Sorcerer Archetype: Boreal Bloodline (alternate)


Homebrew and House Rules


(see below)


Berselius wrote:

Cold Sorcerer Bloodline

The freezing power of cold resides in you, and you long to unleash its devastating fury upon the land. This influence comes from a distant relation to a outsider with the cold type in your family history or one of your ancestors may have even been one of Baba Yaga’s daughters, the terrible White Witches of Irrisen.

Class Skill: Intimidate

Bonus Spells: ice dagger* (3rd), frost breath* (5th), ice shape** (7th), ice storm (9th), cone of cold (11th), move snow and ice** (13th), ice castle** (15th), polar ray (17th), obedient avalanche* (19th).

*: This spell can be found in the Spell Compendium produced by Wizards of the Coast.

*: This spell can be found in Dungeons and Dragons: Frost Burn produced by Wizards of the Coast.

Nice though you might want to clarify your marking for the spell locations a little


Woopsie! Fixed now. ^_^


Uh, does anyone else like this or feel there is a way I could improve upon it?


I do like it, but it seems like Piercing Cold and Cold as Ice should probably be switched for levels. Piercing Cold seems like a much stronger, more useful ability, and therefore ought to be granted at a higher level, while Cold as Ice is much more situational.

Cold as Ice's grapple damage seems high compared to the damage taken on an unarmed strike. Similarly, it seems odd that Piercing Cold would treat normal, resistant and immune creatures all the same. Some sort of tiered effect is probably in order.

Also Intimidate seems an odd choice for a class skill. Especially since the sorcerer already gets it as a class skill. Maybe Knowledge(geography)? Survival?

The Exchange

You might also like the Frost Bloodline from Super Genius Games The Genius Guide to Ice Magic.
You can see the details here.


(see below)


I'm looking at the SGG frost bloodline right now and... what is this I don't even.

The designer might have thought that the increasing con was equivalent to the abyssal sorc's increasing str. Same net increase, right? Think about how much a pure sorcerer values strength compared with constitution.

Second, the 15th level power grants... an armour bonus equal to class level? That can't be right, can it? Minimum +15 AC pretty much whenever you want it, and only a move action to activate?


some suggestions :

- northern resiliency, increase resistance to cold and decrease ac bonus, perhaps start with cold resistance 10 at 3rd, at 9th resist 15 and +1 natural armor, at 15th resist 20 and +2 natural armor

the former ability was eclipsing both the elemental and draconic bloodlines and added a save bonus that was overkill.

- cold as ice, change the damage to a static 1/2 level, twice that for grappling. As a nice bonus add this damage to touch or unarmed attacks you make. (1/2 your level that is)

This makes more sense than 6d6 at 9th level which is the balor's a cr 20 creature's ability and is too much for what your own cold resistance would be able to handle, the static damage also speeds play a bit.

- piercing cold, add +1 damage per die to spells this can be either cold damage or physical damage (in which case damage reduction can overcome this extra damage) this extra damage isn't subject to spellresistance.

- lord of the north

> immunity to cold

> any [cold] spell known, can be cast as a spell-like ability, though you still need expensive material components or a focus if the spell usually has one, the spell still uses it's regular spell slot.

> when your touch deals cold damage, add your charisma modifier to the damage (double for grapple) it also slows creatures for 3 rounds unless they make a fortitude save (DC 1/2 sorcerer level + cha mod), creatures taking no cold damage are immune to this effect.

Silver Crusade

Pathfinder Adventure Path Subscriber

There's a Boreal Bloodline coming up in the APG, that should cover the icy sorcerer.


I did see Boreal in the APG listing, though honestly I didn't make the connection, since english isn't my first language and I had no clue what boreal meant until now xD


Berselius wrote:

Hmmm...made some modifications based on that d20pfsrd.com. Is this better or is it to powerful?

Frost Sorcerer Bloodline
The freezing power of winter resides in you, and you long to unleash its devastating fury upon the land. This influence comes from a distant relation to a outsider with the cold type in your family history or one of your ancestors may have even been one of Baba Yaga’s daughters, the terrible White Witches of Irrisen.

Class Skill: Survival

Bonus Spells: chill touch (3rd), snowball swarm (5th), shape ice (7th), ice storm (9th), cone of cold (11th), move ice and snow (13th), ice castle (15th), polar ray (17th), fimbulwinter (19th).

Bonus Feats: Arcane Armor Training, Cold Focus, Defensive Combat Training, Endurance, Great Fortitude, Light Armor Proficiency, Nimble Moves, Skill Focus (Survival).

Bloodline Arcana: Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. When you use this ability, damaging spells you cast gain the [cold] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If you use this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.

Bloodline Powers: The powers of cold and ice are your to command, and your mastery of them leads you to become unmatched in the Frostfell.

Arctic Dweller (Ex): At 1st level, you suffer no harm from being in a cold environment. You can exist comfortable in temperatures between 39° F and –50° F without having to make Fortitude saves and you take no nonlethal damage from cold or exposure to cold. You also take no lethal damage from exposure to extreme cold and you cannot suffer from frostbite or hypothermia. You may move across icy surfaces without penalty and you do not need to make Acrobatics checks to run or charge on ice. You can see perfectly fine in snowstorms and do not suffer any penalties to...

I agree with Remco on the cold as ice observation, but everything else seems good.


Cold as ice should only work if your willing to sacrifice your love. That, and you have to be a foreigner.

Mark L. Chance | Spes Magna Games

Silver Crusade

Pathfinder Adventure Path Subscriber
Spes Magna Mark wrote:

Cold as ice should only work if your willing to sacrifice your love. That, and you have to be a foreigner.

Mark L. Chance | Spes Magna Games

Too ... much ... 70's ... in one post !


Hope this is much better. ^_^

Sorcerer Archetype: Boreal Bloodline*:

Sorcerer Archetype: Boreal Bloodline*
The freezing power of winter resides in you, and you long to unleash its devastating fury upon the land. This influence comes from a distant relation to a outsider with the cold type in your family history or one of your ancestors may have even been one of Baba Yaga’s daughters, the terrible White Witches of Irrisen.

*: This is an alternate version of the Boreal Bloodline found in the Pathfinder: Advanced Players Guide sold by Paizo Publishing.

Class Skills: Survival

Bonus Spells: Chill Touch (3rd), Frost Armor** (5th), Boreal Blast** (7th), Ice Storm (9th), Cone of Cold (11th), Freezing Sphere (13th), Frigid Fighters** (15th), Polar Ray (17th), Avalanche (19th)

**: These spells can be found on the Pathfinder Database.

Bonus Feats: Arcane Armor Training, Elemental Focus (cold), Defensive Combat Training, Endurance, Great Fortitude, Light Armor Proficiency, Nimble Moves, Skill Focus (Survival)

Bloodline Arcana: Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. When you use this ability, damaging spells you cast gain the [cold] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If you use this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.

Bloodline Powers: The powers of cold and ice are yours to command, and your mastery of them makes you literally unmatched in the Frostfell.

Arctic Adaptation (Ex): At 1st level, you suffer no harm from being unprotected in cold or severe cold weather and you also suffer no harm from being in extreme cold weather. You suffer no penalty to speed or on Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through. You cannot be tracked in cold or icy terrain and can see normally in ice storm, sleet storm, or similar natural snowstorms as long as the light is sufficient to allow you to see normally.

Icy Skin (Ex): At 3rd level, you gain energy resistance 5 against cold, a +1 natural armor bonus, and can add a +1 bonus to all saving throws against natural cold hazards as well as spells and abilities with the [cold] descriptor. At 9th level, your resistance to cold increases to 10, your natural armor bonus increases to +2, and you’re save bonus against cold increases to +2.

Boreal Blood (Sp): At 9th level, you can cause your skin to radiate extreme cold. For a number of rounds per day equal to your sorcerer level, anyone striking you with a natural weapon or unarmed strike takes 1d6 points of cold damage and any creature that grapples you or is grappled by you takes 6d6 points of cold damage each round the grapple persists. These rounds need not be consecutive.

Piercing Cold (Su): At 15th level, any of your spells with the [cold] descriptor are so utterly cold that they can damage creatures normally resistant or immune to cold. Any spell with the [cold] descriptor you cast completely ignores any resistance and immunity to cold a creature possesses, bypassing this resistance or immunity and dealing damage to the target as if it did not possess any resistance or immunity to cold at all. They are still entitled to whatever other defenses the attack allows (such as saving throws and spell resistance).

Paragon of Winter (Ex): At 20th level you become a paragon of icy power. You gain immunity to cold damage and any time you deal cold damage, you add +1 to each die of damage dealt. You can communicate telepathically with any creature of the [cold] subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures.


Opinions anyone?


Here's the last revision of my version of the Boreal Bloodline. I'll get started on the Ardent Bloodline and the Voodoo Priest as soon as I can. Lemme know what you guys think of this kay (?):

Boreal Bloodline:
The freezing power of winter resides in you, and you long to unleash its devastating fury upon the land. This influence comes from a distant relation to an outsider with the cold type in your family history or one of your ancestors may have even been one of Baba Yaga’s daughters, the terrible White Witches of Irrisen.

* This is an alternate version of the Boreal Bloodline found in the Pathfinder: Advanced Players Guide sold by Paizo Publishing.

Class Skills: Survival

Bonus Spells: Chill Touch (3rd), Bear’s Endurance (5th), Sleet Storm (7th), Ice Storm (9th), Cone of Cold (11th), Freezing Sphere (13th), Control Weather (15th), Polar Ray (17th), Summon Monster IX [cold subtype only] (19th)

Bonus Feats: Arcane Armor Training, Elemental Focus (cold only), Defensive Combat Training, Endurance, Great Fortitude, Light Armor Proficiency, Nimble Moves, Skill Focus (Survival)

Bloodline Arcana: Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. When you use this ability, damaging spells you cast gain the [cold] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If you use this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.

Bloodline Powers: The powers of cold and ice are yours to command, and your mastery of them makes you literally unmatched in the Frostfell.

Arctic Adaptation (Ex): At 1st level, you suffer no harm from being unprotected in cold or severe cold weather and you also suffer no harm from being in extreme cold weather. You suffer no penalty to speed or on Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through. You cannot be tracked in cold or icy terrain and can see normally in ice storm, sleet storm, or similar natural snowstorms as long as the light is sufficient to allow you to see normally.

Icy Skin (Ex): At 3rd level, you gain energy resistance 5 against cold, a +1 natural armor bonus, and can add a +1 bonus to all saving throws against natural cold hazards as well as spells and abilities with the [cold] descriptor. At 9th level, your resistance to cold increases to 10, your natural armor bonus increases to +2, and you’re save bonus against cold increases to +2.

Boreal Blood (Sp): At 9th level, you can cause your skin to radiate extreme cold. For a number of rounds per day equal to your sorcerer level, anyone striking you with a natural weapon or unarmed strike takes 1d6 points of cold damage and any creature that grapples you or is grappled by you takes 6d6 points of cold damage each round the grapple persists. These rounds need not be consecutive.

Piercing Cold (Su): At 15th level, any of your spells with the [cold] descriptor that you cast are so horribly cold that they are capable of damaging creatures normally unharmed by or resistant to cold. Any spell with the [cold] descriptor you cast completely ignores any resistance to cold a creature possesses, bypassing this resistance and dealing damage to the target as if it did not possess any resistance to cold at all. They are still entitled to whatever other defenses the attack allows (such as saving throws and spell resistance). In addition, any spell you cast with the [cold] descriptor as well against a creature normally immune to cold deals half damage to that creature (or one–quarter on a successful saving throw [rounded down, minimum +1]). For example, Seoni (having recently gained the Piercing Cold supernatural ability) casts a cone of cold at a night hag, a creature normally immune to cold. She makes her level check to penetrate the night hag's spell resistance, but the night hag makes her Reflex save against the spell. Seoni rolls the dice, and her cone of cold deals 44 points of cold damage; since the night hag made her save, the damage is halved to 22 points. This damage is then halved again (since the night hag is normally immune to cold), and 11 points of cold damage are actually dealt to the night hag, who is both shocked and enraged at this unexpected turn of events.

Paragon of Winter (Ex): At 20th level you become a paragon of icy power. You gain immunity to cold damage and any time you deal cold damage, you add 1/2 your Sorcerer level (rounded down) to each die of damage dealt. You can communicate telepathically with any creature of the [cold] subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures.


Berselius wrote:

Here's the last revision of my version of the Boreal Bloodline. I'll get started on the Ardent Bloodline and the Voodoo Priest as soon as I can. Lemme know what you guys think of this kay (?):

...
Paragon of Winter (Ex): At 20th level you become a paragon of icy power. You gain immunity to cold damage and any time you deal cold damage, you add 1/2 your Sorcerer level (rounded down) to each die of damage dealt. You can communicate telepathically with any creature of the [cold] subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures.*...

So BROKEN. My cone of cold spell does 15d6 + 150!


Paragon of winter is way too powerful, particularly when combined with piercing cold or a feat like Intensify Spell. Perhaps the damage should be equal to your level for the entire spell not for each die of damage (starting at +20 cold damage at 20th level and progressing from there).

Not a bad version, even though I prefer the boreal bloodline as it already exists.


Your right. S$&@. My bad. Sorry. I intended to have it add 1/2 your Sorcerer Level to the TOTAL cold damage. I'll fix it soon.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Sorcerer Archetype: Boreal Bloodline (alternate) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules