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This is something that's been discussed elsewhere on the boards in the past...

How do commoners and experts in Pathfinder achieve higher levels, i.e., above 1st or 2nd? How does a shopkeeper or a sage with no appreciable combat or magical skills amass the thousands of experience points necessary to get to higher levels?

Do they get experience in other ways, or should you just not worry about XP totals and award these characters levels appropriate to their skill and status?

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:
I would love for some Numeria love, stuff for areas other than the inner sea, and/or anything for the other planets.

As would I.

Dragon78 wrote:
So what are your least liked class(es) to play?

Probably a tie between paladin and wizard.

Dragon78 wrote:
What is the weirdest race? class? character? you have ever played?

Torak, the awakened winged deinonychus.

Paizo Employee Creative Director

Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
So what book about the planets, did Erik not allow you to announce at PaizoCon? ;)
What about the planets indeed?
So you are saying the AP after Skull & Shackles is going to be in Numeria?
Nope. Not at all.
No you aren't saying it or no it isn't going to be?

Ask me again at Gen Con. I'll be more clear there.

Paizo Employee Creative Director

6 people marked this as a favorite.
Soporific Lotus wrote:
I love this thread and the willingness of Paizo to let the curious player see what is behind the curtain. What are your thoughts on companies that are not so open with their customers such as Games Workshop which barely acknowledges that previous editions of their games even exist?

Maintaining a visible connection to our customers is only doing good things for Paizo. I have no comment on other companies who don't do the same.

Soporific Lotus wrote:
Can a bardic masterpiece be used while maintaining a bardic performance such as inspire courage? Masterpieces obviously consume rounds of performance but its not clear to me if they actually count as bardic performances.

Yes.

Soporific Lotus wrote:
As a reward for being pestered with boring questions here are some questions about Lovecraft. I recently reread The Dream-Quest of Unknown Kadath and it got me thinking about the Dreamlands. Pathfinder contains many examples from the Cthulhu Mythos and a few from the Dream Cycle such as Gugs and men of Leng . Do the Dreamlands fit into the Pathfinder multiverse or are interesting creatures from it sort of imported into the setting? Could it be reached by dreaming or might it actually be part of the material plane or could it exist as a demi-plane? It was recently mentioned that there is life on Golarion’s moon. Could it be inhabited by moon-beasts? I noticed they were not mentioned in the Denizen of Leng entry.

The dreamlands are a part of Golarion. So is Leng. We didn't mention moon beasts in the Denizen of Leng entry for two reasons: 1) no room, and 2) we weren't sure there are moon beasts on both our moon and Golarion's moon.


James Jacobs,

Have you seen the movies She Creature or Pirates of the Caribbean: On Stranger Tides?

Did you like / dislike them?

If you have seen them, how keen would you be on introducing some of the more sinister elements of the mermaids presented in the films for the merfolk of Golarion? (Who I hope might make an appearance in the future pirate-themed adventure path!)

If you haven't seen the above movies, I recommend them for what I consider a neat twist on the typically friendly but reclusive fishfolk.

I'd also like to add that being able to speak with the developers themselves (such as this thread) is a rare and splendid thing - so my thanks to you! It is appreciated, and certainly DOES factor into my continued buying of Paizo products.

Paizo Employee Creative Director

Varisian Wanderer wrote:

James Jacobs,

Have you seen the movies She Creature or Pirates of the Caribbean: On Stranger Tides?

Did you like / dislike them?

If you have seen them, how keen would you be on introducing some of the more sinister elements of the mermaids presented in the films for the merfolk of Golarion? (Who I hope might make an appearance in the future pirate-themed adventure path!)

If you haven't seen the above movies, I recommend them for what I consider a neat twist on the typically friendly but reclusive fishfolk.

I'd also like to add that being able to speak with the developers themselves (such as this thread) is a rare and splendid thing - so my thanks to you! It is appreciated, and certainly DOES factor into my continued buying of Paizo products.

I've seen both movies. I was lukewarm on both—they were entertaining, but not great.

As for Pathfinder's merfolk... they've had a sinister edge to them from day one, in fact. We haven't done much about them at all because we've got plans for them, and have had plans for them, from the very start of the first Adventure Path nearly 5 years ago.

