Compiled APG spoiler thread


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I've got to say, I love intensified spell. It seems to be distinctly better then empower and maximize, which is a very good thing, as those two feats were turkeys. Thanks to whoever designed that one, it really helps a blaster out. (I should note that it doesn't help out 6th-8th level spells all to much as most of them have a cap of 20 damage dice, which you probably won't go beyond that. Still, intensified fireballs are great.) Also thank you to Jason Nelson, getting to hear from one of the designers is really cool.

That said, I still want to hear more about this book, Thursday can't come soon enough and I may not be able to pick up my copy until Friday. So, I have more questions about the book:

-Is the archetype section illustrated? Will i get to see a drunken brute Amiri (or generic) or a sandman Lem?

-It was mentioned that the new combat maneuvers had feats for improved and greater, just as the old ones did. Do the greater versions had combat expertise as a prerequisite? Will I be able to make a dirty trick based monk without having to have INT 13?

-What is the hero point system like? Is it like 3.5 Ebberon where you only get bonus points every time you level up, and once you use them, they're gone? Or is it more like the action points systems of Fantasy Craft and 4e, where your pool refreshes at an interval (like every morning).

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Misery wrote:

Unless I'm missing something, I haven't seen anything to help out dex based fighters. All these different archtypes and nothing?

Someone please tell me I'm wrong. I already understand there's no dex to damage feat (disappointed beyond words as scimitar is now still the best single handed swashbuckling/duelist weapon ... ) but isn't there something out there for the dex fighters?

FREE HAND FIGHTER

The free hand fighter specializes in the delicate art
of handling a single weapon in one hand while using
his free hand to balance, block, tip, and distract his
opponents. While not a brawler, his open hand is as
much a weapon as a bow or blade. His fighting school
benefits only apply when he is using a one-handed
weapon and carrying nothing in his other hand.

MOBILE FIGHTER
Where some fighters focus on strength and raw power, the
mobile fighter relies on swiftness and mobility, gliding
across the battlefield like a steel whirlwind and leaving
destruction in his wake.

Admittedly, neither are directly based around Dex, but both archetypes would require a high Dex to be useful.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kvantum wrote:

FREE HAND FIGHTER

The free hand fighter specializes in the delicate art
of handling a single weapon in one hand while using
his free hand to balance, block, tip, and distract his
opponents. While not a brawler, his open hand is as
much a weapon as a bow or blade. His fighting school
benefits only apply when he is using a one-handed
weapon
and carrying nothing in his other hand.

Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?

RPG Superstar 2012 Top 32

Ravingdork wrote:
Kvantum wrote:

FREE HAND FIGHTER

The free hand fighter specializes in the delicate art
of handling a single weapon in one hand while using
his free hand to balance, block, tip, and distract his
opponents. While not a brawler, his open hand is as
much a weapon as a bow or blade. His fighting school
benefits only apply when he is using a one-handed
weapon
and carrying nothing in his other hand.
Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?

[snark]Perhaps because it is a Free Hand Fighter and not the Two-Weapon Warrior?[/snark]


MinstrelintheGallery wrote:


[...]
Thursday can't come soon enough and I may not be able to pick up my copy until Friday.
[...]

Do you know if the the PDF will be out on thursday as well and at what time?

I don't think our Local Gaming Store will get the until next month.


Cydeth wrote:
Ravingdork wrote:


Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?
[snark]Perhaps because it is a Free Hand Fighter and not the Two-Weapon Warrior?[/snark]

He wasn't talking about in the off-hand, but the main hand. As written, it could be interpreted that you must have a one-handed weapon like a longsword or battle axe, and that a single dagger, sickle or club is off-limits since it's not a one-hand weapon but a light weapon.

RPG Superstar 2012 Top 32

stringburka wrote:
Cydeth wrote:
Ravingdork wrote:


Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?
[snark]Perhaps because it is a Free Hand Fighter and not the Two-Weapon Warrior?[/snark]
He wasn't talking about in the off-hand, but the main hand. As written, it could be interpreted that you must have a one-handed weapon like a longsword or battle axe, and that a single dagger, sickle or club is off-limits since it's not a one-hand weapon but a light weapon.

Ah, mis-read that, but...eh. I've been watching people's reactions from the beginning of the thread with some amusement and had to weigh in. And as to that...I just read it as having to be a weapon you can wield in one hand. *shrugs*


stringburka wrote:
Cydeth wrote:
Ravingdork wrote:


Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?
[snark]Perhaps because it is a Free Hand Fighter and not the Two-Weapon Warrior?[/snark]
He wasn't talking about in the off-hand, but the main hand. As written, it could be interpreted that you must have a one-handed weapon like a longsword or battle axe, and that a single dagger, sickle or club is off-limits since it's not a one-hand weapon but a light weapon.

Light weapons are one handed weapons, unless ya can point to a two handed light weapon. If a power/ablity works on a one handed weapon then it works on a light weapon.

How ever one that works on a light weapon does not work on a one handed weapon as light weapons are a subtype of one handed weapons.

The rules do require ya use a bit of common sense on some things guys.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
stringburka wrote:
Cydeth wrote:
Ravingdork wrote:


Why on earth wouldn't you be able to use a light weapon like a dagger or shortsword?
[snark]Perhaps because it is a Free Hand Fighter and not the Two-Weapon Warrior?[/snark]
He wasn't talking about in the off-hand, but the main hand. As written, it could be interpreted that you must have a one-handed weapon like a longsword or battle axe, and that a single dagger, sickle or club is off-limits since it's not a one-hand weapon but a light weapon.

The flavor text is written misleadingly, at least compared to the actual class abilities.

Singleton (Ex): At 5th level, a free hand fighter gains a +1
bonus on attack and damage rolls when wielding a melee
weapon in one hand and leaving his other hand free.
This
ability replaces weapon training 1.

(Emphasis mine)

Free Hand Fighter really is about as close as we've gotten thus far to the swashbuckler ideal in Pathfinder. (The "Swashbuckler" is a Rogue archetype that swaps out Trapfinding and Trap Sense for bonuses to AC and Acrobatics checks, as well as more martial weapon proficiencies.)


MinstrelintheGallery wrote:

*snip*

-Is the archetype section illustrated? Will i get to see a drunken brute Amiri (or generic) or a sandman Lem?
*snip*

Personally, I'd rather see a Savage Barbarian Amiri than a Drunken Brute Amiri.

Amiri Model: "Mr. Artist, are you sure this loincloth is all I'm supposed to be wearing in this picture?"
Wayne Reynolds: "Yes, now shut up and pose."

:D


Benchak the Nightstalker wrote:
doubleplusgood wrote:


i'm curious about burning gaze, hidden speech and perceive cues. could you please tell us what they do?

Burning Gaze lasts for a round per level, and each round as a standard action you can direct your burning gaze at someone or something to deal 1d6 damage and potentially catch them and their stuff aflame. Doesn't actually give you a Gaze attack though, so no risk of catching your friends on fire.

Hidden Speech gives you and a few of your friends a +10 bonus to Bluff to send secret messages.

Perceive Cues gives you a +5 bonus to Perception and Sense Motive.

EDIT: I also noticed I missed a spell list change - Witch lost Stoneskin at 4th level.

Thank you.

So witches just get one defensive spell? Why would they design the class like that? Can you play an arcane spellcaster with just mage armor? I feel like I have to take the owl/wisdom spell list just to get some defensive spells back.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kvantum wrote:

Singleton (Ex): At 5th level, a free hand fighter gains a +1

bonus on attack and damage rolls when wielding a melee
weapon in one hand and leaving his other hand free.
This
ability replaces weapon training 1.

(Emphasis mine)

Free Hand Fighter really is about as close as we've gotten thus far to the swashbuckler ideal in Pathfinder. (The "Swashbuckler" is a Rogue archetype that swaps out Trapfinding and Trap Sense for bonuses to AC and Acrobatics checks, as well as more martial weapon proficiencies.)

Ah. So I'm just a victim of a bad paraphrase.


You know I really love this book because it is helping solve some concerns that I have had in the past. One of these concerns was zombies. While I agree that zombies should be pretty easy to kill I don't agree how weak that D&D or Pathfinder ever handled them. In my personal opinion zombies should be easy to kill but they should be equally deadly when in numbers. Their biggest strength in the movies have always been in their numbers and they don't fight each other but mindlessly work as a team. So I think that giving them teamwork feats, especially the flanking ones, would be very appropriate.

In addition I believe all zombies should have this.

Quote:

Gang Up (Combat)

You are adept at using greater numbers against foes.

Prerequisites: Int 13, Combat Expertise.

Benefit: You are considered to be flanking an opponent
if at least two of your allies are threatening that opponent,
regardless of your actual positioning.

Normal: You must be positioned opposite an ally to
flank an opponent.


ItoSaithWebb wrote:

In addition I believe all zombies should have this.

Quote:

Gang Up (Combat)

You are adept at using greater numbers against foes.

Prerequisites: Int 13, Combat Expertise.

Benefit: You are considered to be flanking an opponent
if at least two of your allies are threatening that opponent,
regardless of your actual positioning.

Normal: You must be positioned opposite an ally to
flank an opponent.

I don't think most Zombies can meet the Int 13 requirement ???

Liberty's Edge

nighttree wrote:
ItoSaithWebb wrote:

In addition I believe all zombies should have this.

Quote:

Gang Up (Combat)

You are adept at using greater numbers against foes.

Prerequisites: Int 13, Combat Expertise.

Benefit: You are considered to be flanking an opponent
if at least two of your allies are threatening that opponent,
regardless of your actual positioning.

Normal: You must be positioned opposite an ally to
flank an opponent.

I don't think most Zombies can meet the Int 13 requirement ???

Bonus feats* and DM fiat are both great things.

*It's not impossible for a racial bonus feat to ignore prerequisites.


StabbittyDoom wrote:
nighttree wrote:
ItoSaithWebb wrote:

In addition I believe all zombies should have this.

Quote:

Gang Up (Combat)

You are adept at using greater numbers against foes.

Prerequisites: Int 13, Combat Expertise.

Benefit: You are considered to be flanking an opponent
if at least two of your allies are threatening that opponent,
regardless of your actual positioning.

Normal: You must be positioned opposite an ally to
flank an opponent.

I don't think most Zombies can meet the Int 13 requirement ???

Bonus feats* and DM fiat are both great things.

*It's not impossible for a racial bonus feat to ignore prerequisites.

Exactly :)


so will it release when the clock rolls to thursday at midnight since it should be in the database already, or will it be some arbitrary time thursday


cryosphinx wrote:
so will it release when the clock rolls to thursday at midnight since it should be in the database already, or will it be some arbitrary time thursday

I think it might be an arbitrary time, maybe not even tomorrow, and I'm only basing that on one piece of evidence I have.

If you look, the Pathfinder Adventure Path #37 PDF is coming out on the same day. It specifically says 2:00 a.m. tomorrow (Thursday). The Advanced Player's Guide PDF just says "approx. tomorrow". That could mean a random time, or it might even mean it's not guaranteed to be released for purchase tomorrow.


My FLGS owner informed me today that my copy won't be in until Friday, assuming he actually gets his order from whatever distribution company he uses.


Quote:

Racial Heritage

The blood of a non-human ancestor f lows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.

Hmmmmmm, OK I two thoughts about this feat one is silly and the other is a little more serious but both deal with 3.5 feats.

What if you took this feat and then picked Warforged? Now I know you would have to come up with some major BS background, and who knows it might be cool, but if your GM allowed this then that means you could take Warforge racial feats.

My other idea is a little more serious because I think back to all those nifty heritage feats. Like the Fey blood, and draconian, demonic and so on. Those were neat chain feats.

To further compound this line of reasoning what if you were a sorcerer and you picked to have have one blood line lets say celestial and then chose abyssal ancestor blood. Would this mean that you could take feats both from the exalted deeds and vile darkness?

Edit: Also I think it would be very fun if your GM allows you to take this feat multiple times and then try explain your family tree on how it all happen.

Right this is silly silly silly but very fun, Ok on to the next cartoon.

Shadow Lodge

Kvantum wrote:
ValmarTheMad wrote:


Any word on how/how much the Inquisitor's Judgment has changed?

At the last Society game I was at, they were saying that the beta version has been completely replaced with a different mechanic for simplicity.

For me, I hope this isn't the case, as I thought it was a unique and fun mechanic, and made the class different from everything else with a fixed bonus (ie the Paladin's Smite or Cavalier's Challenge).

Interesting, yes, but difficult to keep track of during play, so the bonuses now improve at one rate or another based on class level. (Destruction, for example, is now a +1 sacred bonus to damage, + 1 per 3 additional class levels.)

Meh. Bummer. I've both played and run Inquisitors in home games and in PFS and never had any real issue with the varied nature of the Judgments.

It's just like tracking any other buff, effect, or bonuses since those can change round to round depending on who's buffing and how.

Oh well. I'll allow my home game players to decide which way they want to play their Inquisitor, beta or APG.


ValmarTheMad wrote:

Meh. Bummer. I've both played and run Inquisitors in home games and in PFS and never had any real issue with the varied nature of the Judgments.

It's just like tracking any other buff, effect, or bonuses since those can change round to round depending on who's buffing and how.

Oh well. I'll allow my home game players to decide which way they want to play their Inquisitor, beta or APG.

I was a bit apprehensive too, but it's really not that big of a change. The 3rd round bonuses at first level were a bit front-heavy, to be honest. I didn't think the per-round mechanic was a problem, but what do I know? IMO the slight nerf is balanced out by the spell list changes.

Zo


ItoSaithWebb wrote:
Quote:

Racial Heritage

The blood of a non-human ancestor f lows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.

Hmmmmmm, OK I two thoughts about this feat one is silly and the other is a little more serious but both deal with 3.5 feats.

What if you took this feat and then picked Warforged? Now I know you would have to come up with some major BS background, and who knows it might be cool, but if your GM allowed this then that means you could take Warforge racial feats.

My other idea is a little more serious because I think back to all those nifty heritage feats. Like the Fey blood, and draconian, demonic and so on. Those were neat chain feats.

To further compound this line of reasoning what if you were a sorcerer and you picked to have have one blood line lets say celestial and then chose abyssal ancestor blood. Would this mean that you could take feats both from the exalted deeds and vile darkness?

Edit: Also I think it would be very fun if your GM allows you to take this feat multiple times and then try explain your family tree on how it all happen.

Right this is silly silly silly but very fun, Ok on to the next cartoon.

I'm fairly certain of two things: Warforged are not in Pathfinder and they are not humanoid.


GBFan wrote:
cryosphinx wrote:
so will it release when the clock rolls to thursday at midnight since it should be in the database already, or will it be some arbitrary time thursday

I think it might be an arbitrary time, maybe not even tomorrow, and I'm only basing that on one piece of evidence I have.

If you look, the Pathfinder Adventure Path #37 PDF is coming out on the same day. It specifically says 2:00 a.m. tomorrow (Thursday). The Advanced Player's Guide PDF just says "approx. tomorrow". That could mean a random time, or it might even mean it's not guaranteed to be released for purchase tomorrow.

well ill keep my hopes up i got a char i need to update before friday i will be a sad man if it gets delayed

Silver Crusade

Can someone explain what the spirit ranger is and what its options are, please?

Shadow Lodge

ItoSaithWebb wrote:
Quote:

Racial Heritage

The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.

Hmmmmmm, OK I two thoughts about this feat one is silly and the other is a little more serious but both deal with 3.5 feats.

What if you took this feat and then picked Warforged? Now I know you would have to come up with some major BS background, and who knows it might be cool, but if your GM allowed this then that means you could take Warforge racial feats.
...

3.5 Eberron Campaign Setting: "Living Construct Subtype (Ex): Warforged are constructs with the living construct subtype." So no, you couldn't have warforged as the "non-human ancestor"


ArVagor wrote:
ItoSaithWebb wrote:
Quote:

Racial Heritage

The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.

Hmmmmmm, OK I two thoughts about this feat one is silly and the other is a little more serious but both deal with 3.5 feats.

What if you took this feat and then picked Warforged? Now I know you would have to come up with some major BS background, and who knows it might be cool, but if your GM allowed this then that means you could take Warforge racial feats.
...

3.5 Eberron Campaign Setting: "Living Construct Subtype (Ex): Warforged are constructs with the living construct subtype." So no, you couldn't have warforged as the "non-human ancestor"

LOL,

Sure you could. :) Your great grandfather was a Warforged who used a Wish to be a living being instead of a construct, because he fell in love with your grandmother. Funny thing about Wishes, they don't always work just the way you want.

That's why your eyes are steel globes, and when you say you've got a pair of brass ones, you're being quite literal. :)

EDIT: Or he was reincarnated into a human by a druid, both work. :)


Stephen Marks wrote:
Can someone explain what the spirit ranger is and what its options are, please?

"Some rangers nurture a connection with the spirits that reside in all things. By communing with these spirits, the spirit ranger can gain glimpses of things to come."

Spirit Bond - Instead of animal companion, cast Augury 1/day in favored terrain and gain additional, spontaneous, ranger spells.
Wisdom of the Spirits - Augury replaced by Divination spell, replaces camouflage.

Silver Crusade

Thank you Stringburka.


Just saw this on the website. Release time tomorrow is 9 am. It says 7 am when I am not logged in, so I am guessing it is 7 am PT, 9 am CT.

I hope it doesn't overload because I want to download it before I go to work.


mdt wrote:
ArVagor wrote:
ItoSaithWebb wrote:
Quote:

Racial Heritage

The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.

Hmmmmmm, OK I two thoughts about this feat one is silly and the other is a little more serious but both deal with 3.5 feats.

What if you took this feat and then picked Warforged? Now I know you would have to come up with some major BS background, and who knows it might be cool, but if your GM allowed this then that means you could take Warforge racial feats.
...

3.5 Eberron Campaign Setting: "Living Construct Subtype (Ex): Warforged are constructs with the living construct subtype." So no, you couldn't have warforged as the "non-human ancestor"

LOL,

Sure you could. :) Your great grandfather was a Warforged who used a Wish to be a living being instead of a construct, because he fell in love with your grandmother. Funny thing about Wishes, they don't always work just the way you want.

That's why your eyes are steel globes, and when you say you've got a pair of brass ones, you're being quite literal. :)

EDIT: Or he was reincarnated into a human by a druid, both work. :)

Haha, that is what I was kind of thinking. Also, it is easy to have Warforged in Pathfinder since you can import 3.X material into the game. There is another possiblity and it depends on how Gonzo a campaign world you are playing in. Perhaps your great grandmother had a techno-fetish and a sort of magical-nano bot thing happened or perhaps because of a wizard this Warforged relation was only half warforged, those wizards always doing the darn-est things.


GBFan wrote:
Just saw this on the website. Release time tomorrow is 9 am. It says 7 am when I am not logged in, so I am guessing it is 7 am PT, 9 am CT.

So 10 am EST? Thanks for the heads up GBFan; I've been trying to get an answer to this question since yesterday without success. Now I know to not bother staying up late tonight or getting up early in the morning simply to click refresh futilely.


Well, now that the public release of the PDF is nigh, some have already gotten hardcovers, and the spoiler questions seem to have died down...

I'd like to thank all the subscribers (and other contributors) for taking the time to answer all the questions the rest of us had. You didn't have to do it, but it surely was appreciated, and made the wait more bearable.


Agreed at near a 1000 posts people were very kind to give us spoiler and take the time to answer our questions.

Again guys , thank ya kindly.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

I think it's been fun seeing how jazzed people have been over the new book and seeing the excitement over options, with chance to ask and answer, give and take, and wonder what might be the next cool nugget to find.

Scarab Sages

Jason Nelson wrote:
I think it's been fun seeing how jazzed people have been over the new book and seeing the excitement over options, with chance to ask and answer, give and take, and wonder what might be the next cool nugget to find.

I totally have APG ADD ... still haven't been able to just pick one thing and read it through, I keep thinking of something else to look up.


I'll be trying to find time to actually read it this weekend. To be honest, I have trouble reading PDFs, other than looking up specifics. I can't seem to sit and read the monitor that long. I'll never be able to handle an electronic book like the Kindle or Nook. I need a physical book to read.


I'm actually conflicted now. I want to get the guide ASAP, but I would rather have a hard copy as well. When I first starting playing with the core rulebook, I just had a PDF, but eventually got the hard copy because it was so much easier to look things up. I have the APG hard copy on pre-order through Amazon.com, but it has a release date three weeks away.

I think I may end up waiting to buy the PDF until tomorrow night, won't have time to read it before work anyway, and I want to stop at a few stores, see if I get lucky and can find a copy. I doubt it, but might want to try. Otherwise, just get the PDF and wait three weeks for my hard copy to arrive.


GBFan wrote:

Just saw this on the website. Release time tomorrow is 9 am. It says 7 am when I am not logged in, so I am guessing it is 7 am PT, 9 am CT.

I hope it doesn't overload because I want to download it before I go to work.

So what would that be Mountain time ???

Anyone ???????


0gre wrote:
Jason Nelson wrote:

I can't speak for the oracle design specs, but one thing that was very much part of the APG spell construction was creating elemental spells that actually USED THAT ELEMENT.

Air spells that used air, not lightning.
Earth spells that used rock, stone, dirt, sand, EARTH, not acid.
Water spells that used liquid water, not cold.
Fire, of course, is fire.

I haven't finished reading the spells but I noticed this and appreciate it immensely.

I've read most of them. I can see why people appreciate it but from the Oracle point of view they suck big time. Trading shield for alter winds? I never did like stuff like control wind, and that goes for alter wind too. Most of the spells on the wind mystery spell list overlap and are situational.

A lot of the time you are in places where there are no winds, In houses, in caves, in water, in dungeons. So most of these spells will be useless.
That's why I love Gust of wind. Where you actually create a gust of wind. Great utility spell.

The book is beautiful and it is nice to have Hero points as optional rules.
I love the alternative racial traits and the alternative favored class options.
I'm really happy humans get bonus spells known as an alternative favored class options when playing Oracle, Bard or Sorcerer.
I'm sad half orks didn't get any alternative favored class options when playing rogue.
Stalwart Defender is great! I love the defensive powers (more or less like rage powers). They make you want to pick more that just 3 levels to get uncanny dodge. Very Cool :-)


GBFan wrote:

I'm actually conflicted now. I want to get the guide ASAP, but I would rather have a hard copy as well. When I first starting playing with the core rulebook, I just had a PDF, but eventually got the hard copy because it was so much easier to look things up. I have the APG hard copy on pre-order through Amazon.com, but it has a release date three weeks away.

I think I may end up waiting to buy the PDF until tomorrow night, won't have time to read it before work anyway, and I want to stop at a few stores, see if I get lucky and can find a copy. I doubt it, but might want to try. Otherwise, just get the PDF and wait three weeks for my hard copy to arrive.

My conflict generally comes from wanting to support both the small gaming store in my area, as well as Paizo....

So I buy the PDF from Paizo, and then if I like the book I buy it from my local gaming store....

As a small business owner.....I'm really big in supporting the little guy.


nighttree wrote:
GBFan wrote:

I'm actually conflicted now. I want to get the guide ASAP, but I would rather have a hard copy as well. When I first starting playing with the core rulebook, I just had a PDF, but eventually got the hard copy because it was so much easier to look things up. I have the APG hard copy on pre-order through Amazon.com, but it has a release date three weeks away.

I think I may end up waiting to buy the PDF until tomorrow night, won't have time to read it before work anyway, and I want to stop at a few stores, see if I get lucky and can find a copy. I doubt it, but might want to try. Otherwise, just get the PDF and wait three weeks for my hard copy to arrive.

My conflict generally comes from wanting to support both the small gaming store in my area, as well as Paizo....

So I buy the PDF from Paizo, and then if I like the book I buy it from my local gaming store....

As a small business owner.....I'm really big in supporting the little guy.

Doesn't even become an issue for me - my FLGS doesn't carry Paizo products. Hmmm... wonder if I could start running Pathfinder Society games and get him to carry the stuff?


Does anyone know if the APG has new cleric domains? I've heard of the subdomains but was wondering if they have some completely new ones.

Silver Crusade

Pathfinder Adventure Path Subscriber
doubleplusgood wrote:
Does anyone know if the APG has new cleric domains? I've heard of the subdomains but was wondering if they have some completely new ones.

Nope, subdomains only.


I must say, I really like that feat that gives dwarves an impassive face so no one can read their s-s-s-stone face.


are there any rage powers designed specifically for any of the new barbarian archetypes?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

northbrb wrote:
are there any rage powers designed specifically for any of the new barbarian archetypes?

Sure. There are natural weapon rage powers that go with a savage barbarian, drinking rage powers that go with the a drunken barbarian, elemental rage powers that go with an elemental barbarian, mounted rage powers that go with a mounted barbarian, throwing-stuff rage powers that go with a barbarian that likes to hurl (would that be the bulimic barbarian?--sorry, bad joke, forgot the name)... so, not all of em, but a lot of em.


Jason Nelson wrote:
northbrb wrote:
are there any rage powers designed specifically for any of the new barbarian archetypes?
Sure. There are natural weapon rage powers that go with a savage barbarian, drinking rage powers that go with the a drunken barbarian, elemental rage powers that go with an elemental barbarian, mounted rage powers that go with a mounted barbarian, throwing-stuff rage powers that go with a barbarian that likes to hurl (would that be the bulimic barbarian?--sorry, bad joke, orgot the name)... so, not all of em, but a lot of em.

thanks for the response, i will be getting the book by the end of the week but i just had to know


PDF is now available, just bought my copy and it is downloading right now.


I suspect that is because it is the fifth and Paizo isn't running on "the day doesn't start until Noon Pacific" time.

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