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James Jacobs wrote:
Tels wrote:
When a Tyrannosaurus cries, how does it wipe the tears away?
We T-rexes are at the apex. We have nothing to cry about. So it's a moot question.

What about when Ninja's are cutting onions?

Dark Archive

I can't believe this thread is still going.

Mr. Jacobs, most cultures/religions have a creation story, you know 'god hustled about for sixddays and on the seventh day he had a nice nap.' I've never seen one for golarion that I recall. Have I missed something or have no mortals ever asked how they got there?


AlgaeNymph wrote:
Wait, if immortals turn to dust within an antimagic field then does that mean that a runelord or other immortal wizard (Jatembe, Nex, etc) could be insta-killed with just that one unblockable spell?

The immortality arcane discovery is extraordinary, so no wizard with that would be affected in such a fashion by antimagic fields. Wizards get all the best toys.

However, a question or two!

James Jacobs wrote:
4) Reincarnation is a part of the soul cycle, but keep in mind that the spell version is not as "pure" as the cycle version, which scrubs most/all of your past memories.

Does this mean that Nocticula could still use her profane ascension on somebody who reincarnates every so often, though?

I assume that it goes without saying that all the immortality methods that "remove" you from the cycle of life and death can get Inevitables coming after you.

If Reincarnate (the spell) is part of the soul cycle, will it also have inevitable attention (pardon the pun) drawn to the individual using it?


James Jacobs wrote:
xavier c wrote:
do metamagic feats work with Spell-Like Abilities
No.

really? why?


Alleran wrote:
AlgaeNymph wrote:
Wait, if immortals turn to dust within an antimagic field then does that mean that a runelord or other immortal wizard (Jatembe, Nex, etc) could be insta-killed with just that one unblockable spell?

The immortality arcane discovery is supernatural, so no wizard with that would be affected in such a fashion by antimagic fields. Wizards get all the best toys.

However, a question or two!

James Jacobs wrote:
4) Reincarnation is a part of the soul cycle, but keep in mind that the spell version is not as "pure" as the cycle version, which scrubs most/all of your past memories.

Does this mean that Nocticula could still use her profane ascension on somebody who reincarnates every so often, though?

I assume that it goes without saying that all the immortality methods that "remove" you from the cycle of life and death can get Inevitables coming after you.

If Reincarnate (the spell) is part of the soul cycle, will it also have inevitable attention (pardon the pun) drawn to the individual using it?

Anitmagic fields turn off supernatural abilities....


James Jacobs wrote:
xavier c wrote:
what's the youngest age someone can be when they join a church of a god

Depends on what you mean by "join."

If you mean "Make a conscious decision to worship," then whatever age they are when they can make choices for themselves, which varies.

If you mean "Youngest age they can be baptized," and then assume that baptism means you're in a church... then immediately upon being born.

you know i meant in world right

what's the youngest age someone can be a Acolyte of the church or a conscious member of the church(such as the church of Shelyn)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
If you didn't want to use the actual scythe, then I suppose a guisarme would be a not bad choice.
Would the original scythe work? I'm just wondering if the scythe's particular stats as a weapon are affected by the angle of the scythe's blade. Like, if the blade's facing upward rather than at a 90% angle. does that give the weapon a different crit rating or damage die? If they aren't, then a regular scythe will work just fine.
Sure, why not?

I was unsure because I don't know what determines a weapon's statistics and thought that any particular change to a weapon to make it based on other historical weapons I'm interested in using might necessitate the alteration of said stats to better reflect how the weapon works...

Thanks for the vote of confidence in that regard. On that note...

I'm puzzled by the Thunderstriker archetype for the fighter (two-handed weapon with buckler). Is there any historical precedent for such a combination? I can see it working with greatswords/falchions, greataxes and whatnot, but I find it problematic when using polearms (specifically non-reach polearms like the halberd, or boar spear, or scythe, as part of Thunderstriker's schtick is shield-bashing with the buckler, which wouldn't be possible if your weapon is a reach weapon) as historically these kinds of weapons were wielded solo (except the spear, obviously, but that wasn't used with two hands and a buckler, and is more the Phalanx Fighter's thing). Does such a weapon style look silly when using these kinds of weapons?

Paizo Employee Creative Director

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Tels wrote:
James Jacobs wrote:
Tels wrote:
When a Tyrannosaurus cries, how does it wipe the tears away?
We T-rexes are at the apex. We have nothing to cry about. So it's a moot question.
What about when Ninja's are cutting onions?

Nope. But that improper apostrophe comes close! ;-P

Paizo Employee Creative Director

YuenglingDragon wrote:

I can't believe this thread is still going.

Mr. Jacobs, most cultures/religions have a creation story, you know 'god hustled about for sixddays and on the seventh day he had a nice nap.' I've never seen one for golarion that I recall. Have I missed something or have no mortals ever asked how they got there?

We've mentioned a few of them here and there, but for the most part we've avoided detailing creation stories simply because we don't want to give the false impression that any one story we might say is the right one. We kinda want to keep that mysterious.

Paizo Employee Creative Director

Alleran wrote:

Does this mean that Nocticula could still use her profane ascension on somebody who reincarnates every so often, though?

I assume that it goes without saying that all the immortality methods that "remove" you from the cycle of life and death can get Inevitables coming after you.

If Reincarnate (the spell) is part of the soul cycle, will it also have inevitable attention (pardon the pun) drawn to the individual using it?

Yes. Reincarnation is new bodies. It's not immortality if you keep swapping out new bodies.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:
do metamagic feats work with Spell-Like Abilities
No.
really? why?

Because they're not spells. Metamagic works only on spells. Spell-like abilities are LIKE spells... but they're not spells.

There are some similar feats like Quicken Spell-Like Ability and Empower Spell-Like Ability that do similar things though.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:
what's the youngest age someone can be when they join a church of a god

Depends on what you mean by "join."

If you mean "Make a conscious decision to worship," then whatever age they are when they can make choices for themselves, which varies.

If you mean "Youngest age they can be baptized," and then assume that baptism means you're in a church... then immediately upon being born.

you know i meant in world right

what's the youngest age someone can be a Acolyte of the church or a conscious member of the church(such as the church of Shelyn)

I do know you meant in world. The answer I gave above was in world.

As soon as someone is able to make their decision for themselves then. Whatever age that might be. It's different for everyone. It's young, though.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
I'm puzzled by the Thunderstriker archetype for the fighter (two-handed weapon with buckler). Is there any historical precedent for such a combination? I can see it working with greatswords/falchions, greataxes and whatnot, but I find it problematic when using polearms (specifically non-reach polearms like the halberd, or boar spear, or scythe, as part of Thunderstriker's schtick is shield-bashing with the buckler, which wouldn't be possible if your weapon is a reach weapon) as historically these kinds of weapons were wielded solo (except the spear, obviously, but that wasn't used with two hands and a buckler, and is more the Phalanx Fighter's thing). Does such a weapon style look silly when using these kinds of weapons?

I have no idea if there's a real-world precedent for that combo, and yes, some weapon style combos would look silly even though the rules allow them.


Tels wrote:
Anitmagic fields turn off supernatural abilities....

I meant to write extraordinary. Changing it now.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
I'm puzzled by the Thunderstriker archetype for the fighter (two-handed weapon with buckler). Is there any historical precedent for such a combination? I can see it working with greatswords/falchions, greataxes and whatnot, but I find it problematic when using polearms (specifically non-reach polearms like the halberd, or boar spear, or scythe, as part of Thunderstriker's schtick is shield-bashing with the buckler, which wouldn't be possible if your weapon is a reach weapon) as historically these kinds of weapons were wielded solo (except the spear, obviously, but that wasn't used with two hands and a buckler, and is more the Phalanx Fighter's thing). Does such a weapon style look silly when using these kinds of weapons?
I have no idea if there's a real-world precedent for that combo, and yes, some weapon style combos would look silly even though the rules allow them.

