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Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Hopefully Gen Con won't end up putting much more back on me...
We'll just have ParaCountess Lisa work you that much harder so that you don't have time to eat. Problem solved, Chelaxian style.

Lovely.

Paizo Employee Creative Director

Kairos Dawnfury wrote:

I'm currently playing a Lawful Good Cleric of Kelemvor in a Forgotten Realms Pathfinder game. We just hit level 10 and finished a significant story arch and the consensus is that the group is emotionally drained and just suffered the loss of our Fighter. We have a significant amount of downtime before we start the next story so my Cleric is going through a slight crisis of faith.

How do you think Kelemvor would feel about his Clerics spreading so much death? About raising fallen team mates?

Would this differ for Pharasma?

I'm not all that up-to-date on Kelemvor's faith, frankly.

Pharasma would not mind your cleric spreading death. Death is as important to her as birth, after all, and when it's someone's time to be killed by your character, that's their fate.

That said, a crisis of faith is a fun thing to roleplay. With the loss of the fighter, it might be interesting to talk to your GM about your character retraining as a fighter or ranger or something of the sort?


Hey James,

When does Pazio annouces what is coming next during GenCon so I can keep a eye out for it here on the forums?

Paizo Employee Creative Director

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Tancred of Hauteville wrote:
James Jacobs wrote:


The game has absolute evils and absolute goods, unlike the real world. It's one of the game's strengths, in my opinion.

Hey James,

why do you think that having absolute goods and evils is one of the game's strengths?

Personally I have mixed feelings about it, and I have also tested playing without alignments (although it is a lot of work, since the concept is embedded into so many powers and spells, which makes sense given the premises), so I would be interested in hearing more about your point of view.

When I say "Absolute goods and evils," what I'm really talking about is the alignment system.

Because the alignment system allows you to do specific things like have weapons that do more damage against specific types of foes (holy, unholy, axiomatic, anarchic), and because it gives the GM hard and fast rules for how to handle things like the detection of evil, or how to handle spells that protect from evil (or good or whatever).

I've run d20 style games before where I've simply removed alignment entirely, and in my experience, that generally results in all the players playing chaotic neutral characters.

In games that DO have alignment, or a similar mechanic, I see players playing a MUCH wider range of characters. Alignment is a really powerful tool to help you keep focused on your character's personality. Furhtermore, it's an INCREDIBLY handy way to sumarize the personality of an NPC, a city, a region, a religion, an intelligent magic item, a monster, or anything by writing down two letters. When I see a city stat block, I don't mind having to read a few lines of text describing how it's a lawless town of scavengers and thugs and thieves who don't really seek to do harm, but aren't interested in being governed... but seeing "CN" listed as the city's alignment lets me know what's going on just as well.

Alignments are a great tool for building things, basically. And once they're built, they're a great way to keep the thing that you built focused.

You can STILL have shades of gray in the game, even with absolute alignments. Lawful neutral, neutral, and chaotic neutral are great alignments for this, since these characters can easily swing to be allies or enemies. To me, the fact that you can still do these kinds of characters while retaining the absolute goods and evils means that you don't HAVE to throw out the proverbial baby with the bathwater—you can have alignments and still have morally questionable characters.

You just have to be comfortable with the fact that your character or NPC or whatever is lawful neutral and not lawful good, DESPITE how good the NPC might think they're being.

Paizo Employee Creative Director

John Kretzer wrote:

Hey James,

When does Pazio annouces what is coming next during GenCon so I can keep a eye out for it here on the forums?

We're announcing the next AP at about 1:15 or so, eastern time, on Thursday.

We're announcing more stuff (including next year's Gen Con hardcover) on Friday starting at about 3:00 eastern time, more or less.

I'm not sure when the announcements will be populated into our website, officially, but it should be close to then. And certainly folks will start talking about them online as well.


I was wondering how do true dragons view dragons born by sorcery not naturally in other words?

Shadow Lodge

Archpaladin Zousha wrote:

James Jacobs, I have an incredibly important question! This question has been burning in my mind for months now, I can barely concentrate on my my paladin training! My tutor says that I'm digging a ditch into darkness with my very un-paladin like thoughts. You are my only hope for returning to the purity of Sarenrae's light!

