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Silver Crusade

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Cori Marie wrote:
Regarding the Gunslinger class, what does it take for a gunslinger to be able to make his own black powder?
Craft guns?

Thanks, wasn't sure if black powder required it's own craft skill or not.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Kmcdswan wrote:

Dear James Jacobs,

I'm playing a summoner and my summon is medium sized and possesses the Ability boost Strength evolution 2 times. I want to cast Evolution surge to make my eidolon large sized (a 4 point evolution as per the spell), when doping this should I re figure the Ability boost so that I only have it one time (getting a total strength boost of +10[8 from large sized and once from ability boost]), should I leave it alone as is (getting a total of 12 Strength [8 form large and 4 from having ability boost twice]), or can I simply not cast evolution surge to grow larger? The reason I haven't simply take large size is because we frequently go into cramped dungeons where a large sized creature would be awkward so I'm a little afraid of making my eidolon large sized on a regular basis.

Thank you.

Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.
Here's the thing, viewed that way, you might have an Eidolon that might not be legal if it was built as X+4 evoloution points, X being the original number before added by the spell. Is that okay? I've always required that people who use the spell build the eidolon as X+4, retaining all existing evolutions and the ones added have to fit legally. (Certain evolutons cost more when the eidolon's size is evolved up.)
A spell that makes you rebuild a character to cast it is a bad spell. If that's a concern in your game, I would recommend banning the spell.

My main concern is moderating the spell consistently as a PFS judge. I don't have the power to ban it.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kmcdswan wrote:

Dear James Jacobs,

While I appreciate your answer I do not believe I clearly expressed the question I was asking. I was referring to the fact that under the Large sized evolution it states that if you take this evolution then ability boost Strength and Ability boost Constitution cost double their usual cost. How would I reconcile that with my eidolon who has already purchased ability boost strength twice at a cost of 2 evolution points per time he has learned it. Sorry to ask again, and hopefully this time I has actually asked what I wanted you to answer.

Ugh.

Maybe play a druid instead?

I'm not a fan of the summoner.

My honest gut feeling is to rule in the less advantageous way, but your GM might be more lenient. As long as however the GM rules is the way it plays out for ALL summoners... that's fine.

My understanding of the spell is that it grants you a 4 point evolution and that's in addition to your eidolon's current evolutions. If instead the spell lets you reallocate 4 points, then yeah... you'd have to reallocate the points spent to enhance an existing evolutions.

Not sure if that answers the question, but I don't know enough about how eidolons work to be able to do so without reading a book for an hour or so, and I have a Pathfinder game to run.

One where I made the player of the summoner replace his character with something else, in fact, because the summoner was overcomplicating my game and disrupting its themes and flavors. For what it's worth!

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

My post was at the bottom of the last page while other posts were coming in quickly, so in case it was overlooked:

---------------------

James,
I'm wondering if you have an opinion/know the intent on something regarding harpies:

Harpy's Captivating Song:
Captivating Song (Su) A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.

Myself and others have noticed that Captivating Song doesn't specify an action to use it. Naturally this means it defaults to a standard action - at least to start it. However, there's some disagreement as to what it takes to keep singing.

Some say it's like Bardic Performance, needing only a free action to maintain. Others say it requires a standard action every round, since it doesn't state an exception to the default standard action rule, and also because the fact that it lasts 1 round after the harpy stops singing doesn't make any sense unless the harpy would have a reason to stop.

Any insight?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Frankly, racial type stuff is BETTER when it's used for the race it was intended, in my opinion, since it helps keep the flavor of that race with that race. Aasimars are aasimars, not humans, after all.

Have you no sympathy in your soul for the munchkins, sirrah? :) Have you ever indulged in your inner munchkin? I have, but it was for a Villains and Vigilantes campaign.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

in Golarion, where does Ice Cream come from? I notice it's in Ultimate Equipment, so, where on Golarion was it invented, and who makes it now?


Mister J. Jacobs,
I was curious to get your input on a little homebrew idea my group has. Here is the link.

Grand Lodge

Hello James,

Rice University in Houston will be having Owlcon Feb 15-17. Anyone from Paizo going to make it????

Dinkster


What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Paizo Employee Creative Director

12 people marked this as a favorite.
Jiggy wrote:

My post was at the bottom of the last page while other posts were coming in quickly, so in case it was overlooked:

---------------------

James,
I'm wondering if you have an opinion/know the intent on something regarding harpies:

** spoiler omitted **

Myself and others have noticed that Captivating Song doesn't specify an action to use it. Naturally this means it defaults to a standard action - at least to start it. However, there's some disagreement as to what it takes to keep singing.

Some say it's like Bardic Performance, needing only a free action to maintain. Others say it requires a standard action every round, since it doesn't state an exception to the default standard action rule, and also because the fact that it lasts 1 round after the harpy stops singing doesn't make any sense unless the harpy would have a reason to stop.

Any insight?

Correct; if no action is given, it's a standard action. If the harpy wants to sing more than one round, she needs to take additional standard actions in the rounds that follow to keep singing.

The way it's supposed to work is that the harpy lures a victim close, then attacks. It lasts 1 additional round, giving the harpy a free round to attack the foe, essentially, after which she can flee or keep attacking or start singing again or whatever.

Paizo Employee Creative Director

1 person marked this as a favorite.
LazarX wrote:
James Jacobs wrote:
Frankly, racial type stuff is BETTER when it's used for the race it was intended, in my opinion, since it helps keep the flavor of that race with that race. Aasimars are aasimars, not humans, after all.
Have you no sympathy in your soul for the munchkins, sirrah? :) Have you ever indulged in your inner munchkin? I have, but it was for a Villains and Vigilantes campaign.

Nope. No sympathy. Optimizers have plenty of options as it stands.

I wouldn't really say that I indulge in my inner munchkin really, but I do like building as cool a character or NPC as I can. I generally start with a character idea/personality/build, like "A bard/fighter who's a swashbuckler that worships Sarenrae" and then build the character from that idea to make them the best Sarenrae swashbuckling bard/fighter I can. But I might make choices along the way for personality reasons as well... such as taking unseen servant as a 1st level spell instead of something more "optimized" like grease or hideous laughter or whatever.

Paizo Employee Creative Director

3 people marked this as a favorite.
Stratagemini wrote:
in Golarion, where does Ice Cream come from? I notice it's in Ultimate Equipment, so, where on Golarion was it invented, and who makes it now?

First off...

Just because something is in a rulebook doesn't mean it's in Golarion. The rulebooks are world-neutral.

That said, ice cream DOES exist in Golarion. It's unrevealed who invented it, but I suspect it's made the same way it's made here; with cream and sugar and salted ice and lots of elbow grease in a churner type gizmo. Which means it's made in cold areas where ice is available, or you have an alchemist or a spellcaster make the ice for you.

Homemade ice cream, by the way, is delicious.

Paizo Employee Creative Director

2 people marked this as a favorite.
xanthemann wrote:

Mister J. Jacobs,

I was curious to get your input on a little homebrew idea my group has. Here is the link.

Bleh.

Not a yoda fan. I'd make him a deformed obese pugwampi in my game, so that the players would be eager and keen to kill him.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dinkster the Dinkmeister wrote:

Hello James,

Rice University in Houston will be having Owlcon Feb 15-17. Anyone from Paizo going to make it????

Dinkster

I won't be.

Mike and Mark would know if there's any Pathfinder Society stuff gonna happen there. Adam might know more 'cause he's from Texas and I assume that means he knows all about everything that goes on in Texas.

Paizo Employee Creative Director

2 people marked this as a favorite.
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

And while Lovecraft also used Dagon in his fiction, in Pathfinder, Dagon is a demon lord (in fact, a transformed form qlippoth demon lord), not a Great Old One.

THAT SAID...

I guess...

Azathoth = Nethys, but with 0 Int and 0 Wis and 0 Cha
Yog Sothoth = Desna
Shub-Niggurath = Gozreh
Nyarlathotep = ...

Okay. This broke my brain and made me feel unclean. Gonna go take an Eldritch Shower.


Cori Marie wrote:
James Jacobs wrote:
Cori Marie wrote:
Regarding the Gunslinger class, what does it take for a gunslinger to be able to make his own black powder?
Craft guns?
Thanks, wasn't sure if black powder required it's own craft skill or not.

Actually, as far as I know, a Gunslinger doesn't need any skills - it's covered by the Gunsmithing feat they get as a bonus feat at level 1: http://www.d20pfsrd.com/feats/general-feats/gunsmithing

That and a gunsmith's kit and you can churn out black powder as long as you have money to afford the raw materials.


James Jacobs wrote:


Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

And while Lovecraft also used Dagon in his fiction, in Pathfinder, Dagon is a demon lord (in fact, a transformed form qlippoth demon lord), not a Great Old One.

THAT SAID...

I guess...

Azathoth = Nethys, but with 0 Int and 0 Wis and 0 Cha
Yog Sothoth = Desna
Shub-Niggurath = Gozreh
Nyarlathotep = ...

Okay. This broke my brain and made me feel unclean. Gonna go take an Eldritch Shower.

Hmm... I have caused you to duck your head for fear of your sanity, I have caused you to shed tears, and now I have broken your brain and caused you to feel unclean. I don't know how I should take that. Should I feel guilty, accomplished, maybe amused?

Anyway, if one was to use one of the HPL gods which one would you recommend for a chaotic good summoner with a tentacled thing from beyond eidolon named Shela?

Also, as a (In)sanity offering to make you feel better I suggest the Spanish 2001 movie Dagon. It has cultists and fish people and should make your brain happy.


The NPC wrote:
Also, as a (In)sanity offering to make you feel better I suggest the Spanish 2001 movie Dagon. It has cultists and fish people and should make your brain happy.

"F**k Dagon!"

"Yeeeees! *happy smile*"

I love that movie.

James, how is your cat doing? And are there by any chance pictures of her on the net somewhere?

Dark Archive

At Paizo what is the % of cat lovers to dog lovers?


Hi James.
1) If i fired with the same action both barrels with a double-barreled firearm, apply all the bonuses to each shot?
DEX bonuses, feats, vital strike etc.?

Quote:
Musket, Double-Barreled: This musket has two parallel barrels; each barrel can be shot independently as a separate action, or both can be fired at once as the same attack. If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. Each barrel of a double-barreled musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

2) You know if someone is writing/faq the alternative rules such as armor as DR? I hope I never have to wait indefinitely.

3) In ultimate equipment i hoped to see the power rings by DC universe, adapted to pathfinder. But nothing. Are you a fan of green lantern? What do you thing of a campaign based on "the blackest night"?


My player is trying to pick a deity for his cleric in my Legacy of Fire campaign. He wants to be a dark evil type (inspired by Sakora in the first Sinbad film) but none of the evil gods were quite what he wanted.

the emails wrote:


Dave: "i'm seeing eibon as a being a worshiper of a more lovecraftian god than i'm seeing in the main pantheon. an evil god of darkness, portals and secret knowledge. something yog sothothian.

anything like that come to mind?"

Me: "Well, yeah. Yog Sothoth."

Dave: <an expression of joy unfit for public display>

So first, thank you for that.

Second, I plan to be a player in the Carrion Crown AP, and my brother has all those books, but I can't confirm anything. I'm looking at the Pathfinder Wiki for Yog Sothoth and it appears that he is Chaotic Neutral (fair enough) but his clerics alignments are as though he were neutral evil.

He wants to take the Dark Tapestry subdomain of the Void domain, and has an emphasis on summoning. Depending on how I handle this, it may make his subdomain much weaker! How should I handle this?

Sovereign Court Contributor

1 person marked this as a favorite.
Tels wrote:
Evil Midnight Lurker wrote:
Professor Stuffington wrote:
The word was coined in the late 18th century by an English naturalist whose name escapes me, from the Greek "octo-" for 8, and "pus" (suffix form of "pod") for "foot." Greek was in vogue for scholars at the time.

Late eighteenth...

...what was the English word for octopus before the word octopus was invented?! o.O;

Scylla, Kraken, or some other tentacled sea monster probably.

Polypus or Poulp in the 17th century, meaning "many arms."

Older forms are Preke and Cuttle (as in Cuttlefish). Squids, cuttlefish, and octopuses were not differentiated. Ref: OED.


James, what inspired you to make the Grit mechanic? The idea of the fluid resource pool is one of my favorite from UC.


LazarX Wrote: Stuff

Have you no sympathy in your soul for the munchkins, sirrah? :) Have you ever indulged in your inner munchkin? I have, but it was for a Villains and Vigilantes campaign.

To be clear, it wasn't munchkin. It was that since the feat and the racial trait that let you change your "Race" as far as everything else regarding "race" goes had already been given things that the Half-x races were specifically not given, that having players choose on creation which "Race" they really were would be important if they used those options. It's a situation where you burn your first level feat, which is very important, or take a trait that removes a good list of your immunities. Half elves can't be treesingers, but humans with racial heritage can. Half-orcs cant be imperious sorcerers, but Aasimar with Scion of Humanity can. It seems that the feat/trait is more important in that situation than their original race, which led me to question if it went as far as Racial Favored class specials.

If something is described, even in fluff, ppl will want it. In my experience, they want it even more, actually. Just look at the "Pig incident" thread, or whatever it was called, where something in countless editions, fluff novels, and even Pathfinder Core Rulebook/Advanced Race Guide/Racial splatbooks currently in print is banned in PFS, (even though it has no mechanical advantage), because although it is listed as a common occurance, it is then listed as GM permission afterwards.

Dark Archive

1 person marked this as a favorite.

It is obvious that at least a few of you Paizo folk are big Cthulhu fans,are there any plans in the future to do a book that is primarily a set of creatures/themes/general Cthulhu stuff?


James Jacobs wrote:
Evil Midnight Lurker wrote:
Am I right to suspect that the urdefhans' infamous two-bladed swords were originally intended to have two blades mounted parallel to each other, rather than lining up as they're depicted in art?
In my homebrew game, yeah, they have two blades parallel to each other. Turns out, a lot with the urdefhans is difficult to convey to artists, though.

Thanks, from the original descriptions it sounded like they were designed to inflict hard-to-treat wounds for which the = arrangement would be better.

You might try showing artists these panels from Rurouni Kenshin (and then specifying it's a European-ish sword and made in one piece)... :)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

I'd also like to chime in with the point. The Lovecraft Gods were slated as evil in Dieties and DemiGods because that's wheere their activities and those of their cultists made them fit in that nine slot straitjacket.

The Cthulu entities aren't moustachioed twirled evil schemers. They impact the way they do on us because they are fundamentally alien. The reverse mirror to them.... is us.


LazarX wrote:
James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

I'd also like to chime in with the point. The Lovecraft Gods were slated as evil in Dieties and DemiGods because that's wheere their activities and those of their cultists made them fit in that nine slot straitjacket.

The Cthulu entities aren't moustachioed twirled evil schemers. They impact the way they do on us because they are fundamentally alien. The reverse mirror to them.... is us.

Except, you know, the mere sight of us doesn't shred their minds, pitching them forth into the unknowable depths of insanity.

I don't read Lovecraft at all, not my cup of tea, but whenever anyone describes it to me, I don't get the sense that we are the mirrors of them. I get more of a sense that we are insignificant peons, playthings for beings so unimaginably different from us, we can't comprehend their existence. Just being in their presence scatters our brains because their thought patterns, their brain waves are so totally alien, our minds can't process it.

It's like a high pitched ringing noise with no discernible source that drives you mad.

Even the ones that don't drive you insane, are so far above us in abilities, we have no possible method of battling them. No matter what inventions we create, what weapons we build, in the end, we will succumb to their alien might as the worthless scraps of meat bags that we are.

That's what I've always pulled out of Lovecraftian stories anyway.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tels wrote:
LazarX wrote:
James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

I'd also like to chime in with the point. The Lovecraft Gods were slated as evil in Dieties and DemiGods because that's wheere their activities and those of their cultists made them fit in that nine slot straitjacket.

The Cthulu entities aren't moustachioed twirled evil schemers. They impact the way they do on us because they are fundamentally alien. The reverse mirror to them.... is us.

Except, you know, the mere sight of us doesn't shred their minds, pitching them forth into the unknowable depths of insanity.

I don't read Lovecraft at all, not my cup of tea, but whenever anyone describes it to me, I don't get the sense that we are the mirrors of them. I get more of a sense that we are insignificant peons, playthings for beings so unimaginably different from us, we can't comprehend their existence. Just being in their presence scatters our brains because their thought patterns, their brain waves are so totally alien, our minds can't process it.

It's like a high pitched ringing noise with no discernible source that drives you mad.

Even the ones that don't drive you insane, are so far above us in abilities, we have no possible method of battling them. No matter what inventions we create, what weapons we build, in the end, we will succumb to their alien might as the worthless scraps of meat bags that we are.

That's what I've always pulled out of Lovecraftian stories anyway.

That's part of our oppositeness, we're weak, puny, and for the most part beneath their notice.

The original poster was looking to make "good"versons of the Old Ones. The point I'm making is that anything related to the Old Ones would be just as alien and thus just as horrific, sanity bending, and harmful to us.


Hi James, I was wondering if you could help me with a question I posted in the rules forum (which got one reply for yes, and one for no, so I'm not 100% sure on which way I should think of it).

So here is the description of improved ki throw:

Spoiler:
Quote:

Prerequisites: Improved Bull Rush, Ki Throw.

Benefit: When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a bull rush combat maneuver check with a –4 penalty against the secondary target. If this check succeeds, the thrown creature lands prone in the secondary target’s square, while the secondary target is pushed back and knocked prone in an adjacent square. If the check fails, the thrown creature lands prone in the nearest square you threaten adjacent to the secondary target.

If you throw a Large or larger creature into an area containing multiple secondary targets, you take an additional penalty of –4 on your combat maneuver check for each target after the first.

Special: A monk may take this as a bonus feat at 14th level.

My question is, if you throw creature A who is adjacent to you into creature B who is also adjacent to you, can creature B end up prone adjacent to you after being pushed back by A?

Before (A is opponent A, B is opponent B and O is my character):

XAX
XOX
BXX

After:

XXX
XOX
ABX

kind of swinging A around to hit B in a circle.

prototype00


LazarX wrote:

That's part of our oppositeness, we're weak, puny, and for the most part beneath their notice.

The original poster was looking to make "good"versons of the Old Ones. The point I'm making is that anything related to the Old Ones would be just as alien and thus just as horrific, sanity bending, and harmful to us.

My problem is, if they are so alien or different from us that our minds can't comprehend them, then we are also so alien and different than them, that they can't comprehend us. That is, if we apply logic to it.

Of course, there's also the argument that they are far too powerful to be overwhelmed by our alien differences, but then you start making excuses for things to make it fit your viewpoint.

Personally, I look at Lovecraftian horrors not so much as mirror opposites, as beings that are so horrifying, our minds snap. If they have minds, their's don't snap because they've been places, they've seen things, they are inured to the horror, and therefore, immune to our alien differences.


James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

And while Lovecraft also used Dagon in his fiction, in Pathfinder, Dagon is a demon lord (in fact, a transformed form qlippoth demon lord), not a Great Old One.

THAT SAID...

I guess...

Azathoth = Nethys, but with 0 Int and 0 Wis and 0 Cha
Yog Sothoth = Desna
Shub-Niggurath = Gozreh
Nyarlathotep = ...

Okay. This broke my brain and made me feel unclean. Gonna go take an Eldritch Shower.

After what you did there I just hope there aren't any corners in your shower. The great old ones have no senses of humor when they deign to notice mere mortals. At least you stopped before Nyarlothotep or The King in Yellow. :)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
LazarX wrote:
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Kmcdswan wrote:

Dear James Jacobs,

I'm playing a summoner and my summon is medium sized and possesses the Ability boost Strength evolution 2 times. I want to cast Evolution surge to make my eidolon large sized (a 4 point evolution as per the spell), when doping this should I re figure the Ability boost so that I only have it one time (getting a total strength boost of +10[8 from large sized and once from ability boost]), should I leave it alone as is (getting a total of 12 Strength [8 form large and 4 from having ability boost twice]), or can I simply not cast evolution surge to grow larger? The reason I haven't simply take large size is because we frequently go into cramped dungeons where a large sized creature would be awkward so I'm a little afraid of making my eidolon large sized on a regular basis.

Thank you.

Evolution surge doesn't make you lose existing evolutions. It gives you a new one. When you cast evolution surge on an eidolon to grant it the Large evolution, it gains untyped bonuses to its ability scores. Likewise, the Ability Increase evolution (I assume this is what you're talking about with the "Ability boost Strength evolution") grants untyped bonuses. As a result, they add together and stack; your eidolon would gain a net +12 to its Strength score.
Here's the thing, viewed that way, you might have an Eidolon that might not be legal if it was built as X+4 evoloution points, X being the original number before added by the spell. Is that okay? I've always required that people who use the spell build the eidolon as X+4, retaining all existing evolutions and the ones added have to fit legally. (Certain evolutons cost more when the eidolon's size is evolved up.)
A spell that makes you rebuild a character to cast it is a bad spell. If that's a concern in your game, I would recommend banning the spell.
My main concern is moderating the spell consistently as a PFS judge. I don't have...

But you added a house rule that created the problem. Are you allowed to create house rules as a PFS judge?

Paizo Employee Creative Director

The NPC wrote:

Hmm... I have caused you to duck your head for fear of your sanity, I have caused you to shed tears, and now I have broken your brain and caused you to feel unclean. I don't know how I should take that. Should I feel guilty, accomplished, maybe amused?

Anyway, if one was to use one of the HPL gods which one would you recommend for a chaotic good summoner with a tentacled thing from beyond eidolon named Shela?

Also, as a (In)sanity offering to make you feel better I suggest the Spanish 2001 movie Dagon. It has cultists and fish people and should make your brain happy.

Desna is the best deity for summoning things from beyond.

It's the implied flavor of making the Lovecraftian deities good and nice and helpful that made me sad. It's like talking to a Star Wars fan and saying "Darth Vader grew up as a wacky kid that says "YIPPPEEE"."

As for Dagon... it being a Lovecraftian movie, of COURSE I've seen it! In fact, I saw it in an independent theater here in Seattle back during its release, and the director, Stuart Gordon, was there to introduce the movie and do a question & answer session afterwards. It's one of my top 5 movie experiences.

Paizo Employee Creative Director

Analysis wrote:
James, how is your cat doing? And are there by any chance pictures of her on the net somewhere?

My cat Shimmy is doing quite well. She's a pound overweight and is now on a diet, but otherwise doing great! I've posted a few pictures of her to my facebook now and then... although I'm not super active on facebook so it's been a while.

Paizo Employee Creative Director

ulgulanoth wrote:
At Paizo what is the % of cat lovers to dog lovers?

It probably skews toward dog lovers, but I'm not sure.

Erik = dog person
Me = cat person
Wes = cat person
Rob = dog person
Jason = dog person
Sean = cat person
Sarah = dog person
Crystal = dog person
Patrick = multiclassed

Those are the folks whose preferences I know about. Not sure about the rest.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Desna is the best deity for summoning things from beyond.

This reminds me if a question that I've had lingering in my head for quite a while... just how is Desna related to the Dark Tapestry?

I know that she tries to protect Golarion from Dark Tapestry monsters and that she is linked to the stars and such. However, I've felt that there's more to it than that, and I haven't been able to find any information on the subject.


Do you know about Star Wars Detours.


Mine all mine...don't touch wrote:
It is obvious that at least a few of you Paizo folk are big Cthulhu fans,are there any plans in the future to do a book that is primarily a set of creatures/themes/general Cthulhu stuff?

That part of the Carrion Crown AP?

Paizo Employee Creative Director

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Alex_UNLIMITED wrote:

Hi James.

1) If i fired with the same action both barrels with a double-barreled firearm, apply all the bonuses to each shot?
DEX bonuses, feats, vital strike etc.?
Quote:
Musket, Double-Barreled: This musket has two parallel barrels; each barrel can be shot independently as a separate action, or both can be fired at once as the same attack. If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. Each barrel of a double-barreled musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

2) You know if someone is writing/faq the alternative rules such as armor as DR? I hope I never have to wait indefinitely.

3) In ultimate equipment i hoped to see the power rings by DC universe, adapted to pathfinder. But nothing. Are you a fan of green lantern? What do you thing of a campaign based on "the blackest night"?

1) It's one attack, so in most cases, you'd apply those bonuses only once. In the case of Vital Strike, though... the wording is pretty clear—you only increase the weapon's damage dice. Even though you roll extra damage... shooting both barrels doesn't change the weapon's fundamental statistics, including its base damage. Thus, Vital Strike only increases the damage of one of the two bullets.

2) I don't know what the design team's FAQ schedule is... but I suspect that tackling the alternate/optional rules is a lower priority than tackling the main rules.

3) My only exposure to green lantern is via the last half of the recent movie, which was an absolutely horrible and terrible movie, and as such I'm not a fan of green lantern. Furthermore, his ring is too powerful to be anything less than an artifact. And on top of that... it's the intellectual property of DC Comics.


Tels wrote:
LazarX wrote:

That's part of our oppositeness, we're weak, puny, and for the most part beneath their notice.

The original poster was looking to make "good"versons of the Old Ones. The point I'm making is that anything related to the Old Ones would be just as alien and thus just as horrific, sanity bending, and harmful to us.

My problem is, if they are so alien or different from us that our minds can't comprehend them, then we are also so alien and different than them, that they can't comprehend us. That is, if we apply logic to it.

Of course, there's also the argument that they are far too powerful to be overwhelmed by our alien differences, but then you start making excuses for things to make it fit your viewpoint.

Personally, I look at Lovecraftian horrors not so much as mirror opposites, as beings that are so horrifying, our minds snap. If they have minds, their's don't snap because they've been places, they've seen things, they are inured to the horror, and therefore, immune to our alien differences.

One of the idea is that the Lovecraftian horrors can't (fully) comprehend themselve either, hence why they don't notice the consequences of their existences.

Sczarni

Alex_UNLIMITED wrote:


2) You know if someone is writing/faq the alternative rules such as armor as DR? I hope I never have to wait indefinitely.


Alex_UNLIMITED wrote:


1) If i fired with the same action both barrels with a double-barreled firearm, apply all the bonuses to each shot?
DEX bonuses, feats, vital strike etc.?
James Jacobs wrote:

1) It's one attack, so in most cases, you'd apply those bonuses only once. In the case of Vital Strike, though... the wording is pretty clear—you only increase the weapon's damage dice. Even though you roll extra damage... shooting both barrels doesn't change the weapon's fundamental statistics, including its base damage. Thus, Vital Strike only increases the damage of one of the two bullets.

So, is Vital Strike applying to the weapon or to the ammunition? It's the weapon providing the damage dice, not the ammunition, correct?


James Jacobs wrote:


Desna is the best deity for summoning things from beyond.

It's the implied flavor of making the Lovecraftian deities good and nice and helpful that made me sad. It's like talking to a Star Wars fan and saying "Darth Vader grew up as a wacky kid that says "YIPPPEEE"."

As for Dagon... it being a Lovecraftian movie, of COURSE I've seen it! In fact, I saw it in an independent theater here in Seattle back during its release, and the director, Stuart Gordon, was there to introduce the movie and do a question & answer session afterwards. It's one of my top 5 movie experiences.

I was trying to get some of the flavor without going all of the way. I'm not trying to put Cthulhu in Leather Panta (Fan Artists Go!).

How would you compare Desna to Nodens?


James Jacobs wrote:


Desna is the best deity for summoning things from beyond.

It's the implied flavor of making the Lovecraftian deities good and nice and helpful that made me sad. It's like talking to a Star Wars fan and saying "Darth Vader grew up as a wacky kid that says "YIPPPEEE"."

As for Dagon... it being a Lovecraftian movie, of COURSE I've seen it! In fact, I saw it in an independent theater here in Seattle back during its release, and the director, Stuart Gordon, was there to introduce the movie and do a question & answer session afterwards. It's one of my top 5 movie experiences.

I was trying to get some of the flavor without going all of the way. I'm not trying to put Cthulhu in Leather Pants(Fan Artists Go!).

How would you compare Desna to Nodens?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

James: I asked this in the Magic Item Crafting Unresolved Questions thread, but I was hoping to get a more immediate response here as this is a current, ongoing issue in my own games.

How does one consider the variable costs of certain spells with the set costs of spell items, such as potions and scrolls?

Take animate dead (cost based on undead HD), restoration (cost based on what it cures), permanency (cost based on spell made permanent), or limited wish/wish (which can duplicate other spells, incurring their costs) for example. When making a scroll of these spells, how do the material components factor in exactly?

If I make a scroll of restoration, how much am I paying for the material component? Do I need to choose whether or not the spell can heal permanent negative levels during the crafting period, paying the appropriate costs? If so, and I pay the higher costs (1,000gp in this case to remove a permanent negative level) can the spell still heal ability damage, or can it now only heal permanent negative levels?

Same question in regards permanency.

If I make a scroll of permanency, how much am I paying for the material components? Do I need to choose then and there which spell it can make permanent, paying the appropriate costs? Or can I pay an arbitrary amount, and have the spell permanency anything under that amount?

Or are these spells an exception and their material component costs can be paid when cast, rather than when crafted?

In short, when one of my players says he wants to make a scroll of one of the above spells, how much does it end up costing him, and what are its limitations (if any) when cast? <--- Emphasized since you wanted me to be more direct with my questions.

If you must pay the appropriate cost for the appropriate effect, then why doesn't this appear to be reflected in the magic item generation rules of Ultimate Equipment or any other source? Also, when a module gives you a ring of three wishes, or a scroll of restoration, can it be used to duplicate a spell with a material component cost of more than 10,000gp or to remove a permanent negative level, respectively?

Paizo Employee Creative Director

Evil Lincoln wrote:

My player is trying to pick a deity for his cleric in my Legacy of Fire campaign. He wants to be a dark evil type (inspired by Sakora in the first Sinbad film) but none of the evil gods were quite what he wanted.

the emails wrote:


Dave: "i'm seeing eibon as a being a worshiper of a more lovecraftian god than i'm seeing in the main pantheon. an evil god of darkness, portals and secret knowledge. something yog sothothian.

anything like that come to mind?"

Me: "Well, yeah. Yog Sothoth."

Dave: <an expression of joy unfit for public display>

So first, thank you for that.

Second, I plan to be a player in the Carrion Crown AP, and my brother has all those books, but I can't confirm anything. I'm looking at the Pathfinder Wiki for Yog Sothoth and it appears that he is Chaotic Neutral (fair enough) but his clerics alignments are as though he were neutral evil.

He wants to take the Dark Tapestry subdomain of the Void domain, and has an emphasis on summoning. Depending on how I handle this, it may make his subdomain much weaker! How should I handle this?

Yog Sothoth is Chaotic Neutral. Sounds like the Wiki has some errors in it.

And why would you change how the subdomian works?

Paizo Employee Creative Director

Cheapy wrote:
James, what inspired you to make the Grit mechanic? The idea of the fluid resource pool is one of my favorite from UC.

The grit mechanic isn't part of my original design for the Gunslinger. Stephen did all the grit stuff, so you should thank him for that! :-)

Paizo Employee Creative Director

Mine all mine...don't touch wrote:
It is obvious that at least a few of you Paizo folk are big Cthulhu fans,are there any plans in the future to do a book that is primarily a set of creatures/themes/general Cthulhu stuff?

There's going to be a lot of Lovecraftian stuff in Pathfinder #65. Beyond that... no plans at the moment for more that we can talk about... but I'd love to do more eventually!

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
James Jacobs wrote:
Evil Midnight Lurker wrote:
Am I right to suspect that the urdefhans' infamous two-bladed swords were originally intended to have two blades mounted parallel to each other, rather than lining up as they're depicted in art?
In my homebrew game, yeah, they have two blades parallel to each other. Turns out, a lot with the urdefhans is difficult to convey to artists, though.

Thanks, from the original descriptions it sounded like they were designed to inflict hard-to-treat wounds for which the = arrangement would be better.

You might try showing artists these panels from Rurouni Kenshin (and then specifying it's a European-ish sword and made in one piece)... :)

I might... but:

1) That's not my job; that mostly falls under the art department's responsibility. I can certainly give the art directors some reference if I know about it/find it, but they're the ones who interact with the actual artists.

2) The proverbial ship has sailed anyway. Too late to make a minor cosmetic change at this point.

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