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Silver Crusade

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Oh, I've read The Moon Bog (I think it was The Moon Bog) and liked it.

Question! Have you heard of/interested in Nioh?

Yup. Been playing it since day one. It's quite fun.
Yay! What weapons do you prefer to use? Favourite moment so far?

Single sword.

Seeing all these classic yokai all animated and dangerous.

What's been your favourite yokai so far?
Tough question... but probably the Joro-gumo.

Ooh, haven't gotten to her yet. Mines the Nue and Hino-Emma.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ssyvan wrote:

I've recently been sketching a ton of maps, as it is something I'm not particularly good at. To that end I've also picked up a bunch of the first books in the Adventure Path lines as those are typically around the level of games I enjoy running. (I have Wrath, Hell's Rebels, Hell's Vengeance, and Strange Aeons)

One thing I realized recently, is that I tend to draw rooms too small. I typically have 5 players, and love to draw 10' x 10' rooms. Obviously this doesn't work as you end up with a party that can't fit in the room before even adding an encounter to it. The same goes for hallways, which was mentioned in the Gamemastery Guide (Amazing book by the way!).

To get better at design in general, I would find it super useful to have a director's commentary printing of one of the modules or AP books, that goes into the why things were developed that way.

-Is that something you would be interested in doing?
--If so, what would be the best way for me to support that happening?

-Of the books I don't have, which do you think would be a good addition to my above collection?

The best way to get better at drawing maps is to draw maps. Lots. In particular, study maps you like from adventures and then use elements from those maps to make similar maps of your own.

The closest thing I think you'll get from me regarding a director's commentary on adventures I've written or developed is asking questions on this thread. A whole book about how to write an adventure would be a cool idea, but it's not the type of book Paizo makes; it doesn't fit into any of our established lines, thematically, although I've tried to convince management that books like this would be interesting... there are several other similar books published by 3rd party publishers, but I don't remember any of the titles off the top of my head other than the various Kobold Guide books.

Paizo Employee Creative Director

1 person marked this as a favorite.
ulgulanoth wrote:

Hey James, been a while since I've posted any questions here, how you been?

So game related question, what kind of CR would you start to aim for if you where to create a native unique good align outsider?

I've been better. Things are pretty depressing and frustrating and stressful lately for lots of reasons.

As for a CR... it 100% depends on the job or role of the monster. All other things being equal, I'd pick a CR that monster's alignment/type didn't have any representation of yet.