I think I may make a thread regarding this question, then. I'm not sure either. Thanks anyway! :)

Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?


What does an awakened gorilla do if she wants to order a drink at the bar?

The same thing any drunken patron does: put the money on the bar, grunt groan, mumble incoherently and gesture wildly. Understanding drunken-ese is an inherent skill for bartenders.


How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

Paizo Employee Creative Director

Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?

Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.


James Jacobs wrote:
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Wouldn't Oracles with the Deaf curse be one example of a need for some sort of generic sign language? Since the spell can't overcome their deafness. And would Remove Blindness/Deafness fix something like tinnitus, or hearing loss that comes with old age?

I know that Dave Gross' novels have Pathfinder secret sign language, but for a non-Pathfinder, it seems to be a bit thin on the ground.

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Wouldn't Oracles with the Deaf curse be one example of a need for some sort of generic sign language? Since the spell can't overcome their deafness. And would Remove Blindness/Deafness fix something like tinnitus?

Yes... but oracles with the deaf curse are one example of a rare class in the world. Hardly enough of them on their own to result in the support and creation of a language.


Could the spell repair hearing loss that comes with old age?

(I tried to quickly edit it in, but you responded fast!)

Paizo Employee Creative Director

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Alleran wrote:

Could the spell repair hearing loss that comes with old age?

(I tried to quickly edit it in, but you responded fast!)

Depends on the GM. It'd either take remove blindness/deafness or regeneration.

Of course, there's not really anything in the game that causes hearing loss with old age. In fact, the way the game works, your hearing gets BETTER with old age, since your Wisdom goes up and thus increases your Perception skill.

Just one of many ways the game isn't intended to model every single aspect of reality.


James Jacobs wrote:
Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.

OK, but for further clarification: Does that mean the outsider's "soul" goes into the jar? We weren't exactly sure how that would work, since outsiders do not have a separate body and soul.


James Jacobs wrote:
Alleran wrote:

Could the spell repair hearing loss that comes with old age?

(I tried to quickly edit it in, but you responded fast!)

Depends on the GM. It'd either take remove blindness/deafness or regeneration.

As a GM, which would you require?

(Not actually asking for a Rules answer, since I know you don't like doing so - it's strictly asking for your opinion.)

Regeneration, to me, feels a bit like if it can regenerate that aspect of old age, then one might ask why it can't regenerate you back to a younger age entirely.


James Jacobs wrote:
AlgaeNymph wrote:
Wait, if immortals turn to dust within an antimagic field then does that mean that a runelord or other immortal wizard (Jatembe, Nex, etc) could be insta-killed with just that one unblockable spell?

Depends on how they became immortal, frankly.

And in most cases, it wouldn't do the dust thing. It does that only if it's cool for the scene.

Frankly, it's probably best to just assume that in most cases it doesn't do this, since there's not rules for it.

It's a GM call, in other words. If I were running Runelords, antimagic wouldn't "dust" Karzoug... but he'd be pretty annoyed by it anyway.

I would say; depends on how long they have been immoral compared to their lifespan.


James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?

Paizo Employee Creative Director

Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.
OK, but for further clarification: Does that mean the outsider's "soul" goes into the jar? We weren't exactly sure how that would work, since outsiders do not have a separate body and soul.

Yes. Works just the same.


Starfinder Superscriber

Why is it the company I work for is totally unable to remember to turn the heat on when it's the weekend?

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
Alleran wrote:

Could the spell repair hearing loss that comes with old age?

(I tried to quickly edit it in, but you responded fast!)

Depends on the GM. It'd either take remove blindness/deafness or regeneration.

As a GM, which would you require?

(Not actually asking for a Rules answer, since I know you don't like doing so - it's strictly asking for your opinion.)

Regeneration, to me, feels a bit like if it can regenerate that aspect of old age, then one might ask why it can't regenerate you back to a younger age entirely.

I'd say that regeneration is required in cases where the actual organs are destroyed. If the eyes are scooped out or the ears punctured with brands or something else horrific, regeneration is needed. Otherwise the lower level spell works.