Does cheese taste orange?

No, but oranges do!

Paizo Employee Creative Director

Neko Witch wrote:
I was wondering how do true dragons view dragons born by sorcery not naturally in other words?

That'd be a by-the-dragon opinion. Some would not mind. Some would be scandalized. Some would support it.


James Jacobs wrote:
Kairos Dawnfury wrote:

I'm currently playing a Lawful Good Cleric of Kelemvor in a Forgotten Realms Pathfinder game. We just hit level 10 and finished a significant story arch and the consensus is that the group is emotionally drained and just suffered the loss of our Fighter. We have a significant amount of downtime before we start the next story so my Cleric is going through a slight crisis of faith.

How do you think Kelemvor would feel about his Clerics spreading so much death? About raising fallen team mates?

Would this differ for Pharasma?

I'm not all that up-to-date on Kelemvor's faith, frankly.

Pharasma would not mind your cleric spreading death. Death is as important to her as birth, after all, and when it's someone's time to be killed by your character, that's their fate.

That said, a crisis of faith is a fun thing to roleplay. With the loss of the fighter, it might be interesting to talk to your GM about your character retraining as a fighter or ranger or something of the sort?

I hadn't thought of that, it is a really cool idea... I may toy with that. The plan was to roleplay it out in emails between sessions since we don't get to play as much as we'd like.

I loved Ultimate Campaign by the way. Our Fighter was an NPC run by the wizard to round out our group (which happened to coincidentily be Fighter, Wizard, Cleric, Rogue with no preplanning) so I'm picking up the slack and making a Barbarian who is using the background from UCam of getting a Paladin-like calling and having it manifest with a Righteous Fury for Tempus.

I never would have played a Barbarian before because I was stuck in a Conan mindset for them that just never appealed to my playstyle.

Druid is one class that seems to be stuck in a trope for me, is that by design or am I just unimaginative?

Silver Crusade

James Jacobs wrote:
Rysky wrote:
I forgot if you said you still play WoW or not but regardless what are your thoughts on Oondasta ? It's a Loa empowered Devilsaur armed with tesla cannons that serves as an outside raid boss (I.e. 40 man group is recommended)

I'm still subscribed to WoW but I haven't played it regularly of late. I just recently hit the new level cap last month. Still haven't gone to Dinosaur Island.

The Oondasta looks pretty cool, though!

Thought you might like it :3

Also what are the chances the we start seeing t-Rex's armed with cannons used as siege weapons nao?

Also also wanted to let you know just got through going over both Mythic Adventures and WoTR 1 and they're both frickin awesome. I iz a very happy subscriber. :3

Paizo Employee Creative Director

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Kairos Dawnfury wrote:
Druid is one class that seems to be stuck in a trope for me, is that by design or am I just unimaginative?

The best way I've found to vary up how a druid works is to start with environments. Overwhelmingly, druids seem to be associated with temperate forests. This might be because of the nature of their spells and abilities... but nature exists elsewhere. Once you say your druid's from the desert, or the mountains, or the grasslands, or a swamp, or a river, or the ocean, or the glaciers, or even the city, things start to get different pretty quickly for the druid's themes and personality, I've found.

You can also do a similar thing by focusing on different aspects of nature. You can play a savage and cruel druid by being inspired by nature's arbitrary violence. You can play a beautiful and serene druid inspired by sunsets and natural landscapes of breathtaking wonder. You can play a scrappy fun-loving druid by basing his actions on things like kittens or other baby animals. You can play a mysterious druid by focusing on strange and spooky landscapes like fog-shrouded coastlines or creepy forests. And so on.

Paizo Employee Creative Director

Rysky wrote:

Also what are the chances the we start seeing t-Rex's armed with cannons used as siege weapons nao?

Also also wanted to let you know just got through going over both Mythic Adventures and WoTR 1 and they're both frickin awesome. I iz a very happy subscriber. :3

Chances of a dinosaur fitted with weapons are close to zero. It's cool, but not for Golarion. Pathfinder has a pretty different set of themes and assumptions than Warcraft does.


James Jacobs wrote:
Kairos Dawnfury wrote:
Druid is one class that seems to be stuck in a trope for me, is that by design or am I just unimaginative?

The best way I've found to vary up how a druid works is to start with environments. Overwhelmingly, druids seem to be associated with temperate forests. This might be because of the nature of their spells and abilities... but nature exists elsewhere. Once you say your druid's from the desert, or the mountains, or the grasslands, or a swamp, or a river, or the ocean, or the glaciers, or even the city, things start to get different pretty quickly for the druid's themes and personality, I've found.

You can also do a similar thing by focusing on different aspects of nature. You can play a savage and cruel druid by being inspired by nature's arbitrary violence. You can play a beautiful and serene druid inspired by sunsets and natural landscapes of breathtaking wonder. You can play a scrappy fun-loving druid by basing his actions on things like kittens or other baby animals. You can play a mysterious druid by focusing on strange and spooky landscapes like fog-shrouded coastlines or creepy forests. And so on.

I'm a big fan of the idea of the Urban Druid (and enjoyed Blood of the City's take), but they don't allow animal companions. Is there a specific reason it went that route? Or was it just easier than saying "You should probably only choose a dog..."

Contributor, RPG Superstar 2010 Top 4

Are you hanging out at Paizo Chat tonight? Or do you have to pack/rest/get ready for GenCon?

Paizo Employee Creative Director

Kairos Dawnfury wrote:
James Jacobs wrote:
Kairos Dawnfury wrote:
Druid is one class that seems to be stuck in a trope for me, is that by design or am I just unimaginative?

The best way I've found to vary up how a druid works is to start with environments. Overwhelmingly, druids seem to be associated with temperate forests. This might be because of the nature of their spells and abilities... but nature exists elsewhere. Once you say your druid's from the desert, or the mountains, or the grasslands, or a swamp, or a river, or the ocean, or the glaciers, or even the city, things start to get different pretty quickly for the druid's themes and personality, I've found.

You can also do a similar thing by focusing on different aspects of nature. You can play a savage and cruel druid by being inspired by nature's arbitrary violence. You can play a beautiful and serene druid inspired by sunsets and natural landscapes of breathtaking wonder. You can play a scrappy fun-loving druid by basing his actions on things like kittens or other baby animals. You can play a mysterious druid by focusing on strange and spooky landscapes like fog-shrouded coastlines or creepy forests. And so on.

I'm a big fan of the idea of the Urban Druid (and enjoyed Blood of the City's take), but they don't allow animal companions. Is there a specific reason it went that route? Or was it just easier than saying "You should probably only choose a dog..."

Because it's an archetype, and it needs to lose SOMETHING in order to gain something.

Paizo Employee Creative Director

Jim Groves wrote:
Are you hanging out at Paizo Chat tonight? Or do you have to pack/rest/get ready for GenCon?

I'll be there a little bit. I'm already mostly packed, so that's already pretty much done. My plan for the evening is to take it easy and maybe kill a few zombies. (In a videogame. Not real life. At least, I HOPE not in real life.)


James use the necromancy witch archetype & have the zombies eat gunpowder then eat red coals just suggest the coals are organs & gunpowder is blood. :)


I've checked all my source books(I have a lot), d20pfsrd, and the paizo website, and I can't seem to find any in depth rules for improvised weapons.

CR: "To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."

For something anything like PFS that doesn't cut it. Constant on-the-fly rulings for any random object someone picks up are too inconsistent. It can also really slow the game down.

So, my question:
Are there going to be any tables like this one at any point, that expound upon which weapons do which damage, and addresses the fragility that some improvised weapons would realistically have? One example I was wondering about was how using a alchemist fire as an improvised melee weapon would work(smashing it on their face). Would they take 1d2+1d6?(That's tiny weapon damage+fire) What about ruling what the damage type for these objects are? Other questions too... etc


IQuarent wrote:

I've checked all my source books(I have a lot), d20pfsrd, and the paizo website, and I can't seem to find any in depth rules for improvised weapons.

CR: "To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."

For something anything like PFS that doesn't cut it. Constant on-the-fly rulings for any random object someone picks up are too inconsistent. It can also really slow the game down.

So, my question:
Are there going to be any tables like this one at any point, that expound upon which weapons do which damage, and addresses the fragility that some improvised weapons would realistically have? One example I was wondering about was how using a alchemist fire as an improvised melee weapon would work(smashing it on their face). Would they take 1d2+1d6?(That's tiny weapon damage+fire) What about ruling what the damage type for these objects are? Other questions too... etc

Wow, those rules are really bad. I've worked with tools a lot in my life, no wrench is going to break apart after hiting someone with it a few times.


Tels wrote:
IQuarent wrote:

I've checked all my source books(I have a lot), d20pfsrd, and the paizo website, and I can't seem to find any in depth rules for improvised weapons.

CR: "To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."

For something anything like PFS that doesn't cut it. Constant on-the-fly rulings for any random object someone picks up are too inconsistent. It can also really slow the game down.

So, my question:
Are there going to be any tables like this one at any point, that expound upon which weapons do which damage, and addresses the fragility that some improvised weapons would realistically have? One example I was wondering about was how using a alchemist fire as an improvised melee weapon would work(smashing it on their face). Would they take 1d2+1d6?(That's tiny weapon damage+fire) What about ruling what the damage type for these objects are? Other questions too... etc

Wow, those rules are really bad. I've worked with tools a lot in my life, no wrench is going to break apart after hitting someone with it a few times.

Yeah sure, but what about chairs, tree branches, bottles, etc?

EDIT: Tables like that one, not that one. That one definitely isn't perfect, such as how a trash can lid does more damage than a fire extinguisher, which does the same amount as a bottle...

Paizo Employee Creative Director

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IQuarent wrote:

I've checked all my source books(I have a lot), d20pfsrd, and the paizo website, and I can't seem to find any in depth rules for improvised weapons.

CR: "To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."

For something anything like PFS that doesn't cut it. Constant on-the-fly rulings for any random object someone picks up are too inconsistent. It can also really slow the game down.

So, my question:
Are there going to be any tables like this one at any point, that expound upon which weapons do which damage, and addresses the fragility that some improvised weapons would realistically have? One example I was wondering about was how using a alchemist fire as an improvised melee weapon would work(smashing it on their face). Would they take 1d2+1d6?(That's tiny weapon damage+fire) What about ruling what the damage type for these objects are? Other questions too... etc

Improvised weapons include "everything that's not meant to be a weapon." That's a pretty enormous amount of potential improvised weapons to cover. And the point at which any combat-oriented rules set spends more time covering improvised weapons than it does actual weapons is the point at which the rules officially become overburdened with distractions.

It doesn't have to slow the game down. The GM just needs to say "That weapon does 1d4 damage" or "1d6 damage" or whatever and go from there. The problem isn't with the rules; it's with players not respecting the GM enough to accept a quick decision from the GM (or perhaps GMs too timid to MAKE those quick decision, perhaps because of a perception of pushy players).


James Jacobs wrote:


Improvised weapons include "everything that's not meant to be a weapon." That's a pretty enormous amount of potential improvised weapons to cover. And the point at which any combat-oriented rules set spends more time covering improvised weapons than it does actual weapons is the point at which the rules officially become overburdened with distractions.

It doesn't have to slow the game down. The GM just needs to say "That weapon does 1d4 damage" or "1d6 damage" or whatever and go from there. The problem isn't with the rules; it's with players not respecting the GM enough to accept a quick decision from the GM (or perhaps GMs too timid to MAKE those quick decision, perhaps because of a perception of pushy players).

Thanks!

That does make sense. I was thinking it could be set into damage categories, and maybe by size. I hadn't thought of the sheer number of objects is could entail... I think damage type would be pretty obvious, and not a problem. I guess fragility would have to ruled by the GM, if it becomes an issue.

There are still a couple things of general things I would like to know.

What about the size of objects? Could my medium sized character bludgeon someone with an entire table? (I'm think like 3-4 foot diameter with 4 legs) What about bigger things, like a desk? Basically, I just want to know where the line is.

