to be a player in such a fight?
3) What would your reaction be if you were put in such a position?
4) Would it maybe depend on the capabilities or personality of the character you're playing?
5) What's the most dynamic combat encounter you've ever played or ran?
Haladir |
Dragon78 |
1)How do you pronounce Xiomorns?
2)Is the Swashbuckler everything you wanted it to be?
3)Have you seen Guardians of the Galaxy yet? If so what did you think?
4)What movies have you seen lately?
5)Are you excited about Pacific Rim 2(2017)?
6)Will you watch the Pacific Rim animated series?
7)Have you seen any anime in the last year? If so what have you seen and did you like it?
Raphael Valen |
hey James i had two questions :)
1. what does the Kitsune Feat Realistic Likeness let you turn into? only humans or any indivudual you meet?
2. with the deadly dealer feet, how does one go about enchanting them, do you pay for a weapon enchantment AND a ammunition enchantment or just the ammunition enchantment?
Thanks James ^^ i love all your work and you are one of my personal heros i hope to meet you at gencon one year lol or where ever lol
GM Enaris |
Tels wrote:How far to players fall in one round? I'm trying to figure out how a 'falling battle' would work. By that I mean, the combat takes place while the entire group is falling out of the sky.
[Edit] Kind of like in this video.
Same speed things fall in the real world. In most scales in most locations, you'll hit the ground before a round passes.
There's gotta be someone out there better at math than me who can hook you up. I may have entered college as an aeronautical engineering student, but after a quarter with a 0.75 GPA I switched to English.
Any falling object accelerates about 30 feet per second per second.
That means in second 1, you fall 30 feet. Second two, 60 feet. 90, then 120, then...d=0.5*g*t^2
If g=30f/s/s and t=6s, we can deduce:
d=0.5*30*6^2
d=0.5*30*36
d=0.5*1080
d=540 feet in the first round.
In the second round...
1620 feet, for a total of 2160 feet. However, terminal velocity kicks in, limiting this to about 1500 feet for a total of 2040. After the first round, a human will fall 1500 feet per round since Human terminal velocity is about 250 feet per second.
Large and smaller creatures will fall at slightly different rates. Sleeker objects and liquids will fall faster, depending on air density.
Hope this answers your question.
James Jacobs Creative Director |
A recent thread elsewhere in the forums New Iconics desexed Has gotten me wondering how much input is actually given by the paizo staff to Wayne in regards to the look. I'm fairly certain you have said in the past that your mostly hands off.
We have complete control over the iconics, but we rarely have to exercise that control. Wayne really gets the game. It's more likely that he'll draw a character and then on his own make changes or redraw the character into something better.
And that whole thread kinda boggles me. Women AND men can be sexy even fully dressed. The swashbuckler and the slayer, for example.
James Jacobs Creative Director |
James Jacobs wrote:How did you first learn of this?xavier c wrote:
how does someone give birth to a rock
Gods do things that mortals cannot.
Or if you want the real-world method... click here, but be warned... it's pretty unsettling.
I read a lot of horror. And it's a pretty horrifying condition. I've actually read a couple of stories about this topic over the decades... and yes, they're pretty disturbing.
James Jacobs Creative Director |
Can lamias choose whether or not to use their wisdom drain attack when they touch someone? Or is it like a medusa's gaze, working whether they want it to or not?
They can choose not to use it, yes. They have to make a deliberate attack with it. It's kinda like how a human can choose not to make touching someone an unarmed strike.
James Jacobs Creative Director |
1) Anyway, James, would you ever run a kind of dynamic battle like a fight that takes place as the players plummet out of the sky?
2) Would you want to be a player in such a fight?
3) What would your reaction be if you were put in such a position?
4) Would it maybe depend on the capabilities or personality of the character you're playing?
5) What's the most dynamic combat encounter you've ever played or ran?
1) If the situation warranted it, yeah, but if no one can fly, no one can really get to each other and the wind would likely prevent missile fire and so on. More likely, I'd let them land and pick up the combat with the survivors.
2) No.
3) Frustration.
4) If I can fly, then it'd be less annoying, but then it's not falling so it's a moot point.
5) There were a few outlandish combats in the Skull & Shackles game, including one on a sinking ship. And I've run a fight with PCs and monsters chasing each other through a mine in mine carts, that was pretty cool. And I've run a road-warrior style car chase battle. And there's been plenty more over the past 30 years...
James Jacobs Creative Director |
James Jacobs Creative Director |
1 person marked this as a favorite. |
1)How do you pronounce Xiomorns?
2)Is the Swashbuckler everything you wanted it to be?
3)Have you seen Guardians of the Galaxy yet? If so what did you think?
4)What movies have you seen lately?
5)Are you excited about Pacific Rim 2(2017)?
6)Will you watch the Pacific Rim animated series?
7)Have you seen any anime in the last year? If so what have you seen and did you like it?
1) ZAI-oh-morn
2) Mostly.
3) Yes. I'm pretty sure it's my favorite Marvel movie yet.
4) Snowpiercer was excellent. The Conspiracy was great. Lone Survivor was great. Haven't seen many more than that in the past 3 weeks or so, thanks to convention stuff.
5) Meh. I'll go see it, but I'm more excited about Godzilla 2.
6) First I've heard about it. Probably not. Got plenty of other shows I'm watching already. More than I have time for.
7) Not in the last year, no.
James Jacobs Creative Director |
hey James i had two questions :)
1. what does the Kitsune Feat Realistic Likeness let you turn into? only humans or any indivudual you meet?
2. with the deadly dealer feet, how does one go about enchanting them, do you pay for a weapon enchantment AND a ammunition enchantment or just the ammunition enchantment?
Thanks James ^^ i love all your work and you are one of my personal heros i hope to meet you at gencon one year lol or where ever lol
1) Dunno... I have no idea where that feat comes from or what it can do.
2) Same.
And in any event, feat clarification questions are better asked in the appropriate product thread so they can get a FAQ click.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:Tels wrote:How far to players fall in one round? I'm trying to figure out how a 'falling battle' would work. By that I mean, the combat takes place while the entire group is falling out of the sky.
[Edit] Kind of like in this video.
Same speed things fall in the real world. In most scales in most locations, you'll hit the ground before a round passes.
There's gotta be someone out there better at math than me who can hook you up. I may have entered college as an aeronautical engineering student, but after a quarter with a 0.75 GPA I switched to English.
Any falling object accelerates about 30 feet per second per second.
That means in second 1, you fall 30 feet. Second two, 60 feet. 90, then 120, then...
d=0.5*g*t^2
If g=30f/s/s and t=6s, we can deduce:
d=0.5*30*6^2
d=0.5*30*36
d=0.5*1080
d=540 feet in the first round.
In the second round...
1620 feet, for a total of 2160 feet. However, terminal velocity kicks in, limiting this to about 1500 feet for a total of 2040. After the first round, a human will fall 1500 feet per round since Human terminal velocity is about 250 feet per second.Large and smaller creatures will fall at slightly different rates. Sleeker objects and liquids will fall faster, depending on air density.
Hope this answers your question.
I hope it does too. Let's take the falling discussion to another thread, in any event, if it doesn't, seeing as how falling damage ranks up there with alignment discussions for potential longevity.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
James,
You have, on several occasions, answered questions about doubling up on a stat to CMB, CMD, etc. Your answers have been focused on examples where things are usually a straight replacement, such as DEX for STR with Weapon Finesse.
Here's a question relative to the Inquisitor Class, which involves one of its Archetypes and one of the Inquisitions.
Guileful Lore (Ex): At 1st level, the infiltrator's will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers. This ability replaces monster lore.
Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
The archetype clearly has you able to double up on CHA and WIS bonuses. The Inquisition just swaps WIS in for CHA.
So, the question is relative to Bluff and Diplomacy, is an Inquisitor in this niche position able to double tap their WIS modifier given the peculiar wording of the Archetype that obviously intends for you to have two ability score modifiers being added together?
Neongelion |
Hey James,
-You mentioned somewhere that Unspeakable Futures takes place on our world after some catastrophe. do you let your players know it's set on post-apocalyptic Earth or do you slowly reveal that facet of the setting (ie ending of Planet of the Apes) as time goes on? Is it even called Earth in-game? I dunno if you're familiar with Adventure Time's backstory, but I really like the idea of our modern age being considered the "work of the ancients" by the survivors of some great catastrophe many centuries in the future.
-have you ever played cross-gendered characters (ie playing a character whose gender is different from your irl one)? If so, why? I have the fortune of playing with folks who don't really have a problem with what my in-game gender is, but I've heard a story of a GM at PFS who demanded to a player he didn't know to change his characters gender to male because he's "had to deal with shenanigans involving people playing opposite-gender characters in the past"; I'm positive I'd never game with that kind of GM, especially at Society.
GM Enaris |
Voltron64 wrote:James, what would you think about Shoanti having Scottish accents?It would confuse me.
On a similar topic, do you portray NPCs in your games with particular accents according to their race or ethnicity?
If so, what equivalencies do you employ?
All dwarves having a russian accent, for example.
GM Enaris |
Tels wrote:1) Anyway, James, would you ever run a kind of dynamic battle like a fight that takes place as the players plummet out of the sky?
5) What's the most dynamic combat encounter you've ever played or ran?
1) If the situation warranted it, yeah, but if no one can fly, no one can really get to each other and the wind would likely prevent missile fire and so on. More likely, I'd let them land and pick up the combat with the survivors.
5) There were a few outlandish combats in the Skull & Shackles game, including one on a sinking ship. And I've run a fight with PCs and monsters chasing each other through a mine in mine carts, that was pretty cool. And I've run a road-warrior style car chase battle. And there's been plenty more over the past 30 years...
1) I think this would be pretty cool if it were set aboard a ship or zeppelin of some kind, and the fight was over the power core or other way to survive. Wreckage, basically something to stand on that possibly fell more slowly than normal or otherwise stabilized the fighting.
5) James, have you run or played in AP#14, Children of the Void?
There's a really awesome dynamic battle where
AlgaeNymph |
AlgaeNymph wrote:James Jacobs wrote:So even if I'm a venerable chronological age for my race I still have to let my body deteriorate first? How does that make sense?AlgaeNymph wrote:Because becoming venerable is the only way to get the bonuses for becoming venerable.James Jacobs wrote:Why's that?JaC381 wrote:You actually have to become Venerable.If someone with age bonuses/penalties drinks Sun Orchid Elixir, they keep the bonuses and lose the penalties. Does this also apply to someone restored to youth with the Reincarnate spell?
Let's say someone Old drinks the elixir. Do they get the bonuses from being Venerable at the same number of years alive, or do they actually have to become Venerable, meaning someone who keeps drinking the elixir before becoming Venerable never gets the bonuses?
It makes sense because "magic."
It's how the elixir works and interacts with age.
...
Seriously? You're going with "It's magic!"? That's right up there with prophecy. From this and other answers you’ve given, I get the impression you seem to care about Story! more than plausibility. Don’t you think plausibility is important for a story to be appreciated? I can accept alternate physical laws being modded onto a primary baseline (i.e., magic), but there has to be a reason besides “we’re scared of the min-maxers!” for a venerable-aged human to not get attribute bonuses because they didn’t tough out their senescence.
Though admittedly, waiting until venerable age is more economical…
Winfred |
Hello James! Well in inner sea magic it mentions the Oenopion Fleshforges(nex) do fleshwarping but they are never really mentioned elsewhere. In bestiary 4 is treated like an exclusively monstrous thing. What is up with this? Is one or the other in error? :( I like human fleshwarpers. BTW is it "always evil"? The lesser variant?(with temporary modifications...I think called fleshcrafting) Also is it possible for a fleshwarper to create different combinations other than the normal ones? For instance a drow turned into a new creature instead of a drider by some high priest of haagenti or whatever.