Stressful times can take their toll, but there are always people who love and care about you, appreciate what you do, and would gladly do what they can take some of that stress, depression, and frustration from you.

~~~

Now for a question:

Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.


Pathfinder Roleplaying Game Superscriber

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Paizo Employee Creative Director

DebugAMP wrote:
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.

I"m not sure what you mean by a "personal subsection."

Paizo Employee Creative Director

8 people marked this as a favorite.
BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.


James Jacobs wrote:
DebugAMP wrote:
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.
I"m not sure what you mean by a "personal subsection."

The idea is that I'd be running this in my home and have a table set up in 2 rooms. During certain parts, I'll be bringing either one player or a few players into the other room for a small portion of the investigation. Lack of engagement is something I usually see as a cardinal sin when I make scenarios, however the story I'm trying to tell necessitates it. I'm working on ways to keep both groups engaged at all times, even when I'm taking people aside but it's obviously easier said than done.


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.

Did you design anything for Absalom?

I will stop there. I can pontificate about Absalom all day.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

May I give you an e-hug to help you feel better?

Silver Crusade

*offers hugs alongside Zousha*


Hey, why not?

*Group Hug!*

Hope you'll have a better day!

--C.


James Jacobs wrote:
I think Absalom deserves a $300.00 box set.

*swoon*


1. The word familiar is an adjective. There should be a noun after an adjective but there isn't one. So I ask you. Is the word familiar an abbreviation? If so, what is its original form? Familiar spirit? Familiar creature?

2. Can a familiar argue with or even betray its master? If I order it to delay the powerful monster so that I can run away alone, would it obey? If I order it to commit suicide, would it obey?

3. With improved familiar feat, I can add celestial or fiendish template to my animal familiar. Does that mean my former animal familiar would be kicked out and I have to summon a celestial animal to become my new familiar? Or does that mean the originally normal familiar will suddenly gain celestial template if I desire it to be so?

4. You said that a familiar lives as long as its master lives, which means it can outlive its normal lifespan. Then, if the master dies, would the familiar die of old age almost immediately?

5. How long can a faerie dragon and a pseudodragon live? 100 years?

6. A faerie dragon's creature type is dragon, not fey. But its name is faerie dragon. Do they mostly live in the First World? Are they native to the First World?


7. Nyarlathotep has 1,000 different forms, each of which has its own domain lists. Because of this, he has access to many domains, while other gods has only five domains. How can this happen? Even the mighty Pharasma and Azathoth only have five domains. How can Nyarlathotep have more than five domains? Doesn't it break the rule?

8. In Forgotten Realms, a more powerful deity has more domains than a less powerful deity. So, can I assume that Nyarlathotep is clearly more powerful than other gods, because he has so many domains?

9. If a form of Nyarlathotep dies, would other forms die as well? If not, it would be very hard to kill Nyarlathotep because he has to be killed 1,000 times.

10. Azathoth is called the Daemon Sultan. Does that mean he's originally a daemon? I wonder why he isn't neutral evil.

11. The home planet of mi-go is Pluto right? So, in Pathfinder universe, the home planet of mi-go is Aucturn, because Pluto is the real world counterpart of Aucturn?

Paizo Employee Creative Director

DebugAMP wrote:
James Jacobs wrote:
DebugAMP wrote:
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.
I"m not sure what you mean by a "personal subsection."
The idea is that I'd be running this in my home and have a table set up in 2 rooms. During certain parts, I'll be bringing either one player or a few players into the other room for a small portion of the investigation. Lack of engagement is something I usually see as a cardinal sin when I make scenarios, however the story I'm trying to tell necessitates it. I'm working on ways to keep both groups engaged at all times, even when I'm taking people aside but it's obviously easier said than done.

Oh. Haven't done that.

Paizo Employee Creative Director

BobTheCoward wrote:

Did you design anything for Absalom?

No.

Paizo Employee Creative Director

Aenigma wrote:

1. The word familiar is an adjective. There should be a noun after an adjective but there isn't one. So I ask you. Is the word familiar an abbreviation? If so, what is its original form? Familiar spirit? Familiar creature?

2. Can a familiar argue with or even betray its master? If I order it to delay the powerful monster so that I can run away alone, would it obey? If I order it to commit suicide, would it obey?

3. With improved familiar feat, I can add celestial or fiendish template to my animal familiar. Does that mean my former animal familiar would be kicked out and I have to summon a celestial animal to become my new familiar? Or does that mean the originally normal familiar will suddenly gain celestial template if I desire it to be so?

