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Shadowcat7 wrote:
The simplest way to handle it is to just say that it takes a few days for folks to dust the place out, clean it up, and all that... once all the monsters and traps and hazards and stuff are dealt with, of course. All of the bad guy religion stuff needs to be removed and replaced. That can cost as much as the PCs want to spend, frankly. More money won't grant game benefits, but will give roleplaying bragging rights. And then, spells like hallow and consecrate can cleanse the bad mojo from the place. You can also have the PCs take leadership and install a cleric cohort as the caretaker of the place.
Coridan wrote: Can you have a magic item that produces an antimagic field around yourself? Such as an amulet? Or would it suppress itself? That would basically just be a "spell in a can" type magic item—an item that does nothing but produce a single spell effect when commanded. Looking at antimagic field, the spell, we see that it's a 6th level wizard spell that lasts 10 minutes/level. Applying the estimated magic item cost rules from page 550 of the Core Rulebook, we see that an item that does nothing but shed a constant antimagic field would start out costing: Spell level 6th x caster level 11th x 2,000 x 1.5 (spell duration 10 min/level)... 6 x 11 x 2,000 x 1.5 = 198,000 gp And that assumes the item is a ring or an amulet or something that takes up a magic item slot; if it was just a rock you could carry in your pocket, that cost doubles to 396,000 gp. And then you have to work with your GM to make sure that it's all okay. In my opinion, an object that radiates constant antimagic is fundamentally game breaking. Especially when you give it to a rogue or a fighter or a barbarian or a monk or a cavalier, or to a monster that has lots of powerful extraordinary abilities. And as such, I would either never allow the item or I would make it an artifact. Either way, not something PCs could ever make.
Amaranthine Witch wrote:
Heralds should have 18 HD, so that they can indeed be conjured by greater planar ally. That's the entire point of heralds. That those two got 19 HD was an error. And alas, it's not a super simple one to fix, since lowering a HD changes a lot, but still. Error. Complex Fix: Rebuild these as 18 HD monsters.
I'll remind the folks who develop monsters of this so that we don't do it again in the future.
James Jacobs wrote: And as for all adventuring groups having a cleric (or healer)... what's so weird about that? Sounds like common sense to me... in the same way that all armies have medics and all platoons have people trained in first aid. Weirdness comes in the scale of it. Tactical squads like a SWAT team are trained in first aid, but they're not doctors - likewise firemen that rescue people and fight fires are trained in first aid, but they're not doctors. In the army there isn't one medic for every four people. Naturally having divine arts on your side is a great boon to a party, and its just common sense to cover all your bets. And in Pathfinder the options for alternate sources of healing are quite numerous so strictly a cleric/healer is not required at all in the first place. But look at it from another angle; if we take the wounds/vigor system (and cut away non-lethal damage) - then the complexity of the two systems: HP(with non-lethal damage) vs wounds/vigor is pretty much the same. Conceptually the "new" model is like saying all damage is non-lethal except for this special set of hitpoints that we shall call "wounds". Though I agree, house-ruling greater resting-life-gain would pretty much result in the same net effect.
Which skill do you use to know which way is North underground? Is it Survival or Knowledge (Dungeoneering)? Or not possible? NOTE: We didn't have a Compass. We discussed this already here but didn't come up with a resolution.
James Jacobs wrote:
Hmm.. while I like an actually agree somewhat with your wanting to keep Golarion out of core books, how about in that case, even just as a web blog, when a new book comes out post some Golarion info for the new stuff like that? Cause as a player who plays in Golarion, I want the info, but as a long time player of 3.x that didn't play Greyhawk, all the Greyhawk info in all the books was a waste of space.
James Jacobs wrote:
is the Tarrasque not Rovagug's herald?
harmor wrote:
It's Survival. That skill already covers locating north; just because you're underground shouldn't change the skill (although at the GM's option, it could and probably SHOULD raise the DC).
AbsolutGrndZer0 wrote: Hmm.. while I like an actually agree somewhat with your wanting to keep Golarion out of core books, how about in that case, even just as a web blog, when a new book comes out post some Golarion info for the new stuff like that? Cause as a player who plays in Golarion, I want the info, but as a long time player of 3.x that didn't play Greyhawk, all the Greyhawk info in all the books was a waste of space. I'll think about it... but no guarantees.
Troodos wrote:
Yes, but that's an exception to the rule that heralds should have 18 HD and be outsiders you can summon with greater planar ally.
