Dreaming Psion |
In Second Edition D&D, two fairly obscure class books (not in the Complete Series) came out. One was for the chronomancer (called Chronomancer), a time-traveling specialist mage, and the other was for a shaman (called Shaman, and actually three varieties, all of which communed through ritual with a special spirit world). What really stood out about these were the worlds they added to the game (for the chronomancer, the demiplane of time, and for the shaman, a world of spirits based entirely on belief).
The chronomancer could slip through time (and take the rest of the party with her) from an early level (though sometimes it was really rough going).
The shaman got his spells from negotiating and getting support from the spirits- the spells could really be diverse- but each spell slot was filled with a particular spell produced by an interaction with a particular spirit. And of course being able to chat up with all sorts of different spirits through ritual (legendary heroes, monsters, ancestors, blood spirits, even bogeymen) was really awesome.
So I was wondering, has anybody done conversions for these for Pathfinder (or even 3.X, for that matter)? There was a lot of meat with each book, from spells to monsters.
Ghostwind |
Take a look at Super Genius Games. They have been making excellent Pathfinder products.
Dreaming Psion |
Take a look at Super Genius Games. They have been making excellent Pathfinder products.
How similar are these to the 2e classes? I'm looking for versions of those in particular.
MerrikCale |
Take a look at Super Genius Games. They have been making excellent Pathfinder products.
The shaman is excellent
EATERoftheDEAD |
I remember those books! I loved the Chronomancer and immediately included them in my games. On the other hand I was not impressed with Shamans because of the severe social interaction penalties they received as they went up level.
As far as conversions I cannot comment on any of the above listed sources as I have not read them. Chronomancy shouldn't be too hard to add to a 3.x game as it wouldn't require more than converting the spells over to the new(er) rules set. 4E Chronomancy on the other hand, that would require some work.