Scarab Sages

James Jacobs wrote:
As for Pathfinder's merfolk... they've had a sinister edge to them from day one, in fact. We haven't done much about them at all because we've got plans for them, and have had plans for them, from the very start of the first Adventure Path nearly 5 years ago.

Mrgh? I can haz seekrits?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Aberzombie wrote:
James Jacobs wrote:
As for Pathfinder's merfolk... they've had a sinister edge to them from day one, in fact. We haven't done much about them at all because we've got plans for them, and have had plans for them, from the very start of the first Adventure Path nearly 5 years ago.
Mrgh? I can haz seekrits?

James isn't giving out seekrits today, I already tried.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

s merf


Varisian Wanderer wrote:

James Jacobs,

Have you seen the movies She Creature or Pirates of the Caribbean: On Stranger Tides?

Did you like / dislike them?

If you have seen them, how keen would you be on introducing some of the more sinister elements of the mermaids presented in the films for the merfolk of Golarion? (Who I hope might make an appearance in the future pirate-themed adventure path!)

If you haven't seen the above movies, I recommend them for what I consider a neat twist on the typically friendly but reclusive fishfolk.

I'd also like to add that being able to speak with the developers themselves (such as this thread) is a rare and splendid thing - so my thanks to you! It is appreciated, and certainly DOES factor into my continued buying of Paizo products.

If a Golarion merperson wants to give you a map, don't accept it!!


James Jacobs wrote:

For all the work you've put into asking folks to go get you some bacon... you could have gone to get some yourself. Plus, it's generally a good idea to exercise at some point before or after the bacon quest concludes anyway.

You can call me Mr. Smiley if you want, but I won't answer questions, since this isn't an "Ask Mr. Smiley" thread.

Unfortunately, when I hae asked people to get bacon for me I have been at work and therefore unable to get bacon for myself. I get the bacon later.

I just really like bacon, Mr. Smiley.


I've been keeping close tabs on the Gunslinger class because I want this to succeed. I love the idea of the Gunslinger.

So far I don't like the current implementation of the gunslinger class. Its kind of all over and there are already numerous feats that exist in game that cover archers, crossbows, etc. I really don't want a version of the gunslinger to come out that includes mechanics that already exist in other classes/feats. We should be using whats already out there, because most of them can easily be converted to the Gunslinger concept.

Fighter variants already include archers and crossbows, firearms should be added into that mix.

A Ranger gunslinger already have numerous fighting styles, firearms should be added there as well.

The point I'd like to draw attention to is that everyone has a vision of a Gunslinger. Instead of confining it to a single class wouldn't it be smarter to let us as players/GM's tailor it to our tastes.

Some folks will want to play a fighter who might be a weapon master who focuses in firearms. Others might want to be a dual wielding slinger of lead like a ranger.

Personally I want to play a gunslinger that doesn't wear armor, who spins and dodges and does amazing feats of skill as if Jon Woo was directing my character. I can see this character as a monk, maybe even a Zen Gunslinger.

Some want to have Grit, and use Grit like abilities. It seems easier to incorporate these abilities into a Prestige class. It would allow you as game designers to focus on what exactly you want in your Gunslinger class and allow the players themselves to decide on how they get to it, via a fighter, ranger, even monk etc.

This avoids tedious things I see in the current Gunslinger class that has both evasion and uncanny dodge given at level 15.

It also allows for the current feats to easily be updated to include firearms so we don't end up with the confusion of multiple feats that do the same thing.

It seems that most of the crossbow specific feats could easily be updated to include firearms.

I'm a long time lurker on the forums but I care enough on the subject of gunslingers that I just had to throw out my 2 cents worth.


James with the release of Skull and Bones there was talk about exploring islands a la "pirate-maker"; will this be your opportunity to slip in an homage to the Isle of Dread, or have you already and I missed the issue?


Hey James, is the picture on the cover of the 4E Demonomicon a vrock or some other type of birdlike demon?


Run, Just Run wrote:
Stuff about Gunslinger class

A few things:

1. James has absolutely ZERO to do with the Gunslinger class. That is a Jason thing.

2. Your idea of the Gunslinger does not match what Paizo thinks the gunslinger is, sorry but them's the breaks.

3. In the playtest they have already given you a feat that allows you to use Gunslinger abilities without being a gunslinger, so I'm not quite sure why you keep going on about what the gunslinger should be when you can make the class you want already with one feat.

