Rolling opposite sex characters


Pathfinder First Edition General Discussion

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Irv wrote:
You can call this sexist, stereotypical, or just plain stupid, but my rule of thumb for whether or not my character is going to be a boy or a girl, is how the stats fall, if strength and con are both 13 +, boy; if 12 or less, girl.

Ruh roh, Raggy!

*Dons flame retardant outfit and hides*


Catharsis wrote:
I recommend Order of the Stick style character images,

Highly recommendeed, especially if your group has multiple games going and the Dwarf in this one could be a Halfling the next week. And go corny, or obvious, as possible. Laminate or have 'write on' covers. In OotS style, knock together 'spell' effcts that are just as visual: a red hanky over Fred's card to signify his Fighter just went down, draw 'x's over the eyes on Jane's card to show her Rogue is stunned, etc. And do some for monsters as well.

'What monster is that?'
"look closer..."
'Looks like a Medusa...'
"Make a save!"
'Argh!'

Dark Archive

Pathfinder Roleplaying Game Superscriber
malebranche wrote:
pres man wrote:
I wonder though, reading the comments, if peopole that prefer warrior-types, prefer playing male characters irregardless of their own gender on average, and if they prefer playing spellcasters if they prefer playing female characters.
Hm... I don't think this is the case. I love playing female barbarians; they're a lot of fun. But more often than not, I play a guy. I just rolled up a male witch, actually.

You know I have been thinking about that.

I mostly play rogues and spell casters the most. Almost all of whom are always female. When I do play male characters the do tend to be fighters, though I play females there too, just a higher percentage of them. So like say 1 in 20 of my rogue/casters might be male. Where as fighter types it is more like 2 out of 5 is male. *shrug* Never really thought about it till now. Thinking back about all my male characters and I do have a pattern.


I'm a guy and I've never played a female character. I guess I'm just flawed.

However, in one of the PbP's i'm currently in (in which there are three other male players), my character is the only male character. Also, all of these female characters have charisma scores over 14.

Come to think of it, I've never seen a female character with a negative charisma modifier... hmmm... this game seems to suffer from the comic book effect.


Utgardloki wrote:
think you've given me an idea for a male cavalier character: a guy who ran away from his title because he was being forced to marry a woman who was twice his age for political reasons, so he split.

Also, i actually did this with a sorcerer I played. It was awesome. he was on the lamb from his family for stepping out of such a political marriage. the fact that one of the other characters was in his family made it all that much better. Can you say black-mail?


Eben TheQuiet wrote:
Come to think of it, I've never seen a female character with a negative charisma modifier... hmmm... this game seems to suffer from the comic book effect.

I have. It wasn't pretty.


Irv wrote:

You can call this sexist, stereotypical, or just plain stupid, but my rule of thumb for whether or not my character is going to be a boy or a girl, is how the stats fall, if strength and con are both 13 +, boy; if 12 or less, girl.

It is sexist and stereotypical, but then again it's your character so play what you want.


I had a character once that started out male, but for some reason I can all the rest of the characters kept refering to the character as female, so I switched the character to female.


The Admiral Jose Monkamuck wrote:
I had a character once that started out male, but for some reason I can all the rest of the characters kept refering to the character as female, so I switched the character to female.

In an L5R campaign (Faux Japanese samurai-dominated game, for those who don't know it), I unwittingly selected a female name for my character (not knowing any Japanese). I was going to change the sex of the character to female, but the DM told me not to. Instead, we incorporated the name into the character, kind of a "Boy Named Sue" thing. Part of what drove him to be a heroic uber-macho killing machine was to offset the snickering reaction people had to his name. He was very touchy about his honor, and constantly challenging others to single combat over perceived slights.


Eben TheQuiet wrote:
However, in one of the PbP's i'm currently in (in which there are three other male players), my character is the only male character. Also, all of these female characters have charisma scores under 19.

Fixed that for you. (Can't count Alexis, she's technically an NPC in that game.) ;)

Silver Crusade

I'm male, and I play characters of both genders, although after one attempt at playing a female character in a face-to-face game (It went okay, actually, though it was among friends, one of whom was a girl playing a guy) I decided that it's easier to roleplay a male face to face and so haven't tried that again (With the exception of pregens -- I've been playing the female pregen in Dark Sun Encounters, fortunately the DM stopped cracking jokes about it after a couple sessions). Online it can go either way. Hard to say why I choose... Partly because of anime inspiration, I think.

