>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

28,001 to 28,050 of 83,732 << first < prev | 556 | 557 | 558 | 559 | 560 | 561 | 562 | 563 | 564 | 565 | 566 | next > last >>

Mr. James Jacobs,

After pondering many a thing in regards to mortality and immortality recently I came to wonder: how does the concept "Death is the gods' gift to man" play in, work in, and/or relate to Golarion?


Hello there James. How are you today?

Onto my question. I'm currently getting a campaign up and running and the basic idea is that the players free a Thassilon wizard from stasis. At first this wizard seems to be a nice guy, teaching them about Thassilon's magic and other bits about the civilization and leading them through old Thassilon ruins to acquire treasure and magic items. In reality though he's got plans to awaken one of the Runelords and is just using the PCs to get his hands on the required materials. Now I know a lot hasn't been given about what Thassilon was like but what books should I look into getting if I want to portray an NPC from Thassilon as correctly as I can?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ChaoticAngel97 wrote:
Hey there James, got a question for you. Do you happen to know why a scythe has a x4 critical multiplier? What makes having a farm tool hit a vital area more deadly than say the 4 foot hunk of steel that is the greatsword?

A scythe that's weapon grade, isn't necessarily your farmer's old blade used for wheat harvesting. Lots of weapons are adaptations of farming implements, but not farming implements themselves.

Dark Archive

Diego Rossi wrote:

While it isn't strictly needed to enjoy the class, I can see 2 different paths for a prestige class:

- a more martial themed magus prestige class that lose or reduce the number of spells that the magus receive in exchange for a fighter to hit and a faster fighter feats progression while keeping the arcana;

[tangent spoilered]

Spoiler:
I'd love a Magus AT that more or less did away with spellcasting altogether (replacing it with a SLA usable with Spellstrike, for instance) and was more of a 'martial Warlock' or 'arcane Soulknife.'

I've seen multiple 'magical fighters' over the years, such as Green Ronin's Thanemage (from the Advanced Player's Manual) and every time, the spellcasting just doesn't synergize well with the 'fighting,' or, like the Duskblade, it seems like the entire class is built around one or two spells (such as enlarge person or shocking grasp) making it seem odd that the class has an entire list of spells...

A more martial wizard AT, that focused on less spells, and really effective use of either dual daggers (triggering spells when they hit) or a two-weapon use of the quarterstaff (ditto), could also be funky.


LazarX wrote:
ChaoticAngel97 wrote:
Hey there James, got a question for you. Do you happen to know why a scythe has a x4 critical multiplier? What makes having a farm tool hit a vital area more deadly than say the 4 foot hunk of steel that is the greatsword?
A scythe that's weapon grade, isn't necessarily your farmer's old blade used for wheat harvesting. Lots of weapons are adaptations of farming implements, but not farming implements themselves.

That might be true, except the pictured weapon in the core rulebook IS farmer Ralph's old wheat harvesting scythe. :)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ChaoticAngel97 wrote:
LazarX wrote:
ChaoticAngel97 wrote:
Hey there James, got a question for you. Do you happen to know why a scythe has a x4 critical multiplier? What makes having a farm tool hit a vital area more deadly than say the 4 foot hunk of steel that is the greatsword?
A scythe that's weapon grade, isn't necessarily your farmer's old blade used for wheat harvesting. Lots of weapons are adaptations of farming implements, but not farming implements themselves.
That might be true, except the pictured weapon in the core rulebook IS farmer Ralph's old wheat harvesting scythe. :)

Artists don't always draw to RAW. Despite the picture given for the Falconer Iconic, Falcons DON'T grow large enough for Haflings to ride.

Paizo Employee Creative Director

yellowdingo wrote:
Why is getting a Scifi RPG (even simply under way as a think tank conversation) suddenly like beating your head against a wall?

Getting one from where? A store? A writer? A publisher? A library? The internet?

For Paizo, the problem is that we've got a full support staff dedicated to Pahtfinder. If we built a sci-fi game, we would want it to be a success, and for an RPG to be a success, it needs people playing it, and a great way to get people and KEEP people playing a game is to provide LOTS of supplements and support and attention to the line.

That would require a full other art/development/editorial/design team... and our building is simply not large enough to house that many new hires, for one thing.

Paizo Employee Creative Director

1 person marked this as a favorite.
Benoc wrote:

I dont own halflings of golarion and cant recall any art that answers my question so here it is.

We all know halflings are the undisputed kings of mutton chops, but can they grow beards? If so, is it just a cultural thing that they dont? All art i've seen they are just spoting sideburns.

On an unrelatd topic, did you ever catch those two yahoos in that canoe youre chasing, and what did they taste like?