4. Get your modern day notion of a sniper out of my fantasy!

5. [sarcasm]If you are serious about playing this character exactly as you want it, consider asking the DM to let you be a time traveling guy from the world's future where magic still exists but technology has also become a major force. This way it will be easy for your first level Gunslinger to have a silenced gun doing d100 damage while staying invisible the entire time. Seriously, I see nothing wrong with this concept whatsoever.[/sarcasm]


Run, Just Run wrote:

I've been keeping close tabs on the Gunslinger class because I want this to succeed. I love the idea of the Gunslinger.

...much content...

As a ranged weapon class, guns are automatically available and viable for fighters and rangers. There is no need to create a weapon-master-variant-for-guns, the normal weapon master archetype will do.

You say the gunslinger class "[is] kind of all over": this is by design. All classes are designed in a way to enable a *wide range* of character concepts without overly committing into one particular style. The gunslinger will work perfectly fine for "the lone wanderer", "the hotshot", "the silent killer", "the dual-pistolled pirate", and so forth.

See, for example, the witch: there are abilities to smell children, have animated hair, form a coven, and of course cackle. Any one of those is iconic for witches - but each one of those also represents a completely different character concept. And by character concept I mean roleplaying flavor as well as the mechanics that pull it all together.

Keep in mind that the gunslinger has likely changed considerably from the test-version. For one thing, last I heard it is made a full-fledged class in its own right, rather than an extended archetype/alternate class for the fighter. That means they are outside the partial restrictions that the fighter class puts on the design.

Until the previews (or more likely Ultimate Combat itself) you will not be able to make meaningful commentary on the gunslinger. Furthermore, since the class has been locked in place and at the printers months ago, nothing is going to change about the class at this point any more.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Run, Just Run wrote:

I've been keeping close tabs on the Gunslinger class because I want this to succeed. I love the idea of the Gunslinger.

So far I don't like the current implementation of the gunslinger class. Its kind of all over and there are already numerous feats that exist in game that cover archers, crossbows, etc. I really don't want a version of the gunslinger to come out that includes mechanics that already exist in other classes/feats. We should be using whats already out there, because most of them can easily be converted to the Gunslinger concept.

Fighter variants already include archers and crossbows, firearms should be added into that mix.

A Ranger gunslinger already have numerous fighting styles, firearms should be added there as well.

The point I'd like to draw attention to is that everyone has a vision of a Gunslinger. Instead of confining it to a single class wouldn't it be smarter to let us as players/GM's tailor it to our tastes.

Some folks will want to play a fighter who might be a weapon master who focuses in firearms. Others might want to be a dual wielding slinger of lead like a ranger.

Personally I want to play a gunslinger that doesn't wear armor, who spins and dodges and does amazing feats of skill as if Jon Woo was directing my character. I can see this character as a monk, maybe even a Zen Gunslinger.

Some want to have Grit, and use Grit like abilities. It seems easier to incorporate these abilities into a Prestige class. It would allow you as game designers to focus on what exactly you want in your Gunslinger class and allow the players themselves to decide on how they get to it, via a fighter, ranger, even monk etc.

This avoids tedious things I see in the current Gunslinger class that has both evasion and uncanny dodge given at level 15.

It also allows for the current feats to easily be updated to include firearms so we don't end up with the confusion of multiple feats that do the same thing.

It seems that most of the crossbow specific feats could easily be updated to...

The Gunslinger class is already at the printer so it is a bit late to be asking for changes.


James Jacobs wrote:
Run, Just Run wrote:
James Jacob I like many others think that bravery is not a good choice for gunslingers, instead you should do something like sneak attack, if you attack without being noticed you can deal extra damage, you could call it aimed shot.

Sneak attack is for rogues. Not gunslingers. Again... guns are not sneaky, and thus they don't make good stealth weapons.

In a modern game with silencers and the like, that might be a different story. That's not the game we're making.

I know its a bit late but look at the civil war, they ambushed the enimes wi9th guns so I belive it could make sense. Also if you used snipe you would then be able to move to another hiding spot so I belive it could work.


Run, Just Run wrote:
I know its a bit late but look at the civil war, they ambushed the enimes wi9th guns so I belive it could make sense. Also if you used snipe you would then be able to move to another hiding spot so I belive it could work.

I think you've got a bit blurred with what constitutes an ambush, and what constitutes stealthed and silenced attacks.

Anyway, the stealth and sniping rules are perfectly usable by gunslinger. You are likely to incur some additional penalties to stealth for attacking with a weapon that makes a loud racket and issues forth fire and smoke. But otherwise, perfectly viable.


James, would you consider this encounter to be too lenient towards players or perhaps too hard on them?

Assuming a standard party of 4 16th level PCs, having fought their way through a sprawling city-wide maze of ruined Dark Elf buildings, natural caves and other underground nasties, fighting undead, golems and mercenaries, to come to the end of the dungeon, slay the Cleric guarding the MacGuffin ... and then find out it's the heart of an Arch-Fiend who pissed off some of the Gods and had his heart severed and purified as punishment.

The Heart enables the use of a Wish once a month, draining the user of 15,000 XP in the process. Unfortunately, every time this is done, the Arch-Fiend in question gains the chance to slip his bonds and track down his missing heart. Also, for every month the Heart is away from the sealing runes of the Dungeon, it starts to corrupt, gaining more corruption the more the heart is used for selfish purposes and purifying itself the more the heart is used for altruistic purposes. Full Purification will kill the Archfiend and effectively 'poison' a Layer of the Abyss. Full Corruption means that the Arch-Fiend regains his heart, all his spell-like abilities and returns to full Demon Prince status.

I'm thinking that a Pit-Fiend, sans the Spell-Like abilities but effectively unkillable. Slay it, and the only thing you do is send it back to the Pit ... until the next time the Heart is used....

The Exchange RPG Superstar 2010 Top 16

I have my own opinions of Gern's encounter, James, but I'm curious to see your analysis of it.

(And Gern, under Pathfinder rules, virtually nothing drains experience points. Given the situation, either negative levels or Charisma damage might be reasonable substitutes that are better supported by the game rules.)

Grand Lodge

James Jacobs wrote:
Dragon78 wrote:
So what are your least liked class(es) to play?

Probably a tie between paladin and wizard.

Which leaves me to wonder if there is a class you most like to be the judge for. And ones you dislike your players to play.* Personally, I'm not fond of the Summoner as a GM.

*Of course the most important part of any PC is the player behind him, just curious if youve found that running for one or another is more enjoyable or less so.

Paizo Employee Creative Director

Run, Just Run wrote:
I've been keeping close tabs on the Gunslinger class because I want this to succeed. I love the idea of the Gunslinger.

Cool!

The thing is, though, that we're far beyond the playtest feedback stage for the gunslinger. In fact, the book is already at the printer, so even if we DID want to change something now... we couldn't.

The final rules for the gunslinger are not out yet. They HAVE changed from the playtest rules, based on playtest feedback; that's why we do playtests in the first place.

But I'm not comfortable talking much about how the gunslinger ended up until after Ultimate Combat is actually released on the first day of Gen Con, so I'm afraid you'll have to wait until then for details on how things finally worked out for the Gunslinger.

Paizo Employee Creative Director

Glutton wrote:
James with the release of Skull and Bones there was talk about exploring islands a la "pirate-maker"; will this be your opportunity to slip in an homage to the Isle of Dread, or have you already and I missed the issue?

We already did an homage to Isle of Dread, in Dungeon, multiple times. First in Issue #114 (with an adventure by Greg Vaughan and a gazetteer), and then again in the Savage Tide adventure path (which ran from issue #139 to #150, but it was issues #142 #145 that had the most Isle of Dread content).

Paizo Employee Creative Director

Marshall Fundaburk wrote:
Hey James, is the picture on the cover of the 4E Demonomicon a vrock or some other type of birdlike demon?

That'd be logical, I suppose, but I don't know. I wasn't involved at all with that book's creation.

Paizo Employee Creative Director

JMD031 wrote:

1. James has absolutely ZERO to do with the Gunslinger class. That is a Jason thing.

Actually, that's not true.

The gunslinger class was my idea, in fact. I have a gunslinger base class in my post-apocalyptic rules that I've been working on for a decade or so, and so I kicked my version of the gunslinger over to the design team to look over and mine for ideas and inspiration. The final version of the gunslinger in Ultimate Combat is really quite different from the version in my homebrew "Unspeakable Futures" game, but it's where it all started. And it was Stephen Radney McFarland who actually was in charge of building the gunslinger, I believe. Jason was focused on other elements at the time (mostly the Beginner Box).

Speaking of which, I actually DO have a sniper base class in "Unspeakable Futures." They work a lot more like rogues than fighters, though. They're certainly quite different from gunslingers, which is part of why I'm not seeing the gunslinger itself as, perhaps, the best choice for a sniper type class. A modern sniper doesn't really have a place in a fantasy game, in any case. When and if we do a modern or future version of Pathifnder in a couple of decades or whatever... maybe I'll kick my sniper class over to the design team and we'll see what comes of that.

Paizo Employee Creative Director

cblome59 wrote:
James Jacobs wrote:
Dragon78 wrote:
So what are your least liked class(es) to play?

Probably a tie between paladin and wizard.

Which leaves me to wonder if there is a class you most like to be the judge for. And ones you dislike your players to play.* Personally, I'm not fond of the Summoner as a GM.

*Of course the most important part of any PC is the player behind him, just curious if youve found that running for one or another is more enjoyable or less so.

I'm not fond of running paladins or summoners. Summoners because they add a lot of complexity (more characters on the field) and seem to tend toward goofiness, and paladins because they tend to be the most disruptive of all classes (including assassins).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So if there were a theoretical book having something to do with the planets of Golarion, when might that get announced? Since the December releases should get announced in the near future.

Liberty's Edge

James Jacobs wrote:


I'm not fond of running paladins or summoners. Summoners because they add a lot of complexity (more characters on the field) and seem to tend toward goofiness, and paladins because they tend to be the most disruptive of all classes (including assassins).

Does a Halfling Summoner obsessed with bugs riding a caterpillar that will one day be a gargantuan mothra-type creature count as goofy or cool?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Run, Just Run wrote:
I know its a bit late but look at the civil war, they ambushed the enimes wi9th guns so I belive it could make sense. Also if you used snipe you would then be able to move to another hiding spot so I belive it could work.

The Civil War was mid-late 18th Century. Golarian is somewhere between 12th and 14th. Way different tech levels in the evolution of firearm combat.


I'm planning to run a campaign in a fantasy world that has entered an ice age apocalypse, picked up Frostburn for my needs, and someone on the board has pointed out to me that Mr.James Jacobs was one of the co-authors.I have a number of questions related to that book, if Mr' Jacobs doesn't mind.

1.How compatible is Frostburn with PF, in terms of creature CR's and spells?Are the monsters balanced with the fact that sorcerer/wizards get a great number of fire spells?Is there an adaptation of the Cold and Winter domains anywhere for PF?

2.Is there any 3.5 or PF table somewhere that details the amount of edible food and any valuable skin/fur/bones the PC's can get off a creature of a certain size, and their values(in a frozen world, food is scarce and bones/skin/fur are essential trading items)?

3.I'm planning to create the setting as the southern part of a continent, with glaciers slowly crawling southwards over the mountains in the north, and a frozen sea on the south, east and west sides.What is the average temperature band(from Frostburn) that I need for that effect, and would the frozen sea would also turn into a glacier itself, and start crawling over the land?

4.Do Resist Energy and Protection from Energy count as the same level in terms of level of protection against cold(from Frostburn)?

5.Do Armor Insulation and the Cold Weather Outfit stack as level of protection against cold?

Thank you in advance!

I'd also like to congratulate Mr. Jacobs and the entire Paizo staff for an excellent gaming system.This game rocks!

Paizo Employee Creative Director

Justin Franklin wrote:
So if there were a theoretical book having something to do with the planets of Golarion, when might that get announced? Since the December releases should get announced in the near future.

ALL theoretical books, regardless of their content, are announced when the time to announce them is right.

Until then, being patient is your only option if you wish to avoid annoying Creative Directors, unfortunately.

Paizo Employee Creative Director

Coridan wrote:
James Jacobs wrote:


I'm not fond of running paladins or summoners. Summoners because they add a lot of complexity (more characters on the field) and seem to tend toward goofiness, and paladins because they tend to be the most disruptive of all classes (including assassins).

Does a Halfling Summoner obsessed with bugs riding a caterpillar that will one day be a gargantuan mothra-type creature count as goofy or cool?

Depends on the campaign.

If your campaign's set in Lewis Caroll's Wonderland, it's cool.

If your campaign's set in Golarion, which doesn't have many giant caterpillars, it's goofy. Unless you specifically design and describe the giant caterpillar to duplicate the themes and niche and power of, say, a tenebrous worm or some other pre-extant caterpillar-like creature, in which case it's cool.

But in my experience, the buffet-style of powers summoners can choose overly encourages optimization of eidolons to be nonsensical from a world flavor/canon viewpoint. Which is kinda frustrating to me as a GM. Creating an eidolon that fits a world's flavor can CERTAINLY be done (Wes did so in our Weekly Grind game by making an eidolon that's essentially an angel wrapped in chains)... but it doesn't seem to happen often.

Paizo Employee Creative Director

LazarX wrote:
Run, Just Run wrote:
I know its a bit late but look at the civil war, they ambushed the enimes wi9th guns so I belive it could make sense. Also if you used snipe you would then be able to move to another hiding spot so I belive it could work.
The Civil War was mid-late 18th Century. Golarian is somewhere between 12th and 14th. Way different tech levels in the evolution of firearm combat.

Actually, we have a LOT of stuff in Golarion that takes inspiration from well beyond the 12th-14th centuries, be it way earlier (Osirion, Azlant) or way more modern (Andoran, Galt).

Saying Golarion = 12th-14th century as a blanket statement is pretty blatantly incorrect. You have to drill down to specific regions and specific topics before you can start making those kind of statements accurately.

THAT SAID... as far as firearms go, you're spot on. Firearms in Golarion are nowhere NEAR the level of sophistication and widespread use as they were during the US Civil War, so comparisons there are not entirely worth it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
So if there were a theoretical book having something to do with the planets of Golarion, when might that get announced? Since the December releases should get announced in the near future.

ALL theoretical books, regardless of their content, are announced when the time to announce them is right.

Until then, being patient is your only option if you wish to avoid annoying Creative Directors, unfortunately.

Alright I will patient, it just sounds cool, and I am looking forward to it. Thanks as usual for answering in here.:)

Liberty's Edge

James Jacobs wrote:
Coridan wrote:
James Jacobs wrote:


I'm not fond of running paladins or summoners. Summoners because they add a lot of complexity (more characters on the field) and seem to tend toward goofiness, and paladins because they tend to be the most disruptive of all classes (including assassins).

Does a Halfling Summoner obsessed with bugs riding a caterpillar that will one day be a gargantuan mothra-type creature count as goofy or cool?

Depends on the campaign.

If your campaign's set in Lewis Caroll's Wonderland, it's cool.

If your campaign's set in Golarion, which doesn't have many giant caterpillars, it's goofy. Unless you specifically design and describe the giant caterpillar to duplicate the themes and niche and power of, say, a tenebrous worm or some other pre-extant caterpillar-like creature, in which case it's cool.

But in my experience, the buffet-style of powers summoners can choose overly encourages optimization of eidolons to be nonsensical from a world flavor/canon viewpoint. Which is kinda frustrating to me as a GM. Creating an eidolon that fits a world's flavor can CERTAINLY be done (Wes did so in our Weekly Grind game by making an eidolon that's essentially an angel wrapped in chains)... but it doesn't seem to happen often.

It's Serpent's Skull. Golarion has just about everything in it I'd find it hard to make something that doesn't fit in somewhere on the planet. Big caterpillar (right now it's only medium sized, by the time it gets garguantuan it will be flying and stuff) certainly fits into the terrain =p. I just use this character as a point that the Summoner's crunch can make it very easy for someone to do a pet class that is tough in the druid rules.

Dark Archive

Lem the Halfling wrote:
If a Golarion merperson wants to give you a map, don't accept it!!

If a strange woman lying in a pond in Golarion wants to give you a *kiss,* don't accept it!

Gives whole new meaning to 'take your breath away.'


What if it's a watery tart trying to give you a sword?

Paizo Employee Creative Director

Doidao wrote:
1.How compatible is Frostburn with PF, in terms of creature CR's and spells?Are the monsters balanced with the fact that sorcerer/wizards get a great number of fire spells?Is there an adaptation of the Cold and Winter domains anywhere for PF?

As compatible as any other 3.5 book. In other words, you can use them in play with Pathfinder with no changes and the game still works, but if you have the time, converting the content over as you need it for your game session is not a bad idea (if only because that gives you THAT much more familiarity with the game and with what you're prepping for your game). The monsters were built not to be particularly balanced against a group or player optimized to fight cold monsters at all—they were built to be on-theme monsters and that's it. If you're running an ice age campaign and you don't want the PCs to be messing things up with fire spells... remove the fire spells from your campaign. That's not a decision a book like Frostburn can make.

Doidao wrote:
2.Is there any 3.5 or PF table somewhere that details the amount of edible food and any valuable skin/fur/bones the PC's can get off a creature of a certain size, and their values(in a frozen world, food is scarce and bones/skin/fur are essential trading items)?

No. And on purpose. One of the philosophical design choices 3.5 AND Pathfinder made was to NOT list what kind of resources you can get from a monster, since that not only encourages a weird sort of poaching/monster part hunt that the game doesn't really benefit from, but mostly because the value of anything you scavenge from a monster needs to be part of its treasure, and it's more fun to get gold and gems and magic items from a dead monster than a handful of fur and a chunk of weird meat.

Doidao wrote:
3.I'm planning to create the setting as the southern part of a continent, with glaciers slowly crawling southwards over the mountains in the north, and a frozen sea on the south, east and west sides.What is the average temperature band(from Frostburn) that I need for that effect, and would the frozen sea would also turn into a glacier itself, and start crawling over the land?

I would STRONGLY recommend you make your world the same size as Earth, and then look to actual scientific information about the ice age to answer these questions.

Doidao wrote:
4.Do Resist Energy and Protection from Energy count as the same level in terms of level of protection against cold(from Frostburn)?

Sure. They negate cold damage differently, but should work the same for just being a preventative measure against cold weather. Endure elements is the best spell for that, though.

Doidao wrote:
5.Do Armor Insulation and the Cold Weather Outfit stack as level of protection against cold?

I'd say yes, since more layers = more protection.

Doidao wrote:
I'd also like to congratulate Mr. Jacobs and the entire Paizo staff for an excellent gaming system.This game rocks!

Thanks! And thanks for playing the game!

Paizo Employee Creative Director

Coridan wrote:
It's Serpent's Skull. Golarion has just about everything in it I'd find it hard to make something that doesn't fit in somewhere on the planet. Big caterpillar (right now it's only medium sized, by the time it gets garguantuan it will be flying and stuff) certainly fits into the terrain =p. I just use this character as a point that the Summoner's crunch can make it very easy for someone to do a pet class that is tough in the druid rules.

Then your players have a benefit that mine do not. I let one wild and weird eidolon into a game I run, and it's relatively distracting from the game's flavor, alas.

Golarion doesn't have "just about everything in it," but it can accommodate "just about anything." Those are not the same statements, though.

Dark Archive

Kajehase wrote:
What if it's a watery tart trying to give you a sword?

Toss a holy hand grenade into the water to take her out, and see what else she's got lying around down there.


James Jacobs wrote:
Coridan wrote:
It's Serpent's Skull. Golarion has just about everything in it I'd find it hard to make something that doesn't fit in somewhere on the planet. Big caterpillar (right now it's only medium sized, by the time it gets garguantuan it will be flying and stuff) certainly fits into the terrain =p. I just use this character as a point that the Summoner's crunch can make it very easy for someone to do a pet class that is tough in the druid rules.

Then your players have a benefit that mine do not. I let one wild and weird eidolon into a game I run, and it's relatively distracting from the game's flavor, alas.

Golarion doesn't have "just about everything in it," but it can accommodate "just about anything." Those are not the same statements, though.

While I rewrote a bunch of the class for my own games (I don't like the way it can take 5 or 7 natural attacks and as many weapon attacks as it can by taking limbs evolution), I agree it is a problematic class for a GM.

The one summoner I had played was played by a guy I trust (who unfortunately is in the hospital with stage 4 colon cancer half a continent away right now). He played a kobold (it was a monster campaign) who had an eidelon that was a green dragon. Flight, mount, quadruped. It was obviously not a normal green dragon (iridescent scales, head of a blue dragon, no breath attack), but it was very tightly themed. It worked well (at 12th level), and didn't get overbalanced. I 'duplicated' his eidelon for a BBEG who was a harpy summoner with a baby roc cold typed eidelon. They fought in the air (although he ended up losing because she caught him with a greater invisibility lance charge). By the time they got their see invisibilities up, she'd done some major damage. But it was a great test of the eidelon.

Anyway, long story short, a summoner can fit in the world and theme, but it requires a lot more oversight by the GM than any other class. I'd say it's not just an advanced player class, it's also an advanced GM class.


Where are the rules for siege weapons? I am probably missing them each time but I can not seem to find the rules on how they work in Pathfinder. I want to know because I plan on making cannons in Kingmaker for our castle and even load a cannon onto our wagon.


Jaçinto wrote:
Where are the rules for siege weapons? I am probably missing them each time but I can not seem to find the rules on how they work in Pathfinder. I want to know because I plan on making cannons in Kingmaker for our castle and even load a cannon onto our wagon.

Environment chapter.

PRD Link

Paizo Employee Creative Director

Jaçinto wrote:
mdt wrote:
Jaçinto wrote:
Where are the rules for siege weapons? I am probably missing them each time but I can not seem to find the rules on how they work in Pathfinder. I want to know because I plan on making cannons in Kingmaker for our castle and even load a cannon onto our wagon.

Environment chapter.

PRD Link

Thanks. Now I just need to figure out the rules for loading a cannon. All it says in the inner sea world guide is that it is a move action to pick up a cannon ball.

Ultimate Combat will help.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is Iblydos a current or fallen country? How about Ninshabur?


I asked this question a bit ago in another thread, but i am a bit impatient and wanting to ask it here, although not sure if this is a question for James Jacobs or not. My question is...

For the web fiction weekly entries would it be possible to include the chapter count when a new one is started up? Such as "(Story Title): Chapter One(of four)" or something along those lines to let us know how many chapters the story will entail?

I personally like to wait until the final chapter is out before starting, so i can read it all in one go, and it would help a lot if i knew how many chapters to wait on.


Wondering what your opinion is on what happens to an Alchemist bomb when thrown at someone with the Missile Shield (Combat) feat?

Alchemist Bomb (Su) (APG 28):
...Drawing the components of, creating, and throwing a
bomb requires a standard action that provokes an attack
of opportunity. Thrown bombs have a range of 20 feet and
use the Throw Splash Weapon special attack (see page 202
of the Pathfinder RPG Core Rulebook). Bombs are considered
weapons
and can be selected using feats such as Point-Blank
Shot and Weapon Focus. On a direct hit, an alchemist’s
bomb inf licts 1d6 points of fire damage + additional
damage equal to the alchemist’s Intelligence modifier. The
damage of an alchemist’s bomb increases by 1d6 points at
every odd-numbered alchemist level (this bonus damage is
not multiplied on a critical hit or by using feats such as Vital
Strike). Splash damage from an alchemist bomb is always
equal to the bomb’s minimum damage (so if the bomb
would deal 2d6+4 points of fire damage on a direct hit, its
splash damage would be 6 points of fire damage). Those
caught in the splash damage can attempt a Ref lex save for
half damage. The DC of this save is equal to 10 + 1/2 the
alchemist’s level + the alchemist’s Intelligence modifier. ...

Missile Shield (Combat) (APG 165):

You are skilled at deflecting ranged attacks with your shield.

Prerequisites: Dex 13, Shield Focus.

Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the attack and not flat-footed.

Deflect Arrows (Combat) (Core 121):

You can knock arrows and other projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

I'm confused. And as a follow up what about Splash weapons in general against someone with the feat? Thanks.

Dark Archive

James I know previously you said, If you like dragons then you`ll like the AP after Jade Regent`. And you also insinuated this had to do with the mention of a rather large blue dragon destroying villages and flying northward, mentioned in The inner sea world guide history section. Is this still applicable to Skull and Bones AP or not?

Silver Crusade

Hi James,

I am taking a break from playing for a bit while I run some sessions for my group's Curse of the Crimson Throne campaign. My character has been taken out of the action as remains behind on Nar Kashel (a side-trek adventure that was run by another player) to study some old Thassilonian ruins.

Anyway, we're introducing the Words of Power system through my character and I am stuck on how to bring it into the game as some kind of old, may be more primal, form of magic. I was thinking glyphs, but apparently that is more Azlanti than Thassilonian.

So, my question is, any tips on how to link Words of Power back into the history of Golarion and would a glyph-based idea work?

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