James Jacobs Creative Director |
James,
You have, on several occasions, answered questions about doubling up on a stat to CMB, CMD, etc. Your answers have been focused on examples where things are usually a straight replacement, such as DEX for STR with Weapon Finesse.
Here's a question relative to the Inquisitor Class, which involves one of its Archetypes and one of the Inquisitions.
Infiltrator Archetype wrote:Guileful Lore (Ex): At 1st level, the infiltrator's will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers. This ability replaces monster lore.Conversion Inquisition wrote:Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.The archetype clearly has you able to double up on CHA and WIS bonuses. The Inquisition just swaps WIS in for CHA.
So, the question is relative to Bluff and Diplomacy, is an Inquisitor in this niche position able to double tap their WIS modifier given the peculiar wording of the Archetype that obviously intends for you to have two ability score modifiers being added together?
These types of questions are best served being asked, FAQed, and answered in the rules forums. Getting the FAQ back up and running is a big part of why we hired up from 3 to 4 designers, but that process, as far as I understand it, isn't kicking into high gear until after the convention season is over.
James Jacobs Creative Director |
James Jacobs wrote:The idea came to me because of how the Shoanti were partially based of Robert E. Howard's Picts, who in turn were based off the historical Picts from Scotland.Voltron64 wrote:James, what would you think about Shoanti having Scottish accents?It would confuse me.
True... but they're even MORE inspired by Native American cultures.
James Jacobs Creative Director |
Hey James,
-You mentioned somewhere that Unspeakable Futures takes place on our world after some catastrophe. do you let your players know it's set on post-apocalyptic Earth or do you slowly reveal that facet of the setting (ie ending of Planet of the Apes) as time goes on? Is it even called Earth in-game? I dunno if you're familiar with Adventure Time's backstory, but I really like the idea of our modern age being considered the "work of the ancients" by the survivors of some great catastrophe many centuries in the future.
-have you ever played cross-gendered characters (ie playing a character whose gender is different from your irl one)? If so, why? I have the fortune of playing with folks who don't really have a problem with what my in-game gender is, but I've heard a story of a GM at PFS who demanded to a player he didn't know to change his characters gender to male because he's "had to deal with shenanigans involving people playing opposite-gender characters in the past"; I'm positive I'd never game with that kind of GM, especially at Society.
The plot-line of the first campaign I ran for Unspeakable Futures about a decade ago (oof) was about the PCs slowly discovering and finding out just what happened to bring about the apocalypse... but the players knew it was set on Earth. They didn't know exactly where it was set for a bit, but that started to become clear once folks started the hexploration of the region and discovering locations and ruins and the like.
It's called Earth in game. In fact, Gaia worship is the fundamental core of one of the 9 character classes. But languages and religions in the world are the same as they are now, more or less.
The game itself is only set about 50 years or so after the apocalypse, so there's still lots of oral history and even a few survivors out there who remember the old world.
I almost ALWAYS play female characters. I enjoy playing female characters more than male ones—it feels more natural and interesting and rewarding to me to do so. And faced with a GM who has a problem with that... I go play a different game. Because that's one way a GM reveals to me that they're intolerant and narrow-minded and not capable of being a fair and impartial judge of the game.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:Voltron64 wrote:James, what would you think about Shoanti having Scottish accents?It would confuse me.On a similar topic, do you portray NPCs in your games with particular accents according to their race or ethnicity?
If so, what equivalencies do you employ?
All dwarves having a russian accent, for example.
I often do, because that helps the players recognize a character and helps them envision the character...
I don't generally associate accents with race as much as I do with region/goal, though. Usually I try to warp the accent enough and add in new inflections or mannerisms so it actually starts sounding more fantasy rather than real-world.
James Jacobs Creative Director |