Elementalist Wizard [APG]


Rules Questions

Sovereign Court

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I have a question about the Elementalist Wizard from the APG. The Spells chapter gives them a spell list, which includes a lot of old spells, but it seems rather limited compared to the standard Wizard one.

Is that their complete spell list, or do they also have some ability to cast off of the normal Sorcerer/Wizard list?

Liberty's Edge

It looks like that is their total spell list, minus the element that is against their specialty

Liberty's Edge

Shar Tahl wrote:
It looks like that is their total spell list, minus the element that is against their specialty

+1

Also, would this make Colonel Mustang a fire elementalist wizard?

RPG Superstar 2011 Top 4

Actually I think that's just listed there to make it easier to pick your bonus spells. Since they have to be of the specific type, and it helps you figure out what the opposite school spells exactly are.

If you read the section on being an elementalist there's nowhere that says they use a specific spell list.


Agree. Gone are the days of a wizard not being able to learn and cast opposition school spells. It is only listing the Elemental Spells to know what is a bonus spell and what takes two spell slots to memorize. If the spell is not on any of the lists it follows the rules for a neutral school for a specialist wizard. Can be learned or cast without bonus or penalty.

Fire Mages can cast Teleport if they have it in their spell book, just like an Evoker can cast Teleport.

Dark Archive

That confused me as well. If it isn't a restricted list what are the ALL spells for? Can you take them as bonus spells? The wording is far from clear.

I notice that that AIR spell feather fall seems only to be there so that Earth wizards must have it as an opposition spell. Air wizards get it for free as a first level power (though only for self use)

Sovereign Court

Scipion del Ferro wrote:

Actually I think that's just listed there to make it easier to pick your bonus spells. Since they have to be of the specific type, and it helps you figure out what the opposite school spells exactly are.

If you read the section on being an elementalist there's nowhere that says they use a specific spell list.

This is what I'm hoping is correct. I like the idea of an elemental wizard, but I don't think it should completely lack in versatility.

Liberty's Edge

Hmm.. going to have to rescind my former declaration. The spell lists for Elementalist wizards are WAY too small to be a proper spell list for a full caster, and the "All" spells are all elemental-related but can be for different elements (like Resist Energy). In this case I think "All" truly means "it's all elements" rather than "catch-all" like universal is.
So yeah, it's just for school specialization reasons.

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

I don't know about this but summon monster has this little bit:

"When you use a summoning spell to summon a creature with an
alignment or elemental subtype, it is a spell of that type. Creatures
on Table 10–1 marked with an “*” are summoned with the celestial
template, if you are good, and the fiendish template, if you are
evil. If you are neutral, you may choose which template to apply
to the creature. Creatures marked with an “*” always have an
alignment that matches yours, regardless of their usual alignment.
Summoning these creatures makes the summoning spell’s type
match your alignment."

Maybe that's what it means by All?

RPG Superstar 2010 Top 32

Pg 142 wrote:
Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school’s spell list (see Chapter 5).

I suspect Any would have been a better description than All. Those are spells that any elementalist can use in their bonus slot. I strongly suspect that those spells must match the chosen element when memorized in the bonus slot as well (in such cases where a single element needs to be chosen, at least).

I also presume that All spells, when cast as a spell of the opposing element (via normal slots), need two slots just as a typical spell from their opposition school.

Dark Archive

I am making a water elementalist wizard. If I take the elemental spell (cold) feat and use it to modify burning hands, will the resulting spell still take up two slots because it is from my opposition school, or does modifying the spell with the feat take it out of the opposition school?


Scipion del Ferro wrote:

Actually I think that's just listed there to make it easier to pick your bonus spells. Since they have to be of the specific type, and it helps you figure out what the opposite school spells exactly are.

If you read the section on being an elementalist there's nowhere that says they use a specific spell list.

+1


Pathfinder Adventure, Rulebook Subscriber

An elementalist wizard is a specialist wizard just like a Conjuror or an Illusionist, he gets one bonus spell per spell level that has to be used to memorize a spell from his School, additionally he must use two slots to memorize a spell from is opposed school.

The spell list in the APG is there because the spell list in the CRB doesn't tell you which spells are in the elemental schools. This is just a list of the spells that you can choose from for your bonus spell.

EX: A 1st level Air Elementalist Wizard can memorize 2 first level spell per day(excluding bonus spells for high Int), one from any spell he knows and the other from his restricted spell list. i.e. the first level spells listed under air on pg 195 (Alter winds, Feather Fall or Shocking Grasp).
At 2nd level you receive a second first level spell per day that can be used for any spell you have in your spell book (plus your existing bonus 1st lvl spell for AIR only). If you wish to memorize Grease, which is an EARTH spell, you must use both 1st level spell slots instead of just one. So your spells for that day would be Grease and Alter Winds, and that's it.

The way I read it the "All" category means that spell can be used in your bonus spell slot for any elemental wizard (assuming you don't try to use it say.. summon an earth elemental for your Air spell slot).

Quote:
I am making a water elementalist wizard. If I take the elemental spell (cold) feat and use it to modify burning hands, will the resulting spell still take up two slots because it is from my opposition school, or does modifying the spell with the feat take it out of the opposition school?

I would say it isn't from the opposed school any more, but it can't be used to memorize a spell for your bonus spell. SO an elemental spell (cold) fireball [ice ball] would only take one spell slot but is still isn't on your water spell list so it doesn't count for your bonus spell


Pathfinder Rulebook Subscriber

I really wish Paizo would publish the Orb spells. I think those spells really complete the Elementalist theme and avoid the whole problems of having to take Burning Hands and making it a cold spell at a level higher. With four different versions of the spell for Acid, Cold, Fire and Electricity, you could just take the elemental blast you wanted to specialize in.

Also, since they ignored SR, they were arguably as good as the most powerful of all first level face stomping spells, Magic Missile.

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