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[Adamant] Post-Apocalypse Pathfinder! Warlords Of The Apocalypse Now Pre-Ordering


Compatible Products from Other Publishers

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Heading out to GenCon, but we've just opened the pre-order on this, so I figured I'd make the official announcement. I won't be able to answer many questions until I get back -- although if you'd like to ask me at the show, feel free! We're at the Cubicle 7 booth.

Without further ado:

Civilization is cast in ruin, yet the Earth is reborn!

Wander the Wastelands and the Cities of the Ancients… Plunder technological treasures from long-hidden vaults… Fight to survive in a savage world of mutants, marauders and mental powers!

Warlords of the Apocalypse brings the gonzo, over-the-top world of classic post-apocalypse science-fantasy to the Pathfinder rules system! In this 256-page hardcover you will find:

• A complete post-apocalypse setting
• Rules for mutations
• Rules for Psionic Powers
• Weapons, gear and treasure spanning technology levels from the New Dark Age to the advanced tech of the Ancients
• New monsters, and rules for mutating any compatible monster into entirely new threats
• A Random Adventure Generator and dozens of Adventure hooks
• Guidelines for bringing your existing Pathfinder characters into this setting, or creating native characters
•…and much more!

Plus, best of all: No card-gaming element added!

Warlords of the Apocalypse will ship to stores in December.

The Pre-Order of Warlords of the Apocalypse is available for $39.99 plus $7.95 shipping and handling. Pre-order customers will receive a copy of the game, and will also receive a complimentary advance PDF copy when the file is sent to the printer in November, and will also receive an exclusive PDF adventure written by Gareth-Michael Skarka, not available elsewhere!

Check out the cover image on our preorder page by clicking here.


Hmmm this is very intesting. I have been working on a campaign set in the world of the Dark Tower Series for a long time now. I wonder how robust this ruleset will be. It is definately tempting if it delivers what's advertised. It could save me alot of time and effort.

Since you provide guidlines for bringing existing characters from pathfinder into it, how far does it stem from the pathfinder rules? Are we talking learning a new set of feats and classes, or something completely different?


Kolokotroni wrote:
Since you provide guidlines for bringing existing characters from pathfinder into it, how far does it stem from the pathfinder rules? Are we talking learning a new set of feats and classes, or something completely different?

We're endeavoring not to stray too far away from the core. Core classes will be useable, and we provide some setting-specific classes to fill in some gaps. Rules for mutation and psionics are the biggest plug-ins.

We want people to be able to play completely in-setting, or have the option of having the setting represent the future of their current campaign, with existing PF characters visiting through temporal hijinks, etc.


I will have to give 4E gamma world a shake first, including card gaming elements, but if that turns out to be less than expected, how would your game compare to Darwin's world (D20 modern), or just D20 modern. Probably the biggest concern is bringing in too many familar elements from pathfinder fantasy (spells being the biggest obstacle), but it is an interesting idea.


Kolokotroni wrote:
Hmmm this is very intesting. I have been working on a campaign set in the world of the Dark Tower Series for a long time now.

Have you looked at the Zen Archer Monk variant in the Advanced Players Guide? When i saw it i immediately thought "if this used revolvers instead of a bow, it would be a gunslinger".

Flurry of blows with a bow! Ki powers to make you shoot better! Ignore concealment, cover, and even shoot around corners!!!!


Very tempting, Gareth. Do you plan to show some snippets to help sell the tease?

Cheliax

Urizen wrote:
Very tempting, Gareth. Do you plan to show some snippets to help sell the tease?

Coolio!


Kadeity wrote:
Kolokotroni wrote:
Hmmm this is very intesting. I have been working on a campaign set in the world of the Dark Tower Series for a long time now.

Have you looked at the Zen Archer Monk variant in the Advanced Players Guide? When i saw it i immediately thought "if this used revolvers instead of a bow, it would be a gunslinger".

Flurry of blows with a bow! Ki powers to make you shoot better! Ignore concealment, cover, and even shoot around corners!!!!

Gunslinger is the one thing i dont need covered elsewhere, I've created my own base class for it. But i will still take a look and see if theres anything i want to cherry pick. I can always add more talents to my gunslinger class.


Sounds neat! Is it more of a post-apocalypse in a fantasy world? Or more of the traditional "Gamma-World-like" setting? Are we talking Thundarr? Or Mad Max? Or more of a tool kit? :)

EDIT: NM ... found more info over at Adamant's News Page.

One word: SOLD! ;)

Taldor

"OOKLA! ARIEL! WE RIDE!! YAAAAAAAAAAAAAAA-hee!"


roccojr wrote:
"OOKLA! ARIEL! WE RIDE!! YAAAAAAAAAAAAAAA-hee!"

Thats great.Thundarr is my alltime favorite


Oh Cool! I am very interested in this!
More info PLEASE!!!

Cheliax

Any forth coming previews?


What's up with Corsair?


Just Bumping this one!
Love some Mutant Mayhem!
Will we see new races? If so how many? Types? etc...

Andoran Contributor

This sounds amazingly cool, and my interest is piqued. But there is one thing...

Please tell me that cover wasn't made in Poser.


Okay....
Are you unpacked from Gen Con yet?
Updates/teasers please! : )


Getting back into the swing after GenCon-- we will have updates and teasers for you soon.

Quick responses:

1) Much more Thundarr than Mad Max. I loves me some Ookla the Mok.

2) Corsair will be released by the end of this month.

3) Not Poser -- the female figure was modeled in Silo, and rendered in 3D Studio Max. Tweaked in Photoshop and a few others.


Gareth-Michael Skarka wrote:

Getting back into the swing after GenCon-- we will have updates and teasers for you soon.

Quick responses:

1) Much more Thundarr than Mad Max. I loves me some Ookla the Mok.

2) Corsair will be released by the end of this month.

3) Not Poser -- the female figure was modeled in Silo, and rendered in 3D Studio Max. Tweaked in Photoshop and a few others.

Excellent! I was hoping this would be more Thundarr than Mad Max!

Ookla rocks! Will we possibly see a "Mok" equivalent race??


Hey all,

I'm the Lead Designer for WotA, so I'll try to answer questions as best I can. Understand that we're still pulling this together, so any answers I give are subject to change as we tighten things up.

Brutorz Bill wrote:

Ookla rocks! Will we possibly see a "Mok" equivalent race??

We're still discussing what we want to include as "standard" races. We'll probably end up with 3-5 races, not including human (which is detailed in PF). All races can also be used with mutations.

Kadeity wrote:
Have you looked at the Zen Archer Monk variant in the Advanced Players Guide? When i saw it i immediately thought "if this used revolvers instead of a bow, it would be a gunslinger".

We're presently going through the APG for usable content. I'll have to look at Zen Archer more closely. Thanks for the tip!

Walt


Walt Ciechanowski wrote:

Hey all,

I'm the Lead Designer for WotA, so I'll try to answer questions as best I can. Understand that we're still pulling this together, so any answers I give are subject to change as we tighten things up.

Brutorz Bill wrote:

Ookla rocks! Will we possibly see a "Mok" equivalent race??

We're still discussing what we want to include as "standard" races. We'll probably end up with 3-5 races, not including human (which is detailed in PF). All races can also be used with mutations.

Hey Walt,

Thanks for chiming in!
So will this allow me to run a Thundarr type campaign using the Pathfinder system?
Regarding races I'd definately want to see a big hairy muscle type race, if not exactly a "Mok" (which I know you can't do for copyright reasons) at least a good stand in.
Any other tidbits you can provide are appreciated.
Thanks


Brutorz Bill wrote:
Thanks for chiming in!

You're welcome!

Brutorz Bill wrote:
So will this allow me to run a Thundarr type campaign using the Pathfinder system?

The basic concept of WotA is "Pathfinder as science fantasy," so the goal is to have compatibility across the board and allow you to mix-and-match as you wish.

So to take Thundarr as an example (as well as an obvious influence), if you don't think the psychic class covers Ariel well enough, then you should be able to port in PF sorcerors, witches, or wizards without difficulty.

Brutorz Bill wrote:

Regarding races I'd definately want to see a big hairy muscle type race, if not exactly a "Mok" (which I know you can't do for copyright reasons) at least a good stand in.

Any other tidbits you can provide are appreciated.
Thanks

Your vote is noted :-)


Gareth-Michael Skarka wrote:


1) Much more Thundarr than Mad Max. I loves me some Ookla the Mok.

Thank Goodness!!!!


MerrikCale wrote:
Gareth-Michael Skarka wrote:


1) Much more Thundarr than Mad Max. I loves me some Ookla the Mok.

Thank Goodness!!!!

I agree MerrikCale, while I love Mad Max, I'd much prefer a Pathfinder rules system that allows me to run a Science Fantasy Campaign!

Walt will mutations be handled like in earlier editions of Gamma World?


Brutorz Bill wrote:
Walt will mutations be handled like in earlier editions of Gamma World?

In what way do you mean?


Walt Ciechanowski wrote:
Brutorz Bill wrote:
Walt will mutations be handled like in earlier editions of Gamma World?
In what way do you mean?

I'm a big fan of Gamma World from way back and very much like Gamma World's "take" on mutations. GW has historically had many random tables of mutations to roll against, even allowing for some defects to occur. I was just curious how this book will handle mutations since they seem to be a big part of the book.


Brutorz Bill wrote:
I'm a big fan of Gamma World from way back and very much like Gamma World's "take" on mutations. GW has historically had many random tables of mutations to roll against, even allowing for some defects to occur. I was just curious how this book will handle mutations since they seem to be a big part of the book.

I seem to be having an awful time with Paizo's site today.

There will be both good and bad mutations. The default method of gaining mutations is to randomly roll for them.

Taldor

This is definitely something I've been looking for and will be hitting the pre-order for this.

I've been working on my own homebrew using stuff from the D20 Gamma World game plus the D20 Modern Apocolypse book to mesh with PF.


Hi Walt!
A few questions if you don't mind ...

1) Any idea on how many new classes we might see? Any spoilers as to which ones?
2) Will there be a Bestiary? Is it in the main book or a separate book?

Really looking forward to this :)


Sketchpad wrote:

Hi Walt!

A few questions if you don't mind ...

1) Any idea on how many new classes we might see? Any spoilers as to which ones?
2) Will there be a Bestiary? Is it in the main book or a separate book?

Really looking forward to this :)

Ditto what Sketchpad said!


Sketchpad wrote:
A few questions if you don't mind ...

Not at all!

Sketchpad wrote:
1) Any idea on how many new classes we might see? Any spoilers as to which ones?

Six is the magic number, although the APG is making me rethink one or three. There will definitely be a psychic class.

Sketchpad wrote:
2) Will there be a Bestiary? Is it in the main book or a separate book?

There will be a bestiary included in the main book.


Walt Ciechanowski wrote:
Six is the magic number, although the APG is making me rethink one or three.

why is that?

Cheliax

MerrikCale wrote:
Walt Ciechanowski wrote:
Six is the magic number, although the APG is making me rethink one or three.
why is that?

I'm wondering if it isn't because of the varriant classes offered in it. Not to mention the Alchemist, Inquistor, Oracle and Witch would be great fits for a post apoc setting since most speculation concerning that genre indicate the fall of society back to a dark age mind set. While the rest easilyt fit in I see Inquisitors as people who would most likely be out to make sure that those who may have caused the destruction met the justice they deserved.

Walt - Will there be a pure strain human race?


MerrikCale wrote:
Walt Ciechanowski wrote:
Six is the magic number, although the APG is making me rethink one or three.
why is that?

dm4hire hit the nail on the head.

dm4hire wrote:
Walt - Will there be a pure strain human race?

That's "human" by default. Is there something in particular that you're looking for in non-mutated humans?

Osirion

Pathfinder Tales Subscriber

Sounds cool. I always love a good post-apocalyptic story. Have you looked at the alpha release of psionics rules over at Dreamscarred Press? Any effort to make yours compatitible?

Cheliax

Not really, just checking to see if the only options were going to be everyone has a mutation or some may not, so watch out if they do.

Also have you thought about presenting a portion of the book to address post apoc fantasy? By that I mean how to present a fantasy world that has suffered some cataclysmic event, such as was done with the game Desolation, thereby including the traditional fantasy races.


Greatbear wrote:
Sounds cool. I always love a good post-apocalyptic story. Have you looked at the alpha release of psionics rules over at Dreamscarred Press? Any effort to make yours compatitible?

We're actually adapting the OGC from Green Ronin's psychic rules.

dm4hire wrote:
Also have you thought about presenting a portion of the book to address post apoc fantasy? By that I mean how to present a fantasy world that has suffered some cataclysmic event, such as was done with the game Desolation, thereby including the traditional fantasy races.

We'll have an appendix for mix-and-matching fantasy with WotA. There will be a section on blowing up fantasy worlds.


Great news Walt ... had a few more that are more of something in the future. If this book does well, will there be a supported line? Or is this a single book? While I know this is fantastic apocalypse, if the line does well, might we a Mad Max expansion? ;)

Cheliax

Walt Ciechanowski wrote:


dm4hire wrote:
Also have you thought about presenting a portion of the book to address post apoc fantasy? By that I mean how to present a fantasy world that has suffered some cataclysmic event, such as was done with the game Desolation, thereby including the traditional fantasy races.
We'll have an appendix for mix-and-matching fantasy with WotA. There will be a section on blowing up fantasy worlds.

Nice, well I think that's made up my mind.

I'll go ahead and cast my vote for single book since Sketchpad brought it up. If the book were a self contained game, including all rules so I didn't need PF, then I would definitely be in favor of multiple books.


Sketchpad wrote:
If this book does well, will there be a supported line? Or is this a single book? While I know this is fantastic apocalypse, if the line does well, might we a Mad Max expansion? ;)

Currently it's planned as a single book, with more support forthcoming if sales warrant. I'd certainly love to do more WotA products!

Andoran Contributor

I am a huge fan of Fallout-style post-apoc, but I was lovingly raised on Thundarr. I'm eager to see where this goes.

If you're interested in an affordable illustrator or cartographer, please contact me. I'd love to help this project along.

Edit: You can see a few samples of my work here and here


Crystal Frasier wrote:

I am a huge fan of Fallout-style post-apoc, but I was lovingly raised on Thundarr. I'm eager to see where this goes.

If you're interested in an affordable illustrator or cartographer, please contact me. I'd love to help this project along.

Edit: You can see a few samples of my work here and here

Thanks for your interest!

I encourage you to visit Adamant Entertainment's submission page.


Crystal Frasier wrote:

I am a huge fan of Fallout-style post-apoc, but I was lovingly raised on Thundarr. I'm eager to see where this goes.

If you're interested in an affordable illustrator or cartographer, please contact me. I'd love to help this project along.

Instead of going to our submissions page -- let's jump ahead: I'd love to talk to you further. Drop me a line at gmsATadamantentertainment.com


Gareth-Michael Skarka wrote:
Crystal Frasier wrote:

I am a huge fan of Fallout-style post-apoc, but I was lovingly raised on Thundarr. I'm eager to see where this goes.

If you're interested in an affordable illustrator or cartographer, please contact me. I'd love to help this project along.

Instead of going to our submissions page -- let's jump ahead: I'd love to talk to you further. Drop me a line at gmsATadamantentertainment.com

If you need anyone else, I'd be interested in submitting work as well ... just didn't want to assume and e-mail you, Gareth :)


How bout Paizo posting some material so we may get a better opinion of the material. I like the concept & still including the fantasy. Its very Thundarr, remember Rifts felt very Thundarr in the beginning. But Ya show some material.

Cheliax

Ghuldrun wrote:
How bout Paizo posting some material so we may get a better opinion of the material. I like the concept & still including the fantasy. Its very Thundarr, remember Rifts felt very Thundarr in the beginning. But Ya show some material.

Um, this isn't a Paizo product. Previews are forth coming though from what has been mentioned.

Really hope to see some of Crystal's stuff in the book. I've enjoyed her work she's posted on the blogs here. Great portfolio on FB btw Crystal!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber

I have no idea what Thundarr is but this sounds interesting enough. Sold!

I also support the idea of having artwork by Crystal in this book.


Zaister wrote:

I have no idea what Thundarr is but this sounds interesting enough. Sold!

I also support the idea of having artwork by Crystal in this book.

This.

Cheliax

Urizen wrote:
Zaister wrote:

I have no idea what Thundarr is but this sounds interesting enough. Sold!

I also support the idea of having artwork by Crystal in this book.

This.

Wow, brings back memories. However I just realized a fatal flaw in the story and that's that I don't think the ships and stuff would still be around after 2000 years. I really hope that Walt and the others have been watching the show "Life after People" if only to see how stuff would degenerate after a catastrophe of that kind of magnitude.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber
dm4hire wrote:
Wow, brings back memories. However I just realized a fatal flaw in the story and that's that I don't think the ships and stuff would still be around after 2000 years. I really hope that Walt and the others have been watching the show "Life after People" if only to see how stuff would degenerate after a catastrophe of that kind of magnitude.

Heh, looks cheesy. And when I saw him throw that car around, I had to think of "Life After People" (which I just watched recently), too.

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