James Jacobs I noticed you are making a native american based land so I would like to put some ideas out. First of all trickster coyote (you can choose if he is a divine herald or a god, as it depends on the myth), next theirs raven gaurdian of the people, a powerful creature of quasi-god like powers but not quite a god, sort of promethus but less powerful. Big turtle, the carrier of the world. Obviously theirs the thunderbird. Gichi-anami'e-bizhiw(the underwater panther) Your welcome for the tips, if you only choose one choose trickster coyote for me. Thanks
Run, Just Run wrote: James Jacobs I noticed you are making a native american based land so I would like to put some ideas out. First of all trickster coyote (you can choose if he is a divine herald or a god, as it depends on the myth), next theirs raven gaurdian of the people, a powerful creature of quasi-god like powers but not quite a god, sort of promethus but less powerful. Big turtle, the carrier of the world. Obviously theirs the thunderbird. Gichi-anami'e-bizhiw(the underwater panther) Your welcome for the tips, if you only choose one choose trickster coyote for me. Thanks Sorry I forgot the words, will you use these native american mythological creatures in a bestiary? i meant to ask it as a question, but I talked and did not think about how I frazed it.
cynarion wrote:
Perhaps. Although I see enough super hard-core violent gory horror movies that any number of them, such as Frontier(s) or Audition or Martyrs or whatever are equally responsible.
Run, Just Run wrote:
We put Native American monsters into our bestiaries from time to time. The thunderbird and the wendigo are obvious entries. There'll be more in the future, for sure—Native American myth has long intrigued and fascinated me. As for developing Arcadia, we don't have many plans in the near future to do much more with it... we're pretty focused on developing Tian Xia right now.
James Jacobs wrote: Strike that. Whenever Jason Bulmahn threatens a critical hit when he's the GM, he rolls to confirm the critical hit using a d20 carved from the remorseless heart of a space-borne stone of ill fortune (it's a d20 carved from a meteorite). That die rolls unusually high. I suspect it's either because it's not properly balanced to be random and skews toward the high end of things, or because it's under the dire influence of something just beyond a sane mind's ability to grasp. In either way, it feels like he's cheating. Sorry, I'm way behind on this thread, and catching up. But man, that die. THAT DIE. It's even more aggrivating that he keeps it in a liiiitle tiny bag around his neck, and puts it back in the bag after every roll. ARGH!
Jeremiziah wrote:
Or that he kisses it before he rolls it. Kinda creepy.
Jacobs, In another Thread you said that in your Houserules you allow the Cleric spell, Heal to be a "Cure" spell, so that a Cleric can cast it spontaneously. After thinking about it I've decided I'm going to do that as well and a player just asked me if his Cleric, with the Healing Domain, would be able to Empower his Heal spell since it's now a "Cure" spell. My gut tells me "no" because I just want it to be something he can switch out another 6th level spell with. How do you do it?
THANKS!
Hay James, with the release of Ultimate Combat I got to thinking about fighting styles of the Inner Sea and was wondering if you could give me a small list of known styles from the inner Sea and Tian Xia. was thinking of home brewing some theme appropriate ones for Golarion.
W E Ray wrote:
Nope; you misread that post or I screwed up my post. Not sure which. I change the name of breath of life to cure deadly wounds so that it can be cast spontaneously. I do not change the name of heal since it does a LOT more than cure damage.
SquishyPoetFromBeyondTheStars wrote:
I can't. Such a list hasn't been built yet, mostly because I haven't had the chance to look at the fighting styles in Ultimate Combat yet. This list of Tian Xia fighting styles WILL be printed in an upcoming Tian Xia themed product though.
SquishyPoetFromBeyondTheStars wrote:
We've already mentioned the Dragon Empires Gazetteer, but there'll be more info at Gen Con.
Evil Lincoln wrote: What is your single favorite illustration from any Pathfinder Bestiary? Why? I don't have a single favorite one that comes immediately to mind, actually. I actually have more that come to mind as illustrations that I'm not fond of, since there's like only about 5 of those spread out between the two Bestiaries, whereas the picture that's got the "best illustration" award for me is probably a 200-way tie or something like that. And no, I'm not gonna list those 5 illos I don't like, because I don't want to hurt feelings or anything like that.
Shadowcat7 wrote:
Ooh! Ooh! I know! My players Spoiler: Oh, and a question. I've been trying to make an adventure based in Ravenmoor (in Varisia, on the Lampblack River) for one player. I started out thinking there was a hidden war between some sort of Black Tapestry entity's mind-controlled slaves and a devil-worshipping cult, and it morphed more into Zon-Kuthon-worshipping cult and a group of Asmodeans looking for the same artefact. At night, they dig (at different sites, of course). The player character would probably end up being recruited by one cult (unknowingly), then find out about their erstwhile allies from the other cult. The problem is that I'm not sure where to go with it. (Another problem: It's got a few plot holes - Why has one side not killed the other?) I'm sort of thinking of rewriting it.
Is there some product I (and the Pathfinder Wiki) am missing that has information about Ravenmoor? Or do you know what was intended by the short blurbs in The Hook Mountain Massacre, Fortress of the Stone Giants, and A History of Ashes (Sutter, Baur, Boyd, Kortes, and McArtor)?
pushed it down the stairs, causing all the monsters to come. Except that they only got a few splinters of obsidian. So they opened the doors to Erylium's room, and everyone in there was waiting for them. Throughout the fight, monsters from the rest of the complex straggled in. For some reason, however, the three players got through the fight with only a familiar dead. But re your original question: There was only one good party member, so there was no destruction of the altar. In fact, if I remember correctly, the evil wizard-turned-alchemist plans to set up shop down there. He's got a few goblin prisoners at his shack. A true hobgoblin. Did I let that slip? I know, wrong thread for monstrous races. Evil Lincoln wrote:
There's a fine line between crazy and genius.
Leonardo Trancoso wrote:
Why would you want to? To give your poor GM a heart attack or a nosebleed? In any case, since both of those are archetypes... you can if what the archetype replaces from the base class doesn't overlap. In this case, you probably could combine the two, since a wildblooded archetype changes the bloodline itself, and the crossblooded archetype doesn't do much that actually affects its bloodlines apart from the fact that it combines two of them. But I have to wonder if this isn't the Pathfinder equivalent of ordering a chocolate fudge sunday and then topping it with candy bars, jelly beans, chocolate chips, gumdrops, skittles, maple syrup, circus peanuts, and powdered sugar. Just because you CAN do a thing doesn't mean you SHOULD. :-)
Gark the Goblin wrote: Oh, and a question. I've been trying to make an adventure based in Ravenmoor (in Varisia, on the Lampblack River) for one player. I started out thinking there was a hidden war between some sort of Black Tapestry entity's mind-controlled slaves and a devil-worshipping cult, and it morphed more into Zon-Kuthon-worshipping cult and a group of Asmodeans looking for the same artefact. At night, they dig (at different sites, of course). The player character would probably end up being recruited by one cult (unknowingly), then find out about their erstwhile allies from the other cult. The problem is that I'm not sure where to go with it. I'm sort of thinking of rewriting it. You might want to check out Feast of Ravenmoor when it comes out in a month, then... it gives quite a different kind of adventure set in the town. At the very least, you can use the map in the adventure for your own adventure. Gark the Goblin wrote:
See above. I actually invented Ravenmoor well over a decade ago—it was the location of a short story I wrote. That short story ended up being the "set up" for this adventure... I knew I wanted this adventure to be published when we were building the very first Pathifnder AP, and so I made sure to put Ravenmoor into Varisia. It just took me 4 years to get around to the adventure... and even then, I ended up hiring Brandon Hodge to write it instead of doing so myself.
James Jacobs wrote:
Yeah, I thought those (the aforementioned blurbs) might be hints at a future product. And yes, I saw a few hits about Ravenmoor on a Google search, but I foolishly ignored them and went to the wiki. I've been interested in Ravenmoor for a while now. Thanks for the information.
Dear James Jacobs, I am writing today because I have just read something and I simply *must* ask you about it. I believe you have specified that the first, as in "The Motion Picture", Star Trek movie is your third favorite of all Start Trek film. I am going to suppress my desire to say all sorts of things and simply ask; why is that your third favorite of *all* Star Trek films?
Ven wrote:
I'm not all that familiar with "bite of the weretiger"... was that a spell in a later 3.5 book? In any event... my take on spells like that would be that it'd be better to just call it "bite of the tiger" since that's what the weretiger's doing in the first place. As for why we made lycanthropes weaker... that wasn't really a conscious decision as far as I know. We DID consciously try to make the lycanthrope template simpler and easier to apply though. Lycanthropes are, at the end of it all, people with class levels though, so making them more powerful is just a few class levels away.
PirateDevon wrote:
Because it has a sense of wonder to it, and because it has a neat sort of almost Lovecraftian element to it with the crew encountering a powerful otherworldly prescence, and because it was mostly absent of the later movies' abandonment of cool science fiction elements for stuff I'm less interested in.