Paizo Employee Creative Director

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DJEternalDarkness wrote:
Why is it the company I work for is totally unable to remember to turn the heat on when it's the weekend?

Heat costs money!


James Jacobs wrote:
Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.
OK, but for further clarification: Does that mean the outsider's "soul" goes into the jar? We weren't exactly sure how that would work, since outsiders do not have a separate body and soul.
Yes. Works just the same.

Can you explain how that works? Thematically. Like how does the outsider's soul separate from it's body?


are Midgard and pathfinder in the same universe


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Do you think that announcing the APs so close together now hurts the excitement level for the Feb-July AP?

Dark Archive

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If a player or creature has telepathy (such as an improved familiar) and the rest of the party does not, is that character able to only give telepathic messages? Or can they receive thoughts/messages from other party members as well as give?

Furthermore, would it allow the telepath to simply read the minds of other (similar to the detect thoughts spell) or would they only be able to read thoughts that are specifically projected to them from the non-telepathic members.

Side note: Thanks for all the amazing work you guys do and for including LGBT characters in the officially published adventures. It's a small thing, but it means a lot to some of us gamers.

Contributor

Time to try be the first person of a dozen to spam this link at your face, James!

Here's the question: which is worse? The 1998 Godzilla movie or the link I just posted to your thread?

Paizo Employee Creative Director

Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.
OK, but for further clarification: Does that mean the outsider's "soul" goes into the jar? We weren't exactly sure how that would work, since outsiders do not have a separate body and soul.
Yes. Works just the same.
Can you explain how that works? Thematically. Like how does the outsider's soul separate from it's body?

If it didn't work this way, the outsider type would have said "Outsiders are immune to magic jar." Or the spell would have said "Outsiders are immune to this spell." Neither is the case, therefore the spell works on outsiders. Call it failure to think through the implications of saying a type of monsters' souls work differently enough that they can't get raised and then forgetting to apply that same logic to other spells that target/manipulate souls, I guess.

If it's too tough to imagine how the soul of an outsider is drawn out by magic jar, it's simple enough to say that the spell just doesn't work on them. If you want the spell to work on them (which is, for better or worse, how the game currently stands), then it draws out an outsider's soul and traps it in the receptacle in the same way it works on a non-outsider's soul. It's magic. It can do things that don't make sense.

Paizo Employee Creative Director

xavier c wrote:
are Midgard and pathfinder in the same universe

Not officially, but they can be if you want them to be.

Paizo Employee Creative Director

Justin Franklin wrote:
Do you think that announcing the APs so close together now hurts the excitement level for the Feb-July AP?

No. Not really. Not as much as not having something big to announce at our two most important shows of the year would hurt.

Put another way... is there any reason to believe that if we announced an AP 5 months earlier than we currently do that certain folks wouldn't be asking us to announce it 6 months earlier?

Paizo Employee Creative Director

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Sersi wrote:

If a player or creature has telepathy (such as an improved familiar) and the rest of the party does not, is that character able to only give telepathic messages? Or can they receive thoughts/messages from other party members as well as give?

Furthermore, would it allow the telepath to simply read the minds of other (similar to the detect thoughts spell) or would they only be able to read thoughts that are specifically projected to them from the non-telepathic members.

Side note: Thanks for all the amazing work you guys do and for including LGBT characters in the officially published adventures. It's a small thing, but it means a lot to some of us gamers.

Only the telepathic character has telepathy. He can relay messages between folks who don't though, serving as a translator

Telepathy does not grant thought reading. It lets you communicate; you can send your thoughts to a target in the same way you can do so with your voice but there's no compulsion for the target to reply.

And thanks! And I don't think inclusion is a small thing at all! :-)

Paizo Employee Creative Director

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Alexander Augunas wrote:

Time to try be the first person of a dozen to spam this link at your face, James!

Here's the question: which is worse? The 1998 Godzilla movie or the link I just posted to your thread?

I haven't looked at the link yet, but yes, the 1998 Godzilla movie is worse.

(checks link)

That commercial was GREAT!

And know what? Unlike in the 1998 Godzilla movie, in this short commercial, Godzilla breathes fire. Because that's one of the things he does. Except in movies that get it so fundamentally wrong that they singlehandely nearly destroy a movie franchise that's been going longer than most other movie franchies.

Contributor

James Jacobs wrote:
Alexander Augunas wrote:

Time to try be the first person of a dozen to spam this link at your face, James!

Here's the question: which is worse? The 1998 Godzilla movie or the link I just posted to your thread?

I haven't looked at the link yet, but yes, the 1998 Godzilla movie is worse.

(checks link)

That commercial was GREAT!

And know what? Unlike in the 1998 Godzilla movie, in this short commercial, Godzilla breathes fire. Because that's one of the things he does. Except in movies that get it so fundamentally wrong that they singlehandely nearly destroy a movie franchise that's been going longer than most other movie franchies.

Lotta pent up resentment and frustration for '98, eh? ;-)

Here's hoping that the new one redeems Godzilla for you!

Lantern Lodge RPG Superstar 2014 Top 4

Hi James, I have a somewhat macabre question for you.

In Towns of the Inner Sea there is an NPC cleric who, annually, climbs to the peak of a clifftop gallows to resurrect the corpse of a criminal responsible for causing great harm to the cleric's family who was hung to death as his execution. The intention is that the cleric watches him hang by the neck and die each time.

Now, assuming that the man who was hung at the gallows does not willingly desire to be repeatedly hung to death every year, how does this reconcile with the core rulebook's text stating that when a character is raised from the dead they know the alignment and religion of the person trying to bring them back?

Does that mechanic work differently in Golarion's setting? Is the situation in Pezzack based off an incorrect understanding of resurrection magic? Or, more gruesomely, is the victim in Pezzack always willing?

Thanks!


Hey James. So you've mentioned several times that Expedition to the Barrier Peaks is a big inspiration for you working on Iron Gods. Are you aware of any remakes or modern takes on the module? Seems like it's really old fashioned, especially that gargantuan map (older DnD stuff, it seems, likes to have dozens of empty rooms).

Also, I'm not sure if you're aware of the third party Machinesmith class. A friend of mine wants to play a machinesmith for Iron Gods. I'm normally suspicious of third party material, but it seems harmless enough. However, If you don't mind me asking, do you guys have anything planned in the form of archetypes, prestige classes, or anything else that would make the Machinesmith irrelevant or superseded by something else, or is that information only for top...men?

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:

Time to try be the first person of a dozen to spam this link at your face, James!

Here's the question: which is worse? The 1998 Godzilla movie or the link I just posted to your thread?

I haven't looked at the link yet, but yes, the 1998 Godzilla movie is worse.

(checks link)

That commercial was GREAT!

And know what? Unlike in the 1998 Godzilla movie, in this short commercial, Godzilla breathes fire. Because that's one of the things he does. Except in movies that get it so fundamentally wrong that they singlehandely nearly destroy a movie franchise that's been going longer than most other movie franchies.

Lotta pent up resentment and frustration for '98, eh? ;-)

Here's hoping that the new one redeems Godzilla for you!

I wouldn't say that resentment and frustration is pent up at all. It's a continually flowing river of wrath and diappointment and resentment. The frustration part is over, but at the time? Yes. For example, there was going to be a fancy laserdisc/DVD release of the original Godzilla, released for the first time with its Japanese cut and subtitled with commentaries and all that in a fancy special edition—I had not yet been able to see the original Japanese version and I was really eager to see it. The idea was that Criterion was going to release this laserdisc/DVD soon after the 1998 version came out and folks were eager to see more Godzilla stuff... but when the movie did what it did, the special edition of the original got shelved.

It did eventually come out... but over 10 years later.


Dear James Jacobs,

Will an epic team-up ever happen between the makers of Axecop and Paizo so that we may have more delicious Wexter goodness?

Also this.