Saw an interesting variation of this once in a campaign where a straight female friend of mine played a lesbian (It was an Age of Exploration-era game, and the character, a young noble, had grown up identifying with the swashbuckling heroes who always save the girl in bards' tales... and certainly wasn't interested in the typical things expected of a female noble)

I think what stigma crossplaying has is because of the (sometimes true) stereotype of the guy who wants to see this fantasy sex object in the game and uses their character to create it.


charisma has no effect on appearance whatsoever, look at the ugly abberations, outsiders, and undead with high charisma scores. that's proof right there.


Yes ... problem is it always used to combine the two facets in earlier editions, so people associate high charisma = good looking. I think it's easier to claim good looks for your character if you have high charisma, because people do react more favourably to attractive people, but it's not a given as some people can overcome this with personality, and others have looks but are let down by personality.


Dabbler wrote:
Yes ... problem is it always used to combine the two facets in earlier editions, so people associate high charisma = good looking.

It doesn't help that the book says Charisma represents a character's looks as well. I don't agree with it, but it is in the book.

Liberty's Edge

It's so interesting to see how other players and DMs interact with each other. Maybe this topic has been done to death in the eyes of some, but I find it endlessly fascinating.

In our group, people tend to play their own gender, but I'm pretty sure everyone has played the opposite sex at least once. One guy played a female lizardfolk, but then got annoyed when he routinely forgot it wasn't male, and everyone else kept reminding him. We had a female playing a male character for a while in our Age of Worms game, and have had a male playing a female in that same game for over four years now.

His initial reasons for that choice irritated me; he had rolled an EXTREMELY low Wisdom score, and "just couldn't figure out how to play a male character that ditzy." The more the character came to life, though, the less focus there was on that one trait, and the more he found her "voice," adopting specific mannerisms and syntax that made her distinct from the player, but still a part of him. Aside from snide comments to the effect of, "If we ever dress up as our characters, you are NOT allowed to cosplay Fern," from a couple of the players, no one has any issues distinguishing between referring to the player as "he" and the character as "she." It's interesting to see the IC gender dynamics, as my character and his are total BFFs, but still somewhat envious of one another when one of us receives more positive attention from the male members of the party!

Most of us really dig romance/sexuality in our games, too, so his character has been in a hot and cold flirtation/competition type relationship with another PC (they were both finesse fighters and were always trying to flashily out-hero each other), and a casual dating/rebound relationship with a PC's cohort, a gorgeous and talented, yet surprisingly tactless, bard. (Seeing this alarmingly shallow character in action, Fern's player remarked, "I apologize. I now see how I could have played a ditzy character as a male.")

The male DM has been more than happy to provide us with a variety of scenarios, including a chaste and romantic courtship for the knight, numerous extraplanar admirers for the bard, and NPCs of varying degrees of villainy for my character to romance and redeem, or by which to be lured to the Dark Side. The druid even hooked up with that nymph in the Free City. This might make it sound like our group is all about sexual conquests or whatever, but it's really just one of many elements of our play, and by and large, the group seems pretty comfortable with it, however the PC's gender might relate to the player's.

As for me, personally, I would say maybe 65% of my characters are female. Sure, it's a bit easier to default to the gender identity with which I am most familiar, but some character concepts just don't feel right unless they're male. I found it interesting that other folks tend to play their "heavy hitters" as male and leave the caster/stealth classes to the females. I am much more inclined to play a female barbarian, fighter, or ranger, and stat up a quick-witted, charismatic bard, or a cunning mastermind of a wizard, as male. Clerics can go either way. Alignment-wise, I've noticed that my female characters lean more towards gung-ho heroics, and the males tend more towards a practical neutrality. All of these choices are not ones I have made consciously; I never thought to myself, "Women are more morally pure, so I'll write down "Good" on my character sheet." It's just interesting to observe trends such as these, and speculate as to their meaning.


Dork Lord wrote:
Dabbler wrote:
Yes ... problem is it always used to combine the two facets in earlier editions, so people associate high charisma = good looking.
It doesn't help that the book says Charisma represents a character's looks as well. I don't agree with it, but it is in the book.

If you remember way back when in 1st edition, Unearthed Arcana introduced the Comeliness score to help make the distinction between Charisma and good looks. I agree that Charisma is much, much more than good looks. However, looks are a part of it, much as we might wish they weren't. How we react to people is frequently affected by how attractive they are to us (not just in a sexual attraction sense). For example, people tend to see tall (but not too tall) people as authoritative. Similar positive reactions come from athletic/fit builds, strong jaws in men, facial symmetry and large eyes in children. Overweight people, particularly overweight women, battle instinctive negative reactions from people all the time. Short or bald men have similar issues. None of this is fair or right, but it's true.

All that said, good looks only get you so far. I'm sure we all know people who are just gorgeous to look at, but are far less attractive when you get to know them, and the opposite.

Looks do give the first impression, though. Hard to tell someone's charming wit or engaging personality when they first walk into a room.

Sovereign Court

Brian Bachman wrote:
I'm sure we all know people who are just gorgeous to look at, but are far less attractive when you get to know them, and the opposite.

Reminds me of Shallow Hal...

Dark Archive

Pathfinder Roleplaying Game Superscriber
Brian Bachman wrote:

If you remember way back when in 1st edition, Unearthed Arcana introduced the Comeliness score to help make the distinction between Charisma and good looks. I agree that Charisma is much, much more than good looks. However, looks are a part of it, much as we might wish they weren't. How we react to people is frequently affected by how attractive they are to us (not just in a sexual attraction sense). For example, people tend to see tall (but not too tall) people as authoritative. Similar positive reactions come from athletic/fit builds, strong jaws in men, facial symmetry and large eyes in children. Overweight people, particularly overweight women, battle instinctive negative reactions from people all the time. Short or bald men have similar issues. None of this is fair or right, but it's true.

All that said, good looks only get you so far. I'm sure we all know people who are just gorgeous to look at, but are far less attractive when you get to know them, and the opposite.

Looks do give the first impression, though. Hard to tell someone's charming wit or engaging personality when they first walk into a room.

Very true which is why my group still uses a Appearance score.


My group uses comliness too.

On the romance side I do remember when one of the male players brought in a female character. The female character ended up getting married to a male character played by a male player. The two guys had a lot of fun RPing a married couple, especially once the marriage went bad.


Bomanz wrote:
BenignFacist wrote:

I know a bloke who made a female character enchantress/transmuter. She/he/it (gah) was researching the mating habits of various creatures, first hand.

''Say, where's your mount?''
''Celeste said she'd stable it.''
''She's be gone a while, hasn't she?''
''Well, yes, why? ..oh ... OH!''

WIN.

This is the kind of game I'd have fun with. In real life, I get tired of having to be a mature grown-up all the time. I get tired of needing to be extra-politically-correct, and to make sure I don't refer to any young female co-workers as "girls" lest I be fired and/or sued, and having to make sure I never cuss around clients, and having to make sure I don't use the Lord's name in vain around my fundamentalist managers.

In a D&D/Pathfinder game, I want to relax. I want to drink beer, and cuss, and be totally juvenile sometimes, and maybe play a female elf cleric who's in love with her animal companion. I want occasional bad guys who make Nick Logue look sane. I want some heroes who dress like Liberace. I want occasional games that run like "Dirty Rotten Scoundrels II."

So if a player has a stunted, genderless creature who also happens to be the party's front-line fighter, I'm fine with that.

Scarab Sages

I'm guilty of the Hollywood cliché of protagonist = pretty, I guess, though it's not restricted to my female characters. I did, however, play a Charisma 8 female monk in a one-shot, though. She was pretty but introverted and inexperienced with social matters due to cloistered living conditions in the monastery. Her monastic tradition revered Shelyn by striving for beauty and perfection in motion and combat.

Taero, Monk of Shelyn


Dabbler wrote:

You know, I'm reminded of PaizoCon UK '09, where there was a running contest between a sorcerer and a wizard (both female) across several games to see who could describe the skimpiest, sexiest outfit.

Both were played by girls.

By contrast, my female monk was quite conservative and restrained.

Congrats for some of the tips and angles that have been posted so far.

I will agree with Dabbler and kolokotroni as well as a few others.
It all depends on your suspension of disbelief,experience and prejudice(and that's irrelevant of your own sex btw).
I've been playing since I was eleven and in my groups(usually 80/20 % male to female) almost all males rarely role-play women but when they do its with respect and seriousness.
In my experience its usually the females in our groups that embrace the stereotype sexist bad version of Conan(muscles reversely proportional to wits) and I've also seen some of the worst incarnations of bad anime/comic/action flick female sluts portrayed by women.
I usually choose the sex from the concept and afterwords(though I mainly role-play males)

Once I've played a reserved Karaturan half elf monk and was actually mocked for it by the female DM (but then again she was a bad role-player and I quit the campaign after two sessions)

One of my most fond memories was similar to the one someone had and posted before me(male playing female falls for female who plays male and the characters(and later players) hook up)
I'm a cynic but it was -admittedly- beautifully executed without all the cliche non-sense(though I was involved so I could be biased) ;p


Kirth Gersen wrote:
Bomanz wrote:
BenignFacist wrote:

I know a bloke who made a female character enchantress/transmuter. She/he/it (gah) was researching the mating habits of various creatures, first hand.

''Say, where's your mount?''
''Celeste said she'd stable it.''
''She's be gone a while, hasn't she?''
''Well, yes, why? ..oh ... OH!''

WIN.

This is the kind of game I'd have fun with. In real life, I get tired of having to be a mature grown-up all the time. I get tired of needing to be extra-politically-correct, and to make sure I don't refer to any young female co-workers as "girls" lest I be fired and/or sued, and having to make sure I never cuss around clients, and having to make sure I don't use the Lord's name in vain around my fundamentalist managers.

In a D&D/Pathfinder game, I want to relax. I want to drink beer, and cuss, and be totally juvenile sometimes, and maybe play a female elf cleric who's in love with her animal companion. I want occasional bad guys who make Nick Logue look sane. I want some heroes who dress like Liberace. I want occasional games that run like "Dirty Rotten Scoundrels II."

So if a player has a stunted, genderless creature who also happens to be the party's front-line fighter, I'm fine with that.

I do enjoy this wacky way of playing from time to time too, but you need a certain type of crowd for it...

Scarab Sages

I could enjoy a "whacky"-type game for a one-shot, but as soon as the time scale is longer I prefer being able to take the campaign and the characters seriously. Joke characters get old extremely quickly and cause more trouble than they're worth.


Catharsis wrote:

I'm guilty of the Hollywood cliché of protagonist = pretty, I guess, though it's not restricted to my female characters. I did, however, play a Charisma 8 female monk in a one-shot, though. She was pretty but introverted and inexperienced with social matters due to cloistered living conditions in the monastery. Her monastic tradition revered Shelyn by striving for beauty and perfection in motion and combat.

kind of reminds me of my 8 cha female Tian Fauxlita Swordsage. she worships Irori instead of Shelyn and is also shy and quiet with a perpetual smile that creeps others out due to it's persistence (think more Sojiro Seta than Gin Ichimaru or the cheshire cat) and exotic eyes. (ambery hued golden color with 2 slit like pupils in each eye)


Shuriken Nekogami wrote:
(ambery hued golden color with 2 slit like pupils in each eye)

That implies that she ever actually opened her eyes. I do hope that only happened once or twice.


Viletta Vadim wrote:
Shuriken Nekogami wrote:
(ambery hued golden color with 2 slit like pupils in each eye)
That implies that she ever actually opened her eyes. I do hope that only happened once or twice.

the character is 2nd level and the DM hasn't bothered to ask about my eyes (or reference them) and the campaign is set in ustalav, so such an eyecolor is a minor thing. especially when we have a female noble born illumian (chelexian stock?) devil binding herectic (binder), an elderly male vudrani psionicist with a crystal fetish, a female dwarven duskblade that wears sharkhide armor and a male human (ethnicity unknown) abberant bloodline sorcerer. my exotic eyecolor is rather tame in comparison.


Catharsis wrote:
I could enjoy a "whacky"-type game for a one-shot, but as soon as the time scale is longer I prefer being able to take the campaign and the characters seriously. Joke characters get old extremely quickly and cause more trouble than they're worth.

All that Tolkien doom & gloom got REALLY old, to me, years ago. "Oh, we must save the world, but the weight of the Ring is SOOOOOO heavy!" Puh-leaze. I want players and characters who don't have to take themselves so g@#!~@n seriously all the time. When the adventures get tough, we can always play Save the World again, but in the interim I like for characters to have interests other than just upgrading their arsenals.


I do view writing opposite sex characters the same as a writer would, so it doesn‘t bother me. To me it’s a personality concept I play more than anything else. So deciding the personality of a character is always the key part in the creation process to me. Male or female is somewhat secondary. (Although if entirely honest, I have to admit that when rolling stats to create a character I tend to make lower STR chars female and higher STR male. Sorry, but, yeah.)

I’d probably play more characters of opposite sex if I didn’t often get the feeling that doing so strikes others as uncomfortable or weird so I don’t do it that often. I suspect guys feel this more than ladies. Nobody really judges a woman for playing a male character but...I'm not so sure the opposite is always true.

Quote:
All that Tolkien doom & gloom got REALLY old, to me, years ago.

I agree actually, and this is true of superhero comic books as well. A little humor can go a long way but many fans seem to look down on it. Taking this stuff ultra-seriously taxes my patience after awhile though. I prefer a fantasy world filled with strangeness and wonder…not incessant gloom and angst. Alice in Wonderland beats Lord of the Rings as a fantasy template IMO.

Sovereign Court

Kirth Gersen wrote:
Catharsis wrote:
I could enjoy a "whacky"-type game for a one-shot, but as soon as the time scale is longer I prefer being able to take the campaign and the characters seriously. Joke characters get old extremely quickly and cause more trouble than they're worth.
All that Tolkien doom & gloom got REALLY old, to me, years ago. "Oh, we must save the world, but the weight of the Ring is SOOOOOO heavy!" Puh-leaze. I want players and characters who don't have to take themselves so g+!$~&n seriously all the time. When the adventures get tough, we can always play Save the World again, but in the interim I like for characters to have interests other than just upgrading their arsenals.

Agreed. One of my favorite characters of all time was a joke character.

My Neutral Ranger/Horizon Walker whose entire build was based on making his camel animal companion faster comes to mind. It got pretty ridiculous with some of 3.5's sourcebooks. However, the real humor was his attitude towards Goblinoids, his favored enemies. He had an pathological hatred of Goblinoids that bordered on dementia, to the point where he would suspect almost all NPCs of being goblins (or Hobgoblins) in disguise. A particularly funny moment came in a fight with an ogre, and the rest of the party questioned him on how it could possibly be a Goblin in disguise if it was large sized. The answer: Bugbear with a permanized Enlarge Person.

The Exchange

There is one thing that most people don't understand is that the GM is almost required to RP males and females no matter what. Princesses need to be rescued and most players are okay with that. However every one freaks out when players play cross-gender. Just putting it out there.


As I mentioned earlier, the best way to avoid awkward situations isn't to ban other-gender characters, it's to not play with jerks.

Also, none of my characters have below 10 charisma ever unless I have a good reason for it. I prefer my characters being decently social :p


ProfessorCirno wrote:
As I mentioned earlier, the best way to avoid awkward situations isn't to ban other-gender characters, it's to not play with jerks.

Agreed.


Women PCs.


ProfessorCirno wrote:
As I mentioned earlier, the best way to avoid awkward situations isn't to ban other-gender characters, it's to not play with jerks.

+1!

Scarab Sages

Kirth Gersen wrote:
All that Tolkien doom & gloom got REALLY old, to me, years ago. "Oh, we must save the world, but the weight of the Ring is SOOOOOO heavy!" Puh-leaze. I want players and characters who don't have to take themselves so g&@#*!n seriously all the time. When the adventures get tough, we can always play Save the World again, but in the interim I like for characters to have interests other than just upgrading their arsenals.

Sheesh, would you listen to yourself. You make a lot of assumptions about my characters just because I don't feel like to playing through a campaign with a party member called Poopy McFartsypants who uses a lot of cloud spells.

Grand Lodge

@Kirth: his name is Catharsis, it's not really that cathartic to play something overly melodramatic. Unless you are -SERIOUSLY- hamming it up, I suppose.

There is a concept called moderation, jokes are fun, but your character shouldn't be one, and if they are let it be something that won't get old. A joke with many facets to it, though even those are only good in small doses. A good example is the foil to my avatar, Elan is basically an incredibly dragged out dumb blond joke, but he has become much more than that while keeping the dumb blond aspects.


Squidmasher wrote:
My Neutral Ranger/Horizon Walker whose entire build was based on making his camel animal companion faster comes to mind. It got pretty ridiculous with some of 3.5's sourcebooks. However, the real humor was his attitude towards Goblinoids, his favored enemies. He had an pathological hatred of Goblinoids that bordered on dementia, to the point where he would suspect almost all NPCs of being goblins (or Hobgoblins) in disguise. A particularly funny moment came in a fight with an ogre, and the rest of the party questioned him on how it could possibly be a Goblin in disguise if it was large sized. The answer: Bugbear with a permanized Enlarge Person.

I'll see your camel lubber and raise you one Kung Fu Megaraptor Jesus with Laser Vision. :P

He's never actually seen play, though.


Kais86 wrote:
There is a concept called moderation, jokes are fun, but your character shouldn't be one.

Yes. This.

Shadow Lodge

I think picked up on something 'overly challenging' with my current PFS female character. She's a female paladin and doing the paladin and female among a group of loud, mostly chaotic characters is challenging (also, mechanically she's very powerful, as in +10 on dmg last night at 3rd level).

Looking at her, I kinda wish I'd done female on one character and Paladin on another. I'm not sure I'm doing justice to both together.

All the Best,

Kerney

Grand Lodge

I'm having a lot of fun right now with the character I'm playing. Prior to bringing her into the game, she grew up as a beefy conan-type inquisitor of Gorum, native nearly venerable aged human of the River Kingdoms, large and scarred... until he ran afoul of a phantasmal killer spell and died.

The healer in his party being a druid, the druid used reincarnate to bring him back... as an extremely petite, young blonde elf female.

The DM died laughing when I told him about "her" origins, and even worked it into the game, giving the new party's cleric of Besmara a vision of an old guy (Sean Connery's head pasted on Conan's body) in a bright yellow sun dress, which my character was wearing because she lost a bet to a mercenary buddy.

Since I started playing her though, she's very gradually mellowed out and has come to begin accepting her new life, and is in the process of switching to Shelyn's service, seeing herself more as a protector of the weak, rather than a sword seeking a suitable challenge.

Sovereign Court

Kerney wrote:

I think picked up on something 'overly challenging' with my current PFS female character. She's a female paladin and doing the paladin and female among a group of loud, mostly chaotic characters is challenging (also, mechanically she's very powerful, as in +10 on dmg last night at 3rd level).

Looking at her, I kinda wish I'd done female on one character and Paladin on another. I'm not sure I'm doing justice to both together.

All the Best,

Kerney

I think you're doing a great job. You don't need to do female as character concept; quite honestly, I can't imagine your character as anything but female. But yes, we're a party of chaotic characters. But, look on the bright side; I may be chaotic neutral, but I'm nice when I have something to gain.

And don't flatter yourself on the mechanics. 10+ damage at 3rd level isn't that great (especially if it's because of favored enemy), although it certainly is helpful and pretty good. You may be miscalculating the effects of it (Masterwork doesn't add weapon damage), and I know for a fact that if you'd gone Half-Orc Barbarian with a Greatsword or Greataxe, you'd be averaging well over 13-14.


human fighter with 18 str, greatsword, and power attack could average 16 damage at first level and without consuming that many resources (besides points and a feat)

Sovereign Court

Shuriken Nekogami wrote:
human fighter with 18 str, greatsword, and power attack could average 16 damage at first level and without consuming that many resources (besides points and a feat)

Exactly. Hell, go for 20 Strength. This is PFS play; 20 point buy. Put 17 into Strength, dump Wisdom and Intelligence a little so that you can afford respectable Constitution.

Grand Lodge

Squidmasher wrote:
And don't flatter yourself on the mechanics. 10+ damage at 3rd level isn't that great (especially if it's because of favored enemy), although it certainly is helpful and pretty good. You may be miscalculating the effects of it (Masterwork doesn't add weapon damage), and I know for a fact that if you'd gone Half-Orc Barbarian with a Greatsword or Greataxe, you'd be averaging well over 13-14.

Paladins don't get favored enemy. They do get smite. My level 14 is doing 1d8+2d6 holy+1d6 frost+37 on her smite victims. She's just an archer.

Female characters in fiction are, when allowed, capable of doing just as much, if not more so in some cases, damage as men. Nanoha Takamachi and company, Samus Aran, any female Green Lantern (when not compared to a Green Lantern of Earth or Killowag), Balsa (from Guardian of the Sacred Spirit), Molly Hayes, She Hulk (unlike Hulk, she has broken Captain America's shield), despite being a damsel in distress Empowered is really powerful (but only when it matters) so and so forth.

Sovereign Court

Kais86 wrote:
Squidmasher wrote:
And don't flatter yourself on the mechanics. 10+ damage at 3rd level isn't that great (especially if it's because of favored enemy), although it certainly is helpful and pretty good. You may be miscalculating the effects of it (Masterwork doesn't add weapon damage), and I know for a fact that if you'd gone Half-Orc Barbarian with a Greatsword or Greataxe, you'd be averaging well over 13-14.

Paladins don't get favored enemy. They do get smite. My level 14 is doing 1d8+2d6 holy+1d6 frost+37 on her smite victims. She's just an archer.

Female characters in fiction are, when allowed, capable of doing just as much, if not more so in some cases, damage as men. Nanoha Takamachi and company, Samus Aran, any female Green Lantern (when not compared to a Green Lantern of Earth or Killowag), Balsa (from Guardian of the Sacred Spirit), Molly Hayes, She Hulk (unlike Hulk, she has broken Captain America's shield), despite being a damsel in distress Empowered is really powerful (but only when it matters) so and so forth.

The favored enemy comes from a 1 level dip in Ranger. I'm not saying Kerney's character is weak; she is far from it and does quite a bit of damage (especially against those poor Ghouls), but I'm just saying that more could have been done in terms of optimization. Not that optimization is mandatory; after all, in PFS, I'm playing a Blaster sorcerer.

Anyway, back on topic. Female characters can indeed be quite capable, and Kerney's character is a fine example of that.


Squidmasher wrote:
Not that optimization is mandatory; after all, in PFS, I'm playing a Blaster sorcerer.

Optimization isn't a yes/no question, y'know. You can optimize a blaster or even a basket-weaver, to various degrees.

Squidmasher wrote:
Anyway, back on topic. Female characters can indeed be quite capable, and Kerney's character is a fine example of that.

...

This is... a very bizarre statement and line of discussion. It's actually a bit insulting that it would even come up. "Hey, did you know girls can do stuff?"

That it need be said boggles the mind.

Sovereign Court

Viletta Vadim wrote:
Squidmasher wrote:
Not that optimization is mandatory; after all, in PFS, I'm playing a Blaster sorcerer.

Optimization isn't a yes/no question, y'know. You can optimize a blaster or even a basket-weaver, to various degrees.

Squidmasher wrote:
Anyway, back on topic. Female characters can indeed be quite capable, and Kerney's character is a fine example of that.

...

This is... a very bizarre statement and line of discussion. It's actually a bit insulting that it would even come up. "Hey, did you know girls can do stuff?"

That it need be said boggles the mind.

No offense meant with my statement. I was simply following up on Kais68's line of thought, and if I said something that seemed offensive, sorry, it was unintentional. I just don't have as many examples as him and I hate saying +1.

Now, as for optimization, it's not like I'm not trying to optimize a blaster. I'm playing Draconic sorcerer bloodline for one extra damage per die on appropriate energy type (Electricity in this case) and the Magical Lineage trait for Lightning Bolt to make metamagic costs for it go down. I have Spell Focus (Evocation) and Greater Spell Focus and plan to take Energy Focus once I have the slots.


Squidmasher wrote:
No offense meant with my statement. I was simply following up on Kais68's line of thought, and if I said something that seemed offensive, sorry, it was unintentional. I just don't have as many examples as him and I hate saying +1.

Oh, I know it wasn't meant that way, but it's just such a fundamentally silly statement. Women are people. People do things. Sometimes people do extraordinary things. Some of those extraordinary-thing-doing people are women. It's just so basic that treating it as some manner of revelation worthy of discussion is rather ridiculous.


Viletta Vadim wrote:
That it need be said boggles the mind.

Too true. I had a tendancy to be the Dwarf Cleric in 3.0 and 3.5. When I went Rogue in a game, a friend's wife took the Cleric role over and did everything I did...only better! She praised me as a good role model, but I would have let the party down on at least 3 occasions in her first game. On all 3, she made the right call. Cold fact.

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