Halflings can grow bears. In fact, all of the 7 core races can grow beards EXCEPT elves.

And yes. They were crunchy good.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

After pondering many a thing in regards to mortality and immortality recently I came to wonder: how does the concept "Death is the gods' gift to man" play in, work in, and/or relate to Golarion?

The same way the concept works in this world.

Paizo Employee Creative Director

ChaoticAngel97 wrote:

Hello there James. How are you today?

Onto my question. I'm currently getting a campaign up and running and the basic idea is that the players free a Thassilon wizard from stasis. At first this wizard seems to be a nice guy, teaching them about Thassilon's magic and other bits about the civilization and leading them through old Thassilon ruins to acquire treasure and magic items. In reality though he's got plans to awaken one of the Runelords and is just using the PCs to get his hands on the required materials. Now I know a lot hasn't been given about what Thassilon was like but what books should I look into getting if I want to portray an NPC from Thassilon as correctly as I can?

Doing pretty good today. Taking a personal day off from work to get a bunch of writing done for some freelance, starting the day off here on the boards and thinking about breakfast... but also noting my partially broken chair could do with a replacement, so my writing might be delayed if I go out to buy a new chair.

If you want to portray that Thassilonian wizard accurately, you'll basically want 4 books: Rise of the Runelords, Inner Sea Magic, Lost Cities of Golarion, and Lost Kingdoms.

Paizo Employee Creative Director

LazarX wrote:
Artists don't always draw to RAW. Despite the picture given for the Falconer Iconic, Falcons DON'T grow large enough for Haflings to ride.

Absolutely true. In fact, the vast majority of our artists do not play the game or understand the rules. A few (such as Wayne Reynolds) do... but the bulk do lots of freelance work for all sorts of companies, and they simply don't have time to play all the games they do art for, even if they DID have the interest in doing so.

I've seen artists depict scythes all sorts of ways... but as far as I'm concerned, it's only when they make them look like a real-world scythe, complete with curved shaft and handles, that they're doing it right.

Liberty's Edge

James Jacobs wrote:
Diego Rossi wrote:

There is any project to do a magus themed prestige class?

While it isn't strictly needed to enjoy the class, I can see 2 different pats for a prestige class:
- a more martial themed magus prestige class that lose or reduce the number of spells that the magus receive in exchange for a fighter to hit and a faster fighter feats progression while keeping the arcana;
- a more wizardly themed prestige class with expanded spell powers at the expense of fighting prowess (a bit more difficult to do than the martial version).

The first version can be approximated entering the Eldritch Knight prestige class, but that class enhance the "wrong" part of the magus abilities, i.e. it increase his spellcasting abilities 9 levels out of then and do nothing for his arcane pool abilities or his arcana, my idea is more about renouncing most of the spells above 2nd level but retaining the growth in arcane pool, arcane pool abilities, and arcana.

Something like increasing in his spellcasting ability by 1 level every 2 levels in the prestige class, getting a fighter to hit and fighter training as soon as he enter the prestige class, while maintaining most of the magus non spell abilities.

The end result would have level 5 spells at character level 19.

It is a rough idea I had this morning so it need a lot of work, but what do you think of it? Its balance is reasonable?

Not really. Personally, I quite like prestige classes... but the design team is really down on them and doesn't really have plans to do many more of them. We did just do a big book of prestige classes for Golarion, and there's one or two in there that are pretty good choices for magi, but at this point there are no plans to build more magus-specific prestige classes.

What I want (I am greedy) require a prestige class custom made for the magus as in interested in keeping the progression in arcane pool points, adding more magus arcana and maintaining the increase of his weapon. All things that a prestige class not tailored starting with the magus don't have.

Any suggestion on how I can push on the designer team so that they start thinking about this kind of prestige class?

Silver Crusade

Diego Rossi wrote:
James Jacobs wrote:
Diego Rossi wrote:

There is any project to do a magus themed prestige class?

While it isn't strictly needed to enjoy the class, I can see 2 different pats for a prestige class:
- a more martial themed magus prestige class that lose or reduce the number of spells that the magus receive in exchange for a fighter to hit and a faster fighter feats progression while keeping the arcana;
- a more wizardly themed prestige class with expanded spell powers at the expense of fighting prowess (a bit more difficult to do than the martial version).

The first version can be approximated entering the Eldritch Knight prestige class, but that class enhance the "wrong" part of the magus abilities, i.e. it increase his spellcasting abilities 9 levels out of then and do nothing for his arcane pool abilities or his arcana, my idea is more about renouncing most of the spells above 2nd level but retaining the growth in arcane pool, arcane pool abilities, and arcana.

Something like increasing in his spellcasting ability by 1 level every 2 levels in the prestige class, getting a fighter to hit and fighter training as soon as he enter the prestige class, while maintaining most of the magus non spell abilities.