4. You said that a familiar lives as long as its master lives, which means it can outlive its normal lifespan. Then, if the master dies, would the familiar die of old age almost immediately?

5. How long can a faerie dragon and a pseudodragon live? 100 years?

6. A faerie dragon's creature type is dragon, not fey. But its name is faerie dragon. Do they mostly live in the First World? Are they native to the First World?

1) In the context you're speaking of, familiar is a noun.

2) Up to the GM.

3) Up to the GM.

4) No

5) Unrevealed.

6) No. It's called a "faerie dragon" because that's what they were called when they were invented for D&D several decades ago.

Paizo Employee Creative Director

Aenigma wrote:

7. Nyarlathotep has 1,000 different forms, each of which has its own domain lists. Because of this, he has access to many domains, while other gods has only five domains. How can this happen? Even the mighty Pharasma and Azathoth only have five domains. How can Nyarlathotep have more than five domains? Doesn't it break the rule?

8. In Forgotten Realms, a more powerful deity has more domains than a less powerful deity. So, can I assume that Nyarlathotep is clearly more powerful than other gods, because he has so many domains?

9. If a form of Nyarlathotep dies, would other forms die as well? If not, it would be very hard to kill Nyarlathotep because he has to be killed 1,000 times.

10. Azathoth is called the Daemon Sultan. Does that mean he's originally a daemon? I wonder why he isn't neutral evil.

11. The home planet of mi-go is Pluto right? So, in Pathfinder universe, the home planet of mi-go is Aucturn, because Pluto is the real world counterpart of Aucturn?

7) Gods don't have access to domains. Clerics do. Anyway, it can happen because Nyarlathotep is an unusual case, and because we set it up that way. It breaks the rule that 1 deity can grant 5 domains, but then Nyarlathotep is not 1 deity; he's a thousand deities.

8) Nope. We don't use Forgotten Realms rules for Golarion.

9) No.

10) He has nothing to do with daemons as a neutral evil race. He's called the Daemon Sultan because when Lovecraft invented him nearly 100 years ago, that's one of the things he referred to him as in fiction. This was over half a century before Gygax decided to use the word daemon for neutral evil fiends. In part, I suspect that it was Lovecraft's heavy use of the word (he preferred archaic spellings and preferred daemon to demon) that inspired Gygax to use the word in the way he did. In Pathfinder, they have no relation, in the same way that when you wind a clock you aren't using wind (as in the movement of air) to do so, or when you fire a bow in combat to shoot a creature you're not taking a bow on stage or tying a bow in your hair.

11) No.


James Jacobs wrote:
BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.

I would buy that...and I know somebody else would.

Heck if you add up all the supplement I brought for Waterdeep...$300 is cheap.

What are the chances of this box's etc Happening?


1 person marked this as a favorite.

Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?

Paizo Employee Creative Director

1 person marked this as a favorite.
John Kretzer wrote:
James Jacobs wrote:
BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.

I would buy that...and I know somebody else would.

Heck if you add up all the supplement I brought for Waterdeep...$300 is cheap.

What are the chances of this box's etc Happening?

Close to zero... but not AT zero.

Paizo Employee Creative Director

bixnoodles wrote:
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?

Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...


Hello James, I just wanted to say, first off, that it's awesome that you keep this thread open for anyone to have direct access to someone so high up in the company. That's such excellent customer service. I don't think I've seen any other company stay this active with their audience. Rock on, Paizo!

I just have a rules question regarding Warpriests.

There are several deities that have the net as their sacred weapon. Normally, a net can't do any damage at all, and can only be used for a ranged touch attack to entangle. But can a warpriest use a net as a normal weapon using their Sacred Weapon damage? The ability says that it can deal damage based on the table regardless of what type of weapon it is, which leads me to believe that it's not crazy.

The ability also states that the only thing it can change is the damage that a weapon deals, so it doesn't seem to be to far of a stretch to assume that it can work for a normally non-damaging weapon. Normally, weapons have a damage dice to roll, a critical threat range, and damage type. Most of these don't pose an issue: the damage dice are provided by Sacred Weapon, a mancatcher is a polearm without a crit range so no worries there, and plenty of weapons don't have a range so it's unimportant whether or not the weapon has one.

The only thing throwing a wrench into the idea is the net's lack of damage type. Not every weapon has to do slashing, bludgeoning or piercing damage, as evidenced by the Battle Poi that does fire damage... but every weapon has to do some kind of damage, right? It seems kind of unfair to have the damage be untyped, even if Sacred Weapon is a supernatural ability, since untyped damage bypasses DR.

If a warpriest can do Sacred Weapon damage with a net, what kind of damage would the net deal; bludgeoning, peircing, or slashing? Also, how would this kind of weapon work mechanically? The net is still a ranged throwing weapon, so I'm assuming I would either A) deal the damage on a successful touch attack and entangle them at the same time, or B) have to choose between dealing damage *or* entangling the opponent?

Would either of these be correct?

Would you have to refold it every time you wanted to attack to avoid the -4 to hit?

Or can a net just not deal any damage no matter what?

Thank you for your time!:)


Hello again, James. Condolences and (if welcome) hugs for the stressful times.

And now a simple question (or two).

Which character(s) from Pathfinder would you like to have show up in Westeros? And where?

Paizo Employee Creative Director

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AlgaeNymph wrote:

Hello again, James. Condolences and (if welcome) hugs for the stressful times.

And now a simple question (or two).

Which character(s) from Pathfinder would you like to have show up in Westeros? And where?

Alain. Because people die all the time in Westeros! HA!

Paizo Employee Creative Director

Dreth wrote:

Hello James, I just wanted to say, first off, that it's awesome that you keep this thread open for anyone to have direct access to someone so high up in the company. That's such excellent customer service. I don't think I've seen any other company stay this active with their audience. Rock on, Paizo!

I just have a rules question regarding Warpriests.

There are several deities that have the net as their sacred weapon. Normally, a net can't do any damage at all, and can only be used for a ranged touch attack to entangle. But can a warpriest use a net as a normal weapon using their Sacred Weapon damage? The ability says that it can deal damage based on the table regardless of what type of weapon it is, which leads me to believe that it's not crazy.

The ability also states that the only thing it can change is the damage that a weapon deals, so it doesn't seem to be to far of a stretch to assume that it can work for a normally non-damaging weapon. Normally, weapons have a damage dice to roll, a critical threat range, and damage type. Most of these don't pose an issue: the damage dice are provided by Sacred Weapon, a mancatcher is a polearm without a crit range so no worries there, and plenty of weapons don't have a range so it's unimportant whether or not the weapon has one.

The only thing throwing a wrench into the idea is the net's lack of damage type. Not every weapon has to do slashing, bludgeoning or piercing damage, as evidenced by the Battle Poi that does fire damage... but every weapon has to do some kind of damage, right? It seems kind of unfair to have the damage be untyped, even if Sacred Weapon is a supernatural ability, since untyped damage bypasses DR.

If a warpriest can do Sacred Weapon damage with a net, what kind of damage would the net deal; bludgeoning, peircing, or slashing? Also, how would this kind of weapon work mechanically? The net is still a ranged throwing weapon, so I'm assuming I would either A) deal the damage on a successful touch attack and entangle them at the same time, or B) have to choose between dealing damage *or* entangling the opponent?

Would either of these be correct?

Would you have to refold it every time you wanted to attack to avoid the -4 to hit?

Or can a net just not deal any damage no matter what?

Thank you for your time!:)

That's a question for the rules team, not for me. Sorry.


Pathfinder Rulebook Subscriber

Hi James,

I've been collecting Paizo books for a few years now, but have only GM'ed a few modules so far, strung together into a low-level campaign. I'm planning to start running an Adventure Path for the first time in a month or so. Beyond just reading the adventures, what advice would you give for preparing to run an adventure path?

Any advice on how to best run monsters/enemies? I'm cursed with players that are more strategically minded than I am, and I struggle to challenge them in combat beyond just using monsters with CRs above their level. It doesn't help that they know their characters well, while I, in the heat of battle, forget how all of the monsters' special abilities should be used...

Finally, I just want to thank you: I can't decide which AP to run so I'm going to let my players decide between Curse of the Crimson Throne, Serpent's Skull, Iron Gods and Hell's Rebels, having read and thoroughly enjoyed the first few books of each. I very much appreciate your hard work in creating so much awesome stuff for us to play with!


1 person marked this as a favorite.
James Jacobs wrote:
Dreth wrote:

Hello James, I just wanted to say, first off, that it's awesome that you keep this thread open for anyone to have direct access to someone so high up in the company. That's such excellent customer service. I don't think I've seen any other company stay this active with their audience. Rock on, Paizo!

I just have a rules question regarding Warpriests.
There are several deities that have the net as their sacred weapon. Normally, a net can't do any damage at all, and can only be used for a ranged touch attack to entangle. But can a warpriest use a net as a normal weapon using their Sacred Weapon damage? The ability says that it can deal damage based on the table regardless of what type of weapon it is, which leads me to believe that it's not crazy.
The ability also states that the only thing it can change is the damage that a weapon deals, so it doesn't seem to be to far of a stretch to assume that it can work for a normally non-damaging weapon. Normally, weapons have a damage dice to roll, a critical threat range, and damage type. Most of these don't pose an issue: the damage dice are provided by Sacred Weapon, a mancatcher is a polearm without a crit range so no worries there, and plenty of weapons don't have a range so it's unimportant whether or not the weapon has one.
The only thing throwing a wrench into the idea is the net's lack of damage type. Not every weapon has to do slashing, bludgeoning or piercing damage, as evidenced by the Battle Poi that does fire damage... but every weapon has to do some kind of damage, right? It seems kind of unfair to have the damage be untyped, even if Sacred Weapon is a supernatural ability, since untyped damage bypasses DR.
If a warpriest can do Sacred Weapon damage with a net, what kind of damage would the net deal; bludgeoning, peircing, or slashing? Also, how would this kind of weapon work mechanically? The net is still a ranged throwing weapon, so I'm assuming I would either A) deal the damage on a successful touch attack and entangle them at the same time, or B) have to choose between dealing damage *or* entangling the opponent?
Would either of these be correct?
Would you have to refold it every time you wanted to attack to avoid the -4 to hit?
Or can a net just not deal any damage no matter what?
Thank you for your time!:)
That's a question for the rules team, not for me. Sorry.

Ah. That's what I get for not looking at this thread a little more and picking up that this wasn't a rules thread. Sorry :P

Looking back at some previous posts, you mentioned you're going though a rough spot. Just wanted to offer some condolences to you. I'm sure constantly answering thousands of random people's questions on here doesn't help with the stress levels. You do an awesome job, I hope that everything starts coming up aces for you again soon!

Paizo Employee Creative Director

shadram wrote:

Hi James,

I've been collecting Paizo books for a few years now, but have only GM'ed a few modules so far, strung together into a low-level campaign. I'm planning to start running an Adventure Path for the first time in a month or so. Beyond just reading the adventures, what advice would you give for preparing to run an adventure path?

Any advice on how to best run monsters/enemies? I'm cursed with players that are more strategically minded than I am, and I struggle to challenge them in combat beyond just using monsters with CRs above their level. It doesn't help that they know their characters well, while I, in the heat of battle, forget how all of the monsters' special abilities should be used...

Finally, I just want to thank you: I can't decide which AP to run so I'm going to let my players decide between Curse of the Crimson Throne, Serpent's Skull, Iron Gods and Hell's Rebels, having read and thoroughly enjoyed the first few books of each. I very much appreciate your hard work in creating so much awesome stuff for us to play with!

Sounds like you have an experienced group. Consider having them play on "Hard mode" by building lower point characters. 15 point buy if they're used to 20 points, or 10 point if they're used to 15 points. Or just give all the monsters the advanced template and/or give them maximum hit points.

Shadow Lodge

Heya James - out of curiosity, where is Lauterbury on Golarion?

Thanks!

Dark Archive

Dear James,

as the 576 pages "Pathfinder Core Rulebook" hardcover costs $50 and the pocket edition costs $25 and already sold out of it´s first printing (second one to come in april) -

1. How do you like the pocket editions?

2. Would you think it a financially less risky/more feasible decision to collect (for example) the sold-out "Kingmaker" AP (which would probably have between 400 and 450 pages) into a pocket edition for (around) $30 instead of into a hardcover for $60?

I realize it would still have to be editorially updated/streamlined, but wouldn´t need to be totally revised, so the extra costs for (wo)manpower wouldn´t be as high as for a 3.5 conversion.

As i don´t know the exact print numbers and costs/profit margins, i can´t calculate the better option, but on paper it sounds as a realistic option.

Thank you for your time and for making roleplay more interesting for all of us.

Dark Archive

1 person marked this as a favorite.

So is there any chance we may get to see our good buddies the Thassalonian wizards? I mean sure I could make something up, but I'm a society boy at heart and cannon is cannon.
We have seen where some of them are but to my knowledge this is all we know of the big bads from the original AP. Now I know these guys are like your babies and maybe you want to keep them close to your chest. But these guys are my Aroden. I could care less if he is dead or alive, but the location of the three parts of the gluttonous tome? Can you here me throwing money at the screen?

Anyway, other than my question i guess I was wondering if this all seemed correct.

Runelords:
Alaznist: Hollow Mountain? Status: Unknown

Sorshen: Beneath the grand temple of Korvosa. Status: Presumed Alive

Krune: Defeated during the event of waking rune. Status: Deceased

Zutha: Sealed in Tome, Somewhere on Avistan. Status: Undead

Xanderghul: Location: Unknown Status: Unknown

Belamarius: Crystalin? Status: Presumed Alive

Karzoug: Defeated during events of Rise of The Rune Lords Status: Destroyed

Lastly mayhaps next season the Osirion clocks hit 4718?


Hey, James. Sorry to hear about your stressful times. Hope everything gets better for you.

I was wondering about duotheism and if it could be played with mechanically. In the lore, there are examples of duotheism already in action, such as the Sabosan race worshipping the lawful good Easivra and the chaotic evil Vyriavaxus. This dual worship is symbolized by the existance of the artifact, the Aohl. Now I have to wonder; if an artifact like that can synthesize the powers of both evil and good gods, that must mean that someone that worshipped both gods had to have made it, or at least had two people, each worshipping one god, work together.

My question is this: can one person or culture worship two completely different gods and still receive benefits. It would have to make sense, such as having certain motifs or themes. For example, if someone were to worship both the empyreal lord Tanagaar and the demon lord Shax, since they both possessed bird motifs. What would the religion be like? Would there be two distinct sides or would the worships be some sort of fusion? Would it be possible for someone to take both Celestial Obedience and Demonic Obedience, or is that unrealistic for the fluff? If the deific worships were capable of being fused, would there be any sort of character archetypes or prestige classes offering said fusion?

Silver Crusade

I just saw the announcement for the Runescars comic, are you excited for it?

Paizo Employee Creative Director

1 person marked this as a favorite.
CanisDirus wrote:

Heya James - out of curiosity, where is Lauterbury on Golarion?

Thanks!

I have no idea. It's never been placed, and I doubt it ever will be, since it's such a hidden fragment of lore.

Paizo Employee Creative Director

2 people marked this as a favorite.
Marco Massoudi wrote:

Dear James,

as the 576 pages "Pathfinder Core Rulebook" hardcover costs $50 and the pocket edition costs $25 and already sold out of it´s first printing (second one to come in april) -

1. How do you like the pocket editions?

2. Would you think it a financially less risky/more feasible decision to collect (for example) the sold-out "Kingmaker" AP (which would probably have between 400 and 450 pages) into a pocket edition for (around) $30 instead of into a hardcover for $60?

I realize it would still have to be editorially updated/streamlined, but wouldn´t need to be totally revised, so the extra costs for (wo)manpower wouldn´t be as high as for a 3.5 conversion.

As i don´t know the exact print numbers and costs/profit margins, i can´t calculate the better option, but on paper it sounds as a realistic option.

Thank you for your time and for making roleplay more interesting for all of us.

j

1) I like them, but I prefer the hardcovers.

2) More risky, since it would bring in less money. Also less satisfying, since hardcovers are more beautiful and durable to hold and read.

Paizo Employee Creative Director

Backpack wrote:

So is there any chance we may get to see our good buddies the Thassalonian wizards? I mean sure I could make something up, but I'm a society boy at heart and cannon is cannon.

We have seen where some of them are but to my knowledge this is all we know of the big bads from the original AP. Now I know these guys are like your babies and maybe you want to keep them close to your chest. But these guys are my Aroden. I could care less if he is dead or alive, but the location of the three parts of the gluttonous tome? Can you here me throwing money at the screen?

Anyway, other than my question i guess I was wondering if this all seemed correct.
** spoiler omitted **

Lastly mayhaps next season the Osirion clocks hit 4718?

There's been a chance since Rise of the Runelords. Some day, probably so. Until then, I don't have much more to say about them, and they should/need to remain mysterious.

They have nothing to do with the Osirion countdown clocks, though.

Paizo Employee Creative Director

Reduxist wrote:

Hey, James. Sorry to hear about your stressful times. Hope everything gets better for you.

I was wondering about duotheism and if it could be played with mechanically. In the lore, there are examples of duotheism already in action, such as the Sabosan race worshipping the lawful good Easivra and the chaotic evil Vyriavaxus. This dual worship is symbolized by the existance of the artifact, the Aohl. Now I have to wonder; if an artifact like that can synthesize the powers of both evil and good gods, that must mean that someone that worshipped both gods had to have made it, or at least had two people, each worshipping one god, work together.

My question is this: can one person or culture worship two completely different gods and still receive benefits. It would have to make sense, such as having certain motifs or themes. For example, if someone were to worship both the empyreal lord Tanagaar and the demon lord Shax, since they both possessed bird motifs. What would the religion be like? Would there be two distinct sides or would the worships be some sort of fusion? Would it be possible for someone to take both Celestial Obedience and Demonic Obedience, or is that unrealistic for the fluff? If the deific worships were capable of being fused, would there be any sort of character archetypes or prestige classes offering said fusion?

Not if you're a cleric or warpriest, and probably not if you're an inquisitor, but absolutely if you're any other class. In fact, the oracle was more or less invented to fill the role of a full divine caster who worships a pantheon... even if it's just a pantheon of 2.

The Obedience feats only work if you worship a single deity.

Paizo Employee Creative Director

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Rysky wrote:
I just saw the announcement for the Runescars comic, are you excited for it?

Not really, since I don't know what you're talking about.

EDIT: Oh, I guess that's the name of the new comic series we're doing. I knew we were doing one, and have read the first script, but didn't know what it was called.

Liberty's Edge

James,
How are you doing today?
Do you watch Vikings?

Paizo Employee Creative Director

Paladinosaur wrote:
Do you watch Vikings?

I watched the first 4 or 5 episodes of season 1 of Vikings and enjoyed it but then my TiVo stopped recording them for some reason and I fell off the habit and I didn't enjoy the show enough to catch up.


Hi, James.

I've been having a bout of old-school gaming nostalgia recently.

What are some of your favorite modules from earlier versions of the game?

(My favorite of all time has to be I6:Ravenloft from 1983.)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Does Yog-Sothoth work as a witch patron? Also, I know Yog-Sothoth is a vast uncaring mind that knows all and sees all, but would he let someone he's given power to (assuming he would do so) fight other Elder beings like Hastur and Xhamen-Dor?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
Does Yog-Sothoth work as a witch patron? Also, I know Yog-Sothoth is a vast uncaring mind that knows all and sees all, but would he let someone he's given power to (assuming he would do so) fight other Elder beings like Hastur and Xhamen-Dor?

No. Witch patrons are not things; they're ideas. "Time" or "Portals" or "Space" would all work as a witch patron, but not a specific entity like Yog-Sothoth.

The mythos deities pretty much don't care what their worshipers do, and in many cases don't even realize they have worshipers.

Paizo Employee Creative Director

Haladir wrote:

Hi, James.

I've been having a bout of old-school gaming nostalgia recently.

What are some of your favorite modules from earlier versions of the game?

(My favorite of all time has to be I6:Ravenloft from 1983.)

For whatever reason my post didn't post. The top 11 that come to mind are:

Queen of the Spiders
Expedition to the Barrier Peaks
Tomb of Horrors
Lost Temple of Tharizdun
Isle of Dread
Mordenkainen's Fantastic Adventure
Keep on the Borderlands
Hidden Shrine of Tamoachan
Village of Hommlet
Against the Cult of the Reptile God
The Sinister Secret of Saltmarsh


James Jacobs wrote:
bixnoodles wrote:
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?
Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...

I'm not sure it would really need to be 'antagonistic' so much... but in a lot of games I've played (especially at really low levels), there is that inherent 'PCs need to save the day, because for some reason... the town guard can't handle anything!

How do you recommend handling something like that, where these strangers from out of town are instantly recruited to deal with the CR 1 and 2 issues that most respectable authority should be able to deal with? I mean, I can see a serious edge to balance between 'Heroes do all the work... and town guard don't need you!!'

Silver Crusade

You've said in the past that the truth about what happened to Aroden leaves ripples throughout the Inner Sea. If someone were studious and obsessed, do you suspect they could figure it out based on the hints you've left, even though they'd never know for sure that they did?

Paizo Employee Creative Director

phantom1592 wrote:
James Jacobs wrote:
bixnoodles wrote:
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?
Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...

I'm not sure it would really need to be 'antagonistic' so much... but in a lot of games I've played (especially at really low levels), there is that inherent 'PCs need to save the day, because for some reason... the town guard can't handle anything!

How do you recommend handling something like that, where these strangers from out of town are instantly recruited to deal with the CR 1 and 2 issues that most respectable authority should be able to deal with? I mean, I can see a serious edge to balance between 'Heroes do all the work... and town guard don't need you!!'

In the same way I handle it in Burnt Offerings and Skinsaw Murders; by having the town guard be in over their head but supportive of the PCs. I can't fix your PCs being unsympathetic to the town guard when they're in over their head.

Paizo Employee Creative Director

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ThePuppyTurtle wrote:
You've said in the past that the truth about what happened to Aroden leaves ripples throughout the Inner Sea. If someone were studious and obsessed, do you suspect they could figure it out based on the hints you've left, even though they'd never know for sure that they did?

Nope.

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