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Dungeon Crawl Classics Role Playing Game


D&D 3.5/d20/OGL

Dark Archive

Interesting (Click on text for full post):

I've had a couple more requests for further info on the Dungeon Crawl Classics rpg that Joe Goodman has been playtesting at some cons. Below's a list of what I know. Keep in mind that I played one session with zero level characters, so my experience with this game is limited. Also, DCC-rpg is due out in 2011 and still in early draft form, so what I say here may not be true of the final game.

Mockup of the cover. NOTE: Subject to change, of course.

Spell-casting chart for Sleep. Please scroll down.

Dark Archive

And the free playtest beta is now available to download!

Silver Crusade

1 person marked this as a favorite.

If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.

Dark Archive

1 person marked this as a favorite.
Shadewest wrote:
If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.

Just ran my first playtest game. Pretty much what Shadwest said even to the use of graph paper.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I don't know if I'll ever play the game, but I love the artwork.

:)


Pathfinder Modules, Roleplaying Game Subscriber

I saw the introductory product at Free RPG Day and really would have liked to pick it up, but we were limited to 1 product per customer and I went for We Be Goblins! so....

I don't even know if I'd ever play it, but I certainly got a sense of nostalgia just flipping through the art and maps!

Silver Crusade

Come on, try it! The first taste is free!


I'm actually really interested in this, but I haven't had the time to take a look yet.

The Exchange RPG Superstar 2010 Top 16

I've played through a couple of sessions now. My old friend Dieter, who's written for Goodman, was the first referee, and he was well-versed in the game system and mechanics. We were all experienced gamers who knew and liked one another.

We had a great time, somewhat in spite of the game system.

The blow-one-roll-and-your-character's-dead philosophy runs strong through the game. (Indeed, you're discouraged from *naming* your character before it survives to second level.) Even playing at the stratospheric 4th level, a single botched saving throw will kill your PC.

This can lend a kind of Paranoia-style giddiness to the campaign, as you watch characters perish. It can be fun, but it rewards a certain academic detachment uncommon in a role-playing game.

Silver Crusade

Chris Mortika wrote:

I've played through a couple of sessions now. My old friend Dieter, who's written for Goodman, was the first referee, and he was well-versed in the game system and mechanics. We were all experienced gamers who knew and liked one another.

We had a great time, somewhat in spite of the game system.

The blow-one-roll-and-your-character's-dead philosophy runs strong through the game. (Indeed, you're discouraged from *naming* your character before it survives to second level.) Even playing at the stratospheric 4th level, a single botched saving throw will kill your PC.

This can lend a kind of Paranoia-style giddiness to the campaign, as you watch characters perish. It can be fun, but it rewards a certain academic detachment uncommon in a role-playing game.

Later drafts have gotten a little more gentle. It's a play style issue, too. Would level 1 Pathfinder characters with 3d6 in order stats and rolled HPs do much better?

The Exchange RPG Superstar 2010 Top 16

I'm glad to hear there've been changes. Could you articulate them?

(Characters with 3d6 in order stats and rolled HPs wouldn't be Pathfinder characters.)

Silver Crusade

Chris Mortika wrote:
I'm glad to hear there've been changes. Could you articulate them?

This rule in particular stands out for me:

DCC RPG Beta wrote:

Recovering the body: If the body of a dead ally can be recovered, there is a chance the ally may not be truly killed. He may have been knocked unconscious or simply stunned. If a character reaches a dead ally’s

body within one hour, the dead character may make a DC 10 Luck check when his body is rolled over. On a successful check, the dead character was badly injured but is not permanently killed, and the ally is able to keep him alive. The “dead” character was simply knocked out, stunned, or otherwise incapacitated.
Once an ally shakes the downed character
awake, he recovers to 1 hit point. The character is groggy for the next hour (-4 penalty to all rolls) and sustains a permanent injury of some kind, reflected as a permanent -1 penalty to Strength, Agility, or Stamina (determine randomly).

This goes into effect after a PC has already bled out to death.

The Critical charts have also been made a little more forgiving. Don't get me wrong, it's still gleefully vicious, but mostly to 0-level PCs. Remember, too, it's still in beta, so if you have thoughts share them!

Chris Mortika wrote:
(Characters with 3d6 in order stats and rolled HPs wouldn't be Pathfinder characters.)

Not RAW, maybe, but it could be done. It might be interesting...

Grand Lodge

Pathfinder Adventure Path, Modules Subscriber
Shadewest wrote:
Chris Mortika wrote:
(Characters with 3d6 in order stats and rolled HPs wouldn't be Pathfinder characters.)
Not RAW, maybe, but it could be done. It might be interesting...

While rolled HP might not be RAW, 3d6 in order IS one of the ways to generate stats for a Pathfinder character according to RAW...

Just saying...

-That One Digitalelf Fellow-


Shadewest wrote:
If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.

I have some affection for what we call 1st Edition, having, like many of us, cut my teeth on the Red Box; but I don't think this is a good business move by Goodman. The market right now seems to be bearing 2 D&D games; I don't think there is enough demand to support a third. I also groaned when I opened it up and read straightaway about critical failure. I think others feel the same way (namely, that it makes the game less fun for everyone).


Pathfinder Adventure Path Charter Subscriber
jocundthejolly wrote:
Shadewest wrote:
If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.
I have some affection for what we call 1st Edition, having, like many of us, cut my teeth on the Red Box; but I don't think this is a good business move by Goodman. The market right now seems to be bearing 2 D&D games; I don't think there is enough demand to support a third. I also groaned when I opened it up and read straightaway about critical failure. I think others feel the same way (namely, that it makes the game less fun for everyone).

With respect, Jocundthejolly, I have to disagree. I think this has the potential to appeal to both the nostalgic in the Pathfinder crowd (those of us who have lived through the evolutions of the game from white box or red box to, eventually, PF) and the Old School Reniassance group, of whom there are enough that several small companies produce current material. I know I have downloaded the Beta and will pick up a copy when the final version is printed.

Silver Crusade

Readerbreeder wrote:
With respect, Jocundthejolly, I have to disagree. I think this has the potential to appeal to both the nostalgic in the Pathfinder crowd (those of us who have lived through the evolutions of the game from white box or red box to, eventually, PF) and the Old School Reniassance group, of whom there are enough that several small companies produce current material. I know I have downloaded the Beta and will pick up a copy when the final version is printed.

I think this is the audience that GG is going for. In addition, they are trying to imitate Paizo by creating a "living" rules system, published in-house, to support their modules line. The market is smaller, but there is a market for it.


Readerbreeder wrote:
jocundthejolly wrote:
Shadewest wrote:
If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.
I have some affection for what we call 1st Edition, having, like many of us, cut my teeth on the Red Box; but I don't think this is a good business move by Goodman. The market right now seems to be bearing 2 D&D games; I don't think there is enough demand to support a third. I also groaned when I opened it up and read straightaway about critical failure. I think others feel the same way (namely, that it makes the game less fun for everyone).
With respect, Jocundthejolly, I have to disagree. I think this has the potential to appeal to both the nostalgic in the Pathfinder crowd (those of us who have lived through the evolutions of the game from white box or red box to, eventually, PF) and the Old School Reniassance group, of whom there are enough that several small companies produce current material. I know I have downloaded the Beta and will pick up a copy when the final version is printed.

Well, maybe I will turn out to be wrong, but I don't perceive a strong hunger in the RPG community for another D&D ruleset right now. To my mind, Legendary's coattails strategy, so to speak, is informed by a shrewder estimate of market niche space. Thanks for a civil exchange of ideas.


Pathfinder Adventure Path Charter Subscriber
jocundthejolly wrote:
Readerbreeder wrote:
jocundthejolly wrote:
Shadewest wrote:
If you have any interest whatsoever in "Old School" gaming, check this out. I've been playtesting this for a few months now,and I absolutely love this game. It's simple, very hard to min/max, and doesn't need a battlemat, just graph paper.
I have some affection for what we call 1st Edition, having, like many of us, cut my teeth on the Red Box; but I don't think this is a good business move by Goodman. The market right now seems to be bearing 2 D&D games; I don't think there is enough demand to support a third. I also groaned when I opened it up and read straightaway about critical failure. I think others feel the same way (namely, that it makes the game less fun for everyone).
With respect, Jocundthejolly, I have to disagree. I think this has the potential to appeal to both the nostalgic in the Pathfinder crowd (those of us who have lived through the evolutions of the game from white box or red box to, eventually, PF) and the Old School Reniassance group, of whom there are enough that several small companies produce current material. I know I have downloaded the Beta and will pick up a copy when the final version is printed.
Well, maybe I will turn out to be wrong, but I don't perceive a strong hunger in the RPG community for another D&D ruleset right now. To my mind, Legendary's coattails strategy, so to speak, is informed by a shrewder estimate of market niche space. Thanks for a civil exchange of ideas.

Well, Clark (as 1/2 of Necro) and Goodman both prospered during the 3.x era; hopefully it will be so again (and with Frog God in there to boot)!

Dark Archive

Looks like DCC's gonna drop the % skill system for thieves (yes, thieves, not rogues) and use the general skill system.


(This old thread is as good as any to post my question in...)

So does anyone know the status of the DCC RPG? I haven't heard anything about it for quite a while. Granted, I don't visit the Goodman Games web site, but there must be someone out there who has been keeping tabs on it...


hogarth wrote:

(This old thread is as good as any to post my question in...)

So does anyone know the status of the DCC RPG? I haven't heard anything about it for quite a while. Granted, I don't visit the Goodman Games web site, but there must be someone out there who has been keeping tabs on it...

The PDF is out for those who pre-ordered. I think that the book is at the printers ATM.


Supposedly being released in May (2012).


Have there been any comments on differences between the Beta and the final version? I've read the Beta, but I'm curious what might have been changed. I Googled for reviews, but they all seem to be about the Beta rules.


Hiya.

I didn't really get into the beta...but when I did DL it and read it, and then got the pre-order offer, I jumped on it. :) I'm so-o glad I did!

It's a heafty page count of 480 pages, with plenty of single and double-page artworks from all the old masters (Roslof, Erol Otus, Jeff Easly, Jeff Dee, Diesel Laforce, etc.). I don't have time for a full review, sorry, but I can say this. DCCRPG will almost definitly (99.2%) replace Pathfinder as our "d20-style go-to" game of choice. It's "feel" and "basic premiss of who characters are" is eerily similar to my current 1e AD&D game in my own campaign world...hmmmm...

Anywy, I *highly* recommend any fantsy rpg fan pick this rpg up when it comes out in dead-tree form.

^_^

Paul L. Ming


pming wrote:
It's "feel" and "basic premiss of who characters are" is eerily similar to my current 1e AD&D game in my own campaign world...hmmmm...

The Beta version looked like it would be entertaining enough as a beer 'n' pretzels kind of game, but the starting characters seemed particularly flimsy (at least compared to 1E AD&D). Maybe they changed things in the final version.

And I was a bit skeptical about Mr. Goodman's claim that it was inspired by Fritz Leiber's "Fafhrd and Grey Mouser" stories (among other things); I never read a story where those two were torn apart like wet Kleenex. ;-)

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