James Jacobs, I wanted to tell you what a neat idea I think the romance and caravan options are in the Jade Regent adventure path. I enjoyed them in Dragon Age 1 (which broke my heart - Why, Alistair, why?)and 2 (Go go Fenris!), and I'm sure my players will when I include them in our games. The caravan rules are great for the nomadic Varisians too. Now, as for questions... I'm currently running a Rise of the Runelords campaign, and one of the PCs (a CG Male elf raised by Varisians, and a Dreamspun-bloodline sorcerer and eventual Spherewalker of Desna) has expressed interest in pursuing Orik Vancaskerkin romantically. First, are there any insights into Orik's personality you'd be willing to share? Does gender matter much to him (The romance rules seem to indicate that most NPCs are assumed to be bisexual)? Aside from this, I could see Orik as a bit hesitant, as his previous relationships seem to have caused trouble. Thoughts? Lastly, do you know of any models or actors that bear a resemblance to Orik? Alternatively, maybe just his hair/eye color and ethnicity (I'm guessing Chelaxian?). Thanks for any tips you can give!
James Jacobs wrote:
No dammit, no! I demand a less reasonable and far easier to deride train of thought. How dare you respond to my question with this sort of insight! I....er....uh... Actually thanks a lot. I never thought about it like that before. :-)
James Jacobs wrote:
Have you considered about creating different lists of simple/martial/exotic weapons with different weapons in it depending on the on the character area of origin and race? Inner sear citizens would use the standard list, Xian Tia population would use some of the exotic weapons as simple and some as martial, while moving some weapon from the simple/martial list to exotic. For example the nunchaku, like the flail in Europe, is derived from the flail used to thresh the grain. The European version was greatly modified while the oriental version is practically unmodified. What was developed is a way to do special manoeuvres with it.
What do you tink? Too much work or worthwhile?
Varisian Wanderer wrote:
As a general rule, all NPCs put into adventures for possible PC romances are bisexual; I'd rather not limit options in print if I can get away with it. That more or less goes for ALL NPCs in fact, unless there's a case where the NPCs actually have their romantic interests play a part in the adventure. In the case of Orik and the bandits at Thistletop... it does. They've got a complex love triangle thing going on there, but in that case, adding in further PC complications shouldn't be a problem. It's already complex enough... what's one more variable? Whether or not Verik is gay, straight, or bi is more or less up to the GM... beyond the scope of his relationship as detailed with the other characters, of course. Haven't looked at that whole complex mess lately, but I remember it being pretty complex indeed. As for models/actors that might bear a resemblance to Orik... I always kind of thought of him as sort of a younger "Gladiator" era Russel Crowe, I guess, although the art we got for him is a bit cartoony. In any event, he is indeed Chelaxian.
PirateDevon wrote:
Heh... no problem! For the record, the order in which I rank the Star Trek movies goes like this:
Spoiler:
1) Khan 2) J. J. Abrams reboot 3) Star Trek 1 4) The one with the whales 5) The Search for Spock 6) The one with the Borg 7) Generations 8) The one with the Klingon moon what done exploded 9) Insurrection 10) Part 5, aka Kirk Vs. Rock Man, aka Spock's Jet Boots (as bad as this one was... it's at least so bad its fun) 11) Nemesis (AKA the one I can so barely remember that all I CAN remember is that it looked like there were only 5 or so Romulans living on their planet) I suppose it's also worth noting that I actually didn't see Star Trek 1 until the late 90s for various reasons, at which point I had pretty low expectations but was quite pleased with an actual storyline that wasn't mired in vanity.
Jeff de luna wrote:
APPROVED!
I'm a little bemused by some of the oracle mysteries presented in Ultimate Magic. I was surprised to see the Wood mystery (page 57) named Gozreh as an appropriate deity, as I thought Gozreh's area of concern was much more water, but I suppose this is because Gozreh is also (sort of) protrayed as being a general nature deity?
Finally (for now) on the subject of the Ultimate Magic oracle mysteries, I'm curious as to why isn't Desna listed for the Dark Tapestry (page 56)? I associate her with the stars and the places in between and travel across that place. Her herald's even some sort of giant interstellar butterfly, The Night Monarch. Is the Dark Tapestry mystery judged to be a bit too dark though for Desna worshipping oracles, and at some point will a 'brighter' Desnan counterpoint be along? On the subject of the Night Monarch, it was written up (in Pathfinder #5 I think) for the 3.5 rules. For PFRPG shuld it have the starflight ability, and if so to what extent? Edit:
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