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>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

26,501 to 26,550 of 50,036 << first < prev | 526 | 527 | 528 | 529 | 530 | 531 | 532 | 533 | 534 | 535 | 536 | next > last >>

Thanks James!

:D

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Weren Wu Jen wrote:

Yes, I looked that up before I posted my questions, because UM only covers the "Out Of Game" mechanics of spell design. I don't need help with that.

In fact, the UM refers to page 219 CRB about Researching the spells.

While I can come up with my own DC's and quantity of checks, I was wondering what you would do in a home game. I'm just looking for a suggestion (not an official ruling).

Sorry for being a pain.

Ugh. I'd hoped that we'd actually build rules for the in-game mechanics of designing spells by now... it's something I've been requesting of the design team from the start.

Ah well.

I'd set the costs for researching a new spell to be equal to the costs to purchase that spell. And I'd set the DC to craft the spell to be equal to 15 + twice the spell's level. It would be a Spellcraft check, in any event.

You don't feel that's too easy? I would think that creating a whole new spell would be more involved than just purchasing a spell of a standard scroll off the shelf.

If a player in your campaign wants to research a new spell how do you make them ask the question of whether it's possible? The cost of researching it?

It's the same as every wizard just opening up his spellbook with no negotiation, and the Spellcraft check is so low that it's a non-issue for a wizard that keeps his spellcraft maxed out, and what wizard doesn't?

Taldor

James Jacobs wrote:


Cool; glad folks are enjoying the androids!!

1) No plans. There's no need to do an ARG style follow up, since all the Race Point things are there. Unless what you're asking is for us to do an expanded ecology of the android along with new feats and spells and traits and all that? In which case, yes indeed, I plan to some day do so—there's lots more about androids to talk about!

2) The Technic League knows a LOT more about them than Barbarians, but the Technic League doesn't know a lot about them. They've certainly vivisected a lot of androids, but knowing what's inside hasn't helped them figure out how to make them.

3) That's an interesting question, the ramifications of which will be eventually explored, I suspect...

4) It would likely be quite obvious.

Oh, My whole group think they are cool. Not everyone wants to play one but they make cool NPCs and characters. Me personally? I want to play Android Gunslingers! XD

I can't wait to see more Andorid details. The undead question was the first thing that came up when we saw the "Constructed" race element. If positive/negative energy effects them we thought they were androids from Blade Runner.

Thanks for the answers.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

1.) Do elves not sleep or are they just immune to sleep spells like dragons?

2.) If elves to sleep do they share any relation to dragons (they both have enhanced senses, immunity to sleep, and an intuitive understanding of magic)?

3.) Finally are their any spells that allow one to shape and mold medal like stone shape or something akin to flesh to stone but for metals?

Paizo Employee Creative Director

Sentack wrote:
James Jacobs wrote:
Sentack wrote:

Hey James,

When do AoO's "Refresh"? In other words, when exactly can a player/monster make a new one if it's already used up it's allotment of AoO's for the current round? Is it at the start of the initiative order, or is it at the start/end of their next turn?

On your action in a round.
Just to verify, that's effectively the start of your next turn, correct? Is that referenced anywhere effectively in the rules? Can the next printing/srd push say that explicitly?

In the end, it doesn't matter if you say that attacks of opportunity reset at the start of a character's turn, or if they reset at the start of a round, as long as you maintain consistency for all characters throughout the campaign. It makes the most sense for them to reset at the start of a character's action, since that's effectively the point at which in any combat a character gains the ability to make them (a character can't normally make Attacks of Opportunity before their initiative rank allows them to make their first action in the first round of combat).

If that's still not enough, I suggest making a post/request in the Core Rulebook rules forum so that folks can FAQ the question.

Paizo Employee Creative Director

2 people marked this as a favorite.
LazarX wrote:

You don't feel that's too easy? I would think that creating a whole new spell would be more involved than just purchasing a spell of a standard scroll off the shelf.

If a player in your campaign wants to research a new spell how do you make them ask the question of whether it's possible? The cost of researching it?

It's the same as every wizard just opening up his spellbook with no negotiation, and the Spellcraft check is so low that it's a non-issue for a wizard that keeps his spellcraft maxed out, and what wizard doesn't?

I don't feel it's too easy. In fact, I quite like when spellcasting PCs add to a campaign world by inventing new spells, and making the rules to do so too overly complex makes that less attractive or interesting to players.

Drilling down to it being a single check, a single gp cost, and a single length of time mimics how item creation works, and that's a lot more elegant than having something wildly different for spell research.

If a player wants to research a spell, I say "Great! Write the spell up and submit it to me for approval. If I approve it, you can build it!" And I usually have adjustments to the spell's level or other elements. After the spell's approved by the GM, the player takes the time, spends the gold, and makes the check.

I don't mind if at some point the DC is so low that it's a non-issue for powerful spellcasters to make spells. That's a benefit of being powerful.

But a DC 15 + 2x Spell Level Spellcraft check is not a non-issue. If a spellcaster maxes out their Spellcraft ranks and bolsters it further with feats... that's fine. That character spent the resources to be great at that skill. He should reap the benefits.

Paizo Employee Creative Director

doc the grey wrote:

1.) Do elves not sleep or are they just immune to sleep spells like dragons?

2.) If elves to sleep do they share any relation to dragons (they both have enhanced senses, immunity to sleep, and an intuitive understanding of magic)?

3.) Finally are their any spells that allow one to shape and mold medal like stone shape or something akin to flesh to stone but for metals?

1) Elves sleep. They're just immune to sleep effects that force them to sleep.

2) Nope. They don't have any link to dragons. No more so than humans or dwarves or gnomes or any of the core races.

4) Not that I know of, but perhaps some day there could be.


1 person marked this as a favorite.
James Jacobs wrote:
1) No plans. There's no need to do an ARG style follow up, since all the Race Point things are there. Unless what you're asking is for us to do an expanded ecology of the android along with new feats and spells and traits and all that? In which case, yes indeed, I plan to some day do so—there's lots more about androids to talk about!

I think he probably means a racial followup like Chapters 1, 2, and 3 of the Advanced Race Guide.

And by the way, I'd totally give Paizo even more of my money for the featured and uncommon races to get the Core Racial Treatment. Just sayin'.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

1.) Is it safe to assume that the high-priest not to be described is a powerful denizen of leng cleric?

2.) If so what god or pantheon of gods does he worship? Is it the set of known outer gods or some unique god of the denizens we haven't seen yet?

3.) Would this high-priest have mythic levels?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

With the deadline for RPG Superstar fast approaching: If you had to (and were allowed to) enter the competition, what is the least amount of time you think you could give yourself to design and do the write-up for a new item that would likely advance to the next stage?

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber

Oh oh oh have you gotten to play the Dragonborn addon to Skyrim yet?

Paizo Employee Creative Director

doc the grey wrote:

1.) Is it safe to assume that the high-priest not to be described is a powerful denizen of leng cleric?

2.) If so what god or pantheon of gods does he worship? Is it the set of known outer gods or some unique god of the denizens we haven't seen yet?

3.) Would this high-priest have mythic levels?

1) Nope. He's certainly a spellcaster... but he's probably not actually a denizen of Leng. (see below)

2) He serves Nyarlathotep.

3) That wouldn't be out of place.

In any event, the character itself is an actual character from Lovecraft's story, "The Dream Quest of Unknown Kadath." He's treated very mysteriously there, though, and so we wanted to be mysterious as well. In fact, some folks think he might actually be Hastur. I don't though... I think he's a highpriest of Nyarlathotep.

Paizo Employee Creative Director

Rysky wrote:
Oh oh oh have you gotten to play the Dragonborn addon to Skyrim yet?

Not yet. Been distracted by Dark Souls (just beat it after 130 some hours over the course of the last year!), Borderlands 2, Warcraft, and Good Old Games (yay! Fallout!) lately. And freelance. And getting ready for Christmas.

BUT. I'll be downloading and playing Dragonborn soon. Probably after I get back home around the end of the year.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
James Jacobs wrote:
doc the grey wrote:

1.) Is it safe to assume that the high-priest not to be described is a powerful denizen of leng cleric?

2.) If so what god or pantheon of gods does he worship? Is it the set of known outer gods or some unique god of the denizens we haven't seen yet?

3.) Would this high-priest have mythic levels?

1) Nope. He's certainly a spellcaster... but he's probably not actually a denizen of Leng. (see below)

2) He serves Nyarlathotep.

3) That wouldn't be out of place.

In any event, the character itself is an actual character from Lovecraft's story, "The Dream Quest of Unknown Kadath." He's treated very mysteriously there, though, and so we wanted to be mysterious as well. In fact, some folks think he might actually be Hastur. I don't though... I think he's a highpriest of Nyarlathotep.

Do you think that he would be too strong to be summoned with greater planar ally or planar binding as a herald of the crawling chaos or would he be too strong to fit that bill?

Paizo Employee Creative Director

mordion wrote:
With the deadline for RPG Superstar fast approaching: If you had to (and were allowed to) enter the competition, what is the least amount of time you think you could give yourself to design and do the write-up for a new item that would likely advance to the next stage?

It's kinda hard for me to answer that. I can design a pretty cool magic item of the right length in an hour or so. Whether or not it'd be my best idea, or whether or not it'd "likely advance" to the next stage, I can't say. If I weren't yet in the industry, I'd likely agonize over the item, write it up, then revise it dozens of times until I was certain every single word was perfect. Which would probably take days, so I'd not leave it to the last minute.

That said, regardless of how I approach it, I'd try to get it done and posted several hours before the actual deadline, because a lot can happen in a few hours that can distract or delay you from making that deadline if you wait too long.

Paizo Employee Creative Director

doc the grey wrote:
Do you think that he would be too strong to be summoned with greater planar ally or planar binding as a herald of the crawling chaos or would he be too strong to fit that bill?

Yes. Unless he was the Herald of Nyarlthotep, in which case greater planar ally/binding would work.

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Rysky wrote:
Oh oh oh have you gotten to play the Dragonborn addon to Skyrim yet?

Not yet. Been distracted by Dark Souls (just beat it after 130 some hours over the course of the last year!), Borderlands 2, Warcraft, and Good Old Games (yay! Fallout!) lately. And freelance. And getting ready for Christmas.

BUT. I'll be downloading and playing Dragonborn soon. Probably after I get back home around the end of the year.

With your tastes and likes , I have a good feeling you will really enjoy the new stuff :3

And now for Dark Souls... First off what did you think of the final boss? The ending? The addon content?


1 person marked this as a favorite.

there seems to be quite a number of historical examples of non-contiguous countries throughout history, especially if one counts territories.

Any suggestions/ideas (even just starting points) on how to incorporate such things into the kingdom rules since those rules are pretty much based upon controlled areas of land being contiguous?

TIA


Pathfinder Adventure Path, Companion Subscriber

You don't have to go through the trouble of posting your build if you don't want, but I'm curious; 1) what kind of character did you make in Dark Souls?

Mine is currently a sword and board medium armor type character with one miracle (heal). I'd like to continue the straight sword/light shield all the way, but I might add some pyromancy down the line.

Also, it's very hard for me to resist looking up FAQs online but so far I've avoided it. 2) Did you resist the urge as well?

Paizo Employee Creative Director

Rysky wrote:
And now for Dark Souls... First off what did you think of the final boss? The ending? The addon content?

The final boss was a little underwhelming, I felt. He was cool and all, but after all the huge over-the-top bosses before... I guess he felt kinda small. And once I figured out he was weak to fire, my +10 fire katana or whatever it was called wrecked him pretty good.

The ending was relatively anticlimactic.

The DLC was really quite good, though. And the journey TO the boss was great. I'm not the type of person who lets an anticlimactic end ruin what was a great ride getting there.

Paizo Employee Creative Director

The Thing from Beyond the Edge wrote:

there seems to be quite a number of historical examples of non-contiguous countries throughout history, especially if one counts territories.

Any suggestions/ideas (even just starting points) on how to incorporate such things into the kingdom rules since those rules are pretty much based upon controlled areas of land being contiguous?

TIA

I assume you are talking about the Kingmaker rules for kingdoms? That might get covered in the upcoming Ultimate Campaigns... but really, those rules work best for one kingdom.

Paizo Employee Creative Director

drumlord wrote:

You don't have to go through the trouble of posting your build if you don't want, but I'm curious; 1) what kind of character did you make in Dark Souls?

Mine is currently a sword and board medium armor type character with one miracle (heal). I'd like to continue the straight sword/light shield all the way, but I might add some pyromancy down the line.

Also, it's very hard for me to resist looking up FAQs online but so far I've avoided it. 2) Did you resist the urge as well?

