Offensive Bear Traps


Advice


I was thinking about using bear traps in creative ways... most notably throwing them at people!

Assuming I took catch-off-guard/throw anything... does this actually work?

how would this work in combat? I would throw a bear-trap into a square occupied by an enemy.. which would trigger the +10/2d6+3 damage?

Liberty's Edge

Don't they have to step on the trap to activate it? I could see taking damage for being hit with a steel trap but I don't see it activating.


technically no from the description of the bear trap in the advanced players guide. It just seems that whenever you throw a bear trap it hits the targets ankle if it strikes.

Liberty's Edge

The trigger type is location and the SRD says...

Location: A location trigger springs a trap when someone stands in a particular square.
SRD.
The effect description also says it closes around the victims ankle.

Those two things would lead me to say you have to step on them. That's just my 2cp.

Dark Archive

Flute wrote:

I was thinking about using bear traps in creative ways... most notably throwing them at people!

Assuming I took catch-off-guard/throw anything... does this actually work?

how would this work in combat? I would throw a bear-trap into a square occupied by an enemy.. which would trigger the +10/2d6+3 damage?

Yes? Maybe? If you want? The simulationist in me wouldn't let you. They're hard to open and once they are opened you don't want to be carrying it about to throw. The fun, silly, storyteller in me wants you to go for it, though. However, I would call throwing it either a full attack action or just not let you make a full attack with it. They're not exactly throwing knives are they?


Well thar is a bar which needs trapped!


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You could enchant a Bear Trap as an intelligent magic item, give it speech and 5 ranks in Perform (Racist Jokes).

That would be offensive.


I'm not sure about throwing a bear trap as an effective use of the item; you'd probably just inflict improvised weapon damage and it most likely wouldn't latch onto them.
As an alternative, you can combine the Quick Trapsmith and Cunning Trigger Rogue talents with nearly any "portable" trap and really rain on someone's parade with just a few rounds of preparation. Since it's a swift action to set off a trap you set (within 30ft of course), you could activate 3 in a round. Imagine the surprised look on the enemy rogue's face when the traps he just stopped his party from walking through all go off anyway. And if you built the traps to auto-reset you can keep setting them off every round.

Okay, I'm off to build a halfling sniper rogue that sets out 2 auto-reset arrow traps to catch foes in the crossfire.

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