The end result would have level 5 spells at character level 19.

It is a rough idea I had this morning so it need a lot of work, but what do you think of it? Its balance is reasonable?

Not really. Personally, I quite like prestige classes... but the design team is really down on them and doesn't really have plans to do many more of them. We did just do a big book of prestige classes for Golarion, and there's one or two in there that are pretty good choices for magi, but at this point there are no plans to build more magus-specific prestige classes.
What I want (I am greedy) require a prestige class custom made for the magus as in interested in keeping the progression in arcane pool points, adding more magus arcana and maintaining the increase of his weapon....

Well have plenty of time to ponder nefarious schemes while we're in the soulwell.

Liberty's Edge

1. How much did Spelljammer influence the idea of the Space parts of Pathfinder?

2. Any chance of a race based on Jon Hodgman's Mole Men from the book "More information Than You Require"? Because, Pathfinder doesn't really ahve a mole-people-type race ,and Hodgman's are very unique in that their entire society is modeled after the 18th-century elightenment. They'd be great as a "good" Darklands race, or at least as a Lawful Neutral one.

3. How do the Gods on Pathfinderverse Earth work? Are there only the Old Ones/Lovecraftian Gods, or does Earth have its own deities? Or do some of the Pathfinder gods work on Earth?

4. If Pathfinder were to have a secondary, very different from Golarion, campaign setting similar to vanilla D&D's Dark Sun, Birthright, Ravenloft, ECt, what sort of theme would you give it to differentiate it from Golarion? Personally, I'd love to see a Wind Waker/Waterworld-type setting of oceans and islands.

5. Speaking of which, I know it was implied Orcus worked more on other worlds and that Tashanna became Igwillv, but does Golarion have any other links to the D&D multiverse, such as (Perhaps) exiles from Sigil or prisoners of the Dawn War?

6. Is the imprisoned elemental being in the Plane of Air supposed to be the Pathfinder equivalent of Cryonax?

7. What do you think of the upcoming RPG Mortasheen? It seems to have all the sorts of weird-sci-fi-type stuff that you folks at Paizo seem to like, and I personally would buy he hell out of a Paizo product with some of the monsters from there if you were able to get permission from the creator.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
LazarX wrote:
ChaoticAngel97 wrote:
LazarX wrote:
ChaoticAngel97 wrote:
Hey there James, got a question for you. Do you happen to know why a scythe has a x4 critical multiplier? What makes having a farm tool hit a vital area more deadly than say the 4 foot hunk of steel that is the greatsword?
A scythe that's weapon grade, isn't necessarily your farmer's old blade used for wheat harvesting. Lots of weapons are adaptations of farming implements, but not farming implements themselves.
That might be true, except the pictured weapon in the core rulebook IS farmer Ralph's old wheat harvesting scythe. :)
Artists don't always draw to RAW. Despite the picture given for the Falconer Iconic, Falcons DON'T grow large enough for Haflings to ride.

I offer this snippet of text from Wikipedia in distinguishing the two types of scythes.

The scythe, a farming tool, could be easily transformed into an effective infantry weapon. The process usually involved reforging the blade of a scythe at a 90 degree angle, strengthening the joint between the blade and the shaft with an additional metal pipe or bolts and reinforcing the shaft to better protect it against cuts from enemy blades. At times instead of scythe blade, a blade from hand-operated chaff cutter was used.

War scythes were a popular weapon of choice and opportunity of many peasant uprisings throughout history. To name just a few examples, ancient Greek historian, Xenophon, describes in his work (Anabasis) the chariots of Artaxerxes II, which had projecting scythes fitted. Polish peasants used war scythes during the 17th century Swedish invasion (The Deluge). In the 1685 battle of Sedgemoor, James Scott, 1st Duke of Monmouth, fielded a 5000 strong peasant unit armed with war scythes. They were used in the 1784 Transylvanian peasants Revolt of Horea, Cloşca and Crişan, in the war in the Vendée by royalist peasant troops, in the 1st War of Schleswig in 1848 in Denmark, and again in various Polish uprisings: Kościuszko Uprising in 1794, when in battle of Racławice scythemen successfully charged and captured Russian artillery. In that year Chrystian Piotr Aigner published a field manual Short Treatise on Pikes and Scythes, detailing the training and operation of scythe-equipped forces, the first and probably the only such book in the history of warfare. War scythes were later used in the November Uprising in 1831, January Uprising in 1863 and Silesian Uprising in 1921. The description of a fighting unit as "scythemen" was used in Poland as late as 1939, however the Gdynia "Kosynierzy" were armed with hunting guns rather than with scythes

Dark Archive

5 people marked this as a favorite.
James Jacobs wrote:

Halflings can grow bears.

Outstanding.

Paizo Employee Creative Director

Diego Rossi wrote:

What I want (I am greedy) require a prestige class custom made for the magus as in interested in keeping the progression in arcane pool points, adding more magus arcana and maintaining the increase of his weapon. All things that a prestige class not tailored starting with the magus don't have.

Any suggestion on how I can push on the designer team so that they start thinking about this kind of prestige class?

One voice won't make a change. But if we see on our boards or hear feedback at conventions or so on that folks DO want to see more prestige classes, we'll do more prestige classes. Jason's pretty convinced at this point that the game's got enough prestige classes. I disagree, but I also agree with him that prestige classes are more appropriate when they're tied to a game world. And since our rulebook line has traditionally been world neutral, that's a good reason why you haven't seen many prestige classes in the books.

Frankly, at this point, now that Paths of Prestige is out... the book I'm most itching to see done as far as prestige classes are concerned is a book all about prestige classes for monsters.

Paizo Employee Creative Director

tbok1992 wrote:

1. How much did Spelljammer influence the idea of the Space parts of Pathfinder?

2. Any chance of a race based on Jon Hodgman's Mole Men from the book "More information Than You Require"? Because, Pathfinder doesn't really ahve a mole-people-type race ,and Hodgman's are very unique in that their entire society is modeled after the 18th-century elightenment. They'd be great as a "good" Darklands race, or at least as a Lawful Neutral one.

3. How do the Gods on Pathfinderverse Earth work? Are there only the Old Ones/Lovecraftian Gods, or does Earth have its own deities? Or do some of the Pathfinder gods work on Earth?

4. If Pathfinder were to have a secondary, very different from Golarion, campaign setting similar to vanilla D&D's Dark Sun, Birthright, Ravenloft, ECt, what sort of theme would you give it to differentiate it from Golarion? Personally, I'd love to see a Wind Waker/Waterworld-type setting of oceans and islands.

5. Speaking of which, I know it was implied Orcus worked more on other worlds and that Tashanna became Igwillv, but does Golarion have any other links to the D&D multiverse, such as (Perhaps) exiles from Sigil or prisoners of the Dawn War?

6. Is the imprisoned elemental being in the Plane of Air supposed to be the Pathfinder equivalent of Cryonax?

7. What do you think of the upcoming RPG Mortasheen? It seems to have all the sorts of weird-sci-fi-type stuff that you folks at Paizo seem to like, and I personally would buy he hell out of a Paizo product with some of the monsters from there if you were able to get permission from the creator.

1) Not much. In fact, it showed us what we DO NOT want to do with outer space. Outer space should be made of science with magic, not magic without science.

2) Morlocks are our mole men. Mongrelmen are also a good choice for mole men.

3) Any one deity may not have a particularly strong presence on every world, but any one deity can reach its worshipers with equal ease on every world. In Pathfinder, a deity's power has nothing to do with the number of worshipers in a particular area. If a cleric of Sarenrae travels from Golarion to Earth, she functions the same on Earth as she did on Golarion.

4) We'd probably set it on one of the other planets in the Golarion system... most likely on Akiton or Castrovel (or maybe both) and give it a pulpy sword and laser feel, like you see in John Carter of Mars.

5) Not explicitly, but the implication is that Oerth, Toril, and all the other campaign setting planets all exist elsewhere in the same universe as Golarion. Also, most of the classic D&D monsters do more or less the same thing and interact with history more or less the same way. Aboleths, for example, are an ancient race that predates humanity. And Kostchtchie is a demon lord associated with frost giants who has links to Baba Yaga, for example.

6) No... but I'm not sure what being you're talking about. Golarion has 4 elemental lords, one for air, earth, fire, and water, and they ARE the equivalents to characters like Imix and Ogermoch. In Pathfinder, these four lords slew the good guy lords, and they're now the ones that are left. We don't have paraelemntal planes or quasielemental planes, and thus we have no need for a Pathfinder version of Cryonax.

7) Until I clicked that link, I hadn't heard about it at all. There's certainly some nifty critters in there.


James Jacobs wrote:
Benoc wrote:

I dont own halflings of golarion and cant recall any art that answers my question so here it is.

We all know halflings are the undisputed kings of mutton chops, but can they grow beards? If so, is it just a cultural thing that they dont? All art i've seen they are just spoting sideburns.

On an unrelatd topic, did you ever catch those two yahoos in that canoe youre chasing, and what did they taste like?

Halflings can grow bears.

That must be a dangerous profession. Do they teach these bears any interesting tricks?

Paizo Employee Creative Director

1 person marked this as a favorite.
JMD031 wrote:
James Jacobs wrote:
Benoc wrote:

I dont own halflings of golarion and cant recall any art that answers my question so here it is.