Also, I was wondering about using parts of objects. If I want to break a leg off a table and hit somebody with it, do I have to make a sunder attempt?

Paizo Employee Creative Director

This is a case where allowing the GM to use common sense is the best option. Again... improvised weapons are not going to be used that often in the grand scheme of things. They should be less useful and less efficient than actual weapons—and that kinda also means less interesting and less exciting. And one way to do that is to spend less time talking about them.

And if you want to break a leg off a table and hit someone with it... you'd need to do a Strength check to snap the leg off. You don't sunder objects that aren't carried or attended.

And a table leg is just a club anyway.


James Jacobs wrote:

This is a case where allowing the GM to use common sense is the best option. Again... improvised weapons are not going to be used that often in the grand scheme of things. They should be less useful and less efficient than actual weapons—and that kinda also means less interesting and less exciting. And one way to do that is to spend less time talking about them.

And if you want to break a leg off a table and hit someone with it... you'd need to do a Strength check to snap the leg off. You don't sunder objects that aren't carried or attended.

And a table leg is just a club anyway.

I agree it's not super relevant, but Catch Off-Guard is a feat in the core, and a monk bonus feat, plus Cad and Monk of the Empty Hand are things that exist. If anyone is going to be playing one of these arch types it's good to have some idea of what to expect developments at the table to be.

Personally I think improvised weapons are more exciting, actually. Beating somebody with random objects has the potential to be very entertaining.

Silver Crusade

Regarding the Horsemen, Charon and Apollyon I know of where their names come from. Trel and Szuriel not so much, care to shed some light on how those names were found or formed?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
Personally? My desire for a swashbuckler class is pretty well documented on these boards.

As is mine, only that I don't have the creative power that you do. :p

Man, I hope your take on the Swashbuckler will be awesome (meaning: no sneak attack, please). I did one myself, but nobody let's me play it, because it's not official. Hurry up! :D

Honestly... if I were to do one, I wouldn't be surprised to find out you hated it. Our tastes in what makes the game fun seem to clash more often than not, I've learned.

Fair enough. Although that difference in taste seems to extend mostly to adventure design, I can't remember disagreeing with you about class design before. For example, I am quite unhappy with the Summoner, too, and find your idea of rebuilding it to summon specific outsiders to be a very good solution. And to rebalance its skewed spell list, of course. Then again, I vastly dislike the Gunslinger and you are okay with the class.

If you care to, take a short look at what I wrought and say if you think yours would look so differently.

Here.

Of course I'll perfectly understand if you don't have the time/don't care/can't look because it's like fan-fiction/other reasons. Take your pick :p


While I dissagree with your view on alignement, I am curious about another thing or two.

can clerics and other similar divine casters recieve power from gods unknowingly? Similar to how the dark powers can function on ravenloft if you are familar with that.

-vyshan


What are some good spells or abilities to exorcise a person?


Pathfinder Starfinder Roleplaying Game Subscriber

1) I was looking at the lyrakien entry on the Pathfinder wiki, and it references the Skinsaw Murders book, where they're explicitly linked to Desna and only serve the familiars of worshipers of Desna. Given that was back in the 3.5 era, I was wondering, would you still consider that canonical for the Golarion setting?

2) Do you personally think that non-animal improved familiars should have their intelligence lowered by becoming a familiar if the intelligence a familiar gets would be lower than their normal intelligence?

3) If you could acquire a familiar or an improved familiar in real life somehow, whether a regular familiar or an improved familiar, what familiar would you pick? I'm guessing either a compsognathus or a quasit myself, but I could be wrong!


For the incoming Worldwound-based campaign, I was considering a cleric + divine scion character.

Reading the description I've now a doubt that maybe you can resolve: in the Divine Wrath power it states that "damaging spells deal +1 point of damage per die against creatures with an alignment subtype that matches the divine scion’s opposition alignment".
If I interpret this correctly, the power should them only work on creatures that have the specific subtype evil, or good, or whatever, so almost exclusively outsiders, not on all creatures of that alignment, like for example characters or humanoid NPC.
In fact, according to the description of the subtypes, it would affect such a creature even if its alignment were different from the subtype.

