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Everquest RPG to Pathfinder


Conversions


I have been a huge fan of the original Everquest, so recently I looked online to see if it's still possible to get a hold of the EQ RPG books. However, I read that they were based on the 3.0 rules system. Is it possible to convert 3.0 games to Pathfinder?

Also, were PnP RPG's ever written for "Ultima Online" or "Dark Age of Camelot?"


I might be wrong, but I think there were two editions of the Everquest RPG, the second one being 3.5.

For Ultima, I don't know.

For Dark Age of Camelot, my favorite MMORPG of all, unfortunately, nothing was ever converted.
I made some conversions for some of the races of DAoC a while ago, for my homebrew world.

RPG Superstar 2009 Top 32

There were two editions of White Wolf's EverQuest RPG, but it wasn't changed for the D&D editions. In fact W.W. changed the D&D system enough that the changes in D&D were invisible.

The reason for the editions of the EQ RPG are one being for original EverQuest and the second being for EQ II.


Devil's_Advocate wrote:
I have been a huge fan of the original Everquest, so recently I looked online to see if it's still possible to get a hold of the EQ RPG books. However, I read that they were based on the 3.0 rules system. Is it possible to convert 3.0 games to Pathfinder?

The original EQrpg was indeed written before the 3.5 revision, but for the most part it's OGL, not the core rules. This means that most of the game is using information you can only find in the EQrpg books, so the classes and all of the magic (even the mechanic for how many spells one can cast) is all different from 3rd edition and by extension Pathfinder. That's not to say it couldn't use a facelift - the skills are a complete mess and there are a couple of classes that suffered greatly in the conversion from the online game to the d20 product.

The EQ2rpg book(s?) are both interesting and infuriating. See, they introduced a cool new way of character progression that better mimicked the online game (start as an archetype, advance to class, then to advanced class) and all "class" abilities were selected from a broad list, allowing for incredible variation. In some ways it looks more like 4e in this regard. EQ2rpg is absolutely not a 3.5 product, and it would take much more work converting it to Pathfinder than EQrpg.

However, the core book for EQ2rpg did not feature any spellcasters (so about 3/5ths of the options for character advancement). They did finally print a EQ2rpg Spell Guide, which is now nigh impossible to find in print (I've seen only one and if I'd known how rare they'd become I would have got it). So while you can still buy the pdf, you only have the option of playing the game neutered with a dead tree book, or playing the game with full rules but with pdf restrictions.

Still, even though mechanically EQ2rpg is probably objectively better than EQrpg, the first iteration has far more complete options for reference material (none but the core and spell guide were ever made for EQ2rpg), especially in setting reference. They actually succeeded in making Halas and the barbarians very interesting, and overall the writing is quite good on those books.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber
Bihlbo wrote:
However, the core book for EQ2rpg did not feature any spellcasters (so about 3/5ths of the options for character advancement). They did finally print a EQ2rpg Spell Guide, which is now nigh impossible to find in print (I've seen only one and if I'd known how rare they'd become I would have got it). So while you can still buy the pdf, you only have the option of playing the game neutered with a dead tree book, or playing the game with full rules but with pdf restrictions.

Do you have a direct link to someone selling the spell guide? I've never seen it in print, nor found any reference to a print copy. What used to be up on the Arthaus/White Wolf site referred to a PDF version, but even that's long gone/no longer available.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Devil's_Advocate wrote:

I have been a huge fan of the original Everquest, so recently I looked online to see if it's still possible to get a hold of the EQ RPG books. However, I read that they were based on the 3.0 rules system. Is it possible to convert 3.0 games to Pathfinder?

Also, were PnP RPG's ever written for "Ultima Online" or "Dark Age of Camelot?"

On the second question... No. On the first question, I think they're available as PDFs from RPGNow. Or try Compleat Strategist in Manhattan, they might still have a copy or two left.

Osirion

Seldriss wrote:

For Dark Age of Camelot, my favorite MMORPG of all, unfortunately, nothing was ever converted.

I made some conversions for some of the races of DAoC a while ago, for my homebrew world.

I converted a Cabalist over to M&M2e, but never tried to make it for D&D.

DAoC had some awesome classes. The Theurgist, Spiritmaster, Runemaster, Bonedancer, Cabalist and Sorcerer were all great fun. (Can ya tell I like pet classes?) My 'mains' were a Shaman, Hunter, a Runemaster, a Necromancer and a Theurgist, although I had dozens of characters of various levels. (Hibernia had the least classes I really loved, it seemed, with the Druid and Sorcerer being the only two I really enjoyed. I loved the idea of a Champion, but it sucked in play...)

Andoran

Im really hoping to make some race conversions from EQII into Pathfinder with the Race Guide coming out this month. Norrath was a great game world with rich lore to draw from. Soon I'll be able to bring my Troll zerker back to life PF style!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber

The original EQd20 is fantastic and can be run as is really. If you want to consolidate some skills and add c,b/cmd that iscreally all the conversion neccessary. You could also use more current versions of feats.

I think drivethrurpg is selling the pdfs, ebay/amazon also have used books.

The only downside of eqd20 is the spells are all pretty much combat related, you miss out on RP spells like Zone of Truth. Al'kabor's Arcana adds some though, like Knock.

I wouldn't touch the EQ2 stuff though.

Andoran

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I would tweek the races a little, and not play most of them as is. EQ (in my opinion) had a habit of getting a little carried away with the racial ability modifiers.


Pathfinder also has the summoner, which fits the Everquest Magician flavor nicely.


Any EverQuest PBP games out there?


LINK to trying to sell others on EverQuest

LINK to EverQuest PBP Interest Check

Thoughts for Converting v3.0 EverQuest to Pathfinder

  • Favoured Class: Shift from avoiding a multiclass negative and use the bonus hp/skill system per level for remaining true to your favoured class.
  • Skills: Eliminate the arbitrary 4x skill points at level 1. Remove cross class skills and give a bonus +3 for class skills. Combine skills to come out with perception, stealth and acrobatics.
  • Feats: This is incredibly out of date and perhaps it is just my own bias, but I see the pure melee classes (monk, rogue, fighter) need a boost in power. Perhaps this is where that can take place.
  • Spells: Make it simple to research/acquire flavour spells (e.g. Prestidigitation), that are good for nothing in terms of combat, but are great in terms of look cool factor. As noted many times over, EverQuest has a great number of combat spells and a lot of focus on balance of those spells (slight upgrades as you level, rather than a focus on versatility), so hopefully this would address that.
  • CMB/CMD: Incorporate this system to make life easier in terms of special maneuvers.

I might be missing some other things, but that seems to be the core issues that would need to be addressed in terms of a conversion.


Starting a game for voracious posters over here: LINK


I was actually wanting to convert the EQ deities to a D&D/PF style, figured I would just use this thread as its already here. First this entails figuring out where each god lies on the alignment chart, some of these are easy (Mithaniel Marr being LG) while others are slightly harder to pinpoint.

Mithaniel Marr LG God of Valor
Quellious NG Goddess of Peace
Rodcet Nife NG God of Healing
Tunare NG Goddess of Nature
Erollisi Marr CG Goddess of Love

The Tribunal LN Gods of Justice
Brell Serilis N God of Underfoot
Karana N God of Storms
Prexus N God of Oceans
Veeshan N Goddess of Dragons
Bristlebane CN God of Thieves
Solusek Ro CN God of Fire

Innoruuk LE God of Hate
Rallos Zek LE God of War
Cazic-Thule NE God of Fear
Bertoxxulous CE God of Disease

A few of the ones I am not totally sure of are Tunare and Erollisi Marr (NG or CG for both), and Brell Serilis (LN or N). Let me know which ones you think need tweaking.


Set wrote:
Seldriss wrote:

For Dark Age of Camelot, my favorite MMORPG of all, unfortunately, nothing was ever converted.

I made some conversions for some of the races of DAoC a while ago, for my homebrew world.

I converted a Cabalist over to M&M2e, but never tried to make it for D&D.

DAoC had some awesome classes. The Theurgist, Spiritmaster, Runemaster, Bonedancer, Cabalist and Sorcerer were all great fun. (Can ya tell I like pet classes?) My 'mains' were a Shaman, Hunter, a Runemaster, a Necromancer and a Theurgist, although I had dozens of characters of various levels. (Hibernia had the least classes I really loved, it seemed, with the Druid and Sorcerer being the only two I really enjoyed. I loved the idea of a Champion, but it sucked in play...)

Another DAOC fan here, I miss my Warden at times and would love to be able to play a similar class in another game. DAOC had the best classses of any online game.

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