"Action cards" redux!!!!


Homebrew and House Rules


So my first post became a delicious snack for the post monster, so I'll try again. Here's the meat and potatoes of it: I have seen games inmpliment "action cards" and points and what not that give players nifty advantages they can play that changes the scene and combat in some way. I was contemplating something of this nature and wanted to brainstorm my ideas aswell as maybe pluck ideas from the community. I am thinking of something along the lines of "Twist of fate: Turn any natural 1 or natural 20 into the opposite" or "Back from the brink: If an attack drops you to below 1 hp you are instead left at 1 hp" or "En Garde: Force an opponent to take it's attacks on you this round".

These are some random off the top of my head examples. I was thinking of awarding so many of these to the players randomly at the start of the game session with the possibility of extra ones. Just to give them some random luck advantage. Any thoughts? Any way to make the idea cooler? Has it already been done for d20?


I use a system like this. It is a little bit Paizo APG Hero Points and a little bit SpesMagna Press. I reward the players based off of how they RP their chracter and provide them with 1 point per day as a gimme and 1 point per action up to 4 total. They then can use these to do what you stated and more like:

Remove one condition, not including curses/poisons and such
Stop a Critical
Max damage
Reuse a spell slot
Bring back from dead(2 points)
...

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