On the other hand, later, in the True Scion capstone power, the language is different, stating "Her divine wrath ability now deals +2 points of damage per die against creatures of the appropriate alignment.".

So, the intended Divine Wrath effect is:

a) It only ever affect creatures of the subtype <alignment>

b) It affect all creatures with <alignment>

c) It affect both creatures of subtype <alignment> and simply <alignment>

d) At 4th level it affect creatures of the subtype <alignment>, but at 10th level it affect all <alignment> creatures too.


I liked in 2E how green dragons had a poison breath weapon, and I'm trying to think of how to handle that in Pathfinder. Do you think 1 point of Constitution damage per age category, requiring a Ref save for half, is too much/appropriate?


I was wondering did you use monster hunter as inspiration for dragon hunter's guide with dragon's demand module? :O
& could dragon harvesting from drhg be used as template for other monstrous creatures too?


James, I have some questions about the iconics I hope you could answer.

1. Does Seltyiel have a gigantic Berserk Button against people who abuse their children and spouses?

2. Is the background for Balthazar, the iconic Summoner still being worked on?

3. Which Iconics would you consider to be Combat Pragmatists?

4. Would you consider Alain different from other arrogant, glory-seeking blowhards due to the fact that he can actually fight? ;)


Do you celebrate Tarrasquemas?

Is this the best non-paizo thread on the internet?

http://suptg.thisisnotatrueending.com/archive/5789941/

Silver Crusade

Phew! Still playing catch up and I spy that you beat Demons Souls. So questions!

1. Favorite boss?

2. Favorite area?

3. Did you like The Tower of Hope level?

4. What did you think of the Maiden in Black?

5. The Old One?

6. The "truth" about where arcane and divine magic comes from?

7. How many tries did it take you to kill the Vanguard in the tutorial?

Dark Archive

Having now seen the Glabezu pic I was wondering if there would be a story behind that scene? what I mean is do you just ask the artist to draw something or is there a story in mind when you rquest the art?


Hi James. I wasn't really thinking I'd like it, but yet again you guys have trumped my expectations with wrath of the righteous. The players guide, world wound book and instalment one have really grabbed my imagination. I love the way the APs are "the same but different" - consistent enough that I know what I'm getting but varied enough to keep me interested month after month.. Thanks!


Is the Mythic Hill Giant based on Antaeus from greek myth? Cuz its Earth Bound power pretty much looks like something the Antaeus would use.

Thanks

Silver Crusade

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Hey James! if you see this while taking a few minutes off at GenCon...can you spill the beans on the new AP Iron Gods (Numeria)for us. We're all dying to hear more about it!


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Thanks for Iron Gods!


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Thumbs up on Iron Gods. When did you guys decide this would be the AP after Mummy's Mask?


I have 2 questions for you, Mr. Jacobs.
1: What's your take on the whole martial vs. spellcaster debate?
2: Can you please make a swashbuckler class? I think many, many people on these boards are itching to play a dashing, agile swordsman.


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Crystal Frasier about Iron Gods wrote:
All I can say is that this is James Jacob's baby and he's been putting together ideas for it for a long time.

We love you James!

p.s. Mythic is awesome too!

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

I R O N   G O D S

ThankyousomuchJames


Does this Iron Gods AP also contain normal monsters or only robots and Iron creatures? Are there creatures from Bestiary 1,2 and 3 in there other than Clockworks and such creatures?


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Where can I find this information on Iron Gods?

Silver Crusade

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Pathfinder Adventure Path Subscriber

Thanks, James. Super Numeria Attack Fans United (S.N.A.F.U.) was waiting a loooong time for this.


hmmm, Iron Gods ? Now that definitely sounds like the "exotic" AP... Gonna see how that works out in the end..(guess it is not about the Dwarven Pantheon *grins* ).

Magic meets Lasers


James, cannot wait for Iron Gods!

Even the name is full of awesomeness!

Can it be next year yet?


Beastiary 5 2015 Numeria edition?
just a guess btw

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