Yours in Stomps,

Stompy Rex

Paizo Employee Creative Director

Robert Brookes wrote:

Hi James, I have a somewhat macabre question for you.

In Towns of the Inner Sea there is an NPC cleric who, annually, climbs to the peak of a clifftop gallows to resurrect the corpse of a criminal responsible for causing great harm to the cleric's family who was hung to death as his execution. The intention is that the cleric watches him hang by the neck and die each time.

Now, assuming that the man who was hung at the gallows does not willingly desire to be repeatedly hung to death every year, how does this reconcile with the core rulebook's text stating that when a character is raised from the dead they know the alignment and religion of the person trying to bring them back?

Does that mechanic work differently in Golarion's setting? Is the situation in Pezzack based off an incorrect understanding of resurrection magic? Or, more gruesomely, is the victim in Pezzack always willing?

Thanks!

That mechanic works the same in Golarion... although I'm having trouble finding that bit of information's location in the core rulebook. I knew about it from reading it before though, but the fact that it's hidden somewhat suggests to me that the writer and developer and editor of that section in Towns of the Inner Sea did not realize this was the case.

A dead body gets to decide if it wants to be resurrected, and I can certainly see a criminal being tricked once or twice by someone who just wants to raise him to kill him again... but eventually that spirit would get wise to the deception and stop coming back. And the person doing this had best hope Pharasma's priesthood doesn't catch wind of these shenanigans!

In other words... the situation exists most likely due to author/developer/editor error, but that doesn't mean it can't sill exist. If we were to do more about that situation in print, we'd need to explain it more and perhaps invent some new spells/feats/abilities/artifacts to justify why this cleric can break rules regarding resurrection... and I'm not sure I want to do that.

Paizo Employee Creative Director

Neongelion wrote:

Hey James. So you've mentioned several times that Expedition to the Barrier Peaks is a big inspiration for you working on Iron Gods. Are you aware of any remakes or modern takes on the module? Seems like it's really old fashioned, especially that gargantuan map (older DnD stuff, it seems, likes to have dozens of empty rooms).

Also, I'm not sure if you're aware of the third party Machinesmith class. A friend of mine wants to play a machinesmith for Iron Gods. I'm normally suspicious of third party material, but it seems harmless enough. However, If you don't mind me asking, do you guys have anything planned in the form of archetypes, prestige classes, or anything else that would make the Machinesmith irrelevant or superseded by something else, or is that information only for top...men?

The mixing of technology and fantasy has happened multiple times in the history of the game, and I'm pretty sure WotC has done at least one redo of Expedition. At one point, we were going to do one in Dungeon Magazine, but I ran the numbers and when I calculated how much space it would take to detail all those empty rooms... I realized we just wouldn't have room to do so. And so instead we did Maure Castle.

As far as third party material goes... there's a LOT of great content there, but not all of it plays well with others. I"m not familiar with the machinesmith at all, nor am I ready to announce all of the support stuff we've got planned for Iron Gods...

...but I can say this. Iron Gods is about discovering technology, and as such it will play better for groups who start at 1st level without much in the way of technological abilities or skills.

Paizo Employee Creative Director

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Stompy Rex wrote:

Dear James Jacobs,

Will an epic team-up ever happen between the makers of Axecop and Paizo so that we may have more delicious Wexter goodness?

Also this.

Yours in Stomps,

Stompy Rex

wow


James Jacobs wrote:
Stompy Rex wrote:

Dear James Jacobs,

Will an epic team-up ever happen between the makers of Axecop and Paizo so that we may have more delicious Wexter goodness?

Also this.

Yours in Stomps,

Stompy Rex

wow

AxeCop is created by an epic Little Kid Brother (age ~5) and illustrated by his epic Older Brother (age ~30), in serious, illustrator-level detail.

If you ever do another "run Pathfinder for your kids module"...I will keep my fingers crossed for this supreme level of awesomeness.

For mysel--I mean, all children everywhere.

Who love dinosaurs.

Not me.

For the children.

<hand hovers over purchase button>

Yours in Stomps,

Stompy Rex

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