Dirty Trog Tricks


Savage Tide Adventure Path

The Exchange RPG Superstar 2010 Top 32

My players will be storming the trogs this week, in their way to Golismorga. I know the trogs have a jar of green slime to throw, and their spells will have almost ni chance against my players, so I am looking for simple, troggie dirty tricks.

I think one will throw green slime while another throws a jar of brown mould. Any fire used to born off the slime will cause a mold bloom :-)

Any more like that?


Pet rust monsters, herded along a tunnel by greatclub weilding trogs is always a good time.

The Exchange RPG Superstar 2010 Top 32

You know, the time may indeed be ripe for rust monsters. There was one in the Bullywug Gambit, which was 8 levels ago. It fits too - the trogs have stone utensils and everything!


Advanced Dreadnaught Rust Monsters ? ^_^

The Exchange RPG Superstar 2010 Top 32

Ack-shully, Big T, after the heavy firepower of the last few sessions I'd rather challenge them with low CR and sneakiness. Now, I know you can do sneaky :-)


carborundum wrote:
Ack-shully, Big T, after the heavy firepower of the last few sessions I'd rather challenge them with low CR and sneakiness. Now, I know you can do sneaky :-)

Ethereal rust monsters off the top of my head. If there is a way to "oozify" one, I'd glomp that on there too ... with a modest INT score, some nasty feats can come into play ... ^_^

The Exchange RPG Superstar 2010 Top 32

Oooo, that is sneaky! :-)

Though how would stone-age Trogs herd such a beast? A jar of fungus or ooze, on the other hand, that I can justify.

The PC's are way higher level than the start of this adventure requires, so I want to let them feel heroic for a while. They save against every Trog spell, they kill them with one blow, but the Trogs are mean and smart. They throw their Green Slime, they have Rust Monsters penned up behind quick-release wooden fences and so on.


carborundum wrote:

Oooo, that is sneaky! :-)

Though how would stone-age Trogs herd such a beast? A jar of fungus or ooze, on the other hand, that I can justify.

The PC's are way higher level than the start of this adventure requires, so I want to let them feel heroic for a while. They save against every Trog spell, they kill them with one blow, but the Trogs are mean and smart. They throw their Green Slime, they have Rust Monsters penned up behind quick-release wooden fences and so on.

Monsters are a combination of pets and "spirits" that the trogs worship. The critters get ... something ... from the adulation and hang around. Trogs some times uncover metal deposits that the critters chow on - let us say that the adulation helps sustain the critters when metals do not. Since the trogs have been there for centuries it would seem ... so have the immortal rust monsters. Another potential source of information lies not with the trogs - but with the monsters themselves...

So, ethereal immortal rust monsters. When the trogs sound / chant / croak appropriately, the critters emerge from the very stones amidst a cacophony of clicks and gibberings...

The Exchange RPG Superstar 2010 Top 32

Yes!

That's how they defend the village! I love it!


carborundum wrote:

Yes!

That's how they defend the village! I love it!

Do you have the Book of Templates? ^_^

The Exchange RPG Superstar 2010 Top 32

Yes, on pdf - I'll have to get a hardcopy so I properly look through it!

What are you thinking of? ;-)


At the moment I am working on TLD too and I like the rust monster idea. Perhaps I will borrow it as well. The first rust monster in BWG was an enormous success. One of my PC fighters stubbornly kept trying to hit it with metal objects, and lost not only all her weapons, but also all her armor. It would be nice to see her reaction to another rust monster...

The Exchange RPG Superstar 2010 Top 32

Or six, dropped from nets all around her :-)

My most metal-plated fighter took two levels of monk for Evasion and dumped all the skill points into Tumble. All his armour is mithral, so he's even harder to catch now! :-)


carborundum wrote:

Yes, on pdf - I'll have to get a hardcopy so I properly look through it!

What are you thinking of? ;-)

That is where the Ethereal and Immortal templates are located. Tack on metallivore perhaps - although that is probably rather redundant, that template may hide some useful insights or tweaks to add.

Turin is more Evil than Normal:
I suggest perhaps - placed at your discretion - an Advanced HD Moonflower (I used 18 total HD for mine ... nasty for a CR 11 critter) resting amidst a vast field of subterranean yellow musk creeper, perhaps with a few vermin that exist in a symbiotic relationship). The moonflower draws "light" from the flame columns of golismorga - and can channel that light into blinding blasts. Coupled with being able to "pod" critters and the creepers' "boring into your noodle" effects ... loads of fun to be had by all! :)

The Exchange RPG Superstar 2010 Top 32

Thought of another...

imagine the panic:

Leper 1: Throw Green Slime at non-wizardy PC.
Leper 2: Throw Bead of Force at slimed character.


carborundum wrote:

Thought of another...

** spoiler omitted **

*puffs a rather rank stogey* excelleeeenntt ...

The Exchange RPG Superstar 2010 Top 32

LOL - Glad you like it, your hairyness!

I can't resist, I have to avoid giving the party an easy time of it. Do you think this is reasonable?

Spoiler:

There are 4 Trog Leper cleric 3/rogue 1 mooks. I'll make them Cleric 5 and use a few nice 3rd level BoVD spells - Wrack, Fleshripper etc. One can also do an Animate Dead on the dead Dimetrodon :-) The nice thing about being a level higher is more cash for stuff. So I can give the animate dead dude a one-shot dimension door to the corpse or something.

Since it's a party of 5 12th level PCs, I need a few more mooks - I'm thinking Trog Ninjas! Just three or four, but instead of Ghost Step, I'll let them spend a ki point to earthglide for a move action. Crusty Trog lepers melting into the ground, rising up behind you and sudden strike-ing you from behind! With their Trog camouflage they should have a Hide of about +25 too :-) Yuck!

Is that a reasonable replacement for Ghost Step, do you think? It messes up the arcane sight of the wizard nicely too, since it's blocked by rock!

So it's only EL9 or so, but with green slime, beads of force and earthgliding ninjas it should be a memorable combat :-)


carborundum wrote:

LOL - Glad you like it, your hairyness!

I can't resist, I have to avoid giving the party an easy time of it. Do you think this is reasonable?

** spoiler omitted **

Spoiler:
Earthglide as a replacement for ghost step is a nice touch - does ghost step halve speed ? I don't recall ... It sounds like it will be most memorable!
The Exchange RPG Superstar 2010 Top 32

Spoiler:
Half speed? Does Ghost step half speed? I may just skip that bit :-)

Weird thing is - I discovered that Earth Glide is an 8th level spell in an old FR book - slightly tougher than invisibility! Then you have the PF spell Elemental Body I - that also gives Earth Glide, and that's 4th level. It lasts 1 min/level and this ability lasts one move action - seems reasonable. (Of course, I'm biased!)

Looking forward to it immensely!

Can't wait!

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Savage Tide Adventure Path / Dirty Trog Tricks All Messageboards

Want to post a reply? Sign in.
Recent threads in Savage Tide Adventure Path