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Is there any possibility that we will get a Goblin PC adventure path or will the Goblins PC stuff stay in modules?


Samy wrote:
James Jacobs wrote:
Varisia is really very much inspired by the Pacific Northwest and northern California, and fits in VERY well with those types of woodlands.
Okay, thanks a lot! I'm going to have to work on very heavily adjusting my image of Varisia. For some reason I had totally pictured it as a much drier region.

Well, if you go north/east of the mountains and onto the Storval Plateau it is - which I think has some similarities to the Pacific Northwest as well (rainshadow is a b$@&~).

Why aren't there more fjords/firths in the Land of the Linnorm Kings? Vikings without plenty of skerries to settle holmgångs on is just wrong.

Spoiler:
The bit after the question is mostly tongue in cheek. Mostly.


So I finally got around to playing Dark Souls 2 (I'm late, I know), and it makes me curious how one would handle Great Bows in Pathfinder?

Scarab Sages

I saw your statement upthread about how and why reanimation of the dead is indeed a certifiably Evil practice in the Golarion setting. Even so, there are some necromantic traditions which make me wonder if their metaphysics are different enough to make them exceptions (or at least variations) to that rule?

The methods in question are:

- Osirian necromancy (the Pathfinder Society trait Attuned to the Ancestors implies that they have a radically less hostile view of necromancy and the undead)

- alchemical reanimation (after all, you're not hijacking the soul here, just quickening the husk)

- occult/psychic necromancy (which is just exciting unexplored country all around, innit?)


1)So what AP is the cut off point for monsters you will be reprinting in B5?

2)Will the Skinwalker get any love(or at least reprinted stats) in any products this year?

3)Any chance that B5's final product cover will be updated anytime soon(before Gen Con)?

4)Have you seen Gravity Falls yet?

5)So what movies have you seen lately?


1. Did serpentfolk control Nar-Voth and Sekamia? Or the last was used only at the end of war with Azlant, to hide there?
2. At the time of serpentfolk domination of Darklands, what was the situation of dwarf and orc population?
3. Did Azlant, Tassilon and pre-Earthfall Elves knew about the existence of dwarfs and orcs before the fall of serpentfolk empire? Or azlantian troops discovered their existence, when they went into Darklands?

Paizo Employee Creative Director

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xavier c wrote:
James Jacobs wrote:
baron arem heshvaun wrote:
James Jacobs wrote:
There's LOTS of ways for folks to extend their lives though.
James what form of immortality would you rather come true?
I'm not sure nature would work well with ANY of them, save perhaps digital immortality, so that one.
Even that might not be possible if the laws of thermodynamics(The Heat Death of the Universe) are true.

True, but it's the one that, if it takes hold, is least likely to make an overpopulation boom that'll kill off the race from the other end.

Paizo Employee Creative Director

Dragon78 wrote:

What are the alignments of all the iconics including the occult classes if you can reveal that?

Can't reveal that yet.

Paizo Employee Creative Director

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xavier c wrote:

So Bestiary 5 will have new angels.

1)But will Bestiary 5 have any new Agathions or Archon or Azata in it?

2)With Hell's Vengeance coming out next year will Bestiary 5 and the Hell's Vengeance AP bestiaries have more good monsters in general?

1) Unrevealed.

2) Yes for the Hell's Vengeance AP. Probably not significantly different fro Bestiary 5.

Paizo Employee Creative Director

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AlgaeNymph wrote:
James Jacobs wrote:
baron arem heshvaun wrote:
James Jacobs wrote:
There's LOTS of ways for folks to extend their lives though.
James what form of immortality would you rather come true?
I'm not sure nature would work well with ANY of them, save perhaps digital immortality, so that one.
What do you mean by nature not working well with most of them? Do you mean not physically possible, or something else?

Once a species stops dying, it overpopulates fast. The digital one allows the immortal mind to keep going without taking up a lot more space and resources; it "clogs" the datasphere, not the biosphere.

Paizo Employee Creative Director

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Samy wrote:
James Jacobs wrote:
Varisia is really very much inspired by the Pacific Northwest and northern California, and fits in VERY well with those types of woodlands.
Okay, thanks a lot! I'm going to have to work on very heavily adjusting my image of Varisia. For some reason I had totally pictured it as a much drier region.

Western Varisia is VERY wet. Eastern Varsia, in the Storval Plateau, is pretty dry. Kinda like California or Washington have very wet and very dry regions.

Paizo Employee Creative Director

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DragoDorn wrote:
Is there any possibility that we will get a Goblin PC adventure path or will the Goblins PC stuff stay in modules?

No. The idea of a goblin much above 5th level starts to stretch credulity and loses interest. They're very much low level creatures, be they the antagonists or the stars.

Paizo Employee Creative Director

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Kajehase wrote:

Why aren't there more fjords/firths in the Land of the Linnorm Kings? Vikings without plenty of skerries to settle holmgångs on is just wrong.

** spoiler omitted **

Honestly? Because that level of detail to coastlines takes a LONG LONG TIME to draw, and when we were creating the world map, we didn't have time to get that detailed. But also because we didn't want to totally ape Norway's shape.

Paizo Employee Creative Director

Albatoonoe wrote:
So I finally got around to playing Dark Souls 2 (I'm late, I know), and it makes me curious how one would handle Great Bows in Pathfinder?

By making them Large bows and building special feats for PCs to use them.

Paizo Employee Creative Director

I'm Hiding In Your Closet wrote:

I saw your statement upthread about how and why reanimation of the dead is indeed a certifiably Evil practice in the Golarion setting. Even so, there are some necromantic traditions which make me wonder if their metaphysics are different enough to make them exceptions (or at least variations) to that rule?

The methods in question are:

- Osirian necromancy (the Pathfinder Society trait Attuned to the Ancestors implies that they have a radically less hostile view of necromancy and the undead)

- alchemical reanimation (after all, you're not hijacking the soul here, just quickening the husk)

- occult/psychic necromancy (which is just exciting unexplored country all around, innit?)

You can argue it as good or evil till you're blue in the face. The philosophical question, that is. It's a fun one to argue, and there are necromantic stories that do very well with that.

With Golarion and the fact that Pathfinder codifies evil and quantifies it with the alignment system... we don't have that luxury when coming at the world from a game designer or GM angle. Characters IN world can still argue it, but on this side, we can see all the moving parts.

When you build a world for an RPG like Pathfinder, you get to make that decision. We built Golarion, so WE got to make that one. And we decided it's evil.

That said, the spiritualist class in Occult Adventures has found an interesting way around it. Stay tuned.

Paizo Employee Creative Director

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Dragon78 wrote:

1)So what AP is the cut off point for monsters you will be reprinting in B5?

2)Will the Skinwalker get any love(or at least reprinted stats) in any products this year?

3)Any chance that B5's final product cover will be updated anytime soon(before Gen Con)?

4)Have you seen Gravity Falls yet?

5)So what movies have you seen lately?

1) Unrevealed. But honestly, given the realities of why we pull monsters from Pathfinder at the last minute, the cutoff point may well be Hell's Rebels, depending on the alphabetization situation we face. Bestiary 5 is months away from that stage yet, so it's impossible to say.

2) Unlikely.

3) Doubt it.

4) No.

5) FURY ROAD!!!!!! Haven't watched many others since then. Bought several tickets to see movies at the Seattle International Film Festival, but had to miss the first 3 due to Paizocon and con crud, which really sucks. Over on Netflix, I've recently seen:
The Houses October Built (kinda boring)
Devil's Backbone Texas (periodically interesting but annoying and dumb overall)
The Mirror (lame)
Zombeavers (stupid)
The Lords of Salem (weird and discordant and uneven, but I think I liked it... it's definitely the best of Rob Zombie's movies yet)
After (vaguely interesting idea turned dull by lackluster execution)
REC 4 (mediocre)
Extraterrestrial (average)
Daredevil (Netflix show—BRILLIANT)
The House at the End of Time (boring)

Paizo Employee Creative Director

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Ashkar wrote:

1. Did serpentfolk control Nar-Voth and Sekamia? Or the last was used only at the end of war with Azlant, to hide there?

2. At the time of serpentfolk domination of Darklands, what was the situation of dwarf and orc population?
3. Did Azlant, Tassilon and pre-Earthfall Elves knew about the existence of dwarfs and orcs before the fall of serpentfolk empire? Or azlantian troops discovered their existence, when they went into Darklands?

1) Just Sekamina. They controlled a few pockets of Nar-Voth, but that layer's too fragmented to "control" overall. Not interconnected enough.

2) I doubt they were around at all yet.

3) Yes, they knew. By the time Azlant and Thassilon were on the rise and learned about the Darklands, the serpentfolk empire was already well past its prime and the other races had begun to grow down there.


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Pathfinder Starfinder Roleplaying Game Subscriber

1) Would doing a version of the Book of Vile Darkness for Pathfinder be something that would interest you? If so, would it optimally be a Campaign Setting book for you, thus allowing you to go into some of the more depraved and fiendish organizations in Pathfinder and prestige classes, or as a hardcover, with more room to play with ideas while being more world neutral? Or perhaps the rare hardcover campaign setting book?

2) Speaking of evil, what do you view as the most evil spell in Pathfinder?

3) What are the first three villains you like that pop into your head after reading this question, and what do you like about each?

Editor, Jon Brazer Enterprises

James Jacobs wrote:


5) FURY ROAD!!!!!! Haven't watched many others since then. Bought several tickets to see movies at the Seattle International Film Festival, but had to miss the first 3 due to Paizocon and con crud, which really sucks. Over on Netflix, I've recently seen:
The Houses October Built (kinda boring)
Devil's Backbone Texas (periodically interesting but annoying and dumb overall)
The Mirror (lame)
Zombeavers (stupid)
The Lords of Salem (weird and discordant and uneven, but I think I liked it... it's definitely the best of Rob Zombie's movies yet)
After (vaguely interesting idea turned dull by lackluster execution)
REC 4 (mediocre)
Extraterrestrial (average)
Daredevil (Netflix show—BRILLIANT)
The House at the End of Time (boring)

Heh, I see Netflix is recommending the same stuff to both of us these days. =D

I gotta agree with all of these, although I kinda liked "The Houses October Built". The ending did seem like a direct ripoff of a much better movie I've seen before, though (in fact, it was recommended by the panelists at the "Horror In RPGs" seminar at PaizoCon 2015).

Only one of those I haven't seen yet is Zombeavers--is it just too stupid to bear, or stupid but still somewhat entertaining? I can deal with the latter from time to time.


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Does Imodea have a last name or title she used in her mortal life?


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Will we ever see official stats for some God's servants (not the CR 15 Heralds)?
ie. Cobblehoof & The Ghost of Malthus for Abadar, Blackfeather & Scorchbark for Erastil, Blood Hands & Saint Fang for Gorum... and so on

Are those creatures below their respective Heralds in level of power/CR?


Have you seen this it's just hilarious

Paizo Employee Creative Director

1 person marked this as a favorite.
Luthorne wrote:

1) Would doing a version of the Book of Vile Darkness for Pathfinder be something that would interest you? If so, would it optimally be a Campaign Setting book for you, thus allowing you to go into some of the more depraved and fiendish organizations in Pathfinder and prestige classes, or as a hardcover, with more room to play with ideas while being more world neutral? Or perhaps the rare hardcover campaign setting book?

2) Speaking of evil, what do you view as the most evil spell in Pathfinder?

3) What are the first three villains you like that pop into your head after reading this question, and what do you like about each?

1) Not really. The Book of the Damned is what interests me most in that area, and I did one already. Two, if you count Demons Revisited.

2) Dunno. I suppose maybe greater create undead? Dunno.

3) Sorshen (my favorite runelord), Tharizdun (Best evil D&D deity, plus just had a cool nightmare about him earlier today), and Iggwilv (my favorite D&D villain)

Paizo Employee Creative Director

Richard Moore wrote:

I gotta agree with all of these, although I kinda liked "The Houses October Built". The ending did seem like a direct ripoff of a much better movie I've seen before, though (in fact, it was recommended by the panelists at the "Horror In RPGs" seminar at PaizoCon 2015).

Only one of those I haven't seen yet is Zombeavers--is it just too stupid to bear, or stupid but still somewhat entertaining? I can deal with the latter from time to time.

What was that better version of "Houses October Built"? Weirdly, I kinda lost interest in October once they got to the real haunted house... it was built up so much that what they got was just really underwhelming, and there was no mythos built up about the blue skeletons so it just seemed random and kinda pointless.

Zombeavers is self-aware that it's stupid, and tries to use that to its advantage, but doesn't quite succeed. Comes close though.

Paizo Employee Creative Director

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Joe Hull wrote:
Does Imodea have a last name or title she used in her mortal life?

It's "Iomedae" not "Imodea," but no she has no last name. She may have had one in life, but it's obscure at this point (and not invented yet by us).

Paizo Employee Creative Director

T.A.U. wrote:

Will we ever see official stats for some God's servants (not the CR 15 Heralds)?

ie. Cobblehoof & The Ghost of Malthus for Abadar, Blackfeather & Scorchbark for Erastil, Blood Hands & Saint Fang for Gorum... and so on

Are those creatures below their respective Heralds in level of power/CR?

If it makes sense for an adventure, perhaps. Otherwise, probably not. The reason we cobble those things together with existing stats is BECAUSE we don't really intend to stat them up; we leave them for the GM. If we intended to stat them up, we wouldn't "fake" it. We'd just build them as unique creatures.

Paizo Employee Creative Director

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xavier c wrote:
Have you seen this it's just hilarious

Haven't watched it yet. I might some day.

Silver Crusade

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Can you reveal level of evil you're going for in Hell's Vengeance? I.E. mustache twirling pulp vs truly evil.

Are you finding it easier or harder to develope an evil AP?

Paizo Employee Creative Director

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Ajaxis wrote:

Can you reveal level of evil you're going for in Hell's Vengeance? I.E. mustache twirling pulp vs truly evil.

Are you finding it easier or harder to develope an evil AP?

We're going for more truly evil. Taking it seriously, in other words. We won't be crossing certain lines—no sexual violence, for example. But it's not farcical or goofy.

I'm actually not developing it, though. Rob is, so you'd have to ask him if it's harder than normal.


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Do you think a temples of the inner sea book is likely?

Paizo Employee Creative Director

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xavier c wrote:
Do you think a temples of the inner sea book is likely?

Eventually. It's been one of MANY books we've talked about time and time again. Someday I suspect we'll get to it.


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Pathfinder Roleplaying Game Superscriber

Assuming that Urgathoa's history is true (fleeing the Boneyard), did Pharasma foresee that happening?


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James, have you ever done the often talked about, rarely pulled off correctly, "two parties running two games that will eventually go against each other" scenario?

Do you think it can be pulled off, and if so, what do you think about it? (Or if not, why?)


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James Jacobs wrote:
T.A.U. wrote:

Will we ever see official stats for some God's servants (not the CR 15 Heralds)?

ie. Cobblehoof & The Ghost of Malthus for Abadar, Blackfeather & Scorchbark for Erastil, Blood Hands & Saint Fang for Gorum... and so on

Are those creatures below their respective Heralds in level of power/CR?

If it makes sense for an adventure, perhaps. Otherwise, probably not. The reason we cobble those things together with existing stats is BECAUSE we don't really intend to stat them up; we leave them for the GM. If we intended to stat them up, we wouldn't "fake" it. We'd just build them as unique creatures.

I really thank you for your answer!

I'm running, as GM, a Kingmaker campaign with additional Mythic tiers and for the kind of game mine players like, I really want to involve the Gods in more aspects of the campaign by sending their own servants to interact with the party (since some of them are taking the Divine Source path ability some Gods are interested in sending advisor, some others in sending rivals, and so on...)

Can you give me any suggestion for the building phase? Should be reasonable to have that unique creatures cover a different range of levels/CRs? Or should I refer only to the official Heralds and use them as paragon?

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Joe Hull wrote:
Does Imodea have a last name or title she used in her mortal life?
It's "Iomedae" not "Imodea," but no she has no last name. She may have had one in life, but it's obscure at this point (and not invented yet by us).

I always thought of it similar to the Diablo Crusader. I think of Iomedae as someone who was born as a different name in her mortal life and part of her swearing into the Knights of Ozem was leaving her former life behind, including her old name.


Thank you for your answer in regards to Iomedae, much appreciated.
In a recent game we encountered a headless undead creature. A feint attempt was made and would have succeeded but the gm ruled the creature was not susceptible to the feint. One of the players disagrees with this decision but he went with the decision anyway. I'm a little confused now as to what makes a target feintable. Would you clear this up for me?


What saves do you use for the summoner synthesist? There is no mention

Paizo Employee Creative Director

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Zangy wrote:
Assuming that Urgathoa's history is true (fleeing the Boneyard), did Pharasma foresee that happening?

Yes.

Paizo Employee Creative Director

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thegreenteagamer wrote:

James, have you ever done the often talked about, rarely pulled off correctly, "two parties running two games that will eventually go against each other" scenario?

Do you think it can be pulled off, and if so, what do you think about it? (Or if not, why?)

Yes, but it's a lot of work. In theory, Hell's Rebels and Hell's Vengenace COULD be used in this exact manner, although the clash between parties is strictly part of the Continuing the Campaign element and isn't hard-coded into either AP.

Paizo Employee Creative Director

T.A.U. wrote:
James Jacobs wrote:
T.A.U. wrote:

Will we ever see official stats for some God's servants (not the CR 15 Heralds)?

ie. Cobblehoof & The Ghost of Malthus for Abadar, Blackfeather & Scorchbark for Erastil, Blood Hands & Saint Fang for Gorum... and so on

Are those creatures below their respective Heralds in level of power/CR?

If it makes sense for an adventure, perhaps. Otherwise, probably not. The reason we cobble those things together with existing stats is BECAUSE we don't really intend to stat them up; we leave them for the GM. If we intended to stat them up, we wouldn't "fake" it. We'd just build them as unique creatures.

I really thank you for your answer!

I'm running, as GM, a Kingmaker campaign with additional Mythic tiers and for the kind of game mine players like, I really want to involve the Gods in more aspects of the campaign by sending their own servants to interact with the party (since some of them are taking the Divine Source path ability some Gods are interested in sending advisor, some others in sending rivals, and so on...)

Can you give me any suggestion for the building phase? Should be reasonable to have that unique creatures cover a different range of levels/CRs? Or should I refer only to the official Heralds and use them as paragon?

It's really up to you, frankly. If you've got the time, custom building unique creatures is more rewarding, but if you're strapped for time, just use stats for similar CR monsters and simply describe them differently in play.

Paizo Employee Creative Director

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Joe Hull wrote:

Thank you for your answer in regards to Iomedae, much appreciated.

In a recent game we encountered a headless undead creature. A feint attempt was made and would have succeeded but the gm ruled the creature was not susceptible to the feint. One of the players disagrees with this decision but he went with the decision anyway. I'm a little confused now as to what makes a target feintable. Would you clear this up for me?

Feinting in combat can and should be able to trick any creature capable of seeing you. The idea of a feint is to trick a creature's perceptions so it loses track of you or miscalculates what your actual intentions are. The feint action is detailed on page 201 of the core rulebook. It's harder to pull off against nonhumanoids, even harder against creatures of animal intelligence, and impossible against creatures lacking intelligence scores. Basically... feint works on ANY creature that is intelligent, and works best against humanoids.

If the headless undead was nonintelligent, then that's why it didn't work. Otherwise, the GM was making an ad-hoc call in game, and while a PC can disagree with that ruling, going with it anyway is the right option. A good GM won't pull that stunt often, and will save it for a special occasion; a GM that does it all the time because he/she is tired of seeing a feint tactic is being lazy.

Paizo Employee Creative Director

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Zaektun wrote:
What saves do you use for the summoner synthesist? There is no mention

I don't use synthesists at all, so it's a moot question for me.

Otherwise, you should ask this in the rules forum so it can be FAQed.


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I watch mad max the week it came out a d then the next day went agien. I agree with you that it is the best action movie I have seen.

What do you think makes it so good?
do you think we are going to see a shift in movies away from the uperhero movies to more serious action movies?
What do you think the next mad max is going to be like?

Any recommendations for post apocalyptic games, and have you thought anymore on your post apocalyptic game?

Paizo Employee Creative Director

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The smitter wrote:

I watch mad max the week it came out a d then the next day went agien. I agree with you that it is the best action movie I have seen.

What do you think makes it so good?
do you think we are going to see a shift in movies away from the uperhero movies to more serious action movies?
What do you think the next mad max is going to be like?

Any recommendations for post apocalyptic games, and have you thought anymore on your post apocalyptic game?

There's a lot of things that make Fury Road so excellent, but the ten top things for me are:

1) Turns gender roles on their head, and demolishes a lot of the destructive sexist crap Hollywood is mired in.
2) Uses lots of practical effects; CGI is used to enhance only.
3) Perfectly cast; perfectly acted.
4) Plenty of medium shots and long takes allow us to actually navigate the action without getting confused.
5) The callbacks to previous Road Warrior movies are masterful.
6) Soundtrack is perfect.
7) Doesn't overexplain; it assumes the viewer is smart and paying attention and will get story elements from the visuals or by reading between the lines of dialogue.
8) Not a single on-set injury—movie was made VERY responsibly and safely.
9) Some incredible metaphors/symbolisim.
10) The STUNTS! OMG!!!!

I don't think we'll see a shift away from superhero movies. I do hope we'll see a shift from sexism, cliched masculinity stuff, over-reliance on CGI, and more risk taking by Hollywood to let talented directors run with the stories they want to tell.

I have no idea what the next one will be like. I kinda hope there'll be one set in a ruined city though. ALL the Mad Max movies are about relationships. Mad Max was husbands and wives. Road Warrior was individuals and societies. Thunderdome was parents and children. Fury Road was man and woman. Maybe... faith and science? Elderly and children? Destroyers and creators? Dunno. As long as George Miller is directing and writing... it'll be awesome.

For post apocalyptic games... the best bet out there is the Fallout games. ALL of them are a blast. Wasteland II is quite fun too. The Metro games are fun, but more of a first-person shooter than an RPG. For tabletop games, I kinda prefer Gamma World, but wasn't super satisfied so I built Unspeakable Futures. Which I've been thinking a lot about lately (particularly how to enhance its vehicle chase/combat rules, which are VERY different from Pathfinder's)... but haven't actually been able to sit down and work on it at all.


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If there are aspiring game developers who are attempting to write a P&P RPG, would you have any advice to give them? Would Paizo be willing to publish such games in the future if presented with a promising product?


James Jacobs wrote:
thegreenteagamer wrote:

James, have you ever done the often talked about, rarely pulled off correctly, "two parties running two games that will eventually go against each other" scenario?

Do you think it can be pulled off, and if so, what do you think about it? (Or if not, why?)

Yes, but it's a lot of work. In theory, Hell's Rebels and Hell's Vengenace COULD be used in this exact manner, although the clash between parties is strictly part of the Continuing the Campaign element and isn't hard-coded into either AP.

I am currently prepping for a 2 party game to start in a few months -which I will be running with another GM- in which the parties are working for two NPCs playing chess with the map of the Inner Sea.

Do you have any advice for running a 2 party game or just general ruminations on when you did so? I would love as much as you're willing to state.

Paizo Employee Creative Director

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Wolfwood82 wrote:
If there are aspiring game developers who are attempting to write a P&P RPG, would you have any advice to give them? Would Paizo be willing to publish such games in the future if presented with a promising product?

Be passionate and patient. And don't ignore the possibility of self-publication if you're trying to break into the industry.

Paizo, in any event, is not interested in publishing any new games. We have our game and are busy publishing for it already.


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Q: Are there any chances for an high intrigue Taldor centered AP any time soon?

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