We all know halflings are the undisputed kings of mutton chops, but can they grow beards? If so, is it just a cultural thing that they dont? All art i've seen they are just spoting sideburns.

On an unrelatd topic, did you ever catch those two yahoos in that canoe youre chasing, and what did they taste like?

Halflings can grow bears.
That must be a dangerous profession. Do they teach these bears any interesting tricks?

Indeed. They excel particularly at biting off fingers that typo too much.


James Jacobs wrote:
4) We'd probably set it on one of the other planets in the Golarion system... most likely on Akiton or Castrovel (or maybe both) and give it a pulpy sword and laser feel, like you see in John Carter of Mars.

I would buy many copies of this. Who do I need to hunt dow- I mean, violently forc- I mean, discuss in a completely non-threatening manner such a possibility with?

Quote:
5) Not explicitly, but the implication is that Oerth, Toril, and all the other campaign setting planets all exist elsewhere in the same universe as Golarion. Also, most of the classic D&D monsters do more or less the same thing and interact with history more or less the same way. Aboleths, for example, are an ancient race that predates humanity. And Kostchtchie is a demon lord associated with frost giants who has links to Baba Yaga, for example.

Interesting. The way I'm running with it for my game is that Golarion is another parallel material plane/crystal sphere, except much, much bigger than most of them - and that while the City of Brass can connect to the City of Brass in the Great Wheel (my favourite planar arrangement, if I'm honest) and from there to regular places, the World Serpent Inn might also be employed (the demiplanar inn that has doors opening into many different worlds). So players, if they could find an entrance to the World Serpent on Golarion, could enter the Inn and from there travel to Toril, Athas, Eberron or really anywhere the Inn goes (which is basically everywhere). The Inn got a 3E/3.5e update in Dragon Magazine.

To make this sound a bit more like a question, if you were to include the Inn in Golarion somewhere, where might you place a doorway to it, or rather, where do you think it would best serve the Golarion setting in lieu of potential planar adventures that you might write/have yet to write/have written thus far? Any particular place that already has a degree of planar travel which might be well-served by a doorway to the World Serpent Inn?

(By which, I mean that it doesn't really mesh as well if you have a planar door to the multiverse and yet nobody in the area knows about it or reacts to it, so situating it in a place where some degree of planar travel already exists would probably work out better.)

Silver Crusade

Just went back over my Shattered Star books (specifically 64-Beyond the Doomsday Door) and I noticed Ardathanatus has Mark of Yamasoth and was wondering if you're ever going to put out more things like it, in a vein similar to the Demonic Obedience Feat from Book of Damned 2, possibly BoD 4 - Before Morality ? hint hint nudge nudge

Mark of Yamasoth:
Mark of Yamasoth (Su) Ardathanatus has pledged his soul to Yamasoth by undergoing a foul ritual, at the climax of which he gouged out and ate his own left eye. As a result, he gains a +2 profane bonus to his Armor Class and an additional +4 hit points per Hit Die—but only as long as he remains of value to Yamasoth. In addition, he takes no penalties on Charisma checks made while interacting with conjured qlippoth.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
1) Not much. In fact, it showed us what we DO NOT want to do with outer space. Outer space should be made of science with magic, not magic without science.

That sounds very much like the Dragonstar model. Are you familliar with the late lamented setting from Fantasy Flight Games? But then again after seeing you folks stock the world with alchemists, gunslingers, crashed spaceships, Lovecraft, and androids literally crawling out of the wreckage, that statement does not surprise me one bit. It's almost as if the fantasy part was merely a prelude to what you're really interested in... the other stuff.

Liberty's Edge

James Jacobs wrote:


Frankly, at this point, now that Paths of Prestige is out... the book I'm most itching to see done as far as prestige classes are concerned is a book all about prestige classes for monsters.

It would be an interesting book, but I think you could broaden its focus a bit, to make it even more useful, adding explanations on how some spell, powers and so on work for monsters.

As an example, some question to which you answered in this thread, like how reach weapons work for tiny or smaller creatures or large or larger creatures.
Or answers to questions like: how will Alter self work for a tiny fey or Antimagic Field work for a dragon (the former seem mostly targeted for small or medium humanoids creatures, the latter would have most of the dragon sticking out of the Antimagic field [I think you answered to the second question some thousand posts ago]).

There is a good number of interactions between being a monster and using abilities meant for typical characters that require GM adjudication. It can be done but some uniformity will help.

Paizo Employee Creative Director

Rysky wrote:

Just went back over my Shattered Star books (specifically 64-Beyond the Doomsday Door) and I noticed Ardathanatus has Mark of Yamasoth and was wondering if you're ever going to put out more things like it, in a vein similar to the Demonic Obedience Feat from Book of Damned 2, possibly BoD 4 - Before Morality ? hint hint nudge nudge

** spoiler omitted **

As NPCs and story needs require things like this, yes we will.

Paizo Employee Creative Director

Alleran wrote:

To make this sound a bit more like a question, if you were to include the Inn in Golarion somewhere, where might you place a doorway to it, or rather, where do you think it would best serve the Golarion setting in lieu of potential planar adventures that you might write/have yet to write/have written thus far? Any particular place that already has a degree of planar travel which might be well-served by a doorway to the World Serpent Inn?

(By which, I mean that it doesn't really mesh as well if you have a planar door to the multiverse and yet nobody in the area knows about it or reacts to it, so situating it in a place where some degree of planar travel already exists would probably work out better.)

Probably Absalom. Or perhaps Katapesh.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
1) Not much. In fact, it showed us what we DO NOT want to do with outer space. Outer space should be made of science with magic, not magic without science.
That sounds very much like the Dragonstar model. Are you familliar with the late lamented setting from Fantasy Flight Games? But then again after seeing you folks stock the world with alchemists, gunslingers, crashed spaceships, Lovecraft, and androids literally crawling out of the wreckage, that statement does not surprise me one bit. It's almost as if the fantasy part was merely a prelude to what you're really interested in... the other stuff.

I'm familiar with it. That's closer to the model of space Golarion has going on around it.

And in fact, if you look at the fantasy writings of authors like Robert E. Howard, Clark Ashton Smith, Fritz Leiber, Michael Moorcock, and many others who inspired the original designers of D&D... the types of things you see in those stories are very MUCH in line with alchemists, gunslingers, crashed spaceships, Lovecraft, and androids, all in fantasy settings.

Silver Crusade

1 person marked this as a favorite.
Rysky wrote:
Before Morality

Oooh.

Maybe Kytons could get Experience Without Limits?

Silver Crusade

Since Valentine's Day is around the corner:

Some of these may be "not ready to reveal yet" questions, but...

1. What was Dou-Bral's alignment before his transformation into Zon-Kuthon?

2. Was Dou-Bral's transformation partially due to some flaw he possessed, such as jealousy of his sister? Or was his fate something that could have happened to Shelyn if she had been in his place?

3. If Shelyn were able to restore Zon-Kuthon, would you see it likely ending with a full restoration to his old self or having him retain some sort of "damage" from his experience, never quite moving all the way back to his old alignment? Maybe to let him keep LE clerics to keep him a gray figure even if he gained LG ones?

4. Did you guys intend for that to be one of the most heartbreakingly painful conflicts in the setting? ;)


James Jacobs wrote:
AlgaeNymph wrote:
Given Hastur's interest in decadence, has Sorshen had any dealings with him?
Yes... but that's all I'm gonna say about that for now.

Ooo…a hint!

1. What do you know about the plot of The King in Yellow?

2. Is there a version of said play in Golarion?

3. Why wasn't Sorshen's mastaba vandalized until recently? If the answer is "magic, lolz" then explain what happened to said magic.

4. Even without vandalism, how'd the Grand Mastaba survive 10K years in a rainy environment?

5. What's Hastur's CR?

6. Where can I find more information about Hastur outside of the Encyclopedia Cthulhiana?

7. Can a godlike being enable an entire city to astral project?

8. Can astral projection be used to travel to other planets or only to other planes?

9. What sorts of things can actually threaten a silver cord?

10. I can understand Karzoug not having lots of stat buffs for the sake of meta-game simplicity but what about defenses like protection from energy? Wouldn't five of those be more useful at high levels than most other 3rd level spells?


A question regarding the Sihedron (now that it's been printed in Dead Heart of Xin) and some of the spell-like abilities it provides. I don't think this is too much of a rules question, so anyway:

When you use the Sihedron to cast Beast Shape II, Greater Invisibility or the like, do the effects carry over to the Sihedron itself? As in, if you use Greater Invisibility, you'll go invisible as well, yes? That's part of the "worn and carried" aspect? And if you use the Beast Shape II spell-like, will the Sihedron "phase into" your body and become part of you for the spell or remain floating behind you while you're in an alternate form? Because if you were taking the form of, say, an eagle for scouting, and the Sihedron was still floating along behind you, it'd probably give you away as NOT a regular bird.

If the Sihedron DOES phase into your body or similar, however, then does it leave any identifying mark on your animal form? Like a Sihedron-tattoo or something to that effect?


2) Morlocks are our mole men. Mongrelmen are also a good choice for mole men.

Does that mean no mole-like fey as wel or mole monsters?


Alleran wrote:
James Jacobs wrote:
4) We'd probably set it on one of the other planets in the Golarion system... most likely on Akiton or Castrovel (or maybe both) and give it a pulpy sword and laser feel, like you see in John Carter of Mars.

I would buy many copies of this. Who do I need to hunt dow- I mean, violently forc- I mean, discuss in a completely non-threatening manner such a possibility with?

(By...

+11111 to what Alleran said, that would be really excellent news.


1 person marked this as a favorite.

Why is Merisiel always lonely?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
scifan888 wrote:
Why is Merisiel always lonely?

One of River Song's rules concerning The Doctor; "Never let him see you age." It's worth noting because at this point Amy and Rory have spent around ten years with the Doctor, and he starts noticing things, like Amy starting to use reading glasses.

Would perhaps seeing your childhood friends age and die while you're still a child have something to do with it perhaps? Is that a large part of what makes a Forlorn....forlorn?

Paizo Employee Creative Director

Mikaze wrote:

1. What was Dou-Bral's alignment before his transformation into Zon-Kuthon?

2. Was Dou-Bral's transformation partially due to some flaw he possessed, such as jealousy of his sister? Or was his fate something that could have happened to Shelyn if she had been in his place?

3. If Shelyn were able to restore Zon-Kuthon, would you see it likely ending with a full restoration to his old self or having him retain some sort of "damage" from his experience, never quite moving all the way back to his old alignment? Maybe to let him keep LE clerics to keep him a gray figure even if he gained LG ones?

4. Did you guys intend for that to be one of the most heartbreakingly painful conflicts in the setting? ;)

1) Unknown.

2) Unrevealed.

3) I doubt we'd ever allow this, since that's akin to killing off a deity; that would have to be a HUGE event, since doing something like that would not only date many prepublished products, but would also wreck some PCs out there. If it DID happen, it would be a slow, gradual change. And it's almost as likely to affect Shelyn as well if something like this happened.

4) Nope. I'm glad it became one though.


From which paizo/pathfinder product is this erodaemon picture/art??

Erodaemon

Paizo Employee Creative Director

AlgaeNymph wrote:

1. What do you know about the plot of The King in Yellow?

2. Is there a version of said play in Golarion?

3. Why wasn't Sorshen's mastaba vandalized until recently? If the answer is "magic, lolz" then explain what happened to said magic.

4. Even without vandalism, how'd the Grand Mastaba survive 10K years in a rainy environment?

5. What's Hastur's CR?

6. Where can I find more information about Hastur outside of the Encyclopedia Cthulhiana?

7. Can a godlike being enable an entire city to astral project?

8. Can astral projection be used to travel to other planets or only to other planes?

9. What sorts of things can actually threaten a silver cord?

10. I can understand Karzoug not having lots of stat buffs for the sake of meta-game simplicity but what about defenses like protection from energy? Wouldn't five of those be more useful at high levels than most other 3rd level spells?

1) A fair bit. Robert Chambers is one of my favorite authors, and I've read most if not all of his stories that feature that play; I've also read plenty of other stories and Call of Cthulhu game products that featured it. I even published a D&D adventrue about the play back in Dungeon Magazine several years ago which involved a troupe of bards performing the play on the road and the PCs had to chase them down before they performed the play in a big city.

2) Yes.

3) Because until recently, there weren't any vandals living near it. The Shoanti are not into vandalism.

4) As first explored back in Rise of the Runelords, pretty much all of the great Thassilonian structures and monoliths and ruins were infused with a preservative magic that protected them against erosion and the like. The Grand Mastaba, being one of those monuments, also had the same protection.

5) 29.

6) Dozens of game books for Call of Cthulhu have more info about him; Pagan Publishing has a particular interest in him and uses him a lot in their CoC books. He was statted up for 1st edition D&D in the first printing of Deities & Demigods, and for 3rd edition in the d20 Call of Cthulhu book. In Pathfinder, Volume #46 of the Adventure Path line has info about him. Hastur himself was first invented well over 100 years ago by Ambrose Bierce (who also invented Carcosa and Hali), although in Bierce's writings, Hastur is a god of shepherds. Lovecraft only mentions Hastur a few times in his writings; it was Ambrose Bierce who really got into tying Hastur into the mythos. Hastur shows up now and then in modern fiction as well; for example, he plays a role in Stephen King's short story "Gramma."

7) Gods can pretty much do whatever they want. Especially if there's a story you want to tell that requires them to do something.

8) Only if you start your journey traveling from a non-Material Plane.

9) In D&D, a githyanki's silver sword can sever it, or the astral storm can tear it, or certain other monsters can destroy it. We haven't done much with the Astral Plane yet, but rest assured, when we do, there'll be dangerous monsters and hazards that can threaten the silver cord.

10) Absolutely, which is why he's got resist energy and protection from energy prepared. If he knows the PCs use lots of energy, he absolutely SHOULD cast those spells ASAP. Remember, Karzoug gets to watch the PCs fight a lot, and he knows their tactics. The writer and designer of the adventure does not. It's thus the GM's job to ensure that Karzoug prepares himself as appropriate for the PCs. His tactics, which include time stop and lots of allies to run interference at the opposite end of the map, should give him plenty of time to prepare and react as makes sense for the PCs, which changes from game to game.

Paizo Employee Creative Director

Alleran wrote:

A question regarding the Sihedron (now that it's been printed in Dead Heart of Xin) and some of the spell-like abilities it provides. I don't think this is too much of a rules question, so anyway:

When you use the Sihedron to cast Beast Shape II, Greater Invisibility or the like, do the effects carry over to the Sihedron itself? As in, if you use Greater Invisibility, you'll go invisible as well, yes? That's part of the "worn and carried" aspect? And if you use the Beast Shape II spell-like, will the Sihedron "phase into" your body and become part of you for the spell or remain floating behind you while you're in an alternate form? Because if you were taking the form of, say, an eagle for scouting, and the Sihedron was still floating along behind you, it'd probably give you away as NOT a regular bird.

If the Sihedron DOES phase into your body or similar, however, then does it leave any identifying mark on your animal form? Like a Sihedron-tattoo or something to that effect?

First of all... rules questions about the Golarion products are always legit questions to ask here.

When you cast greater invisibility, the sihedron goes invisible too.

When you cast beast shape II, the sihedron does not merge with you. It remains above or behind your head and you can still make full use of it. That said, you can allow it to merge with you if you wish... but at that point its no longer usable by you and can't be passed to other allies until you emerge from that shape, so that's a sub-par use of the artifact in most cases.

Paizo Employee Creative Director

Sincubus wrote:

2) Morlocks are our mole men. Mongrelmen are also a good choice for mole men.

Does that mean no mole-like fey as wel or mole monsters?

Pech work well as mole fey.

There's plenty of mole-like monsters as well. We just haven't statted them up yet.

Paizo Employee Creative Director

scifan888 wrote:
Why is Merisiel always lonely?

Because she's one of the forlorn elves. She grew up among humans, and watched all her childhood friends grow old faster than her and die of old age. Several times. As such, she tends to try to avoid getting involved in long-term relationships. All of which results in lots of alone time.

Paizo Employee Creative Director

LazarX wrote:


Would perhaps seeing your childhood friends age and die while you're still a child have something to do with it perhaps? Is that a large part of what makes a Forlorn....forlorn?

It is in fact the primary thing that makes a forlorn elf forlorn.

Paizo Employee Creative Director

Sincubus wrote:

From which paizo/pathfinder product is this erodaemon picture/art??

Erodaemon

It's either something we haven't yet published, or it's a piece of art we decided not to go with. Which is too bad, because I like that art a LOT better than the art we ended up going with in "Horsemen of the Apocalypse." I didn't work on that book though, so I'm not sure what sorts of things were going on with the art for it.

And again... it might be something that we'll be publishing in the future. I don't have a line on all the art that gets ordered...


Understandably you cannot go into to much detail, but as far as you may: what do you find to be the most pleasing addition to the game in Ultimate Campaign?

Paizo Employee Creative Director

1 person marked this as a favorite.
LoreKeeper wrote:

Understandably you cannot go into to much detail, but as far as you may: what do you find to be the most pleasing addition to the game in Ultimate Campaign?

That's probably a three-way-tie between the retraining rules, the rules for young characters, and the rules for story feats/character backgrounds.

Although I'm also quite pleased that the kingdom-building rules I created several years ago are finally in a hardcover as well.

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Although I'm also quite pleased that the kingdom-building rules I created several years ago are finally in a hardcover as well.

Did the kingdom building rules get a minor, major, or something in-between reworking?

Grand Lodge

Where in Golarion would I find Bananas?

Paizo Employee Creative Director

blackbloodtroll wrote:
Where in Golarion would I find Bananas?

Mwangi Expanse & Sargava, for the most part, but also in the Shackles. And anywhere they export. (One more thing for the pirates of the shackles to pirate, for those who complain that there's nothing for them to do.)

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Although I'm also quite pleased that the kingdom-building rules I created several years ago are finally in a hardcover as well.
Did the kingdom building rules get a minor, major, or something in-between reworking?

Minor. Plus significant expansion.

Contributor

Can you give us any insight on what the Young Character rules are going to look like? Are we talking new age categories, just a few mods, or something entirely different?

1 to 50 of 83,732 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards