Aura of Forgetfulness works... hooow?


Rules Questions


Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?


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I used to know, but I forgot...


I'd probably rule something like constantly being flatfooted.


Dork Lord wrote:
I used to know, but I forgot...

Damn!

*I* wanted to say that.

I'm sure I told you, too. You never remember!


KaeYoss wrote:
Dork Lord wrote:
I used to know, but I forgot...

Damn!

*I* wanted to say that.

I'm sure I told you, too. You never remember!

*Hangs head... then looks at you oddly*

Wait... have we met?

Liberty's Edge

Dork Lord wrote:
KaeYoss wrote:
Dork Lord wrote:
I used to know, but I forgot...

Damn!

*I* wanted to say that.

I'm sure I told you, too. You never remember!

*Hangs head... then looks at you oddly*

Wait... have we met?

Hey guys, what's going on! You know I have the weirdest feeling... kinda like I have a swarm of moths beating on the inside of my skull and I can't ...seem... to figure out what... what are we doing here? On that note, where ... I could have sworn I ordered the nachos, but here comes the waitress...

Hey guys! What's going on! I like your new hat Kae.


Nice.


Brogue The Rogue wrote:
Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?

Not everything involves combat. This would work in a room and you wanted folks to forget what is about to transpire within the amount of time spent in the area. Say a kidnapping, a stealth kill, a secret message, whatever.

It does have a combat use. It causes spellcasters to lose prepared spells or spell slots each round on a failed Will save. That's a pretty powerful ability.


Razz wrote:


Not everything involves combat. This would work in a room and you wanted folks to forget what is about to transpire within the amount of time spent in the area. Say a kidnapping, a stealth kill, a secret message, whatever.

It does have a combat use. It causes spellcasters to lose prepared spells or spell slots each round on a failed Will save. That's a pretty powerful ability.

I'm sorry for the brevity of the post earlier. I was nursing a burnt finger, applying ointment, and in general trying not to wax loquacious due to pain . . . xD

I do understand the out of combat benefit. It's HUGE. I love it. I have images of that scene in The Tooth Fairy where Dwayne Johnson tries multiple lines on his significant other to see what gets him out of trouble. :)

My question was basically, is that particular line that I quoted the flavor of the ability, and the following line the combat effect, rather than both being descriptions of the ability's game mechanics? That makes the most sense to me, but I wanted to be sure. Logically, there would be considerably more effect than that in combat, but it would be incredibly powerful. I'm perfectly alright with that being the only combat effect. I was just wondering how others interpreted it.

Liberty's Edge

Brogue The Rogue wrote:


I'm sorry for the brevity of the post earlier. I was nursing a burnt finger, applying ointment, and in general trying not to wax loquacious due to pain . . . xD

I do understand the out of combat benefit. It's HUGE. I love it. I have images of that scene in The Tooth Fairy where Dwayne Johnson tries multiple lines on his significant other to see what gets him out of trouble. :)

My question was basically, is that particular line that I quoted the flavor of the ability, and the following line the combat effect, rather than both being descriptions of the ability's game mechanics? That makes the most sense to me, but I wanted to be sure. Logically, there would be considerably more effect than that in combat, but it would be incredibly powerful. I'm perfectly alright with that being the only combat effect. I was just wondering how others interpreted it.

Well I would directly interpret it as treating the affected by amnesia which is by definition the loss of memory. That appears to the be the intention of the spell.

A quick poke around reveals the following from the afflictions section of the GMG

A character suffering from amnesia cannot remember things; his name, his skills, and his past are all equal mysteries. He can build new memories, but any memories that existed before he became an amnesiac are suppressed.

Worse, the amnesiac loses all class abilities, feats, and skill ranks for as long as his amnesia lasts. He retains his base attack bonus, base saving throw bonuses, combat maneuver bonus, combat maneuver defense, total experience points, and hit dice (and hit points), but everything else is gone until the amnesia is cured. If a character gains a class level while suffering from amnesia, he may use any abilities gained by that class level normally. If the class level he gained was of a class he already possess levels in, he gains the abilities of a 1st-level character of that class, even though he is technically of a higher level in that class. If his amnesia is later cured, he regains all the full abilities of this class, including those gained from any levels taken while he was suffering from amnesia.

To me that is a HUGE in combat loss. That would effectively reduce any creature with class levels down into a confused drooling pile that doesn't even remember how to swing the sword in his hand or what those vials are for that are attached to his belt.


Themetricsystem wrote:
I like your new hat Kae.

What hat?

*looks at self in mirror*

When did I put that on?

I look ridiculous in this outfit. Why has nobody told me?


Dork Lord wrote:
KaeYoss wrote:
Dork Lord wrote:
I used to know, but I forgot...

Damn!

*I* wanted to say that.

I'm sure I told you, too. You never remember!

*Hangs head... then looks at you oddly*

Wait... have we met?

Huh?

What's those flappy things that grow out of your back?

What do you call that shiny colour your skin is? And are you ill, that skin looks weird.

Liberty's Edge

Alright you kids get off my law... hey wait a moment. Since when have I had this beard? Where are my fish?
...
Some time later
I rode the shuttle right up the mountain and I could have SWORN the magistrate told me a quarter after noon. Somebody is clearly pulling my leg here and on that note this village needs a right better carpentry union.
...
Later still
Well, that is just absurd, a spindly man with a weapon as tall as him!?
...You say he did what? Let me guess, if you shook him down some baby feathers might shake loose from his clothing and the halfling mafia will steal your identity.
...Great to see you again old friend! I don't seem to recall this face-paint and manic look about you however, have you seen the physician lately?


Brogue The Rogue wrote:
Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?

It doesn't state that you forget everything each round, it states that you don't remember the time within the aura.

So unless the cleric is popping the aura every other round, no one's forgetting anything while the aura is up and they're within it. They only lose their memories once the aura goes away or they leave the area.

If a cleric of Zon-Kuthon engages the PCs and activates the aura, everyone within it acts normally for the 8+ rounds the aura is active, regardless of whether they make their saves. Once the cleric drops the aura, either voluntarily, due to spending all his available rounds, or death, everyone who failed their saves suddenly has expended spells/items, wounds, and possibly a dead man in front of them that they don't have an explanation for.

The hard part would be getting the Players to separate their personal knowledge of the events from the knowledge that the Characters would have.


modus0 wrote:


If a cleric of Zon-Kuthon engages the PCs and activates the aura, everyone within it acts normally for the 8+ rounds the aura is active, regardless of whether they make their saves. Once the cleric drops the aura, either voluntarily, due to spending all his available rounds, or death, everyone who failed their saves suddenly has expended spells/items, wounds, and possibly a dead man in front of them that they don't have an explanation for.

That just gave me an idea for an encounter :)


Themetricsystem wrote:


...Great to see you again old friend! I don't seem to recall this face-paint and manic look about you however

No, this is my innocent face!

Themetricsystem wrote:


have you seen the physician lately?

I see a lot of people, but they don't tell me what they do!


Who are you people? What are you doing here?

And who am I?

The Exchange

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

An elderly couple are watching television, and the wife gets up and says "I'm going to the kitchen to get some ice cream. Do you want some?"

The man says "Chocolate." As the woman walks away he says "Maybe you should write it down. You've been forgetful lately."

She says "I'm only going to the kitchen, I think I can remember."

Two hours later she returns from the kitchen, carrying a plate of hot dogs. The old man looks at her disgustedly and says "I TOLD you you should write it down. You forgot the mustard."


Rob the builder is leaving the construction site and finds a shovel with a note: "Hi, please put this away, I forgot to do it. Thanks - Chuck"

The day after, Chuck finds the shovel still lying there, with another note: "Sorry, I'd have put it away, but I didn't find it. Rob."

Manager - The Kessel Run

Razz wrote:
Brogue The Rogue wrote:
Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?

Not everything involves combat. This would work in a room and you wanted folks to forget what is about to transpire within the amount of time spent in the area. Say a kidnapping, a stealth kill, a secret message, whatever.

It does have a combat use. It causes spellcasters to lose prepared spells or spell slots each round on a failed Will save. That's a pretty powerful ability.

What is the DC of the will save?


If anyone in the party passes the save, I would run battle normally. If nobody does save to explain events, I'd harm them aggressively and drop half their stuff off when they went to use it later or checked for it. They'd never actually see the fight, just the body.


-Markus- wrote:
Razz wrote:
Brogue The Rogue wrote:
Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?

Not everything involves combat. This would work in a room and you wanted folks to forget what is about to transpire within the amount of time spent in the area. Say a kidnapping, a stealth kill, a secret message, whatever.

It does have a combat use. It causes spellcasters to lose prepared spells or spell slots each round on a failed Will save. That's a pretty powerful ability.

What is the DC of the will save?

Domain abilities are 10 + 1/2 the character's class level + the character's relevant casting ability score modifier. (E.g., for a 10th-level cleric with 16 Wisdom, the DC would be 10 + 5 + 3 = 17.)

Manager - The Kessel Run

blahpers wrote:
-Markus- wrote:
Razz wrote:
Brogue The Rogue wrote:
Aura of Forgetfulness from the APG sounds super neat . . . but I have no idea how this would work in combat? Is the part about losing your memory just flavor text, or what? How would a creature function in combat if it can't remember anything from the last few seconds?

Not everything involves combat. This would work in a room and you wanted folks to forget what is about to transpire within the amount of time spent in the area. Say a kidnapping, a stealth kill, a secret message, whatever.

It does have a combat use. It causes spellcasters to lose prepared spells or spell slots each round on a failed Will save. That's a pretty powerful ability.

What is the DC of the will save?
Domain abilities are 10 + 1/2 the character's class level + the character's relevant casting ability score modifier. (E.g., for a 10th-level cleric with 16 Wisdom, the DC would be 10 + 5 + 3 = 17.)

perfect ty!

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