>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

21,601 to 21,650 of 83,732 << first < prev | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | next > last >>
Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)I know Andriods are made to look human but I was mean is do they have human skin tones, skin texture, feel like there living creatures or do they have metallic skin or other tell tale signs that say I am not human?

2)What currently is the race point cost for the Lashunta?

3)Have you guys decided what dragons you will use in the Dragon Lairs book?

4)If and when you guys decide to do Psionics, what will you offical call it? Will we have to wait for such a book to come out to get psionic monsters like the Thought Eater, Brain Mole, etc.?

5)Will the Fey Revisited book have the same set up as past revisited books or will you try something different? Will it have any fey from the Bestiary 3 or any of the APs?

1) Look at the androids in Alien, Aliens, and Prometheus for the kind of androids Pathfinder androids are gonna be. They look human and can pass for human, but they have a few traits that, in the right circumstances, reveal the truth.

2) 7

3) Not completely yet.

4) Dunno. I'm partial to calling it "Psychic Adventures." Whether or not we pick up any of the psionic SRD monsters is unknown as well...we've kinda already done that with the ones we really like here (Neothelids, intellect devourers).

5) I see no reason to change the way our revisited books look or are built. All three bestiaries are open season for the book's topics.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Will the Races of Blood be like the Aasimar/Tiefling books or will have a new or different set up?

2)Is there any way we could vote(or have a poll) on this site what will be the next race book after the kobold one(or the one after that)?

3)Is there any chance of the campaign setting or player companion lines getting any thing Distant Worlds related next year?

4)When will Paizo release there 2012/2013 product catalog?

5)I have heard a lot more info on Mythic Rules then on the Ultimate Campaign book and I was hoping for more on this book when GenCon came, is there anything else you can tell us?

6)Have you ever played Final Fantasy 6(3 in the US on SNES)? If so what did you think?

7)Have you about the "Pacific Rim", wich is about giant robots fighting giant monsters?

1) It'll probably be like the Aasimar and Tiefling books... but maybe not. That's not a book I'm really working much on.

2) You can let us know via these boards what kind of book you want to see, but we generally don't put our schedule up to the public for votes. That way lies madness.

3) Yes. There'll be bits and pieces of Distant Worlds stuff showing up now and then in most of our lines. Like the lashunta in Inner Sea Bestiary, or some more stuff coming soon in Reign of Winter.

4) Dunno. Not my department.

5) I heard a rumor that tomorrow's blog will be about Mythic Adventures. As for more info about each of the books... for now, both are in development or writing, and I'm not currently all that involved in either of those processes yet. So I don't have much more to add at this point.

6) Nope. I've only played Final Fantasy X, X-2 (this one was my favorite), part of XII, and part of XIII.

7) I am EAGERLY anticipating "Pacific Rim." Guillarmo del Toro has yet to make a movie I didn't like, and him doing a kaiju movie is about the only thing that helps me not be SUPER disappointed that his next movie's not gonna be a Lovecraft adaptation.


james have y ou ever heard the son "screaming in the night " by the 80s band krokus


James Jacobs wrote:
4) Dunno. I'm partial to calling it "Psychic Adventures."

Oh please god no. When I read that, the first thing that popped into my head was a book cover with tie-dye art, a peace symbol and something like "Psychic Adventures: A guide to transcending the transmundane" or something like that.

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
4) Dunno. I'm partial to calling it "Psychic Adventures."
Oh please god no. When I read that, the first thing that popped into my head was a book cover with tie-dye art, a peace symbol and something like "Psychic Adventures: A guide to transcending the transmundane" or something like that.

Well, good thing I told you this early so you'll have several months or even years to get used to the idea!

Paizo Employee Creative Director

watchmanx wrote:

james have y ou ever heard the son "screaming in the night " by the 80s band krokus

Nope.


watchmanx wrote:

james have y ou ever heard the son "screaming in the night " by the 80s band krokus

I have.

Liberty's Edge

The Advanced Race Guide has a small flying fey (with plant wings). I know that they don't canonically have a place in Golarion, but do you have a suggestion where they could fit?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So James, what important figures in Golarion are you the most excited about having Mythic stat blocks for? At least, I'm guessing that at some point there will be a book that stats up some of the more powerful beings such as Tar-Baphon.

Shadow Lodge

what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience.