I went through a LOT of evolutions for the character. I started wanting to play a fast swashbuckling thief, but quickly learned that the mid game really rewards heavy armor use. By the end, though, I was mostly a katana wielding heavy armor but still fast-moving due to high endurance miracle caster who dabbled in pyromancy and periodically used a bow. I ended the game at about 125th level or thereabouts, so I had a lot of options on how to re-equip to take on different tactics.

I did indeed use the various Dark Souls wikis a LOT. And I didn't feel at all guilty about it, since the game is in fact REALLY complex on how you build your character, and the fact that it doesn't tell you anything about how to do it was really frustrating. It'd be like someone sitting down to run a game of Pathfinder, giving you a blank character sheet, and then not letting you see the Core Rulebook and only telling you how your choices in your character build affected your character AFTER you made the choices... and AFTER the GM made you write those choices down in pen so you couldn't erase your choices if you realized later that you did the wrong thing.


I have a couple questions about the pack style archetypes of Druid and Ranger.

1) If you were using either of these, could you go into Mammoth Rider PrC and how would that work out? Would I get to choose which companion it affected? Would it affect all of them? Or what?

2) How would one of these work with a lv4 dip in Cavalier who picked up the horse master feat?


I'm not digging the name of the new D&D Next Playtest Adventure. Its called the Mud Sorcerer's Tomb. what do you think?


James Jacobs wrote:
Kajehase wrote:
With the updated rules for Spawn of Rovagug in Inner Sea Bestiary, is there any chance you might make a "Golarionized" version of the Tarrasque if a suitable book for it were to come along?
If we do present the tarrasque in a Golarion book, we'll definitely bring him in line with the Spawn of Rovagug stuff.

Will both the Tarrasque and the other Spawn of Rovagug be updated with an immunity to ability drain?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

In the Pathfinderverse, do the victims drained to death by succubi go to their proper destinations upon death or do they go to the Abyss like in some older D&D settings?

Minus any temptations towards chaotic evil behavior before death, that is.

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Rysky wrote:
And now for Dark Souls... First off what did you think of the final boss? The ending? The addon content?

The final boss was a little underwhelming, I felt. He was cool and all, but after all the huge over-the-top bosses before... I guess he felt kinda small. And once I figured out he was weak to fire, my +10 fire katana or whatever it was called wrecked him pretty good.

The ending was relatively anticlimactic.

The DLC was really quite good, though. And the journey TO the boss was great. I'm not the type of person who lets an anticlimactic end ruin what was a great ride getting there.

Weak to fire? Dang, I had to rely on parrying and ripostes to kill him :3, still though one hell of ride, one of the best I've had in awhile

Paizo Employee Creative Director

Chess Pwn wrote:

I have a couple questions about the pack style archetypes of Druid and Ranger.

1) If you were using either of these, could you go into Mammoth Rider PrC and how would that work out? Would I get to choose which companion it affected? Would it affect all of them? Or what?

2) How would one of these work with a lv4 dip in Cavalier who picked up the horse master feat?

I'm not familiar with those archetypes, so I can't really say what I'd do. That said... in my opinion Mammoth Rider's better as an NPC class since it's hard enough to fit a horse rider into a game... much less a Mammoth.

Paizo Employee Creative Director

Alexander Augunas wrote:
I'm not digging the name of the new D&D Next Playtest Adventure. Its called the Mud Sorcerer's Tomb. what do you think?

Well... Wizards of the Coast DOES own "Mud Sorcerer's Tomb." And it's one of the most favorite adventures Dungeon ever published. So it makes a lot of sense that they'd pick that one to make into a playtest adventure. It's not a bad idea!

Paizo Employee Creative Director

Odraude wrote:
James Jacobs wrote:
Kajehase wrote:
With the updated rules for Spawn of Rovagug in Inner Sea Bestiary, is there any chance you might make a "Golarionized" version of the Tarrasque if a suitable book for it were to come along?
If we do present the tarrasque in a Golarion book, we'll definitely bring him in line with the Spawn of Rovagug stuff.
Will both the Tarrasque and the other Spawn of Rovagug be updated with an immunity to ability drain?

They should. We keep forgetting to do that.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:

In the Pathfinderverse, do the victims drained to death by succubi go to their proper destinations upon death or do they go to the Abyss like in some older D&D settings?

Minus any temptations towards chaotic evil behavior before death, that is.

What happens when you're killed via level drain is a hazy area. Usually you turn into an undead, in which case your soul would not go on to the Abyss.

But those kissed dead by a succubus don't turn undead.

What happens to those souls will be revealed at some point in the future though! By this time next year, in fact, if not sooner!

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
And now for Dark Souls... First off what did you think of the final boss? The ending? The addon content?

The final boss was a little underwhelming, I felt. He was cool and all, but after all the huge over-the-top bosses before... I guess he felt kinda small. And once I figured out he was weak to fire, my +10 fire katana or whatever it was called wrecked him pretty good.

The ending was relatively anticlimactic.

The DLC was really quite good, though. And the journey TO the boss was great. I'm not the type of person who lets an anticlimactic end ruin what was a great ride getting there.

Weak to fire? Dang, I had to rely on parrying and ripostes to kill him :3, still though one hell of ride, one of the best I've had in awhile

Yeah... you'd expect a dude with a fiery sword to not be weak to fire... but there ya go.

I basically defeated him in the end by running up with the fire katana two handed, hit him 3 or 4 times then jumped back twice to swig the Estus Flask, then repeated. Worked pretty good, and ended the fight at half health.

My other tactics, which included pyromancy and great lightning spears and a +5 Lightning katana and the super-bleed sword from the expansion didn't all work out so well...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
James Jacobs wrote:
Mikaze wrote:

In the Pathfinderverse, do the victims drained to death by succubi go to their proper destinations upon death or do they go to the Abyss like in some older D&D settings?

Minus any temptations towards chaotic evil behavior before death, that is.

What happens when you're killed via level drain is a hazy area. Usually you turn into an undead, in which case your soul would not go on to the Abyss.

But those kissed dead by a succubus don't turn undead.

What happens to those souls will be revealed at some point in the future though! By this time next year, in fact, if not sooner!

Ah, thanks! If it's not commonly known what happens, I guess I can work with it being left vague for now.

tries to will Wrath of the Righteous into being out already

Paizo Employee Creative Director

Mikaze wrote:
tries to will Wrath of the Righteous into being out already

That particular information about succubi will likely not be in Wrath of the Righteous...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
James Jacobs wrote:
Mikaze wrote:
tries to will Wrath of the Righteous into being out already
That particular information about succubi will likely not be in Wrath of the Righteous...

is intrigued by the implications

edit-Ah right, Demon Hunter's Handbook! ?


For developed cities like Westcrown, has running water been invented yet or do people still need to go out to a well or pump?

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Yeah... you'd expect a dude with a fiery sword to not be weak to fire... but there ya go.

I basically defeated him in the end by running up with the fire katana two handed, hit him 3 or 4 times then jumped back twice to swig the Estus Flask, then repeated. Worked pretty good, and ended the fight at half health.

My other tactics, which included pyromancy and great lightning spears and a +5 Lightning katana and the super-bleed sword from the expansion didn't all work out so well...

Heh you creative director types and your insane ideas


Pathfinder Adventure Path, Companion Subscriber
James Jacobs wrote:

I went through a LOT of evolutions for the character. I started wanting to play a fast swashbuckling thief, but quickly learned that the mid game really rewards heavy armor use. By the end, though, I was mostly a katana wielding heavy armor but still fast-moving due to high endurance miracle caster who dabbled in pyromancy and periodically used a bow. I ended the game at about 125th level or thereabouts, so I had a lot of options on how to re-equip to take on different tactics.

I did indeed use the various Dark Souls wikis a LOT. And I didn't feel at all guilty about it, since the game is in fact REALLY complex on how you build your character, and the fact that it doesn't tell you anything about how to do it was really frustrating. It'd be like someone sitting down to run a game of Pathfinder, giving you a blank character sheet, and then not letting you see the Core Rulebook and only telling you how your choices in your character build affected your character AFTER you made the choices... and AFTER the GM made you write those choices down in pen so you couldn't erase your choices if you realized later that you did the wrong thing.

From this post and your other sounds like you ended up pretty versatile. I agree with all your points about the barrier of entry. And I wasn't trying to say you shouldn't look up help. I began by looking up some information on stats and a couple other basic things to get me started. But other than that I'm trying to go blind. That said, I played a good 20 or so hours of Demon's Souls and some of that knowledge transfers over. I mainly don't want to spoil monsters, bosses, and NPC behaviors.

Thanks for the answers.


Are you ready for the GLORIOUS AWAKENING this Friday?!

Phn'glui mglw'nafh Chthulhu R'lyeh wagn'nagl fhtagn!!


Glorious awakening? No, Friday is when I raise my army of the walking dead. You've got your apocalypses all mixed up.

Mr. Jacobs, what's your favorite imagined apocalypse? Robot uprising? Nuclear war? Asteroid impact? Envrionmental collapse? The Rapture? Return of the Great Old Ones? Something else entirely?

BTW, I'd love to add an undead Tyrannosarus to my Legions of Terror. Give me a call...


Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
James Jacobs wrote:
Nawtyit wrote:

Would a +4 or +5 bane weapon, becoming +6 or +7, bypass DR/Epic against a creature it was bane to?

(+4 magical beast bane weapon bypasses Tarrasque’s DR 15/Epic, for example)
Nope.

(Yeah, I know I'm way out of date :)

How did you arrive at that ruling? I'd always ruled the opposite (near as I can tell it would be pretty much the only way to overcome DR/Epic), and I'd like to get in sync with the way things ought to be :)

Paizo Employee Creative Director

Mikaze wrote:
James Jacobs wrote:
Mikaze wrote:
tries to will Wrath of the Righteous into being out already
That particular information about succubi will likely not be in Wrath of the Righteous...

is intrigued by the implications

edit-Ah right, Demon Hunter's Handbook! ?

Nope.

It's a still-unannounced book that I'm writing.

Paizo Employee Creative Director

ShadowFighter88 wrote:
For developed cities like Westcrown, has running water been invented yet or do people still need to go out to a well or pump?

Running water has indeed been invented. How well it's spread through any particular city depends on the city, but in Westcrown, one of the largest of cities in Cheliax, and an ex-capital at that... more buildings in there have running water capability than don't. But Westcrown is a pretty run-down city these days, so I suspect that most folks use river water or well water since city upkeep's declined in the last 110 years or so.

Paizo Employee Creative Director

1 person marked this as a favorite.
MissingNo wrote:

Are you ready for the GLORIOUS AWAKENING this Friday?!

Phn'glui mglw'nafh Chthulhu R'lyeh wagn'nagl fhtagn!!

Of course!

Paizo Employee Creative Director

1 person marked this as a favorite.
Lord Deathface wrote:
Mr. Jacobs, what's your favorite imagined apocalypse? Robot uprising? Nuclear war? Asteroid impact? Envrionmental collapse? The Rapture? Return of the Great Old Ones? Something else entirely?

The wiping clean of the earth once the stars are right, as prophesied by Saint Wilbur.

Paizo Employee Creative Director

gbonehead wrote:
James Jacobs wrote:
Nawtyit wrote:

Would a +4 or +5 bane weapon, becoming +6 or +7, bypass DR/Epic against a creature it was bane to?

(+4 magical beast bane weapon bypasses Tarrasque’s DR 15/Epic, for example)
Nope.

(Yeah, I know I'm way out of date :)

How did you arrive at that ruling? I'd always ruled the opposite (near as I can tell it would be pretty much the only way to overcome DR/Epic), and I'd like to get in sync with the way things ought to be :)

I arrived at that ruling by saying that epic should be hard to overcome, and that a +1 weapon quality is not bad-ass enough to do it. And since Pathfinder doesn't officially use the Epic Level rules as created by Wizards of the Coast, merely hitting +6 enhancement on a weapon doesn't do it.

That said, now that Mythic Adventures is on the way, that book will ACTUALLY tell us what constitutes a weapon capable of dealing epic damage. It could well end up that the bane weapon trick might end up working after all. We'll see.


So if elves work for Santa, does that mean that dark elves work for Dark Santa?

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber

Have you and Paizo gotten back from the field trip to Middle Earth, or is that happening later tonight ?

Sczarni

James, in Golarion, there are a lot of different "horrors from beyond"-type alien worldwide threats. After a while, a lot of them seem kind of similar to me.

What would you say are the unique features of each one, and what might make each one the best option for a particular story? Here are a few that I can think of:

1. Leng and the Dark Tapestry
2. Aucturn and the Dark Tapestry
3. Qlippoth
4. Demons
5. Daemons
6. Zon-Kuthon and the Shadow Plane
7. Rovagug
8. Groetus

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
James Jacobs wrote:

Nope.

It's a still-unannounced book that I'm writing.

I smell a Demons Revisited coming up. :D (not really a question, just a tongue-in-cheek observation with a dash of pleeeaaase!)

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