Dr. Who Character


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DeathQuaker wrote:

DW Companions in PF classes...

The Brigadier: Fighter 7

Brigadier Sir Alistair Gordon Lethbridge-Stewart is a modern-day Cavalier if I've ever seen one.


Long Live The Doctor!

Yeah, I am swinging more towards a Bard build now. I can just picture him after being captured by the enemy and chained up he recounts some other random adventure that he went on just to confuse the guards enough that they untie him so he would just stop.

I love it...

Shadow Lodge

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Kerney wrote:


2) Rose Tyler (20th level chav)

fixed

Shadow Lodge

Lets finish it off, Season 5:

Dr. River Song--Rouge 12 expert 8 (She made an Intimidate roll on against a Dalek).

Amy Pond: Bard 4 (lots of lore) Sorceress 1 w/universe is collapsing around you 'bloodline'

Rory Williams: Expert 3 (med student, but not as far along as Martha Jones)

RPG Superstar 2010 Top 32, 2011 Top 4

DeathQuaker wrote:

DW Companions in PF classes...

Leela: Fighter 3/Ranger 2. There's a jump in skill!

Surely if any companion ever deserved ranks in barbarian...

Quote:
Vislor Turlough: Aristocrat 2/Rogue 1. A very terrible assassin.

Well, yes, but that's what happens when you spend your feats on Fleet and Run.


Epic level rogue with a couple levels of Psion (yeah, I know they are not in Pathfinder yet).

I think he would be better statted in D20 Modern or the much hoped for Pathfinder Modern.

RPG Superstar 2015 Top 8

DankeSean wrote:
DeathQuaker wrote:

DW Companions in PF classes...

Leela: Fighter 3/Ranger 2. There's a jump in skill!

Surely if any companion ever deserved ranks in barbarian...

I strongly disagree. She doesn't rage and does not have a careless berserk fighting style (sure, she gets pissed off, but it doesn't make her stronger). She's an extremely alert hunter (Survival and Perception as class skills, Favored enemy) and learns how to use most any weapon quickly (Martial Weapon proficiency) and is good at throwing weapons particularly (Archery ranger style and/or Fighter Weapon training).

Leela may be a "savage" but I see nothing "barbarian" in her in terms of what the class uniquely provides.

Firest: Good point about the cavalier! Sgt. Benton can be his mount. ;) *ducks and runs*

RPG Superstar 2015 Top 8

Here I did some more thinking about Leela. She ended up being higher level to work in all the feats I thought she should have to reflect the fighting abilities she displays in the show. (Generated in sCoreGen)

Spoiler:

LEELA
Female human Fighter 4/Ranger 3
LG Medium humanoid
Init +2 (+3 in jungles); Senses Perception +12
==DEFENSE==
AC 14, touch 12, flat-footed 12 (+2 armor, +2 dex)
hp 60 (7d10+14)
Fort +9, Ref +6, Will +4
==OFFENSE==
Spd 30 ft./x4
Melee Dagger, melee +9/+4 1d4+1 19-20/x2
Melee Unarmed Strike +9/+4 1d3+1 20/x2
Ranged Dagger, thrown +9/+4 1d4+1 19-20/x2
Ranged Crossbow, light +9/+4 1d8 19-20/x2
Ranged "Janis Thorn" (Dart) +9/+4 1d4+1+poison 20/x2
-----Janis Thorn Poison: Injury, DC 18, 1/min, Effect: Paralysis and 2d4 Con, Cure: 2 saves
==STATISTICS==
Str 12, Dex 14, Con 14, Int 13, Wis 14, Cha 10
Base Atk +7, Cmb +9 (+11 to Grapple and Disarm) Cmd 20

Feats Agile Maneuvers (PFCR 117), Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Expertise (PFCR 119), Deadly Aim (PFCR 121), Endurance (PFCR 122), Improved Disarm (PFCR 127), Improved Grapple (PFCR 127), Improved Unarmed Strike (PFCR 128), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Shield Proficiency (PFCR 133), Weapon Finesse (PFCR 136)

Skills Acrobatics +7, Climb +7, Intimidate +8, Knowledge (nature) +7, Perception +12, Sense Motive +6, Stealth +12, Survival +12, Swim +7

Languages Common

Combat Gear Dagger, Light Crossbow, Pouch of Janis Thorns, Leather Armor

Class Abilities
• BRAVERY - As a fighter of level 4 you get +1 bonus to Will saves vs. fear. (PFCR 55).
• ARMOR TRAINING - Armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. No movement penalty for medium armor. (PFCR 55).
• FAVORED ENEMY - You have bonuses to Bluff, Perception, Sense Motive, and Survival checks as well as weapon attack and damage rolls used against the following creature types: Humanoid (human) (+2). (PFCR 64). (<- For fighting those naughty Tesh)
• RANGER WILD EMPATHY - Change animal attitudes in a way similar to Diplomacy. Check bonus equals 3. Animal must be within 30 ft.. (PFCR 65).
• TRACK - Add half ranger level (min. 1) to Survival checks made to follow tracks. (PFCR 64).
• RANGER COMBAT STYLE - Precise Shot (PFCR 65).
• FAVORED TERRAIN - The ranger gets bonuses to Knowledge (geography), Perception, Stealth, Survival and Initiative checks in Jungle (+2) terrain (PFCR 65).
• RANGER ENDURANCE - A ranger gains Endurance as a bonus feat at 3rd level. (PFCR 65).

I'd say if you continued to level her, if giving her Ranger levels give her the Skirmisher kit; consider the Free Hand Fighter kit for Fighter as she does tend to leave one hand open, and the particular defensive and offensive abilities would be useful and appropriate to her.

The Exchange

Navior wrote:
Cartigan wrote:
Sannos wrote:
Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

Cartigan that is true for the newer Doctors, but the older doctors were billed as Dr. Who or Doctor Who on the credits.

If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.

As far as I know, they are still billed in the credits as Dr Who.

In the original series, the credits listed him as "Doctor Who" or "Dr Who" up until the end of Tom Baker's run. Starting with Peter Davison, he was billed as "The Doctor". In the new series, the first with Christopher Eccleston billed him as "Doctor Who" again, but then with David Tennant they switched back to billing him as "The Doctor".

However, Doctor Who has never been the character's name as you rightly point out. Apart from joke responses, he has never been referred to as Doctor Who. Well, with one exception. The William Hartnell story, "The War Machines" has the computer WOTAN call him Doctor Who in the line, "Doctor Who is required." But that's generally regarded as a bizarre aberration.

The original intent was for it to stick on the very first season with Susan's teachers just calling him Doctor Who since they did not have a name for him, nor was he responding to Dr. Foreman. That not being his last name. Just the one used by Susan for school purposes. The scene ended up on the cutting room floor and was forgotten about since well it just did not matter. Personally I want to see some reference to The Foreman junk yard in the new series but have as of yet to see it.


The Doctor will need at least one level in monk, to reflect the Venusian Aikido he busted out in his velvet tuxedo days.

He's a bit nifty with a sword, too.

I'd be tempted to make One eighth level, then add a level in a different class for each regeneration. Two is a rogue, Three is probably a monk, Four is more than likely a bard, and so on, until we get to a twentieth-level Thirteen.


DeathQuaker wrote:

Here I did some more thinking about Leela. She ended up being higher level to work in all the feats I thought she should have to reflect the fighting abilities she displays in the show. (Generated in sCoreGen)

** spoiler omitted **...

I'm just going from memory here, but I seem to remember her attacking from ambush and backstabbing quite a bit. So a few levels in rogue might be appropriate.


Kthulhu wrote:
My most disliked companion would be Rose. At least the other companions that were annoying had the good sense to stop being annoying after they left the show. Rose, on the other hand, managed to become even more annoying. Of course, I hold the emoDoctor (ie, Doctor Ten) equally responsible.

I can certainly see that, but I like Rose quite a bit. I really am starting to hate River Song, however.


DeathQuaker wrote:

DW Companions in PF classes...

...snip...

Amy Pond: Haven't seen enough of the 5th season yet, but I'm guessing Bard.

She worked as a strip-o-gram. Yes, I think Bard...


Well in Fantasy Craft there is a core classes like Explorer, or Sage which would work great for the Dr.


I personally think The Doctor is a Factotum from Dungeonscape in 3.5. It's a jack-of-all trades intelligence based class. All of its class abilities are thematically based on the factotum picking up skills here and there during his travels, which sounds just like The Doctor in my mind.

Timelord would have to be a whole new race that gave huge mental ability score bonuses, and had an ability similar to timeless body where your physical stats did not degrade as you aged (among other little tricks). If I were to make a character based on the doctor I would (reluctantly) play an elf. Maybe create some RP trick where he appears to be human.

As for the Sonic Screwdriver, the TARDIS, slightly psychic paper, etc. they would have to be made individually.


Yeah... but... that's not strict PFRPG.

But, I agree. Int-based, skill-based, and can even get Bardic Music abilities, later on ( which is when we meet the Doctor, in the first place )

Shadow Lodge

Sonic Screwdriver would, as initially concieved, be nothing more than a wand of knock. Unfortunately, at various times throughout the shows history, it's evolved into a wand of Deux ex Machina.


Senevri wrote:

Yeah... but... that's not strict PFRPG.

But, I agree. Int-based, skill-based, and can even get Bardic Music abilities, later on ( which is when we meet the Doctor, in the first place )

The OP's request never mentioned anything about it being strict PFRPG, so I went with the class I thought was most accurate.

Also, there were some crazy acquired templates slapped on some of the supporting characters during the show that should be accounted for. Just look at Jack Harkness.


For Dr Who = I would say Rogue. Focus = Int & Dex

(( ok i need to say this now... i watched Dr who from 1-8th Dr on PBS. When the BBC closed it down... that was the last i got to see of Dr who. I do not have cable & i am not paying 80$ for a 500m season, of Dr who since they started it up again. ))

Why. The Dr did not use magic spells. He used technology, that in many way emulated some spell effects. For most of the adventures i say him on, other than working on the Tardus, or building K-9, he did not really build anything that a normal person could not build in this day and age.

Why Rogue = Dr had lots of skills, always spotting & avoid traps (or falling into them, say failed his check), had many talents like a rogue (like slippery mind), always had companions with him for the flanking bonus (although, he almost aways used non-lethal combat, like knocking people out), The uncanny Dodge & Improved uncanny dodge ability seem to fit the Dr M-O.

I would Not give the Dr any magic spells or class levels. I would give him skill "Use magical device". I would give him the Master Craftsman feat tho, for working on the Tardus.

Also, during the 4th Dr who years with tom baker & time lord plant Ep, You keep hearing about how he Stole the Tardus, and went off adventuring.

The 1st Dr started off as an old man, so when you first meet the Dr Who character, i would say he should be in the 5th level rogue. When you start the series.

Starting ability's: 15point buy system
Str: 10, Dex: 13, Con:12, Int:14, Wis: 12, Cha: 13

+2 to Con, +2 Int, -2 Str = Time Lords are both a intelligent and hearty race. They have achieved great things with their technology and survive over the years with long life and fortitude. As most technology race have become, they are not know for using great strength to over come their foe in battle, but by outwitting them.

(race ability): Age Regeneration: When struck down by Old Age, Poison, Disease, Death effect, or hp damage (( when hp reaching -con but not -con times 2, character regenerates example= at -1 thr -12 dieing, at -13 thr -24 character regenerates, if brought to -25 or more character dies)). Character returns with 50% of normal hp, and may select an age category and gains or losses the ability modifier vs the character pass type. Example = 1st Dr Venerable age changes to 2nd Dr Middle age. Dr would gain regain +5 to Str, Dex, COn and lose -2 to Int, Wis, & Cha.
(think of this as a sliding scale, based on age)

--------------------------------------------------------------

(add in the magic) = Ok, add in wizards, cleric, etc. They might have used magic to build the tartus. But then the Dr stole it, and been tinkering with it ever since, and usually with varying results. This would be a good way to explain all the problem he had with the tardus & "Use magic Device".

--------------------------------------------------------------
Dang nabit = You said Dr Who and got me to ramble on.


Oliver McShade wrote:

For Dr Who = I would say Rogue. Focus = Int & Dex

(( ok i need to say this now... i watched Dr who from 1-8th Dr on PBS. When the BBC closed it down... that was the last i got to see of Dr who. I do not have cable & i am not paying 80$ for a 500m season, of Dr who since they started it up again. ))
(snip)

I agree as to class. BTW, I work at a public library -- we have all the new seasons. You might want to check and see if the local one does, or can borrow them for you from another library (interlibrary loan). I think they have some real good shows in there...

Shadow Lodge

Jeff de luna wrote:
Oliver McShade wrote:

For Dr Who = I would say Rogue. Focus = Int & Dex

(( ok i need to say this now... i watched Dr who from 1-8th Dr on PBS. When the BBC closed it down... that was the last i got to see of Dr who. I do not have cable & i am not paying 80$ for a 500m season, of Dr who since they started it up again. ))
(snip)

I agree as to class. BTW, I work at a public library -- we have all the new seasons. You might want to check and see if the local one does, or can borrow them for you from another library (interlibrary loan). I think they have some real good shows in there...

This is true of my library too. They also have many of the older ones as well. I think someone in the purchasing department really likes Sylvester McCoy.

All the Best,

Kerney

Scarab Sages

For an OGL build:

I think the Savant class from Dragon Compendium would make a serviceable fantasy simulation of The Doctor. Just going off the top of my head: Savants got a lot of skill points. Any skill could be a class skill. They got improved unarmed strike (Venutian Aikido). They get some arcane and divine spells. They even get sneak attack. Admittedly, The Doctor doesn't really backstab, but he does have an astounding knowledge of the anatomies and weaknesses of many species. The savant fits my image of The Doctor as a wandering vagabond scholar.

Scarab Sages

Boerngrim wrote:

For an OGL build:

I think the Savant class from Dragon Compendium would make a serviceable fantasy simulation of The Doctor. Just going off the top of my head: Savants got a lot of skill points. Any skill could be a class skill. They got improved unarmed strike (Venutian Aikido). They get some arcane and divine spells. They even get sneak attack. Admittedly, The Doctor doesn't really backstab, but he does have an astounding knowledge of the anatomies and weaknesses of many species. The savant fits my image of The Doctor as a wandering vagabond scholar.

Oops! My bad, the savant class does not have improved unarmed strike as a class ability. For some reason, I was thinking they had a watered down version of the monk class ability, shrug ogl option overload I guess.


Sannos wrote:

Note: this whole email is IMHO. If you option differ that fine. Change the skills or focus on some other class.

Dr. Who biggest ‘weapons’ is his knowledge and charisma.

90% of the time the TARDIS is a plot device just to get him and his companions into the setting.

The Sonic Screwdriver is a gadget therefore it could be a magic wand or set of magic wands in a fantasy setting… like a wand of knock? So let’s take it out of the equation.

Let look at the skill he uses…

No - Craft

Have you seen his contraptions?!?


Sorry, The Doctor is a bard..not a wizard...with skill focus (use technical device) [performance (oratory)] & (diplomacy). He'd have the performance skills but not the actual spells. (obviously)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Alasanii wrote:

I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)

None of the above. He's either a D20 Smart Hero (REALLY Smart Hero), or he's as the 7th Cubicle game system might label him... a Time Lord with lots of Story Points that he usually earns the hard way.

Essentially play him as a walking incarnation of GM Fiat. and have him succeed or fail as appropriate. Treating him however as another D20 style wargaming piece is an extreme disservice to the character.


I accidentally made someone LIKE the doctor yesterday.
I was building a new character to make use of the Machinesmith base class from the LPJ 3rd party materials, and it turned out like this:

Made a male Samsaran Machinesmith.
My prototypes all replicated spells. I get a bunch since I managed to get int 20 on point buy.
I get to chose either a weapon, a construct, or an analyzer. I liked the stuff the analyzer lets me do (6 charges, lets me have darkvision, gives me detect magic and poison at will, and for a charge lets me use deathwatch and true strike), and it only gets better as I level up, so I take that.
I set my skills, with 10 total skill points per level (Favored class) I have enough to get a bunch of knowledge's, perception, appraise, and spellcraft. I have on average a +9 on all of those based on int, and +6 for wis based skills. I'm already g*~&~@n smarty.

It was at this point I realized I'm playing a man who has reincarnated several times, has access to technology (Magic AND science) beyond the rest of the world (Not in LPJ's NeoExodus world), and I run around with an Omni-tool that tells me stuff and later will also be my super gadget (level 2 machinesmith trick-gets a tool that can change function). I made the Doctor, but not a direct copy. More like a spiritual copy.

Soon I will take a small hut, have the inside dimension door to my actual base (Which wont ACTUALLY move) and just teleport the hut wherever I want to go. Yeah, that's what I figured I'd do to replicate the tardis. No game breakey, not without some gm tomfoolery to get the time travel part folded in.

[Edit] Ah, jeez, did I necro this thread? Sorry. I need to check the dates before I hit post. -__-


Alasanii wrote:

I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)

As was stated in the show...

River (to Amy) wrote:
I hate good wizards in fairy tales; they always turn out to be him.

Top 5 Companions:

Sarah Jane Smith
K-9
Brigadier Lethbridge-Stewart
Cpl-Sgt Maj(WO1) Benton
Martha Jones

Sovereign Court Contributor

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rungok wrote:

I accidentally made someone LIKE the doctor yesterday.

I was building a new character to make use of the Machinesmith base class from the LPJ 3rd party materials, and it turned out like this:

Made a male Samsaran Machinesmith.
My prototypes all replicated spells. I get a bunch since I managed to get int 20 on point buy.
I get to chose either a weapon, a construct, or an analyzer. I liked the stuff the analyzer lets me do (6 charges, lets me have darkvision, gives me detect magic and poison at will, and for a charge lets me use deathwatch and true strike), and it only gets better as I level up, so I take that.
I set my skills, with 10 total skill points per level (Favored class) I have enough to get a bunch of knowledge's, perception, appraise, and spellcraft. I have on average a +9 on all of those based on int, and +6 for wis based skills. I'm already g~+%+&n smarty.

It was at this point I realized I'm playing a man who has reincarnated several times, has access to technology (Magic AND science) beyond the rest of the world (Not in LPJ's NeoExodus world), and I run around with an Omni-tool that tells me stuff and later will also be my super gadget (level 2 machinesmith trick-gets a tool that can change function). I made the Doctor, but not a direct copy. More like a spiritual copy.

Soon I will take a small hut, have the inside dimension door to my actual base (Which wont ACTUALLY move) and just teleport the hut wherever I want to go. Yeah, that's what I figured I'd do to replicate the tardis. No game breakey, not without some gm tomfoolery to get the time travel part folded in.

[Edit] Ah, jeez, did I necro this thread? Sorry. I need to check the dates before I hit post. -__-

As the editor on the machinesmith, I approve.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Alasanii wrote:

I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)

None of the above. The Doctor could work for a Storyteller type system. (or one might go really radical and try either of the two Doctor Who RPG's) but he and the Dr. Who stories and characters are totally unsuited for the kind of wargaming Pathfinder draws on.

"What are you doing?"

"I'm helping!"

"I've got a gun, you've got a screwdriver. Go fix the plumbing!"

-The Doctor and River Song "Day of the Moon".


Jeff Erwin wrote:
rungok wrote:

I accidentally made someone LIKE the doctor yesterday.

I was building a new character to make use of the Machinesmith base class from the LPJ 3rd party materials, and it turned out like this:

Made a male Samsaran Machinesmith.
My prototypes all replicated spells. I get a bunch since I managed to get int 20 on point buy.
I get to chose either a weapon, a construct, or an analyzer. I liked the stuff the analyzer lets me do (6 charges, lets me have darkvision, gives me detect magic and poison at will, and for a charge lets me use deathwatch and true strike), and it only gets better as I level up, so I take that.
I set my skills, with 10 total skill points per level (Favored class) I have enough to get a bunch of knowledge's, perception, appraise, and spellcraft. I have on average a +9 on all of those based on int, and +6 for wis based skills. I'm already g~+%+&n smarty.

It was at this point I realized I'm playing a man who has reincarnated several times, has access to technology (Magic AND science) beyond the rest of the world (Not in LPJ's NeoExodus world), and I run around with an Omni-tool that tells me stuff and later will also be my super gadget (level 2 machinesmith trick-gets a tool that can change function). I made the Doctor, but not a direct copy. More like a spiritual copy.

Soon I will take a small hut, have the inside dimension door to my actual base (Which wont ACTUALLY move) and just teleport the hut wherever I want to go. Yeah, that's what I figured I'd do to replicate the tardis. No game breakey, not without some gm tomfoolery to get the time travel part folded in.

[Edit] Ah, jeez, did I necro this thread? Sorry. I need to check the dates before I hit post. -__-

As the editor on the machinesmith, I approve.

Oh nice! I really love the class. I love being geared towards MAKING things. Sure the artificer was base more capable of purely building things, but it had a lot of messy parts. Someone pointed me to the Machinesmith and I've been looking for someone to let me play one ever since.

It was just an added bonus that I could sheerly by accident create a spiritual likeness to the Doctor. I am going to make so many neat gizmos. And running around with an arcane screwdriver and scanner, I think this character will be best played as chaotic good. -_-

How would the samsaran alternate racial trait (mystic past lives) affect the Machinesmith's spells? Could I get some other spells added to my list? I wanted to get energy resistance and other similar things that aren't on their spell list, but it only loosely relates their stuff to arcane spells, since I can learn blueprints off the equivalent spells I thought it would be okay. As an editor, does that work right? (Sorry, opportunity question.)

I think I managed to capture a feel of the doctor without being a literal time lord with a blue box and 13 lives.
... Technically as a Samsaran, I have as many as I can get away with. Which is what I think the doctor should have had. It's just like an instant reincarnate spell, btw. My contribution to the whole 'how to pull off regeneration' thing. Just instead of being a babe they auto age to something approximate to the previous version... and not take like an hour to do so.

I like the evolution of his tools along the way too. The green sonic screwdriver the 11th had was a lot more... scanner like, and was partially why I like that my analyzer choice could be a handheld device.

Now, what kind of traits would the doctor have? I was thinking he'd have the "Rough and Ready" trait, since a screwdriver isn't meant to ordinarily be used in combat.

Sovereign Court Contributor

Well, since the source of the machinesmith's power is arcane energy, I would say that using the samsaran alternate trait as you describe would be OK.
Some sort of trait involving recall of past lives would make sense.

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