Paizo Employee Creative Director

prosfilaes wrote:
The Advanced Race Guide has a small flying fey (with plant wings). I know that they don't canonically have a place in Golarion, but do you have a suggestion where they could fit?

I do not. If they're fey, though... anywhere other fey are common would be a good start, I guess...

Paizo Employee Creative Director

Matrixryu wrote:
So James, what important figures in Golarion are you the most excited about having Mythic stat blocks for? At least, I'm guessing that at some point there will be a book that stats up some of the more powerful beings such as Tar-Baphon.

Pretty much all the demon lords. And then some Great Old Ones. And then some Runelords and Arazni.

Tar-Baphon eventually I guess... but not until those more important bad guys I just mentioned get their stats!

Paizo Employee Creative Director

doc the grey wrote:
what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience.

I'm not sure I'd allow a masterwork oratory instrument, honestly. Or if I did... I'd probably do the same thing for comedy and dance: such instruments would be exceptionally awesome outfits that make you look super awesome.


James Jacobs wrote:
Final Fantasy X-2 (this one was my favorite)

The one fault of James Jacobs. I'm sorry.


James Jacobs wrote:
doc the grey wrote:
what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience.
I'm not sure I'd allow a masterwork oratory instrument, honestly. Or if I did... I'd probably do the same thing for comedy and dance: such instruments would be exceptionally awesome outfits that make you look super awesome.

Personally, I don't think there should be a masterwork tool for perform Song or Oratory. Having such an item would make taking an instrument for Bardic Performance an underpowered choice, as you would get the same benefit with an auditory component, but lose the use of one or both hands. As it is now, a Bard can get a masterwork instrument for a +2, but occupy his hands, or use his voice and have his hands free, but without a possible +2.


Manimal wrote:
James Jacobs wrote:
doc the grey wrote:
what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience.
I'm not sure I'd allow a masterwork oratory instrument, honestly. Or if I did... I'd probably do the same thing for comedy and dance: such instruments would be exceptionally awesome outfits that make you look super awesome.
Personally, I don't think there should be a masterwork tool for perform Song or Oratory. Having such an item would make taking an instrument for Bardic Performance an underpowered choice, as you would get the same benefit with an auditory component, but lose the use of one or both hands. As it is now, a Bard can get a masterwork instrument for a +2, but occupy his hands, or use his voice and have his hands free, but without a possible +2.

The Masterwork instrument only come in to play if you are actually making a Performance check though. If you've got versatile performance, you're still using Acrobatics even though you're using the bonuses from Perform Dance. At the same time, with Bardic Music, you don't actually have to sing, or play a lute, or dance, or recite a speech. When it comes down to it, you are, if anything, you are using your magic to exert your will on others to enhance their abilities.


James:

There is a question as to what types of actions are involved in the following paragraph:

CRB p187 wrote:
Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action.

Please assume all questions involve standard iterative attacks (for simplicity).

Question 1: When deciding between an Attack or a Full-Attack are we in fact deciding between a Standard action (Attack) or a Full-round action (Full-Attack)?

Question 2: If the answer is no, does this mean that a full-attack may include a move action provided you only make one attack?

Thanks for your time as always.

- Gauss

Shadow Lodge

Can one use a heavy crossbow as an improvised melee weapon with catch off guard?

When you take Exotic weapon proficiency for repeating crossbows does it cover all repeating crossbows like firearms proficiency or does it only give proficiency with that one?

When one takes rapid reload with a caliber of crossbow does that reload feat work on other types of crossbow of the same caliber ie would say rapid reload (heavy crossbow) work on a heavy repeating crossbow?


That Guy With the Fox wrote:
James Jacobs wrote:
Final Fantasy X-2 (this one was my favorite)
The one fault of James Jacobs. I'm sorry.

You forgot that he does not worship at the altar of bacon.

In bacon's name we prey. Amen!


Wow just 7RP for the Lashunta, seems low but then so does the elemental races.

Cool the kind of androids from the Alien series is just what I wanted.

1)Is there any info you can tell me about Ultimate Campaign since all I know is that we are getting more info on uses of the craft/proffesion skills?

2)Any chance we will see a revisited book focused on plants? how about creatures with the elemental subtype and/or elementel subtypes(air, earth, fire, and water)?

3)I mean what will you call Psionics itself not the name of the book?

4)So there are no Distant World themed books for the players companion or the campaign setting lines planned next year?

5)In the Artifacts and Legends book will we see any artifacts based on any of the following items:Cloak, Boots, Jester's Cap, Clock/Watch, Net, Gloves, Cup, Compass, Cauldren, Children's Toy, Spoon, Glasses, Gauntlet, Belt, Boomarang/Chakrum, Statuette, Painting, or Doll?

6)Will we ever see a weaponized Yo-yo or just a regular Yo-yo in Pathfinder?

7)I know you do not want trains in Golarion but will we ever see rules for them for those of us who like to homebrew? Also stats for modern items like flashlights, metal detectors, modern guns, bullet proof vest, etc.?

Silver Crusade

So I just started PFS, and I made a Dwarven Fighter with the Foehammer archetype from the ARG. I planned to use the Dwarven Longhammer (also from the ARG, but not in the UE), but then I found out that it is not on the fighter's weapon training list. One of my VL friends suggested that I should not assume it to be a hammer, because its reach could possibly classify it as a polearm like the Lucerne Hammer.

Surely a weapon with "hammer" and "dwarven" in the title, released in the same book only a page after the dwarven fighter archetype "foehammer" made SPECIFICALLY to use hammers, was designed with the intent to be used for this archetype.

However, I am forced to retire Baragrohm Bronzebones at level 1 on the off chance that it turns out to be a polearm or whatnot, because I do not want to spend Heirloom Weapon and Weapon Focus on a weapon that turns out to not be useful for my class. What can I do about this? Please help me bring him back out of retirement faster than Brett Favre! Thanks!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:

1)I know Andriods are made to look human but I was mean is do they have human skin tones, skin texture, feel like there living creatures or do they have metallic skin or other tell tale signs that say I am not human?

That depends on how good the Android's hardware and software are at.

For example on Star Trek TNG, Data is obviously an artificial life form. On the other hand not even his mother knew that she herself was an android copy of Soong's late wife. Robin Williams/Issac Asimov's "The Bicentennial Man" goes from one extreme to the other.

No reason you can't go both ways if it serves Plot.


Any for video demo suggestions?

I offer this very early screenshot of our horror demo


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Matrixryu wrote:
So James, what important figures in Golarion are you the most excited about having Mythic stat blocks for? At least, I'm guessing that at some point there will be a book that stats up some of the more powerful beings such as Tar-Baphon.

Pretty much all the demon lords. And then some Great Old Ones. And then some Runelords and Arazni.

Tar-Baphon eventually I guess... but not until those more important bad guys I just mentioned get their stats!

Ooo, there will be stats for the Great Old Ones? Nice! Makes sense considering I think you put them on the Demigod level of the power scale.

I have to ask this since one of my GMs wants to do a campaign involving the great old ones: any guesses as to when these stats would be published?

Paizo Employee Creative Director

That Guy With the Fox wrote:
James Jacobs wrote:
Final Fantasy X-2 (this one was my favorite)
The one fault of James Jacobs. I'm sorry.

Don't be sorry. And I've got plenty more "faults" than that.

(Why is Final Fantasy X-2 my favorite? Because it actually does something different with the series—there's no angsty young androgynous whiny main character I have to endure only because the game designers made the unfortunate choice of making him the main character. It was a breath of fresh air. ALSO... it was a much more open world than most Final Fantasy games. Gullwings for the win!!!!)

Paizo Employee Creative Director

Manimal wrote:
James Jacobs wrote:
doc the grey wrote:
what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience.
I'm not sure I'd allow a masterwork oratory instrument, honestly. Or if I did... I'd probably do the same thing for comedy and dance: such instruments would be exceptionally awesome outfits that make you look super awesome.
Personally, I don't think there should be a masterwork tool for perform Song or Oratory. Having such an item would make taking an instrument for Bardic Performance an underpowered choice, as you would get the same benefit with an auditory component, but lose the use of one or both hands. As it is now, a Bard can get a masterwork instrument for a +2, but occupy his hands, or use his voice and have his hands free, but without a possible +2.

Someone who's playing an instrument is by definition using one or both hands, though, so adding the masterwork element isn't a factor there.

Allowing some perform checks to gain the bonus and not others, though, is kind of unfair. Fortunately, the idea of having those other ones use fine costumes or clothing or even jewelry grant bonuses to you as you sing or dance or orate works well—after all... look at the crazy outfits famous singers or dancers wear, or the awesome and expensive tailored clothes politicians and debaters and newscasters wear.

Paizo Employee Creative Director

Gauss wrote:

James:

There is a question as to what types of actions are involved in the following paragraph:

CRB p187 wrote:
Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action.

Please assume all questions involve standard iterative attacks (for simplicity).

Question 1: When deciding between an Attack or a Full-Attack are we in fact deciding between a Standard action (Attack) or a Full-round action (Full-Attack)?

Question 2: If the answer is no, does this mean that a full-attack may include a move action provided you only make one attack?

Answer 1: Nope. An attack is a type of standard action. A full attack is a type of full-round action. Once you start the attack process, you're locked in to either making just an attack or just a full-round action.

Answer 2: Nope. A full-attack is you making all your attacks (be they off hand attacks, additional natural attacks, iterative attacks, or whatever). You can't also include any move actions in your full attack action, because your full-attack action used up your standard AND your move actions (since full attack actions are full-round actions).

Paizo Employee Creative Director

doc the grey wrote:

Can one use a heavy crossbow as an improvised melee weapon with catch off guard?

When you take Exotic weapon proficiency for repeating crossbows does it cover all repeating crossbows like firearms proficiency or does it only give proficiency with that one?

When one takes rapid reload with a caliber of crossbow does that reload feat work on other types of crossbow of the same caliber ie would say rapid reload (heavy crossbow) work on a heavy repeating crossbow?

You can use anything you carry as an improvised melee weapon. Note that crossbows are kinda delicate and not meant to be used as clubs, so if you do stretch the rules like this, your GM is well within his rights of stretching the rules to say that if you do so too much you might break your crossbow.

Yup.

Nope. Rapid Reload requires you to pick a specific type of crossbow. I kind of think that's WAY too restrictive for the feat, but whatever.

Paizo Employee Creative Director

2 people marked this as a favorite.
Matrixryu wrote:
James Jacobs wrote:
Matrixryu wrote:
So James, what important figures in Golarion are you the most excited about having Mythic stat blocks for? At least, I'm guessing that at some point there will be a book that stats up some of the more powerful beings such as Tar-Baphon.

Pretty much all the demon lords. And then some Great Old Ones. And then some Runelords and Arazni.

Tar-Baphon eventually I guess... but not until those more important bad guys I just mentioned get their stats!

Ooo, there will be stats for the Great Old Ones? Nice! Makes sense considering I think you put them on the Demigod level of the power scale.

I have to ask this since one of my GMs wants to do a campaign involving the great old ones: any guesses as to when these stats would be published?

Putting the Great Old Ones on the demigod level of power was done PRECISELY so that when we got Mythic Adventures out, I could stat them up.

If I had to guess... the stats for them would be published no earlier than next Gen Con when Mythic Adventures comes out—once that happens, they could well show up AT ANY TIME.

Provided the stars are right, of course.

Paizo Employee Creative Director

RHMG Animator wrote:

Any for video demo suggestions?

I offer this very early screenshot of our horror demo

No suggestions at this time.


James Jacobs wrote:
Matrixryu wrote:
James Jacobs wrote:
Matrixryu wrote:
So James, what important figures in Golarion are you the most excited about having Mythic stat blocks for? At least, I'm guessing that at some point there will be a book that stats up some of the more powerful beings such as Tar-Baphon.

Pretty much all the demon lords. And then some Great Old Ones. And then some Runelords and Arazni.

Tar-Baphon eventually I guess... but not until those more important bad guys I just mentioned get their stats!

Ooo, there will be stats for the Great Old Ones? Nice! Makes sense considering I think you put them on the Demigod level of the power scale.

I have to ask this since one of my GMs wants to do a campaign involving the great old ones: any guesses as to when these stats would be published?

Putting the Great Old Ones on the demigod level of power was done PRECISELY so that when we got Mythic Adventures out, I could stat them up.

If I had to guess... the stats for them would be published no earlier than next Gen Con when Mythic Adventures comes out—once that happens, they could well show up AT ANY TIME.

Provided the stars are right, of course.

Don't you make the stars?

Paizo Employee Creative Director

Noobz wrote:

So I just started PFS, and I made a Dwarven Fighter with the Foehammer archetype from the ARG. I planned to use the Dwarven Longhammer (also from the ARG, but not in the UE), but then I found out that it is not on the fighter's weapon training list. One of my VL friends suggested that I should not assume it to be a hammer, because its reach could possibly classify it as a polearm like the Lucerne Hammer.

Surely a weapon with "hammer" and "dwarven" in the title, released in the same book only a page after the dwarven fighter archetype "foehammer" made SPECIFICALLY to use hammers, was designed with the intent to be used for this archetype.

However, I am forced to retire Baragrohm Bronzebones at level 1 on the off chance that it turns out to be a polearm or whatnot, because I do not want to spend Heirloom Weapon and Weapon Focus on a weapon that turns out to not be useful for my class. What can I do about this? Please help me bring him back out of retirement faster than Brett Favre! Thanks!

I would place the longhammer on the polearm list as well for weapon groups. Specifically because it has reach.

If you're a dwarf, one of your (in my opinion far too numerous) racial traits is "Weapon Familiarity," which lets you treat weapons with the word "dwarven" in their name as a martial weapon. As such, you would not have to take Exotic Weapon to use a dwarven longhammer, since as a dwarf you treat that weapon as a martial weapon, and as a fighter you are proficient with all martial weapons. But you WOULDN'T gain the benefits of weapon training (hammer) to your dwarven longhammer if it's categorized (as I suggest) as a polearm.

Remember, the foehammer archetype is intended to be used by up-close hammer fighters, not reach weapon users. If you want to push the boundaries on that archetype... you do need to spend more feats to make it work the way you want because you're doing things that aren't specifically intended.

My advice would be to ditch the longhammer and use some weapon from the hammer list for your character. If the loss of reach is enough to make you want to retire or give up on the character... I can't really help you. In my opinion, a character who's all about hammering stuff is still fun to play even without the cheesy addition of reach weapons...

In other words, sorry, but I'm not gonna help you game the system to save resources on feats and class abilities. That kind of character optimization kinda rubs me the wrong way.


James Jacobs:

James Jacobs wrote:
Gauss wrote:

James:

There is a question as to what types of actions are involved in the following paragraph:

CRB p187 wrote:
Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action.

Please assume all questions involve standard iterative attacks (for simplicity).

Question 1: When deciding between an Attack or a Full-Attack are we in fact deciding between a Standard action (Attack) or a Full-round action (Full-Attack)?

Question 2: If the answer is no, does this mean that a full-attack may include a move action provided you only make one attack?

Answer 1: Nope. An attack is a type of standard action. A full attack is a type of full-round action. Once you start the attack process, you're locked in to either making just an attack or just a full-round action.

Answer 2: Nope. A full-attack is you making all your attacks (be they off hand attacks, additional natural attacks, iterative attacks, or whatever). You can't also include any move actions in your full attack action, because your full-attack action used up your standard AND your move actions (since full attack actions are full-round actions).

Im afraid you have me confused now James, you answered Question 1 with a 'nope' and then went on to describe what is a 'yes'. Perhaps my question wasn't clear. :)

When I make a first attack I am given the choice between it being a first attack or a multiple attack after seeing the results of the first attack.

To restate the question:
If I choose to keep it 1 attack is it a Standard Attack Action?

Thanks again.

- Gauss


With mythic rules, is there a chance we might visit sarusan?

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

Wow just 7RP for the Lashunta, seems low but then so does the elemental races.

Cool the kind of androids from the Alien series is just what I wanted.

1)Is there any info you can tell me about Ultimate Campaign since all I know is that we are getting more info on uses of the craft/proffesion skills?

2)Any chance we will see a revisited book focused on plants? how about creatures with the elemental subtype and/or elementel subtypes(air, earth, fire, and water)?

3)I mean what will you call Psionics itself not the name of the book?

4)So there are no Distant World themed books for the players companion or the campaign setting lines planned next year?

5)In the Artifacts and Legends book will we see any artifacts based on any of the following items:Cloak, Boots, Jester's Cap, Clock/Watch, Net, Gloves, Cup, Compass, Cauldren, Children's Toy, Spoon, Glasses, Gauntlet, Belt, Boomarang/Chakrum, Statuette, Painting, or Doll?

6)Will we ever see a weaponized Yo-yo or just a regular Yo-yo in Pathfinder?

7)I know you do not want trains in Golarion but will we ever see rules for them for those of us who like to homebrew? Also stats for modern items like flashlights, metal detectors, modern guns, bullet proof vest, etc.?

Not every zero HD race is more powerful than the next.

1) Ultimate Campaign is still being written by people other than me, so for now I can't really say much more at all, because I don't know that level of detail and lots of those details are certain to change during development.

2) There are chances for revisited books about ANY monster.

3) Psychic magic is my #1 choice at this point for what we'll call "psionics" because that dovetails VERY nicely with divine magic and arcane magic. Mental magic is a distant second, because "mental" has some slang applications that are inappropriate for what it's trying to describe (aka: it's not "crazy magic").

4) I'm not in the habit of confirming or denying what we have planned if we haven't announced it yet. Maybe... maybe not.

5) I don't think so, but I could be forgetting something.

6) Probably not. I know that they exist... but at the same time they're kind of goofy and silly in the wrong way.

7) What you're asking for is a Pathfinder core rulebook for modern play. That's a different game than the one we currently publish. One of the reasons why we made Pathfinder so open and so easy and free to use and build upon by 3rd party publishers is that lets other companies take up the slack in this type of area and publish rules that we don't have the time or resources to do and support. That word "support" is key. At this time, Paizo's philosophy is that a game lives or dies depending on the support it gets. Pathfinder's success is due to the fact that we support the game with rulebook expansions, adventures, player's options, novels, adventure paths, and campaign setting material. If we were to publish a different game (say, a "modern Pathfinder" game), our philosophy would compel us to give that same level of support to that game. And since supporting a game to that level requires a staff of over a dozen editors, developers, writers, art directors, and graphic designers... we'd have to hire up SIGNIFICANTLY in order to do something like a "mondern Pathfinder" game. Not only would that cost a lot... but our building could not physically handle that many new employees at this time. Our philosophy might change some day—we might some day decide that one-shot rules expansions for things like modern settings or sci-fi settings would be fun... and if we DID do this, I suspect we wouldn't just go for a "modern" setting because I don't think that the d20 rules handle things like that very well (they're better for high-adventure stuff).

Paizo Employee Creative Director

Cheapy wrote:
With mythic rules, is there a chance we might visit sarusan?

Mythic Adventures neither increases nor decreases the chances of us doing more information about Sarusan.

To a certain extent, mysteries are powerful. The more we detail about Sarusan, the more chances we have to screw up the sense of mystery we've cultivated about the place. Our hesitance to do much more with Sarusan has more to do with that than the lack of rules to do what we want... we could do something with Sarusan right now if we wanted. At this point, we don't want.


James Jacobs wrote:
Cheapy wrote:
With mythic rules, is there a chance we might visit sarusan?

Mythic Adventures neither increases nor decreases the chances of us doing more information about Sarusan.

To a certain extent, mysteries are powerful. The more we detail about Sarusan, the more chances we have to screw up the sense of mystery we've cultivated about the place. Our hesitance to do much more with Sarusan has more to do with that than the lack of rules to do what we want... we could do something with Sarusan right now if we wanted. At this point, we don't want.

Fair enough. I wasn't sure if it was being held off because it was a different Type than the inner sea / tian-xia. Good to know though.

Paizo Employee Creative Director

1 person marked this as a favorite.
Gauss wrote:

Im afraid you have me confused now James, you answered Question 1 with a 'nope' and then went on to describe what is a 'yes'. Perhaps my question wasn't clear. :)

When I make a first attack I am given the choice between it being a first attack or a multiple attack after seeing the results of the first attack.

To restate the question:
If I choose to keep it 1 attack is it a Standard Attack Action?

Your question was not clear.

If you decide to attack a foe, and you resolve that 1st attack, at that point you have to decide if you want to keep going with your additional attacks. If you do... it works as a full-attack action.

If you don't, then you've only made one standard action (an attack).

The game doesn't have an official "STATE WHAT YOUR ACTIONS FOR THE ROUND ARE AND STAND BY THEM NO MATTER HOW THINGS WORK OUT" stance, really. It's more fluid and flexible than that.

Silver Crusade

James Jacobs wrote:

I would place the longhammer on the polearm list as well for weapon groups. Specifically because it has reach.

If you're a dwarf, one of your (in my opinion far too numerous) racial traits is "Weapon Familiarity," which lets you treat weapons with the word "dwarven" in their name as a martial weapon. As such, you would not have to take Exotic Weapon to use a dwarven longhammer, since as a dwarf you treat that weapon as a martial weapon, and as a fighter you are proficient with all martial weapons. But you WOULDN'T gain the benefits of weapon training (hammer) to your dwarven longhammer if it's categorized (as I suggest) as a polearm.

Remember, the foehammer archetype is intended to be used by up-close hammer fighters, not reach weapon users. If you want to push the boundaries on that archetype... you do need to spend more feats to make it work the way you want because you're doing things that aren't specifically intended.

My advice would be to ditch the longhammer and use some weapon from the hammer list for your character. If the loss of reach is enough to make you want to retire or give up on the character... I can't really help you. In my opinion, a character who's all about hammering stuff is still fun to play even without the cheesy addition of reach weapons...

In other words, sorry, but I'm not gonna help you game the system to save resources on feats and class abilities. That kind of character optimization kinda rubs me the wrong way.

Not at all! But you can't blame me for not wanting to throw away a feat! If I chose Weapon Focus (Dwarven Longhammer) and then it turned out to be a polearm, I would obviously choose then to use a hammer to get the Foehammer bonuses, but I would have just wasted a feat and trait that I can never get back. That's not a manipulation of the rules as much as me not wanted to get screwed over.

Having said that, I don't really care if I have to switch. I just wanted to know where the Dwarven Longhammer fell, and if you think it's a polearm, that's what I should probably assume. Thank you for clearing that up.

One last thing I have to say: when I read the Foehammer, I saw in my mind a dwarf with a big freaking hammer home-run-swinging bad guys (hence the free bull rush after the attack). It looks really fun, and I thought it would be more fun and appropriate with a giant hammer! The reach did not even come into play, although I must admit, one-hand vs two-hand did. I would be find with the Earth Breaker (same thing without reach), but it's not on the list either. So when you say it was designed for close range (or at least more close range than reach :P), I never understood it that way until now.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Another Mythic question for you James. Thanks for answering all these :D

So, it has already been stated that Gods will not have stats and players will not be able to directly fight them. What about avatars of a god? I don't believe exactly what an 'avatar' is in Pathfinder has been stated, but unless I'm mistaken it is possible for an avatar to only represent a portion of a god's power. So, would it be possible for the players to fight something like say... an 'Avatar of Urgathoa', and if so will there be rules and stats for these sorts of things in the Mythic rules?

Sczarni RPG Superstar 2012 Top 32

What is the appearance of the veil Sivanah wears when appearing as a halfling?

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:

Can one use a heavy crossbow as an improvised melee weapon with catch off guard?

When you take Exotic weapon proficiency for repeating crossbows does it cover all repeating crossbows like firearms proficiency or does it only give proficiency with that one?

When one takes rapid reload with a caliber of crossbow does that reload feat work on other types of crossbow of the same caliber ie would say rapid reload (heavy crossbow) work on a heavy repeating crossbow?

You can use anything you carry as an improvised melee weapon. Note that crossbows are kinda delicate and not meant to be used as clubs, so if you do stretch the rules like this, your GM is well within his rights of stretching the rules to say that if you do so too much you might break your crossbow.

Yup.

Nope. Rapid Reload requires you to pick a specific type of crossbow. I kind of think that's WAY too restrictive for the feat, but whatever.

Thank you for the answers now do you mean yes you get proficiency with all the repeaters or just the one?

Paizo Employee Creative Director

Noobz wrote:

One last thing I have to say: when I read the Foehammer, I saw in my mind a dwarf with a big freaking hammer home-run-swinging bad guys (hence the free bull rush after the attack). It looks really fun, and I thought it would be more fun and appropriate with a giant hammer! The reach did not even come into play, although I must admit, one-hand vs two-hand did. I would be find with the Earth Breaker (same thing without reach), but it's not on the list either. So when you say it was designed for close range (or at least more close range than reach :P), I never understood it that way until now.

One of the weird things about the core weapons is that we don't actually have a two-handed hammer. A "maul" if you will. That's one of the reasons we invented the earth breaker in the first place—we wanted there to be a 2H hammer for folks to use, but didn't want to call it a "maul" because, at that time, stats for mauls appeared in one of Wizards of the Coast's other (non-open content and thus not available for us to use) books, but since people could still use that book in their home games, I just wasn't comfortable in those early days in making a duplicate maul.

It would have been nice to have put a maul into the Pathfinder Core Rulebook once we did that... but alas that opportunity slipped by. We got the earth breaker into Ultimate Equipment though, and it IS classified as a hammer.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
What is the appearance of the veil Sivanah wears when appearing as a halfling?

Not sure I'm understanding the question... the veil's appearance is as a veil.

Are you asking what color it is?


So how many co-designers do we need to incapacitate to get a mythic AP based totally on the mythos and actually visiting Aucturn?

Paizo Employee Creative Director

doc the grey wrote:
James Jacobs wrote:
doc the grey wrote:

Can one use a heavy crossbow as an improvised melee weapon with catch off guard?

When you take Exotic weapon proficiency for repeating crossbows does it cover all repeating crossbows like firearms proficiency or does it only give proficiency with that one?

When one takes rapid reload with a caliber of crossbow does that reload feat work on other types of crossbow of the same caliber ie would say rapid reload (heavy crossbow) work on a heavy repeating crossbow?

You can use anything you carry as an improvised melee weapon. Note that crossbows are kinda delicate and not meant to be used as clubs, so if you do stretch the rules like this, your GM is well within his rights of stretching the rules to say that if you do so too much you might break your crossbow.

Yup.

Nope. Rapid Reload requires you to pick a specific type of crossbow. I kind of think that's WAY too restrictive for the feat, but whatever.

Thank you for the answers now do you mean yes you get proficiency with all the repeaters or just the one?

Just the one.

Paizo Employee Creative Director

The Minis Maniac wrote:
So how many co-designers do we need to incapacitate to get a mythic AP based totally on the mythos and actually visiting Aucturn?

The more designers you incapacitate, the fewer designers we have available to do a mythos adventure set on Aucturn, and thus by incapacitating designers, you're making that LESS likely to ever happen.

Paizo Employee Creative Director

Matrixryu wrote:

Another Mythic question for you James. Thanks for answering all these :D

So, it has already been stated that Gods will not have stats and players will not be able to directly fight them. What about avatars of a god? I don't believe exactly what an 'avatar' is in Pathfinder has been stated, but unless I'm mistaken it is possible for an avatar to only represent a portion of a god's power. So, would it be possible for the players to fight something like say... an 'Avatar of Urgathoa', and if so will there be rules and stats for these sorts of things in the Mythic rules?

At this point, Pathfinder has not included the concept of an "avatar of a god" in the game at all. The closest analogy we have would be the various heralds of the gods, who aren't avatars as much as they are, well, messengers and favored agents specifically designed with the exact right amount of Hit Dice so that they're things clerics can conjure just barely with greater planar ally.

In fact, the REASON we've been holding off on doing avatars and having that actually mean something in the game is that we've not yet answered the questions of what mythic rules mean.

I suspect that having "avatar" be a new category of monster that's about as powerful as a demigod would be pretty cool, and something that we could do.

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:
James Jacobs wrote:
doc the grey wrote:

Can one use a heavy crossbow as an improvised melee weapon with catch off guard?

When you take Exotic weapon proficiency for repeating crossbows does it cover all repeating crossbows like firearms proficiency or does it only give proficiency with that one?

When one takes rapid reload with a caliber of crossbow does that reload feat work on other types of crossbow of the same caliber ie would say rapid reload (heavy crossbow) work on a heavy repeating crossbow?

You can use anything you carry as an improvised melee weapon. Note that crossbows are kinda delicate and not meant to be used as clubs, so if you do stretch the rules like this, your GM is well within his rights of stretching the rules to say that if you do so too much you might break your crossbow.

Yup.

Nope. Rapid Reload requires you to pick a specific type of crossbow. I kind of think that's WAY too restrictive for the feat, but whatever.

Thank you for the answers now do you mean yes you get proficiency with all the repeaters or just the one?
Just the one.

Aww you had me all excited T-T. Well here's hoping that rapid reload get's an errata and the repeaters get some love soon ^-^.


1) Is there a non-magical version of Alchemist? if no, will there ever be one.

2) Will there be a Class like Machinist/Mechanist/Engineer? Aside for the "Technologists" in Numeria, I know people toy with/study Clockwork stuff. This is one class that could have a "Mundane", Divine and Arcane (and maybe Psychic/Psionic) versions.

3) are there any Repair spells (like the Cure spells, but for objects/Constructs)? if no, any chance they show up?

4) Noble Class(es)? (hey, it/they could help make some NPCs better)

5) Airship?

21,601 to 21,650 of 83,732 << first < prev | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards