Dancing Wind |
Always.
I made a decision not to spend time world-building, and instead create a home-base for our party near Sandpoint. We have built up a populace and lots of connections between the NPCs in that hamlet. Our first group of adventurers all were connected to Stoneford (the hamlet) and even now new characters sometimes have a backstory that includes a previous party member or a well-known NPC from there.
When PF2 came out, we started creating some backstories that used a small farm cluster near Otari as well. But mostly, we've got our home settlement and then everything else is Golarion.
When I want a different geographic feel, there's tons of setting material already at hand. I own quite a few of the PF1 setting books, and everything from the Lost Omens line.
arcady |
The setting drew me in before the game system did. So yeah, always. Even though I'm only a player at present - when looking for tables to join (I play online), I make sure they're set in Golarion.
I a lore junkie. Outside of gaming as well - a major hobby is reading history books and following history and archeology news and podcasts. Which I also do in relation to fantasy settings like Golarion.
The Red Necromancer |
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Haven't actually used it yet. Years ago I stole the idea from a podcast to set all my games in alternate history earths with familiar features to force myself to learn interesting things about history. I can twist it as I need it but it helps a lot to have a world that is literally THE world, except the parts I don't want to use or do want to change.
PossibleCabbage |
I have a home setting that is in a different and incompatible universe, but you can see Golarion from there (that universe has holes in it, you see.)
The main reason that I haven't merged them (by like "putting my setting on a different planet") is because of how different the two "super-important Death Goddesses" are. Plus, the metaphysics are hard to merge since I was intentionally trying to set up a setting where the universe was coming apart at the seams in a subtle way.
But we also run APs and those centered Golarion.
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
keftiu |
1 person marked this as a favorite. |
I have a home setting that is in a different and incompatible universe, but you can see Golarion from there (that universe has holes in it, you see.)
The main reason that I haven't merged them (by like "putting my setting on a different planet") is because of how different the two "super-important Death Goddesses" are. Plus, the metaphysics are hard to merge since I was intentionally trying to set up a setting where the universe was coming apart at the seams in a subtle way.
But we also run APs and those centered Golarion.
Can I hear about your death goddess?
My group has an elaborate (non-d20) setting, so I always love hearing what other folks are up to in their own.
Deriven Firelion |
I run APs and most are set in Golarion. So I guess I could be considered using it.
I haven't been into settings since Forgotten Realms. That was the last setting I spent time reading all the books and delving into the novels and characters. FR set the bar for how you do settings. Paizo seems to have built Golarion in a similar fashion to Forgotten Realms when that setting constantly put out books and setting materials with great maps. I can see why people have gotten into the Golarion setting. They support it with quality.
Calliope5431 |
2 people marked this as a favorite. |
The setting drew me in before the game system did. So yeah, always. Even though I'm only a player at present - when looking for tables to join (I play online), I make sure they're set in Golarion.
I a lore junkie. Outside of gaming as well - a major hobby is reading history books and following history and archeology news and podcasts. Which I also do in relation to fantasy settings like Golarion.
Yeah I absolutely agree - the lore is incredible. As a fan of fiends, Pathfinder and Golarion (does the Great Beyond count as a setting?) provide tons of opportunities.
Veltharis |
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Last time I played in Golarion was when I still played PFS, which came to an end a few years before PF2E became a thing - primarily due to moving to an area which turned out to be something of a desert in terms of finding any kind of organized play TTRPG games. I essentially haven't been able to find a local group of any kind since.
I have nothing against Golarion and do try to keep up with what's going on in the setting, but my preferred settings tend to be Planescape and Eberron, so unless I have a reason to be playing in Golarion (i.e. an active game), I'm generally coming at it from a "What can I steal/adapt from this?" angle.
Plane |
I am partial to the Andror Campaign Setting now with FoundryVTT support and an adventure pack about to drop.
Helmic |
Pathfinder's always kind of made using other settings a bit of a pain in the ass, it's not really made with other settings in mind. The gods all have bespoke benefits for their clerics, including weapon proficiencies, that have reasonably significant build implications which makes homebrewing a whole new pantheon annoyingly involved. So it's often easier to at *least* copy paste those exact gods over. There's also a decent amount of Golarion specific feats, though none of them are particularly vital and are easy enough to just blanket disallow (and you can optionally make your own feats for your own setting's factions both to serve directly as player options and to sneak in some lore dumps they'll actually read).
I don't miss much about 5e but I do miss its assumption that that one system will be used with completely different settings with completely different tones. Golarion sorta is like that, but it ties everything into a kitchen sink setting. It's a very fun, rich kitchen sink setting that has enough variety that you can pull off most campaign concepts without needing to use anotehr setting, but you've got steampunk gun twirlers bordering fantasy Russian peasants under the tsar. It's not quite as great as being able to go for a completely new setting, unattached to over a decade of Golarion lore, with its own history, its own ancestries, its own cosmology, etc. In a future edition I hope some stuff is altered to make homebrewing new settings a bit easier and that maybe Paizo puts out a second setting to go with it.