2E chronomancer and shaman


Conversions


Pathfinder Adventure Path Subscriber

In Second Edition D&D, two fairly obscure class books (not in the Complete Series) came out. One was for the chronomancer (called Chronomancer), a time-traveling specialist mage, and the other was for a shaman (called Shaman, and actually three varieties, all of which communed through ritual with a special spirit world). What really stood out about these were the worlds they added to the game (for the chronomancer, the demiplane of time, and for the shaman, a world of spirits based entirely on belief).

The chronomancer could slip through time (and take the rest of the party with her) from an early level (though sometimes it was really rough going).

The shaman got his spells from negotiating and getting support from the spirits- the spells could really be diverse- but each spell slot was filled with a particular spell produced by an interaction with a particular spirit. And of course being able to chat up with all sorts of different spirits through ritual (legendary heroes, monsters, ancestors, blood spirits, even bogeymen) was really awesome.

So I was wondering, has anybody done conversions for these for Pathfinder (or even 3.X, for that matter)? There was a lot of meat with each book, from spells to monsters.


Take a look at Super Genius Games. They have been making excellent Pathfinder products.

The Genuis Guide to the Shaman

The Genius Guide to the Time Thief

Sovereign Court

There was a chronimancy book by Mongoose for 3.0. It looked decent.
There was also the Shaman handbook by Green Ronin, which is very good. For 3.0 too.


I loved the typo on the back cover of Chronomancer.

It warned of terrifying "Monters" (sic). :)

I threatened my group with "monters" often after that....


Pathfinder Adventure Path Subscriber
Ghostwind wrote:

Take a look at Super Genius Games. They have been making excellent Pathfinder products.

The Genuis Guide to the Shaman

The Genius Guide to the Time Thief

How similar are these to the 2e classes? I'm looking for versions of those in particular.


Ghostwind wrote:

Take a look at Super Genius Games. They have been making excellent Pathfinder products.

The Genuis Guide to the Shaman

The Genius Guide to the Time Thief

The shaman is excellent


I remember those books! I loved the Chronomancer and immediately included them in my games. On the other hand I was not impressed with Shamans because of the severe social interaction penalties they received as they went up level.

As far as conversions I cannot comment on any of the above listed sources as I have not read them. Chronomancy shouldn't be too hard to add to a 3.x game as it wouldn't require more than converting the spells over to the new(er) rules set. 4E Chronomancy on the other hand, that would require some work.

Scarab Sages

EATERoftheDEAD wrote:
I remember those books! I loved the Chronomancer and immediately included them in my games.

+1 on the Chronomancer love. Sadly, I never got a chance to play one in a game.


I used to have a pdf of the old 2Ed Chronomancer and was actually looking into reworking it due to the Time Thief class. In the end, I am looking at making it into a PrCl in a vain attempt to make it balanced.

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